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<p>[QUOTE="Negative Knight, post: 20793682, member: 134662"]</p><p><strong>(Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain</strong></p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.</p><p></p><p><strong>(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession. </p><p></p><p>Notes:</p><p>Can only be used twice per battle</p><p>No S-Rank or above Sound in the user's next turn</p><p></p><p>[SPOILER]<img src="http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif" data-url="http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=432720&page=3">Taught Here</a></p><p></p><p><strong>(Ototon: Niji Parusu) - Sound Release: Secondary Pulse</strong></p><p>Rank: C</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15 (-5 )</p><p>Damage Points: N/A</p><p>Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.</p><p></p><p><strong>(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few</strong></p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.</p><p>~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.</p><p></p><p><strong>(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort</strong></p><p>Type: Defence/Supplementary </p><p>Rank: B</p><p>Range: Short - Long (depends on jutsu its backing)</p><p>Chakra Cost: 20 </p><p>Damage Points: N/A</p><p>Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type. </p><p>~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.</p><p></p><p><strong>(Ototon: Jentoruekō) - Sound Release: Gentle Echo</strong></p><p>Type: Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. </p><p>~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=390359&page=4">Taught Here</a></p><p></p><p><strong>[Ototon: Runllo Sten] - Sound Release: Rolling Stone</strong></p><p>Type: Supplementary | Defensive</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Using the concept of "( Ototon: Midasu no koe ) Sound Release: The voice of Midas" in terms of a hindering sound wave that targets an opponent's muscle, the user of this technique will channel his sound chakra into a sort of noise or sound or simply create their own (whistle, speech, clapping of the hands etc). The sound from this technique once heard by any and every opponent will suddenly feel a vibration coursing through their body, the muscles to be exact. This part of the technique is harmless and purely cosmetic. This technique will take effect when an opponent(s) attempts to use taijutsu (unranked taijutsu including freeform etc included). Their muscles will instantly cease up (not internal organs, simply the ones such as biceps, triceps etc. Any muscles required for the taijutsu action to be perform) preventing them from performing. By this occuring, the said limb(s) will be frozen in place for a turn. This technique doesn't do damage or harm to the opponent and doesn't work on the user's allies/partners in case of a group battle. The reason for the delay of the technique is due to the sound waves attacking and attaching to the body muscles through the vibration. Upon the user intitiating a taijutsu action, triggered by the brain waves sending information and commands through the body, the dormant sound waves vibrate at a much faster pace. This faster vibrating part is when the technique take its toll. This technique can also be activated passively by the user (only if it has been placed before hand) by the snap of a finger when the user himself witnesses the Taijutsu action. Lasts for one turn, and begins at the onset of a taijutsu movement, paralyzing the offending limb(s) for a single turn. For instance, if the opponent tries to do a straight punch, the arm would be paralyzed.</p><p></p><p>Notes:</p><p>Can only be used twice per fight with a 1 turn cool down period</p><p>No S rank and above sound jutsu the next turn </p><p>Can only be taught by Venom</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=432720&page=4">Taught Here</a></p><p></p><p><strong>(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes</strong></p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30 (-10 per-turn it's activated)</p><p>Damage: N/A</p><p>Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.</p><p>Notes:</p><p>- Once activated, it lasts for three turns.</p><p>- Can only be used thrice per-match/four per-event. </p><p>- Can only be taught by Nathan.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=432720&p=20652848&viewfull=1#post20652848">Taught here</a></p><p></p><p><strong>(Ototon: Shinsei no Asgard) - Sound Release: Asgardian Divinity </strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will release their ototon chakra throughout their body to vibrate their body at the same frequency as an object or technique. They will appear to flicker at an exceedingly fast rate, matching the vibrations of the targeted element or material. This will allow the targeted entity to move through them or for them to move through it without taking damage. As there is totally no interaction between the user and the entity, this will allow them to phase through techniques regardless of it's damage. This will work regardless of it's properties or phase, working equally on solid, liquid, gaseous, energy and other states of matter. It should be noted that the user can still move and interact with things as normal barring the material in question (e.g. steel), allowing them to run, wield weapons and fight while this is active. However they should take care when using this technique, as if the floor is composed of the same material, they will phase through it and fall perpetually. </p><p></p><p>Note: Lasts one turn</p><p>Note: Can only be used four times per battle</p><p>Note: No S- Rank or above Sound in the next turn</p><p>Note: Only works on S-Ranks of equal or lesser chakra</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21353166&viewfull=1#post21353166">Approved Here</a></p><p></p><p><strong>(Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (+10 chakra to applied techniques)</p><p>Damage: N/A (+20 damage to Lightning techniques)</p><p>Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.</p><p></p><p>Notes:</p><p>-Lasts three turns</p><p>-Can only be used twice per battle</p><p>-Cooldown time of three turns in between uses</p><p></p><p><strong>(Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament </strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten).</p><p></p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Cooldown time of four turns in between uses</p><p>-No S-Rank or above Sound in the user's next turn</p><p>-The effects only last until the illusion is broken.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=432720&p=21486441&viewfull=1#post21486441">Taught Here</a></p><p></p><p><strong>(Ototon: Yuukan no Nagaku) – Sound Release: Requiem for Baldr</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra Cost: 15 (-5 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: The user will focus their ototon chakra into their ears to alter their hearing. The user will become capable of ascertaining and identifying the exact frequency of any technique or entity they focus on. This doesn't confer any sensory ability to detect techniques or people, as the user must already be perceiving the entity in question. It merely serves as a supplement to jutsu which require the user to know the exact frequency of an entity. This is a passive technique and lasts until deactivated.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22117177">Approved Here</a></p><p>[/QUOTE]</p>
[QUOTE="Negative Knight, post: 20793682, member: 134662"] [B](Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain[/B] Type: Supplementary/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next. [B](Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade[/B] Type: Supplementary Rank: A Range: Short - mid Chakra Cost: 30 Damage Points: N/A Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession. Notes: Can only be used twice per battle No S-Rank or above Sound in the user's next turn [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=432720&page=3"]Taught Here[/URL] [B](Ototon: Niji Parusu) - Sound Release: Secondary Pulse[/B] Rank: C Type: Defence/suplementary Range: Short - Long Chakra Cost: 15 (-5 ) Damage Points: N/A Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn. [B](Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few[/B] Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed. ~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal. [B](Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort[/B] Type: Defence/Supplementary Rank: B Range: Short - Long (depends on jutsu its backing) Chakra Cost: 20 Damage Points: N/A Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type. ~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage. [B](Ototon: Jentoruekō) - Sound Release: Gentle Echo[/B] Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage: N/A Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. ~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage. [URL="http://narutobase.net/forums/showthread.php?t=390359&page=4"]Taught Here[/URL] [B][Ototon: Runllo Sten] - Sound Release: Rolling Stone[/B] Type: Supplementary | Defensive Rank: A Chakra: 30 Damage: N/A Description: Using the concept of "( Ototon: Midasu no koe ) Sound Release: The voice of Midas" in terms of a hindering sound wave that targets an opponent's muscle, the user of this technique will channel his sound chakra into a sort of noise or sound or simply create their own (whistle, speech, clapping of the hands etc). The sound from this technique once heard by any and every opponent will suddenly feel a vibration coursing through their body, the muscles to be exact. This part of the technique is harmless and purely cosmetic. This technique will take effect when an opponent(s) attempts to use taijutsu (unranked taijutsu including freeform etc included). Their muscles will instantly cease up (not internal organs, simply the ones such as biceps, triceps etc. Any muscles required for the taijutsu action to be perform) preventing them from performing. By this occuring, the said limb(s) will be frozen in place for a turn. This technique doesn't do damage or harm to the opponent and doesn't work on the user's allies/partners in case of a group battle. The reason for the delay of the technique is due to the sound waves attacking and attaching to the body muscles through the vibration. Upon the user intitiating a taijutsu action, triggered by the brain waves sending information and commands through the body, the dormant sound waves vibrate at a much faster pace. This faster vibrating part is when the technique take its toll. This technique can also be activated passively by the user (only if it has been placed before hand) by the snap of a finger when the user himself witnesses the Taijutsu action. Lasts for one turn, and begins at the onset of a taijutsu movement, paralyzing the offending limb(s) for a single turn. For instance, if the opponent tries to do a straight punch, the arm would be paralyzed. Notes: Can only be used twice per fight with a 1 turn cool down period No S rank and above sound jutsu the next turn Can only be taught by Venom [URL="http://narutobase.net/forums/showthread.php?t=432720&page=4"]Taught Here[/URL] [B](Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes[/B] Type: Supplementary Rank: A-rank Range: Short Chakra: 30 (-10 per-turn it's activated) Damage: N/A Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs. Notes: - Once activated, it lasts for three turns. - Can only be used thrice per-match/four per-event. - Can only be taught by Nathan. [URL="http://narutobase.net/forums/showthread.php?t=432720&p=20652848&viewfull=1#post20652848"]Taught here[/URL] [B](Ototon: Shinsei no Asgard) - Sound Release: Asgardian Divinity [/B] Type: Supplementary Rank: S Range: N/A Chakra: 40 Damage: N/A Description: The user will release their ototon chakra throughout their body to vibrate their body at the same frequency as an object or technique. They will appear to flicker at an exceedingly fast rate, matching the vibrations of the targeted element or material. This will allow the targeted entity to move through them or for them to move through it without taking damage. As there is totally no interaction between the user and the entity, this will allow them to phase through techniques regardless of it's damage. This will work regardless of it's properties or phase, working equally on solid, liquid, gaseous, energy and other states of matter. It should be noted that the user can still move and interact with things as normal barring the material in question (e.g. steel), allowing them to run, wield weapons and fight while this is active. However they should take care when using this technique, as if the floor is composed of the same material, they will phase through it and fall perpetually. Note: Lasts one turn Note: Can only be used four times per battle Note: No S- Rank or above Sound in the next turn Note: Only works on S-Ranks of equal or lesser chakra [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21353166&viewfull=1#post21353166"]Approved Here[/URL] [B](Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir[/B] Type: Supplementary Rank: A Range: N/A Chakra: 30 (+10 chakra to applied techniques) Damage: N/A (+20 damage to Lightning techniques) Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise. Notes: -Lasts three turns -Can only be used twice per battle -Cooldown time of three turns in between uses [B](Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament [/B] Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: N/A Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten). Notes: -Can only be used twice per battle -Cooldown time of four turns in between uses -No S-Rank or above Sound in the user's next turn -The effects only last until the illusion is broken. [URL="https://narutobase.net/forums/showthread.php?t=432720&p=21486441&viewfull=1#post21486441"]Taught Here[/URL] [B](Ototon: Yuukan no Nagaku) – Sound Release: Requiem for Baldr[/B] Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 (-5 chakra per turn) Damage Points: N/A Description: The user will focus their ototon chakra into their ears to alter their hearing. The user will become capable of ascertaining and identifying the exact frequency of any technique or entity they focus on. This doesn't confer any sensory ability to detect techniques or people, as the user must already be perceiving the entity in question. It merely serves as a supplement to jutsu which require the user to know the exact frequency of an entity. This is a passive technique and lasts until deactivated. [URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22117177"]Approved Here[/URL] [/QUOTE]
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