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<p>[QUOTE="Pyro NB, post: 21812271, member: 233323"]</p><p><strong>Ningyō geki</strong></p><p></p><p><u><em><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Puppets</span></span></strong></em></u></p><p>[spoiler]<span style="font-size: 12px">(</span><a href="https://animebase.me/threads/puppet-archive.761854/post-21821164"><span style="font-size: 12px">1</span></a><span style="font-size: 12px">)*<span style="font-family: 'Times New Roman'">(Jupiter) Zeus</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21806514"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">(</span></span><a href="https://animebase.me/threads/puppet-archive.761854/post-21821164"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">1</span></span></a><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">/<a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761">2</a>)*(Abigōru) Abigor</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra Cost: 30 </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage Points: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank)</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Notes: </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Each cannon has a one turn cooldown except for Absorption cannon which has a three-turn cooldown.</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">(</span></span><a href="https://animebase.me/threads/puppet-archive.761854/post-21821164"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">1</span></span></a><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">/</span><a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761">2</a><span style="font-family: 'Times New Roman'">)*(Shiru tame ni) Saber </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 30 </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Chakra stream ability is equal to A-rank, has a one turn cooldown </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~The barrier technique is equal to A-rank, has a three-turn cooldown</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">(</span></span><a href="https://animebase.me/threads/puppet-archive.761854/post-21821164"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">1</span></span></a><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">/</span><a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761">2</a><span style="font-family: 'Times New Roman'">)*(Juno) Artemis</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: NA</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p></p><p><span style="font-size: 12px"><em><span style="font-family: 'Times New Roman'">*</span></em><span style="font-family: 'Times New Roman'">(Ōtsutsuki Ningyō: Barutazāru) - Ōtsutsuki Puppet: Balthazar</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: Mid-Long(Purge)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 40(Summon/Abilities), 20(Purge)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: 80(Freeform), 10-80(Purge)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Balthazar is designed after the God of war, fire, and courage from Tyrian lore. Balthazar looks like a walking suit of armor obsidian black armor with a spiked helm, wolf head pauldrons, and skulls adorning his chest plate; in between each piece of metal, he glows with the color of fire. Being a Ōtsutsuki puppet Balthazar is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Balthazar is made up of multiple layers of chakra metal with the bottom layer lined with various needles and has an artificial circulatory system woven into his body. Along with the ability to perform puppetry techniques, he is built with a few unique ones of his own.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Weapons:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Balthazar being the God of war wields a black long sword with wolf head hilt and black shield with a wolf head adorning the front of it. By channeling the appropriate chakra into the sword Balthazar becomes capable of performing non-elemental kenjutsu. Balthazar’s shield, when infused with chakra, is capable of defending against elemental ninjutsu B-rank and below within reason.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Armor:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Balthazar at the will of the user can be disassembled and reassembled onto a target as armor. When worn the user is granted the added defenses of the puppet but is also passively enhance for war due to the puppet. Once the armor is placed upon the target several needles laced with enough adrenaline penetrate the skin granting the user a passive 1.5x increase to their base speed.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Purge:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">This function is hidden inside of Balthazar in the form of several seals that are etched into his armor capable of absorbing up to two A-Rank fire techniques regardless of size (not simultaneously). This, however, isn’t the only function of the seals. When releasing, the user can release the sealed fire in the form of a giant maelstrom that engulfs and turns anything in the vicinity to ash.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Adrenaline lasts up to four turns and is usable once per event.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Purge ability can only be released twice per event</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Can only be taught by Pyro NB</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21836675"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p>[spoiler]<img src="https://image.ibb.co/eA0hR9/Balthazar_1.jpg" data-url="https://image.ibb.co/eA0hR9/Balthazar_1.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><span style="font-size: 12px">*<span style="font-family: 'Times New Roman'">(Ōtsutsuki Ningyō: Merandōru) - Ōtsutsuki Puppet: Melandru</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: Short-Long (Arrows)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: 80(Freeform), 40(Arrows), 80(Barrage/Debilitating)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Melandru is based on the Goddess of nature, earth, and growth from Tyrian lore. Melandru has a human female torso and a lower body designed to look like it’s made up of wood; her body has very intricate designs on it to make it look like she is covered in bark and leaves of trees with colors to match. Being a Ōtsutsuki puppet Melandru is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Melandru is made up of multiple layers of chakra metal with active camo on the outermost layer and has an artificial circulatory system woven into her body. Along with the ability to perform puppetry techniques, she wields a metal longbow and is built with a few unique ones of his own. </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Armor/Arrows:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The active camo built into Melandru works more like a chameleons skin versus traditional active camo. When entering a battle or simply when ordered to Melandru passively changes her color configuration to match that of the surrounding environment. Unlike complete invisibility, she has to remain still or else run the risk of being spotted by the enemy. Melandru’s bow is made of the same material as she is but her arrows are made up of B-rank chakra infused earth. Melandru has four different arrow abilities that she can interchange between.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Barrage:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The first utilizes a set of seals placed along the shaft of her arrows; these seals when triggered release from them hundreds of more arrows broadening the range of her attack. This barrage can cover a 15m radius around its initial target and is the equivalent to S-Rank in damage.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Debilitating Shot:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">With the second ability, she utilizes an arrow soaked in a mixture of several blood thinning herbs. Upon entering short-range of the target the arrow ignites several flashbang seals etched into it causing temporary blindness(1 turn) and also sending shards of the arrow flying in in all directions. These shards will cut and embed themselves into anything within a 5m radius of the initial explosion causing those hit to bleed continuously for 3 turns(-5 health per turn) and is S-rank in terms of the initial damage.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Seeking Arrow:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The third ability can only be used on her regular arrows which once loose she can command to track a foreign chakra target in case they attempt to evade or cause it to bend around opponents attempted defense no matter what the angle. Another feature of this ability allows the arrow to branch off to track and hit up to two additional targets but also lowering the dmg done.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Barrage can be used once every 2 turns</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Debilitating has a 2 turn cooldown</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Seeking has a 1 turn cooldown</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Can only be taught by Pyro NB </span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21836675"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p>[spoiler]<img src="https://image.ibb.co/kHW6m9/Melandru.jpg" data-url="https://image.ibb.co/kHW6m9/Melandru.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">*(Ōtsutsuki Ningyō: Dou~eina) - Ōtsutsuki Puppet: Dwayna</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Type: Puppet</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Range: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Chakra: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Damage: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Description: Dwayna is based on the Goddess of healing, air, and life from Tyrian lore. Dwayna appears as a young, tall and slender woman adorned in gold and blue armor with fair skin with cyan hair and wields a staff as her weapon. Being a Ōtsutsuki puppet Dwayna is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Dwayna is made up of multiple layers of chakra metal with hundreds of hollow threads between each layer. Along with the ability to perform puppetry techniques, she is built with a few unique ones of his own.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Armor:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Dwayna’s sash is lined with metal feathers symbolic of her depiction of having wings in the lore. In this design, however, her sash when prompted while stiffen and move from her waist to her back and actually act like wings allowing her the ability to fly/evade if necessary whilst also acting as a fan to perform futon jutsu that make use of them.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Cleansing:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Dwayna takes her staff and throws it into the ground. Upon hitting the ground the staff will begin to glow as a seal spreads 10m out from it onto the ground. This seal (A-rank) activates when a land-based jutsu/technique is performed within range or if there are traps laid about the area to which the seal begins to instantly draw in the chakra from said jutsu/techniques and transfer it into Dwayna storing it within her. This includes friendly jutsu/techniques.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Life/Death:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Using her threads Dwayna can pierce the skin of shinobi, and other puppets to either absorb and transfer chakra (up to 30 per turn), extract or inject poisons, stitch together severed limbs. The threads can also be used for non-healing purposes in the form of binding targets, strangling, or impaling.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Archangel:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Utilizing the feathers in her sash Dwayna can send them flying towards her target(s) similar to that of a shinobi throwing kunai. These feathers either have explosive seals, flashbang seals, or summoning seals(not animals) etched onto them. The summoning seals replace the need for ninjutsu scrolls allowing the user to summon puppets or ordinary weapons from them(kunai/swords/shuriken).</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Notes:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Life/Death has a 2 turn cooldown between uses</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Archangel has a 2 turn cooldown between uses</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Cleansing can only be used 4 times per event, has a 3 turn cooldown</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Threads no matter how many are created are equivalent to A-Rank as a whole</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Evading is passive upon activation of wings but costs a move every turn after that</span></span> </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Absorbing and transferring chakra and injecting/extracting poison requires Fūinjutsu and Medical/poison training, respectively</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">~Can only be taught by Pyro NB</span></span></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21862543"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Approved</span></span></a></p><p>[spoiler]<img src="https://i.ibb.co/p4vfnwZ/Dwayna.jpg" data-url="https://i.ibb.co/p4vfnwZ/Dwayna.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p>[/spoiler]</p><p><span style="color: #3e3e3e"><strong><em><u><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Techniques</span></span></u></em></strong></span></p><p>[spoiler]<span style="font-size: 12px"><span style="font-family: 'Times New Roman'"> </span></span></p><p><em><span style="font-family: 'Times New Roman'">(</span></em><a href="https://animebase.me/threads/puppet-archive.761854/post-21898118"><em><span style="font-family: 'Times New Roman'">1</span></em></a><em><span style="font-family: 'Times New Roman'">)*</span></em><span style="font-family: 'Times New Roman'"><em>(Ningyō yōshiki: Shōmetsu-hō) — Puppet Style: Disappearing Act</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Type: Supplementary</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Rank: A</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Range: Short-Long</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Chakra: 30</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Damage: N/A</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Description: A puppetry and fuinjutsu based technique that the user will use on their puppets. This jutsu was created to help the user protect their puppets from incoming attacks or things of the like. This is because it can be quite difficult for a puppet user to protect themselves and their puppet. The user will place this seal on all puppets and must mention the seal either in their bio or at the start of a fight. Now, when foreign chakra comes close to them the seal will automatically activate by sapping 30 chakra points from the user puppeteer. Once activated, the seal will seal all of the user’s puppets(with the seal placed on them) within eight meters of the targeted puppet and seal them into a scroll. After the threat has disappeared the user will be able to passively return their puppets to their original locations in the same positions.</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Note: This will not seal the puppet that has this seal placed on it.</em></span></p><p><em><span style="font-family: 'Times New Roman'">Note: Usable three times per battle</span></em></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21899249"><em><span style="font-family: 'Times New Roman'">Approved</span></em></a></p><p><em><span style="font-family: 'Times New Roman'"> </span></em>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Pyro NB, post: 21812271, member: 233323"] [B]Ningyō geki[/B] [U][I][B][SIZE=12px][FONT=Times New Roman]Puppets[/FONT][/SIZE][/B][/I][/U] [spoiler][SIZE=12px]([/SIZE][URL='https://animebase.me/threads/puppet-archive.761854/post-21821164'][SIZE=12px]1[/SIZE][/URL][SIZE=12px])*[FONT=Times New Roman](Jupiter) Zeus Type: Puppet Rank: A Range: NA Chakra: 30 Damage: NA Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21806514'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [SIZE=12px][FONT=Times New Roman]([/FONT][/SIZE][URL='https://animebase.me/threads/puppet-archive.761854/post-21821164'][SIZE=12px][FONT=Times New Roman]1[/FONT][/SIZE][/URL][SIZE=12px][FONT=Times New Roman]/[URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761']2[/URL])*(Abigōru) Abigor Type: Puppet Rank: A Range: N/A Chakra Cost: 30 Damage Points: NA Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank)[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Notes: ~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. ~Each cannon has a one turn cooldown except for Absorption cannon which has a three-turn cooldown.[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [SIZE=12px][FONT=Times New Roman]([/FONT][/SIZE][URL='https://animebase.me/threads/puppet-archive.761854/post-21821164'][SIZE=12px][FONT=Times New Roman]1[/FONT][/SIZE][/URL][SIZE=12px][FONT=Times New Roman]/[/FONT][URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761']2[/URL][FONT=Times New Roman])*(Shiru tame ni) Saber Type: Puppet Rank: A Range: N/A Chakra: 30 Damage: NA Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Notes: ~Chakra stream ability is equal to A-rank, has a one turn cooldown ~The barrier technique is equal to A-rank, has a three-turn cooldown ~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [SIZE=12px][FONT=Times New Roman]([/FONT][/SIZE][URL='https://animebase.me/threads/puppet-archive.761854/post-21821164'][SIZE=12px][FONT=Times New Roman]1[/FONT][/SIZE][/URL][SIZE=12px][FONT=Times New Roman]/[/FONT][URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761']2[/URL][FONT=Times New Roman])*(Juno) Artemis Type: Puppet Rank: A Range: NA Chakra: 30 Damage: NA Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21814406'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [SIZE=12px][I][FONT=Times New Roman]*[/FONT][/I][FONT=Times New Roman](Ōtsutsuki Ningyō: Barutazāru) - Ōtsutsuki Puppet: Balthazar Type: Puppet Rank: S Range: Mid-Long(Purge) Chakra: 40(Summon/Abilities), 20(Purge) Damage: 80(Freeform), 10-80(Purge) Description: Balthazar is designed after the God of war, fire, and courage from Tyrian lore. Balthazar looks like a walking suit of armor obsidian black armor with a spiked helm, wolf head pauldrons, and skulls adorning his chest plate; in between each piece of metal, he glows with the color of fire. Being a Ōtsutsuki puppet Balthazar is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Balthazar is made up of multiple layers of chakra metal with the bottom layer lined with various needles and has an artificial circulatory system woven into his body. Along with the ability to perform puppetry techniques, he is built with a few unique ones of his own.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: Weapons: Balthazar being the God of war wields a black long sword with wolf head hilt and black shield with a wolf head adorning the front of it. By channeling the appropriate chakra into the sword Balthazar becomes capable of performing non-elemental kenjutsu. Balthazar’s shield, when infused with chakra, is capable of defending against elemental ninjutsu B-rank and below within reason.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Armor: Balthazar at the will of the user can be disassembled and reassembled onto a target as armor. When worn the user is granted the added defenses of the puppet but is also passively enhance for war due to the puppet. Once the armor is placed upon the target several needles laced with enough adrenaline penetrate the skin granting the user a passive 1.5x increase to their base speed.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Purge: This function is hidden inside of Balthazar in the form of several seals that are etched into his armor capable of absorbing up to two A-Rank fire techniques regardless of size (not simultaneously). This, however, isn’t the only function of the seals. When releasing, the user can release the sealed fire in the form of a giant maelstrom that engulfs and turns anything in the vicinity to ash.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Notes: ~Adrenaline lasts up to four turns and is usable once per event. ~Purge ability can only be released twice per event ~Can only be taught by Pyro NB[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21836675'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [spoiler][IMG]https://image.ibb.co/eA0hR9/Balthazar_1.jpg[/IMG][/spoiler] [SIZE=12px]*[FONT=Times New Roman](Ōtsutsuki Ningyō: Merandōru) - Ōtsutsuki Puppet: Melandru Type: Puppet Rank: S Range: Short-Long (Arrows) Chakra: 40 Damage: 80(Freeform), 40(Arrows), 80(Barrage/Debilitating) Description: Melandru is based on the Goddess of nature, earth, and growth from Tyrian lore. Melandru has a human female torso and a lower body designed to look like it’s made up of wood; her body has very intricate designs on it to make it look like she is covered in bark and leaves of trees with colors to match. Being a Ōtsutsuki puppet Melandru is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Melandru is made up of multiple layers of chakra metal with active camo on the outermost layer and has an artificial circulatory system woven into her body. Along with the ability to perform puppetry techniques, she wields a metal longbow and is built with a few unique ones of his own. [/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: Armor/Arrows: The active camo built into Melandru works more like a chameleons skin versus traditional active camo. When entering a battle or simply when ordered to Melandru passively changes her color configuration to match that of the surrounding environment. Unlike complete invisibility, she has to remain still or else run the risk of being spotted by the enemy. Melandru’s bow is made of the same material as she is but her arrows are made up of B-rank chakra infused earth. Melandru has four different arrow abilities that she can interchange between.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Barrage: The first utilizes a set of seals placed along the shaft of her arrows; these seals when triggered release from them hundreds of more arrows broadening the range of her attack. This barrage can cover a 15m radius around its initial target and is the equivalent to S-Rank in damage.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Debilitating Shot: With the second ability, she utilizes an arrow soaked in a mixture of several blood thinning herbs. Upon entering short-range of the target the arrow ignites several flashbang seals etched into it causing temporary blindness(1 turn) and also sending shards of the arrow flying in in all directions. These shards will cut and embed themselves into anything within a 5m radius of the initial explosion causing those hit to bleed continuously for 3 turns(-5 health per turn) and is S-rank in terms of the initial damage.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Seeking Arrow: The third ability can only be used on her regular arrows which once loose she can command to track a foreign chakra target in case they attempt to evade or cause it to bend around opponents attempted defense no matter what the angle. Another feature of this ability allows the arrow to branch off to track and hit up to two additional targets but also lowering the dmg done.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Notes: ~Barrage can be used once every 2 turns ~Debilitating has a 2 turn cooldown ~Seeking has a 1 turn cooldown ~Can only be taught by Pyro NB [/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21836675'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [spoiler][IMG]https://image.ibb.co/kHW6m9/Melandru.jpg[/IMG][/spoiler] [SIZE=12px][FONT=Times New Roman]*(Ōtsutsuki Ningyō: Dou~eina) - Ōtsutsuki Puppet: Dwayna Type: Puppet Rank: S Range: N/A Chakra: 40 Damage: 80 Description: Dwayna is based on the Goddess of healing, air, and life from Tyrian lore. Dwayna appears as a young, tall and slender woman adorned in gold and blue armor with fair skin with cyan hair and wields a staff as her weapon. Being a Ōtsutsuki puppet Dwayna is capable of speech when brought to life via (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. Dwayna is made up of multiple layers of chakra metal with hundreds of hollow threads between each layer. Along with the ability to perform puppetry techniques, she is built with a few unique ones of his own.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Abilities: Armor: Dwayna’s sash is lined with metal feathers symbolic of her depiction of having wings in the lore. In this design, however, her sash when prompted while stiffen and move from her waist to her back and actually act like wings allowing her the ability to fly/evade if necessary whilst also acting as a fan to perform futon jutsu that make use of them.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Cleansing: Dwayna takes her staff and throws it into the ground. Upon hitting the ground the staff will begin to glow as a seal spreads 10m out from it onto the ground. This seal (A-rank) activates when a land-based jutsu/technique is performed within range or if there are traps laid about the area to which the seal begins to instantly draw in the chakra from said jutsu/techniques and transfer it into Dwayna storing it within her. This includes friendly jutsu/techniques.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Life/Death: Using her threads Dwayna can pierce the skin of shinobi, and other puppets to either absorb and transfer chakra (up to 30 per turn), extract or inject poisons, stitch together severed limbs. The threads can also be used for non-healing purposes in the form of binding targets, strangling, or impaling.[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Archangel: Utilizing the feathers in her sash Dwayna can send them flying towards her target(s) similar to that of a shinobi throwing kunai. These feathers either have explosive seals, flashbang seals, or summoning seals(not animals) etched onto them. The summoning seals replace the need for ninjutsu scrolls allowing the user to summon puppets or ordinary weapons from them(kunai/swords/shuriken).[/FONT][/SIZE] [SIZE=12px][FONT=Times New Roman]Notes: ~Life/Death has a 2 turn cooldown between uses ~Archangel has a 2 turn cooldown between uses [SIZE=12px][FONT=Times New Roman]~Cleansing can only be used 4 times per event, has a 3 turn cooldown ~Threads no matter how many are created are equivalent to A-Rank as a whole ~Evading is passive upon activation of wings but costs a move every turn after that[/FONT][/SIZE] ~Absorbing and transferring chakra and injecting/extracting poison requires Fūinjutsu and Medical/poison training, respectively ~Can only be taught by Pyro NB[/FONT][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21862543'][SIZE=12px][FONT=Times New Roman]Approved[/FONT][/SIZE][/URL] [spoiler][IMG]https://i.ibb.co/p4vfnwZ/Dwayna.jpg[/IMG][/spoiler] [/spoiler] [FONT=Helvetica Neue][COLOR=#3e3e3e][B][I][U][SIZE=12px][FONT=Times New Roman]Techniques[/FONT][/SIZE][/U][/I][/B][/COLOR][/FONT] [spoiler][SIZE=12px][FONT=Times New Roman] [/FONT][/SIZE] [I][FONT=Times New Roman]([/FONT][/I][URL='https://animebase.me/threads/puppet-archive.761854/post-21898118'][I][FONT=Times New Roman]1[/FONT][/I][/URL][I][FONT=Times New Roman])*[/FONT][/I][FONT=Times New Roman][I](Ningyō yōshiki: Shōmetsu-hō) — Puppet Style: Disappearing Act[/I] [I]Type: Supplementary[/I] [I]Rank: A[/I] [I]Range: Short-Long[/I] [I]Chakra: 30[/I] [I]Damage: N/A[/I] [I]Description: A puppetry and fuinjutsu based technique that the user will use on their puppets. This jutsu was created to help the user protect their puppets from incoming attacks or things of the like. This is because it can be quite difficult for a puppet user to protect themselves and their puppet. The user will place this seal on all puppets and must mention the seal either in their bio or at the start of a fight. Now, when foreign chakra comes close to them the seal will automatically activate by sapping 30 chakra points from the user puppeteer. Once activated, the seal will seal all of the user’s puppets(with the seal placed on them) within eight meters of the targeted puppet and seal them into a scroll. After the threat has disappeared the user will be able to passively return their puppets to their original locations in the same positions.[/I] [I]Note: This will not seal the puppet that has this seal placed on it.[/I][/FONT] [I][FONT=Times New Roman]Note: Usable three times per battle[/FONT][/I] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21899249'][I][FONT=Times New Roman]Approved[/FONT][/I][/URL] [I][FONT=Times New Roman] [/FONT][/I][/spoiler] [/QUOTE]
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