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-Cobalt-'s Custom Techniques
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<p>[QUOTE="-Cobalt-, post: 16182676, member: 75176"]</p><p style="text-align: center"><span style="font-size: 18px">Sulphur Release</span></p><p></p><p></p><p>(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus</p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn to sustain creations)</p><p>Damage points: 60</p><p>Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).</p><p></p><p>Note: Can only be used five times per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: All created constructs will amount to the collective power of an A-Rank</p><p></p><p></p><p></p><p></p><p>(Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion</p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will focus their sulfuron chakra into ground below, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. The area of effect, which is a circular area, mid range all around the user, will be left like a barren wasteland, deprived of any superficial water that might be present in its area; the sulphur will forcefully evaporate it.</p><p></p><p>Note: The effects of the sulphur linger for three turns unless reversed</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p></p><p></p><p></p><p></p><p> (Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation</p><p> Rank: S</p><p> Type: Offensive</p><p> Range: Mid - Long</p><p> Chakra cost: 40</p><p> Damage points: 80</p><p> Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.</p><p></p><p> Note: Counts as two moves</p><p> Note: Can only be used twice per battle</p><p> Note: Can only be Taught by Negative Knight</p><p> Note: No other Sulphur techniques above A-Rank in the user's same and next turn</p><p></p><p></p><p></p><p></p><p>(Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will perform two handseals and focus their sulfuron chakra into the ground, causing scorching geysers of volcanic sulphur gas to burst upwards from several locations on the battlefield. The resultant clouds of sulphur will remain fairly close to the ground before melting and melding with the earth itself to create a field of golden molten sulphur. The sheer heat of the sulphur clouds will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to five meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into tainted sulphur, though this sulphur will contain a large portion of earth meaning its not enough to restrict usage of the ground in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solidified tainted sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: No other S-Rank or above Sulfuron in the user's same turn and next turn</p><p>Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn</p><p></p><p></p><p>(Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation</p><p>Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 50</p><p>Damage points: 90 (-40 damage to the user)</p><p>Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.</p><p></p><p>Note: Can only be used once per battle</p><p>Note: No Sulphur techniques S-Rank or above in the user's next two turns</p><p>Note: No long handseal sequences (longer than three) for the next two turns</p><p>Note: No other Forbidden Ranked techniques in the user's same and next turn</p><p>Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.</p><p></p><p>(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades</p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A (+20 damage to Fire Release techniques which pass through it)</p><p>Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used 3 times per battle</p><p>Note: Cool down time of three turns in between usages</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: The mist itself is harmless to both the user and any enemy</p><p>[/QUOTE]</p>
[QUOTE="-Cobalt-, post: 16182676, member: 75176"] [center][SIZE=5]Sulphur Release[/SIZE][/center] (Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus Rank: A Type: Offensive/Defensive/Supplementary Range: Short - Long Chakra cost: 30 (-10 chakra per turn to sustain creations) Damage points: 60 Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique). Note: Can only be used five times per battle Note: Can only be Taught by Negative Knight Note: All created constructs will amount to the collective power of an A-Rank (Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion Rank: A Type: Supplementary/Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user will focus their sulfuron chakra into ground below, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. The area of effect, which is a circular area, mid range all around the user, will be left like a barren wasteland, deprived of any superficial water that might be present in its area; the sulphur will forcefully evaporate it. Note: The effects of the sulphur linger for three turns unless reversed Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight (Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation Rank: S Type: Offensive Range: Mid - Long Chakra cost: 40 Damage points: 80 Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides. Note: Counts as two moves Note: Can only be used twice per battle Note: Can only be Taught by Negative Knight Note: No other Sulphur techniques above A-Rank in the user's same and next turn (Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter Rank: S Type: Offensive/Supplementary Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user will perform two handseals and focus their sulfuron chakra into the ground, causing scorching geysers of volcanic sulphur gas to burst upwards from several locations on the battlefield. The resultant clouds of sulphur will remain fairly close to the ground before melting and melding with the earth itself to create a field of golden molten sulphur. The sheer heat of the sulphur clouds will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to five meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into tainted sulphur, though this sulphur will contain a large portion of earth meaning its not enough to restrict usage of the ground in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solidified tainted sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be Taught by Negative Knight Note: No other S-Rank or above Sulfuron in the user's same turn and next turn Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn (Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation Rank: Forbidden Type: Offensive/Defensive Range: Short - Long Chakra cost: 50 Damage points: 90 (-40 damage to the user) Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily. Note: Can only be used once per battle Note: No Sulphur techniques S-Rank or above in the user's next two turns Note: No long handseal sequences (longer than three) for the next two turns Note: No other Forbidden Ranked techniques in the user's same and next turn Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns Note: Can only be Taught by Negative Knight Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same. (Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades Rank: A Type: Supplementary/Offensive Range: Short Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (+20 damage to Fire Release techniques which pass through it) Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range. Note: Lasts for three turns Note: Can only be used 3 times per battle Note: Cool down time of three turns in between usages Note: Can only be Taught by Negative Knight Note: The mist itself is harmless to both the user and any enemy [/QUOTE]
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