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[QUOTE="Lucidus, post: 22166292, member: 95704"] Resubmitting - Removed the blue highlight as it wasn't supposed to be there. - Clarified the method of control making it cleaner - highlighted the 1 restriction included - Included the hand-seal in the restrictions section [B](Akuma no Geijutsu - Akuma no Kamigami no Tenki) - Demonic Art - Demonic Gods Rainfall Type:[/B] Supplementary | Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Long (15 Meters) [B]Chakra:[/B] 20 (-10 per turn) [B]Damage:[/B] N/A (-10 damage per turn) [B]Description[/B]: A technique unique to those of the Chinoike Clan and their unique ability to manipulate blood. This technique can be used as a standalone technique, coming from a blood source or the user themselves. The user’s blood permeates into the air above as a type of mist, forming dark red blood like clouds above, turning the sky a crimson red. A [B]rain of blood[/B] begins to descend onto the battlefield, not a mere drizzle, but one reminiscent of a monsoon, covering the area and everyone in it, while also obscuring vision and making it hard to hear during the rain's downfall. This technique carries the properties of the users blood. The user due to their mastery and control of blood is capable of passively adjusting the properties of his blood rain, for example, should the blood rain carry a toxicity effect, the user can change an area within the monsoon to be harmless, or, should the blood rain carry a cleansing effect, the user can change that area to have no effect, allowing the user to prevent harming an ally or prevent helping a foe. [B]This method of control over the blood rain is done with the user as the epicenter, the user is able to control the blood in sections a total of 3 sections. Short Range - Mid Range - Long Range. The user can actively adjust added, and inherent properties in these ranges. Anyone within one of these ranges will experience the same effects regardless of ally or foe, while the user remains completely immune to any negative effects. The user can only ever have a total of two properties applied to this technique, including its own natural property.[/B] This technique naturally has a toxicity property, dealing 10 damage a turn. This toxic property is passed onto techniques that use this blood as a source, causing residual toxin to linger on the enemies body should the blood technique or rain naturally touch another entity. The toxic effect lasts for 4 turns either applied through the blood rain or a blood technique using the rain as a source. This toxic property can be overwritten by the user should they not wish for it, in this case, other applied effects take precedence, or no harmful effects are present when first activating the technique. [B]Restrictions[/B] - Can be used 5 times per battle, - lasts 4 turns per use. [B]- Requires a single hand-seal to activate - Requires a one turn cooldown between uses beginning at the end of the 4 turns.[/B] [/QUOTE]
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