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Avatar Korra's Teachings From Past Lives
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<p>[QUOTE="Korra., post: 10369827, member: 71560"]</p><p>[GLOW=Blue]<u><p style="text-align: center"><span style="font-size: 12px">Water Release</span></p><p></u>[/GLOW]</p><p style="text-align: center"><img src="https://68.media.tumblr.com/f4ad8eccd43dff9b10fac6ae6a81036f/tumblr_nid9no4sR61u541cdo2_r4_500.gif" data-url="https://68.media.tumblr.com/f4ad8eccd43dff9b10fac6ae6a81036f/tumblr_nid9no4sR61u541cdo2_r4_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>1) <strong>(Suiton: Kurōsumasshu) - Water Release: Claw Smash</strong></p><p>Rank: A</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.</p><p>Note: Can only be taught by Johninto Takashi</p><p></p><p><strong>People Taught</strong></p><p>[SPOILER]1) Gusty Jiraiya (same thread as the water phoenix)</p><p>2) ~xtsukune~ </p><p>3) Light..(Same thread as below)</p><p>4) Howard <a href="http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=267523&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>5) Yard <a href="http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=267523&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>6) Nagato <a href="http://www.narutobase.net/forums/showthread.php?t=268652&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=268652&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>[/SPOILER]</p><p></p><p></p><p>2) <strong>(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</strong></p><p>Rank: A</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. </p><p>Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)</p><p>Note: Can only be taught by ~Johninto Uchiha~</p><p>Note: Can only be used 3 times a battle.</p><p>Note: Can either use a water source or release it from the user mouth.</p><p></p><p>Got updated here <a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=74&p=8892913&highlight=Korra#post8892913">http://www.narutobase.net/forums/showthread.php?t=157594&page=74&p=8892913&highlight=Korra#post8892913</a></p><p><strong>People I taught this (I gave this jutsu to people before the new rules and Cant remember who all have it)</strong></p><p>[SPOILER]1) Yard <a href="http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=267523&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>2) Howard <a href="http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=267523&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>3) Nagato <a href="http://www.narutobase.net/forums/showthread.php?t=268652&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=268652&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>4) Gutsy Jiraiya <a href="http://www.narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118">http://www.narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118</a></p><p>5) ~xtsukune~ Cant find the link >_<</p><p>6) Light... <a href="http://www.narutobase.net/forums/showthread.php?t=189471&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix">http://www.narutobase.net/forums/showthread.php?t=189471&highlight=(Suiton:+Mizu+fenikkusu)+Water+Style:+Water+Phoenix</a></p><p>Note: I taught it to Teno but since he got my CJ strip I assume I can teach it to someone new[/SPOILER]</p><p></p><p>3) <strong>(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( - 5 per turn )</p><p>Damage Points: 80</p><p>Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.</p><p>Note: Mist last for 3 turns</p><p>Note: Usable 1 time a mtach</p><p>Note: Must be taught my Korra.</p><p>Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.</p><p>Note: Two turn cooldown</p><p></p><p>Update Approved Here <a href="http://narutobase.net/forums/showthread.php?t=157594&page=293&p=20182271&highlight=Suiton:%20Mizu%20Arashi%20Water%20Release:%20Water%20Phoenixes%20Storm#post20182271">http://narutobase.net/forums/showthread.php?t=157594&page=293&p=20182271&highlight=Suiton: Mizu Arashi Water Release: Water Phoenixes Storm#post20182271</a></p><p></p><p><strong>Taught it to</strong></p><p>[SPOILER]1) <a href="http://narutobase.net/forums/showthread.php?t=693057">Panthalassa</a></p><p>2) <a href="https://narutobase.net/forums/showthread.php?t=730718">Gutsy Jiraiya</a></p><p>3) <a href="https://narutobase.net/forums/showthread.php?t=686905">Moxxi</a></p><p>[/SPOILER]</p><p></p><p>#4<strong>[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix</strong> </p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short- Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.</p><p>Note:Can only be used once in a battle</p><p>Note: Cannot use any water jutsus for the next turn</p><p>Note: It takes a jutsu move to form unless its already raining. </p><p>Note: Has to be taught by Johninto Uchiha</p><p></p><p><strong>Taught it to</strong></p><p>[SPOILER]1) <a href="http://narutobase.net/forums/showthread.php?t=402671">Negative Knight</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=452029">Shuusai</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=444934">Froz</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=555118">Ace.</a></p><p>5) <a href="http://narutobase.net/forums/showthread.php?t=564515">Yashiro</a></p><p>6) <a href="http://narutobase.net/forums/showthread.php?t=679518">Seblax</a></p><p>[/SPOILER]</p><p></p><p>17) <strong>(Suiton/Baipāātsu: Baipā Fūjikome) - Water Release/Viper Arts: Viper Containment </strong></p><p>Type: Offensive/Supplementary </p><p>Rank: A rank </p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user will do the Tiger sign and by using a near by water source or spitting water from their mouth they will release a stream of water that is connected to their arm that wraps around the opponent and then pressurizes the water to the point that it makes the opponent hard to move or escape. The will then release multiple ( up to 7) Viperfishes from the sleeve arm ,of which the water is connected to, into the water and has the viperfishes attacks and binds the opponent. </p><p>Note: Must have signed the Viperfish contract</p><p>Note: Usable 4 times a match</p><p>Note: Needs a water source or be spit out of the user's mouth</p><p>Note: This counts as two moves</p><p>Note: Must be taught by Blake Belladonna</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=157594&page=153&p=14603817&highlight=Baip%C4%81%20F%C5%ABjikome)%20Water%20Release/Viper%20Arts:%20Viper%20Containment#post14603817">http://narutobase.net/forums/showthread.php?t=157594&page=153&p=14603817&highlight=Baipā Fūjikome) Water Release/Viper Arts: Viper Containment#post14603817</a></p><p></p><p><strong>Taught it to</strong></p><p>[SPOILER]1) <a href="http://narutobase.net/forums/showthread.php?t=490996&page=2&highlight=viperfish">Clouds..</a>[/SPOILER]</p><p></p><p></p><p>20) <strong>(Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts </strong></p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Mid (made short range of the user)</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent.</p><p>Note: Usable 4 times</p><p>Note: Must be taught by Korra</p><p>Note: Requires a water source</p><p>looks like:</p><p>[SPOILER]<img src="http://37.media.tumblr.com/cbe3e7b9163e2a1fa6ac42cc6930bcf4/tumblr_n70xq3oI1b1ts59evo6_250.gif" data-url="http://37.media.tumblr.com/cbe3e7b9163e2a1fa6ac42cc6930bcf4/tumblr_n70xq3oI1b1ts59evo6_250.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><strong>Taught it to</strong></p><p>[SPOILER]1) <a href="http://narutobase.net/forums/showthread.php?t=641998&p=18663597#post18663597">Ushiro</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=672834&p=19426051#post19426051">Noni</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=676417">Zaphkiel</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=693057">Panthalassa</a></p><p>5) <a href="https://narutobase.net/forums/showthread.php?t=730718">Gutsy Jiraiya</a></p><p>[/SPOILER]</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=157594&page=169&p=16203568&highlight=Water%20Release:%20Water%20Goddesses%20Gifts#post16203568">http://narutobase.net/forums/showthread.php?t=157594&page=169&p=16203568&highlight=Water Release: Water Goddesses Gifts#post16203568</a></p><p></p><p><strong>Given By Others</strong></p><p>[SPOILER]</p><p>Allowed by Pain..</p><p><strong>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.</p><p></p><p></p><p>Allowed by Coyote </p><p><strong>(Suiton: Aoriika) Water Style: Kracken</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.</p><p>Notes:</p><p>- Only usable with a water source</p><p>- Usable once per battle</p><p>- Lasts one turn</p><p>- The Kraken and his tentacles do not reform when hit/cut</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..</p><p></p><p>Allowed by -Blizzard-</p><p><strong>(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</strong></p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</p><p>*Can only be Used/Taught by -Blizzard-*</p><p></p><p><strong>(Suiton: Mizu seiun) - Water Release : Water Nebula</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B - Rank</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> After concentrating their chakra into the water and doing the hand seals: Ram → Tiger → Boar, the user creates two columns of water that appear on either side of the opponent, and rotate around each other and forms a helix in which each column closes in after the other, pushing the opponent against the column which is closing in, which pushes back against the other and so on.</p><p></p><p><strong>Notes:</strong></p><p>- Water source is required</p><p>- Can only hit a single opponent</p><p>- Can only be use 3 times in a battle</p><p>- Can only be taught by Ouacus</p><p><strong>Picture of jutsu:</strong></p><p>[SPOILER]<img src="http://images1.wikia.nocookie.net/__cb20111217105142/fairytail/images/5/5c/Water_Nebula_Anime.jpg" data-url="http://images1.wikia.nocookie.net/__cb20111217105142/fairytail/images/5/5c/Water_Nebula_Anime.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=336438&p=11319586#post11319586">http://narutobase.net/forums/showthread.php?t=336438&p=11319586#post11319586</a></p><p></p><p><strong>(Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from their launch 5 water senbon by their mouth.Depending on the scale of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries And if hit by the water senbon deeping cuts all over their body.</p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- only allowed max of 6 chariots</p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=332675">http://narutobase.net/forums/showthread.php?t=332675</a></p><p></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning </strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=452029">http://narutobase.net/forums/showthread.php?t=452029</a></p><p></p><p><strong>(Suiton: Gimon Gori Ate)- Water Release: The Wondering Goliath </strong></p><p>Type: Offense-Defense</p><p>Rank: S</p><p>Range: Short-Long (Made short range, can move up to long range)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter. </p><p>Note: Must have water mastered</p><p>Note: Can only be used twice in battle</p><p>Note: Requires a two turn cool down before re-use</p><p>Note: Can not use water jutsu above S-Rank next turn</p><p>Note: Follows elemental strength and weakness thread</p><p>Note: Every time a spider multiplies it would cost chakra as mentioned</p><p>Note: Every time a spider multiples it would cost one move as well</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=520501&p=15573605#post15573605">http://narutobase.net/forums/showthread.php?t=520501&p=15573605#post15573605</a></p><p></p><p><strong>(Suiton: Mune no sono) - Water Release: Will of the Deep</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (+15 per turn)</p><p>Damage: 80</p><p>Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.</p><p>Note:</p><p>~The orb can release a maximum of 4 separate blasts</p><p>~The orb is created short range but the blasts can reach up to long range</p><p>~Lasts 3 turns before dispersing</p><p>~Can only be used 2 times</p><p>~Cannot use water techniques above A rank while this is active</p><p>~Can only be taught by xHoudinii</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=647921&p=18825288#post18825288">http://narutobase.net/forums/showthread.php?t=647921&p=18825288#post18825288</a></p><p></p><p><strong>(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.</p><p>Note: Can only be used 3 times.</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=668780">http://narutobase.net/forums/showthread.php?t=668780</a></p><p></p><p><strong>(Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.</p><p>Note: Can only be used 3 times per match. </p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=668780">http://narutobase.net/forums/showthread.php?t=668780</a></p><p></p><p><strong>(Suiton: Gōjasuna gurando shūryō)- Water Release: Gorgeous Grand Exit</strong></p><p>Type: Offense/Supplementary/Defense</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This is a two part technique that acts specifically depending upon the type of technique used: streaming (controlled humanoids, continuous attack, etc) and projectiles (sentient humanoids, launched attacks). For streaming, whenever the opponents technique is either negated/destroyed, or unable to get it off in time specific to time frame in the RP) their will be a trace of mist left behind after the negation of the technique. The mist will act for two things, it will be used to harm the opponents vision (dojutsu included). It will also have a chakra absorbing aspect, for it will passively move forward due to momentum and cover the area from where the streaming technique was negated and onward, it will be a sort of wall of protect against an opponents next technique, for it to be weakened by 20 chakra points, or if the opponent is in close proximity or covered by the mist, he will have his chakra absorbed as well by 50. For projectile based attacks, the mist will appear as a trail right behind the users technique. Once again, the trail will move forward due to momentum and cover the area in between the user and opponent (and if the opponent if close enough). The effects remain the same as it was for the streaming aspect. However, just like how the opponent might have visual difficulties, so might the user. The mist glossed over the terrain will be logical in size of the initial technique. Lastly, if the user is to somehow make contact with the mist, it will not absorb their chakra. After the mist clashes with a technique, it will disperse, but contact on the opponent it will remain for a duration of three turns, or until the opponent disperses the mist. Terrain changing water techniques can also be applied here as well, just about anything can logically. As well as the forms of water (e.g. syrup). The creation of the technique can be done within the same time-frame the attack is sent by simply performing an extra hand seal during performance.</p><p></p><p>Note: Can only be taught by Noni</p><p>Note: Can only be used four times</p><p>Note: Does not work on Forbidden rank water or KG/CE variants of water</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=672834&p=19427020#post19427020">Learned Here</a></p><p></p><p><strong>(Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap</strong></p><p>Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack.</p><p>- Can only be used twice per battle</p><p>- Can only be taught by Moxxi</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=686905">http://narutobase.net/forums/showthread.php?t=686905</a></p><p></p><p><strong>(Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon</strong></p><p>Type: Offensive/Attack</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.</p><p>- Can only be used once per battle</p><p>- Cannot use any water techniques in the next turn</p><p>- Can only be taught by Moxxi</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=686905">http://narutobase.net/forums/showthread.php?t=686905</a></p><p></p><p><strong>(Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description:</p><p>The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart. </p><p>-Must be taught by Leathercandle.</p><p>-Can be used thrice per battle.</p><p>-No S ranked or above water jutsu on the same turn.</p><p>-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.</p><p>[spoiler]<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png" data-url="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=686964">http://narutobase.net/forums/showthread.php?t=686964</a></p><p></p><p><strong>( Suiton: Shinkirou ) Water Release: Crypsis</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 ( + 5 per turn )</p><p>Damage Points: 80</p><p>Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place.</p><p>A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people.</p><p></p><p>Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Lasts 3 turns.</p><p>Note: Requires 2 turns between usages.</p><p>Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usage.</p><p></p><p>Learned Here <a href="http://narutobase.net/forums/showthread.php?t=693057">http://narutobase.net/forums/showthread.php?t=693057</a></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Korra., post: 10369827, member: 71560"] [GLOW=Blue][U][CENTER][SIZE=3]Water Release[/SIZE][/CENTER][/U][/GLOW] [CENTER][IMG]https://68.media.tumblr.com/f4ad8eccd43dff9b10fac6ae6a81036f/tumblr_nid9no4sR61u541cdo2_r4_500.gif[/IMG][/CENTER] 1) [B](Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B] Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. Note: Can only be taught by Johninto Takashi [B]People Taught[/B] [SPOILER]1) Gusty Jiraiya (same thread as the water phoenix) 2) ~xtsukune~ 3) Light..(Same thread as below) 4) Howard [url]http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] 5) Yard [url]http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] 6) Nagato [url]http://www.narutobase.net/forums/showthread.php?t=268652&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] [/SPOILER] 2) [B](Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B] Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu) Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. Note: Can either use a water source or release it from the user mouth. Got updated here [url]http://www.narutobase.net/forums/showthread.php?t=157594&page=74&p=8892913&highlight=Korra#post8892913[/url] [B]People I taught this (I gave this jutsu to people before the new rules and Cant remember who all have it)[/B] [SPOILER]1) Yard [url]http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] 2) Howard [url]http://www.narutobase.net/forums/showthread.php?t=267523&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] 3) Nagato [url]http://www.narutobase.net/forums/showthread.php?t=268652&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] 4) Gutsy Jiraiya [url]http://www.narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118[/url] 5) ~xtsukune~ Cant find the link >_< 6) Light... [url]http://www.narutobase.net/forums/showthread.php?t=189471&highlight=%28Suiton%3A+Mizu+fenikkusu%29+Water+Style%3A+Water+Phoenix[/url] Note: I taught it to Teno but since he got my CJ strip I assume I can teach it to someone new[/SPOILER] 3) [B](Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm[/B] Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( - 5 per turn ) Damage Points: 80 Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. Note: Mist last for 3 turns Note: Usable 1 time a mtach Note: Must be taught my Korra. Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. Note: Two turn cooldown Update Approved Here [url]http://narutobase.net/forums/showthread.php?t=157594&page=293&p=20182271&highlight=Suiton:%20Mizu%20Arashi%20Water%20Release:%20Water%20Phoenixes%20Storm#post20182271[/url] [B]Taught it to[/B] [SPOILER]1) [URL="http://narutobase.net/forums/showthread.php?t=693057"]Panthalassa[/URL] 2) [URL="https://narutobase.net/forums/showthread.php?t=730718"]Gutsy Jiraiya[/URL] 3) [URL="https://narutobase.net/forums/showthread.php?t=686905"]Moxxi[/URL] [/SPOILER] #4[B][Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix[/B] Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha [B]Taught it to[/B] [SPOILER]1) [URL="http://narutobase.net/forums/showthread.php?t=402671"]Negative Knight[/URL] 2) [URL="http://narutobase.net/forums/showthread.php?t=452029"]Shuusai[/URL] 3) [URL="http://narutobase.net/forums/showthread.php?t=444934"]Froz[/URL] 4) [URL="http://narutobase.net/forums/showthread.php?t=555118"]Ace.[/URL] 5) [URL="http://narutobase.net/forums/showthread.php?t=564515"]Yashiro[/URL] 6) [URL="http://narutobase.net/forums/showthread.php?t=679518"]Seblax[/URL] [/SPOILER] 17) [B](Suiton/Baipāātsu: Baipā Fūjikome) - Water Release/Viper Arts: Viper Containment [/B] Type: Offensive/Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will do the Tiger sign and by using a near by water source or spitting water from their mouth they will release a stream of water that is connected to their arm that wraps around the opponent and then pressurizes the water to the point that it makes the opponent hard to move or escape. The will then release multiple ( up to 7) Viperfishes from the sleeve arm ,of which the water is connected to, into the water and has the viperfishes attacks and binds the opponent. Note: Must have signed the Viperfish contract Note: Usable 4 times a match Note: Needs a water source or be spit out of the user's mouth Note: This counts as two moves Note: Must be taught by Blake Belladonna Approved Here [url]http://narutobase.net/forums/showthread.php?t=157594&page=153&p=14603817&highlight=Baip%C4%81%20F%C5%ABjikome)%20Water%20Release/Viper%20Arts:%20Viper%20Containment#post14603817[/url] [B]Taught it to[/B] [SPOILER]1) [URL="http://narutobase.net/forums/showthread.php?t=490996&page=2&highlight=viperfish"]Clouds..[/URL][/SPOILER] 20) [B](Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts [/B] Rank: A Type: Attack/Supplementary Range: Short-Mid (made short range of the user) Chakra cost: 30 Damage Points: 60 Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. Note: Usable 4 times Note: Must be taught by Korra Note: Requires a water source looks like: [SPOILER][IMG]http://37.media.tumblr.com/cbe3e7b9163e2a1fa6ac42cc6930bcf4/tumblr_n70xq3oI1b1ts59evo6_250.gif[/IMG][/SPOILER] [B]Taught it to[/B] [SPOILER]1) [URL="http://narutobase.net/forums/showthread.php?t=641998&p=18663597#post18663597"]Ushiro[/URL] 2) [URL="http://narutobase.net/forums/showthread.php?t=672834&p=19426051#post19426051"]Noni[/URL] 3) [URL="http://narutobase.net/forums/showthread.php?t=676417"]Zaphkiel[/URL] 4) [URL="http://narutobase.net/forums/showthread.php?t=693057"]Panthalassa[/URL] 5) [URL="https://narutobase.net/forums/showthread.php?t=730718"]Gutsy Jiraiya[/URL] [/SPOILER] Approved Here [url]http://narutobase.net/forums/showthread.php?t=157594&page=169&p=16203568&highlight=Water%20Release:%20Water%20Goddesses%20Gifts#post16203568[/url] [B]Given By Others[/B] [SPOILER] Allowed by Pain.. [B]Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )[/B] Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. Allowed by Coyote [B](Suiton: Aoriika) Water Style: Kracken[/B] Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion. Notes: - Only usable with a water source - Usable once per battle - Lasts one turn - The Kraken and his tentacles do not reform when hit/cut - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. Allowed by -Blizzard- [B](Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash[/B] Type:Attack Rank:A Range:Short/Mid Chakra Cost:30 Damage Points:60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be Used/Taught by -Blizzard-* [B](Suiton: Mizu seiun) - Water Release : Water Nebula[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B - Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] After concentrating their chakra into the water and doing the hand seals: Ram → Tiger → Boar, the user creates two columns of water that appear on either side of the opponent, and rotate around each other and forms a helix in which each column closes in after the other, pushing the opponent against the column which is closing in, which pushes back against the other and so on. [B]Notes:[/B] - Water source is required - Can only hit a single opponent - Can only be use 3 times in a battle - Can only be taught by Ouacus [B]Picture of jutsu:[/B] [SPOILER][IMG]http://images1.wikia.nocookie.net/__cb20111217105142/fairytail/images/5/5c/Water_Nebula_Anime.jpg[/IMG][/SPOILER] Learned Here [url]http://narutobase.net/forums/showthread.php?t=336438&p=11319586#post11319586[/url] [B](Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment[/B] Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from their launch 5 water senbon by their mouth.Depending on the scale of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries And if hit by the water senbon deeping cuts all over their body. Notes: - No water source required - Usable once per battle - only allowed max of 6 chariots Learned Here [url]http://narutobase.net/forums/showthread.php?t=332675[/url] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning [/B] Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. Learned Here [url]http://narutobase.net/forums/showthread.php?t=452029[/url] [B](Suiton: Gimon Gori Ate)- Water Release: The Wondering Goliath [/B] Type: Offense-Defense Rank: S Range: Short-Long (Made short range, can move up to long range) Chakra: 40 Damage: 80 Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter. Note: Must have water mastered Note: Can only be used twice in battle Note: Requires a two turn cool down before re-use Note: Can not use water jutsu above S-Rank next turn Note: Follows elemental strength and weakness thread Note: Every time a spider multiplies it would cost chakra as mentioned Note: Every time a spider multiples it would cost one move as well Learned Here [url]http://narutobase.net/forums/showthread.php?t=520501&p=15573605#post15573605[/url] [B](Suiton: Mune no sono) - Water Release: Will of the Deep[/B] Type: Offensive/Supplementary Rank: S Range: Short Chakra: 40 (+15 per turn) Damage: 80 Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible. Note: ~The orb can release a maximum of 4 separate blasts ~The orb is created short range but the blasts can reach up to long range ~Lasts 3 turns before dispersing ~Can only be used 2 times ~Cannot use water techniques above A rank while this is active ~Can only be taught by xHoudinii Learned Here [url]http://narutobase.net/forums/showthread.php?t=647921&p=18825288#post18825288[/url] [B](Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu[/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times. Learned Here [url]http://narutobase.net/forums/showthread.php?t=668780[/url] [B](Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique[/B] Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns. Note: Can only be used 3 times per match. Learned Here [url]http://narutobase.net/forums/showthread.php?t=668780[/url] [B](Suiton: Gōjasuna gurando shūryō)- Water Release: Gorgeous Grand Exit[/B] Type: Offense/Supplementary/Defense Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: This is a two part technique that acts specifically depending upon the type of technique used: streaming (controlled humanoids, continuous attack, etc) and projectiles (sentient humanoids, launched attacks). For streaming, whenever the opponents technique is either negated/destroyed, or unable to get it off in time specific to time frame in the RP) their will be a trace of mist left behind after the negation of the technique. The mist will act for two things, it will be used to harm the opponents vision (dojutsu included). It will also have a chakra absorbing aspect, for it will passively move forward due to momentum and cover the area from where the streaming technique was negated and onward, it will be a sort of wall of protect against an opponents next technique, for it to be weakened by 20 chakra points, or if the opponent is in close proximity or covered by the mist, he will have his chakra absorbed as well by 50. For projectile based attacks, the mist will appear as a trail right behind the users technique. Once again, the trail will move forward due to momentum and cover the area in between the user and opponent (and if the opponent if close enough). The effects remain the same as it was for the streaming aspect. However, just like how the opponent might have visual difficulties, so might the user. The mist glossed over the terrain will be logical in size of the initial technique. Lastly, if the user is to somehow make contact with the mist, it will not absorb their chakra. After the mist clashes with a technique, it will disperse, but contact on the opponent it will remain for a duration of three turns, or until the opponent disperses the mist. Terrain changing water techniques can also be applied here as well, just about anything can logically. As well as the forms of water (e.g. syrup). The creation of the technique can be done within the same time-frame the attack is sent by simply performing an extra hand seal during performance. Note: Can only be taught by Noni Note: Can only be used four times Note: Does not work on Forbidden rank water or KG/CE variants of water [URL="http://narutobase.net/forums/showthread.php?t=672834&p=19427020#post19427020"]Learned Here[/URL] [B](Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap[/B] Type: Offensive/Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack. - Can only be used twice per battle - Can only be taught by Moxxi Learned Here [url]http://narutobase.net/forums/showthread.php?t=686905[/url] [B](Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon[/B] Type: Offensive/Attack Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast. - Can only be used once per battle - Cannot use any water techniques in the next turn - Can only be taught by Moxxi Learned Here [url]http://narutobase.net/forums/showthread.php?t=686905[/url] [B](Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart. -Must be taught by Leathercandle. -Can be used thrice per battle. -No S ranked or above water jutsu on the same turn. -The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body. [spoiler][img]https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png[/img][/spoiler] Learned Here [url]http://narutobase.net/forums/showthread.php?t=686964[/url] [B]( Suiton: Shinkirou ) Water Release: Crypsis[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 ( + 5 per turn ) Damage Points: 80 Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place. A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people. Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely. Note: Can only be used 3 times per battle. Note: Lasts 3 turns. Note: Requires 2 turns between usages. Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usage. Learned Here [url]http://narutobase.net/forums/showthread.php?t=693057[/url] [/SPOILER] [/QUOTE]
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