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<p>[QUOTE="Corazon, post: 21252077, member: 206822"]</p><p><strong>( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra: 20 - 40 ( -5 per turn for B, -10 per turn for A, -15 per turn for S )</p><p>Damage: N/A ( +20 Damage to Tai and Ken/Bukijutsu )</p><p>Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, with higher ranks providing greater offensive and defensive uses.</p><p></p><p>B rank: With the B ranked usage, the user is able to create generic barriers around his person and items on his person. These barriers may extend up to two times the user size ( never exceeding 3 meters ), allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/Bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring 5 chakra per turn to maintain.</p><p></p><p>A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs, such as shaped claws, or fish-like fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu/Bukijutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration like the lesser version. Requiring 10 chakra per turn, this can only last up to 4 turns each use and up to 4 times in all.</p><p></p><p>S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain of 15 per turn and has harsher restrictions as well. Being able to be used 3 times, lasting 3 turns and can be used once every 3 turns. After use the user cannot use any Titanomachy customs for one turn and no Fuuinjutsu S rank and above for the same amount of time.</p><p><strong>Note:</strong> For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu.</p><p>[/SPOILER] </p><p></p><p><strong>( Titanomachy: Themis' διάταγμα ) - Titanomachy: Themis' Decree</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( -150 chakra per turn )</p><p>Damage: N/A</p><p>Description: Based on the Multiple Infinite Embraces barrier, the user creates a pulsing barrier from his body and weaponry. This pulse is notable because it creates two separate barriers, both with different effects. Created from the user's person, after the first pulse is released, a large barrier rapidly follows it, extending up to mid range from the user's body in all directions while leaving him untouched. Immediately afterwards, at the expense of an additional Jutsu slot, a second barrier forms from the user's feet, coating the earth in a translucent barrier with the Kanji for Gaia on it. While these barriers are generated, the user's body is essentially coated in chakra that keeps his person safe from the effects of the barriers. The actual effects of the primary barrier is to limit the opponent's physical movement as his chakra is drained. This mid range sized barrier creates a heavy pressurized effect on those within in, causing them to feel immense weight on their body as if the world was on them. This effect causes them to be forced down, unable to physically move at all. This barrier, much like the advanced parent technique, this barrier leaves the target unable to mold chakra above A-Rank while having his chakra drained, but this ability to restrict the amount of Chakra the target can use cannot be boosted. However, as an advancement to the original jutsu, the secondary barrier coating the earth prevents the target from using attacks via the ground while raising higher to pin him between the two barriers, the force of one pushing down while the other grows upwards crushing his body.</p><p></p><p><strong>Note:</strong> Individually, both barriers of A rank strength and combine to form an S ranked Fuuinjutsu. While the barrier is in effect, the user cannot utilize non elemental Ninjutsu.</p><p><strong>Note:</strong> Lasts up to 2 turns and can be used twice per battle. [/SPOILER]</p><p></p><p>[SPOILER]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&p=8167163&viewfull=1#post8167163"><strong>Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)</strong></a></p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (+5 Elemental Chakra)</p><p>Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.</p><p></p><p></p><p>2. <a href="http://www.narutobase.net/forums/showthread.php?t=157594&p=8615618&viewfull=1#post8615618"><strong>Hojōjutsu: Chūnyū [Hidden Rope Art: Infusion]</strong></a></p><p>Type: Supplementary/Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)</p><p>Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only one infusion per turn.</p><p>Note: Can only be used 5 times per battle.</p><p></p><p></p><p>3. <a href="http://narutobase.net/forums/showthread.php?t=157594&p=9799062&viewfull=1#post9799062"><strong>Hojōjutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation</strong></a></p><p>Type: Attack/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80 (+5) Elemental Chakra</p><p>Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only only be used 2x per battle.</p><p>Note: No Hojojutsu techniques above A Ranked for 2 turns.</p><p>Note: User must wait 3 turns to use this technique again.</p><p>Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.</p><p></p><p></p><p><strong>4. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21209082">Hojōjutsu: Ketsugō chēn) | Hidden Rope Arts: Binding Chains</a></strong></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user sends 3 chains into the ground in an attempt to come up from the opponent and bind the opponent with the chains while squeezing/crushing them. The opponent will be bound by two of the chains in such a way that handseals will be incapable of being performed. The user will then have the third chain, which carries a seal to immobilize the opponent.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Crushes), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Can only be performed 3x per battle.</p><p></p><p>Hojōjutsu: Hakai no ringu | Hidden Rope Arts: Ring of Destruction</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80 (+5) Elemental Chakra (Hojojutsu Bonus)</p><p>Description: The user mentally controls their hojojutsu chains to have them slam onto the ground and causes either a circular wall or barrier of chakra or an element to rise out of the ground upwards and into the air. This wall/barrier can either be used to trap an opponent inside, in which the user can have the chakra/element to go inwards to close in upon the opponent(s), or as a protective barrier around the user, where the user then controls the chakra/element to go outwards in every direction away from the user.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only only be used 2x per battle.</p><p>Note: User must wait 2 turns to use this technique again.</p><p>Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010091">Hojōjutsu: Āsuchēn'ankā [Hidden Rope Art: Earth Chain Anchor]</a></p><p>Type: Supplementary/Attack/Defense</p><p>Rank: C-S</p><p>Range: Short</p><p>Chakra: <strong>15-40</strong></p><p>Damage: 30 - 80</p><p>Description: The user can use their chain(s)/rope(s)/chord(s)/threads as a means to anchor themselves to the ground when they are no longer touching the earth. This technique allows the user to be able to continue to use earth techniques by sending their chakra through the chains and into the earth. The user is able cast off the chain/rope/chord/thread at any point within the chain/rope/chord/threads at any time. This technique can also be used as a preventive means of having the user lifted into the air by an opponent's technique or even attack something that is coming from below them. The user is also capable of sending the chains through the ground in order to attack.</p><p>Note: A Ranks can only be used 3x per battle</p><p>Note: S Ranks can only be used 2x per battle and with at least one turn between uses.</p><p>Note: The user can retract the chains passively.</p><p></p><p>(Hojojutsu: Hojojutsu) - Hidden Rope Art: Hidden Rope Art Technique</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: C-S</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: 30 - 80</p><p>Description: <strong>The user will wrap anything from chains, ropes, threads, chords or any other flexible object around their arms, legs and torso and use them as a means of striking against an opponent/target or defending from an attack. They can be used to grab hold of an opponent or an object to crush them or merely capture them. If an object is seized, the user may use this as a means of redirecting the object back at the opponent as well as striking them with this technique. The user can even use this as a means of countering or blocking an opponent's Taijutsu/Kenjutsu and can pull a weapon away from the opponent or bind their body to prevent them from moving. They are only limited in their imagination in how they can control their chain(s)/rope(s)/chord(s)/thread(s).</strong></p><p>Note: A Ranks can only be used 3x per battle.</p><p>Note: S Ranks can only be used 2x per battle and requires a turn cool down between each use.</p><p></p><p></p><p></p><p>(Nawajutsu: Chēnretā) - Sealing Rope Arts - Chail Letter Mummification</p><p>Rank: S</p><p>Type: Attack/Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80 (+5 if Elemental)</p><p>Description: The user will activate a seal on their chains by charging additional chakra into it to transfer the chains that are surrounding their body onto the opponent/target. They will then mentally control their chains to squeeze the target, preventing them from using handseals as it is wrapped around their arms, back and legs. The user can add elemental chakra to affect how the chains cause damage to the opponent as they are sealed inside the chains.</p><p>Note: Can only be used 2x per battle.</p><p>Note: Requires a one turn cool down to be used again.</p><p>Note: No Fuuinjutsu techniques can be used this turn.</p><p>Note: No Fuuinjutsu above A Ranked can be used the turn after this.</p><p>Note: No S Ranked Hojojutsu techniques can be used the turn after this is used.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Earth(Crushes), Water(Stings), Lightning(Paralyzes), Fire(Burns), Wind(Cuts deeply)''</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Corazon, post: 21252077, member: 206822"] [B]( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: B - S Range: Short Chakra: 20 - 40 ( -5 per turn for B, -10 per turn for A, -15 per turn for S ) Damage: N/A ( +20 Damage to Tai and Ken/Bukijutsu ) Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, with higher ranks providing greater offensive and defensive uses. B rank: With the B ranked usage, the user is able to create generic barriers around his person and items on his person. These barriers may extend up to two times the user size ( never exceeding 3 meters ), allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/Bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring 5 chakra per turn to maintain. A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs, such as shaped claws, or fish-like fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu/Bukijutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration like the lesser version. Requiring 10 chakra per turn, this can only last up to 4 turns each use and up to 4 times in all. S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain of 15 per turn and has harsher restrictions as well. Being able to be used 3 times, lasting 3 turns and can be used once every 3 turns. After use the user cannot use any Titanomachy customs for one turn and no Fuuinjutsu S rank and above for the same amount of time. [B]Note:[/B] For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu. [/SPOILER] [B]( Titanomachy: Themis' διάταγμα ) - Titanomachy: Themis' Decree[/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 ( -150 chakra per turn ) Damage: N/A Description: Based on the Multiple Infinite Embraces barrier, the user creates a pulsing barrier from his body and weaponry. This pulse is notable because it creates two separate barriers, both with different effects. Created from the user's person, after the first pulse is released, a large barrier rapidly follows it, extending up to mid range from the user's body in all directions while leaving him untouched. Immediately afterwards, at the expense of an additional Jutsu slot, a second barrier forms from the user's feet, coating the earth in a translucent barrier with the Kanji for Gaia on it. While these barriers are generated, the user's body is essentially coated in chakra that keeps his person safe from the effects of the barriers. The actual effects of the primary barrier is to limit the opponent's physical movement as his chakra is drained. This mid range sized barrier creates a heavy pressurized effect on those within in, causing them to feel immense weight on their body as if the world was on them. This effect causes them to be forced down, unable to physically move at all. This barrier, much like the advanced parent technique, this barrier leaves the target unable to mold chakra above A-Rank while having his chakra drained, but this ability to restrict the amount of Chakra the target can use cannot be boosted. However, as an advancement to the original jutsu, the secondary barrier coating the earth prevents the target from using attacks via the ground while raising higher to pin him between the two barriers, the force of one pushing down while the other grows upwards crushing his body. [B]Note:[/B] Individually, both barriers of A rank strength and combine to form an S ranked Fuuinjutsu. While the barrier is in effect, the user cannot utilize non elemental Ninjutsu. [B]Note:[/B] Lasts up to 2 turns and can be used twice per battle. [/SPOILER] [SPOILER] [URL='http://www.narutobase.net/forums/showthread.php?t=157594&p=8167163&viewfull=1#post8167163'][B]Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)[/B][/URL] Type: Attack/Defense Rank: A Range: Short Chakra: 30 Damage: 60 (+5 Elemental Chakra) Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind Note: Can only be used 3 times per battle. Note: Must wait 2 turns to use A Ranked and above Hojōjutsu. 2. [URL='http://www.narutobase.net/forums/showthread.php?t=157594&p=8615618&viewfull=1#post8615618'][B]Hojōjutsu: Chūnyū [Hidden Rope Art: Infusion][/B][/URL] Type: Supplementary/Attack/Defense Rank: A Range: Short Chakra: 30 Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique) Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only one infusion per turn. Note: Can only be used 5 times per battle. 3. [URL='http://narutobase.net/forums/showthread.php?t=157594&p=9799062&viewfull=1#post9799062'][B]Hojōjutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation[/B][/URL] Type: Attack/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 (+5) Elemental Chakra Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only only be used 2x per battle. Note: No Hojojutsu techniques above A Ranked for 2 turns. Note: User must wait 3 turns to use this technique again. Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn. [B]4. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21209082']Hojōjutsu: Ketsugō chēn) | Hidden Rope Arts: Binding Chains[/URL][/B] Type: Attack/Defense/Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user sends 3 chains into the ground in an attempt to come up from the opponent and bind the opponent with the chains while squeezing/crushing them. The opponent will be bound by two of the chains in such a way that handseals will be incapable of being performed. The user will then have the third chain, which carries a seal to immobilize the opponent. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Crushes), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Can only be performed 3x per battle. Hojōjutsu: Hakai no ringu | Hidden Rope Arts: Ring of Destruction Type: Attack/Defense Rank: S Range: Short - Long Chakra: 40 Damage: 80 (+5) Elemental Chakra (Hojojutsu Bonus) Description: The user mentally controls their hojojutsu chains to have them slam onto the ground and causes either a circular wall or barrier of chakra or an element to rise out of the ground upwards and into the air. This wall/barrier can either be used to trap an opponent inside, in which the user can have the chakra/element to go inwards to close in upon the opponent(s), or as a protective barrier around the user, where the user then controls the chakra/element to go outwards in every direction away from the user. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only only be used 2x per battle. Note: User must wait 2 turns to use this technique again. Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010091']Hojōjutsu: Āsuchēn'ankā [Hidden Rope Art: Earth Chain Anchor][/URL] Type: Supplementary/Attack/Defense Rank: C-S Range: Short Chakra: [B]15-40[/B] Damage: 30 - 80 Description: The user can use their chain(s)/rope(s)/chord(s)/threads as a means to anchor themselves to the ground when they are no longer touching the earth. This technique allows the user to be able to continue to use earth techniques by sending their chakra through the chains and into the earth. The user is able cast off the chain/rope/chord/thread at any point within the chain/rope/chord/threads at any time. This technique can also be used as a preventive means of having the user lifted into the air by an opponent's technique or even attack something that is coming from below them. The user is also capable of sending the chains through the ground in order to attack. Note: A Ranks can only be used 3x per battle Note: S Ranks can only be used 2x per battle and with at least one turn between uses. Note: The user can retract the chains passively. (Hojojutsu: Hojojutsu) - Hidden Rope Art: Hidden Rope Art Technique Type: Attack/Defense/Supplementary Rank: C-S Range: Short - Long Chakra: N/A Damage: 30 - 80 Description: [B]The user will wrap anything from chains, ropes, threads, chords or any other flexible object around their arms, legs and torso and use them as a means of striking against an opponent/target or defending from an attack. They can be used to grab hold of an opponent or an object to crush them or merely capture them. If an object is seized, the user may use this as a means of redirecting the object back at the opponent as well as striking them with this technique. The user can even use this as a means of countering or blocking an opponent's Taijutsu/Kenjutsu and can pull a weapon away from the opponent or bind their body to prevent them from moving. They are only limited in their imagination in how they can control their chain(s)/rope(s)/chord(s)/thread(s).[/B] Note: A Ranks can only be used 3x per battle. Note: S Ranks can only be used 2x per battle and requires a turn cool down between each use. (Nawajutsu: Chēnretā) - Sealing Rope Arts - Chail Letter Mummification Rank: S Type: Attack/Supplementary Range: Short Chakra cost: 40 Damage points: 80 (+5 if Elemental) Description: The user will activate a seal on their chains by charging additional chakra into it to transfer the chains that are surrounding their body onto the opponent/target. They will then mentally control their chains to squeeze the target, preventing them from using handseals as it is wrapped around their arms, back and legs. The user can add elemental chakra to affect how the chains cause damage to the opponent as they are sealed inside the chains. Note: Can only be used 2x per battle. Note: Requires a one turn cool down to be used again. Note: No Fuuinjutsu techniques can be used this turn. Note: No Fuuinjutsu above A Ranked can be used the turn after this. Note: No S Ranked Hojojutsu techniques can be used the turn after this is used. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Earth(Crushes), Water(Stings), Lightning(Paralyzes), Fire(Burns), Wind(Cuts deeply)'' [/SPOILER] [/QUOTE]
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