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[QUOTE="Zaphkiel, post: 22156479, member: 190764"] Cosmic Shinkaigan [URL='https://animebase.me/threads/yosamu-emissary-of-the-void-v9.792384/']Bio[/URL]. Training [URL='https://animebase.me/threads/rise-of-the-void-knight.792455/#post-22156369']here[/URL]. Spatial Mastery completed for higher than normal damage. [B](Doujutsu: Kūdō Honō) - Eye Technique: Chaos Flames[/B] Type: Offensive, Supplementary Rank: C Range: N/A Chakra: N/A (+10 to Spatial Shinkaigan techniques) (-10 per turn) Damage: N/A (20 per turn) Description: An infusion type of Spatial Shinkaigan technique, the Chaos Flames draw inspiration from Yosamu's Uchiha heritage through his right eye with a distinct ability to control the appearance and behavior of Void energy as he manifests it. The energy will be made to look like fire instead of the usual formless miasma through extensive Void energy control and shape manipulation, similar to the extent seen in Birth of the First Dragons. This slight change allows the affected technique, unless nullified completely, to leave behind flame-shaped patches of Void energy that 'burn' the sanity and bodies of living beings over two turns should they physically come into contact with them or the parent technique. Targets loose 2 Sanity and 20 DMG in the first turn and then 2 Sanity and 20 DMG in the next for a total of 4 Sanity and 40 DMG loss due to the lingering flames. The flames may linger on nonliving things such as the terrain without damage for the same duration of two turns and just looking at or experiencing them through extrasensory means will reduce a target's sanity by 1 each turn. Removing the Chaos Flames requires damage of over 40, coinciding with the Chaotic S/W's of the parent technique, or chakra-related techniques and surges of over 20 chakra. Lasts as long as the Shinkaigan remains active and the user has chakra to maintain it. Once deactivated, one must wait two turns before activating it again. Targets suffering from Chaos Flames already cannot be afflicted again unless it wears off or is removed. [SPOILER][MEDIA=youtube]tIQLSf-S7z0[/MEDIA][/SPOILER] [COLOR=rgb(44, 130, 201)]Declined, one of the issues I have with this is we restricted Lili from having techniques that were infusions that extended technique durations or added additional lingering effects. When she created an infusion technique, it was only allowed to increase the damage of the technique during it's normal limits and augmented it's Sanity drain slightly - this technique wasn't able to be higher than C rank because of the Sanity increase. While this isn't exactly the same, it allows a technique to remain beyond it's normal duration, albeit a weaker incarnation, but should be pointed out. I still can't see me approving techniques that have an effect that lasts beyond the original technique's duration/lifespan. Sidenote, as another Uchiha-Voidseer combo, you should look into Lili's approved techniques as she submitted a few Fire based Shinkaigan techs though you differ because you have Spatial Mastery over Temporal. When it's not based on the Cosmic Shinkaigan, make sure you dont have much overlap.[/COLOR] [B](Doujutsu: Konton no Kamen) - Eye Technique: Veil of Chaos[/B] Type: Offensive, Defensive, Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 80 Description: Calling upon the power of his right eye, Yosamu manifests Void energy around his being like an outer shell before dashing up to 10m away in a linear fashion. As he moves, the outer shell is used to shield as well as damage anything in his path or it can be left behind as a decoy, appearing similar to a violet Haze Clone. Upon reaching the end of his dash, or prior to it, Yosamu may have the shell of Void energy explode in an outward facing radius of 5m around him, damaging anything caught in this range with concussive, maddening force. If the Void energy is left behind as a decoy then it may stay on the battlefield for one turn after being formed and can be detonated at any time by Yosamu through chakra control. This decoy also explodes in a 5m radius. Witnessing the Veil of Chaos causes a target to lose 4 Sanity while being touched by it or the explosion will cause a loss of 8 instead. Can be performed 3 times with a one turn cool down. No other Spatial Shinkaigan techniques above A-ranked in the same turn. [SPOILER][MEDIA=youtube]mAmsx2kcXaI[/MEDIA][/SPOILER] [COLOR=rgb(44, 130, 201)]Approved[/COLOR] [B](Doujutsu: Inshō no Ankoku Kishi) Eye Technique: Void Knight's Sigil [/B] Type: Supplementary, Defensive Rank: S Range: Short Chakra: 70 (-20 per turn) Damage: N/A (-20 Health Points) Description: The Void Knight's Sigil is an advanced Fuinjutsu, Spatial Shinkaigan and Yang Release technique similar in nature to the Sharingan's Transcription Seal. Instead of sealing an eye ability within a vessel, however, the Knight's Sigil seals Yosamu's physical strength in order to passively increase the damage of his Spatial Shinkaigan techniques by 30. Body Art techniques take a -20 damage reduction while the Sigil remains sealed. Whenever Yosamu falls under a Yin-related illusion or debilitating effect, like a curse, or a technique that tampers with his balance of Yin-Yang chakras the seal responds by activating his Uchu Shinkaigan (within usage restrictions) and surging Yang-infused Void energy from his right eye throughout his entire body, transforming and damaging it at the same time due to the chaotic nature of the Void. In many ways a true inversion, the seal returns his physical strength with added effect while reducing the damage of his Spatial Shinkaigan techniques. All Body Arts gain an additional 30 damage while Shinkaigan techniques take a -20 damage reduction when the seal is released. The transformation that takes over Yosamu is as follows: [B]sharp, claw-like nails and fangs.[/B] His Body Arts, now being infused with Void energy, now carry Sanity-reducing effects upon contact with a target. This is equal to the rank of the technique, where an S-ranked Kenjutsu would reduce a target's Sanity by 10 if it lands, as an example. This technique cannot be applied to Forbidden ranked Spatial Shinkaigan techniques while sealed and while released it cannot be applied to Forbidden ranked Body Arts. The Void Knight's Sigil can be applied during a match at the cost of a move or applied to a Biography before, lasts three turns when released and also gains a 50% chance to randomly increase the damage of Body Arts by an additional 0, 20, or 30. Additionally, the Void energy within the seal is sentient and communicates with Yosamu throughout either stages via a mental connection, often whispering unintelligible phrases in-between referring to itself as the Nightbringer, or Void Knight. Can only be activated twice. After deactivation Yosamu is unable to utilize Spatial Shinkgain or Yang Release techniques above A-rank for two turns. [COLOR=rgb(44, 130, 201)]Declined, while I get the inspiration and intent, I can't approve this; the Transcription Seal and other Sharingan techs like Izanagi/Izanami are canon techniques that we likely wouldn't approve variations of ( or would be approve the canon techniques if they were ever submitted either ). Additionally, the concept may clash partially with the Dance of the Devil technique of Detective L where fields are sealed to enhance the strength of remaining ones. I also think NK may have a second seal not unlike this. As for the technique itself, sealing physical energy and Vitality shouldn't have an impact on Shinkaigan Void-energy; it doesn't make much sense in that regard. I also think if a technique augments Taijutsu with Void Energy, it should be a consistent rate instead of a fluctuating rate, i.e. it needs to be a very specific level such as A rank Sanity Loss instead of varying from a potential 3 to 8 Sanity Loss. I also believe this should require Cosmic Shinkaigan instead of the normal Shinkaigan. Lastly, the reduction of damage to Shinkaigan techs seems very miniscule when you have a 66% chance of increased damage while gaining a +30 damage boost to Body Arts and given the mention to Kenjutsu, you seem to intend on this applying to all related fields instead of Taijutsu, which is what the bold section directly implies it would apply to. [/COLOR] [B](Doujutsu: Kurai Kokoro) Eye Technique: Dark Heart[/B] Type: Offensive, Supplementary Rank: S Range: Short-Long Chakra: 50 Damage: 100 (+Chaos) Description: An advanced application of the Cosmic Shinkaigan's Spatial abilities, this technique calls energy directly from the Void in order to weaponize it. It is released from the right eye, appearing as fist-sized 'blob' of Void energy. [B]Upon contact with a surface or opposing technique the small mass immediately grows into a perfectly smooth, 3m wide sphere of compressed Void energy before violently exploding to cover a range of 9m in all directions.[/B] [B]The entire process is quick, giving the illusion that the sphere appeared from that point in space rather than Yosamu's eye. [/B]Because of its unpredictable nature, Dark Heart inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Dark Heart directly, meaning through direct contact, causes one to suffer from a 10 Sanity reduction while sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 5 Sanity reduction. Through his Spatial Mastery, Dark Heart has an additional roll: 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or trigger a smaller secondary explosion that deals 50% of the original damage in a 3m radius immediately after the original sphere has exploded. This technique can only be used two times total with a turn cool down in between. No Spatial Shinkaigan techniques above A-ranked for one turn after activation. [SPOILER][MEDIA=youtube]aCOFptHrVuA[/MEDIA][/SPOILER] [COLOR=rgb(44, 130, 201)]Declined, the bold seems to imply that this technique happens as such a speed that no one can see it come from your eye and moves faster than what normal technique speeds allow for. A very slippery slope because of those implications. Additionally, I'm not sure what it's supposed to do exactly - it seems to be a very generic technique that's made solely for the Cosmic level to gain the higher base damage levels. That secondary explosion ability is a no - while the Shinkaigan allows for the random enhancements, that's the only aspects we are approving in terms of Roll Based Damage. The last restriction also needs to include A ranked techniques for me as well. I'm mostly apprehensive because this doesn't [i]fee[/i] like a new technique, just Reality Rift with the added perk of seemingly spawning somewhere outside of normal.[/COLOR] [/QUOTE]
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