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[QUOTE="Sinthorus, post: 22154788, member: 80925"] [B]Custom element Japanese name:[/B] [I]Nāguru no Honshitsu[/I] [B]Custom element English name:[/B] Essence of Nurgle [B]The element is based on:[/B] The Essence of Nurgle is a biological/viatality affliction resulting from the mutation and combination of the Ketsuryūgan Dōjutsu's blood manipulation abilities, the persistent biological decay inherent to the Scarlet Rot, and a highly corrupted, malignant form of Yang Release chakra that grants it sentience and drive. [B]Facts that prove the element to be possible (in the manga context):[/B] The creation of the Essence of Nurgle is supported by existing Naruto lore. Bio-weapons and parasitic techniques are common threats, as seen with the [I]Iburi Clan[/I], [I]Tayuya's[/I] infections, and [I]Orochimaru's[/I] experiments. The Scarlet Rot already provides the base biological decay. The Rot gains its aggressive sentience from a corrupted use of Yang Release, the life-force energy used in the [I]Creation of All Things[/I]. By infusing the Rot with this Yang energy, it gains a self-preserving "will to thrive" like any infection wanting a host. The Ketsuryūgan completes the process by providing the means of delivery; its blood manipulation power allows the Essence of Nurgle to quickly spread through the host's bloodstream, control the body, and actively contaminate new targets, making it a stable, self-propagating biological[B][COLOR=rgb(85, 57, 130)] [/COLOR][/B][COLOR=rgb(85, 57, 130)][B]and spiritual hybrid.[/B][/COLOR] [B]How it works:[/B] [U][/U] [COLOR=rgb(85, 57, 130)][B]The Essence of Nurgle works similarly to Blood Release, only denser[/B][I],[/I][/COLOR] and is controlled by the user's chakra, whether it's released from their own body or manipulated from infected blood already present on the field. [COLOR=rgb(85, 57, 130)][B]The severe effects, called "Nurgle's Blessing," begin immediately upon contact with a living person.[/B][/COLOR] Nurgle’s Blessing is a terrifying system with three integrated functions. First, Blood Control (Ketsuryūgan) rapidly spreads the infection through the bloodstream, turning the blood pale red and [COLOR=rgb(85, 57, 130)][B]giving the affliction control over the host's body[/B][/COLOR] to cause disfigurement, paralysis, or trigger explosive spreading. Second, Decay and Spread (Scarlet Rot) ensures the infection is lethal, causing constant, agonizing biological decay and severely hindering the host's speed. The affliction's sole purpose is to spread through open wounds, fluid contact, or [COLOR=rgb(85, 57, 130)][B]infectious spores released from the dying host.[/B][/COLOR] Third, a corrupted Yang Release grants the affliction Sentience and Infection Drive, [COLOR=rgb(85, 57, 130)][B]giving it a basic "will to thrive" that continuously forces the host's body and mind to spread the plague[/B][/COLOR]. This sentience is what causes the "Zombie" effect: should the target die, the sentient plague maintains control of the corpse by manipulating the blood, forcing the host to continue simple actions (like walking or grabbing) without using chakra, like a puppet driven by the plague's urge to infect others, until the body fully decays. [B]Jutsu Usage Examples: ( Nāguru no Shukufuku ) - Nurgle's Blessing[/B] Type: Supplementary Rank: A Range: / N/A Chakra: N/A Damage: N/A ( -15 per turn and -3 Speed ) Description: Nurgle's Blessing is the sustained, self-propagating infection of the Essence of Nurgle that afflicts any living being upon fluid or blood contact with the infected matter. The infection rapidly spreads through the bloodstream (Blood Control) causing the blood to turn a pale, sickly red. Once established, the affliction begins its aggressive Decay and Spread (Scarlet Rot), inflicting 15 damage per turn for a maximum of 3 turns. The agonizing decay also causes high-grade fever and internal hemorrhage, which reduces the target's Speed by 3 points (which doesn't not stack with any other reductions). Infected targets also immediately fall under the Sentience and Infection Drive; the plague's corrupted Yang chakra grants it a basic will, which continuously compels the host to move toward living targets. The affliction also actively counters all forms of passive healing (e.g., Yang specialities, Sage Mode) and effectively halves the healing power of standard Medical Ninjutsu applied to the afflicted area. Like its base components, Nurgle's Blessing is exceptionally destructive to organic matter, including Wood Release and Shikotsumyaku, granting an effective elemental weakness against it. Curing and Removal: To cure Nurgle's Blessing, the infection must be purged with a Fire Release technique or Fire-based element that has a higher Chakra cost than the technique used to inflict the infection, targeting the exact point of entry/infestation. When successfully purged this way, the Fire Release technique's damage to the target is reduced by 50%. Alternatively, the infection can be removed by specialized Yang Release techniques aimed at purifying the malignant chakra, though a standard [I]Body Surge[/I] is insufficient. [B]Notes:[/B] [LIST] [*]The affliction lasts for 3[B] turns[/B] unless cured. [*]If the afflicted target is reduced to 0 health, the [B]Sentience[/B] initiates the [B]"Zombie" effect[/B], controlling the corpse to perform simple, non-chakra actions for [B]three turns[/B] to spread the plague before full decay occurs. [/LIST] [B]Conditions to be able to use it:[/B] Need blood eyes, scarlet rot and yang. [B]Is weak to:[/B] Fire release and any heat based elements such as scorch. This is due to the fact that it will cauterise the infection. [B]Is strong against:[/B] Any organic elements such as DBP and wood release. It is neutral to all other elements. [B]Co-creator: Antares (hazure) Students I passed this custom element on too:[/B] ? & ? [COLOR=rgb(85, 57, 130)]∞ Declined. A couple things need to be more clearly defined. First, you'll need to differentiate 'Nurgle Essence' from regular Blood Release both appearance and behavior-wise, as simply being described as 'denser' and working similarly to Blood Release is not enough. Does it exist in a liquid form, dust-like appearance similar to Scarlet Rot, or something else? Second, the infection process has to be elaborated on as simple contact won't be enough. Being an infectious bloodborne element, this will need to enter the opponent's body directly through open wounds and such and meld with their blood to apply its effects as you've described. Also, the infection itself is doing too much: taking control of the opponent's body (while they're alive, as it's worded now), biological decay, speed debuff, and [I]then[/I] taking control of their corpse is a no. Either you're killing them slowly through decay and taking control of their corpse or applying debuffs and actively spreading the infection, as an example of a more fair set of abilities, but not all these things at once. It will also need a clearly defined timelapse for the effects of the element to take hold if it is spreading throughout an opponent's entire body, as that won't be allowed to happen instantly. With the effects you're aiming for, this will need time to fester and grow. Releasing spores and taking control of the victim's mind won't be allowed, as that's more Yin/Yamananka focused. Speaking of, Yang is really just a background character in this element. Scarlet Rot is already aggressively infectious, lasting 4 turns in most use cases, and so Yang giving it a 'will to thrive' doesn't really help. The same goes for taking control of corpses for rudimentary tasks. That can be done through regular Blood Control. So, with Blood and Rot doing most of the heavy lifting here, you need to make Yang more justified. As it is now, the element is more a mashup of Yang, Blood Control, and Scarlet Rot's primary abilities than a unique element that couldn't as easily be replicated by another person who has access to the same fields. Also, no to the element being a 'spiritual hybrid'. - Zaphkiel ∞[/COLOR] [/QUOTE]
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