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Naruto Role Playing
Jutsu
Custom Jutsu Users
📖 Tome of Troi 📖
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[QUOTE="Troi, post: 13949812, member: 204285"] [B]Summons[/B] [CENTER][FONT=Century Gothic][COLOR=#000000]- Summons -[/COLOR][/FONT] [IMG]http://i.imgur.com/cgCwx5x.gif[/IMG][/CENTER] [FONT=Century Gothic][Glow=blue][SIZE=3][COLOR=#000000]Barracudas[/COLOR][/SIZE][/glow] [COLOR=#000000][GLOW=blue]Summoning Jutsu: Barracuda Arts [/GLOW][/COLOR][/FONT] Summoning Animal: Barracudas Scroll Owner: Moxxi Other Users who have signed contract: None Summoning Boss if existing: N/A Other Summoning Animals tied to contract: N/A Description and Background: The barracuda is a ray-finned fish known for its large size and fearsome appearance. Its body is long, fairly compressed, and covered with small, smooth scales. The barracuda is a fish of the genus Sphyraena, the only genus in the family Sphyraenidae, and is found in tropical and subtropical oceans worldwide ranging from the Eastern border of the ocean of Kirigakure to the ocean of Amegakure. Although barracudas vary in size, most barracuda summons are as big as some sharks, with common sizes ranging from 10 to 15 feet in length. Barracudas can be summoned accompanied with a body of enough water to fill a small portion of a field up to short range from the summoner, and this water, when summoned, may create terrains such as swamp-like land around the summoner. Barracudas have basic abilities such as great swimming speeds that are faster than that of a normal shinobi's swimming speed, can chomp down on enemies and objects with their strong jaws and many sharp teeth (willful lockjaw). Because of the barracudas' natural upbringing in water, they often have an affinity for Water Release in addition to resisting it. The second most common affinity is Sound Release. Approved here [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=47&p=21216116&viewfull=1#post21216116']x[/URL]] [spoiler](Barakūdaātsu: Barakūdaronguwādo) ☪ Barracuda Arts: Barracuda Longsword ☪ [spoiler]Type: Summoning/Weapon Rank: S Range: Short Chakra: 40 Damage: 80 Description: Weaving the required handseals, the user will draw blood and wipe it on their summoning contract or tattoo, releasing the Barracuda Longsword. This sword is wonderfully beautiful with its silk-like pattern, but with grey scales. Reflecting the sunlight as its shininess and beauty is incomparable. Its blade stands at around thirty six inches and its grip is fit to be around five or so inches, enough for one hand. The blade is very fine, thin and light, almost like a rapier. Useful for very quick swiping and parrying motions, this sword is mostly used for parrying. With this weapon, given what barracudas are usually attuned to, the Barracuda Longsword is able to split S rank and below water and fire techniques within reason, able to leave the user unharmed by either. This is the ability of the swords parry and is its main specialty, beloved by all barracuda users. This sword can be used in battle as usual and is exceptionally swift given its light weight. It has piercing and thrusting capabilities more so than swiping. Although this cannot be done with fire techniques, when splitting a water technique, the sword is able to sap the chakra of one water technique while the sword is in play, returning this sapped chakra to the sword wielder. Depending on how much chakra is spent performing the water technique is how much the sword wielder will get in return. Like most Barracuda scales, the scales belonging to the sword's texture is very smooth and able to reflect certain lights. This sword is able to deflect sunlight and the light of light and energy based elements, able to temporarily blind any surrounding opponents and leave them open for an attack. The splitting of water and fire based attacks will consume 40 chakra and the sword itself is capable of S rank (80) damage. Note: Is summonable twice per battle and lasts up to four turns each time. It has a four-turn cooldown. Note: All actions utilized with this sword counts as the three jutsu per turn. Note: Is only able to "split" one technique per turn. Note: Must be a signer of the Barracuda contract and taught by Moxxi.[/spoiler][/spoiler] Approved here [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=58&p=21304735&viewfull=1#post21304735']x[/URL]] [HR][/HR] [FONT=Century Gothic][Glow=red][SIZE=3][COLOR=#000000]Ladybugs[/COLOR][/SIZE][/glow] [COLOR=#000000][GLOW=red]Summoning Jutsu: Ladybug Arts [/GLOW][/COLOR][/FONT] Summoning Animal: Ladybugs Scroll Owner: Moxxi Other Users who have signed contract: None Summoning Boss if existing: N/A Other Summoning Animals tied to contract: N/A Description and Background: Ladybugs are a type of insect that are black with red shells and black dots on their shell, round in shape and also capable of flying. Most ladybugs seem to favor wind release, granting them the ability to perform wind jutsu. Depending on the size of the summon, the ladybug can range in size from a pebble to a truck. They are smart, have great endurance and are beautiful creatures. As they have a typical affinity for wind, they are also typically weak to fire. Their shells serve as very enduring armor as well. [spoiler](Kuchiyose no Jutsu: Joō Tsutsuji) - Summoning Technique: Queen Azalea [spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: Queen Azalea is the queen of the ladybug hive and the personal summon of Moxxi. She stands at 20 feet tall and is actually rather slender for a ladybug, only being the width of a semi-truck. Instead of the usual red and black ladybugs usually support, she is all black with dark purple dots and has a very, very evil demeanor. She has very long pincers around where her mouth is. She has the ability to perform B rank and below wind jutsu with the flap of her wings, which counts as a move. Due to her wings being massive and giving the wind jutsu an extra push, no matter the technique, it goes from short to long. She also has the ability to fly, but this also counts as a move and only lasts for three turns and must wait three turns to fly again. She also has a rock-hard shell, making her invulnerable to C rank and below techniques but she is also vulnerable to fire, making her weak to C rank and above fire techniques. In addition to these abilities, she does in fact speak and quite frankly do her and Moxxi have conversations with eachother. Queen A. is quite the trash talker. Note - Can only be summoned by Moxxi Note - Can only be pierced by B rank and above techniques and C rank and above fire techniques[/spoiler] Contract Approved here [[URL='http://narutobase.net/forums/showthread.php?t=157594&page=164&p=15713894&viewfull=1#post15713894']x[/URL]] Queen Azalea Approved here [[URL='http://narutobase.net/forums/showthread.php?t=157594&page=166&p=16140589&viewfull=1#post16140589']x[/URL]] (Tentōchū no Geijutsu: Hādosheru Bakudan) - Ladybug Arts: Hard Shell Bomb [spoiler]Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user weaves 2 hand seals before clapping their hands together summoning three connected pieces of a gigantic shell from a ladybug, forming a large weapon that resembles a fuma shuriken, although this version is bigger in size. The blade then tossed by the user, using their chakra to enhance the throw of the weapon, giving it a great boost in speed as it traverses. The user can allow the weapon to traverse in its own or they can control its trajectory, in order to make wide turns, with a continuous focus of the weapon. The cutting powers and pure force of the thrown Hard Shell Bomb is extremely destructive, able to cut through solid rock of equal rank with ease, and once in short range of a target the user can choose to split the connecting pieces of the technique, each piece rotating at high speeds, in order to add versatility when attacking an opponent. Once contact is made with the targeted solid object, the pieces of the shell will continuously spin maximizing its damage. - Must have signed the Ladybug contract - You won't be able to use other techniques while controlling the trajectory of the shell after throwing it if you choose to control the trajectory - Can only be used 4x per battle - can only be taught by Moxxi[/spoiler][/spoiler] Approved here [[URL='http://narutobase.net/forums/showthread.php?t=157594&page=296&p=20217892&viewfull=1#post20217892']x[/URL]] Cone Snails/ Cone Snail Arts [spoiler](Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: (N/a) Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all Being one of the two grand masters of the family. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry two people on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that come from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and equally and The same speed as the users while the strength of the harpoon equals S rank. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste inside the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Virgo being the mother of all cone snails is one of the 4 cone snails that has access to unique abilities far surpassing others. Virgo has ties to every single summon inside the cone snail family, thus branching off her powers upon birth. Once per battle she is able to draw fourth power from any of the cone snails not currently summoned. This will allow her to use the unique ability of said cone snail (Example, If she takes power from Aquarius, she would be able to sense bodies of water and use water up to S rank for the remainder of her time on the field). Once activated, it cant be deactivated. Note: Last for 4 turns Note: Every action done by this snail counts as a move (Excluding its defense), such as striking with the harpoon or activating her special ability Note: The cone snail that power is being drawn from cant be on the battle field Note: The poison stays in the opponent body for 3 turns Note: Can only be summoned once per battle[/SPOILER] (Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: (N/a) Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks. Note: Last for 4 turns Note: Striking with the harpoon or using water jutsus count as one move per turn Note: The poison stays in the opponent body for 2 turns Note: No other summons on the field at the same time Note: Can only be summoned once per battle[/SPOILER] (Ensui Katatsumuri Kuchiyose: Iteza) Cone Snail Summoning: Sagittarius [SPOILER]Type: Summon Rank: A Range: Short Chakra: 30 Damage: N/a Description: Sagittarius is the archer and assasin of the cone snail family. Due to their fighting mechanism this is very important and easily places him at the top with other with special abilities due to his quickness alongside his extreme great accuracy,and eye sight. Sagittaruis is 2 feet long and 2 feet tall (The shell is included in the size), Being able to ride or attach himself to the user for mobility. His regular body is a faded black color though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a midnight black color with small white patterns all around it with the sagittaruis symbol (♐) on the side of his shell. His voice is very low but stern. He doesnt talk much unless he is talked to. The shell takes the shape of a cone and even though he is one of the smaller ones, his shell is very tough for his size giving her immunity to A rank and below elemental techniques and up to A rank Taijutsu (this does not include eig taijutsu) when he withdraws into her shell, this being his defense (This is excluding all techniques that came from below as he is vulnerable to all attacks from below due to the shell not covering the bottom half). Just like every cone snail he has a harpoon for a tongue his being the twice the size of a senbon. Allowing him to launch his harpoon (Tongue) towards an opponent with great speed twice as fast as Aquarius. Whats unique about this cone snail, is unlike all the other cone snails. His harpoon (tongue) contains no poison, but his harpoon shoots the fastest and is the strongest for its size being S rank in strength. Sagittarius is known for quick assassinations due to its incredible archer skills. He is able to track things faster then a normal shinobi (That of a tai master) , and can see twice as far as a regular shinobi. This is due to his harpoon (tongue) being able to reach long range unlike most cone snails as all of them except for one (excluding himself) reach up to mid range. His harpoon can pierce the flesh with extreme ease and like all of the cone snails. He can either hook his prey/opponent and retract his harpoon causing the opponent to retract alongside it, or not hook his opponent and retract it either way. Sagittarius tongue is extremely flexible, which wont allow his tongue to be severed unless its by strong piercing techniques (most wind, and lightning techniques (A rank and below). Kunais, Shurikens, swords, etc dont work) Note: Can only be summoned once and can stay on the field for 4 turns Note: The harpoon strike counts as a turn Note: This cone snail does not contain any poison in its harpoon thus its only lethal if struck in a place such as the heart or brain.[/SPOILER] (Ensui Katatsumuri Kuchiyose: Shishiza) Cone Snail Summoning: Leo [SPOILER]Type: Summon Rank: S Range: Mid-Long Chakra: 40 Damage: N/a Description: Leo is considered one of the two strongest of the cone snail family in both offensive and defensive, and the only cone snail summon who is useless on land, but as strong as his sister summon Aquarius in water. Leo is known to have the bare roots of the cone snail family traits being a true aquatic hunter under water. Leo is roughly the size of katsuya (The shell is included in the size) and is the only summon that is summoned in a water source below surface. Though he is summoned on the ground level of the water source he is able to swim underwater with ease but due to his large body he dont need to move to strike his target. Her regular body is back though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a goldish yellow color with what appear to be scar patterns all across his body with the Leo symbol (♌) on the side of his shell. Due to him being underwater most time, his voice is rarely heard verbally from the summoner but was said to be normal sounding from the regular snails as they can communicate with each other mentally, while able to communicate with his summonery mentally as well. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy, strong, and durable, giving her immunity to A rank and below elemental techniques (Can defend against one S rank) and up to S rank Taijutsu (Excluding EIG Techniques) when he withdraws into his shell, this being his defense (This is excluding all techniques that come from below as he due to her shell not covering her bottom half). Just like every cone snail he has a harpoon for a tongue his being the size and thickness of a rope. Allowing him to launch the harpoon (Tongue) towards an opponent with great speed, increasing its speed by +3 of the users speed under water (Once the harpoon comes into the atmosphere, it slows down to the users base speed) Being S rank in strength. The poison with this cone snail is one of the weaker ones, but stronger ones at the same time. This cone snail harpoon is coated in toxins instead of it needing to be released. The toxin from the harpoon is a fast acting toxin which paralyzes the opponents whole body due to a simple scrap from the toxin from the users harpoon. The harpoon is clear thus making it hard to see underwater, but very easy to see above land. Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. The unique thing about this cone snail is that it uses its harpoon for synergy for his special ability. Leo while underwater can extend its mouth up to 5 meters in all directions, using wind chakra to create a vortex from his mouth. The suction is very powerful being S rank in strength and extremely hard (though not impossible) to get out of the suction current. Being able to suck up large water sources into its body before having to stop. This will create a massive whirlpool above water, causing it to have a similar effect to the earth style antlion technique, dragging them into water, unless they get out of range. Note: Can only be used once and last 4 turns Note: Must draw blood and palm the hand on a water source to summon leo Note: Every action done by this summon counts as a turn (This excludes his defense) Note: The range of the whirlpool is roughly 10 meters wide, this can be dangerous for the user as well Note: The summon suctions for two turns before having to stop, or if they decide to stop on their own Note: The opponent have one turn to escape the current unless they will be swallowed up by the cone snail[/SPOILER] (Ensui Katatsumuri Kuchiyose: Futagoza) Cone Snail Summoning: Gemini [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Gemini is the most interesting summon out of the bunch due to their personalities. Gemini are twin fraternal siamese twins. One female and one male, being the prodigy of the slug snail family being one of the two boss summons next to Virgo. Their size is roughly a little bit bigger than a basketball and the shell is included in the sizing, thus they typically stay on the shoulder of the summoner. Despite being twins, their regular body colors are different. The male is white and the female is black, though you can never see their full body as its attached to the shell, you can tell by their eyes, as they stick out from the shell along with their mouth. Their shell is very unique also, as the color splits in half. It is black on the male side and white on the woman side with the gemini symbol (♊) on the very center of their shell. Both of them speak separate but their thoughts are linked together and communicate different. The female is very vocal and thorough, as the male doesn't like to talk much, but rather fight (though he will talk if he wants to). The shell takes the shape of a cone and is very sturdy, giving them immunity to B-rank and below elemental techniques and up to A-rank Taijutsu (excluding EIG techniques) when they withdraw into their shell, this being their defense (this is excluding all techniques that come from below, as they are vulnerable to all attacks from below due to their shell not covering the bottom half). Just like every other cone snail, they have a harpoon for a tongue—theirs being twice the size of a kunai. Furthermore, they are able to launch their harpoon (tongue) towards an opponent with great speed (only up to mid range and travels as fast as a thrown kunai), and with great power (being S-rank in strength and counts as a move). The poison residing in this cone snail is of medium scale potency. Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (harpoon) and spread inside the opponent's body with extreme haste towards the opponents body system causing the opponents body to become fatigued from the poison. The poison will spread each turn causing the opponent to become more sick and sick to where their senses are thrown off due to the poison shutting down their system and if not dealt with being lethal (after 4 full turns); depending on where the harpoon is shot, it can be immediately lethal as well (piercing through the head, or heart). Gemini can then withdraw the harpoon bringing the opponent with it or release the harpoon from the opponent's body, retracting the harpoon it itself. The cone snail's preferred tactics are withdrawing into the cone shell for defense and extending the harpoon for offense. Gemini being the most unique and considered prodigies, they learned to work in unison with not only each other, but also their summoner. They are skilled in the art of chakra sensing and chakra suppressing. The female is able to suppress her chakra and anybody else's if they are in physical contact with her. The male is able to sense chakra to a very powerful degree, and can extend this ability to the summoner so long as they're in physical contact. Note: Can only be summoned once per battle, and stays on the battle for 4 turns Note: No other cone snail be on the battlefield the same time as them Note: Sensory takes up 1 move slot (does not effect time frame) Note: Suppressing takes up 1 move slot (does not effect time frame), and whilst suppressing chakra, the recipients of the technique cannot use any other ninja skills[/SPOILER] (Ensui Katatsumuri: Sasori-za) - Cone Snail Summoning: Scorpio[SPOILER]Type: Summon Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Scorpio is by far the most hideous and vile Cone Snail to have ever existed, often considered as the black sheep of the Cone Snail family. He stands at roughly 2 feet high, and 3 feet long long (The shell is included in the size), just small enough to ride on the user. His regular body is gray though you can never see the full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His shell is a pitch black color with deep red streaks all down his shell with the scorpio symbol (♏) on the side of his shell. He has a rather disturbing voice, said to be similar to that of a dying person. Most notably, he is known for often disregarding the commands of his summoner and speaking (English) in a foul manner very similar to manda. His shell takes the shape of a cone and is very sturdy, giving him immunity to B rank techniques and below. The Shell is capable of defending against an A Rank technique once but breaks right after. The shell does not however protect Scorpio from attacks that come from below, as his shell does not cover his bottom half. However, to make up for it, he carries the unique ability to completely enclose himself with his shell whenever he withdraws back into it. Just like every cone snail he has a harpoon, his being roughly twice the size of a kunai. This trait allows him to launch his harpoon towards an opponent, with the harpoon itself being A Rank in strength. However, what truly makes Scorpio the most dangerous is that his harpoon carries a toxin that is more dangerous than that of any other existing Come Snail. Even the slightest graze or cut can prove to be deadly as the toxin breaks down the targets body on cellular level, killing off all of the victims cells in the direct vicinity of the wound. While there are no notable signs in the first turn, the wounded region turns black by the second turn, indictating the spread of the toxin. By the third turn, the entire limb or region is affected after which the target will fall unconscious due to severe pain. Failure to acquire treatment even after this will result in the targets death. However, depending on where the harpoon was shot, the attack can effectively kill off the target much earlier (such as piercing through the head or heart) while also scorpio can release the toxin via imapling the opponent and releasing the toxin in their body, thus causing the opponent to faint in 2 turns instead of 3. Scorpio can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Besides his general Cone Snail abilities, Scorpio unlike most excluding Sagittarius takes pride in fighting with their harpoon and the only cone snail with access to sound chakra. Besides being able to use Sound Ninjutsu involving destructive sound waves. Once per battle, Scorpio can impale the ground sending their chakra beneath the opponent. He will then cause the chakra to resonate at very high frequencies causing a large sound explosion that gives off a very loud screech upon explosion that spans mid range in all directions. Causing anybody within short range of the explosion to become distorted, throwing off their balance not being able to use jutsus that require focus (S rank and above) for 2 turns. Note: Last for 4 turns Note: Striking with the harpoon counts as a Note: Each and every ranked ability counts as a move. Note: Using the special ability Sound jutsu reduces Scorpios duration by one turn. Note: Can only be summoned once per battle[/SPOILER] (Ensui Katatsumuri Kuchiyose: Tenbin-za) - Cone Snail Summoning: Libra[SPOILER]Type: Summon Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Libra is one of the most unique cone snail, with the most unique ability with an a belief and mindset to balance the scales of power. She stands roughly stands 20cm high, and 10 cm long (The shell is included in the size). Once the user claps their hand initiating the summon, she will appear on the users head or shoulder, depending on the users choice. Her regular body is pink though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her shell is a dark green color with white symmetrical lines all down her shell with the libra symbol (♎) on the side of her shell. She has an extremely high pitch and powerful voice speak which she speaks fluent english. The shell takes the shape of a cone and is very sturdy but unlike most cone snails, her size give her an disadvantage in both defensive and offensive powers, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that come from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half unless she fully withdraw into her shell). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a senbon but due to her size it does not have great offensive capabilities, only being B-rank in strength (Still able to pierce the human bones with ease) But she fully makes up with, with speed. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Sage-rank). The toxin from her harpoon is a rather slow acting one, and does not serve to kill or immobilize the target but deliver gruesome amounts of pain. As such, each the slightest of touch with the harpoon by an opponent can be dangerous as it completely swells up the area that is targeted, preventing the target from adequately moving that particular limb or region. Besides there general passive abilities, Libras unique powers lies within its aid to the user. Being the only other cone snail with access to an elemental affinity. Thus she is able to harden her shell increasing her damage immunity by one rank (but decreasing the damage immunity by one rank to Lightning). The special thing about Libra is her ability to use the added weight and light weight jutsu. The cone snail, as she lays on the user, will insert her earth chakra into them. Increasing the user's weight will halve their speed, but boost their Taijutsu damage by one rank. On the other hand, decreasing the users weight will double the user's speed, but decrease their taijutsu by one rank. Using the weight decrease can be used to dodge attacks while also the cone snail is able to freely use this ability as well as bring the users weight back to normal. Note: Can stay on the field for up to 4 turns. Note: Libra can only fuel chakra into the user once per turn. Note: The earth techniques count as one of the user's 3 turn. [/SPOILER] [hr][/hr] -(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude [SPOILER]Type: Supplementary | Offensive Rank: A Range: Short - Long Chakra: 30 Damage: N/a (60 if crushed) Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate. Note: Can use a max of 3 turns Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field. Note: Must wait 3 turns before this technique can be used again Note: Can only be used by those who have the cone snail contract[/SPOILER] (Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs [spoiler]Type: Offensive | Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user first draws some blood from a finger, then either makes a single handseal or slams the bloodied hand on the ground. The resulting phenomenon calls forth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies (via a handseal), they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes. Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent. Note: Can only be used thrice per battle Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank Note: Has a two-turn cooldown. Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.[/SPOILER][/spoiler] Cone Snails signed here [[URL='https://animebase.me/threads/cone-snails.779319/#post-22062239']x[/URL]] Olms/Olm Art [spoiler] [B]Summoning Animal:[/B] Olm or Proteus [B]Scroll Owner:[/B] Erzo [B]Other Users who have signed contract[/B]: Vayne, Inch, Kerrah, Troi [B]Summoning Boss if existing[/B]: N/A [B]Other Summoning Animals tied to contract:[/B] Black Proteus (a sub specie) [B]Description and Background: [/B] The olm, or proteus (Proteus anguinus), is a blind amphibian endemic to the subterranean waters of caves of the Dinaric karst of Central and Southeastern Europe. It lives in the waters that flow underground. This animal is most notable for its adaptations to a life of complete darkness in its underground habitat. The olm's eyes are undeveloped, leaving it blind, while its other senses, particularly those of smell and hearing, are acutely developed, to the point they that their sense of smell is equal to that of a dog from the Inuzuka clan and their hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. They are better at sensing both the quantity and quality of prey by smell The sensory epithelia of the inner ear are very specifically differentiated, enabling the olm to receive sound waves in the water, as well as vibrations from the ground. [URL='http://www.narutobase.net/forums/showpost.php?p=7135287&postcount=1033']Link of Approval.[/URL] ______________ 1- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Scarlet) - Olm Summoning Technique: Scarlet[/COLOR][/B] [spoiler]Rank: S-Rank Type: Attack/Defense Range: Short (Long if digging through the ground) Chakra: 40 Damage: 80 (If she knocks into user with encased spikes and such) Description: Scarlet is a slender olm, who -despite being an olm- has little to no slime covering her body. She is 2 meters long and has a special affinity for Earth, though despite specializing in Earth, she can only use up to B-rank Earth jutsus (including those which require hand seals, as she has little hands) whilst having other specific ability which makes her stand out. She has the ability quite similar to the Hiding like a mole jutsu, however instead of just merging through the ground she encases her body in a hard shell made of rock with small spikes 3 inches long which allows her to dig through the ground with ease, the rock encasing her body is equivalent to an A-ranked jutsu which allows her to easily smash through other Earth jutsus ranked A and below, this allows her to dig through the ground with things like Earth tremors have no effect on her whatsoever and with things like the swamp jutsu not phasing her as she can still dig through it due to her body being in cased by the rock which is equivalent to an A-ranked jutsu. The normal elemental weaknesses and strengths apply. In addition to that, like all other Olms, she is blind however, she has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. She is -however - better at sensing the quantity of prey/opponents by smell. [B]Note[/B]: Can only be summoned once. [B]Note[/B]: Lasts 4 turns each time she is summoned. [B]Note[/B]: Every jutsu used by Scarlet counts as one of the users. [B]Note[/B]: Scarlet can speak perfect English. [B]Note[/B]: Like hiding like a mole jutsu, she can dig up to Long range. [B]Note[/B]: Her ability to dig through the ground with rock encased around her body counts as one of the users jutsus and can only be used 3 times.[/spoiler] 2- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Olmagan) - Olm Summoning Technique: Olmagan[/COLOR][/B] [spoiler]Rank: A-Rank Type: Attack/Defense Range: Short Chakra: 30 Damage: 60 (If/when wind spear is used) Description: Olmagan is one of the smallest olms in existence, being only 2cm long. She has an ability of being able to coat the user with a layer of wind chakra equivalent to B-rank, upon the users request. If needed, Olmagan can also deactive the wind layer almost instantly. In addition to that, she can also release a thin almost invisible line of wind towards the opponent at any time she wishes, this thin line of wind is considered an A-ranked wind spear which can cut an opponent very easily. The wind is extremely thin due to the size of Olmagan and so if the opponents vision is already phased or hindered by a previous jutsu, it'll become extremely hard to see the incoming attack. Wind being almost transparent makes the whole situation even worse. Except those abilities she has no other use to the user apart from having the usual trait of Olms which are a keen sense of smell equal to a dog from the Inuzuka clan and hearing easily comparable to someone who has the C-rank sound jutsu activated. Olmagan can speak perfect English and uses that to communicate with her summoner. [B]Note[/B]: Can be summoned twice per battle. [B]Note[/B]: Lasts 3 turns each time she's summoned. [B]Note[/B]: Wind Coating counts as a jutsu. [B]Note[/B]: Thin line of wind also counts as a jutsu [spoiler][IMG]http://fc09.deviantart.net/fs70/i/2012/100/a/0/125___olmagon_by_pokeluka-d47k934.png[/IMG][/spoiler][/spoiler] [URL='http://www.narutobase.net/forums/showpost.php?p=7298879&postcount=1061']Approved here.[/URL] 3- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan[/COLOR][/B] [spoiler]Rank: S Type: Supplementary Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.) Chakra Cost: 40 Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway) Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated. Note: Both these jutsus can be only performed 2 times. Note: Can't use one jutsu in one turn and the second in the next. Note: Summon can only be summoned once and lasts for 4 turns. Note: Genjutsu lasts 2 turns unless released by the opponent beforehand. Note: Genjutsu count towards one of the users 3 jutsus. Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus.[/spoiler] [URL='http://www.narutobase.net/forums/showpost.php?p=8164160&postcount=1465']Approved here[/URL] 4- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks[/COLOR][/B] [spoiler]Type: Supplementary/Defence Rank: B Range: Short (Summoned on self) Chakra Cost: 20 Damage Points: N/A Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them. Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated. [B]Note:[/B] Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns. [B]Note:[/B] When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns. Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=35&p=21031207&viewfull=1#post21031207']Approved here[/URL] 5- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Maskera) Olm Summoning Technique: Maskera[/COLOR][/B][spoiler]Type: Supplementary Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=39&p=21123090&viewfull=1#post21123090']Approved here[/URL] 6- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Ruso) Olm Summoning Technique: Ruso[/COLOR][/B] [spoiler]Type: Defence/Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: Ruso is the boss summoning of the Olms. In the violent ninja world, only the strong survived. Olms were blind, and although sensed through other means were generally disadvantaged against the more developed creatures. In order to survive, they looked towards their boss whose unique ability allowed them to do just that. His ability allowed him to bring about a fusion of animals as he took within himself other Olms - the number never never exceeding three- doing so allowed him to use abilities of the different animals to become one all powerful being. Unlike most other summonings which had 1 element, the collection of abilities allowed him to become sole defender of their region during many wars. Of course, like anything else, there were some heavy restrictions which came with abilities as unique as this. To begin with, summoning the boss in this state means that the user cannot have any of those animals on field beforehand. Once summoned with the animals fused within himself, the user would be unable to summon them again for six turns starting from that point. In addition, the boss himself cannot use any techniques whatsoever, other than the abilities he has gained from the other summonings. Moreover, the boss himself could not actually use the elemental jutsus himself without the aid of his ability, so he is only able to use one element per turn. Once summoned, he'd last four turns before he is forced to return to his homeland. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. Must be summoned with all Olms already infused (and posted as reference), and cannot infuse other Olms into himself as the battle progresses. He himself can only withstand one hit from any S-rank, after which any ranked technique causes him to reverse summon back to safety. The fusion is similar to Ma and Pa's fusion to a summoners shoulders, but more advanced as the Olms fuse into each other creating one perfect animal the size of a human. [/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21233621&viewfull=1#post21233621']Approved here[/URL] 7- [B][COLOR=DarkRed](Olm Kuchiyose no Jutsu: Mooncake ) - Olm Summoning Technique: Mooncake[/COLOR][/B] [spoiler]Rank: S Type: Supplementary/Defensive Range: Short Chakra Cost: 40 Damage Points: N/A Description: One and a half meters tall, and his width relative to his height. Protected by a specific seal, Mooncake has no real use, nor any abilities other than that which was placed on him. In a similar fashion to 'Four Violet Flames Formation' which required the use of the four Sound ninjas to hold seals in place, ensuring no person/spirit could enter or leave the area, Mooncake had a similar, yet not so similar seal placed on him by the elder Olms upon his birth. The seal itself does no damage to anyone attempting to enter his vicinity, nor does it prevent them from actually doing so - it instead has the ability to block any Fuinjutsu techniques (A-rank and below) from being used on him, and the area 1 meter around him. This ability is purely defensive in nature, and can be useful when facing an opponent who relies heavily on sealing techniques as he would retain his abilities, but Mooncake is not a special Olm. He remains on field for 4 turns, and can only be summoned once. If directly hit by any offensive ninjutsu attack higher than C-rank, he is forced to summon himself back to safety. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=92&p=21835905&viewfull=1#post21835905=1#post21233621']Approved here[/URL] [B][COLOR=rgb(184, 49, 47)](Olm Kuchiyose no Jutsu: Mudkip) - Olm Summoning Technique: Mudkip[/COLOR][/B] [spoiler]Rank: S Type: Supplementary/Defensive Range: Short Chakra Cost: 40 Damage Points: N/A Description: Mudkip is an Olm who specialises purely on defensive arts, as well as reporting during times of war/intel based missions. His ability is somewhat overlooked in times of peace, as Mudkip had nothing further to offer, however came to be essential in the Olms' time of need - his unique ability is limited to, and goes no further than, surviving. What this means for Mudkip is, he is able to withstand damage which other Olms (nor humans) could even dream of surviving. His ability allows him to thin out any chakra which strikes his body, and release that momentum outward, and away from him, allowing him to survive damage of any techniques where the damage does not exceed 100. This is not to say physical techniques (e.g Water Style: Typhoon Water Vortex, or even Earth Release: Destructive Rising Rock Pillars) would not be able to stop him in his tracks/send him flying away due to the momentum, it simply allows him to be able to recover without taking any damage which either one of those jutsus would have otherwise dealt him. His speed equivalent to that of an Jonin Ranked opponent. His rank was obtained purely due to this ability. Due to his small stature, his ability is useful in recon type missions as Mudkip is roughly half a meter in length, with his width being relative to his height and so cannot be used as a shield to defend an average sized ninja. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. ~ Can only be summoned once per battle, and lasts four turns when summoned. His ability to survive high damage points is replinished each turn, and so would need the opponent to attack him with an appropriately powered jutsu to destroy him permanently.[/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014150']Approved here[/URL] _____________________ [CENTER][SIZE=3]Olm Jutsus[/SIZE][/CENTER] 1- [B][COLOR=#800000](Olm Genjutsu: Ikkō & Ikki's Fukushū ) - Olm Genjutsu Technique: Ikko & Ikki's revenge.[/COLOR][/B] [spoiler]Type: Attack/Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: A simple genjutsu which requires the user to summon 2 Olms who have trained themselves to be genjutsu specialists in their home land. This jutsu requires the use to either slam his hands down or stomp on the ground to summon these 2 Olms. Upon being summoned the twin Olms can release their chakra into the opponents brain whilst they zig zag around each other, catching the opponent in a visual genjutsu where he then suddenly feels another Olm is suddenly clutching his chest tightly (Olms have hands) as it's slime covers his whole body, slowly travelling downwards, all while the other two make their way towards him with quick haste, before slowly travelling past the slime which was made to cover his body by the big Olm 'summoned' at his back, and into his mouth, causing him gag as he's having breathing problems, all whilst he's struggling to move from his position due to the size of the Olm and the sticky slime it's holding him down with. However, in reality, the two Olms summoned simply disperse back into their land, as soon as they've caught their opponent in this genjutsu. Note: Can only be used 3 times. Note: No other Olm jutsu in the next turn.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=97&p=10529152&viewfull=1#post10529152']Approved here.[/URL] [/spoiler] Signed here [[URL='https://animebase.me/threads/olm-summoning-contract.726586/#post-22154239']X[/URL]] [hr][/hr] [COLOR=#000000][FONT=Century Gothic]Custom Summons from Dropped Contracts: (Kuchiyose no Jutsu: Eso) - Summoning Technique: Gangerene [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: Gangerene is a beautiful jade colored snake with deep red eyes who is completely submissive to Moxxi and respects her as a person and shinobi. Although rather small compared to other well known snakes, such as Manda, she is about the length of ten grown adults and is extremely fast and agile. What makes Gangerene special is that she is able to function easily under water for extreme amounts of time and under the pressure of water techniques, which makes her able to withstand A rank and below water techniques. She comes equipped with a sword called Mizu no Torikuru (Water Trickle), which usually resides in her mouth or digested until needed for battle, that allows her to perform up to A rank and below water techniques. This sword is extremely long as is the handle, much like a naginata. Gangerene is able to toss this at a certain point on the field while a water source is available and the water at that water source will turn into immensely sharp spikes and dart towards the sword at all angles. Although the water coming towards the sword is only C rank, it is is extremely sharp, giving it no less of a lethal payoff. When summoned, she is summoned with a large amount of water that will fill the field, granting a water source for all parties on the field. - All techniques that can be performed by Gangerene count towards a technique in the user's turn when used - Can only be summoned once per battle - Only stays on the field for four turns - No other summons at the same time - Can only be summoned by Moxxi[/spoiler] Approved here [[URL='http://narutobase.net/forums/showthread.php?t=157594&page=305&p=20325803&viewfull=1#post20325803']x[/URL]] Signed here [[URL='http://narutobase.net/forums/showthread.php?t=687521&p=19958854&viewfull=1#post19958854']x[/URL]][/FONT][/COLOR] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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