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Avatar Korra's Teachings From Past Lives
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<p>[QUOTE="Korra., post: 20814369, member: 71560"]</p><p style="text-align: center"><img src="http://i.imgur.com/n42mPfj.png" data-url="http://i.imgur.com/n42mPfj.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px">[GLOW=orange]Claymore[/GLOW]</span></p><p></p><p>Genshi Ōkui <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Primeval Gluttony <strong></strong></p><p><strong></strong>Type: Supplementary/Offensive </p><p>Rank: N/A </p><p>Range: Short </p><p>Chakra Cost: (+50 chakra per limb) </p><p>Damage: N/A </p><p>Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however). </p><p></p><p>Note: Must be of at least Ghoul rank to perform.</p><p>Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).</p><p>Note: Can also be performed through the Kagune organ or Kurochi constructs.</p><p></p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124">https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi Ōkui Primeval Gluttony#post21251124</a></p><p></p><p><strong>Kagirinai no Sonzai <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Life Eternal </strong></p><p>Type: Supplementary </p><p>Rank: N/A </p><p>Range: Short </p><p>Chakra Cost:-(35/70/150) </p><p>Damage: N/A </p><p>Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (35 chakra points) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. </p><p></p><p>Note: Must be at least Ghoul rank to perform </p><p>Note: Minor healing (costing 35 chakra) can only be done once every 3 turns </p><p>Note: Major healing (costing 70 chakra) can only be done once every 5 turns </p><p>Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time </p><p>Note: Only Claymores of Heartless rank and above are able to use "Dying Light" </p><p></p><p>Approved Herehttp://narutobase.net/forums/showthread.php?t=30106&p=20700609&highlight=Genshi+%C5%8Ckui+Primeval+Gluttony#post20700609</p><p><strong></strong></p><p><strong>Kurochi <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Vile Chakra</strong> </p><p>Type: Offensive/Supplementary/Defensive </p><p>Rank: C/S </p><p>Range: Short-Long </p><p>Chakra cost: 15/40 </p><p>Damage: 30/80 </p><p>Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked). </p><p></p><p>Note: The S ranked version can only be performed 4x a match. </p><p>Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.</p><p></p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124">https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi Ōkui Primeval Gluttony#post21251124</a></p><p><strong></strong></p><p><strong>Zankokuna Teikoku <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Cruel Hegemony </strong></p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: N/A </p><p>Chakra Cost: N/A (+10/20 to technique) </p><p>Damage: N/A (+20 to technique) </p><p>Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements. </p><p></p><p>Note: Lasts 4 turns with each usage</p><p>Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up</p><p>Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x </p><p>Note: Requires a 2 turn cool down once it ends.</p><p>Note: Usable members of Ghoul rank and above.</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953#post20784953">https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953#post20784953</a></p><p></p><p><strong>Masukumēka No Me <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Mask Maker’s Eye</strong></p><p><strong>Type:</strong> Offensive/ Supplementary/ Defensive </p><p><strong>Rank:</strong> <strong>A-S </strong></p><p><strong>Range:</strong> Short </p><p><strong>Chakra Cost:</strong> 30-40 (-X per turn from target, -10 per turn active) </p><p><strong>Damage:</strong> 60-80 </p><p><strong>Description:</strong> The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".</p><p></p><p style="margin-left: 20px"><strong>Flow of Divinity <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat <strong>which can obscure vision, helping in close quarters, or simply defend from free form attacks,</strong> as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds <strong>with the Flow of Divinity's rank, which is A</strong>. <strong>Costs 30 chakra, deals 60 damage, and takes</strong> a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body. </p> <p style="margin-left: 20px">[SPOILER]<img src="http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png" data-url="http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Flow of Absolution <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with <strong>the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes</strong> a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed. </p> <p style="margin-left: 20px">[SPOILER]<img src="http://images6.fanpop.com/image/quiz/1120000/1120108_1418414652634_433_300.jpg" data-url="http://images6.fanpop.com/image/quiz/1120000/1120108_1418414652634_433_300.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Flow of Conquest <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for <strong>3 </strong>turns, <strong>adding up to 150 points of chakra removed at maximum</strong>. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.</p> <p style="margin-left: 20px">[SPOILER]<img src="http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020" data-url="http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc) </p><p></p><p><strong>Note:</strong> The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.</p><p><strong>Note:</strong> Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3</p><p><strong>Note:</strong> Flows of Divinity and Absolution require a two turn cool down upon deactivation </p><p><strong>Note:</strong> Flow of Conquest requires a three turn cool down upon deactivation. </p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953&highlight=Kuro%20Yagi%20Tamago%20Black%20Goat%27s#post20784953">http://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953&highlight=Kuro Yagi Tamago Black Goat's#post20784953</a></p><p></p><p><strong>Kuro Yagi no Tamago <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> The Black Goat's Egg</strong></p><p><strong>Type:</strong> Offensive/Supplementary/Defensive </p><p><strong>Rank:</strong> A-S</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> (See each tab for specific chakra drainage)</p><p><strong>Damage:</strong> N/A (-20 to user)</p><p><strong>Description:</strong> This technique is similar to Mask Makers eye where a very special fusion between the Kurochi and the body of the Kureimoa is explored. The Black Goat's Egg however, specifically connects to one body part, an organ which the Kureimoa have been blessed with: the Kagune. Due to its parasitic and often times cancerous properties, it is a very diverse as well as risky part of the Kureimoas' culture. Being that Kurochi is shown to have very specific medicinal properties when applied to a Claymore's body, this clan technique explores a different form of empowerment through Kurochi never before seen. Like Mask Maker's Eye, The Black Goat's Egg boasts three different sections, each applying to the three faction known within the clan: Vanguard, Centurion, and Aegis Core.</p><p></p><p style="margin-left: 20px"><strong>Vanguards of the Sunlit Garden <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> </strong>– As one would imagine, this ability caters to the attackers, the Vanguard faction. The technique begins by destroying the Kagune Sac internally with the use of Kurochi and then absorbing every single cell of the organ into the bloodstream. Due to the Kagune Sac being made from the flesh and chakra of the Nature Energy and Senjutsu adepts known only as "Jugo's Clan", absorbing the Kagune Sac in its entirety becomes something way more interesting than self-cannibalization. The cells, called "Jugo's Clan Cells <strong>or JC's</strong>" from here on out, when absorbed into the blood stream allows the Claymore a very weak but still effective ability to sense and gather Natural Energy, similar to their long time rivals. By being able to sense the ubiquitous Natural Energy around them in a manner less potent than Sage Mode, the Claymore is able to increase their scope awareness <strong>as well as an increase to their base speed by 1.5x</strong> <strong>while the technique remains active</strong>. This infusion isn't strong enough to transfer to the chakra network, but it does seep into the muscles and bones of the Claymore, giving them added resilience to attacks of the "physical" nature, such as Doton, Suiton, and some types of Futon techniques up to C rank and Taijutsu techniques up to B rank. The JC Cells, still being essentially the Kagune organ, just broken down, is able to be used offensively as well by having Kagune-like weapons called "Quinque" jut from the Claymore's skin. Using the same hardened material that composes the Kagune, the Quinque weapons are equally as durable and are able to play on level terms with elemental techniques of A ranked and below in a variety of shapes and forms such as swords, shields, gauntlets, spears, etc. The Quinque can only be utilized by a Claymore as it requires a constant supply of Kurochi (costs an extra -10 per turn) and if anyone else other than a Claymore wields it the weapon immediately feeding chakra from the holder at an alarming rate until there's no more chakra left to devour. It can also be made in the image of any of the four forms of the Kagune (such as the Ukakku, Kōkaku, Rinkaku, and Bikaku), for example sprouting a tentacle from a sword. The Quinque's are A ranked in power like the Kagune and are able to change shape to whatever the Claymore wishes, so long as contact is made. The final ability of the Quinque is to, in some forms, fire beams of concentrated Kurochi up to long ranged (S ranked in power, costing 40 chakra and dealing 80 damage). This can only be done 3 times per conflict. One must note however, <strong>that only one Quinque can be wielded by the Claymore at any given time and once cancelled or destroyed there is a two turn wait before one can be formed again. </strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<img src="http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111" data-url="http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Paladins of the Aegis Core <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Being a faction that relies heavily on defense and utility, the Aegis Core uses both Kurochi and Kagune in similar yet different ways than the other factions. Firstly, instead of absorbing the Kagune Sac into their bodies like their Vanguard counterparts, the Aegis Core Claymores have been seen to unleash the Kagune in a full coverage exoskeleton formation. This exoskeleton, called an Arata, is tough to the touch as well as alive, molding itself to the Claymore's body and ensuring everywhere is covered. While no doubt boosting the defensive capabilities of the body (allowing the wearer to passively resist elemental techniques up to C ranked and Taijutsu up to B ranked), the Arata also serves to augment the Claymore's physical attacks, giving Taijutsu techniques an impressive +20 while active. Seeing that the Arata is simply the Kagune being controlled from the outside instead of in, it is able to morph into any of the four forms of the Kagune by infusing it with Kurochi (costs -10 chakra per turn to keep active). Kurochi causes the Arata to appear pitch black forcefully shaping it into the different forms, each carrying a unique advantage. The Ukaku (Shining Feather) form allows the Arata to become ultra-lightweight without sacrificing defense. When paired with the physical enhancing properties of Kurochi on the body, this becomes something akin to releasing Leg Weights, where the user is able to move with a sort of "new speed". This allows the wearer to move in blurs very similar to the Body Flicker technique. Keep in mind this doesn't actually increase his speed in anyway, it only changes his movement from a natural fluid one to jagged, quick maneuvers, allowing him to dart from place to place and even jump as far as mid ranged (cannot be used to dodge techniques) in one bound. The Kōkaku (Shining Shell) form allows the Arata to create projectiles similar to kunais and Fuma shuriken that can be thrown up to long ranged. Being made of an organic material rivaling steel these projectiles are very lethal and can be guided to their target with chakra control thanks to an <strong>ever-present</strong> Kurochi infusion. The Rinkaku (Shining Scale) Arata form allows the wearer to spout up to four extra arms that are C ranked individually (amounting collectively as A ranked, just like the Kagune). These are can be used to aid in Taijutsu and Kenjutsu and any other forms of body arts the wearer knows but they can't mold chakra. The last Arata form, the Bikaku (Shining Tail) is a bit different. Keeping its tradition as the toughest of the Kagune forms, the Bikaku Arata can be surged with a large amount of Kurochi to increase its defensive capabilities, raising the rank of the Arata from A to S, which would allow the user to tank the damage of one S ranked elemental attack, or two A ranks, etc. This ability costs a move, counts as an S ranked technique (costing 40 chakra), and can only be done 3x per conflict. Unlike the Kagune, the Arata can change form as many times as necessary during its 5 turn duration, excepting to the Bikaku form, which would cost a move and behave as mentioned.</p> <p style="margin-left: 20px">[SPOILER]<img src="http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913" data-url="http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Chimeric Centurions of Aogiri <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – The most peculiar ability of the Centurion faction, it is said to have been created by the One-Eyed King himself and is based on the innate connections found between the Kagune, Koruchi, and the Claymore. This clan technique details a strange fusion of the three properties--with a twist. The 'evolution' is first initiated by the Claymore coursing Kurochi through their Kagune, causing it to shift from blood red to jet black as per the actual color of Kurochi. By doing this the Kagune will naturally adopt some abilities of Kurochi which include degrading both the chakra and physical properties of anything it touches. The peculiar twist that comes with this infusion is the taking advantage of Kurochi's ability to forcefully manipulate the body and manipulate the Kagune itself. Based on the same principles of Awakening, the Kurochi infused Kagune will be be able to contort into horrid creations as well as an overall size, defense, and power boost. Perhaps the most shocking change that takes over the Kagune is the organic mutation that occurs which replicates the users own organs onto the Kagune, making it almost alive-like. These organs include eyes which can see and pivot, mouths which can whisper and even eat, along with prehensile hands and ears, all of which are the Claymore's own body parts, only copied. As one would imagine, the extra appendages would serve to help the Claymore in combat but they are foremost side effects of copious amounts of Kurochi infusion. Due to the immense stress it takes on the user's chakra as well as physical well-being to bring forth and boost the Kagune, this technique is able to take another turn where the Claymore manipulates the cancerous Kagune sac located on the spine to spread even more throughout their bodies, fusing with muscles and organs, turning their entire bodies into a sort of makeshift Kagune. Very different from the Aegis Core, this full-body Kagune doesn't form on the outside like armor but rather inside of the body itself. In doing so the user's skin, hair, and eyes can become pitch black from the Kurochi infusion. The purpose of this, is to allow the Kagune<strong>'s durable structure (see S/W's of Kagune) to lay beneath the skin as a second line of defense while also</strong> to be able to come from almost every conceivable part of their bodies instead of the back alone while also causing extra appendages and organs (such as the eyes, ears, and mouths mentioned earlier) to sprout all over the Claymore's body. Of course they can control what appendage grows and where. This can cause an arm to become riddled with eyes, similar to Danzo, or even extra mouths to intimidate or speed up a feeding process. The Kagune shares the regenerative properties of the Claymore body and costs -10 chakra per turn to keep active. This means, if the Claymore uses the healing CCJ "Life Eternal" both Kagune and their bodies are healed at the same time due to the unique fusion. <strong>By having all these extra sensory based organs functioning on their bodies/Kagune, the Centurions gain an increased awareness far above regular standards, similar in nature to chakra sensing. This translates to an increase in their tracking capabilities by a factor of x2. Quite peculiarly too, the organs are known to sometimes function autonomously of the user's control, such as the mouths whispering horrid things or the eyes staring where the Claymore isn't. </strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<img src="http://i.imgur.com/Zjy6gF0.jpg" data-url="http://i.imgur.com/Zjy6gF0.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>As one could observe, The Black Goat's Egg reworks the traditional use of the Kagune for the Claymores, and as long as this clan technique is active they lose access to the Kagune in any other way. For higher ranking members who have access to two or more factions of the clan, to switch between each faction correspondent ability of Black Goat's Egg they will have to wait an entire turn for the Kagune Sac to regenerate and then get ready to deploy again. Each ability requires a chakra tax of -10 per turn to keep active and each lasts 5 turns, excepting the first: Vangaurds of the Sunlit Garden, which lasts 4 turns.</p><p></p><p><strong>Note:</strong> Each faction ability can only be used 3 times per battle</p><p><strong>Note: </strong>While any of the three abilities are active the Claymore loses access to the Kagune as the traditional CCW.</p><p><strong>Note:</strong> Each faction ability lasts 5 turns each, excepting the first one pertaining to Vanguards, which lasts 4. </p><p><strong>Note:</strong> To switch between faction abilities the user must wait one full turn. </p><p><strong>Note:</strong> Each faction ability damages the user by -20 per turn while active.</p><p><strong>Note:</strong> The user can use the created organs of the last form to feed, instead of needing to eat the organism on its own. </p><p><strong>Note:</strong> Can only be used by Heartless Ones and Above</p><p><strong>Note:</strong> Can only be used to those who accepted the Kagune transplant.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124">https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi Ōkui Primeval Gluttony#post21251124</a></p><p>[/QUOTE]</p>
[QUOTE="Korra., post: 20814369, member: 71560"] [CENTER][IMG]http://i.imgur.com/n42mPfj.png[/IMG] [SIZE=5][GLOW=orange]Claymore[/GLOW][/SIZE][/CENTER] Genshi Ōkui ♎ Primeval Gluttony [B] [/B]Type: Supplementary/Offensive Rank: N/A Range: Short Chakra Cost: (+50 chakra per limb) Damage: N/A Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however). Note: Must be of at least Ghoul rank to perform. Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body). Note: Can also be performed through the Kagune organ or Kurochi constructs. Approved Here [url]https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124[/url] [B]Kagirinai no Sonzai ♎ Life Eternal [/B] Type: Supplementary Rank: N/A Range: Short Chakra Cost:-(35/70/150) Damage: N/A Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (35 chakra points) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. Note: Must be at least Ghoul rank to perform Note: Minor healing (costing 35 chakra) can only be done once every 3 turns Note: Major healing (costing 70 chakra) can only be done once every 5 turns Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time Note: Only Claymores of Heartless rank and above are able to use "Dying Light" Approved Herehttp://narutobase.net/forums/showthread.php?t=30106&p=20700609&highlight=Genshi+%C5%8Ckui+Primeval+Gluttony#post20700609 [B] Kurochi ♎ Vile Chakra[/B] Type: Offensive/Supplementary/Defensive Rank: C/S Range: Short-Long Chakra cost: 15/40 Damage: 30/80 Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked). Note: The S ranked version can only be performed 4x a match. Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn. Approved Here [url]https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124[/url] [B] Zankokuna Teikoku ♎ Cruel Hegemony [/B] Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A (+10/20 to technique) Damage: N/A (+20 to technique) Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements. Note: Lasts 4 turns with each usage Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x Note: Requires a 2 turn cool down once it ends. Note: Usable members of Ghoul rank and above. Approved Here [url]https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953#post20784953[/url] [B]Masukumēka No Me ♎ Mask Maker’s Eye[/B] [B]Type:[/B] Offensive/ Supplementary/ Defensive [B]Rank:[/B] [B]A-S [/B] [B]Range:[/B] Short [B]Chakra Cost:[/B] 30-40 (-X per turn from target, -10 per turn active) [B]Damage:[/B] 60-80 [B]Description:[/B] The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest". [INDENT][B]Flow of Divinity ♎[/B] – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat [B]which can obscure vision, helping in close quarters, or simply defend from free form attacks,[/B] as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds [B]with the Flow of Divinity's rank, which is A[/B]. [B]Costs 30 chakra, deals 60 damage, and takes[/B] a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body. [/INDENT] [INDENT][SPOILER][IMG]http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png[/IMG][/SPOILER][/INDENT] [INDENT] [/INDENT] [INDENT][B]Flow of Absolution ♎[/B] – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with [B]the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes[/B] a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed. [/INDENT] [INDENT][SPOILER][IMG]http://images6.fanpop.com/image/quiz/1120000/1120108_1418414652634_433_300.jpg[/IMG][/SPOILER][/INDENT] [INDENT] [/INDENT] [INDENT][B]Flow of Conquest ♎[/B] – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for [B]3 [/B]turns, [B]adding up to 150 points of chakra removed at maximum[/B]. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead. [SPOILER][IMG]http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020[/IMG][/SPOILER][/INDENT] Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc) [B]Note:[/B] The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank. [B]Note:[/B] Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3 [B]Note:[/B] Flows of Divinity and Absolution require a two turn cool down upon deactivation [B]Note:[/B] Flow of Conquest requires a three turn cool down upon deactivation. Approved Here [url]http://narutobase.net/forums/showthread.php?t=30106&page=8&p=20784953&highlight=Kuro%20Yagi%20Tamago%20Black%20Goat%27s#post20784953[/url] [B]Kuro Yagi no Tamago ♎ The Black Goat's Egg[/B] [B]Type:[/B] Offensive/Supplementary/Defensive [B]Rank:[/B] A-S [B]Range:[/B] N/A [B]Chakra Cost:[/B] (See each tab for specific chakra drainage) [B]Damage:[/B] N/A (-20 to user) [B]Description:[/B] This technique is similar to Mask Makers eye where a very special fusion between the Kurochi and the body of the Kureimoa is explored. The Black Goat's Egg however, specifically connects to one body part, an organ which the Kureimoa have been blessed with: the Kagune. Due to its parasitic and often times cancerous properties, it is a very diverse as well as risky part of the Kureimoas' culture. Being that Kurochi is shown to have very specific medicinal properties when applied to a Claymore's body, this clan technique explores a different form of empowerment through Kurochi never before seen. Like Mask Maker's Eye, The Black Goat's Egg boasts three different sections, each applying to the three faction known within the clan: Vanguard, Centurion, and Aegis Core. [INDENT][B]Vanguards of the Sunlit Garden ♎ [/B]– As one would imagine, this ability caters to the attackers, the Vanguard faction. The technique begins by destroying the Kagune Sac internally with the use of Kurochi and then absorbing every single cell of the organ into the bloodstream. Due to the Kagune Sac being made from the flesh and chakra of the Nature Energy and Senjutsu adepts known only as "Jugo's Clan", absorbing the Kagune Sac in its entirety becomes something way more interesting than self-cannibalization. The cells, called "Jugo's Clan Cells [B]or JC's[/B]" from here on out, when absorbed into the blood stream allows the Claymore a very weak but still effective ability to sense and gather Natural Energy, similar to their long time rivals. By being able to sense the ubiquitous Natural Energy around them in a manner less potent than Sage Mode, the Claymore is able to increase their scope awareness [B]as well as an increase to their base speed by 1.5x[/B] [B]while the technique remains active[/B]. This infusion isn't strong enough to transfer to the chakra network, but it does seep into the muscles and bones of the Claymore, giving them added resilience to attacks of the "physical" nature, such as Doton, Suiton, and some types of Futon techniques up to C rank and Taijutsu techniques up to B rank. The JC Cells, still being essentially the Kagune organ, just broken down, is able to be used offensively as well by having Kagune-like weapons called "Quinque" jut from the Claymore's skin. Using the same hardened material that composes the Kagune, the Quinque weapons are equally as durable and are able to play on level terms with elemental techniques of A ranked and below in a variety of shapes and forms such as swords, shields, gauntlets, spears, etc. The Quinque can only be utilized by a Claymore as it requires a constant supply of Kurochi (costs an extra -10 per turn) and if anyone else other than a Claymore wields it the weapon immediately feeding chakra from the holder at an alarming rate until there's no more chakra left to devour. It can also be made in the image of any of the four forms of the Kagune (such as the Ukakku, Kōkaku, Rinkaku, and Bikaku), for example sprouting a tentacle from a sword. The Quinque's are A ranked in power like the Kagune and are able to change shape to whatever the Claymore wishes, so long as contact is made. The final ability of the Quinque is to, in some forms, fire beams of concentrated Kurochi up to long ranged (S ranked in power, costing 40 chakra and dealing 80 damage). This can only be done 3 times per conflict. One must note however, [B]that only one Quinque can be wielded by the Claymore at any given time and once cancelled or destroyed there is a two turn wait before one can be formed again. [/B] [/INDENT] [INDENT][SPOILER][IMG]http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111[/IMG][/SPOILER][/INDENT] [INDENT] [/INDENT] [INDENT][B]Paladins of the Aegis Core ♎[/B] – Being a faction that relies heavily on defense and utility, the Aegis Core uses both Kurochi and Kagune in similar yet different ways than the other factions. Firstly, instead of absorbing the Kagune Sac into their bodies like their Vanguard counterparts, the Aegis Core Claymores have been seen to unleash the Kagune in a full coverage exoskeleton formation. This exoskeleton, called an Arata, is tough to the touch as well as alive, molding itself to the Claymore's body and ensuring everywhere is covered. While no doubt boosting the defensive capabilities of the body (allowing the wearer to passively resist elemental techniques up to C ranked and Taijutsu up to B ranked), the Arata also serves to augment the Claymore's physical attacks, giving Taijutsu techniques an impressive +20 while active. Seeing that the Arata is simply the Kagune being controlled from the outside instead of in, it is able to morph into any of the four forms of the Kagune by infusing it with Kurochi (costs -10 chakra per turn to keep active). Kurochi causes the Arata to appear pitch black forcefully shaping it into the different forms, each carrying a unique advantage. The Ukaku (Shining Feather) form allows the Arata to become ultra-lightweight without sacrificing defense. When paired with the physical enhancing properties of Kurochi on the body, this becomes something akin to releasing Leg Weights, where the user is able to move with a sort of "new speed". This allows the wearer to move in blurs very similar to the Body Flicker technique. Keep in mind this doesn't actually increase his speed in anyway, it only changes his movement from a natural fluid one to jagged, quick maneuvers, allowing him to dart from place to place and even jump as far as mid ranged (cannot be used to dodge techniques) in one bound. The Kōkaku (Shining Shell) form allows the Arata to create projectiles similar to kunais and Fuma shuriken that can be thrown up to long ranged. Being made of an organic material rivaling steel these projectiles are very lethal and can be guided to their target with chakra control thanks to an [B]ever-present[/B] Kurochi infusion. The Rinkaku (Shining Scale) Arata form allows the wearer to spout up to four extra arms that are C ranked individually (amounting collectively as A ranked, just like the Kagune). These are can be used to aid in Taijutsu and Kenjutsu and any other forms of body arts the wearer knows but they can't mold chakra. The last Arata form, the Bikaku (Shining Tail) is a bit different. Keeping its tradition as the toughest of the Kagune forms, the Bikaku Arata can be surged with a large amount of Kurochi to increase its defensive capabilities, raising the rank of the Arata from A to S, which would allow the user to tank the damage of one S ranked elemental attack, or two A ranks, etc. This ability costs a move, counts as an S ranked technique (costing 40 chakra), and can only be done 3x per conflict. Unlike the Kagune, the Arata can change form as many times as necessary during its 5 turn duration, excepting to the Bikaku form, which would cost a move and behave as mentioned.[/INDENT] [INDENT][SPOILER][IMG]http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913[/IMG][/SPOILER][/INDENT] [INDENT] [/INDENT] [INDENT][B]Chimeric Centurions of Aogiri ♎[/B] – The most peculiar ability of the Centurion faction, it is said to have been created by the One-Eyed King himself and is based on the innate connections found between the Kagune, Koruchi, and the Claymore. This clan technique details a strange fusion of the three properties--with a twist. The 'evolution' is first initiated by the Claymore coursing Kurochi through their Kagune, causing it to shift from blood red to jet black as per the actual color of Kurochi. By doing this the Kagune will naturally adopt some abilities of Kurochi which include degrading both the chakra and physical properties of anything it touches. The peculiar twist that comes with this infusion is the taking advantage of Kurochi's ability to forcefully manipulate the body and manipulate the Kagune itself. Based on the same principles of Awakening, the Kurochi infused Kagune will be be able to contort into horrid creations as well as an overall size, defense, and power boost. Perhaps the most shocking change that takes over the Kagune is the organic mutation that occurs which replicates the users own organs onto the Kagune, making it almost alive-like. These organs include eyes which can see and pivot, mouths which can whisper and even eat, along with prehensile hands and ears, all of which are the Claymore's own body parts, only copied. As one would imagine, the extra appendages would serve to help the Claymore in combat but they are foremost side effects of copious amounts of Kurochi infusion. Due to the immense stress it takes on the user's chakra as well as physical well-being to bring forth and boost the Kagune, this technique is able to take another turn where the Claymore manipulates the cancerous Kagune sac located on the spine to spread even more throughout their bodies, fusing with muscles and organs, turning their entire bodies into a sort of makeshift Kagune. Very different from the Aegis Core, this full-body Kagune doesn't form on the outside like armor but rather inside of the body itself. In doing so the user's skin, hair, and eyes can become pitch black from the Kurochi infusion. The purpose of this, is to allow the Kagune[B]'s durable structure (see S/W's of Kagune) to lay beneath the skin as a second line of defense while also[/B] to be able to come from almost every conceivable part of their bodies instead of the back alone while also causing extra appendages and organs (such as the eyes, ears, and mouths mentioned earlier) to sprout all over the Claymore's body. Of course they can control what appendage grows and where. This can cause an arm to become riddled with eyes, similar to Danzo, or even extra mouths to intimidate or speed up a feeding process. The Kagune shares the regenerative properties of the Claymore body and costs -10 chakra per turn to keep active. This means, if the Claymore uses the healing CCJ "Life Eternal" both Kagune and their bodies are healed at the same time due to the unique fusion. [B]By having all these extra sensory based organs functioning on their bodies/Kagune, the Centurions gain an increased awareness far above regular standards, similar in nature to chakra sensing. This translates to an increase in their tracking capabilities by a factor of x2. Quite peculiarly too, the organs are known to sometimes function autonomously of the user's control, such as the mouths whispering horrid things or the eyes staring where the Claymore isn't. [/B] [/INDENT] [INDENT][SPOILER][IMG]http://i.imgur.com/Zjy6gF0.jpg[/IMG][/SPOILER][/INDENT] As one could observe, The Black Goat's Egg reworks the traditional use of the Kagune for the Claymores, and as long as this clan technique is active they lose access to the Kagune in any other way. For higher ranking members who have access to two or more factions of the clan, to switch between each faction correspondent ability of Black Goat's Egg they will have to wait an entire turn for the Kagune Sac to regenerate and then get ready to deploy again. Each ability requires a chakra tax of -10 per turn to keep active and each lasts 5 turns, excepting the first: Vangaurds of the Sunlit Garden, which lasts 4 turns. [B]Note:[/B] Each faction ability can only be used 3 times per battle [B]Note: [/B]While any of the three abilities are active the Claymore loses access to the Kagune as the traditional CCW. [B]Note:[/B] Each faction ability lasts 5 turns each, excepting the first one pertaining to Vanguards, which lasts 4. [B]Note:[/B] To switch between faction abilities the user must wait one full turn. [B]Note:[/B] Each faction ability damages the user by -20 per turn while active. [B]Note:[/B] The user can use the created organs of the last form to feed, instead of needing to eat the organism on its own. [B]Note:[/B] Can only be used by Heartless Ones and Above [B]Note:[/B] Can only be used to those who accepted the Kagune transplant. [url]https://narutobase.net/forums/showthread.php?t=30106&page=9&p=21251124&highlight=Genshi%20%C5%8Ckui%20Primeval%20Gluttony#post21251124[/url] [/QUOTE]
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