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Naruto Role Playing
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-Cobalt-'s Custom Techniques
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<p>[QUOTE="-Cobalt-, post: 11447584, member: 75176"]</p><p><span style="font-family: 'Book Antiqua'"><p style="text-align: center"><span style="font-size: 18px">Gull Summoning Contract</span></p><p></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen</span></p><p><span style="font-family: 'Book Antiqua'">Rank:S</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:40</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be used and taught by -Cobalt-.</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move Mayu makes counts as the move of Mayu.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King</span></p><p><span style="font-family: 'Book Antiqua'">Rank:A</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:30</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals the user summons Kichiro,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be taught by -Cobalt-.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move used by Hiroko counts as the users move.</span></p><p><span style="font-family: 'Book Antiqua'">Note:He stays on the field for 3 turns and can be summoned 2 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King</span></p><p><span style="font-family: 'Book Antiqua'">Rank:S</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:40</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.</span></p><p><span style="font-family: 'Book Antiqua'">Note:May only be used and taught by -Cobalt-.</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Must have signed the Gull contract.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move Kichiro uses counts as the users move.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard</span></p><p><span style="font-family: 'Book Antiqua'">Rank:A</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:30</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be used and taught by -Cobalt-.</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move of Emo counts as the move of the user.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout</span></p><p><span style="font-family: 'Book Antiqua'">Rank:C</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:15</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info.</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be used and taught by -Cobalt-.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Must have signed the Gull contract to use.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu:Gull Goei Za Kisaki) Summoning Technique:Gull Guard of the Queen</span></p><p><span style="font-family: 'Book Antiqua'">Rank:A</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:30</span></p><p><span style="font-family: 'Book Antiqua'">Damage:N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals the user summons the female gull Akane.She was chosen to be the Queens personal Guard.She is an extremely smart bird with a friendly character.She is the same size as Sasuke's hawk which makes her the smallest Gull summoning.She has white feathers covering her whole body excluding her tail feathers which are a azure blue color.She can carry 2 people on her back max due to her small size.She has mastered Water Release but she must preform hand seals.Her feathers are designed in a way so that they resemble fingers,thus allowing her to preform hand seals.She is the friendliest Gull and will always be glad to be summoned.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be used and taught by -Cobalt.-</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move she uses counts as the move of the user.</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned she stays on the field for 3 turns,and can be summoned 2 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad</span></p><p><span style="font-family: 'Book Antiqua'">Type: Summon</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Range: Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:</span></p><p><span style="font-family: 'Book Antiqua'">This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area.</span></p><p><span style="font-family: 'Book Antiqua'">Notes:</span></p><p><span style="font-family: 'Book Antiqua'">- Summon lasts 4 turns</span></p><p><span style="font-family: 'Book Antiqua'">- Vlads special technique is only usable once per battle</span></p><p><span style="font-family: 'Book Antiqua'">- Vlads Fire Techniques are increased by +5 (not the users though)</span></p><p><span style="font-family: 'Book Antiqua'">- Fire Techniques count as a move</span></p><p><span style="font-family: 'Book Antiqua'">- While Vlad is on the field, the user can't use S-rank and higher fire techniques.</span></p><p><span style="font-family: 'Book Antiqua'">- If the user is within range of the attack, he will suffer the same amount of damage as his opponent.</span></p><p><span style="font-family: 'Book Antiqua'">- Must have signed the Gull contract</span></p><p><span style="font-family: 'Book Antiqua'">- Only usable by Coyote & those he allows.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Name: (Kuchiyose No Jutsu: Gull Maru sono genkaku) Summoning Technique: Gull Zero The Illusionist</span></p><p><span style="font-family: 'Book Antiqua'">Type: Summoning</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:After preforming the necessary hand seals, Boar → Dog → Bird → Monkey → Ram or wiping blood on the summoning tattoo on the right arm the user summons the male gull, Zero. He is the son of the Gull queen and Gull King. Zero is a very entergetic gull who loves to fight any fights that he is summoned in. Even though he is hyper Zero is also very intellectual which makes him very reliable in fights. Zero is a white, black, and greyish feathered looking gull and is about the same size as Sasuke's Hawk which only allows him to carry one person on his back. Zero is able to fly at fast speeds and has mastered genjutsu, but he cannot use them without hand seals.His feathers are designed so they resemble fingers,thus allowing him to preform hand seals. He is able to use all genjutsu techniques execpt for forbidden ones.</span></p><p><span style="font-family: 'Book Antiqua'">Note:May only be used and taught by AlbelTheWicked and whom he allows</span></p><p><span style="font-family: 'Book Antiqua'">Notence summoned, Zero stays on the field for 4 turns, and can only be summoned once per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Must have signed the Gull contract.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Every move Zero uses counts as the users move.</span></p><p></p><p><span style="font-size: 18px"><p style="text-align: center">Sea Horse Summoning Contract</p><p></span></p><p>Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus</p><p>Type: Defensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments due to the innate chakra enhanced shield. It is the only seahorse with an innate chakra enhanced shield, capable of surviving two techniques up to A rank (or one S rank technique), however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Water shield (both on itself and the summoner) can only be used twice per battle but can be maintained for 2 turns. It also counts as a move usage.</p><p>Note: Glaucus can stay on the field for 4 turns</p><p>Note: Can only be summoned once</p><p></p><p></p><p>Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos</p><p>Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Water suction can only be used twice per battle with a 1 turn cooldown</p><p>Note: Chaos can stay on the field for 4 turns</p><p>Note: Can only be summoned once</p><p></p><p></p><p>♞ Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus</p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Bubbles can only be used twice per battle with a 2 turn cooldown</p><p>Note: Aeolus can stay on the field for 4 turns</p><p>Note: Can only be summoned once</p><p></p><p></p><p>♞ Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus</p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown</p><p>Note: Evaporation can only be used once per battle</p><p>Note: Using any of its abilities counts as a move turn</p><p>Note: Hephaestus can stay on the field for 4 turns</p><p>Note: Can only be summoned once</p><p></p><p></p><p>19) Shīhōsu Geijutsu: Kamofurāju | Seahorse Arts: Camouflage</p><p>Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Self</p><p>Chakra: 15 (-5 per turn)</p><p>Damage: N/A</p><p>Description: Camouflage is a general trait of the seahorses. Being a stationary and passive creature, without any predatory skills, it developed camouflage as its own defense in order to survive on the sea bottoms. Camouflage works by changing the color of the seahorse to fit the natural nabitat. To a regular observer it would seem as if the seahorse vanished from sight and back into its homeland, leaving a bare water source behind it. It lasts for 2 turns or until deactivated. Dojutsu can see and locate the seahorse because it possesses a chakra circulatory system like humans.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used onc</p><p></p><p></p><p>Shīhōsu Geijutsu: Chakura no kyōka āmā | Seahorse Arts: Chakra Enhanced Armor</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The chakra enhanced armor consists of chakra being channeled into the scales that are encasing the body of the seahorse. Since the armor is one of the most unique defense mechanisms created by mother nature the seahorse has the ability to enhance it with chakra. What the chakra does is creating a new layer around the scales and adding extra durability to both the scales and the adhesive that is connecting them. This allows the scales to glide smother past each other and with greater care and precision, making sure that the seahorse can survive stronger techniques. The chakra enhanced armor allows the seahorse to survive an A rank technique before dispersing back to the depths of the ocean. It lasts for 3 turns or until deactivated or broken by an outside source.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used once</p><p></p><p></p><p></p><p>Shīhōsu Genjutsu: Shussan | Seahorse Illusionary Arts: Giving Birth</p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used twice</p><p></p><p></p><p></p><p></p><p>Shīhōsu Mōdo | Seahorse Mode</p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (-20 per turn)</p><p>Damage: N/A</p><p>Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be activated once</p><p>Note: Mode lasts for 6 turns</p><p>[/QUOTE]</p>
[QUOTE="-Cobalt-, post: 11447584, member: 75176"] [FONT=Book Antiqua][center][SIZE=5]Gull Summoning Contract[/SIZE][/center] Name: (Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen Rank:S Range:Short Chakra:40 Damage:N/A Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will. Note:Can only be used and taught by -Cobalt-. Notence summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle. Note:Every move Mayu makes counts as the move of Mayu. Name: (Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons Kichiro,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him. Note:Can only be taught by -Cobalt-. Note:Every move used by Hiroko counts as the users move. Note:He stays on the field for 3 turns and can be summoned 2 times per battle. Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King Rank:S Range:Short Chakra:40 Damage:N/A Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him. Note:May only be used and taught by -Cobalt-. Notence summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle. Note:Must have signed the Gull contract. Note:Every move Kichiro uses counts as the users move. Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals. Note:Can only be used and taught by -Cobalt-. Notence summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle. Note:Every move of Emo counts as the move of the user. Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout Rank:C Range:Short Chakra:15 Damage:N/A Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info. Notence summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle. Note:Can only be used and taught by -Cobalt-. Note:Must have signed the Gull contract to use. Name: (Kuchiyose No Jutsu:Gull Goei Za Kisaki) Summoning Technique:Gull Guard of the Queen Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons the female gull Akane.She was chosen to be the Queens personal Guard.She is an extremely smart bird with a friendly character.She is the same size as Sasuke's hawk which makes her the smallest Gull summoning.She has white feathers covering her whole body excluding her tail feathers which are a azure blue color.She can carry 2 people on her back max due to her small size.She has mastered Water Release but she must preform hand seals.Her feathers are designed in a way so that they resemble fingers,thus allowing her to preform hand seals.She is the friendliest Gull and will always be glad to be summoned. Note:Can only be used and taught by -Cobalt.- Note:Every move she uses counts as the move of the user. Notence summoned she stays on the field for 3 turns,and can be summoned 2 times per battle. (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad Type: Summon Rank: S Range: Long Chakra Cost: 40 Damage Points: N/A Description: This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area. Notes: - Summon lasts 4 turns - Vlads special technique is only usable once per battle - Vlads Fire Techniques are increased by +5 (not the users though) - Fire Techniques count as a move - While Vlad is on the field, the user can't use S-rank and higher fire techniques. - If the user is within range of the attack, he will suffer the same amount of damage as his opponent. - Must have signed the Gull contract - Only usable by Coyote & those he allows. Name: (Kuchiyose No Jutsu: Gull Maru sono genkaku) Summoning Technique: Gull Zero The Illusionist Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description:After preforming the necessary hand seals, Boar → Dog → Bird → Monkey → Ram or wiping blood on the summoning tattoo on the right arm the user summons the male gull, Zero. He is the son of the Gull queen and Gull King. Zero is a very entergetic gull who loves to fight any fights that he is summoned in. Even though he is hyper Zero is also very intellectual which makes him very reliable in fights. Zero is a white, black, and greyish feathered looking gull and is about the same size as Sasuke's Hawk which only allows him to carry one person on his back. Zero is able to fly at fast speeds and has mastered genjutsu, but he cannot use them without hand seals.His feathers are designed so they resemble fingers,thus allowing him to preform hand seals. He is able to use all genjutsu techniques execpt for forbidden ones. Note:May only be used and taught by AlbelTheWicked and whom he allows Notence summoned, Zero stays on the field for 4 turns, and can only be summoned once per battle. Note:Must have signed the Gull contract. Note:Every move Zero uses counts as the users move.[/FONT] [SIZE=5][center]Sea Horse Summoning Contract[/center][/SIZE] Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus Type: Defensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments due to the innate chakra enhanced shield. It is the only seahorse with an innate chakra enhanced shield, capable of surviving two techniques up to A rank (or one S rank technique), however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior. Note: Must have signed the Seahorse contract and have its tattoo Note: Water shield (both on itself and the summoner) can only be used twice per battle but can be maintained for 2 turns. It also counts as a move usage. Note: Glaucus can stay on the field for 4 turns Note: Can only be summoned once Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos Type: Offensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength. Note: Must have signed the Seahorse contract and have its tattoo Note: Water suction can only be used twice per battle with a 1 turn cooldown Note: Chaos can stay on the field for 4 turns Note: Can only be summoned once ♞ Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus Type: Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source. Note: Must have signed the Seahorse contract and have its tattoo Note: Bubbles can only be used twice per battle with a 2 turn cooldown Note: Aeolus can stay on the field for 4 turns Note: Can only be summoned once ♞ Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference. Note: Must have signed the Seahorse contract and have its tattoo Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown Note: Evaporation can only be used once per battle Note: Using any of its abilities counts as a move turn Note: Hephaestus can stay on the field for 4 turns Note: Can only be summoned once 19) Shīhōsu Geijutsu: Kamofurāju | Seahorse Arts: Camouflage Type: Supplementary Rank: C-Rank Range: Self Chakra: 15 (-5 per turn) Damage: N/A Description: Camouflage is a general trait of the seahorses. Being a stationary and passive creature, without any predatory skills, it developed camouflage as its own defense in order to survive on the sea bottoms. Camouflage works by changing the color of the seahorse to fit the natural nabitat. To a regular observer it would seem as if the seahorse vanished from sight and back into its homeland, leaving a bare water source behind it. It lasts for 2 turns or until deactivated. Dojutsu can see and locate the seahorse because it possesses a chakra circulatory system like humans. Note: Must sign the Seahorse Summoning Contract Note: Can only be used onc Shīhōsu Geijutsu: Chakura no kyōka āmā | Seahorse Arts: Chakra Enhanced Armor Type: Supplementary Rank: A-Rank Range: Self Chakra: 30 Damage: N/A Description: The chakra enhanced armor consists of chakra being channeled into the scales that are encasing the body of the seahorse. Since the armor is one of the most unique defense mechanisms created by mother nature the seahorse has the ability to enhance it with chakra. What the chakra does is creating a new layer around the scales and adding extra durability to both the scales and the adhesive that is connecting them. This allows the scales to glide smother past each other and with greater care and precision, making sure that the seahorse can survive stronger techniques. The chakra enhanced armor allows the seahorse to survive an A rank technique before dispersing back to the depths of the ocean. It lasts for 3 turns or until deactivated or broken by an outside source. Note: Must sign the Seahorse Summoning Contract Note: Can only be used once Shīhōsu Genjutsu: Shussan | Seahorse Illusionary Arts: Giving Birth Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent. Note: Must sign the Seahorse Summoning Contract Note: Can only be used twice Shīhōsu Mōdo | Seahorse Mode Type: Supplementary Rank: S-Rank Range: Short Chakra: 40 (-20 per turn) Damage: N/A Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn. Note: Must sign the Seahorse Summoning Contract Note: Can only be activated once Note: Mode lasts for 6 turns [/QUOTE]
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