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Akisha's Custom Techniques [Final Thread]
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[QUOTE="Akisha, post: 22157215, member: 45733"] 2026 customs: [B][URL='https://animebase.me/threads/custom-jutsu-submissions.792315/post-22156890']Approval Link[/URL] 25: (Hyouton: Furosutiinfu yūjon)Ice Release: Frosty Infusion[/B] [spoiler]Type: Supplementary Rank: B Range: Short-mid Chakra: 20 Damage: +15 Description: By using his ice chakra and a single hand seal, the user can infuse his Ice techniques or techniques of its components (Water and Wind), giving them +15 damage boost and a bonus effect. If used on a wind technique, the wind will carry ice shards, increasing its cutting potential. If used on a water technique, the water will turn semi-frozen, turning almost into a slushie. If used on an ice technique, the ice jutsu will become more dense. This happens within the same timeframe of the jutsu. All this comes at a slight drawback. As the ice will make the technique heavier, it will travel a bit slower, equal to 1 point. Note: Can only be used once per turn, with a turn cooldown between use. Note: Can only be used 5 times per battle. Note: Requires ice element to use. -taught to: Bloo[/spoiler] [B][URL='https://animebase.me/threads/custom-jutsu-submissions.792315/post-22158165']Approval Link [/URL]26. (Amarugamu) Amalgam[/B] [spoiler]Type: Weapon Rank: S Range: N/A Chakra: Passively drains -10 or -20 per turn from user, depending on use. Damage: N/A Description: Two daggers, seemingly identical apart from their color with base length of 32cm, while the edge itself - 20cm. The handles, as well as the blades are somewhat flat with very sharp edges at the end. The first blade is called Mizu, and as the name suggest represents the Water element, glowing in navy blue color. The second blade, Kaze, glowing in white represents the Wind chakra. What makes these daggers unique is their flat surface that allows them to merge into a single dagger when placed together by the user. The one who wields them, can at will merge the blades or separate them passively, depending on his needs in battle, as the daggers have different effects in both states. When merged the blade glows in light blue colour, representing Ice. The user is able to use water, wind and ice techniques from the daggers with the same speed he would naturally. However one still needs to perform hand seals for the techniques. In the event a jutsu doesn't require hand seals, a simple slash of the dagger is enough to produce the jutsu. All of this is done withing reason, meaning if the user needs to send wind chakra through the ground by stomping his foot, then he won't be able to use the dagger for that technique. The effects and abilities of the daggers are: - [B]Empowerment[/B]: When separated, the two blades give a passive boost of + 10 damage to all water and wind techniques of the user and passively drain 10 chakra from him every turn, weather or not he uses any wind or water techniques. When merged, the user will no longer have the damage boost to his wind and water jutsu, but he will instead have a +20 damage to his ice techniques. At this point, the passive chakra drain will be increased to 20 per turn, until they are separated again. If on any given turn the user has the merged dagger even for a moment, it will drain 20 chakra. The user needs to be in possession of the daggers to have this effect, but doesn't necessarily need to hold them, meaning they can be sheathed and the effects will still count. The user can only merge or separate the daggers once per turn. - [B]Wave[/B]: The first active use of the daggers, (A rank) The user can use the daggers to send out either a blast of wind, or a wave of water or a blast of ice shards from the daggers. This counts as a jutsu per turn and can only be used once from each dagger with a one turn cooldown. This requires two hand seals before slashing once to release the technique. If used, the user won't be able to use S rank and above techniques of the same element the following turn.[/spoiler] [B][URL='https://animebase.me/threads/two-frosty-boys.792512/']Taught here [/URL](Bankai: Hakka no Togame) ✼ Final Release: White Mist Punishment[/B] [SPOILER][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank[/B]: S [B]Range: [/B]Short [B]Chakra: [/B]40 (-20 per turn) [B]Damage: [/B]80 [B]Description: [/B]Bankai: Hakka no Togame changes both the physical look and the clothing the user is wearing dramatically; turning their clothes into a white, ankle-length kimono with lined patterns. The robe has an attached ornate collar, edges, and shoulder design made of transparent ice with long, wide sleeves. There are long, flowing ribbons tied at their back that form numerous large loops. They also have a small ice flower formation at the center of her chest, and a half crown of ice which extends around the back of their head. Along with turning their hair and irises white To enter into this state the user will perform three handseals, when they do a mass of super dense frigid air erupts short range all around the user. The mass release of chakra invokes the transformation, as well as drops the temperature around the user (short range) to well below freezing (-40°). While the transformation persists the users ice gains a pureness becoming almost transparent, along with an increase in density, increasing the damage they are able to inflict (+20). The users Water and Wind get an increase but at a lesser magnitude (+10). This is accomplished by infusing the surrounding super cooled air around the user into the Water or Wind jutsu at the time of usage. All Ice jutsu gain the increase but only Water and Wind that originate from short range around the user gain the increase. - Can be used 2 times and Lasts 3 turns. - Can only use Ice, Water and Wind. - 2 turn cooldown between uses. - After the transformation ends no S-rank or above Ice, Water or Wind can be used during the cooldown period.[/SPOILER] [/QUOTE]
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