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<p>[QUOTE="Six Paths, post: 18301225, member: 163208"]</p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">02. Wind Release</span></strong></span></p><p></p><p style="text-align: center"><span style="font-family: 'Calibri'"><img src="https://i.imgur.com/bQk1A2r.png" data-url="https://i.imgur.com/bQk1A2r.png" class="bbImage " style="" alt="" title="" /></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">C</span></span></strong><span style="font-size: 18px"><strong><span style="color: rgb(41, 105, 176)">ustoms Created:</span> 2</strong></span></span></p><p>[border=]</p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King</strong></span> <a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-11#post-20737972"><span style="color: rgb(26, 188, 156)"><strong><span style="font-size: 15px"><strong><span style="color: rgb(26, 188, 156)">[✔]</span></strong></span></strong></span></a></span></p><p><span style="font-family: 'Calibri'">[SPOILER]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive/Defensive/Supplementary</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S Rank</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 40 (-10 per turn active)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Can only be used 3 times.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Initial release of layers counts as a move, thereby as a jutsu usage limit.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Weapon or object must be constantly in contact</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Can only be taught by Six Paths.</span></span></p><p><span style="font-family: 'Calibri'">[/SPOILER]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Futon: Aki no Chinmoku-sa Ekō | Wind Release: Silenced Echo of the Fall</strong></span> </span><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-25#post-20931281"><span style="font-family: 'Calibri'"><strong><span style="color: rgb(26, 188, 156)">[✔]</span></strong></span></a></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive/Supplementary/Defensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S-Rank</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short - Mid</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 40 (-10 per turn)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> N/A (varies on the Description, Max 80.)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user will make a set of 3 hand seals and clap their hands together. The user will send chakra at specific points of the body, which will be the wrist, waist line, feet and between the shoulders in the back. These locations are the potential regions as the wind can only be around 4 locations at a time. The user will materialize wind chakra around the said location. The wind chakra will be invisible to the naked eye, and only visible through the usage of doujutsu. Each one of those locations can be a minimum of B rank. Once the technique is set up, it will remain active a certain number of turns. The user can at will use the chakra which was condensed into the very thin, belt like line, in order to grow in a desired location, which can either be accompanied with the release of a high amount of push force, or simply shaped into solid wind constructs, similar to Wind Release: Wind Stream Technique and Wind Style: Wind Blade. These shapes are varied, but also include swords, ranged weapons or even gauntlets and armor. Due to the very effect that the chakra will be split in 4 regions in the human body, the rank of the technique will be split equally among all. But the user can, at will, control the amount of chakra he desires to send to each location, increasing the force to a single spot, effectively to the max full power of the technique itself. But, this is not only the limit of the true usage of the technique. The chakra reacts very strongly to objects which do not carry the user’s chakra, like other forms of chakra or at times simply object which have trace chakra, but not of the user itself. Once this object comes into contact with the wind constructs, or body parts which the user comes into contact with where the wind is located, he will be able to leave trace amount of chakra on that specific object. On free will, the user can choose to leave larger than normal trace amount of chakra, equal to specific ranks. Once the wind which comes into the contact decided to take action, it will activate the very base property of wind, which are minuscule wind blades. Due to the wind imbuing the entire object, the wind blades will rip the said body apart, enough to create very strong rough cut into the said object. If used on inanimate objects, the wind can be used to control the movements of said object. Due to wind having the capability of slicing even the strongest minerals, the sliced bits on the object, will have high trace amounts of wind chakra, which the user can control similar to the Wind Release: Rotating Shuriken. This however is limited to solid elements, mineral, or weapon constructs. However, when used against techniques, it will take a total of 10 chakra, in order to control said movements of the object they chose, and its relations and controls to the elements these constructs are made, is very bound to the strengths/weaknesses of wind release. This will as well count towards the usage turns, taking one up as long as they are controlling a said entity. This will also in turn, weaken the weapon or construct, one rank lower than the initial power. Any object which has been touched by the said wind, will have the said trace amounts, allowing him a very simple control over them, and with higher amounts for actually ranked techniques, which are not simple weapons. </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note: </strong>Can only be used 2 times per battle.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Lasts for 4 turns.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Controlling entity counts as a move.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> 10 per turn chakra to every entity it chose to control</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> Control and effect on techniques is based on the strengths/weaknesses of wind release</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Note:</strong> No wind technique above B-Rank in the same turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p>[/border]</p><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 18px"><strong><span style="color: rgb(41, 105, 176)">Customs Learned:</span> 10</strong></span></span></p><p><span style="font-family: 'Calibri'">[border=]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Fuuton: Tsuin Hassan Gatakuchikukan - Wind Release: Twin Diverging Destroyers</strong></span></span></p><p><span style="font-family: 'Calibri'">[SPOILER]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short - Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra Cost:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can be only taught by Nāruto </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can be used twice per battle.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Each disk has A Rank cutting power.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- No A-Rank or above Wind jutsus in the next turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Requires a break of two turns in between usage.</span></span></p><p><span style="font-family: 'Calibri'">[/SPOILER]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Sukai doragon no hasai kiba - Sky Dragon's Crushing Claw</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> B</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 20(-per turn)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into their hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Last 2 turn if continued</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- No jutsu can be used with hands while in effect</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Fūton: Yuigo no Fūjin) - Wind Release: Testament of Fūjin</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Supplementary</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> N/A</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite direction near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can only be taught by Vex</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Only usable thrice per battle</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Must wait at least one turn before using again</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Works on same rank Wind ninjutsu and below</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Fūton: Iongēto)- Wind Release: Aeon Gate</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type: </strong>Supplementary/Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> A</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range: </strong>Mid-long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra cost: </strong>30</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 60</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can only be used three times per battle</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Only one object can replicated at at time and only once per use</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Requires a 2 turn cool down</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Supplementary</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> B</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short - Mid</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 20</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> N/A (+20 to hot/cold techniques)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be used three times per battle</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be Taught by Akasha</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> Forbidden</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra cost:</strong> 50</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 90 (-40 from user)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note(s):</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can only be used once</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Lasts 2 turns</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[hr][/hr]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Fuuton: Ventus no Komando)- Wind Release: Command of Ventus</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offense/Supplementary/Defense</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-Mid</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra Cost:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage Points:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user will focus their wind chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction and due to its intangibility, cannot be blocked until imbued. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any substances (or anything imbued with the user's own chakra) caught in its reach with the user's wind chakra, this does not include the opponent's techniques. The object themselves will have a light-green hue aura covering the exterior of the objects body, these objects can also be included as metal, cloth (can not be used on actual clothing on the opponent's body), earth, water, etc, and will not have any lethality on all its own. Anything that stands by logic for imbuing with wind can essentially be covered. When covered, these objects obtain a certain ability, where the user by performing basic hand gesture can release a pulse of wind from the object, creating a repel effect to push objects away (which can be aimed depending on the direction of the pulse), or create a vacuum effect to draw objects in closer to the user. The objects can be repelled up to long range (mainly due to momentum), however, material can only be drawn in from mid-range (where the pulse is set), this also means if the user was to exit the mid-range area of the pulse they can no longer perform this jutsu. This technique has potential to repel, and vacuum material as small as rocks, and Kunais, to larger size material like boulders. Evidence of a technique like this has been seen in the Narutoverse, for we have seen material be covered and imbued by wind (Danzo's wind technique), and wind has a basic tendency to releases pulses as well as vacuums from different mediums within specific jutsus. The drawback of this technique is another basic concept of wind, for not only is it easy to notice a greenish-aura around these constructs/techniques, the pulse to repel, is rather easy to hear, and the vacuum effect has a certain "suction" noise to it, once again easy to notice for the average ninja hearing. The movement of the objects when being repelled or vacuumed in, is dependent on the size of the construct, obviously a larger rock section will be repelled much slower then a small kunai, either or, they can all be traced and reacted to by any ninja.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be used twice per battle</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be Taught by Noni</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: The jutsu is kept active for three turns</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Requires one turn cool down before use again, the entire technique</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Follows elemental strength and weakness</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can not be used on lightning or fire element (or energy-based elements)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: The repel pulse is projectile, the vacuum effect is a stream</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: S-Rank version cannot be boosted in any way </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Futon: Hakai-tekina ōbu) - Wind Release: Orb Destruction Show</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Supplementary</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> B</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-Mid</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra:</strong> 20</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> N/A</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> The user will materialize an orb of wind, accompanied by a light humming sound and a bright blue hue, in an area within mid-range. The orb of wind proceeds to collapse upon itself, creating a vacuum like effect that generates the wind from its 5 meter radius. This flings the enemy inward onto the original location of the orb, forcefully moving the target to the opposite side of the orb. The distance the target travels is directly proportionate to their original position in respects to the orb of wind. For example, if you are four meters away from the left side of the orb, when the technique is performed, you should be flung to the right side of the orb, four meters away, equating to 8 meters. Alternatively, the user can perform this on a nearby location, providing a quick method of evasion.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Notes and Restrictions:</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be used 4x; no consecutive uses</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note: Can only be taught by EdwardSama</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Fuuton: Kaze no Vànô ) - Wind Release: Rise and Shine</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Attack</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S-Rank</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Short-long </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra Cost:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage Points:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing wind chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large solidified wind pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">• Usable twice with 2 turn cool down between uses</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">• The jutsu can be performed at long range, but the radius of the pillars is mid range only.. </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">• No Fuuton above A-rank next turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank: </strong>S</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range: </strong>Short-Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra cost: </strong>40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description:</strong> A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note(s):</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can only be used 2x</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Requires a turn cool down</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- No Futon or Katon techniques above A ranked next turn.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[/SPOILER]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">[HR][/HR]</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>(Futon: Usuguraikara Sakebimasu) - Wind Release: Cries from The Dim</strong></span></span></p><p><span style="font-family: 'Calibri'">[SPOILER]</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Type:</strong> Supplementary/Offensive</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Rank:</strong> S</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Range:</strong> Mid-Long</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Chakra cost:</strong> 40</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Damage:</strong> 80</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Description: </strong>The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Note(s):</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- Can only be done 2x</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.</span></span></p><p><span style="font-family: 'Calibri'">[/SPOILER]</span></p><p><span style="font-family: 'Calibri'">[/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Six Paths, post: 18301225, member: 163208"] [FONT=Calibri][B][SIZE=18px]02. Wind Release[/SIZE][/B][/FONT] [CENTER][FONT=Calibri][IMG]https://i.imgur.com/bQk1A2r.png[/IMG][/FONT][/CENTER] [FONT=Calibri][B][SIZE=18px][COLOR=rgb(41, 105, 176)]C[/COLOR][/SIZE][/B][SIZE=18px][B][COLOR=rgb(41, 105, 176)]ustoms Created:[/COLOR] 2[/B][/SIZE][/FONT] [border=] [FONT=Calibri][SIZE=15px][B](Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King[/B][/SIZE] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-11#post-20737972'][COLOR=rgb(26, 188, 156)][B][SIZE=15px][B][COLOR=rgb(26, 188, 156)][✔][/COLOR][/B][/SIZE][/B][/COLOR][/URL] [SPOILER] [SIZE=15px][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] S Rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 (-10 per turn active) [B]Damage:[/B] 80 [B]Description:[/B] This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn. [B]Note:[/B] Can only be used 3 times. [B]Note:[/B] Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn). [B]Note:[/B] Initial release of layers counts as a move, thereby as a jutsu usage limit. [B]Note:[/B] Weapon or object must be constantly in contact [B]Note:[/B] Can only be taught by Six Paths.[/SIZE] [/SPOILER] [SIZE=15px][HR][/HR] [B]Futon: Aki no Chinmoku-sa Ekō | Wind Release: Silenced Echo of the Fall[/B][/SIZE] [/FONT][URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-25#post-20931281'][FONT=Calibri][B][COLOR=rgb(26, 188, 156)][✔][/COLOR][/B][/FONT][/URL] [FONT=Calibri][SIZE=15px][SPOILER] [B]Type:[/B] Offensive/Supplementary/Defensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 (-10 per turn) [B]Damage:[/B] N/A (varies on the Description, Max 80.) [B]Description:[/B] The user will make a set of 3 hand seals and clap their hands together. The user will send chakra at specific points of the body, which will be the wrist, waist line, feet and between the shoulders in the back. These locations are the potential regions as the wind can only be around 4 locations at a time. The user will materialize wind chakra around the said location. The wind chakra will be invisible to the naked eye, and only visible through the usage of doujutsu. Each one of those locations can be a minimum of B rank. Once the technique is set up, it will remain active a certain number of turns. The user can at will use the chakra which was condensed into the very thin, belt like line, in order to grow in a desired location, which can either be accompanied with the release of a high amount of push force, or simply shaped into solid wind constructs, similar to Wind Release: Wind Stream Technique and Wind Style: Wind Blade. These shapes are varied, but also include swords, ranged weapons or even gauntlets and armor. Due to the very effect that the chakra will be split in 4 regions in the human body, the rank of the technique will be split equally among all. But the user can, at will, control the amount of chakra he desires to send to each location, increasing the force to a single spot, effectively to the max full power of the technique itself. But, this is not only the limit of the true usage of the technique. The chakra reacts very strongly to objects which do not carry the user’s chakra, like other forms of chakra or at times simply object which have trace chakra, but not of the user itself. Once this object comes into contact with the wind constructs, or body parts which the user comes into contact with where the wind is located, he will be able to leave trace amount of chakra on that specific object. On free will, the user can choose to leave larger than normal trace amount of chakra, equal to specific ranks. Once the wind which comes into the contact decided to take action, it will activate the very base property of wind, which are minuscule wind blades. Due to the wind imbuing the entire object, the wind blades will rip the said body apart, enough to create very strong rough cut into the said object. If used on inanimate objects, the wind can be used to control the movements of said object. Due to wind having the capability of slicing even the strongest minerals, the sliced bits on the object, will have high trace amounts of wind chakra, which the user can control similar to the Wind Release: Rotating Shuriken. This however is limited to solid elements, mineral, or weapon constructs. However, when used against techniques, it will take a total of 10 chakra, in order to control said movements of the object they chose, and its relations and controls to the elements these constructs are made, is very bound to the strengths/weaknesses of wind release. This will as well count towards the usage turns, taking one up as long as they are controlling a said entity. This will also in turn, weaken the weapon or construct, one rank lower than the initial power. Any object which has been touched by the said wind, will have the said trace amounts, allowing him a very simple control over them, and with higher amounts for actually ranked techniques, which are not simple weapons. [B]Note: [/B]Can only be used 2 times per battle. [B]Note:[/B] Lasts for 4 turns. [B]Note:[/B] Controlling entity counts as a move. [B]Note:[/B] 10 per turn chakra to every entity it chose to control [B]Note:[/B] Control and effect on techniques is based on the strengths/weaknesses of wind release [B]Note:[/B] No wind technique above B-Rank in the same turn. [/SPOILER][/SIZE][/FONT] [/border] [FONT=Calibri][SIZE=18px][B][COLOR=rgb(41, 105, 176)]Customs Learned:[/COLOR] 10[/B][/SIZE] [border=] [SIZE=15px][B]Fuuton: Tsuin Hassan Gatakuchikukan - Wind Release: Twin Diverging Destroyers[/B][/SIZE] [SPOILER] [SIZE=15px][B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Type:[/B] Offensive [B]Chakra Cost:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through. - Can be only taught by Nāruto - Can be used twice per battle. - Each disk has A Rank cutting power. - No A-Rank or above Wind jutsus in the next turn. - Requires a break of two turns in between usage.[/SIZE] [/SPOILER] [SIZE=15px][HR][/HR] [B]Sukai doragon no hasai kiba - Sky Dragon's Crushing Claw[/B] [SPOILER] [B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20(-per turn) [B]Damage:[/B] 40 [B]Description:[/B] The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into their hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn - Last 2 turn if continued - No jutsu can be used with hands while in effect [/SPOILER] [hr][/hr] [B](Fūton: Yuigo no Fūjin) - Wind Release: Testament of Fūjin[/B] [SPOILER] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite direction near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work. - Can only be taught by Vex - Only usable thrice per battle - Must wait at least one turn before using again - Works on same rank Wind ninjutsu and below [/SPOILER] [HR][/HR] [B](Fūton: Iongēto)- Wind Release: Aeon Gate[/B] [SPOILER] [B]Type: [/B]Supplementary/Offensive [B]Rank:[/B] A [B]Range: [/B]Mid-long [B]Chakra cost: [/B]30 [B]Damage:[/B] 60 [B]Description:[/B] The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon. - Can only be used three times per battle - Only one object can replicated at at time and only once per use - Requires a 2 turn cool down [/SPOILER] [HR][/HR] [B](Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour[/B] [SPOILER] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] N/A (+20 to hot/cold techniques) [B]Description:[/B] Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak. Note: Can only be used three times per battle Note: Can only be Taught by Akasha Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY. [/SPOILER] [HR][/HR] [B](Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0[/B] [SPOILER] [B]Type:[/B] Offensive [B]Rank:[/B] Forbidden [B]Range:[/B] Short-Long [B]Chakra cost:[/B] 50 [B]Damage:[/B] 90 (-40 from user) [B]Description:[/B] After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique. Note(s): - Can only be used once - Lasts 2 turns - After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu [/SPOILER] [hr][/hr] [B](Fuuton: Ventus no Komando)- Wind Release: Command of Ventus[/B] [SPOILER] [B]Type:[/B] Offense/Supplementary/Defense [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user will focus their wind chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction and due to its intangibility, cannot be blocked until imbued. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any substances (or anything imbued with the user's own chakra) caught in its reach with the user's wind chakra, this does not include the opponent's techniques. The object themselves will have a light-green hue aura covering the exterior of the objects body, these objects can also be included as metal, cloth (can not be used on actual clothing on the opponent's body), earth, water, etc, and will not have any lethality on all its own. Anything that stands by logic for imbuing with wind can essentially be covered. When covered, these objects obtain a certain ability, where the user by performing basic hand gesture can release a pulse of wind from the object, creating a repel effect to push objects away (which can be aimed depending on the direction of the pulse), or create a vacuum effect to draw objects in closer to the user. The objects can be repelled up to long range (mainly due to momentum), however, material can only be drawn in from mid-range (where the pulse is set), this also means if the user was to exit the mid-range area of the pulse they can no longer perform this jutsu. This technique has potential to repel, and vacuum material as small as rocks, and Kunais, to larger size material like boulders. Evidence of a technique like this has been seen in the Narutoverse, for we have seen material be covered and imbued by wind (Danzo's wind technique), and wind has a basic tendency to releases pulses as well as vacuums from different mediums within specific jutsus. The drawback of this technique is another basic concept of wind, for not only is it easy to notice a greenish-aura around these constructs/techniques, the pulse to repel, is rather easy to hear, and the vacuum effect has a certain "suction" noise to it, once again easy to notice for the average ninja hearing. The movement of the objects when being repelled or vacuumed in, is dependent on the size of the construct, obviously a larger rock section will be repelled much slower then a small kunai, either or, they can all be traced and reacted to by any ninja. Note: Can only be used twice per battle Note: Can only be Taught by Noni Note: The jutsu is kept active for three turns Note: Requires one turn cool down before use again, the entire technique Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time Note: Follows elemental strength and weakness Note: Can not be used on lightning or fire element (or energy-based elements) Note: The repel pulse is projectile, the vacuum effect is a stream Note: S-Rank version cannot be boosted in any way [/SPOILER] [HR][/HR] [B](Futon: Hakai-tekina ōbu) - Wind Release: Orb Destruction Show[/B] [SPOILER] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Mid [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] The user will materialize an orb of wind, accompanied by a light humming sound and a bright blue hue, in an area within mid-range. The orb of wind proceeds to collapse upon itself, creating a vacuum like effect that generates the wind from its 5 meter radius. This flings the enemy inward onto the original location of the orb, forcefully moving the target to the opposite side of the orb. The distance the target travels is directly proportionate to their original position in respects to the orb of wind. For example, if you are four meters away from the left side of the orb, when the technique is performed, you should be flung to the right side of the orb, four meters away, equating to 8 meters. Alternatively, the user can perform this on a nearby location, providing a quick method of evasion. Notes and Restrictions: Note: Can only be used 4x; no consecutive uses Note: Can only be taught by EdwardSama [/SPOILER] [HR][/HR] [B](Fuuton: Kaze no Vànô ) - Wind Release: Rise and Shine[/B] [SPOILER] [B]Type:[/B] Attack [B]Rank:[/B] S-Rank [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing wind chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large solidified wind pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Fuuton above A-rank next turn. [/SPOILER] [HR][/HR] [B](Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity[/B] [SPOILER] [B]Type:[/B] Offensive [B]Rank: [/B]S [B]Range: [/B]Short-Long [B]Chakra cost: [/B]40 [B]Damage:[/B] 80 [B]Description:[/B] A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn. Note(s): - Can only be used 2x - Requires a turn cool down - No Futon or Katon techniques above A ranked next turn. [/SPOILER] [HR][/HR] [B](Futon: Usuguraikara Sakebimasu) - Wind Release: Cries from The Dim[/B][/SIZE] [SPOILER] [SIZE=15px][B]Type:[/B] Supplementary/Offensive [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra cost:[/B] 40 [B]Damage:[/B] 80 [B]Description: [/B]The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however. Note(s): - Can only be done 2x - The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.[/SIZE] [/SPOILER] [/border][/FONT] [/QUOTE]
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