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Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
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[QUOTE="Negative Knight, post: 18769949, member: 134662"] [CENTER][IMG]http://i.imgur.com/PRK6by7.png[/IMG][/CENTER] 11) [COLOR="#0000FF"][B](Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling[/B][/COLOR] Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons. Note: Sticky threads can only be released from the user's palms, fingers or wrists. Note: Can only be used by Kakuzu Note: Can only be Taught by Negative Knight [SPOILER][IMG]http://www.pop.com.br/arquivos/s/spi/spiderman/80074_shattereddimensionsreviewanalise05jpg.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=103&p=10852201&viewfull=1#post10852201"]Link to Approval[/URL] [COLOR="#0000FF"][B](Suiton: Mori Hando) Water Release: Helping Hands[/B][/COLOR] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person. Note: - Can be used twice per battle - Can only be taught by Gutsy Jiraiya - Needs a water source [URL="http://narutobase.net/forums/showthread.php?t=355463"]Taught Here[/URL] [COLOR="#0000FF"][B] (Suiton: Kaisaku) Water Style: Excavation[/B][/COLOR] Type: Supplementary Rank: C Range: Mid Chakra: 15 Damage: N/A Description: After using (Doton: Kakou Spile) Earth Style: Downward Spile the user gathers water chakra inside their body and begins to use it as a sort of water magnet. This in turn draws water from deep below the ground, this water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source. -Must be taught by 'The Girl on Fire' [URL="http://narutobase.net/forums/showthread.php?t=356728&p=11152258#post11152258"] Taught Here[/URL] [COLOR="#0000FF"][B](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/B][/COLOR] Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~No Suiton jutsu higher than A-rank in the next turn ~Must wait one turn after use, before using it again. [URL="http://narutobase.net/forums/showthread.php?t=390359"]Taught Here[/URL] [B][COLOR="#0000FF"][Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix[/COLOR][/B] Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha [URL="http://narutobase.net/forums/showthread.php?t=402671"]Taught Here [/URL] [B][COLOR="#0000FF"](Suiton: Mizu Aburamushi) - Water Release: Water Parasites[/COLOR][/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites. Note: - Can only be used twice per battle - Cannot use any water techniques above B-rank the following two turns - Can only be taught by Gutsy Jiraiya [URL="http://narutobase.net/forums/showthread.php?t=407735"]Taught Here[/URL] 16) [COLOR="#0000FF"][B](Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig[/B][/COLOR] Rank: S Type: Supplementary/Defensive Range: Short-Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids. Note: Can only be used four times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on elements/materials and not on people directly Note: Follows elemental weaknesses and strengths [URL="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12463244&viewfull=1#post12463244"]Approved Here[/URL] Taught to: Scaze, Erzo, Lili-Chwan, McRazor, Igneel and Scorps [COLOR="#0000FF"][B]Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation[/B][/COLOR] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. Restrictions - Can only be used 2x - No suiton jutsu S rank or above for the rest of the turn and the next turn. - Can only be Taught by -Scaze- [URL="http://narutobase.net/forums/showthread.php?t=418044&p=12837508#post12837508"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot[/COLOR][/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground. In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead. *Can only be used thrice per match* [URL="http://narutobase.net/forums/showthread.php?t=333231"]Taught Here[/URL] [B][COLOR="#0000FF"]Suiton: Kyabitēshon | Water Release: Cavitation[/COLOR][/B] Type: Offense/Supplementary Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities. Note: Needs a water source Note: Usable only twice (2) per battle Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=418148"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation[/COLOR][/B] Rank: S Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment. Note: Can only be used 2x Note: Can only be taught by Erzo Note: Web lasts until either destroyed, or four turns pass. Note: No Water jutsus higher than S-rank, in the same turn. [URL="http://narutobase.net/forums/showthread.php?t=390359&p=13242331#post13242331"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique[/COLOR][/B] Rank: S Type: Offensive, Supplementary Range: Short Chakra cost: 40 Damage points: 80 (+30 if charged with lightning) Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death. Note: -Can be used twice -If the golem destroyed, it can continue towards as a water wave. -After absorbing a jutsu the golem will become 150% bigger, regardless of the rank. -The golem can only absorb 3 techniques, after which it will crumble. -Suiton needs to be mastered in order to do this. -Can be taught by Dr. House [URL="http://narutobase.net/forums/showthread.php?t=435774&p=13281242#post13281242"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment[/COLOR][/B] Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them. -Usable twice per battle -No other water jutsu this turn -No A-rank or higher water jutsu next turn [URL="http://narutobase.net/forums/showthread.php?t=433093"]Taught Here[/URL] [COLOR="#0000FF"][B](Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings[/B][/COLOR] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet. -No Water above S-Rank for 2 turns -Can only be used 4x. [URL="http://narutobase.net/forums/showthread.php?t=441559&page=2"]Taught Here[/URL] [COLOR="#0000FF"][B](Suiton: Mizu Kabe ) - Water Style: Water Wall[/B][/COLOR] Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. [URL="http://narutobase.net/forums/showthread.php?t=448068"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Sui Mizu) - Water Style: Acid Water[/COLOR][/B] Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. [URL="http://narutobase.net/forums/showthread.php?t=448068&p=13656163#post13656163"]Taught Here[/URL] [B][COLOR="#0000FF"](Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion[/COLOR][/B] Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use ~ No water techniques of S rank and above next turn [B][COLOR="#0000FF"]( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception[/COLOR][/B] Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. [B][COLOR="#0000FF"](Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist[/COLOR][/B] Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. [B][COLOR="#0000FF"](Suiton:Hakidasa shizuku) - Water Release: Spew Droplets[/COLOR][/B] Rank: A-S Type: Supplementary Range: Short-Mid Chakra cost: 30 (If A) - 35 (If S) Damage points: N/A Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond. [B]Notes:[/B] -If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus. -the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets. -Being able to release high qualities of chakra, the user needs to be Sannin or above -Need to be mastered water -Can be used twice -Only taught by Dr. house [URL="http://narutobase.net/forums/showthread.php?t=435774"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Hāfudōmu ) Water Release: Half Dome[/COLOR][/B] Type: Defensive Rank: S Range Short Chakra Cost: 40 Damage Points: 80 Description: After a single handseal, the user basically spits out water made out of dense syrup from their mouth, thus creating a half dome spikes on it, made out of syrup infront of them. Notes: -Only people who mastered Suiton, are able to perform this. -For being able to emit a rather large amounts of Suiton, the user needs to be Kage or above. -Can be used 2 times per battle, thus the difficulty of the justu. -Can be taught by Dr. House [URL="http://narutobase.net/forums/showthread.php?t=435774"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves[/COLOR][/B] Rank: S Type: Supplementary Range: Short Chakra cost: 35 Damage points: N/A Description: The user will channel highly condensed water onto his hands. If the user wants, he can release the covering syrup from his hands thus create a shield like material infront of him at high speeds. Note: -The shield ability will only be able to deflect A-ranked or lower jutsus, but in a sense that the shield will only stay actice for that second the enemies' jutsu is about to hit. From the hit, the syrup will rush back onto the user's hands. -Only Kages are able to make highly condensed syrup on their hands, on this level. -The glove can stay active for 2 turns. -The shield ability can be used 2 times, thus it will count as one of the 3 moves in the turn. -Need Water Mastered -The glove can be summoned 2 time. -If the user stands on a water surface, he'll just have to dunk his hands in the water, and the glove is created. -Taught by Dr. House [URL="http://narutobase.net/forums/showthread.php?t=435774"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton:Nikumubeki sufia ) Suiton Release: Abonimable Sphere[/COLOR][/B] Rank: S Type: Attack Range: Short-Long Chakra cost: 40 Damage points: 80 Description: After "(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves) The user creates 3 spheres of highly condensed syrup water in the glove, thus throwing the balls at really high speeds at the enemy, like a pitcher. Note: -The speed of the balls will count on the user's rank -Need water to be mastered -Can be used 2x -"Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves" needs to be active while performing this jutsu. -Only taught by Dr. House [URL="http://narutobase.net/forums/showthread.php?t=435774"]Taught Here[/URL] [B][COLOR="#0000FF"]Suiton: Seiryoku Suijun|Water Release: Forced Plummet[/COLOR][/B] Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user concentrates his chakra into any water source to make a couple of large tendrils quickly rise out and head into the air at high speeds. The liquid is composed of a very adhesive mixture and is able to stick to anything it touches. The tendrils latch on to anything airborne that the user controls them to and then brings it crashing down. Note: Can only be used 4 times per battle Note: Can only be Taught by -Danzo- [URL="http://narutobase.net/forums/showthread.php?t=326004"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Mizu Yakke) Water Style: Water Cloak[/COLOR][/B] Type: Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water) Note: Lasts for 2 turns. Note: Needs water source to use the jutsu. Note: Only useable for once per battle. Note: Only taught by Question. [URL="http://narutobase.net/forums/showthread.php?t=480753&p=14457066#post14457066"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Mizu Handou) – Water Style: Hydro Kick[/COLOR][/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user. [URL="http://narutobase.net/forums/showthread.php?t=481908"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Suijou Souhou) – Water Release: Aquatic Touch[/COLOR][/B] Rank: A Type: Supplementary/Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts two turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: Follows elemental strengths and weaknesses [URL="http://narutobase.net/forums/showthread.php?t=157594&p=14660523&viewfull=1#post14660523"]Approved Here[/URL] Taught to: Baldy, Scaze, Noni, Lili-Chwan, Loki, Ushiro [B][COLOR="#0000FF"](Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath[/COLOR][/B] Type: Offense-Defense Rank: S Range: Short-Long (Made short range, can move up to long range) Chakra: 40 Damage: 80 Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter. Note: Must have water mastered Note: Can only be used twice in battle Note: Requires a two turn cool down before re-use Note: Can not use water jutsu above S-Rank next turn Note: Follows elemental strength and weakness thread Note: Every time a spider multiplies it would cost chakra as mentioned Note: Every time a spider multiples it would cost one move as well [URL="http://narutobase.net/forums/showthread.php?t=496129"]Taught Here[/URL] [B][COLOR="#0000FF"]Poseidon's Tsunami|Poseidon's Tidal Wave[/COLOR][/B] Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn* [URL="http://narutobase.net/forums/showthread.php?t=526967&p=15738658#post15738658"]Taught Here[/URL] [B][COLOR="#0000FF"]( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters[/COLOR][/B] Type: Supplementary Rank: A rank Range: Short – Mid range Chakra: 30 Damage: N/A Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed. -Can only be taught by -L- -Can only be used twice a fight -Requires mastery of Water to be used [URL="http://narutobase.net/forums/showthread.php?t=549244"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels[/COLOR][/B] Type:Attack/Defense Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees. [B]Notes:[/B] - Can only be used twice per battle - If the user signed the Eel contract the hand seals are reduced by half. - The Eels can only be materialized at short range from the user. - Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn. - No water techniques of S-Rank or above next turn. - Must have complete mastery over water. - Must be taught by Mathias. [URL="http://narutobase.net/forums/showthread.php?t=570306"]Taught Here[/URL] [COLOR="#0000FF"][B](Suiton: Secchakuzai Joushou Tama) - Water Release: Adhesive Rising Spheres[/B][/COLOR] Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs 3 hand seals as they send their suiton based chakra to a water source, spreading their chakra in it. They then control their chakra to blend with the water forming countless spheres of water which then turns into a sticky, adhesive liquid in a similar manner as Water Style: Starch Syrup Capture Field. Those spheres of adhesive water begin to rise from below the water source's surface each sphere large enough to imprison an average sized shinobi's arm or leg inside of it by overwhelming it. They rise up towards the sky up to mid range from the water source's surface. That is only the case for those spheres which did not get attached to something larger than themselves. As they rise up, more and more spheres begin to stick with eachother as they turn into larger spheres which then becomes heavier. Once the maximum height is reached, all the adhesive liquid spheres which have overwhelmed something will compress themselves slightly crushing whatever's inside of them as they then fall back to the water source. This technique, from its beginnig, will partially incapacitate targets who gets in contact with the adhesive liquid spheres because of the spheres overwhelming different parts (normally limbs) of their body. When multiple sphere overwhelms parts of the same target's body they then fuse with eachother to finally engulf the target entirely. Note: Usable twice per battle Note: Requires a large water source (lake, river, ocean, etc) Note: No water techniques in the same turn, no water techniques above S-Rank for 3 turns Note: For the technique to carry on and happen, the user needs to keep focusing on it otherwise it will end mid way [URL="http://narutobase.net/forums/showthread.php?t=586054&p=17184063#post17184063"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain[/COLOR][/B] Rank: A Type: Supplementary/Defensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects. Note: Can only be used three times per battle Note: Can only be used by Kirigakure Shinobi Note: Chakra draining effects will only work on techniques, not on living creatures. [B][COLOR="#0000FF"](Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan[/COLOR][/B] Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: N/A (80 damage if used to attack the opponent) Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [SPOILER][IMG]http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg[/IMG][/SPOILER] [B][COLOR="#0000FF"](Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus[/COLOR][/B] Rank: A Type: Supplementary/Defensive/Offensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (60 damage if used offensively) Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [B][COLOR="#0000FF"](Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool[/COLOR][/B] Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared. Note: Lasts for two turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi [URL="http://narutobase.net/forums/showthread.php?t=46736"]Approved Here[/URL] [B][COLOR="#0000FF"](Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox[/COLOR][/B] Type: Offensive/Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: +20 Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy. Note: - Can only be used 3x - Cannot be used on consecutive turns - No water techniques above A rank for the rest of the turn. - Can only be taught by Scaze - Cannot be used on sustained fire techniques (flamethrowers) - Is also useable on fire CE and ignited flammable substances (such as ignited toad oil) (within reason). But cannot be used with Mystic Fire - This technique can only be used on an alternate source of fire twice, and if used twice on an alternate source of fire then the user cannot use this technique again - Can only be used on the turn as the targeted fire technique [URL="http://narutobase.net/forums/showthread.php?t=441559&page=3&p=18218899#post18218899"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton Bunshi): Water Molecules [/COLOR][/B] Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source [URL="http://narutobase.net/forums/showthread.php?t=653507"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu[/COLOR][/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times. [URL="http://narutobase.net/forums/showthread.php?t=653507"]Taught Here[/URL] [COLOR="#0000FF"][B](Suiton: Kougake Kyojin Enkai) - Water Style: Gauntlets Of The Giant Ocean [/B][/COLOR] Type: Attack Rank: Forbidden Range: Mid-Long Chakra: 50 Damage: 90 (-30 to user) Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue. Note: Can only be used once Note: This jutsu takes up two jutsu slots Note: No other Water-jutsu in the same turn Note: No Water-jutsu above S rank in the next two turns [URL="http://narutobase.net/forums/showthread.php?t=666601&p=19264735&posted=1#post19264735"]Taught Here[/URL] [B][COLOR="#0000FF"](Suiton: Inryoukuken) - Water Release: Gravitational Pull[/COLOR][/B] Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: N/A Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques. [URL="http://narutobase.net/forums/showthread.php?t=671200&p=19380557#post19380557"]Taught Here[/URL] [/QUOTE]
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