Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ラ Scrolls of the LonelyAssassin ラ
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Never, post: 13055168, member: 137382"]</p><p style="text-align: center"><img src="https://media.tenor.com/oIyLd6XztWoAAAAC/study.gif" data-url="https://media.tenor.com/oIyLd6XztWoAAAAC/study.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[INFOBOX=(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand]</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 10 (-5 chakra for an additional hand)</p><p>Damage Points: N/A</p><p>Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.</p><p>Note: Can only be Taught by Negative Knight</p><p></p><p><a href="https://animebase.me/threads/learning-to-pickpocket.478248/post-14378838">Taught</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs]</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.</p><p>~ Can only be taught by Albel</p><p>~ Must have a one turn wait before using again</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=407016&page=2&p=14395679#post14395679">Taught</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger]</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction.</p><p>Note: Can only be taught by Zaphkiel</p><p>Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.</p><p></p><p style="text-align: center"><img src="https://i.imgur.com/Lsq3RJS.gif" data-url="https://i.imgur.com/Lsq3RJS.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=553324&p=16398868#post16398868">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet]</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Long (made at short)</p><p>Chakra: 30 (+5 per turn if sustained)</p><p>Damage: N/A (60 if used offensively)</p><p>Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.</p><p></p><p>Note: Usable 3 times per battle</p><p>Note: Can be sustained for up to 3 turns</p><p>Note: Must wait 1 turn to re-use once the jutsu ends</p><p></p><p><a href="https://animebase.me/threads/tsuki-and-la.560332/post-19840692">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub]</p><p>Rank: A-Rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.</p><p>• Usable 3x per battle</p><p>• No wind techniques over A-rank next turn</p><p>• Only taught by Shady doctor</p><p></p><p><a href="https://animebase.me/threads/dat-wind.490171/post-16841269">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub]</p><p>Rank: S-Rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.</p><p>• Usable 2x per battle with 2 turn cool down</p><p>• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn</p><p>• Only taught by Shady doctor</p><p></p><p><a href="https://animebase.me/threads/dat-wind.490171/#post-17133342">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=Fuuton: Sukai no kindan | Wind Style: Love in the Sky]</p><p>Rank: S-rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.</p><p>• Only taught by Shady</p><p>• Usable twice</p><p>• No wind rank jutsu above A-rank in the same turn it's created or next</p><p></p><p><a href="https://animebase.me/threads/dat-wind.490171/#post-17133342">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique]</p><p>Type: Attack/Supplementary/Defense</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.</p><p>-Usable once per turn</p><p>-Can only be taught by Ushiro</p><p></p><p><a href="https://animebase.me/threads/trade-with-ushiro.623926/#post-18246398">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk]</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short (Created) - Long (Reach)</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.</p><p>Note(s):</p><p>- Can only be used x3 per battle.</p><p>- Must wait a three turn cooldown before using again.</p><p>- Remains on the field three turns or otherwise ends when Final howl is used.</p><p>- Turning into gale form counts as 1 move, each time it's used.</p><p>- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=624491&p=18256080&viewfull=1#post18256080">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX="(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement"]</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.</p><p>~Notes~</p><p>- Must be taught by -Vegeta</p><p>- Can only be used thrice per battle, with a 1 turn cool down</p><p>reference-</p><p style="text-align: center">[MEDIA=youtube]iiIDWMf1_ag:459[/MEDIA]</p><p></p><p><a href="https://animebase.me/threads/geets-and-la.649893/post-18866404">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents]</p><p>Type:Supplementary|Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)</p><p>Damage:N/A (+10 taijutsu)</p><p>Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.</p><p>The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.</p><p>The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.</p><p>Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.</p><p>- Can only be used three times per battle</p><p>- Lasts 3 turns</p><p>- Must wait two turns before using again once the jutsu has ended</p><p>-Can only use Wind and non-elemental abilities while this is active</p><p></p><p><a href="https://animebase.me/threads/kiko-and-la.655510/post-19024685">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry]</p><p>Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long (made at short range)</p><p>Chakra: 40 (+5 per turn to sustain)</p><p>Damage: N/A (80 when/if used offensively)</p><p>Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.</p><p>Note: Lasts for 3 turns</p><p>Note: Can only be used twice</p><p>Note: Once used offensively, the jutsu ends</p><p>Note: The user is vulnerable to Fire based techniques</p><p>Note: No wind techniques above A rank while the jutsu is active</p><p>Note: Two turns cooldown in order to use again after this jutsu ends</p><p>Note: No wind techniques above A rank the following turn this jutsu ends</p><p>Note: No fire or lightning techniques that originate from the body while active.</p><p></p><p><a href="https://animebase.me/threads/tsuki-and-la.560332/post-19130250">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear]</p><p>Rank: A-Rank</p><p>Type: Offensive</p><p>Range: Short - Long (When thrown)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon.</p><p>While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off</p><p>The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu.</p><p>- Spear lasts 3 turns unless thrown</p><p>- Can be used a total of 3 times</p><p>- No S rank wind techs or above the next turn</p><p>- User has to wait 2 turns between each use</p><p>- Can only be taught by Kirikoe</p><p></p><p><a href="https://animebase.me/threads/kiko-and-la.655510/post-19278515">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=Futon: Sukai Shinsen | Wind Release: Sky Tremor]</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-20 per turn)</p><p>Damage: N/A</p><p>Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.</p><p>- Can only be used on someone off the ground.</p><p>- Can't control the direction of the "tremors" or the movement of the target.</p><p>- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it</p><p>- Can only be used three times.</p><p>- No Wind jutsu within the same turn.</p><p>- Taught by Method.</p><p></p><p><a href="https://animebase.me/threads/method-la-exchange.668764/post-19318434">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=Fuuton: Myōna hyōjō | Wind Release: The Zone]</p><p>Type: Attack/Supplementary/Defense</p><p>Rank: S-Rank</p><p>Range: Self/Short</p><p>Chakra Cost: 40 (+10 to pressurize)</p><p>Damage Points: 80</p><p>Description: Myōna hyōjō is the sister technique of Jaakuna gēmu, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p></p><p>Spoiler</p><p>☆ Usable twice per battle</p><p>☆ Only to be taught by Shady</p><p>☆ Lasts three turns once activated</p><p>☆ Costs a move to pressurize the Fuuton</p><p></p><p><a href="https://animebase.me/threads/dat-wind.490171/post-19335366">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon : Ten no hejji) - Wind Release : Celestial Hedgehog]</p><p>Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction.</p><p>The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky.</p><p>- Can only be taught by Kirikoe</p><p>- Can only be used 3 times</p><p>- No s-rank wind on the same turn</p><p></p><p><a href="https://animebase.me/threads/kiko-and-la.655510/post-19393106">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=Fuuton/Kenjutsu: Shinku Tsuki, Gin Kiba) - Wind Release/Sword Arts: Crimson Moon, Silver Fangs]</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user focuses their wind chakra between himself and the opponent, creating a distortion in the air between them that swiftly draws the target towards the user. The wind sort of forms tentacles of air that latches onto the target and drags his/her body towards the user. This, however, is best used when the opponent moves to perform an attack that causes him to raise his arms above the head, since then the target would leave an opening in the abdominal area for the user to strike. And when the arms are raised above the head, the force of the wind dragging the target would leave them temporarily immobilized when within short range(Five meters apart or so). However, Being mid range and using this technique allows more time for the target to break free of the wind, by the time the wind had dragged the target into short range the wind would be so weak that it could easily be broken with force or a drastic weight change. Whilst the opponent is caught and dragged by the air the user releases a crescent shaped blade of dense and extremely sharp wind to attack the target. However, if the target is close enough, the user could choose to coat the sword in wind chakra and perform a simple sword strike as well.</p><p>Note - Can only be used 2 times per battle.</p><p>Note - The wind distortion and blade of wind are both A ranked individually.</p><p>Note - No wind S-Rank or above in the next turn</p><p>Note - Can only be taught by Yashiro.</p><p></p><p><a href="https://animebase.me/threads/yash-la-trade.672188/post-19408500">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fūton: Iongēto)- Wind Release: Aeon Gate]</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Mid-long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.</p><p>Note(s):</p><p>- Can only be used three times per battle</p><p>- Only one object can replicated at at time and only once per use</p><p>- Requires a 2 turn cool down</p><p></p><p><a href="https://animebase.me/threads/village-mates-share-power.553324/post-19969317">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX="[Fuuton: Aeolus' Ovoxo"] - Wind Release: Aeolus' Arrow]</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.</p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created.</p><p></p><p><a href="https://animebase.me/threads/lesson-with-la.703619/post-20383976">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique]</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.</p><p>Note(s):</p><p>- Can only be used 3×</p><p>- Requires contact with a bladed weapon</p><p>- While being performed user cannot perform any other chakra related techniques.</p><p></p><p><a href="https://animebase.me/threads/village-mates-share-power.553324/post-20389242">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim]</p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.</p><p>Note(s):</p><p>- Can only be done 2x</p><p>- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.</p><p></p><p><a href="https://animebase.me/threads/village-mates-share-power.553324/post-20468285">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Fujin) Wind Release: Wind Blades]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will channel wind chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed.</p><p>~Only one blade can be released per slash.</p><p>~Can only be used twice per battle.</p><p>~Must wait four turns before it can be used again.</p><p></p><p><a href="https://animebase.me/threads/nemesis.728260/post-21167747">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash]</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.</p><p>Note: Can only be used thrice per battle</p><p>Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=728260&p=21167790&viewfull=1#post21167790">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: kaze kakujuu) - Wind style: Wind expansion]</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: + 25</p><p>Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.</p><p>Note: Can only use used on wind the user or the users summon has created</p><p>Note: Can only be used once one each wind jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p><a href="https://animebase.me/threads/wind-arsenal-1.729242/post-21207713">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Suraisu Kaze) - Slicing wind]</p><p>Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.</p><p></p><p><a href="https://animebase.me/threads/wind-arsenal-1.729242/post-21207798">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Kyonen no Natsu) - Wind Release: Last Summer]</p><p>Rank: B-S</p><p>Type: Defensive/Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 20-40</p><p>Damage: 40-80 (+20)</p><p>Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank.</p><p>Note: Can not be used in consecutive turns</p><p>Note: S rank version may only be used twice</p><p>Note: Can only be taught by Jay</p><p>Note: Redirection can only be used on techniques of lower rank.</p><p>Note: Can only engulf and empower elements that work logically (KG and CE alike)</p><p></p><p><a href="https://animebase.me/threads/with-jay.740329/post-21436051">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms]</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses some wind chakra into their palms creating orbs which are then moulded as the user thrusts their palms into the air in front of them and moulding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards.</p><p>Note: Must be taught by Zenryoku</p><p></p><p><a href="https://animebase.me/threads/never-say-never-say-never-again.765748/">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Fuuton: Hitosashi no Rakuyou) – Wind Release: Dance of the Fallen Leaves]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short – Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will release chakra into the air and manipulating the wind to create thousands of blades of wind which are coloured like violet leaves that descend around the opponent in a hazy storm and then the user controls the blades to then shoot at the enemy cutting them with deadly force.</p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Kaito-sama</p><p></p><p><a href="https://animebase.me/threads/never-say-never-say-never-again.765748/">Taught</a>[/INFOBOX]</p><p>[/QUOTE]</p>
[QUOTE="Never, post: 13055168, member: 137382"] [CENTER][IMG]https://media.tenor.com/oIyLd6XztWoAAAAC/study.gif[/IMG][/CENTER] [INFOBOX=(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand] Rank: D Type: Supplementary Range: Short-Mid Chakra Cost: 10 (-5 chakra for an additional hand) Damage Points: N/A Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. Note: Can only be Taught by Negative Knight [URL="https://animebase.me/threads/learning-to-pickpocket.478248/post-14378838"]Taught[/URL] [/INFOBOX] [INFOBOX=(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body. ~ Can only be taught by Albel ~ Must have a one turn wait before using again [URL="http://narutobase.net/forums/showthread.php?t=407016&page=2&p=14395679#post14395679"]Taught[/URL] [/INFOBOX] [INFOBOX=(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger] Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. [CENTER][IMG]https://i.imgur.com/Lsq3RJS.gif[/IMG][/CENTER] [URL="http://narutobase.net/forums/showthread.php?t=553324&p=16398868#post16398868"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet] Type: Supplementary/Offensive Rank: A Range: Short-Long (made at short) Chakra: 30 (+5 per turn if sustained) Damage: N/A (60 if used offensively) Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks. Note: Usable 3 times per battle Note: Can be sustained for up to 3 turns Note: Must wait 1 turn to re-use once the jutsu ends [URL="https://animebase.me/threads/tsuki-and-la.560332/post-19840692"]Taught[/URL][/INFOBOX] [INFOBOX=( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub] Rank: A-Rank Type: Attack Range: Short-long Chakra Cost: 30 Damage Points: 60 Description: The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. • Usable 3x per battle • No wind techniques over A-rank next turn • Only taught by Shady doctor [URL="https://animebase.me/threads/dat-wind.490171/post-16841269"]Taught[/URL][/INFOBOX] [INFOBOX=( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub] Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area. • Usable 2x per battle with 2 turn cool down • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn • Only taught by Shady doctor [URL="https://animebase.me/threads/dat-wind.490171/#post-17133342"]Taught[/URL][/INFOBOX] [INFOBOX=Fuuton: Sukai no kindan | Wind Style: Love in the Sky] Rank: S-rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next [URL="https://animebase.me/threads/dat-wind.490171/#post-17133342"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique] Type: Attack/Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. -Usable once per turn -Can only be taught by Ushiro [URL="https://animebase.me/threads/trade-with-ushiro.623926/#post-18246398"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk] Type: Supplementary/Offensive Rank: A Range: Short (Created) - Long (Reach) Chakra: 30 (-5 per turn) Damage: N/A Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone. Note(s): - Can only be used x3 per battle. - Must wait a three turn cooldown before using again. - Remains on the field three turns or otherwise ends when Final howl is used. - Turning into gale form counts as 1 move, each time it's used. - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle. [URL="http://narutobase.net/forums/showthread.php?t=624491&p=18256080&viewfull=1#post18256080"]Taught[/URL][/INFOBOX] [INFOBOX="(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement"] Type: Defensive/Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range. ~Notes~ - Must be taught by -Vegeta - Can only be used thrice per battle, with a 1 turn cool down reference- [CENTER][MEDIA=youtube]iiIDWMf1_ag:459[/MEDIA][/CENTER] [URL="https://animebase.me/threads/geets-and-la.649893/post-18866404"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents] Type:Supplementary|Defensive Rank: A Range: Short Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents) Damage:N/A (+10 taijutsu) Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body. The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes. The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks. Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in. - Can only be used three times per battle - Lasts 3 turns - Must wait two turns before using again once the jutsu has ended -Can only use Wind and non-elemental abilities while this is active [URL="https://animebase.me/threads/kiko-and-la.655510/post-19024685"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry] Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long (made at short range) Chakra: 40 (+5 per turn to sustain) Damage: N/A (80 when/if used offensively) Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. Note: Lasts for 3 turns Note: Can only be used twice Note: Once used offensively, the jutsu ends Note: The user is vulnerable to Fire based techniques Note: No wind techniques above A rank while the jutsu is active Note: Two turns cooldown in order to use again after this jutsu ends Note: No wind techniques above A rank the following turn this jutsu ends Note: No fire or lightning techniques that originate from the body while active. [URL="https://animebase.me/threads/tsuki-and-la.560332/post-19130250"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear] Rank: A-Rank Type: Offensive Range: Short - Long (When thrown) Chakra: 30 Damage: 60 Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon. While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu. - Spear lasts 3 turns unless thrown - Can be used a total of 3 times - No S rank wind techs or above the next turn - User has to wait 2 turns between each use - Can only be taught by Kirikoe [URL="https://animebase.me/threads/kiko-and-la.655510/post-19278515"]Taught[/URL][/INFOBOX] [INFOBOX=Futon: Sukai Shinsen | Wind Release: Sky Tremor] Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 (-20 per turn) Damage: N/A Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible. - Can only be used on someone off the ground. - Can't control the direction of the "tremors" or the movement of the target. - The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it - Can only be used three times. - No Wind jutsu within the same turn. - Taught by Method. [URL="https://animebase.me/threads/method-la-exchange.668764/post-19318434"]Taught[/URL][/INFOBOX] [INFOBOX=Fuuton: Myōna hyōjō | Wind Release: The Zone] Type: Attack/Supplementary/Defense Rank: S-Rank Range: Self/Short Chakra Cost: 40 (+10 to pressurize) Damage Points: 80 Description: Myōna hyōjō is the sister technique of Jaakuna gēmu, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. Spoiler ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton [URL="https://animebase.me/threads/dat-wind.490171/post-19335366"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon : Ten no hejji) - Wind Release : Celestial Hedgehog] Type: Defensive/Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction. The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky. - Can only be taught by Kirikoe - Can only be used 3 times - No s-rank wind on the same turn [URL="https://animebase.me/threads/kiko-and-la.655510/post-19393106"]Taught[/URL][/INFOBOX] [INFOBOX=Fuuton/Kenjutsu: Shinku Tsuki, Gin Kiba) - Wind Release/Sword Arts: Crimson Moon, Silver Fangs] Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user focuses their wind chakra between himself and the opponent, creating a distortion in the air between them that swiftly draws the target towards the user. The wind sort of forms tentacles of air that latches onto the target and drags his/her body towards the user. This, however, is best used when the opponent moves to perform an attack that causes him to raise his arms above the head, since then the target would leave an opening in the abdominal area for the user to strike. And when the arms are raised above the head, the force of the wind dragging the target would leave them temporarily immobilized when within short range(Five meters apart or so). However, Being mid range and using this technique allows more time for the target to break free of the wind, by the time the wind had dragged the target into short range the wind would be so weak that it could easily be broken with force or a drastic weight change. Whilst the opponent is caught and dragged by the air the user releases a crescent shaped blade of dense and extremely sharp wind to attack the target. However, if the target is close enough, the user could choose to coat the sword in wind chakra and perform a simple sword strike as well. Note - Can only be used 2 times per battle. Note - The wind distortion and blade of wind are both A ranked individually. Note - No wind S-Rank or above in the next turn Note - Can only be taught by Yashiro. [URL="https://animebase.me/threads/yash-la-trade.672188/post-19408500"]Taught[/URL][/INFOBOX] [INFOBOX=(Fūton: Iongēto)- Wind Release: Aeon Gate] Type: Supplementary/Offensive Rank: A Range: Mid-long Chakra cost: 30 Damage: 60 Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon. Note(s): - Can only be used three times per battle - Only one object can replicated at at time and only once per use - Requires a 2 turn cool down [URL="https://animebase.me/threads/village-mates-share-power.553324/post-19969317"]Taught[/URL][/INFOBOX] [INFOBOX="[Fuuton: Aeolus' Ovoxo"] - Wind Release: Aeolus' Arrow] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created. [URL="https://animebase.me/threads/lesson-with-la.703619/post-20383976"]Taught[/URL][/INFOBOX] [INFOBOX=(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique] Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra cost: 30 Damage: 60 Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed. Note(s): - Can only be used 3× - Requires contact with a bladed weapon - While being performed user cannot perform any other chakra related techniques. [URL="https://animebase.me/threads/village-mates-share-power.553324/post-20389242"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim] Type: Supplementary/Offensive Rank: S Range: Mid-Long Chakra cost: 40 Damage: 80 Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however. Note(s): - Can only be done 2x - The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains. [URL="https://animebase.me/threads/village-mates-share-power.553324/post-20468285"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: Fujin) Wind Release: Wind Blades] Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will channel wind chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed. ~Only one blade can be released per slash. ~Can only be used twice per battle. ~Must wait four turns before it can be used again. [URL="https://animebase.me/threads/nemesis.728260/post-21167747"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash] Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly. Note: Can only be used thrice per battle Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state. [URL="http://narutobase.net/forums/showthread.php?t=728260&p=21167790&viewfull=1#post21167790"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: kaze kakujuu) - Wind style: Wind expansion] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: + 25 Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. Note: Can only use used on wind the user or the users summon has created Note: Can only be used once one each wind jutsu creates Note: can only be used 3 times [URL="https://animebase.me/threads/wind-arsenal-1.729242/post-21207713"]Taught[/URL][/INFOBOX] [INFOBOX=(Suraisu Kaze) - Slicing wind] Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra. [URL="https://animebase.me/threads/wind-arsenal-1.729242/post-21207798"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon: Kyonen no Natsu) - Wind Release: Last Summer] Rank: B-S Type: Defensive/Offensive Range: Short - Long Chakra Cost: 20-40 Damage: 40-80 (+20) Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank. Note: Can not be used in consecutive turns Note: S rank version may only be used twice Note: Can only be taught by Jay Note: Redirection can only be used on techniques of lower rank. Note: Can only engulf and empower elements that work logically (KG and CE alike) [URL="https://animebase.me/threads/with-jay.740329/post-21436051"]Taught[/URL][/INFOBOX] [INFOBOX=(Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms] Rank: A Type: Offensive Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user focuses some wind chakra into their palms creating orbs which are then moulded as the user thrusts their palms into the air in front of them and moulding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards. Note: Must be taught by Zenryoku [URL="https://animebase.me/threads/never-say-never-say-never-again.765748/"]Taught[/URL][/INFOBOX] [INFOBOX=(Fuuton: Hitosashi no Rakuyou) – Wind Release: Dance of the Fallen Leaves] Rank: S Type: Attack Range: Short – Long Chakra cost: 40 Damage points: 80 Description: The user will release chakra into the air and manipulating the wind to create thousands of blades of wind which are coloured like violet leaves that descend around the opponent in a hazy storm and then the user controls the blades to then shoot at the enemy cutting them with deadly force. Note: Can only be used twice. Note: Can only be taught by Kaito-sama [URL="https://animebase.me/threads/never-say-never-say-never-again.765748/"]Taught[/URL][/INFOBOX] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ラ Scrolls of the LonelyAssassin ラ
Top