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<p>[QUOTE="Korra., post: 20203035, member: 71560"]</p><p style="text-align: center"><u><span style="font-size: 18px">[GLOW=green]Medical Ninjutsu[/GLOW]</span></u></p> <p style="text-align: center"><img src="http://24.media.tumblr.com/858f7aa3c8cee743d61a5ff4d73a378f/tumblr_n2mzr2nf7C1sji00bo1_500.gif" data-url="http://24.media.tumblr.com/858f7aa3c8cee743d61a5ff4d73a378f/tumblr_n2mzr2nf7C1sji00bo1_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p></p><p><strong>Name Of Medicine</strong> Snake Senses</p><p><strong>Creator:</strong> Korra</p><p><strong>Type:</strong> Supplementary</p><p><strong>Description and Background:</strong> Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.</p><p></p><p>Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.</p><p></p><p><strong>Description of Side Effects: </strong></p><p></p><p>Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.</p><p></p><p>This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.</p><p>- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed</p><p>- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.</p><p></p><p>Note: Created by Korra</p><p>Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21285661#post21285661">https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21285661#post21285661</a></p><p></p><p><strong>Name Of Poison</strong> Venom of the Red Lotus</p><p><strong>Creator:</strong> Korra.</p><p><strong>Type:</strong> Hematological, Muscular and Vascular</p><p><strong>Ingredients and Background:</strong> Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its exposed to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto <a href="https://narutobase.net/manga/Naruto/515/10/">poison</a> Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. The poison is a long duration poisoned and does 5 damage per turn in exchange for the effects it causes on opponents.</p><p></p><p>Korra is immune to these effects and the poison itself, in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.</p><p></p><p><strong>Description of Effects: </strong></p><p><strong></strong></p><p><strong>Liquid Form:</strong> In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it.</p><p></p><p>Speed of Effects Depending on Exposure and Time</p><ul> <li data-xf-list-type="ul"><em>Simple Scratch or skin contact with the liquid poison</em> - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.</li> <li data-xf-list-type="ul"><em>Stab Wound, contact between the liquid poison and an open, bleeding wound or contact </em>- Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.</li> <li data-xf-list-type="ul"><em>Ingestion of liquid Poison or Overdose of Poison</em> - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.</li> </ul><p><strong>Gas Form:</strong> In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.</p><p></p><p>Speed of Effects Depending on Exposure and Time</p><p></p><ul> <li data-xf-list-type="ul"><em>Small Amount Ingestion or Breathed In or Skin Exposure</em> - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated. The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.</li> <li data-xf-list-type="ul"><em>Heavy Ingestion of Gas</em> - Uncontrollable internal bleeding, tissue, and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.</li> <li data-xf-list-type="ul"><em>Long Term Ingestion </em>- Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.</li> </ul><p>Note: Only Usable by Korra or if given weapons dipped in this by Korra.</p><p>Note: Created by Korra</p><p>Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not affected due to not being reliant upon DNA</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21285661#post21285661">https://animebase.me/threads/custom-medicine-and-poison-submission.764492/#post-21899910</a></p><p></p><p><strong>Shūmatsu Uirusu - Doomsday Virus</strong></p><p>Creator: Korra</p><p>Type: Medicine/Supplementary</p><p>Description and Background: The Doomsday Virus is a special viral spore medicine created by Korra in help with DNA acquired from Jugo's/Sado's clan. (<a href="https://animebase.me/threads/takinomori-117.756130/page-2">Got from here</a> it) The medicine purpose is not only regrow lost limbs and heal any heavy damage but also transform the user's body into tank like while they are healed and give the user protection. This is done by using the DNA acquired to mimic Jugo's clan's abilities but changing it to focus more on the healing and tanking like abilities. This medicine helps heals the user and pushes their body to the limits by using the DNA it acquired to heal from major damage and injuries and replace any limbs the user might lose also. <strong>The exception is fatal straight blows like being beheaded, the heart being destroyed, etc</strong>. The medicine also temporary enhances the user's body causing the body to grow to triple the size of their body, as well as their muscles, is increased. The user also gains spikes around their body that they can control and use to stab opponents. While the medicine last the user can regrow body parts similar to Jugo's clan as well as have a more dense and stronger skin due to this their taijutsu will get a +20 damage as well be resistant to <strong>B rank and below physical based elements and taijutsus. </strong>While having body parts regrow when the user reverts back to their normal self the missing part will be replaced and fully healed. The medicine effects last for <strong>three turns with each use with just a 3 usage per event. Each turn the pills heal +10 damage</strong></p><p>Description of Side Effects: [/B]</p><p>- Due to the nature of this pill, the pill can only be used 3 times per event and can only be given out twice per event</p><p>- During the first pill, the user will have to spend an additional +10 chakra to all their moves</p><p>- After using a second pill, the user's speed will drop 2 levels after expiration as well as an additional +20 chakra to jutsus</p><p>- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.</p><p></p><p></p><p>User looks like</p><p>[SPOILER]<img src="https://static.comicvine.com/uploads/original/11128/111289131/6623716-devastator.png" data-url="https://static.comicvine.com/uploads/original/11128/111289131/6623716-devastator.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved Here <a href="https://animebase.me/threads/custom-medicine-and-poison-submission.764492/page-2#post-21940543">https://animebase.me/threads/custom-medicine-and-poison-submission.764492/page-2#post-21940543</a></p><p>[/QUOTE]</p>
[QUOTE="Korra., post: 20203035, member: 71560"] [CENTER][U][SIZE=18px][GLOW=green]Medical Ninjutsu[/GLOW][/SIZE][/U] [IMG]http://24.media.tumblr.com/858f7aa3c8cee743d61a5ff4d73a378f/tumblr_n2mzr2nf7C1sji00bo1_500.gif[/IMG][/CENTER] [B]Name Of Medicine[/B] Snake Senses [B]Creator:[/B] Korra [B]Type:[/B] Supplementary [B]Description and Background:[/B] Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake. Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be. [B]Description of Side Effects: [/B] Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses. This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after. - Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed - Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns. Note: Created by Korra Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself. Approved Here [URL]https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21285661#post21285661[/URL] [B]Name Of Poison[/B] Venom of the Red Lotus [B]Creator:[/B] Korra. [B]Type:[/B] Hematological, Muscular and Vascular [B]Ingredients and Background:[/B] Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its exposed to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto [URL='https://narutobase.net/manga/Naruto/515/10/']poison[/URL] Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. The poison is a long duration poisoned and does 5 damage per turn in exchange for the effects it causes on opponents. Korra is immune to these effects and the poison itself, in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison. [B]Description of Effects: Liquid Form:[/B] In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it. Speed of Effects Depending on Exposure and Time [LIST] [*][I]Simple Scratch or skin contact with the liquid poison[/I] - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move. [*][I]Stab Wound, contact between the liquid poison and an open, bleeding wound or contact [/I]- Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above. [*][I]Ingestion of liquid Poison or Overdose of Poison[/I] - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above. [/LIST] [B]Gas Form:[/B] In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them. Speed of Effects Depending on Exposure and Time [LIST] [*][I]Small Amount Ingestion or Breathed In or Skin Exposure[/I] - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated. The Venom restricts F rank KG abilities if in the opponent system for 1 complete move. [*][I]Heavy Ingestion of Gas[/I] - Uncontrollable internal bleeding, tissue, and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above. [*][I]Long Term Ingestion [/I]- Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above. [/LIST] Note: Only Usable by Korra or if given weapons dipped in this by Korra. Note: Created by Korra Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not affected due to not being reliant upon DNA Approved Here [URL='https://narutobase.net/forums/showthread.php?t=461831&page=2&p=21285661#post21285661']https://animebase.me/threads/custom-medicine-and-poison-submission.764492/#post-21899910[/URL] [B]Shūmatsu Uirusu - Doomsday Virus[/B] Creator: Korra Type: Medicine/Supplementary Description and Background: The Doomsday Virus is a special viral spore medicine created by Korra in help with DNA acquired from Jugo's/Sado's clan. ([URL='https://animebase.me/threads/takinomori-117.756130/page-2']Got from here[/URL] it) The medicine purpose is not only regrow lost limbs and heal any heavy damage but also transform the user's body into tank like while they are healed and give the user protection. This is done by using the DNA acquired to mimic Jugo's clan's abilities but changing it to focus more on the healing and tanking like abilities. This medicine helps heals the user and pushes their body to the limits by using the DNA it acquired to heal from major damage and injuries and replace any limbs the user might lose also. [B]The exception is fatal straight blows like being beheaded, the heart being destroyed, etc[/B]. The medicine also temporary enhances the user's body causing the body to grow to triple the size of their body, as well as their muscles, is increased. The user also gains spikes around their body that they can control and use to stab opponents. While the medicine last the user can regrow body parts similar to Jugo's clan as well as have a more dense and stronger skin due to this their taijutsu will get a +20 damage as well be resistant to [B]B rank and below physical based elements and taijutsus. [/B]While having body parts regrow when the user reverts back to their normal self the missing part will be replaced and fully healed. The medicine effects last for [B]three turns with each use with just a 3 usage per event. Each turn the pills heal +10 damage[/B] Description of Side Effects: [/B] - Due to the nature of this pill, the pill can only be used 3 times per event and can only be given out twice per event - During the first pill, the user will have to spend an additional +10 chakra to all their moves - After using a second pill, the user's speed will drop 2 levels after expiration as well as an additional +20 chakra to jutsus - Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns. User looks like [SPOILER][IMG]https://static.comicvine.com/uploads/original/11128/111289131/6623716-devastator.png[/IMG][/SPOILER] Approved Here [URL]https://animebase.me/threads/custom-medicine-and-poison-submission.764492/page-2#post-21940543[/URL] [/QUOTE]
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