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<p>[QUOTE="Alternative, post: 10324103, member: 64999"]</p><p>Elemental Techniques:</p><p></p><p><strong>(Suiton: Fudō no Mizu Burokku) - Water Release: Immovable Water Block</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: -</p><p>Description: The user will perform the Bird and Tiger seals and create a water block out of the moisture in the air and their chakra under their feet. By condensing the water, they can create a block momentarily to use as a stepping stone, allowing aerial maneuverability.</p><p></p><p><strong>Taught to:</strong> <a href="http://narutobase.net/forums/showthread.php?t=286635">Gaara</a>, <a href="http://narutobase.net/forums/showthread.php?t=319098">Nathan</a>, <a href="http://narutobase.net/forums/showthread.php?t=716885">Ańbu Juniør</a></p><p></p><p><strong>(Futon: Soyokaze Suteppu) - Wind Release: Zephyr Step</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: -</p><p>Description: This technique is in a similar respect to the Peacock Whirlwind Formation technique. The user constantly expels wind chakra from their body, creating a current of wind which revolves around them. The purpose of the technique is to give the user extra maneuverability so they can become more agile with their movements, allowing them to swiftly move around people and small projectiles. The wind revolving around the user is only strong enough to make the user more agile, and doesn't protect against anything. The technique only increases one's flexibility allowing them to move around these things, it doesn't allow for any speed increments. If used on a person, the velocity of the current can knock them off their feet.</p><p>Notes:</p><p>- Can only be used five times a match.</p><p></p><p><strong>Taught to:</strong> <a href="http://narutobase.net/forums/showthread.php?t=319098">Nathan.</a></p><p></p><p>Magnetism Techniques:</p><p></p><p><strong>(Jiton: Rei Rain) — Magnetism Release: Ley Lines</strong></p><p>Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A (+10 to applied technique)</p><p>Damage Points: N/A</p><p>Description: This is a passive technique which is applied to existing magnetism techniques which would otherwise require the physical infusion of chakra to initiate. The user, with an additional handseal (if any), is capable of then extending the initiation range of another technique, so long as physical touch is required. However, this can only be performed when the user and target both share a mutual point of connection, such as the ground. The extension of technique only applies to mid range. Because this is applied to existing techniques, it is regarded as passive and does not count towards the user's moves per turn.</p><p></p><p>Taught to: <a href="https://animebase.me/threads/attraction.784348/">Sinthorus</a></p><p></p><p><strong>(Jiton: Shinseina Majutsu-shi) — Magnetism Release: Unholy Magician</strong></p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: Short - Long</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: A basic technique in which the user infuses basic weapons such as kunai, shuriken, swords etc. with their own Jiton chakra and control them with basic hand movements at a distance. While not a passive technique, this can be combined with other jutsu that use the same basis of weapons, such as those of the Manipulated Tools subset at the same time. Weapons of this variety keep their magnetic charge regardless of their shape or form. It should be noted that this doesn't add damage to weapons, but rather allows the user complete control over them. At its most basic, this element of the jutsu is considered freeform, and should be treated as such when pertaining to attacking and damage calculations. People with a Jiton specialty can perform this technique without the necessary hand motions.</p><p></p><p>Taught to: <a href="https://animebase.me/threads/attraction.784348/">Sinthorus</a></p><p></p><p><strong>(Jiton: Sessei no Inori) — Magnetism Release: Prayer of Temperance</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra Cost: 15 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: Prayer of Temperance is a sensory technique exclusive to those with access to Magnetism Release. The user will perform a single hand seal (Ram) and aggravate their nervous system with Jiton chakra, allowing them to access a form of sensory. This is a special kind that makes the user more receptible to magnetic sources. This includes but is not limited to anything metallic (weapons, armor etc.), minerals, the earth itself, any Earth and Lightning Release techniques, and any other elements that branch off from those (including KG/CE). Users can also sense any fluctuations of chakra in these elements as well. Any use of Lightning Release from the user will disrupt the magnetic sensing and prematurely end this jutsu.</p><p>Note: Last for five turns.</p><p></p><p>Taught to: <a href="https://animebase.me/threads/attraction.784348/">Sinthorus</a></p><p></p><p><strong>(Jiton: Shihō ☰ Seigi) — Magnetism Release: Judiciary ☰ Justice</strong></p><p>Type: Supplementary / Offensive</p><p>Rank: C - A</p><p>Range: Short - Long</p><p>Chakra Cost: 15 - 30</p><p>Damage Points: 30 - 60</p><p>Description: Justice is a technique in similar application to Unholy Magician, except the difference here is that it's strictly applied to string-based weapons such as ninja wire. The user will pull out a large quantity of wire, while surging Jiton chakra throughout to shape it. The effect of this technique is to be able to create objects with the magnetic string as anything he'd like; with their imagination the usage of this technique is limitless. The objects which can be created can be simple like tools and swords, to animals and various birds, or even larger objects like walls and shields. The size and power is proportionate to its rank, as in bigger objects require more wire, and therefore need more chakra to use, but generally this can be left up to the user's diction to use it however he likes. This can also be used at a distance, assuming the wire has already been infused with Jiton chakra beforehand.</p><p></p><p>There is a second part to this ability which lies in the fact that this ability uses ninja wire as a medium. At any time, the user can clap their hands and immediately unbind the wired creation, and use it as a means for another technique. Most of the time this can be used to physically bind and constrain any given target, but has other uses as well which is only limited by what the user so desires. Regardless of how Justice is used, both initial uses count as moves allocated to a user per turn. In terms of physical usage, this technique follows the same constraints as Magician; these figures can be controlled from a distance as if they were freeform with simple hand motions, or without if they have a Jiton specialty.</p><p></p><p>Note: Each application, at A-rank level, is useable four times per battle.</p><p></p><p>Taught to: <a href="https://animebase.me/threads/attraction.784348/">Sinthorus</a></p><p></p><p><strong>(Jiton: Seinaru Kon'in ☰ Koibito) — Magnetism Release: Holy Matrimony ☰ Lovers</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The Lovers is a technique seemingly more symbolic technique than others, in the sense of how its used. By running their palm over two or more targets, they can create a powerful magnetic bond between them, thus binding them together. Although a niche technique, this does has some clever uses. For example, the main purpose is for this technique to be used on anything physically broken or not put together. This can vary from swords and weapons, or even more unorthodox targets like the body itself. Alternatively, this jutsu has other applicable uses which follow the same protocol. By running their palm over a number of objects, the user can bind them together to create something new entirely. It's quite possible for the user to "mend" a handful of kunai together to create a makeshift sword or spear to use in a fight. At any time, the user can perform a single hand seal and release the magnetic bond between any and all the objects mended through Lovers.</p><p>Note: Can only be used four times.</p><p>Note: Needs a turn cooldown after use.</p><p></p><p>Taught to: <a href="https://animebase.me/threads/attraction.784348/">Sinthorus</a></p><p>[/QUOTE]</p>
[QUOTE="Alternative, post: 10324103, member: 64999"] Elemental Techniques: [B](Suiton: Fudō no Mizu Burokku) - Water Release: Immovable Water Block[/B] Rank: C Type: Supplementary Range: Short Chakra Cost: 15 Damage Points: - Description: The user will perform the Bird and Tiger seals and create a water block out of the moisture in the air and their chakra under their feet. By condensing the water, they can create a block momentarily to use as a stepping stone, allowing aerial maneuverability. [B]Taught to:[/B] [URL='http://narutobase.net/forums/showthread.php?t=286635']Gaara[/URL], [URL='http://narutobase.net/forums/showthread.php?t=319098']Nathan[/URL], [URL='http://narutobase.net/forums/showthread.php?t=716885']Ańbu Juniør[/URL] [B](Futon: Soyokaze Suteppu) - Wind Release: Zephyr Step[/B] Rank: C Type: Supplementary Range: Short Chakra Cost: 15 Damage Points: - Description: This technique is in a similar respect to the Peacock Whirlwind Formation technique. The user constantly expels wind chakra from their body, creating a current of wind which revolves around them. The purpose of the technique is to give the user extra maneuverability so they can become more agile with their movements, allowing them to swiftly move around people and small projectiles. The wind revolving around the user is only strong enough to make the user more agile, and doesn't protect against anything. The technique only increases one's flexibility allowing them to move around these things, it doesn't allow for any speed increments. If used on a person, the velocity of the current can knock them off their feet. Notes: - Can only be used five times a match. [B]Taught to:[/B] [URL='http://narutobase.net/forums/showthread.php?t=319098']Nathan.[/URL] Magnetism Techniques: [B](Jiton: Rei Rain) — Magnetism Release: Ley Lines[/B] Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A (+10 to applied technique) Damage Points: N/A Description: This is a passive technique which is applied to existing magnetism techniques which would otherwise require the physical infusion of chakra to initiate. The user, with an additional handseal (if any), is capable of then extending the initiation range of another technique, so long as physical touch is required. However, this can only be performed when the user and target both share a mutual point of connection, such as the ground. The extension of technique only applies to mid range. Because this is applied to existing techniques, it is regarded as passive and does not count towards the user's moves per turn. Taught to: [URL='https://animebase.me/threads/attraction.784348/']Sinthorus[/URL] [B](Jiton: Shinseina Majutsu-shi) — Magnetism Release: Unholy Magician[/B] Type: Supplementary Rank: D Range: Short - Long Chakra Cost: 10 Damage Points: N/A Description: A basic technique in which the user infuses basic weapons such as kunai, shuriken, swords etc. with their own Jiton chakra and control them with basic hand movements at a distance. While not a passive technique, this can be combined with other jutsu that use the same basis of weapons, such as those of the Manipulated Tools subset at the same time. Weapons of this variety keep their magnetic charge regardless of their shape or form. It should be noted that this doesn't add damage to weapons, but rather allows the user complete control over them. At its most basic, this element of the jutsu is considered freeform, and should be treated as such when pertaining to attacking and damage calculations. People with a Jiton specialty can perform this technique without the necessary hand motions. Taught to: [URL='https://animebase.me/threads/attraction.784348/']Sinthorus[/URL] [B](Jiton: Sessei no Inori) — Magnetism Release: Prayer of Temperance[/B] Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 (-5 per turn) Damage Points: N/A Description: Prayer of Temperance is a sensory technique exclusive to those with access to Magnetism Release. The user will perform a single hand seal (Ram) and aggravate their nervous system with Jiton chakra, allowing them to access a form of sensory. This is a special kind that makes the user more receptible to magnetic sources. This includes but is not limited to anything metallic (weapons, armor etc.), minerals, the earth itself, any Earth and Lightning Release techniques, and any other elements that branch off from those (including KG/CE). Users can also sense any fluctuations of chakra in these elements as well. Any use of Lightning Release from the user will disrupt the magnetic sensing and prematurely end this jutsu. Note: Last for five turns. Taught to: [URL='https://animebase.me/threads/attraction.784348/']Sinthorus[/URL] [B](Jiton: Shihō ☰ Seigi) — Magnetism Release: Judiciary ☰ Justice[/B] Type: Supplementary / Offensive Rank: C - A Range: Short - Long Chakra Cost: 15 - 30 Damage Points: 30 - 60 Description: Justice is a technique in similar application to Unholy Magician, except the difference here is that it's strictly applied to string-based weapons such as ninja wire. The user will pull out a large quantity of wire, while surging Jiton chakra throughout to shape it. The effect of this technique is to be able to create objects with the magnetic string as anything he'd like; with their imagination the usage of this technique is limitless. The objects which can be created can be simple like tools and swords, to animals and various birds, or even larger objects like walls and shields. The size and power is proportionate to its rank, as in bigger objects require more wire, and therefore need more chakra to use, but generally this can be left up to the user's diction to use it however he likes. This can also be used at a distance, assuming the wire has already been infused with Jiton chakra beforehand. There is a second part to this ability which lies in the fact that this ability uses ninja wire as a medium. At any time, the user can clap their hands and immediately unbind the wired creation, and use it as a means for another technique. Most of the time this can be used to physically bind and constrain any given target, but has other uses as well which is only limited by what the user so desires. Regardless of how Justice is used, both initial uses count as moves allocated to a user per turn. In terms of physical usage, this technique follows the same constraints as Magician; these figures can be controlled from a distance as if they were freeform with simple hand motions, or without if they have a Jiton specialty. Note: Each application, at A-rank level, is useable four times per battle. Taught to: [URL='https://animebase.me/threads/attraction.784348/']Sinthorus[/URL] [B](Jiton: Seinaru Kon'in ☰ Koibito) — Magnetism Release: Holy Matrimony ☰ Lovers[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The Lovers is a technique seemingly more symbolic technique than others, in the sense of how its used. By running their palm over two or more targets, they can create a powerful magnetic bond between them, thus binding them together. Although a niche technique, this does has some clever uses. For example, the main purpose is for this technique to be used on anything physically broken or not put together. This can vary from swords and weapons, or even more unorthodox targets like the body itself. Alternatively, this jutsu has other applicable uses which follow the same protocol. By running their palm over a number of objects, the user can bind them together to create something new entirely. It's quite possible for the user to "mend" a handful of kunai together to create a makeshift sword or spear to use in a fight. At any time, the user can perform a single hand seal and release the magnetic bond between any and all the objects mended through Lovers. Note: Can only be used four times. Note: Needs a turn cooldown after use. Taught to: [URL='https://animebase.me/threads/attraction.784348/']Sinthorus[/URL] [/QUOTE]
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