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3 different types of Warships with 3 different tiers available at Levels 1, Level 4 and Level 7 for total of 9 types. Ships made for speed, made for combat, made to sustain damage.
Ships should be capable of combat similar to Fleets. Speed, Health, Defense, and Fortifications
Tier 1 - Holds 2-3 Characters and 1-3 Units. Health varies from 20 to 30. Damage dependent on House perks, Region Perks, 2 Wartime Items attached.
Tier 2 - Holds 3-5 Characters and 3-5 Units. Health varies from 40 to 50. Damage dependent on House perks, Region Perks, 3 Wartime Items attached.
Tier 3 - Holds 4-6 Characters and up to 5-8 Units. Health varies from 45 to 65. Damage dependent on House perks, Region Perks, 4 Wartime Items attached.
Warships in War of the Realm are vessels used to travel and hold naval combat directly, allowing these warships to transport Player Characters directly across seas and rivers. Warships exist in different types as well as tiers, ranging from the quick and smaller longships compared to the massive but slower dromonds. Depending on the ship's tier, it's speed, health, and structure slots increases and allows for more Player Characters and units to be housed. This allows for ships and fleets to vary drastically amongst even members from the same Region.
There are 4 current Types of Warships, each with it's own advantages over the others. In addition to this,
• What are ships
• Ship perks
• Types of ships (Longship, Galleys, War Galleys, Dromonds)
• Differences between ship tiers (how much they can carry, how many units, PCs, etc)
• Naval combat cycle (define combat by range)
• Region and House benefits
•
ITEMS:
Name:
Type:
Damage:
Description:
Effects:
WARSHIPS
Name: Queens Gamble
Type: Longship
Class:
Description:
Effects:
TECHNIQUES:
Name:
Fighting Style:
EXP:
Range:
Damage:
Description:
Greyjoy ( 25% more gold via raid), Westerlands ( 100 Gold per Structure ), Lannisters ( Exchange 100 Influence for Gold ), Redwyne ( Transport Ships may carry goods in addition to troops, allowing House Redwyne to gain 50 Gold per successful trade voyage ), Dayne ( Weapons cost 20% less Gold )
→ The Racer Type Reduces the Number of Occupants by 50% But Doubles the Base Movement Speed Value.
→ The Tanker Type Reduces the Movement Speed Value by 50% But Grants the Armored Keyword to the Vessel
→ The Assault Type Reduces the Health Pool Value by 50% But Grants the Penetrate Keyword to All Attached Gear Slots
Naval Combat Loop: Ranged fire → Incendiaries → Ramming → Boarding
Items are various tools a character can create, purchase, sell, discover, or even steal. Regardless of the method to obtain items, they serve the role of enhancing combat experience or any worldly experience. There amount of value any given item can lend depends on the assigned Grading. There are Four [4] Standard Grades an Item can be assigned. There are Generic Regulations Regarding Items:
Island Shops
Each Island Thread will feature market places, which is serves as neutral territory for players that choose to forsake grouping up or skill professions. Despite this availability, crews can access these same market places so plotting your purchases will require priority if you do not want to be a loser in race. In these market places, all sorts of items will be made available, however do keep in mind that each island may be a little different. Information on what is being sold can be sought in any Information On “Fill in the Blank” Island Thread.
Ships should be capable of combat similar to Fleets. Speed, Health, Defense, and Fortifications
Tier 1 - Holds 2-3 Characters and 1-3 Units. Health varies from 20 to 30. Damage dependent on House perks, Region Perks, 2 Wartime Items attached.
Tier 2 - Holds 3-5 Characters and 3-5 Units. Health varies from 40 to 50. Damage dependent on House perks, Region Perks, 3 Wartime Items attached.
Tier 3 - Holds 4-6 Characters and up to 5-8 Units. Health varies from 45 to 65. Damage dependent on House perks, Region Perks, 4 Wartime Items attached.
Warships in War of the Realm are vessels used to travel and hold naval combat directly, allowing these warships to transport Player Characters directly across seas and rivers. Warships exist in different types as well as tiers, ranging from the quick and smaller longships compared to the massive but slower dromonds. Depending on the ship's tier, it's speed, health, and structure slots increases and allows for more Player Characters and units to be housed. This allows for ships and fleets to vary drastically amongst even members from the same Region.
There are 4 current Types of Warships, each with it's own advantages over the others. In addition to this,
• What are ships
• Ship perks
• Types of ships (Longship, Galleys, War Galleys, Dromonds)
• Differences between ship tiers (how much they can carry, how many units, PCs, etc)
• Naval combat cycle (define combat by range)
• Region and House benefits
•
ITEMS:
Name:
Type:
Damage:
Description:
Effects:
WARSHIPS
Name: Queens Gamble
Type: Longship
Class:
Description:
Effects:
TECHNIQUES:
Name:
Fighting Style:
EXP:
Range:
Damage:
Description:
Greyjoy ( 25% more gold via raid), Westerlands ( 100 Gold per Structure ), Lannisters ( Exchange 100 Influence for Gold ), Redwyne ( Transport Ships may carry goods in addition to troops, allowing House Redwyne to gain 50 Gold per successful trade voyage ), Dayne ( Weapons cost 20% less Gold )
→ The Racer Type Reduces the Number of Occupants by 50% But Doubles the Base Movement Speed Value.
→ The Tanker Type Reduces the Movement Speed Value by 50% But Grants the Armored Keyword to the Vessel
→ The Assault Type Reduces the Health Pool Value by 50% But Grants the Penetrate Keyword to All Attached Gear Slots
Naval Combat Loop: Ranged fire → Incendiaries → Ramming → Boarding
Items are various tools a character can create, purchase, sell, discover, or even steal. Regardless of the method to obtain items, they serve the role of enhancing combat experience or any worldly experience. There amount of value any given item can lend depends on the assigned Grading. There are Four [4] Standard Grades an Item can be assigned. There are Generic Regulations Regarding Items:
→ Delta Grade Items Inherently Possess One [1] Perk
→ Each Grade Above Delta Inherently Possess One [1] Additional Perk
→ Each Character Begins with Three [3] Item Slots | One [1] Slot is Dedicated to Vessels
→ Item Slots Refers to the Number of Items the Character Can Be Equipped w/ at Once
→ All Excess Items and Objects are Automatically Stored On Your Vessel Until Stated Otherwise ( At the Beginning of the Plot Point )
→ All Items Can Allow the Wielder to Perform Free-Form Actions with Said Items via Spending Battle Cards
→ Only Items that Requires the Wielder's Attributes to Determine the Damage Magnitude will Drain Stamina
→ Items that Deal Damage Magnitude Will Continue in Theoretical Rank ( Per Usual ) and Not Drain Additional Stamina
→ Bladed Weaponry | Spiked Weaponry | Piercing Ammunition will Inherently Induce the Bleeding Status Effect
→ Explosive Based Deal Impact ( If Released at Targets ) and Deal Explosion Damage: 1/3 of the Blast Zone is Instant
→ Each Grade Above Delta Inherently Possess One [1] Additional Perk
→ Each Character Begins with Three [3] Item Slots | One [1] Slot is Dedicated to Vessels
→ Item Slots Refers to the Number of Items the Character Can Be Equipped w/ at Once
→ All Excess Items and Objects are Automatically Stored On Your Vessel Until Stated Otherwise ( At the Beginning of the Plot Point )
→ All Items Can Allow the Wielder to Perform Free-Form Actions with Said Items via Spending Battle Cards
→ Only Items that Requires the Wielder's Attributes to Determine the Damage Magnitude will Drain Stamina
→ Items that Deal Damage Magnitude Will Continue in Theoretical Rank ( Per Usual ) and Not Drain Additional Stamina
→ Bladed Weaponry | Spiked Weaponry | Piercing Ammunition will Inherently Induce the Bleeding Status Effect
→ Explosive Based Deal Impact ( If Released at Targets ) and Deal Explosion Damage: 1/3 of the Blast Zone is Instant
| Grade D | Grade C | Grade B | Grade A |
|---|---|---|---|
| → Six [6] Health Points → Deals Two [2] DMG Points → Shaves Two [2] DMG Points → Projectile SPD is Two [2] Pts → 5 to 10 Stock Count → D-Rank Scaling ( Max ) † Buffs 1 Stat ( 1 Pt Total ) † Debuffs 1-2 Stats ( 2 Pts Total ) † Restore Three [3] Health Pts † Restore Ten [10] Stamina Pts | → Eight [8] Health Points → Deals Three [3] DMG Points → Shaves Three [3] DMG Points → Projectile SPD is Four [4] Pts → 10 to 20 Stock Count → G-Rank Scaling ( Max ) † Buffs 1-2 Stats ( 2 Pts Total ) † Debuffs 1-2 Stats ( 3 Pts Total ) † Restore Four [4] Health Pts † Restore Fifteen [15] Stamina Pts | → Ten [10] Health Points → Deals Four [4] DMG Points → Shaves Four [4] DMG Points → Projectile SPD is Six [6] Pts → 15 to 30 Stock Count → B-Rank Scaling ( Max ) † Buffs 2-3 Stats ( 3 Pts Total ) † Debuffs 2-3 Stats ( 4 Pts Total ) † Restore Five [5] Health Pts † Restore Twenty [20] Stamina Pts | → Twenty [20] Health Points → Deals Five [5] DMG Points → Shaves Five [5] DMG Points → Projectile SPD is Eight [8] Pts → 20 to 40 Stock Count → A-Rank Scaling ( Max ) † Buffs 3-4 Stats ( 4 Pts Total ) † Debuffs 2-3 Stats ( 5 Pts Total ) † Restore Six [6] Health Pts † Restore Twenty-Five [25] Stamina Pts |
Keynotes: An Item May Not Possess All the Generic Perks Discussed Above. Any Perk Prefixed with † Requires an Appropriate Skill Profession to Acquire those Perks.
X Amount of Damage Dealing / Damage Shaving / Speed Magnitude is Determined by X Amount of Perks Invested, Where One [1] Perk Equals One [1] Point for Damage / Damage Shaving and 0.5 Point for Speed Magnitude.
Island Shops
Each Island Thread will feature market places, which is serves as neutral territory for players that choose to forsake grouping up or skill professions. Despite this availability, crews can access these same market places so plotting your purchases will require priority if you do not want to be a loser in race. In these market places, all sorts of items will be made available, however do keep in mind that each island may be a little different. Information on what is being sold can be sought in any Information On “Fill in the Blank” Island Thread.
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