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[QUOTE="The_Empire, post: 22173188, member: 14271"] Kuchiyose no Jutsu: Sekai no Kame | Summoning Technique: World Turtle Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: World Turtle is a large summoning summoned via the Animal Path. The turtle has chakra rods that are shown pierce through each section of its shell. The turtle also has rods running down the arms and legs of it. Like all the Animal Path summons the turtle has a rinnegan that’s link to the user and every summon he/she has out. The turtle stands six meters tall on all four. The length of the turtle is eight meters. With the turtle large size it has an innate defense that it can shave -30 damage per technique. Besides the shaving of damage it can resistant 80 damage per technique with ease right along with it so it can withstand 110 with no harm. It has a health pool of 120. The speed of the turtle despite its size is 16. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once Misairu Netto | Missile Net Rank: S Type: Supplementary/Defensive Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user once they have the Asura Path and Preta Path active, arm opens up or even shoulder revealing a missile. The missile opens up releasing a chakra net that the size of it depends on the target. The missiles follows specific chakra signature. The user can release this missile in a specific manner to follow a certain path but in the end it still ends up wherever the target is. The net can hold a fully transformed Tailed Beast. The net uses the same principles as the Preta Path. It absorbs chakra which makes the net stronger. The more chakra it absorbs the stronger it gets which means the target loses more of their strength. Instead of the chakra going towards the user it’s for the net. While the net has captured its target the target has chakra of 50 draining from it per turn. The target can’t use any jutsus over A rank. The next turn the target can’t use jutsus above B rank. The following turns follow suite third turn C rank, fourth turn D rank and after that they can’t use any jutsus at all. Note: Can only be used three times a match with two turns in between each usage. Note: The net immobilizes whoever it captures. Note: The missile speed is 18. Note: Must have Asura Path and Preta Path active Mono | Thing Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user once they have the Asura Path and Human Path uses the Asura Path to create a duplicate hand from a part of their body. This hand is launched at their target following their chakra signature at a path the user desires. The user can even have the hand move along the ground(like Thing from Addams Family). The hand once touching their target can use Human Path’s techniques without the user actually being there. It is a remote link to the user. The hand launched at a target moves 18 speed and along the ground it moves at 12. The hand has a great grip so it would take a great amount of damage to destroy it from letting go of their target. The hand has a health pool of 60 and can resist 40 damage. Note: Can only be used four times a match Note: One turn betwen usage, after it is destroyed Note: Must have Asura Path and Human Path active [/QUOTE]
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What animal is associated with Naruto's inner demon?
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