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<p>[QUOTE="Six Paths, post: 21534834, member: 163208"]</p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">15. Custom Clan</span></strong></span></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px"><img src="https://i.imgur.com/NVd96Z4.png" data-url="https://i.imgur.com/NVd96Z4.png" class="bbImage " style="" alt="" title="" /></span></strong></span></p><p>[border=]<span style="font-family: 'Calibri'"><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">K</span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">ureimoa I</span></span><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">chizoku</span></span></strong></span></span></p><p>[HR][/HR][SPOILER]</p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/n42mPfj.png" data-url="http://i.imgur.com/n42mPfj.png" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>[ Kureimoa Ichizoku | </em><strong><span style="color: #b22222">クレイモア族</span></strong><em> | Claymores ] </em></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><span style="font-size: 15px">"<span style="color: #b22222"><em>We Starve With Bellies Bursting Full</em>.</span>"</span></span></p> <p style="text-align: center"></p> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><em><span style="font-size: 15px">Our History</span></em></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">In a time, not so distant from present day, there existed numerous clans roaming the free lands yet to be called 'nations'. These clans ranged from the regular shinobi to the supernatural ones such as the Uchiha. But before the great emergence of the many clans there existed the forerunners, those which predate the world you see now. Of the forerunners came two mysterious clans, one which remains unnamed and the other which was later to be feared as the Kureimoa Ichizoku. The first clan, which remains unknown, was a unique one with the ability to perceive and store Natural Energy in their bodies, known as 'Jugo's Clan'. They held the special ability to morph their bodies with the use of Senjutsu creating distorted and inhumane figures, this combined with their uncontrollable fits of rage made them monsters among men, feral beasts that killed for sport leaving entire villages decimated in their wake. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">However, as if by the natural balance of the universe, the Kureimoa were 'designed' to combat the foul beasts. Instead of fits of rage the Kureimoa held fits of insatiable hunger, due to their ability to digest chakra. This could often times be misconceived as rage due to the feral howling, screeching, and wild movements they possessed when hungry. They were similar yet different in most aspects, and for a long time were considered mortal enemies with clan wars between the two spanning many generations. After a while of pointless battles, often times determined by luck and numbers the Kureimoa became organised, and created ranks among themselves. Eventually training their abilities for the purpose of attack and defense, before long the clan held a full corps. A military regiment divided into 3 factions; The Vanguards based on offense, Aegis Core as the defensive regiment, and lastly the Centurions who held immense knowledge and battle tactics. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The Kureimoa were said to spawn from the offspring of a mysterious demon and humans, creating hybrids who were in human form but held demonic minds such as the fits of rage and hunger. In this light the Kureimoa were vividly different from the regular shinobi, having silver colored eyes that seemed to glow in darkness and some were even fabled to have had fangs and claws. Despite being the 'heroes' fighting off the other clan, they were indistinguishable from the monsters they fought and as such were treated with equal fear and disdain. To this day they remain secluded and shut off from the evolving world.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Our Gifts: Special Abilities/Traits</em></span></span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><em><span style="font-size: 15px">Passive Traits: </span></em></span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong><span style="color: #b22222"><em>Appearance and Physical Traits:</em></span></strong></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The members of the Kureimoa clan, when not in fits of hunger, are said to be the most beautiful beings on the planet. With perfectly formed facial and bodily features they are near irresistible to the normal shinobi. However this is just to lure in unsuspecting victims to their deaths. Their eyes are the only true trait that visibly differentiate them from the normal, their irises are a bright, silvery in color with a circular shape like regular eyes but will shift to a red iris surrounded by a pitch black sclera during various stages of Awakening. This is merely cosmetic however and serve no true purpose. In addition to their beauty and special eyes they held various special traits among themselves. These are subtle variations from the regular human body such as fangs, small whiskers and even pointed ears. Again they serve no other purpose but to aesthetically enhance their appearance. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">In addition they wear a default uniform, complete with a cloak and subtle armor, and individual Noh Masks containing the kanji of the Kureimoa's number ranking of the clan as well as their unique symbol of identification. This very same symbol is even printed on any weapons they may possess and on a piece of fabric which can be placed anywhere on their person. Much like the head band of a villager. Some Kureimoa are only known by their rank and symbol as opposed to their actual names.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><em><span style="color: #b22222"><strong>Hunger and Chakra Consummation</strong></span></em></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The Kureimoa, unlike any of the other clans, held the ability to consume and digest raw chakra. It is through this unique feat that they held an incredible Hunger, ever present in both their minds and body. This Hunger lies dominant as a passive condition over all the other physical afflictions such as pain and emotional afflictions such as sadness. This isn't to say that they are immune to these, they still do feel and experience them, but said feelings would never reach a point where it controls them or becomes all they feel and think. This means a Kureimoa could be feeling pain from an attack but the Hunger within them reigns over this pain, making it a secondary feeling which they don't pay too much attention to. This gives them the unique ability to experience but ignore other forms of mental and physical afflictions .The minute an emotional or physical affliction becomes dominant over their Hunger they become aware, as that is an unnatural phenomenon. As they grow older they learn to live with the Hunger but never suppress it. It is through this curse the ancient clan motto was born; "We starve with bellies bursting full" which describes the agony of an insatiable hunger that cannot be quelled even after fulling one's stomach with food. This hunger and consummation applies to various forms of chakras, which includes neutral and elemental chakra, Senjutsu Chakra, etc. Their bodies hold a unique enzyme in their saliva and stomach acids that gave them the ability to ingest raw, foreign chakra into their bodies and break it down into Physical and Spiritual Energy. Much like how one would break down food into vitamins and proteins. Once the foreign chakra is ingested and digested they were able to add it to their own already large chakra well. This made them perfect combatants of rival clans who would fight with savage chakra attacks. This does not stem to techniques however, as the Kureimoa are incapable of feeding on actual techniques and must wait until the chakra is not molded and virtually purposeless. They can feed on elemental chakra as well, but not techniques.However, what made them become monsters was their ability to metabolizechakra that was present in human flesh, even after death (as seen with Doujutsu users' eyes and Hashirama's cells which held chakra even after being removed giving Yamato his Mokuton, and actual flesh when Madara infused Hashirama with himself, fusing both chakras to unlock the Rinnegan). By feeding on actual people, the Kureimoa became feared as 'ghouls' (喰種) as they began feeding on their rivals whenever their chakra reserves went low. However, they do not gain any abilities or power ups from the flesh of their victims, only the chakra. The most shocking aspect of the Kureimoas' hunger and lust for chakra can also be seen in their ability to drain the chakra from their targets with just physical contact (technique to be submitted). By draining the chakra from their targets the Kueimoa essentially drains the victims' vitality and can cause the target to collapse or even die from losing too much chakra. The sadness in this is that the siphoned chakra through physical touch is not added to the Kureimoa's chakra pools but is merely drained from the target and wasted, much to the Kureimoas' dismay. But one perk they do get from siphoning chakra through touch is the ability to access sentiments such as memories and thoughts of their victims through their chakra, even if said target is dead (Techniques to be submitted). The enzyme their bodies possessed allowed them to extract the chakra from the flesh of their victims and metabolize it while the other super natural enzymes of their bodies allow them to break down vast amounts of the raw meat as well as blood, something not common in regular shinobi, effectively digesting their enemies. After a while their voracious hunger caused them to not only prey on the members of Jugo's clan, but anybody and thing that held chakra within them. Tearing apart limbs and feeding like the demons they were said to spawn from.</span></p> </div> </p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Kekkei Genkai: </em></span></span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong><span style="color: #b22222"><em>Kurochi & Manipulation</em></span></strong></span></div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Discovered decades ago by clan heads, the truth was that no demon was responsible for the Kureimoas' insatiable hunger and feral instincts, but it was a myth created by those who had been fortunate enough to survive one of their many attacks. What was discovered to be true however, was the Kureimoas' ability to manifest a special form of energy within themselves called Kurochi, which roughly translates to "Dark" (Kuro) "Energy" (chi). In the English tongue Kurochi would directly translate to "Vile Chakra" and is actually a form of hyper chakra nature that each Kureimoa is born with. The chakra is formed from centuries of feeding on multiple victims and experiencing so many different chakra natures to the point where it has become skewed and twisted with a pitch black appearance. The chakra can be molded within their bodies and released with shape manipulation much like how one would with regular chakra, difference being its power and dark color, pitch black even. So dark, in fact, that it obscures even vision. Harnessed from the Kureimoas' dark origins this unique chakra nature is on par with elemental chakra and strong to Senjutsu chakra, while being neutral to other hyper natures such as Tailed Beast chakra. Kurochi has many uses; both offensively and supplementarily as it houses destructive properties when molded properly, much like regular chakra.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">With the intention of offense in mind, Kurochi eats away at both objects and people alike in a manner that can only be described as parasitic. Although it carries heat, Kurochi doesn't burn or singe like fire, but rather feels more like a million tiny mouths feeding on one's flesh. What is very phenomenal however is that Kurochi not only eats away at the physical aspects of a target, but also chakra. Kurochi, much like the Kureimoa themselves, is able to drain regular chakra from the objects it touch. This allows it to deal with otherwise intangible, unmolded chakra such as that present within people just as effectively as tangible applications of chakra such as elemental chakra. The drained chakra is not added to the Kurochi but simply drained from the target. This ravishing feeling when Kurochi 'feeds' on a living thing comes from the Kureimoas' hunger and yearning to devour and is a way for opponents to feel if but a small fraction of such an affliction. (specific effects will be described within each technique)</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">In the other light, with supplementary uses in mind, Kurochi is able to be manifested within a Kureimoas body. Not like regular chakra being molded within one's body and then expelled through shape or nature manipulation--no. Kurochi is able to be formed, shaped, and manipulated within a Kureimoa to the point where it can be see leaking from their skin or eyes. This in itself would prove fatal to regular shinobi but the Kureimoas' ability to control this energy allows their bodies to endure it. This way a Kureimoa is able to use Kurochi inside his/her body and have it perform helpful tasks such as aiding in the regeneration process while also preventing foreign pathogens from entering the body directly. (techniques to be submitted)</span></p> </div> </p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong><span style="color: #b22222"><em>Self Empowerment and Healing Factor</em></span></strong></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The Kureimoa held the ability, by manifesting Kurochi (Vile Chakra) within their bodies, to weave itself within the organs and bones of their bodies and bolster said body parts, effectively adding defense to the body or aiding in offense for example adding Kurochi to a kick or slap. This form of empowerment will be submitted as a CCJ.The Kureimoas' self healing comes from their ability to harness the chakra of others through feeding. This unique trait is dubbed "Hunger" allows them to feed on fresh kills (that means bodies which were just killed in a fight/recently and not bodies that have been dead for long periods of time, this means no sealing bodies to take as snacks). By feasting on these corpses the Kureimoa is able to feed off its chakra while spending a chunk of their own (70 chakra) in order to heal from major, sometimes even fatal injuries. In the same manner, they have another unique trait tied to self healing called "Dying Light" where once a match/event, and costing 150 chakra, the Kureimoa floods his tenketsu with chakra to push start a shockingly rapid healing process that can remedy even the most gruesome of injuries in mere moments. This can only be done so long as the Kureimoa's head Is still attached to his spine/body and he/she still lives, even if for a moment. As one would imagine this takes a severe toll on the body and as such takes up 2 of the 3 allotted moves per turn. "Hunger" can also be used to garner chakra from a person/corpse as well in the case healing isn't needed, at a rate of 50 chakra points per limb (both legs, both arms, the torso and the head) for a total of 6 limbs and a maximum of 300 chakra per consumed target. "Hunger" and "Dying Light" will be detailed in a CCJ to be submitted.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">However, this unique body and these unique characteristics make it impossible for Claymores to be healed with regular medical jutsu. Their unique bodies also reject medicines. The biggest issue is, however, that they are incapable of combining empowerement techniques by almost no other means other than those of the clan's techniques with the clan techniques. This means they cannot use Senjutsu modes, cannot receive self empowerment seals, cannot open EIG (this would destroy their bodies) and can't be marked with CM.</span></p> </div> </p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>Kagune Sac/Organ</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made.</span></p> </div> </p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.</span></p> </div> </p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER][/SPOILER]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER][/spoiler]</div>[SPOILER]</p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>(Ukaku || 羽赫) Shining Feather</strong></span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<strong><img src="http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png" data-url="http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png" class="bbImage " style="" alt="" title="" /></strong>[/SPOILER]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER][/spoiler]</div>[SPOILER]</p><p></p><p></p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div>[/SPOILER]<div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>(Kōkaku || 甲赫) Shining Shell</strong></span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length, costs a move to use and is A-rank in strength.</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<strong><img src="http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png" data-url="http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png" class="bbImage " style="" alt="" title="" /></strong>[/SPOILER]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER][/spoiler]</div>[SPOILER]</p><p></p><p></p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div>[/SPOILER]<div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>(Rinkaku || 鱗赫) Shining Scales</strong></span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length, costs a move to use and are A-rank in strength.</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<strong><img src="https://images2.alphacoders.com/522/522622.jpg" data-url="https://images2.alphacoders.com/522/522622.jpg" class="bbImage " style="" alt="" title="" /></strong>[/SPOILER]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER][/spoiler]</div>[SPOILER]</p><p></p><p></p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div>[/SPOILER]<div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>(Bikaku || 尾赫) Shining Tail</strong></span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length, costs a move to use and is A-rank in strength..</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>[SPOILER]<img src="http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg" data-url="http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong>[SPOILER][/spoiler]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER][/spoiler]</div>[SPOILER]</p><p></p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div>[/SPOILER]<div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div>[/SPOILER]<div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER][/SPOILER]</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Also, the Kagune is developed with the Kureimoa instead of being implanted by medical shinobi, should they so choose to. Upon reaching the title of Ghoul (between ranks 10 and 15) the clansman is able to request a Kagune sac which will lead to the Kagune. The cost of using the Kagune is -20 chakra from the user per turn to keep active, -40 damage upon activation, and a continuous -10 damage to the Kureimoa for each turn active.</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>The Awakened and Abyssal Ones</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">At will, or when overwhelmed, the Kureimoa are able to release their 'demonic' sides by allowing Kurochi to rile and allow their bodies to contort into horrid creatures, called Awakened Ones (覚醒者). By using Kurochi to painfully shape their own body parts without addition or subtraction of said parts, this can leave legless Awakened Ones in exchange for an extra set of arms. This is why its called Awakening because each member learns to rearrange their bodies into ways they never knew possible, opening their eyes to new heights, being "awoken". During each transformation, the users' skin become pitch black as the Kurochi oozes from their bodies, the Awakenings are unique to each individual and much reflects their personality. Quite shockingly however, the Awakening of different Kureimoa share no resemblance to anything earthly. Their transformations appear nothing like animals or even mythical creatures, instead appear to completely spontaneous and equally frightening creatures said to originate from the depths of their hearts [<em><a href="http://www.animeshinobi.com/wordpress/wp-content/uploads/2007/04/claymore-7.jpg"><span style="color: #b22222">Example</span></a></em>]. Depending on their rank and training the Awakening of a Kureimoa can range from simple horns to a grotesque mass of limbs with the head being in the chest instead of on the neck and so forth. When Awakened, the senses are heightened as well as the user's speed and power according to their rank and faction in the clan (see "Hierarchy" and "Specialists" tabs below), but the most notable effect of the awakening is not just the now unbearable hunger and sexual arousal, it is the mad mind that takes over their bodies, severing all connections to their humanity. This also places not only their minds in chaos but also their chakra pathways; making them immune to infectious foreign chakra that would seek to infiltrate their system. As one would expect, the clan abilities become augmented such as the regeneration which allows them to regrow multiple limbs at a time in a rapid fashion. However, Awakening comes with a price, due to dangerous amounts of Kurochi being released within and around them their bodies are placed under immense stress which in turns takes a toll on their total vitality. In short, awakening slowly kills a Kureimoa despite their impressive regenerative capabilities. What is to be noted, however, is that each Awakening is merely a smaller, incomplete Abyssal form. That's right, once a Kureimoa Awakens, their body still has the capability of growing even more contorted into a its final form, the Abyssal One <strong>(深淵の者)</strong>. This means, to enter an Abyssal form the Kureimoa must have been Awakened for at least one turn prior. As such, when a new member joins the clan, they will be prompted to submit a personal CCJ which details the nuances[/B] of their incomplete (Awakened) form as well as their complete (Abyssal) form. Each Awakening/Abyssal form has general limitations however such as each Abyssal form cannot pass the size of a medium sized summon while the incomplete, "Awakened" form itself cannot pass the 2 meter mark in both height and width. In terms of abilities and appendages both Abyssal and Awakening can have <em>limbs</em> such as wings, tails, claws, fins and extra ones like legs and hands but only one head. During each of these stages however, the Kureimoa cannot develop the <em>organs</em> of other animals or mythological beings such as gills, bio-electrical organs and so on. So even if an Awakened One may have the fin and scales of a fish, they will still posses human organs. All appendages and extra limbs are made/replicated from their own bodies. Awakening and Abyssal forms have backlashes as well where entering the Awakened state charges 40 chakra and maintaining it damages the Kureimoa at a rate of -15 in terms of self damage and -15 chakra points per turn active. Upon exiting there is no real penalty to the Kureimoa whereas entering an Abyssal form costs 50 chakra and damages at a rate of -20 in terms of self damage and -20 chakra points per turn active. Abyssal forms can only be used once per battle and while one can return to normal after awakening, if he reaches the abyssal state, he cannot return to normal and will fall unconscious (or die) once the form ends.<em><a href="http://vignette2.wikia.nocookie.net/claymore/images/2/21/Beth_awakened_picture_1.jpg/revision/latest/scale-to-width-down/640?cb=20150322232807"><span style="color: #b22222">[Example]</span></a></em>. The Kureimoa's rank determines how long he/she can maintain an Awakened form for, or even attain an Abyssal form while their faction determines the perks of the Awakened/Abyssal form (see "Hierarchy" tab below).And, as stated before, each Kureimoa has an equally unique and shocking Awakening and Abyssal form respectively and will submit their own in the form of a PCCJ. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Location</em></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The Kureimoa hail from the location now known as the Land of Waterfalls, where they were forced there as a part of a treaty with the villagers. This treaty forbade them from feeding on the village's inhabitants and generally staying out of sight. Of course the Kureimoa happily agreed to this. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Purpose</em></span></span></div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Kureimoa, despite protecting regular people, are usually feared and shunned due to their incredible powers and their typically aloof attitudes. Regular shinobi often refer to them "silver-eyed witches/slayers" or "monsters." With most of the rival clan either wiped out or dispersed they stay in the shadows, an unseen protection one may call them.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Specialists:</em></span></span></div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">As stated previously, upon training, each Kureimoa is placed into one of the three factions based on his/her mental and physical capabilities. This was to even out the military force and would subsequently lead them to one of the strongest clans rivaling that of the Senju and Uchiha. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong><span style="color: #b22222"><em>The Vanguards | 先駆者 | Senku-sha</em></span></strong></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Those who posses more offensive potential, are trained to be the Vanguards, the attackers of the clan. They are usually sent on stealth missions and overall raids, the first to be called upon for attack. Vanguards are very attack oriented and often times use their savagely hungry minds to block out all other minorities like pain. Vanguards are the fastest of the clan in physical speed. When Awakened, the Vanguard gains an impressive x2 speed bonus and a +10 boost to elemental techniques in this state while the Abyssal form grants x3 speed and +15 boost to elemental techniques. Their Awakenings are attack oriented having many blades and spikes and so on making them very fast and efficient in close quarters. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>The Aegis Core | イージスコア | Ījisukoa</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">These were the 'tanks' of the clan, who were able to withstand crushing blows and pressure. They hold impressive strength to their Taijutsu techniques, even in free form they can easily break bones and sever limbs of their opponents. Their Awakened forms grants them +10 to regular Ninjutsu and clan techniques as well as +10 to Taijutsu while their Abyssal forms grants them +20 to regular Ninjutsu and clan techniques as well as +20 to Taijutsu. This faction's Abyssal and Awakened Ones normally have shields, plates, and other formations which usually emphasize on defense instead of mobility. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>The Centurions | センチュリオン | Senchurion</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">These are the brains of the clan, they plan battle tactics and troop movements. Arguably the most important faction. Being naturally smarter Centurions have quicker minds and heightened senses, allowing their Awakened forms to grant them the tracking capabilities of a 1T Sharingan while increasing the damage to their Genjutsu by +10. The Abyssal form of Centurions then grant them the tracking abilities of a 2T Sharingan and adds a further +20 to Genjutsu techniques.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Ranks: Our Hierarchy</em></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Each Kureimoa is judged based on battle prowess and overall intellect regardless of their faction. Upon various tests and observations they are placed on a scale starting from 1-25 Number 1 is the strongest while number <strong>25</strong> is the weakest, the newer the member the lower he/she is placed on the scale until they rank up. Only the top 10 ranks are worthy of any importance in the clan's governance and demeanor:</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>No.1: Enlightened One | 妙王 | Myōō</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The highest ranking warrior of the Kureimoa, this is the clan head. He/she has access to all clan techniques. Their bodies have been conditioned to the utmost perfection and are able to call forth an Awakening 2 times per conflict and retain such a form for as much as 5 turns and sustain a dangerous Abyssal form once per conflict to reach the heights of a medium sized summon for up to 4 turns. They also accept/decline members as well as pass the final judgement as it regards to ranking up and political movements of the clan. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>No.2-5: Phantasmal Ones | 幻の | Maboroshino</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Second in command, these are <strong>four </strong>elite members of the clan answering only to the No.1, the Enlightened One. With expertly conditioned bodies they are able to attain to attain an Awakening once per conflict and maintain it for 4 turns. They can also access an Abyssal Form once per conflict and keep it for 3 turns. In addition to this they can learn select restricted clan techniques and can even start teaching the younger ones of the clans on how to use their bodies.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>No.6-9: Heartless Ones | ハートレスワンズ | Hātoresuwanzu</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">The third in the chain of command, these four soldiers of the clan can become Awakened once per conflict and stay as such for 3 turns while sustaining an Abyssal form for only 2 turns max. Despite being 3rd in command they are usually the ones sent out on official clan attacks/business rather than the Maboroshino or Myōō. They are also frequently seen fighting to rank up and join their more powerful clan mates in the higher rankings. </span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>No.10-15: Ghouls | グール | Gūru</em></strong></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">At this stage in the clan they are taught the very basic and passive styles of the clan, including chakra digestion and consummation of flesh. These are called Ghouls because at first, they cannot control their Hunger and often times go on rampages tearing everything that house chakra in their bodies. It is because of this lack of self control why they are unable to access neither an Abyssal nor Awakened State. At this stage they are granted the choice of having a Kagune sac or not. They are usually kept within the confines of the clan and are not allowed to roam about to their murderous tendencies.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #b22222"><strong><em>No.>15: No Bodies </em></strong></span><em><span style="color: #b22222"><strong>| だれも | Dare Mo</strong></span></em></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">These are any one who have just joined the clan. They are given a rank of 15 or more and must either fight their way to the top or prove themselves worthy to the clan heads. The term 'Dare Mo' is actually a play on words because these ranking soldiers literally have no access to clan techniques and as such have no idea what their bodies can do until taught. As such they can't consume flesh or regenerate as they don't even know how to concentrate on these abilities yet, its as if it isn't their bodies.</span></p> </div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="font-size: 15px"><em>Requirements:</em></span></span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">In order to join one must be of at least S-Class rank.</span></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">Zaphkiel, Six Paths, Omega, and Haku Yuki are ready to join. </span></p> </div> </p><p style="text-align: center"><span style="font-family: 'Calibri'">[hr][/hr]</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><span style="font-size: 18px">C u s t o m C l a n C e r t i f i c a t e</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'">I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 14th of July of the 8th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, <strong>Korra</strong>, our loyal member, property and patent of the following custom clan:</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Claymore</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'">Claymore</span></p> <p style="text-align: center"><span style="font-family: 'Calibri'">Powered by Caliburn</span></p> <p style="text-align: center"><span style="font-family: 'Calibri'">Copyright ©2016, Korra., NarutoBase.net</span></p><p></p><p>[/SPOILER][HR][/HR][SPOILER]<div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>(Kagune) <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Shining Child</strong></span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Weapon</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> S</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra:</strong> N/A (-10 each turn active)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> N/A (-40 to user upon Activation and on each shape change, -10 per turn)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune needs to be implanted into the users spinal cord close to the central nervous system and using extensions it can connect itself to the spine at will. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will. This limb has the durability of an A-Rank and can play on par with elemental techniques. It seamlessly and passively regenerates from attacks A-Rank and below within moments of the clash ending. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than A-Rank will shatter the Kagune but it can regenerate from them a limited number of times, namely twice from S-Ranks and only once from a Forbidden rank. Any further damage from techniques above A-Rank will result in the weapon becoming unusable for the remainder of the battle.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>(Ukaku || 羽赫) Shining Feather</strong></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[spoiler]<img src="http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png" data-url="http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png" class="bbImage " style="" alt="" title="" />[/spoiler]</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>(Kōkaku || 甲赫) Shining Shell</strong></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[SPOILER]<img src="http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png" data-url="http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>(Rinkaku || 鱗赫) Shining Scales</strong></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[SPOILER]<img src="https://images2.alphacoders.com/522/522622.jpg" data-url="https://images2.alphacoders.com/522/522622.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>(Bikaku || 尾赫) Shining Tail</strong></span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[SPOILER]<img src="http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg" data-url="http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">► Can only be used by Six Pāths</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">► Shape can only be changed four times per battle</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">► Each shape change counts as a move</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">► Initial release counts as a move</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰 Genshi Ōkui <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Primeval Gluttony</strong></span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary/Offensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> Short</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> (+50 chakra per limb)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, unmolded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cooldown between uses. Accessing sentiments and absorbing lingering chakra has no cooldown nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Must be of at least Ghoul rank to perform.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Can also be performed through the Kagune organ or Kurochi constructs.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Must be of at least Ghoul rank to perform</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body)</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰 Kagirinai no Sonzai <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Life Eternal</strong></span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> Short</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> -(35/70/150)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (35 chakra points) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Must be at least Ghoul rank to perform</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Minor healing (costing 35 chakra) can only be done once every 3 turns</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Major healing (costing 70 chakra) can only be done once every 5 turns</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Only Claymores of Heartless rank and above are able to use "Dying Light"</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰 Kurochi <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Vile Chakra</strong></span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Offensive/Supplementary/Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> C/S</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> Short-Long</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra cost:</strong> 15/40</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> 30/80</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> The S ranked version can only be performed 4x a match.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰 Masukumēka No Me <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Mask Maker’s Eye</strong></span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Offensive/ Supplementary/ Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> A-S</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> Short</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> 30-40 (-X per turn from target, -10 per turn active)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> 60-80</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".</span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>Flow of Divinity <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<img src="http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png" data-url="http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>Flow of Absolution <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<img src="http://i9.mangapanda.com/bleach/678/bleach-7689511.jpg" data-url="http://i9.mangapanda.com/bleach/678/bleach-7689511.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>Flow of Conquest <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">[SPOILER]<img src="http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020" data-url="http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p> </div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Flows of Divinity and Absolution require a two turn cool down upon deactivation</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Flow of Conquest requires a three turn cool down upon deactivation.</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰 Zankokuna Teikoku <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Cruel Hegemony</strong> </span></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> N/A (+10/20 to technique)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> N/A (+20 to technique)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Lasts 4 turns with each usage</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Requires a 2 turn cool down once it ends.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Usable members of Ghoul rank and above.</span></div> [/SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">[HR][/HR]</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: #B22222"><strong>喰</strong></span></span> <span style="font-family: 'Calibri'"><strong><span style="color: rgb(178, 34, 34)">Kuro Yagi no Tamago <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> The Black Goat's Egg</span></strong></span></div> <div style="text-align: justify; max-width: ">[SPOILER][/SPOILER]</div>[SPOILER]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type:</strong> Offensive/Supplementary/Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank:</strong> A-S</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range:</strong> N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> (See each tab for specific chakra drainage)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage:</strong> N/A (-20 to user)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> This technique is similar to Mask Makers eye where a very special fusion between the Kurochi and the body of the Kureimoa is explored. The Black Goat's Egg however, specifically connects to one body part, an organ which the Kureimoa have been blessed with: the Kagune. Due to its parasitic and often times cancerous properties, it is a very diverse as well as risky part of the Kureimoas' culture. Being that Kurochi is shown to have very specific medicinal properties when applied to a Claymore's body, this clan technique explores a different form of empowerment through Kurochi never before seen. Like Mask Maker's Eye, The Black Goat's Egg boasts three different sections, each applying to the three faction known within the clan: Vanguard, Centurion, and Aegis Core.</span></div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>Vanguards of the Sunlit Garden <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong>– As one would imagine, this ability caters to the attackers, the Vanguard faction. The technique begins by destroying the Kagune Sac internally with the use of Kurochi and then absorbing every single cell of the organ into the bloodstream. Due to the Kagune Sac being made from the flesh and chakra of the Nature Energy and Senjutsu adepts known only as "Jugo's Clan", absorbing the Kagune Sac in its entirety becomes something way more interesting than self-cannibalization. The cells, called "Jugo's Clan Cells <strong>or JC's</strong>" from here on out, when absorbed into the blood stream allows the Claymore a very weak but still effective ability to sense and gather Natural Energy, similar to their long time rivals. By being able to sense the ubiquitous Natural Energy around them in a manner less potent than Sage Mode, the Claymore is able to increase their scope awareness as well as an increase to their base speed by 1.5x while the technique remains active. This infusion isn't strong enough to transfer to the chakra network, but it does seep into the muscles and bones of the Claymore, giving them added resilience to attacks of the "physical" nature, such as Doton, Suiton, and some types of Futon techniques up to C rank and Taijutsu techniques up to B rank. The JC Cells, still being essentially the Kagune organ, just broken down, is able to be used offensively as well by having Kagune-like weapons called "Quinque" jut from the Claymore's skin. Using the same hardened material that composes the Kagune, the Quinque weapons are equally as durable and are able to play on level terms with elemental techniques of A ranked and below in a variety of shapes and forms such as swords, shields, gauntlets, spears, etc. The Quinque can only be utilized by a Claymore as it requires a constant supply of Kurochi (costs an extra -10 per turn) and if anyone else other than a Claymore wields it the weapon immediately feeding chakra from the holder at an alarming rate until there's no more chakra left to devour. It can also be made in the image of any of the four forms of the Kagune (such as the Ukakku, Kōkaku, Rinkaku, and Bikaku), for example sprouting a tentacle from a sword. The Quinque's are A ranked in power like the Kagune and are able to change shape to whatever the Claymore wishes, so long as contact is made. The final ability of the Quinque is to, in some forms, fire beams of concentrated Kurochi up to long ranged (S ranked in power, costing 40 chakra and dealing 80 damage). This can only be done 3 times per conflict. One must note however, that only one Quinque can be wielded by the Claymore at any given time and once cancelled or destroyed there is a two turn wait before one can be formed again.</span></p> </div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>[SPOILER]<img src="http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111" data-url="http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong></span></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"> </span></div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> </p><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"> </span></div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><strong><span style="font-family: 'Calibri'">Paladins of the Aegis Core <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></span></strong><span style="font-family: 'Calibri'"> – Being a faction that relies heavily on defense and utility, the Aegis Core uses both Kurochi and Kagune in similar yet different ways than the other factions. Firstly, instead of absorbing the Kagune Sac into their bodies like their Vanguard counterparts, the Aegis Core Claymores have been seen to unleash the Kagune in a full coverage exoskeleton formation. This exoskeleton, called an Arata, is tough to the touch as well as alive, molding itself to the Claymore's body and ensuring everywhere is covered. While no doubt boosting the defensive capabilities of the body (allowing the wearer to passively resist elemental techniques up to C ranked and Taijutsu up to B ranked), the Arata also serves to augment the Claymore's physical attacks, giving Taijutsu techniques an impressive +20 while active. Seeing that the Arata is simply the Kagune being controlled from the outside instead of in, it is able to morph into any of the four forms of the Kagune by infusing it with Kurochi (costs -10 chakra per turn to keep active). Kurochi causes the Arata to appear pitch black forcefully shaping it into the different forms, each carrying a unique advantage. The Ukaku (Shining Feather) form allows the Arata to become ultra-lightweight without sacrificing defense. When paired with the physical enhancing properties of Kurochi on the body, this becomes something akin to releasing Leg Weights, where the user is able to move with a sort of "new speed". This allows the wearer to move in blurs very similar to the Body Flicker technique. Keep in mind this doesn't actually increase his speed in anyway, it only changes his movement from a natural fluid one to jagged, quick maneuvers, allowing him to dart from place to place and even jump as far as mid ranged (cannot be used to dodge techniques) in one bound. The Kōkaku (Shining Shell) form allows the Arata to create projectiles similar to kunais and Fuma shuriken that can be thrown up to long ranged. Being made of an organic material rivaling steel these projectiles are very lethal and can be guided to their target with chakra control thanks to an ever-present Kurochi infusion. The Rinkaku (Shining Scale) Arata form allows the wearer to spout up to four extra arms that are C ranked individually (amounting collectively as A ranked, just like the Kagune). These are can be used to aid in Taijutsu and Kenjutsu and any other forms of body arts the wearer knows but they can't mold chakra. The last Arata form, the Bikaku (Shining Tail) is a bit different. Keeping its tradition as the toughest of the Kagune forms, the Bikaku Arata can be surged with a large amount of Kurochi to increase its defensive capabilities, raising the rank of the Arata from A to S, which would allow the user to tank the damage of one S ranked elemental attack, or two A ranks, etc. This ability costs a move, counts as an S ranked technique (costing 40 chakra), and can only be done 3x per conflict. Unlike the Kagune, the Arata can change form as many times as necessary during its 5 turn duration, excepting to the Bikaku form, which would cost a move and behave as mentioned.</span></p> </div> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>[SPOILER]<img src="http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913" data-url="http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong></span></p> </div> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>Chimeric Centurions of Aogiri <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /></strong> – The most peculiar ability of the Centurion faction, it is said to have been created by the One-Eyed King himself and is based on the innate connections found between the Kagune, Koruchi, and the Claymore. This clan technique details a strange fusion of the three properties--with a twist. The 'evolution' is first initiated by the Claymore coursing Kurochi through their Kagune, causing it to shift from blood red to jet black as per the actual color of Kurochi. By doing this the Kagune will naturally adopt some abilities of Kurochi which include degrading both the chakra and physical properties of anything it touches. The peculiar twist that comes with this infusion is the taking advantage of Kurochi's ability to forcefully manipulate the body and manipulate the Kagune itself. Based on the same principles of Awakening, the Kurochi infused Kagune will be be able to contort into horrid creations as well as an overall size, defense, and power boost. Perhaps the most shocking change that takes over the Kagune is the organic mutation that occurs which replicates the users own organs onto the Kagune, making it almost alive-like. These organs include eyes which can see and pivot, mouths which can whisper and even eat, along with prehensile hands and ears, all of which are the Claymore's own body parts, only copied. As one would imagine, the extra appendages would serve to help the Claymore in combat but they are foremost side effects of copious amounts of Kurochi infusion. Due to the immense stress it takes on the user's chakra as well as physical well-being to bring forth and boost the Kagune, this technique is able to take another turn where the Claymore manipulates the cancerous Kagune sac located on the spine to spread even more throughout their bodies, fusing with muscles and organs, turning their entire bodies into a sort of makeshift Kagune. Very different from the Aegis Core, this full-body Kagune doesn't form on the outside like armor but rather inside of the body itself. In doing so the user's skin, hair, and eyes can become pitch black from the Kurochi infusion. The purpose of this, is to allow the Kagune's durable structure (see S/W's of Kagune) to lay beneath the skin as a second line of defense while also to be able to come from almost every conceivable part of their bodies instead of the back alone while also causing extra appendages and organs (such as the eyes, ears, and mouths mentioned earlier) to sprout all over the Claymore's body. Of course they can control what appendage grows and where. This can cause an arm to become riddled with eyes, similar to Danzo, or even extra mouths to intimidate or speed up a feeding process. The Kagune shares the regenerative properties of the Claymore body and costs -10 chakra per turn to keep active. This means, if the Claymore uses the healing CCJ "Life Eternal" both Kagune and their bodies are healed at the same time due to the unique fusion. By having all these extra sensory based organs functioning on their bodies/Kagune, the Centurions gain an increased awareness far above regular standards, similar in nature to chakra sensing. This translates to an increase in their tracking capabilities by a factor of x2. Quite peculiarly too, the organs are known to sometimes function autonomously of the user's control, such as the mouths whispering horrid things or the eyes staring where the Claymore isn't.</span></p> </div> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"></p> </div> <span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"></span><div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'"><strong>[SPOILER]<img src="http://i.imgur.com/Zjy6gF0.jpg" data-url="http://i.imgur.com/Zjy6gF0.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong></span></p> </div> <span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: ">As one could observe, The Black Goat's Egg reworks the traditional use of the Kagune for the Claymores, and as long as this clan technique is active they lose access to the Kagune in any other way. For higher ranking members who have access to two or more factions of the clan, to switch between each faction correspondent ability of Black Goat's Egg they will have to wait an entire turn for the Kagune Sac to regenerate and then get ready to deploy again. Each ability requires a chakra tax of -10 per turn to keep active and each lasts 5 turns, excepting the first: Vangaurds of the Sunlit Garden, which lasts 4 turns.</div></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>Each faction ability can only be used 3 times per battle</div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>While any of the three abilities are active the Claymore loses access to the Kagune as the traditional CCW.</div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>Each faction ability lasts 5 turns each, excepting the first one pertaining to Vanguards, which lasts 4. </div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>To switch between faction abilities the user must wait one full turn. </div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>Each faction ability damages the user by -20 per turn while active.</div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>The user can use the created organs of the last form to feed, instead of needing to eat the organism on its own. </div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>Can only be used by Heartless Ones and Above</div></span></p><p><span style="font-family: 'Calibri'"><div style="text-align: justify; max-width: "><strong>Note: </strong>Can only be used to those who accepted the Kagune transplant.</div></span><div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div>[/SPOILER]<div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[hr][/hr]</div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><span style="color: rgb(178, 34, 34)"><strong>喰 Bukimina Nisshoku <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> Ominous Eclipse</strong></span></span></div><div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[SPOILER]</div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Type: </strong>Supplementary/Offensive/Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Rank: </strong>B-S</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Range: </strong>Short-Long</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> 40 (+10 per turn)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Damage: </strong>40-80</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Description:</strong> Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.</span></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Note:</strong> The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following </span></div> <div style="text-align: justify; max-width: ">[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div> </p><p>[/SPOILER]</p><p>[/border]</p><p style="text-align: center"></p><p>[BORDER=]<span style="font-family: 'Calibri'"><strong><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px"><span style="color: rgb(61, 142, 185)">H</span></span></strong><span style="color: rgb(61, 142, 185)"><strong><span style="font-size: 18px">adou Y</span></strong></span><strong><span style="font-size: 18px"><span style="color: rgb(61, 142, 185)">uukai</span></span></strong></span></strong></span>[HR][/HR][SPOILER]</p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong><span style="color: #0000FF"><span style="font-size: 15px">[HR][/HR]</span><span style="font-size: 22px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Hadou Yuukai | Surgebinders</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong><img src="http://i.imgur.com/nHGwmdu.gif" data-url="http://i.imgur.com/nHGwmdu.gif" class="bbImage " style="" alt="" title="" /></strong></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"> </span></div> <p style="text-align: center"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>History of the Clan | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The Surgebinders were founded by Sir Galahad when he completed his quest for a fabled relic known as the “Holy Grail”. Rather than existing as a mere physical object, the Grail manifested itself as a floating, ethereal object in the form of swirling energy. Upon touching the white energy, Galahad’s body was fused with it and he was transported to a dimension called “the Throne”. There he learned the Grail was a 'conceptual weapon', one that exists as an ethereal tool rather than a physical one similar to the Totsuka Blade and the Yata Mirror. However it belonged to a separate set of weapons though like the former two, it's origins are unknown. The Grail is the crystallization of a highly concentrated amount of Prana that acts as both the key and doorway to the Throne. Acquiring the Grail imparted Galahad with knowledge of the Throne, the nature of Prana and how to manipulate it. The Throne is a realm that exists separate from the real world and consists entirely of energy known as Prana. He also learned that the Grail had fused with his soul and granted him immortality just as the legends claimed. However it would be more accurate to call it perpetual longevity, for he was not truly immortal. The Grail only acted to maintain his body and prevent him from aging but he could still be killed. When he returned to the real world, Galahad used his newfound ability to establish an order of "knights" called the Radiants. These were knights only in name, for they came from all walks of life. The only determining factor for Galahad was inducting people that were fundamentally good and held a deep sense of justice. He learned he could grant them the ability to become Surgebinders by sending them to the Throne every day for an extended period of time via his Reality Marble. Eventually they gained the ability to manipulate Prana energy and learn the different Surges. His order of Radiants swore to become defenders of the world and keepers of peace. They would try to save everyone they could and would only kill as a last resort. They would not involve themselves in politics or try to become leaders, their sole purpose was to serve. </span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/EFwVpq4.gif" data-url="http://i.imgur.com/EFwVpq4.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The Radiants prospered for a while but over time some of their number became disillusioned. They had killed for what they believed in, over and over, but the violence would not end. Wars continued to rage and blood was constantly split. Many of the Radiants felt the world’s nations had exploited them and debased them into nothing more than glorified weapons. A schism occurred when Galahad was confronted with these thoughts during one of their meetings. Almost half of the Radiants felt they had to renounce one of their oaths, the one which precluded them from leading nations. They professed that they had grown weary of serving corrupt lords. Galahad firmly rejected this notion and asserted the knights were meant to serve rather than lead. That they would succumb to corruption if they put themselves in positions of leadership. Unable to reconcile themselves with Galahad’s beliefs, many of the Radiants abandoned his order. This faction would come to be known as the Fallen. A small number had become apathetic to his cause and wished to abandon their original purpose. They would come to be known as the Divergents. In time, Galahad’s words proved true and all of the Fallen fell prey to corruption. The Divergents continued to exist for themselves. A small number of the Divergents pledged to live altruistically and renounced killing. As an energy form that’s closely entwined with the user’s will and emotions, Prana manifests itself in different colours depending on what order a Surgebinder belongs to. The Radiants use prana which is either blue, gold or green in colour (or any combination of the three). The Fallen use prana which is red, purple or black in colour (or any combination of the three). The Divergents use prana which is white, silver, grey or a mix of the colours of the Radiants/Fallen. White prana is reserved for people who have sworn off killing and silver for those with an unshakable belief in the righteousness of their actions. Grey prana is only seen by those with a deep sense of apathy towards the world. In very rare cases, Radiants have exhibited white or silver-coloured Prana. Normally Divergents exhibit a mix of colours depending on their morals and emotional state. It can fluctuate between any of the other colours or be a fusion of two or more colours (e.g. prana which is half-black and half-gold or prana which is orange or brown).</span></div> <p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/pMtnk0H.gif" data-url="http://i.imgur.com/pMtnk0H.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Special Abilities | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">All Surgebinders are inexplicably tied to a place known as “The Throne”, a dimension that exists separate from the real world. The Throne consists almost entirely of an ethereal energy known as Prana. Normally Prana cannot escape into the normal world but since the bodies of Surgebinders act as both beacons and portals, they can draw forth the coloured energy into the real world, manifesting it anywhere on the field. Prana’s real power lies in its adaptability and the intentions of the user. In its raw and unrefined form, it simply turns whatever it touches into Prana and transports it to the Throne. If applied to the terrain rather than people or techniques, it's scope will not be unlimited. This limit will be defined by the rank of the Prana energy and the scale of the transported section of the terrain/battlefield can never exceed the largest scale canon jutsu of it's rank or below. This will also be bound by the size/scale of the Prana used, firing a tiny orb (even if S-Rank in strength) will only transport a very small section of the field. Surgebinders can harness raw Prana and bind it to their will to elicit specific and more supplementary effects. It can be used to change the properties of an object without altering it’s form or to enhance the body of a living being without changing their physical body. Objects, weapons and even people can exist in the Throne as Prana. Due to this property, Surgebinders store Prana-infused tools, weapons and armours in the Throne and call them forth onto their bodies/person at any time. These augmented weapons are known as Noble Phantasms and possess wondrous properties that seemingly distort reality. They can also enhance certain abilities of the user. For example, a Noble Phantasm in the shape of a sword may boost the power of the user’s fire techniques. An armour-based Noble Phantasm may enhance the wearer’s strength or speed. Both of these weapons work as they filled with concentrated Prana, which leaks into the user’s body on contact. Universal Noble Phantasms will be made as general CCJ but more specialized ones will have to be submitted as PCCJ.</span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/R1OlURz.gif" data-url="http://i.imgur.com/R1OlURz.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Surge of Evocation</strong> – This form of Prana is the raw and unrefined version. Whatever it touches is transformed into more of the ethereal energy and is transported back to the Throne after it’s been absorbed. In a sense, this form captures the very essence of the ethereal energy, which is to act as the 'bridge between worlds'. Unlike Dark Release, Prana is unshackled by elemental strengths and weaknesses and will just as easily break down matter into energy. Thus it will be capable of absorbing jutsu, objects and anything barring living non-Surgebinders. Prana’s neutrality to all elements and abilities means it will neutralize techniques possessed of equal chakra or lower, regardless of their damage. Upon absorbing an attack of equal chakra, the Prana will be neutralized and disperse. However this means it will be useless against techniques of greater chakra. Against living beings who are not Surgebinders, the energy will not transport them to the Throne but rather feel extremely frigid to the touch and induce "cold burns" on contact. This is a similar but opposite effect of the Yang Truth-Seeking Balls which emanate no heat but scorch anything they touch. Lower ranked techniques will induce frostbite and hypothermia while higher ranked ones will freeze them solid. Surgebinders can release absorbed techniques, objects or parts of the terrain, returning them to the field exactly the way they were prior to absorption. Alternatively they can choose to only return the chakra within techniques to their body, adding it to their own supply. Surgebinders are immune to their own Prana so they can wield and interact with it. The same is true for their techniques, clothes and everything on their person. The only way they can gain access to the Throne is by forcibly surging a large amount of prana throughout every chakra point in their body to transform it via jutsu. They can also do this partially to cleanse themselves of poisons, foreign energy and chakra. If applied to one’s self, a Surgebinder can enter the Throne for a short time and reappear elsewhere. All Surgebinders are immediately made aware when one of their own enters the Throne. Turning into Prana essentially leaves the body in a permanent “stasis” and so they can retreat to the Throne after sustaining a life-threatening injury until the proper medical care can be administered. This ability is not passive and will need to be submitted as a CCJ. All of the other Surges are not nearly as destructive to the world as this one because they are more refined and controlled in their usage.</span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/E5hi08T.gif" data-url="http://i.imgur.com/E5hi08T.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Surge of Armament</strong> – This surge is used to call forth Noble Phantasms, Prana-enhanced objects, weapons and armours that are permanently stored in the Throne. Noble Phantasms can even come in the form of golems, ships and fortresses. These Noble Phantasms are released from the user’s body in their ethereal energy form before becoming corporal and usable as tangible entities. These objects contain copious amounts of concentrated Prana, so much so that the energy distorts their physical properties to a considerable degree. Thus unlike ordinary weapons, these Noble Phantasms can possess the unique and sometimes logic-defying abilities of Prana. For example, these weapons can escape the influence of gravity or be extremely durable regardless of their form. They may even exhibit traits such as corrosiveness or high reactivity despite possessing no chemical properties that would enable such. To put this in perspective, a Noble Phantasm in the form of a book could be immune to burning and capable of withstanding techniques up to A-Rank. It may burn or shock whatever touches it despite no visual emission of heat or surging of electricity. These traits cannot be stacked without limit nor are they allowed to clash or be of the same type (e.g. a weapon can either petrify or electrocute on contact, never both). They also cannot possess traits of elements that the user does not possess. As mentioned earlier, Noble Phantasms can leak Prana into the wielder's body to boost or alter their physical attributes or ability to mold chakra. Since Noble Phantasms contain copious amounts of concentrated Prana, when it the weapon enters it's "released form", it can emit Prana similar to the Surge of Evocation. However this Prana may not possess the absorption capabilities of the aforementioned surge. In which case, it will instead take on certain properties of the elements the user knows without taking on their elemental strengths and weaknesses. For example, lightning can be used to electrify the Prana while fire could be used to superheat it to scorching temperatures. Alternatively, some Noble Phantasms will instead release elemental attacks infused with Prana to erase their elemental strengths and weaknesses. Some Noble Phantasms will last a given duration on the field while others can last indefinitely, though in the case of the latter, such Noble Phantasms will either be weaker in their effects or will prevent the user from calling up further Noble Phantasms until it's returned. The incredible thing about these Noble Phantasms is that they can be wielded by anyone once called forth from the Throne. Surgebinders of Heroic Spirit rank and above will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe once per two turns ). This does not mean techniques contained within the Noble Phantasm become passive, this only pertains to the simple act of drawing weapons from the Throne.</span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/WrmSCAl.gif" data-url="http://i.imgur.com/WrmSCAl.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Surge of Augmentation</strong> – Used in a similar manner to Armament, this surge can be used to enhance techniques or living beings through Prana but it cannot be applied to objects. Applying Prana to techniques is more limited and will simply act to change existing properties rather than incorporate new ones. This can be used to boost and in some cases, lessen their power. This normally manifests itself in an increase/decrease in rank or damage and will be outlined in CCJ. A fire technique enhanced with Prana can have it’s temperature raised while an augmented earth technique may become more durable. The reverse is also possible, with the user lowering the temperature of their fire to diminish it’s power or decreasing the structural integrity of their earth technique to make it extremely brittle. Energy-based and wind-based techniques infused with prana will change in colour to the hue of the user's Prana while matter-based elements will become luminous or develop a glowing aura of said prana. By default all of a Surgebinder's techniques are imbued with a small measure of prana, just enough to change their colour but accomplish nothing else. Finally, a prana infusion could also be used to erase a technique's elemental strengths and weaknesses. Applying Prana to living beings can be used to enhance the physical attributes of the entity in question.The Prana can be used to enhance their bodies to increase their speed, strength, agility, durability, ability to mold chakra or any other physical attribute. When divided between multiple attributes, these enhancements will be less pronounced but when focused upon a single attribute, the effects will be more profound. The more extreme the boost and the more it’s used, the greater the toll it will take on the user’s body when the Prana infusion is exhausted. The user’s body will "catch up" to reality once the infusion ends and they will suffer some kind of backlash related to the boosted attribute(s). For example, moving at 4x speed might result in the user's base speed falling to a quarter of the original for the same duration or may even prevent lower body movement altogether once the infusion ends. Augmentations can also be used to fortify the body e.g. allowing the user to see infrared energy or making them resistant to burning/corrosion. </span></div> <p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/MZLeIyB.gif" data-url="http://i.imgur.com/MZLeIyB.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'"><strong>Surge of Transcendence</strong> – This surge is sometimes described as the opposite or superior counterpart to the Surge of Armament. Rather than summoning weapons to the battlefield, the user summons themselves, allies and any opponents to the Throne. The user will simultaneously convert this entire body into Prana and release a pulse of the ethereal energy that travels at thrice the user's running speed. Unlike the Surge of Evocation, this Prana isn't harmful to non-Surgebinders and will be capable of absorbing/transporting them. It will transport the user and anyone struck by the pulse to their personal sector in the Throne, a man-made realm known as a Reality Marble. Upon being transported, everyone will immediately reform into their physical bodies. This Reality Marble is essentially a Noble Phantasm in the form of an arena. The user can freely govern anything within this personal realm through mental commands or hand gestures, be it weapons suspended in the air or the very foundations of the battlefield. The user cannot manipulate anything within short-range of the opponent. Everything in the Reality Marble is infused with Prana and so the opponent cannot manipulate the ground or any water sources. Since all of the user’s Noble Phantasms exist in their Reality Marble, they can passively form them from the ambient prana in the air. This is merely materializing the weapons, the abilities and techniques of Noble Phantasms will still cost a move. However due to being within the Throne, the Surge of Evocation will now send anything Prana touches back into the real world. </span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The real power of a Reality Marble is that it grants the user total control over their personal dominion. By default, a Reality Marble is unbound by the laws of reality such as gravity due to existing within the Throne. However upon it’s construction, the user can decide which of these laws they want to apply (a maximum of five can be applied). For example, the user can have gravity apply or invoke a warped sense of space and/or time. An example of warped space is a Reality Marble having two or more portals that are connected. When a technique or person enters one portal, it will exit from the other, regardless of the distance between them. An example of warped time is an arena which exhibits a slower or faster passage of time. Slowing down time can be used to decrease the speed of techniques or people, halt the propagation of poisons, toxins or imminent physical damage or effectively increase the duration of techniques on the field (i.e. by making the passage of two turns the equivalent of one). Conversely speeding up time is capable of the opposite. Techniques will last a shorter duration on the field (i.e. by making the passage of one turn the equivalent of two), affected people or techniques will be capable of moving faster, poisons and toxins will propagate through the body at a much faster rate, et cetera. Reality Marbles will have to be submitted as PCCJ with the terrain and all of the effects outlined in those submissions. Every Reality Marble will require a duration/turn limit. This will be longer if they are tamer in their effects or shorter if they confer a very significant advantage to the user.</span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://i.imgur.com/1inCa52.gif" data-url="http://i.imgur.com/1inCa52.gif" class="bbImage " style="" alt="" title="" /></span></p><p></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Passive Abilities | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that prana energy will constantly enter and exist within their chakra systems and any quantity of foreign chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally.</span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Location and Purpose | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Calibri'">The Radiants reside in a land known as Avalon, a place once said to be the home of immortal Sidhe. It can only be accessed by clan members capable of using Prana (will be outlined in the Custom Landmark thread). They exist to be the protectors of the world and defenders of peace. They will often intercede in conflicts to aid nations being invaded or to stop certain individuals causing havoc in the Ninja World. The Fallen and the Divergents reside in no particular place and have no united purpose. </span></div> </p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Special Information | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Divine Soul</strong> – This is the Clan Head and in addition to possessing all four Surges, they have the Grail fused with their soul.</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Heroic Spirit</strong> – The top four members of the clan who possess all four Surges. Only the Clan Head and members in this rank are capable of teaching clan abilities.</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Servants</strong> – These are full-fledged members of the clan who have achieved mastery in the three basic Surges (all but the Surge of Transcendence). Guardians and Wraiths are promoted to this rank once they have showcased enough skill in the clan abilities.</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Guardians and Wraiths</strong> – These are members, who in addition to learning the prior two Surges, can learn the Surge of Augmentation. </span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Apparitions and Shades</strong> – This is the next level of Surgebinder and they can learn two Surges. The Surge of Evocation and the Surge of Armament.</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Phantasms </strong>– These are new entrants to the clan and they can only learn a single Surge, namely the Surge of Evocation.</span></p><p></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><strong>[HR][/HR]<span style="color: #0000FF"><span style="font-size: 18px"><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /><em>Requirements | ルックス</em><img class="smilie smilie--emoji" alt="⚔" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2694.png" data-shortname=":crossed_swords:" /></span></span>[HR][/HR]</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'">In order to join, one must reach certain requirements. One must have at least reached the rank of S-Class ninja in order to join the clan. One cannot join on a bio which posses a KG or HA nor can canon bios.</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'">Noni, Drackos, Riker and Joker are ready and willing to join my clan.</span></p><p></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'">[hr][/hr]</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><span style="font-size: 22px"><strong>C u s t o m C l a n C e r t i f i c a t e</strong></span></span></p> <p style="text-align: center"><span style="font-family: 'Calibri'">I, <strong>Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay</strong>, in this day, 1st of March of the 9th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, Negative Knight, our loyal member, property and patent of the following custom clan:</span></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><span style="font-size: 18px"><strong>Surgebinders</strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Calibri'"><strong>Surgebinders</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Powered by Lord of Kaos</span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Copyright ©2017, Negative Knight, NarutoBase.net </span></span></p><p></p><p>[/SPOILER]</p><p>[hr][/hr]<span style="font-family: 'Calibri'"><strong>[Spoiler]<span style="color: #FFFFFF">-TBA-</span>[/spoiler]</strong></span>[/BORDER]</p><p>[/QUOTE]</p>
[QUOTE="Six Paths, post: 21534834, member: 163208"] [FONT=Calibri][B][SIZE=18px]15. Custom Clan[/SIZE][/B][/FONT] [CENTER][FONT=Calibri][B][SIZE=18px][IMG]https://i.imgur.com/NVd96Z4.png[/IMG][/SIZE][/B][/FONT][/CENTER] [border=][FONT=Calibri][FONT=Calibri][B][SIZE=18px][COLOR=rgb(184, 49, 47)]K[/COLOR][/SIZE][COLOR=rgb(184, 49, 47)][SIZE=18px]ureimoa I[/SIZE][/COLOR][SIZE=18px][COLOR=rgb(184, 49, 47)]chizoku[/COLOR][/SIZE][/B][/FONT][/FONT] [HR][/HR][SPOILER] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/n42mPfj.png[/IMG][/FONT] [FONT=Calibri][SIZE=15px][I][ Kureimoa Ichizoku | [/I][B][COLOR=#b22222]クレイモア族[/COLOR][/B][I] | Claymores ] [/I][/SIZE][/FONT] [FONT=Calibri][SIZE=15px]"[COLOR=#b22222][I]We Starve With Bellies Bursting Full[/I].[/COLOR]"[/SIZE][/FONT] [/CENTER] [JUSTIFY][FONT=Calibri][I][SIZE=15px]Our History[/SIZE][/I][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]In a time, not so distant from present day, there existed numerous clans roaming the free lands yet to be called 'nations'. These clans ranged from the regular shinobi to the supernatural ones such as the Uchiha. But before the great emergence of the many clans there existed the forerunners, those which predate the world you see now. Of the forerunners came two mysterious clans, one which remains unnamed and the other which was later to be feared as the Kureimoa Ichizoku. The first clan, which remains unknown, was a unique one with the ability to perceive and store Natural Energy in their bodies, known as 'Jugo's Clan'. They held the special ability to morph their bodies with the use of Senjutsu creating distorted and inhumane figures, this combined with their uncontrollable fits of rage made them monsters among men, feral beasts that killed for sport leaving entire villages decimated in their wake. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]However, as if by the natural balance of the universe, the Kureimoa were 'designed' to combat the foul beasts. Instead of fits of rage the Kureimoa held fits of insatiable hunger, due to their ability to digest chakra. This could often times be misconceived as rage due to the feral howling, screeching, and wild movements they possessed when hungry. They were similar yet different in most aspects, and for a long time were considered mortal enemies with clan wars between the two spanning many generations. After a while of pointless battles, often times determined by luck and numbers the Kureimoa became organised, and created ranks among themselves. Eventually training their abilities for the purpose of attack and defense, before long the clan held a full corps. A military regiment divided into 3 factions; The Vanguards based on offense, Aegis Core as the defensive regiment, and lastly the Centurions who held immense knowledge and battle tactics. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The Kureimoa were said to spawn from the offspring of a mysterious demon and humans, creating hybrids who were in human form but held demonic minds such as the fits of rage and hunger. In this light the Kureimoa were vividly different from the regular shinobi, having silver colored eyes that seemed to glow in darkness and some were even fabled to have had fangs and claws. Despite being the 'heroes' fighting off the other clan, they were indistinguishable from the monsters they fought and as such were treated with equal fear and disdain. To this day they remain secluded and shut off from the evolving world.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Our Gifts: Special Abilities/Traits[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][I][SIZE=15px]Passive Traits: [/SIZE][/I][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B][COLOR=#b22222][I]Appearance and Physical Traits:[/I][/COLOR][/B][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The members of the Kureimoa clan, when not in fits of hunger, are said to be the most beautiful beings on the planet. With perfectly formed facial and bodily features they are near irresistible to the normal shinobi. However this is just to lure in unsuspecting victims to their deaths. Their eyes are the only true trait that visibly differentiate them from the normal, their irises are a bright, silvery in color with a circular shape like regular eyes but will shift to a red iris surrounded by a pitch black sclera during various stages of Awakening. This is merely cosmetic however and serve no true purpose. In addition to their beauty and special eyes they held various special traits among themselves. These are subtle variations from the regular human body such as fangs, small whiskers and even pointed ears. Again they serve no other purpose but to aesthetically enhance their appearance. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]In addition they wear a default uniform, complete with a cloak and subtle armor, and individual Noh Masks containing the kanji of the Kureimoa's number ranking of the clan as well as their unique symbol of identification. This very same symbol is even printed on any weapons they may possess and on a piece of fabric which can be placed anywhere on their person. Much like the head band of a villager. Some Kureimoa are only known by their rank and symbol as opposed to their actual names.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][I][COLOR=#b22222][B]Hunger and Chakra Consummation[/B][/COLOR][/I][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The Kureimoa, unlike any of the other clans, held the ability to consume and digest raw chakra. It is through this unique feat that they held an incredible Hunger, ever present in both their minds and body. This Hunger lies dominant as a passive condition over all the other physical afflictions such as pain and emotional afflictions such as sadness. This isn't to say that they are immune to these, they still do feel and experience them, but said feelings would never reach a point where it controls them or becomes all they feel and think. This means a Kureimoa could be feeling pain from an attack but the Hunger within them reigns over this pain, making it a secondary feeling which they don't pay too much attention to. This gives them the unique ability to experience but ignore other forms of mental and physical afflictions .The minute an emotional or physical affliction becomes dominant over their Hunger they become aware, as that is an unnatural phenomenon. As they grow older they learn to live with the Hunger but never suppress it. It is through this curse the ancient clan motto was born; "We starve with bellies bursting full" which describes the agony of an insatiable hunger that cannot be quelled even after fulling one's stomach with food. This hunger and consummation applies to various forms of chakras, which includes neutral and elemental chakra, Senjutsu Chakra, etc. Their bodies hold a unique enzyme in their saliva and stomach acids that gave them the ability to ingest raw, foreign chakra into their bodies and break it down into Physical and Spiritual Energy. Much like how one would break down food into vitamins and proteins. Once the foreign chakra is ingested and digested they were able to add it to their own already large chakra well. This made them perfect combatants of rival clans who would fight with savage chakra attacks. This does not stem to techniques however, as the Kureimoa are incapable of feeding on actual techniques and must wait until the chakra is not molded and virtually purposeless. They can feed on elemental chakra as well, but not techniques.However, what made them become monsters was their ability to metabolizechakra that was present in human flesh, even after death (as seen with Doujutsu users' eyes and Hashirama's cells which held chakra even after being removed giving Yamato his Mokuton, and actual flesh when Madara infused Hashirama with himself, fusing both chakras to unlock the Rinnegan). By feeding on actual people, the Kureimoa became feared as 'ghouls' (喰種) as they began feeding on their rivals whenever their chakra reserves went low. However, they do not gain any abilities or power ups from the flesh of their victims, only the chakra. The most shocking aspect of the Kureimoas' hunger and lust for chakra can also be seen in their ability to drain the chakra from their targets with just physical contact (technique to be submitted). By draining the chakra from their targets the Kueimoa essentially drains the victims' vitality and can cause the target to collapse or even die from losing too much chakra. The sadness in this is that the siphoned chakra through physical touch is not added to the Kureimoa's chakra pools but is merely drained from the target and wasted, much to the Kureimoas' dismay. But one perk they do get from siphoning chakra through touch is the ability to access sentiments such as memories and thoughts of their victims through their chakra, even if said target is dead (Techniques to be submitted). The enzyme their bodies possessed allowed them to extract the chakra from the flesh of their victims and metabolize it while the other super natural enzymes of their bodies allow them to break down vast amounts of the raw meat as well as blood, something not common in regular shinobi, effectively digesting their enemies. After a while their voracious hunger caused them to not only prey on the members of Jugo's clan, but anybody and thing that held chakra within them. Tearing apart limbs and feeding like the demons they were said to spawn from.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Kekkei Genkai: [/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B][COLOR=#b22222][I]Kurochi & Manipulation[/I][/COLOR][/B][/FONT][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Discovered decades ago by clan heads, the truth was that no demon was responsible for the Kureimoas' insatiable hunger and feral instincts, but it was a myth created by those who had been fortunate enough to survive one of their many attacks. What was discovered to be true however, was the Kureimoas' ability to manifest a special form of energy within themselves called Kurochi, which roughly translates to "Dark" (Kuro) "Energy" (chi). In the English tongue Kurochi would directly translate to "Vile Chakra" and is actually a form of hyper chakra nature that each Kureimoa is born with. The chakra is formed from centuries of feeding on multiple victims and experiencing so many different chakra natures to the point where it has become skewed and twisted with a pitch black appearance. The chakra can be molded within their bodies and released with shape manipulation much like how one would with regular chakra, difference being its power and dark color, pitch black even. So dark, in fact, that it obscures even vision. Harnessed from the Kureimoas' dark origins this unique chakra nature is on par with elemental chakra and strong to Senjutsu chakra, while being neutral to other hyper natures such as Tailed Beast chakra. Kurochi has many uses; both offensively and supplementarily as it houses destructive properties when molded properly, much like regular chakra.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]With the intention of offense in mind, Kurochi eats away at both objects and people alike in a manner that can only be described as parasitic. Although it carries heat, Kurochi doesn't burn or singe like fire, but rather feels more like a million tiny mouths feeding on one's flesh. What is very phenomenal however is that Kurochi not only eats away at the physical aspects of a target, but also chakra. Kurochi, much like the Kureimoa themselves, is able to drain regular chakra from the objects it touch. This allows it to deal with otherwise intangible, unmolded chakra such as that present within people just as effectively as tangible applications of chakra such as elemental chakra. The drained chakra is not added to the Kurochi but simply drained from the target. This ravishing feeling when Kurochi 'feeds' on a living thing comes from the Kureimoas' hunger and yearning to devour and is a way for opponents to feel if but a small fraction of such an affliction. (specific effects will be described within each technique)[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]In the other light, with supplementary uses in mind, Kurochi is able to be manifested within a Kureimoas body. Not like regular chakra being molded within one's body and then expelled through shape or nature manipulation--no. Kurochi is able to be formed, shaped, and manipulated within a Kureimoa to the point where it can be see leaking from their skin or eyes. This in itself would prove fatal to regular shinobi but the Kureimoas' ability to control this energy allows their bodies to endure it. This way a Kureimoa is able to use Kurochi inside his/her body and have it perform helpful tasks such as aiding in the regeneration process while also preventing foreign pathogens from entering the body directly. (techniques to be submitted)[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B][COLOR=#b22222][I]Self Empowerment and Healing Factor[/I][/COLOR][/B][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The Kureimoa held the ability, by manifesting Kurochi (Vile Chakra) within their bodies, to weave itself within the organs and bones of their bodies and bolster said body parts, effectively adding defense to the body or aiding in offense for example adding Kurochi to a kick or slap. This form of empowerment will be submitted as a CCJ.The Kureimoas' self healing comes from their ability to harness the chakra of others through feeding. This unique trait is dubbed "Hunger" allows them to feed on fresh kills (that means bodies which were just killed in a fight/recently and not bodies that have been dead for long periods of time, this means no sealing bodies to take as snacks). By feasting on these corpses the Kureimoa is able to feed off its chakra while spending a chunk of their own (70 chakra) in order to heal from major, sometimes even fatal injuries. In the same manner, they have another unique trait tied to self healing called "Dying Light" where once a match/event, and costing 150 chakra, the Kureimoa floods his tenketsu with chakra to push start a shockingly rapid healing process that can remedy even the most gruesome of injuries in mere moments. This can only be done so long as the Kureimoa's head Is still attached to his spine/body and he/she still lives, even if for a moment. As one would imagine this takes a severe toll on the body and as such takes up 2 of the 3 allotted moves per turn. "Hunger" can also be used to garner chakra from a person/corpse as well in the case healing isn't needed, at a rate of 50 chakra points per limb (both legs, both arms, the torso and the head) for a total of 6 limbs and a maximum of 300 chakra per consumed target. "Hunger" and "Dying Light" will be detailed in a CCJ to be submitted.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]However, this unique body and these unique characteristics make it impossible for Claymores to be healed with regular medical jutsu. Their unique bodies also reject medicines. The biggest issue is, however, that they are incapable of combining empowerement techniques by almost no other means other than those of the clan's techniques with the clan techniques. This means they cannot use Senjutsu modes, cannot receive self empowerment seals, cannot open EIG (this would destroy their bodies) and can't be marked with CM.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]Kagune Sac/Organ[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][/SPOILER][/FONT][SPOILER][/spoiler][/INDENT] [SPOILER][/spoiler][/JUSTIFY][SPOILER] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B](Ukaku || 羽赫) Shining Feather[/B][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][B][IMG]http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png[/IMG][/B][/SPOILER][/FONT][SPOILER][/spoiler][/INDENT] [SPOILER][/spoiler][/JUSTIFY][SPOILER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY][/SPOILER][JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B](Kōkaku || 甲赫) Shining Shell[/B][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length, costs a move to use and is A-rank in strength.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][B][IMG]http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png[/IMG][/B][/SPOILER][/FONT][SPOILER][/spoiler][/INDENT] [SPOILER][/spoiler][/JUSTIFY][SPOILER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY][/SPOILER][JUSTIFY] [INDENT][FONT=Calibri][B](Rinkaku || 鱗赫) Shining Scales[/B][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length, costs a move to use and are A-rank in strength.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][B][IMG]https://images2.alphacoders.com/522/522622.jpg[/IMG][/B][/SPOILER][/FONT][SPOILER][/spoiler][/INDENT] [SPOILER][/spoiler][/JUSTIFY][SPOILER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY][/SPOILER][JUSTIFY] [INDENT][FONT=Calibri][B](Bikaku || 尾赫) Shining Tail[/B][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length, costs a move to use and is A-rank in strength..[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B][SPOILER][IMG]http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg[/IMG][/SPOILER][/B][SPOILER][/spoiler][/FONT][SPOILER][/spoiler][/INDENT] [SPOILER][/spoiler][/JUSTIFY][SPOILER] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY][/SPOILER][JUSTIFY] [INDENT][/INDENT] [/justify][/SPOILER][JUSTIFY] [INDENT][FONT=Calibri][SPOILER][/SPOILER][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Also, the Kagune is developed with the Kureimoa instead of being implanted by medical shinobi, should they so choose to. Upon reaching the title of Ghoul (between ranks 10 and 15) the clansman is able to request a Kagune sac which will lead to the Kagune. The cost of using the Kagune is -20 chakra from the user per turn to keep active, -40 damage upon activation, and a continuous -10 damage to the Kureimoa for each turn active.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]The Awakened and Abyssal Ones[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]At will, or when overwhelmed, the Kureimoa are able to release their 'demonic' sides by allowing Kurochi to rile and allow their bodies to contort into horrid creatures, called Awakened Ones (覚醒者). By using Kurochi to painfully shape their own body parts without addition or subtraction of said parts, this can leave legless Awakened Ones in exchange for an extra set of arms. This is why its called Awakening because each member learns to rearrange their bodies into ways they never knew possible, opening their eyes to new heights, being "awoken". During each transformation, the users' skin become pitch black as the Kurochi oozes from their bodies, the Awakenings are unique to each individual and much reflects their personality. Quite shockingly however, the Awakening of different Kureimoa share no resemblance to anything earthly. Their transformations appear nothing like animals or even mythical creatures, instead appear to completely spontaneous and equally frightening creatures said to originate from the depths of their hearts [[I][URL='http://www.animeshinobi.com/wordpress/wp-content/uploads/2007/04/claymore-7.jpg'][COLOR=#b22222]Example[/COLOR][/URL][/I]]. Depending on their rank and training the Awakening of a Kureimoa can range from simple horns to a grotesque mass of limbs with the head being in the chest instead of on the neck and so forth. When Awakened, the senses are heightened as well as the user's speed and power according to their rank and faction in the clan (see "Hierarchy" and "Specialists" tabs below), but the most notable effect of the awakening is not just the now unbearable hunger and sexual arousal, it is the mad mind that takes over their bodies, severing all connections to their humanity. This also places not only their minds in chaos but also their chakra pathways; making them immune to infectious foreign chakra that would seek to infiltrate their system. As one would expect, the clan abilities become augmented such as the regeneration which allows them to regrow multiple limbs at a time in a rapid fashion. However, Awakening comes with a price, due to dangerous amounts of Kurochi being released within and around them their bodies are placed under immense stress which in turns takes a toll on their total vitality. In short, awakening slowly kills a Kureimoa despite their impressive regenerative capabilities. What is to be noted, however, is that each Awakening is merely a smaller, incomplete Abyssal form. That's right, once a Kureimoa Awakens, their body still has the capability of growing even more contorted into a its final form, the Abyssal One [B](深淵の者)[/B]. This means, to enter an Abyssal form the Kureimoa must have been Awakened for at least one turn prior. As such, when a new member joins the clan, they will be prompted to submit a personal CCJ which details the nuances[/B] of their incomplete (Awakened) form as well as their complete (Abyssal) form. Each Awakening/Abyssal form has general limitations however such as each Abyssal form cannot pass the size of a medium sized summon while the incomplete, "Awakened" form itself cannot pass the 2 meter mark in both height and width. In terms of abilities and appendages both Abyssal and Awakening can have [I]limbs[/I] such as wings, tails, claws, fins and extra ones like legs and hands but only one head. During each of these stages however, the Kureimoa cannot develop the [I]organs[/I] of other animals or mythological beings such as gills, bio-electrical organs and so on. So even if an Awakened One may have the fin and scales of a fish, they will still posses human organs. All appendages and extra limbs are made/replicated from their own bodies. Awakening and Abyssal forms have backlashes as well where entering the Awakened state charges 40 chakra and maintaining it damages the Kureimoa at a rate of -15 in terms of self damage and -15 chakra points per turn active. Upon exiting there is no real penalty to the Kureimoa whereas entering an Abyssal form costs 50 chakra and damages at a rate of -20 in terms of self damage and -20 chakra points per turn active. Abyssal forms can only be used once per battle and while one can return to normal after awakening, if he reaches the abyssal state, he cannot return to normal and will fall unconscious (or die) once the form ends.[I][URL='http://vignette2.wikia.nocookie.net/claymore/images/2/21/Beth_awakened_picture_1.jpg/revision/latest/scale-to-width-down/640?cb=20150322232807'][COLOR=#b22222][Example][/COLOR][/URL][/I]. The Kureimoa's rank determines how long he/she can maintain an Awakened form for, or even attain an Abyssal form while their faction determines the perks of the Awakened/Abyssal form (see "Hierarchy" tab below).And, as stated before, each Kureimoa has an equally unique and shocking Awakening and Abyssal form respectively and will submit their own in the form of a PCCJ. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Location[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The Kureimoa hail from the location now known as the Land of Waterfalls, where they were forced there as a part of a treaty with the villagers. This treaty forbade them from feeding on the village's inhabitants and generally staying out of sight. Of course the Kureimoa happily agreed to this. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Purpose[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Kureimoa, despite protecting regular people, are usually feared and shunned due to their incredible powers and their typically aloof attitudes. Regular shinobi often refer to them "silver-eyed witches/slayers" or "monsters." With most of the rival clan either wiped out or dispersed they stay in the shadows, an unseen protection one may call them.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Specialists:[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]As stated previously, upon training, each Kureimoa is placed into one of the three factions based on his/her mental and physical capabilities. This was to even out the military force and would subsequently lead them to one of the strongest clans rivaling that of the Senju and Uchiha. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][B][COLOR=#b22222][I]The Vanguards | 先駆者 | Senku-sha[/I][/COLOR][/B][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Those who posses more offensive potential, are trained to be the Vanguards, the attackers of the clan. They are usually sent on stealth missions and overall raids, the first to be called upon for attack. Vanguards are very attack oriented and often times use their savagely hungry minds to block out all other minorities like pain. Vanguards are the fastest of the clan in physical speed. When Awakened, the Vanguard gains an impressive x2 speed bonus and a +10 boost to elemental techniques in this state while the Abyssal form grants x3 speed and +15 boost to elemental techniques. Their Awakenings are attack oriented having many blades and spikes and so on making them very fast and efficient in close quarters. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]The Aegis Core | イージスコア | Ījisukoa[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]These were the 'tanks' of the clan, who were able to withstand crushing blows and pressure. They hold impressive strength to their Taijutsu techniques, even in free form they can easily break bones and sever limbs of their opponents. Their Awakened forms grants them +10 to regular Ninjutsu and clan techniques as well as +10 to Taijutsu while their Abyssal forms grants them +20 to regular Ninjutsu and clan techniques as well as +20 to Taijutsu. This faction's Abyssal and Awakened Ones normally have shields, plates, and other formations which usually emphasize on defense instead of mobility. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]The Centurions | センチュリオン | Senchurion[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]These are the brains of the clan, they plan battle tactics and troop movements. Arguably the most important faction. Being naturally smarter Centurions have quicker minds and heightened senses, allowing their Awakened forms to grant them the tracking capabilities of a 1T Sharingan while increasing the damage to their Genjutsu by +10. The Abyssal form of Centurions then grant them the tracking abilities of a 2T Sharingan and adds a further +20 to Genjutsu techniques.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Ranks: Our Hierarchy[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Each Kureimoa is judged based on battle prowess and overall intellect regardless of their faction. Upon various tests and observations they are placed on a scale starting from 1-25 Number 1 is the strongest while number [B]25[/B] is the weakest, the newer the member the lower he/she is placed on the scale until they rank up. Only the top 10 ranks are worthy of any importance in the clan's governance and demeanor:[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]No.1: Enlightened One | 妙王 | Myōō[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The highest ranking warrior of the Kureimoa, this is the clan head. He/she has access to all clan techniques. Their bodies have been conditioned to the utmost perfection and are able to call forth an Awakening 2 times per conflict and retain such a form for as much as 5 turns and sustain a dangerous Abyssal form once per conflict to reach the heights of a medium sized summon for up to 4 turns. They also accept/decline members as well as pass the final judgement as it regards to ranking up and political movements of the clan. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]No.2-5: Phantasmal Ones | 幻の | Maboroshino[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Second in command, these are [B]four [/B]elite members of the clan answering only to the No.1, the Enlightened One. With expertly conditioned bodies they are able to attain to attain an Awakening once per conflict and maintain it for 4 turns. They can also access an Abyssal Form once per conflict and keep it for 3 turns. In addition to this they can learn select restricted clan techniques and can even start teaching the younger ones of the clans on how to use their bodies.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]No.6-9: Heartless Ones | ハートレスワンズ | Hātoresuwanzu[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]The third in the chain of command, these four soldiers of the clan can become Awakened once per conflict and stay as such for 3 turns while sustaining an Abyssal form for only 2 turns max. Despite being 3rd in command they are usually the ones sent out on official clan attacks/business rather than the Maboroshino or Myōō. They are also frequently seen fighting to rank up and join their more powerful clan mates in the higher rankings. [/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]No.10-15: Ghouls | グール | Gūru[/I][/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]At this stage in the clan they are taught the very basic and passive styles of the clan, including chakra digestion and consummation of flesh. These are called Ghouls because at first, they cannot control their Hunger and often times go on rampages tearing everything that house chakra in their bodies. It is because of this lack of self control why they are unable to access neither an Abyssal nor Awakened State. At this stage they are granted the choice of having a Kagune sac or not. They are usually kept within the confines of the clan and are not allowed to roam about to their murderous tendencies.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#b22222][B][I]No.>15: No Bodies [/I][/B][/COLOR][I][COLOR=#b22222][B]| だれも | Dare Mo[/B][/COLOR][/I][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]These are any one who have just joined the clan. They are given a rank of 15 or more and must either fight their way to the top or prove themselves worthy to the clan heads. The term 'Dare Mo' is actually a play on words because these ranking soldiers literally have no access to clan techniques and as such have no idea what their bodies can do until taught. As such they can't consume flesh or regenerate as they don't even know how to concentrate on these abilities yet, its as if it isn't their bodies.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][SIZE=15px][I]Requirements:[/I][/SIZE][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]In order to join one must be of at least S-Class rank.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri]Zaphkiel, Six Paths, Omega, and Haku Yuki are ready to join. [/FONT][/INDENT] [/JUSTIFY] [CENTER][FONT=Calibri][hr][/hr][/FONT] [FONT=Calibri][SIZE=18px]C u s t o m C l a n C e r t i f i c a t e[/SIZE][/FONT] [FONT=Calibri]I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 14th of July of the 8th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, [B]Korra[/B], our loyal member, property and patent of the following custom clan:[/FONT] [FONT=Calibri][B][SIZE=18px]Claymore[/SIZE][/B][/FONT] [FONT=Calibri][IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/FONT] [FONT=Calibri]Claymore[/FONT] [FONT=Calibri]Powered by Caliburn[/FONT] [FONT=Calibri]Copyright ©2016, Korra., NarutoBase.net[/FONT][/CENTER] [/SPOILER][HR][/HR][SPOILER][JUSTIFY][FONT=Calibri][COLOR=#B22222][B](Kagune) ♎ Shining Child[/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Weapon[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] S[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra:[/B] N/A (-10 each turn active)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] N/A (-40 to user upon Activation and on each shape change, -10 per turn)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune needs to be implanted into the users spinal cord close to the central nervous system and using extensions it can connect itself to the spine at will. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will. This limb has the durability of an A-Rank and can play on par with elemental techniques. It seamlessly and passively regenerates from attacks A-Rank and below within moments of the clash ending. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than A-Rank will shatter the Kagune but it can regenerate from them a limited number of times, namely twice from S-Ranks and only once from a Forbidden rank. Any further damage from techniques above A-Rank will result in the weapon becoming unusable for the remainder of the battle.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B](Ukaku || 羽赫) Shining Feather[/B][/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][spoiler][IMG]http://img07.deviantart.net/e716/i/2014/228/a/7/ukaku_by_aolynn-d7ve0w6.png[/IMG][/spoiler][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B](Kōkaku || 甲赫) Shining Shell[/B][/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][SPOILER][IMG]http://41.media.tumblr.com/610484e224cdd12853a71e57bfc30f9b/tumblr_nmvgo7iB3U1tim4nbo1_1280.png[/IMG][/SPOILER][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B](Rinkaku || 鱗赫) Shining Scales[/B][/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][SPOILER][IMG]https://images2.alphacoders.com/522/522622.jpg[/IMG][/SPOILER][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B](Bikaku || 尾赫) Shining Tail[/B][/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][SPOILER][IMG]http://img00.deviantart.net/f7d5/i/2015/050/1/0/bikaku_by_sketching101-d8io65f.jpg[/IMG][/SPOILER][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]► Can only be used by Six Pāths[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]► Shape can only be changed four times per battle[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]► Each shape change counts as a move[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]► Initial release counts as a move[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰 Genshi Ōkui ♎ Primeval Gluttony[/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Supplementary/Offensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] Short[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra Cost:[/B] (+50 chakra per limb)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, unmolded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cooldown between uses. Accessing sentiments and absorbing lingering chakra has no cooldown nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Must be of at least Ghoul rank to perform.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Can also be performed through the Kagune organ or Kurochi constructs.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Must be of at least Ghoul rank to perform[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body)[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰 Kagirinai no Sonzai ♎ Life Eternal[/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Supplementary[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] Short[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra Cost:[/B] -(35/70/150)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (35 chakra points) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Must be at least Ghoul rank to perform[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Minor healing (costing 35 chakra) can only be done once every 3 turns[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Major healing (costing 70 chakra) can only be done once every 5 turns[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Only Claymores of Heartless rank and above are able to use "Dying Light"[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰 Kurochi ♎ Vile Chakra[/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Offensive/Supplementary/Defensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] C/S[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] Short-Long[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra cost:[/B] 15/40[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] 30/80[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] The S ranked version can only be performed 4x a match.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰 Masukumēka No Me ♎ Mask Maker’s Eye[/B][/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Offensive/ Supplementary/ Defensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] A-S[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] Short[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra Cost:[/B] 30-40 (-X per turn from target, -10 per turn active)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] 60-80[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B]Flow of Divinity ♎[/B] – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][IMG]http://image.prntscr.com/image/6c201d5cd2554547964fc3cd4b1fe174.png[/IMG][/SPOILER][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B]Flow of Absolution ♎[/B] – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][IMG]http://i9.mangapanda.com/bleach/678/bleach-7689511.jpg[/IMG][/SPOILER][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B]Flow of Conquest ♎[/B] – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][SPOILER][IMG]http://vignette2.wikia.nocookie.net/tokyoghoul/images/f/f2/Kaneki's_Courage_to_Protect_his_Comrades.png/revision/latest?cb=20141225142020[/IMG][/SPOILER][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Flows of Divinity and Absolution require a two turn cool down upon deactivation[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Flow of Conquest requires a three turn cool down upon deactivation.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰 Zankokuna Teikoku ♎ Cruel Hegemony[/B] [/COLOR][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Supplementary[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra Cost:[/B] N/A (+10/20 to technique)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] N/A (+20 to technique)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Lasts 4 turns with each usage[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Requires a 2 turn cool down once it ends.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Note:[/B] Usable members of Ghoul rank and above.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY][/SPOILER][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][HR][/HR][/FONT][/JUSTIFY][JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][COLOR=#B22222][B]喰[/B][/COLOR][/FONT] [FONT=Calibri][B][COLOR=rgb(178, 34, 34)]Kuro Yagi no Tamago ♎ The Black Goat's Egg[/COLOR][/B][/FONT][/JUSTIFY] [JUSTIFY][SPOILER][/SPOILER][/JUSTIFY][SPOILER] [JUSTIFY][FONT=Calibri][B]Type:[/B] Offensive/Supplementary/Defensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Rank:[/B] A-S[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Range:[/B] N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Chakra Cost:[/B] (See each tab for specific chakra drainage)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Damage:[/B] N/A (-20 to user)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Description:[/B] This technique is similar to Mask Makers eye where a very special fusion between the Kurochi and the body of the Kureimoa is explored. The Black Goat's Egg however, specifically connects to one body part, an organ which the Kureimoa have been blessed with: the Kagune. Due to its parasitic and often times cancerous properties, it is a very diverse as well as risky part of the Kureimoas' culture. Being that Kurochi is shown to have very specific medicinal properties when applied to a Claymore's body, this clan technique explores a different form of empowerment through Kurochi never before seen. Like Mask Maker's Eye, The Black Goat's Egg boasts three different sections, each applying to the three faction known within the clan: Vanguard, Centurion, and Aegis Core.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B]Vanguards of the Sunlit Garden ♎[/B]– As one would imagine, this ability caters to the attackers, the Vanguard faction. The technique begins by destroying the Kagune Sac internally with the use of Kurochi and then absorbing every single cell of the organ into the bloodstream. Due to the Kagune Sac being made from the flesh and chakra of the Nature Energy and Senjutsu adepts known only as "Jugo's Clan", absorbing the Kagune Sac in its entirety becomes something way more interesting than self-cannibalization. The cells, called "Jugo's Clan Cells [B]or JC's[/B]" from here on out, when absorbed into the blood stream allows the Claymore a very weak but still effective ability to sense and gather Natural Energy, similar to their long time rivals. By being able to sense the ubiquitous Natural Energy around them in a manner less potent than Sage Mode, the Claymore is able to increase their scope awareness as well as an increase to their base speed by 1.5x while the technique remains active. This infusion isn't strong enough to transfer to the chakra network, but it does seep into the muscles and bones of the Claymore, giving them added resilience to attacks of the "physical" nature, such as Doton, Suiton, and some types of Futon techniques up to C rank and Taijutsu techniques up to B rank. The JC Cells, still being essentially the Kagune organ, just broken down, is able to be used offensively as well by having Kagune-like weapons called "Quinque" jut from the Claymore's skin. Using the same hardened material that composes the Kagune, the Quinque weapons are equally as durable and are able to play on level terms with elemental techniques of A ranked and below in a variety of shapes and forms such as swords, shields, gauntlets, spears, etc. The Quinque can only be utilized by a Claymore as it requires a constant supply of Kurochi (costs an extra -10 per turn) and if anyone else other than a Claymore wields it the weapon immediately feeding chakra from the holder at an alarming rate until there's no more chakra left to devour. It can also be made in the image of any of the four forms of the Kagune (such as the Ukakku, Kōkaku, Rinkaku, and Bikaku), for example sprouting a tentacle from a sword. The Quinque's are A ranked in power like the Kagune and are able to change shape to whatever the Claymore wishes, so long as contact is made. The final ability of the Quinque is to, in some forms, fire beams of concentrated Kurochi up to long ranged (S ranked in power, costing 40 chakra and dealing 80 damage). This can only be done 3 times per conflict. One must note however, that only one Quinque can be wielded by the Claymore at any given time and once cancelled or destroyed there is a two turn wait before one can be formed again.[/FONT][/INDENT] [/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][FONT=Calibri][B][SPOILER][IMG]http://vignette1.wikia.nocookie.net/tokyoghoul/images/4/48/Arima_wielding_IXA_against_Ayato.png/revision/latest?cb=20160522234111[/IMG][/SPOILER][/B][/FONT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri] [/FONT][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [JUSTIFY][FONT=Calibri] [/FONT][/JUSTIFY] [JUSTIFY] [INDENT][B][FONT=Calibri]Paladins of the Aegis Core ♎[/FONT][/B][FONT=Calibri] – Being a faction that relies heavily on defense and utility, the Aegis Core uses both Kurochi and Kagune in similar yet different ways than the other factions. Firstly, instead of absorbing the Kagune Sac into their bodies like their Vanguard counterparts, the Aegis Core Claymores have been seen to unleash the Kagune in a full coverage exoskeleton formation. This exoskeleton, called an Arata, is tough to the touch as well as alive, molding itself to the Claymore's body and ensuring everywhere is covered. While no doubt boosting the defensive capabilities of the body (allowing the wearer to passively resist elemental techniques up to C ranked and Taijutsu up to B ranked), the Arata also serves to augment the Claymore's physical attacks, giving Taijutsu techniques an impressive +20 while active. Seeing that the Arata is simply the Kagune being controlled from the outside instead of in, it is able to morph into any of the four forms of the Kagune by infusing it with Kurochi (costs -10 chakra per turn to keep active). Kurochi causes the Arata to appear pitch black forcefully shaping it into the different forms, each carrying a unique advantage. The Ukaku (Shining Feather) form allows the Arata to become ultra-lightweight without sacrificing defense. When paired with the physical enhancing properties of Kurochi on the body, this becomes something akin to releasing Leg Weights, where the user is able to move with a sort of "new speed". This allows the wearer to move in blurs very similar to the Body Flicker technique. Keep in mind this doesn't actually increase his speed in anyway, it only changes his movement from a natural fluid one to jagged, quick maneuvers, allowing him to dart from place to place and even jump as far as mid ranged (cannot be used to dodge techniques) in one bound. The Kōkaku (Shining Shell) form allows the Arata to create projectiles similar to kunais and Fuma shuriken that can be thrown up to long ranged. Being made of an organic material rivaling steel these projectiles are very lethal and can be guided to their target with chakra control thanks to an ever-present Kurochi infusion. The Rinkaku (Shining Scale) Arata form allows the wearer to spout up to four extra arms that are C ranked individually (amounting collectively as A ranked, just like the Kagune). These are can be used to aid in Taijutsu and Kenjutsu and any other forms of body arts the wearer knows but they can't mold chakra. The last Arata form, the Bikaku (Shining Tail) is a bit different. Keeping its tradition as the toughest of the Kagune forms, the Bikaku Arata can be surged with a large amount of Kurochi to increase its defensive capabilities, raising the rank of the Arata from A to S, which would allow the user to tank the damage of one S ranked elemental attack, or two A ranks, etc. This ability costs a move, counts as an S ranked technique (costing 40 chakra), and can only be done 3x per conflict. Unlike the Kagune, the Arata can change form as many times as necessary during its 5 turn duration, excepting to the Bikaku form, which would cost a move and behave as mentioned.[/FONT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][FONT=Calibri][B][SPOILER][IMG]http://vignette4.wikia.nocookie.net/tokyoghoul/images/1/1a/Auto_Arata.png/revision/latest?cb=20160507064913[/IMG][/SPOILER][/B][/FONT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY] [/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][FONT=Calibri][B]Chimeric Centurions of Aogiri ♎[/B] – The most peculiar ability of the Centurion faction, it is said to have been created by the One-Eyed King himself and is based on the innate connections found between the Kagune, Koruchi, and the Claymore. This clan technique details a strange fusion of the three properties--with a twist. The 'evolution' is first initiated by the Claymore coursing Kurochi through their Kagune, causing it to shift from blood red to jet black as per the actual color of Kurochi. By doing this the Kagune will naturally adopt some abilities of Kurochi which include degrading both the chakra and physical properties of anything it touches. The peculiar twist that comes with this infusion is the taking advantage of Kurochi's ability to forcefully manipulate the body and manipulate the Kagune itself. Based on the same principles of Awakening, the Kurochi infused Kagune will be be able to contort into horrid creations as well as an overall size, defense, and power boost. Perhaps the most shocking change that takes over the Kagune is the organic mutation that occurs which replicates the users own organs onto the Kagune, making it almost alive-like. These organs include eyes which can see and pivot, mouths which can whisper and even eat, along with prehensile hands and ears, all of which are the Claymore's own body parts, only copied. As one would imagine, the extra appendages would serve to help the Claymore in combat but they are foremost side effects of copious amounts of Kurochi infusion. Due to the immense stress it takes on the user's chakra as well as physical well-being to bring forth and boost the Kagune, this technique is able to take another turn where the Claymore manipulates the cancerous Kagune sac located on the spine to spread even more throughout their bodies, fusing with muscles and organs, turning their entire bodies into a sort of makeshift Kagune. Very different from the Aegis Core, this full-body Kagune doesn't form on the outside like armor but rather inside of the body itself. In doing so the user's skin, hair, and eyes can become pitch black from the Kurochi infusion. The purpose of this, is to allow the Kagune's durable structure (see S/W's of Kagune) to lay beneath the skin as a second line of defense while also to be able to come from almost every conceivable part of their bodies instead of the back alone while also causing extra appendages and organs (such as the eyes, ears, and mouths mentioned earlier) to sprout all over the Claymore's body. Of course they can control what appendage grows and where. This can cause an arm to become riddled with eyes, similar to Danzo, or even extra mouths to intimidate or speed up a feeding process. The Kagune shares the regenerative properties of the Claymore body and costs -10 chakra per turn to keep active. This means, if the Claymore uses the healing CCJ "Life Eternal" both Kagune and their bodies are healed at the same time due to the unique fusion. By having all these extra sensory based organs functioning on their bodies/Kagune, the Centurions gain an increased awareness far above regular standards, similar in nature to chakra sensing. This translates to an increase in their tracking capabilities by a factor of x2. Quite peculiarly too, the organs are known to sometimes function autonomously of the user's control, such as the mouths whispering horrid things or the eyes staring where the Claymore isn't.[/FONT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY] [/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT][JUSTIFY] [INDENT][FONT=Calibri][B][SPOILER][IMG]http://i.imgur.com/Zjy6gF0.jpg[/IMG][/SPOILER][/B][/FONT][/INDENT] [/JUSTIFY] [FONT=Calibri][JUSTIFY]As one could observe, The Black Goat's Egg reworks the traditional use of the Kagune for the Claymores, and as long as this clan technique is active they lose access to the Kagune in any other way. For higher ranking members who have access to two or more factions of the clan, to switch between each faction correspondent ability of Black Goat's Egg they will have to wait an entire turn for the Kagune Sac to regenerate and then get ready to deploy again. Each ability requires a chakra tax of -10 per turn to keep active and each lasts 5 turns, excepting the first: Vangaurds of the Sunlit Garden, which lasts 4 turns.[/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]Each faction ability can only be used 3 times per battle[/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]While any of the three abilities are active the Claymore loses access to the Kagune as the traditional CCW.[/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]Each faction ability lasts 5 turns each, excepting the first one pertaining to Vanguards, which lasts 4. [/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]To switch between faction abilities the user must wait one full turn. [/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]Each faction ability damages the user by -20 per turn while active.[/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]The user can use the created organs of the last form to feed, instead of needing to eat the organism on its own. [/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]Can only be used by Heartless Ones and Above[/JUSTIFY][/FONT] [FONT=Calibri][JUSTIFY][B]Note: [/B]Can only be used to those who accepted the Kagune transplant.[/JUSTIFY][/FONT][JUSTIFY] [/justify][/SPOILER][JUSTIFY] [hr][/hr] [FONT=Calibri][COLOR=rgb(178, 34, 34)][B]喰 Bukimina Nisshoku ♎ Ominous Eclipse[/B][/COLOR][/FONT][/JUSTIFY][JUSTIFY] [SPOILER] [FONT=Calibri][B]Type: [/B]Supplementary/Offensive/Defensive[/FONT] [FONT=Calibri][B]Rank: [/B]B-S[/FONT] [FONT=Calibri][B]Range: [/B]Short-Long[/FONT] [FONT=Calibri][B]Chakra Cost:[/B] 40 (+10 per turn)[/FONT] [FONT=Calibri][B]Damage: [/B]40-80[/FONT] [FONT=Calibri][B]Description:[/B] Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.[/FONT] [FONT=Calibri][B]Note:[/B] Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.[/FONT] [FONT=Calibri][B]Note:[/B] The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following [/FONT] [/SPOILER] [/JUSTIFY] [/SPOILER] [/border] [CENTER][/CENTER] [BORDER=][FONT=Calibri][B][FONT=Calibri][B][SIZE=18px][COLOR=rgb(61, 142, 185)]H[/COLOR][/SIZE][/B][COLOR=rgb(61, 142, 185)][B][SIZE=18px]adou Y[/SIZE][/B][/COLOR][B][SIZE=18px][COLOR=rgb(61, 142, 185)]uukai[/COLOR][/SIZE][/B][/FONT][/B][/FONT][HR][/HR][SPOILER] [CENTER][FONT=Calibri][B][COLOR=#0000FF][SIZE=15px][HR][/HR][/SIZE][SIZE=22px]⚔[I]Hadou Yuukai | Surgebinders[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][IMG]http://i.imgur.com/nHGwmdu.gif[/IMG][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri] [/FONT][/JUSTIFY] [CENTER][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]History of the Clan | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]The Surgebinders were founded by Sir Galahad when he completed his quest for a fabled relic known as the “Holy Grail”. Rather than existing as a mere physical object, the Grail manifested itself as a floating, ethereal object in the form of swirling energy. Upon touching the white energy, Galahad’s body was fused with it and he was transported to a dimension called “the Throne”. There he learned the Grail was a 'conceptual weapon', one that exists as an ethereal tool rather than a physical one similar to the Totsuka Blade and the Yata Mirror. However it belonged to a separate set of weapons though like the former two, it's origins are unknown. The Grail is the crystallization of a highly concentrated amount of Prana that acts as both the key and doorway to the Throne. Acquiring the Grail imparted Galahad with knowledge of the Throne, the nature of Prana and how to manipulate it. The Throne is a realm that exists separate from the real world and consists entirely of energy known as Prana. He also learned that the Grail had fused with his soul and granted him immortality just as the legends claimed. However it would be more accurate to call it perpetual longevity, for he was not truly immortal. The Grail only acted to maintain his body and prevent him from aging but he could still be killed. When he returned to the real world, Galahad used his newfound ability to establish an order of "knights" called the Radiants. These were knights only in name, for they came from all walks of life. The only determining factor for Galahad was inducting people that were fundamentally good and held a deep sense of justice. He learned he could grant them the ability to become Surgebinders by sending them to the Throne every day for an extended period of time via his Reality Marble. Eventually they gained the ability to manipulate Prana energy and learn the different Surges. His order of Radiants swore to become defenders of the world and keepers of peace. They would try to save everyone they could and would only kill as a last resort. They would not involve themselves in politics or try to become leaders, their sole purpose was to serve. [/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/EFwVpq4.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]The Radiants prospered for a while but over time some of their number became disillusioned. They had killed for what they believed in, over and over, but the violence would not end. Wars continued to rage and blood was constantly split. Many of the Radiants felt the world’s nations had exploited them and debased them into nothing more than glorified weapons. A schism occurred when Galahad was confronted with these thoughts during one of their meetings. Almost half of the Radiants felt they had to renounce one of their oaths, the one which precluded them from leading nations. They professed that they had grown weary of serving corrupt lords. Galahad firmly rejected this notion and asserted the knights were meant to serve rather than lead. That they would succumb to corruption if they put themselves in positions of leadership. Unable to reconcile themselves with Galahad’s beliefs, many of the Radiants abandoned his order. This faction would come to be known as the Fallen. A small number had become apathetic to his cause and wished to abandon their original purpose. They would come to be known as the Divergents. In time, Galahad’s words proved true and all of the Fallen fell prey to corruption. The Divergents continued to exist for themselves. A small number of the Divergents pledged to live altruistically and renounced killing. As an energy form that’s closely entwined with the user’s will and emotions, Prana manifests itself in different colours depending on what order a Surgebinder belongs to. The Radiants use prana which is either blue, gold or green in colour (or any combination of the three). The Fallen use prana which is red, purple or black in colour (or any combination of the three). The Divergents use prana which is white, silver, grey or a mix of the colours of the Radiants/Fallen. White prana is reserved for people who have sworn off killing and silver for those with an unshakable belief in the righteousness of their actions. Grey prana is only seen by those with a deep sense of apathy towards the world. In very rare cases, Radiants have exhibited white or silver-coloured Prana. Normally Divergents exhibit a mix of colours depending on their morals and emotional state. It can fluctuate between any of the other colours or be a fusion of two or more colours (e.g. prana which is half-black and half-gold or prana which is orange or brown).[/FONT][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/pMtnk0H.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]Special Abilities | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]All Surgebinders are inexplicably tied to a place known as “The Throne”, a dimension that exists separate from the real world. The Throne consists almost entirely of an ethereal energy known as Prana. Normally Prana cannot escape into the normal world but since the bodies of Surgebinders act as both beacons and portals, they can draw forth the coloured energy into the real world, manifesting it anywhere on the field. Prana’s real power lies in its adaptability and the intentions of the user. In its raw and unrefined form, it simply turns whatever it touches into Prana and transports it to the Throne. If applied to the terrain rather than people or techniques, it's scope will not be unlimited. This limit will be defined by the rank of the Prana energy and the scale of the transported section of the terrain/battlefield can never exceed the largest scale canon jutsu of it's rank or below. This will also be bound by the size/scale of the Prana used, firing a tiny orb (even if S-Rank in strength) will only transport a very small section of the field. Surgebinders can harness raw Prana and bind it to their will to elicit specific and more supplementary effects. It can be used to change the properties of an object without altering it’s form or to enhance the body of a living being without changing their physical body. Objects, weapons and even people can exist in the Throne as Prana. Due to this property, Surgebinders store Prana-infused tools, weapons and armours in the Throne and call them forth onto their bodies/person at any time. These augmented weapons are known as Noble Phantasms and possess wondrous properties that seemingly distort reality. They can also enhance certain abilities of the user. For example, a Noble Phantasm in the shape of a sword may boost the power of the user’s fire techniques. An armour-based Noble Phantasm may enhance the wearer’s strength or speed. Both of these weapons work as they filled with concentrated Prana, which leaks into the user’s body on contact. Universal Noble Phantasms will be made as general CCJ but more specialized ones will have to be submitted as PCCJ.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/R1OlURz.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Surge of Evocation[/B] – This form of Prana is the raw and unrefined version. Whatever it touches is transformed into more of the ethereal energy and is transported back to the Throne after it’s been absorbed. In a sense, this form captures the very essence of the ethereal energy, which is to act as the 'bridge between worlds'. Unlike Dark Release, Prana is unshackled by elemental strengths and weaknesses and will just as easily break down matter into energy. Thus it will be capable of absorbing jutsu, objects and anything barring living non-Surgebinders. Prana’s neutrality to all elements and abilities means it will neutralize techniques possessed of equal chakra or lower, regardless of their damage. Upon absorbing an attack of equal chakra, the Prana will be neutralized and disperse. However this means it will be useless against techniques of greater chakra. Against living beings who are not Surgebinders, the energy will not transport them to the Throne but rather feel extremely frigid to the touch and induce "cold burns" on contact. This is a similar but opposite effect of the Yang Truth-Seeking Balls which emanate no heat but scorch anything they touch. Lower ranked techniques will induce frostbite and hypothermia while higher ranked ones will freeze them solid. Surgebinders can release absorbed techniques, objects or parts of the terrain, returning them to the field exactly the way they were prior to absorption. Alternatively they can choose to only return the chakra within techniques to their body, adding it to their own supply. Surgebinders are immune to their own Prana so they can wield and interact with it. The same is true for their techniques, clothes and everything on their person. The only way they can gain access to the Throne is by forcibly surging a large amount of prana throughout every chakra point in their body to transform it via jutsu. They can also do this partially to cleanse themselves of poisons, foreign energy and chakra. If applied to one’s self, a Surgebinder can enter the Throne for a short time and reappear elsewhere. All Surgebinders are immediately made aware when one of their own enters the Throne. Turning into Prana essentially leaves the body in a permanent “stasis” and so they can retreat to the Throne after sustaining a life-threatening injury until the proper medical care can be administered. This ability is not passive and will need to be submitted as a CCJ. All of the other Surges are not nearly as destructive to the world as this one because they are more refined and controlled in their usage.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/E5hi08T.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Surge of Armament[/B] – This surge is used to call forth Noble Phantasms, Prana-enhanced objects, weapons and armours that are permanently stored in the Throne. Noble Phantasms can even come in the form of golems, ships and fortresses. These Noble Phantasms are released from the user’s body in their ethereal energy form before becoming corporal and usable as tangible entities. These objects contain copious amounts of concentrated Prana, so much so that the energy distorts their physical properties to a considerable degree. Thus unlike ordinary weapons, these Noble Phantasms can possess the unique and sometimes logic-defying abilities of Prana. For example, these weapons can escape the influence of gravity or be extremely durable regardless of their form. They may even exhibit traits such as corrosiveness or high reactivity despite possessing no chemical properties that would enable such. To put this in perspective, a Noble Phantasm in the form of a book could be immune to burning and capable of withstanding techniques up to A-Rank. It may burn or shock whatever touches it despite no visual emission of heat or surging of electricity. These traits cannot be stacked without limit nor are they allowed to clash or be of the same type (e.g. a weapon can either petrify or electrocute on contact, never both). They also cannot possess traits of elements that the user does not possess. As mentioned earlier, Noble Phantasms can leak Prana into the wielder's body to boost or alter their physical attributes or ability to mold chakra. Since Noble Phantasms contain copious amounts of concentrated Prana, when it the weapon enters it's "released form", it can emit Prana similar to the Surge of Evocation. However this Prana may not possess the absorption capabilities of the aforementioned surge. In which case, it will instead take on certain properties of the elements the user knows without taking on their elemental strengths and weaknesses. For example, lightning can be used to electrify the Prana while fire could be used to superheat it to scorching temperatures. Alternatively, some Noble Phantasms will instead release elemental attacks infused with Prana to erase their elemental strengths and weaknesses. Some Noble Phantasms will last a given duration on the field while others can last indefinitely, though in the case of the latter, such Noble Phantasms will either be weaker in their effects or will prevent the user from calling up further Noble Phantasms until it's returned. The incredible thing about these Noble Phantasms is that they can be wielded by anyone once called forth from the Throne. Surgebinders of Heroic Spirit rank and above will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe once per two turns ). This does not mean techniques contained within the Noble Phantasm become passive, this only pertains to the simple act of drawing weapons from the Throne.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/WrmSCAl.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Surge of Augmentation[/B] – Used in a similar manner to Armament, this surge can be used to enhance techniques or living beings through Prana but it cannot be applied to objects. Applying Prana to techniques is more limited and will simply act to change existing properties rather than incorporate new ones. This can be used to boost and in some cases, lessen their power. This normally manifests itself in an increase/decrease in rank or damage and will be outlined in CCJ. A fire technique enhanced with Prana can have it’s temperature raised while an augmented earth technique may become more durable. The reverse is also possible, with the user lowering the temperature of their fire to diminish it’s power or decreasing the structural integrity of their earth technique to make it extremely brittle. Energy-based and wind-based techniques infused with prana will change in colour to the hue of the user's Prana while matter-based elements will become luminous or develop a glowing aura of said prana. By default all of a Surgebinder's techniques are imbued with a small measure of prana, just enough to change their colour but accomplish nothing else. Finally, a prana infusion could also be used to erase a technique's elemental strengths and weaknesses. Applying Prana to living beings can be used to enhance the physical attributes of the entity in question.The Prana can be used to enhance their bodies to increase their speed, strength, agility, durability, ability to mold chakra or any other physical attribute. When divided between multiple attributes, these enhancements will be less pronounced but when focused upon a single attribute, the effects will be more profound. The more extreme the boost and the more it’s used, the greater the toll it will take on the user’s body when the Prana infusion is exhausted. The user’s body will "catch up" to reality once the infusion ends and they will suffer some kind of backlash related to the boosted attribute(s). For example, moving at 4x speed might result in the user's base speed falling to a quarter of the original for the same duration or may even prevent lower body movement altogether once the infusion ends. Augmentations can also be used to fortify the body e.g. allowing the user to see infrared energy or making them resistant to burning/corrosion. [/FONT][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/MZLeIyB.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri][B]Surge of Transcendence[/B] – This surge is sometimes described as the opposite or superior counterpart to the Surge of Armament. Rather than summoning weapons to the battlefield, the user summons themselves, allies and any opponents to the Throne. The user will simultaneously convert this entire body into Prana and release a pulse of the ethereal energy that travels at thrice the user's running speed. Unlike the Surge of Evocation, this Prana isn't harmful to non-Surgebinders and will be capable of absorbing/transporting them. It will transport the user and anyone struck by the pulse to their personal sector in the Throne, a man-made realm known as a Reality Marble. Upon being transported, everyone will immediately reform into their physical bodies. This Reality Marble is essentially a Noble Phantasm in the form of an arena. The user can freely govern anything within this personal realm through mental commands or hand gestures, be it weapons suspended in the air or the very foundations of the battlefield. The user cannot manipulate anything within short-range of the opponent. Everything in the Reality Marble is infused with Prana and so the opponent cannot manipulate the ground or any water sources. Since all of the user’s Noble Phantasms exist in their Reality Marble, they can passively form them from the ambient prana in the air. This is merely materializing the weapons, the abilities and techniques of Noble Phantasms will still cost a move. However due to being within the Throne, the Surge of Evocation will now send anything Prana touches back into the real world. [/FONT][/JUSTIFY] [JUSTIFY][FONT=Calibri]The real power of a Reality Marble is that it grants the user total control over their personal dominion. By default, a Reality Marble is unbound by the laws of reality such as gravity due to existing within the Throne. However upon it’s construction, the user can decide which of these laws they want to apply (a maximum of five can be applied). For example, the user can have gravity apply or invoke a warped sense of space and/or time. An example of warped space is a Reality Marble having two or more portals that are connected. When a technique or person enters one portal, it will exit from the other, regardless of the distance between them. An example of warped time is an arena which exhibits a slower or faster passage of time. Slowing down time can be used to decrease the speed of techniques or people, halt the propagation of poisons, toxins or imminent physical damage or effectively increase the duration of techniques on the field (i.e. by making the passage of two turns the equivalent of one). Conversely speeding up time is capable of the opposite. Techniques will last a shorter duration on the field (i.e. by making the passage of one turn the equivalent of two), affected people or techniques will be capable of moving faster, poisons and toxins will propagate through the body at a much faster rate, et cetera. Reality Marbles will have to be submitted as PCCJ with the terrain and all of the effects outlined in those submissions. Every Reality Marble will require a duration/turn limit. This will be longer if they are tamer in their effects or shorter if they confer a very significant advantage to the user.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][IMG]http://i.imgur.com/1inCa52.gif[/IMG][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]Passive Abilities | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that prana energy will constantly enter and exist within their chakra systems and any quantity of foreign chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally.[/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]Location and Purpose | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][FONT=Calibri]The Radiants reside in a land known as Avalon, a place once said to be the home of immortal Sidhe. It can only be accessed by clan members capable of using Prana (will be outlined in the Custom Landmark thread). They exist to be the protectors of the world and defenders of peace. They will often intercede in conflicts to aid nations being invaded or to stop certain individuals causing havoc in the Ninja World. The Fallen and the Divergents reside in no particular place and have no united purpose. [/FONT][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]Special Information | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B]Divine Soul[/B] – This is the Clan Head and in addition to possessing all four Surges, they have the Grail fused with their soul.[/FONT] [FONT=Calibri][B]Heroic Spirit[/B] – The top four members of the clan who possess all four Surges. Only the Clan Head and members in this rank are capable of teaching clan abilities.[/FONT] [FONT=Calibri][B]Servants[/B] – These are full-fledged members of the clan who have achieved mastery in the three basic Surges (all but the Surge of Transcendence). Guardians and Wraiths are promoted to this rank once they have showcased enough skill in the clan abilities.[/FONT] [FONT=Calibri][B]Guardians and Wraiths[/B] – These are members, who in addition to learning the prior two Surges, can learn the Surge of Augmentation. [/FONT] [FONT=Calibri][B]Apparitions and Shades[/B] – This is the next level of Surgebinder and they can learn two Surges. The Surge of Evocation and the Surge of Armament.[/FONT] [FONT=Calibri][B]Phantasms [/B]– These are new entrants to the clan and they can only learn a single Surge, namely the Surge of Evocation.[/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][B][HR][/HR][COLOR=#0000FF][SIZE=18px]⚔[I]Requirements | ルックス[/I]⚔[/SIZE][/COLOR][HR][/HR][/B][/FONT] [FONT=Calibri]In order to join, one must reach certain requirements. One must have at least reached the rank of S-Class ninja in order to join the clan. One cannot join on a bio which posses a KG or HA nor can canon bios.[/FONT] [FONT=Calibri]Noni, Drackos, Riker and Joker are ready and willing to join my clan.[/FONT][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [CENTER][FONT=Calibri][hr][/hr][/FONT] [FONT=Calibri][SIZE=22px][B]C u s t o m C l a n C e r t i f i c a t e[/B][/SIZE][/FONT] [FONT=Calibri]I, [B]Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay[/B], in this day, 1st of March of the 9th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, Negative Knight, our loyal member, property and patent of the following custom clan:[/FONT] [FONT=Calibri][SIZE=18px][B]Surgebinders[/B][/SIZE][/FONT] [FONT=Calibri][IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/FONT] [FONT=Calibri][B]Surgebinders[/B][/FONT] [SIZE=12px][FONT=Calibri]Powered by Lord of Kaos[/FONT][/SIZE] [SIZE=12px][FONT=Calibri]Copyright ©2017, Negative Knight, NarutoBase.net [/FONT][/SIZE][/CENTER] [/SPOILER] [hr][/hr][FONT=Calibri][B][Spoiler][COLOR=#FFFFFF]-TBA-[/COLOR][/spoiler][/B][/FONT][/BORDER] [/QUOTE]
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