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-Cobalt-'s Custom Techniques
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[QUOTE="-Cobalt-, post: 11334288, member: 75176"] [font=book antiqua][center][IMG]http://narutobase.net/forums/attachment.php?attachmentid=71422&d=1362090552[/IMG][/center] (Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. (Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. Water Release: Sea Wave (Suiton: Umi Nami) Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn. Calling Upon the Kraken (Tenshoku Sono Kraken) Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~ (Suiton: Suiton kobushi)Water: Water fist Rank: B Type: Offensive/deffencive Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back. (this jutsu is very similar to the huricane fist jutsu) Notes: ~No other suiton the same move this one was used ~Usable 3 times per battle (Suiton: Mizu Sumai) – Water Release: Water house Rank: A Type: Defense Range: Short-mid Chakra Cost: 30 Damage Points: - Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him) Note: Requires a water source Note: Can only be used 4 times. Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with. Suiton: Mizu Assaku Katana | Water Release: Water Compression Blades Type:Supplamentary Rank: A - rank Range: Mid- Long Chakra:30 Damage:60 Description:The user performs the Rat,Boar,dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below. -Can only be taught by light -Needs Mastery Over Water - Has to be S-class ninja or higher -Can only be used 2 times (Suiton: Shou sono senjo) Water Release: Call of the nymph. Type:Attack/Defense/Supplementary Rank:S Range: Short - Mid Chakra: 30 (-15 to keep active) Damage: N/A Description: The user will channel there water chakra either into the air or into a existing water source. Then either using the moisture in the air or the water from the water source they will give it shape. The basic shape of the water is that of a female. The user can manipulate the looks of the basic shape any way that he desires but it still has to retain the basic female shape. The water nymph cant use any water jutsu's. The nymph is solid enough so that it can affect physical objects (i.e push and pull). The nymph can combine with the user forming a sort of water armor. The armor looks just like regular samurai armor. The armor can with stand one fire jutsu up to A rank. While the user is wearing the armor they take greater damage from lightning attacks. -Usable once per battle. -No water A rank and up for the next two turns. -No lightning can be used while wearing the armor. -Last three turns. -Turning into armor counts as a move. -The nymph can be regenerated twice per battle as long as it hasn't turned into armor and there is a water source to regenerate from. -Can only be taught by Bloo. [URL="http://narutobase.net/forums/showthread.php?t=367549"]Taught here[/URL] Suiton: Chika mizu | Water Release: Subterranean Waters Type: Supplementary Rank: B Range: Short/Long Chakra: 20 Damage: N/A Description: Using his own chakra the user can, unbeknownst to his opponent, can create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 seperate sources but their size altogether can't exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques. Note: Usable only thrice (3) per battle Note: Only McRazor can teach this Suiton: Kyabitēshon | Water Release: Cavitation Type: Offense/Supplementary Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities. Note: Needs a water source Note: Usable only twice (2) per battle Note: Only McRazor can teach this [URL="https://narutobase.net/forums/showthread.php?t=286340&p=9770697&viewfull=1#post9770697"]Taught here[/URL][/font] [/QUOTE]
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