Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
-Cobalt-'s Custom Techniques
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="-Cobalt-, post: 14082739, member: 75176"]</p><p style="text-align: center"><img src="http://i.imgur.com/HLGnj35.png" data-url="http://i.imgur.com/HLGnj35.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect</p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40 Chakra</p><p>Damage: N/A</p><p>Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.</p><p>Note: Usable only twice per battle</p><p>Note: Only McRazor can teach this</p><p></p><p>Ototon: Kussetsu | Sound Release: Refraction</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.</p><p>Note: Can refract soundwaves up to (including) A rank</p><p>Note: If refracting twice in a quick succession then only up to B rank</p><p>Note: Usable thrice per conflict</p><p>Note: Only McRazor can teach this</p><p></p><p></p><p>Ototon: Hirō | Sound Release: Exhaustion</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</p><p>Note: Effects last for 1 turn</p><p>Note: Can only be used twice per battle</p><p>Note: Only McRazor can teach this</p><p></p><p>Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt</p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.</p><p>Note: Usable only twice per battle</p><p>Note: Only McRazor can teach this</p><p>Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion</p><p></p><p>Ototon/Suiton: Ekitai kyōki | Sound/Water Release: Liquid Madness</p><p>Type: Offensive</p><p>Rank: S rank</p><p>Range: Short to Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Liquid Madness is a combination technique that bases its principle on the fact that sound travels faster through the water than through air due to the dense packaging of molecules. After a simple handseal, the user will perform a raising movement with his right hand while shape manipulating the gathered water chakra. A halfdome made of dense water will materialize from the bottom to the top, around the opponent with width of 10m and height of 5m. The water is dense enough to constrict the opponent and since it quickly forms around his legs first, it constricts him in the place. In a fluid motion after raising his right hand, the user will punch through the air with his left hand, releasing a powerful blast of high frequency sound chakra in the form of a swirling soundwave that will hit the halfdome. As soon as it gets in contact with the water, it disperses within a moment, in an unfocused manner throughout it, damaging everything caught within the water. Due to the high frequency, the soundwave has a lot of destructive power, but since the water is not a solid it is unharmed by the sound and only used to amplify its power by spreading it faster and more violently. Each part of the technique is A ranked and they comply with their strengths and weaknesses in regards to other elements. It is worth to notice that the water forms so fast that it finishes its materialization by the time the user fluidly swings his left hand in order to release the soundwave. This is the reason why the technique is so fluid and easy to perform.</p><p>Note: Can't use S rank Sound and Water techniques in the same turn</p><p>Note: Can only be used 2 times per battle</p><p>Note: Counts as 2 moves per turn</p><p>Note: Only McRazor can teach this</p><p></p><p>Ototon: Gyaku Nagare | Sound Release: Reverse Flow</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This is a very unique and powerful technique because it requires the user to maintain a continuous stream of sound waves in order for the technique to work properly. The core of the technique works by striking an already created water technique of the user with a powerful but low frequency sound wave. In particular, the sound wave can be either 23 or 24 hz, which is barely what the human ears can hear. The best way to employ such a soundwave is to hum the sound because it requires the least amount of effort and allows the user to continue battling. The 23 hz frequency forces the water to act as if its flow is reversed which tricks the opponent into believing that the users technique has backfired at him and giving the opponent false sense of security, while in reality the technique is following the laws of physics and due to its momentum, rampaging towards the opponent. In the case of the 24 hz frequency, the technique seems as if it completely stopped with the purpose of confusing the opponent. The technique is not an illusion that is induced with chakra but rather a physical phenomena that happens when water is subjected repeatedly to such soundwaves. Since it's not an illusion, its main purpose is to act as one and to effectively confuse the opponent into believing he is placed in one. The user can alter only his own water techniques. This technique can be executed fairly easy because all it requires is a hum, thus being able to be used in conjunction with a previous water jutsu but with the requirement of one handseal.</p><p>Note: Can affect water techniques up to and including A rank</p><p>Note: Can only be used twice</p><p>Note: Only McRazor can teach this</p><p>Note: While humming it takes up one of the users three moves per turn to control the water</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=463820&page=2">All taught here</a> </p><p>[/QUOTE]</p>
[QUOTE="-Cobalt-, post: 14082739, member: 75176"] [center][IMG]http://i.imgur.com/HLGnj35.png[/IMG][/center] [font= book antiqua]Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 40 Chakra Damage: N/A Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent. Note: Usable only twice per battle Note: Only McRazor can teach this Ototon: Kussetsu | Sound Release: Refraction Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range. Note: Can refract soundwaves up to (including) A rank Note: If refracting twice in a quick succession then only up to B rank Note: Usable thrice per conflict Note: Only McRazor can teach this Ototon: Hirō | Sound Release: Exhaustion Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects. Note: Effects last for 1 turn Note: Can only be used twice per battle Note: Only McRazor can teach this Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed. Note: Usable only twice per battle Note: Only McRazor can teach this Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion Ototon/Suiton: Ekitai kyōki | Sound/Water Release: Liquid Madness Type: Offensive Rank: S rank Range: Short to Mid Chakra: 40 Damage: 80 Description: Liquid Madness is a combination technique that bases its principle on the fact that sound travels faster through the water than through air due to the dense packaging of molecules. After a simple handseal, the user will perform a raising movement with his right hand while shape manipulating the gathered water chakra. A halfdome made of dense water will materialize from the bottom to the top, around the opponent with width of 10m and height of 5m. The water is dense enough to constrict the opponent and since it quickly forms around his legs first, it constricts him in the place. In a fluid motion after raising his right hand, the user will punch through the air with his left hand, releasing a powerful blast of high frequency sound chakra in the form of a swirling soundwave that will hit the halfdome. As soon as it gets in contact with the water, it disperses within a moment, in an unfocused manner throughout it, damaging everything caught within the water. Due to the high frequency, the soundwave has a lot of destructive power, but since the water is not a solid it is unharmed by the sound and only used to amplify its power by spreading it faster and more violently. Each part of the technique is A ranked and they comply with their strengths and weaknesses in regards to other elements. It is worth to notice that the water forms so fast that it finishes its materialization by the time the user fluidly swings his left hand in order to release the soundwave. This is the reason why the technique is so fluid and easy to perform. Note: Can't use S rank Sound and Water techniques in the same turn Note: Can only be used 2 times per battle Note: Counts as 2 moves per turn Note: Only McRazor can teach this Ototon: Gyaku Nagare | Sound Release: Reverse Flow Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: This is a very unique and powerful technique because it requires the user to maintain a continuous stream of sound waves in order for the technique to work properly. The core of the technique works by striking an already created water technique of the user with a powerful but low frequency sound wave. In particular, the sound wave can be either 23 or 24 hz, which is barely what the human ears can hear. The best way to employ such a soundwave is to hum the sound because it requires the least amount of effort and allows the user to continue battling. The 23 hz frequency forces the water to act as if its flow is reversed which tricks the opponent into believing that the users technique has backfired at him and giving the opponent false sense of security, while in reality the technique is following the laws of physics and due to its momentum, rampaging towards the opponent. In the case of the 24 hz frequency, the technique seems as if it completely stopped with the purpose of confusing the opponent. The technique is not an illusion that is induced with chakra but rather a physical phenomena that happens when water is subjected repeatedly to such soundwaves. Since it's not an illusion, its main purpose is to act as one and to effectively confuse the opponent into believing he is placed in one. The user can alter only his own water techniques. This technique can be executed fairly easy because all it requires is a hum, thus being able to be used in conjunction with a previous water jutsu but with the requirement of one handseal. Note: Can affect water techniques up to and including A rank Note: Can only be used twice Note: Only McRazor can teach this Note: While humming it takes up one of the users three moves per turn to control the water [URL="http://narutobase.net/forums/showthread.php?t=463820&page=2"]All taught here[/URL] [/font] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
-Cobalt-'s Custom Techniques
Top