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[QUOTE="-Cobalt-, post: 11334348, member: 75176"] [font=book antiqua][center][IMG]http://narutobase.net/forums/attachment.php?attachmentid=71420&d=1362090551[/IMG][/center] Name: (Houmen Za Kinpaku)Release The Tension Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated. Ninja art: Chakra Cannon (Seishou kyanon) Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ (Davy Jones Todana) Davy Jones Locker Type: Summon Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process. Notes: - Trap lasts for 1 turn - Drowning happens within 2 turns - Unable to use water and/or earth technique in same turn as summon - User must have some type of Taijutsu training to be able to kick "Locker" in water - Only usable/trainable by Dexter.. ( Rankyaku Gaichou ) - Storm Leg Victorious Bird Type: Attack Rank: S Range: Short to Long Chakra cost: 40 Damage: 80 Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra . -No ninjutsu the turn after this is used -Can only be used 3 times per battle -Can only be taught by Rokusho (Chakra Arashi)-Chakra Storm Type: Attack Rank: S Rank Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra. Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins. Note: The area that is being effected can have a maximum of a 2 meter diameter. Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns. Note: Can only be used twice per match. Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it. (Kentou Sensu) - Boxing Style Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu rules) Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range. Note: Can only be taught/used by Axle Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted. 1- training session let's the user maintain for 2 turns 2:3 - training sessions lets the user maintain for 5 turns 5-training sessions lets the user maintain for 10 turns Note: takes 3 turns to use this style again in the same match. Atsui-Appu: Warm-up Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle (pa-fekuto-shi-rudo) Perfect Shield Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely) and below (Shiel suffers a little damage but can take on one more attack) ~need to be taught by gitanshu~ ~can only be used 4 times~ (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. (Kumokasumi Saezuru) - Disappearing Chirps Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. [URL="http://narutobase.net/forums/showthread.php?t=458037&p=13817083#post13817083"]Taught here[/URL] [/font] [/QUOTE]
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