Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Negative Knight, post: 18769947, member: 134662"] [CENTER][IMG]http://i.imgur.com/mjx5bZO.jpg[/IMG][/CENTER] [B][COLOR="#008000"](Fūton : Kaze Entiti) - Wind Release : Wind Entity[/COLOR][/B] Rank : S Type : Offense / Defense Range : Short Chakra Cost : 40 Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. - Last 3 turns - The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns. - Technique can only be used 2 times -Can only be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=357742"]Taught Here[/URL] [COLOR="#008000"][B](Futon: Kame ashi)- Wind Release: Turtle Pace[/B][/COLOR] Type: Supplementary Rank: S-Rank Range: Short Chakra: 40 (*20) Damage: N/A Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users. Note: Can only be used twice per battle Note: Only works on fast moving objects Note: Cannot use fire while activated Note: Last two turns [URL="http://narutobase.net/forums/showthread.php?t=358330&p=11204729&posted=1#post11204729"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Senpuku Senbon) -Wind Release:Whirlwind Needles[/COLOR][/B] Type: Attack Rank: A Range: Mid Chakra: 30 Damage:60 Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air. ~Note:No A rank or above wind technqiues in the same turn. ~Note:Can be used twice per battle. [URL="http://narutobase.net/forums/showthread.php?t=364684"]Taught Here[/URL] [B][COLOR="#008000"]Fuuton: Kaze Hando| Wind Style: Hands of Wind[/COLOR][/B] Type: Offence/defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens ♦Can only be taught by Igneel ♦No hand seals required ♦Cannot use any wind jutsu of A rank and above for 2 turns ♦Can only be used three times [URL="http://narutobase.net/forums/showthread.php?t=347933&page=2"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale[/COLOR][/B] Rank: B Type: Defense/Supplementary Range: Short-Long Chakra cost: 20 Damage points: N/A Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high. ~Can only be used three times per battle. ~Cannot be used for offensive purposes. [URL="http://narutobase.net/forums/showthread.php?t=380215"]Taught Here[/URL] [B][COLOR="#008000"](Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex[/COLOR][/B] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. Notes: ~ Can only be used 3x per battle ~ Works on techniques up to A rank. [URL="http://narutobase.net/forums/showthread.php?t=391567&p=12130905#post12130905"]Taught Here[/URL] [B][COLOR="#008000"]Fuuton: Toppyoushimonai Mure | Wind Release: Crazed Flock[/COLOR][/B] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent. Note: Can also be done with the swing of a sword/staff. Note: Can only be used four times per battle [URL="http://narutobase.net/forums/showthread.php?t=326004"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Kōkū-Bin)-Wind Style: Air-Mail[/COLOR][/B] Rank: D Type: Supplementary Range: Short-Mid Chakra: 10 Damage: N/A Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair. -Usable 3 times per battle -Can only be taught by Katonpwnz [URL="http://narutobase.net/forums/showthread.php?t=433093"]Taught Here[/URL] [B][COLOR="#008000"]Fuuton: Ara Sunappu! | Wind Release: Oh Snap![/COLOR][/B] Type: Defensive/Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: N/A Description: The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply). Note: Can only be taught by Scorps [URL="http://narutobase.net/forums/showthread.php?t=436672&p=13368171#post13368171"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Haha shikyū) Wind Style: Mother's Womb[/COLOR][/B] Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air. NOTES ►Can be used once per battle ►No wind over A rank next turn ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen ►Can only be taught by Zanda [URL="http://narutobase.net/forums/showthread.php?t=440245"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Kanui Batsu) - Wind Style: Wind Blitz[/COLOR][/B] Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction. May only be used on 1 kunai at a time. May only be used x4 per battle. May only be taught by Loki [URL="http://narutobase.net/forums/showthread.php?t=440246"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale[/COLOR][/B] Rank: B Type: Supplementary/Offensive/Defensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (+20 damage to anything which moves through the portal) Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water. Note: Lasts for two turns Note: Can only be Taught by Negative Knight Note: Can only be used four times per battle Note: Cool down time of two turns in between uses Note: Does not enhance speed of projectiles/techniques Note: Only amplifies cutting capabilities of solid or liquid constructs Note: Does not affect Fire or Wind-based techniques Note: Portal of wind can be created a maximum of ten meters away from the user [URL="http://narutobase.net/forums/showthread.php?t=157594&page=130&p=13277769&viewfull=1#post13277769"]Approved Here[/URL] Taught to: Erzo, Ushiro, Scaze, Gobi Gobletesson, Zanda and Typhon [B][COLOR="#008000"]Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes[/COLOR][/B] Type: Offensive/Defensive Rank: A Range: Short - Long. Chakra: 30 Damage: 60 Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards. Note: - Can only be used 3x - No wind jutsu above S rank for the next two turns - Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons [URL="http://narutobase.net/forums/showthread.php?t=441559"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous[/COLOR][/B] Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible. Note: - Can only be used 2x - No Fuuton jutsu above S rank for the next two turns. - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&p=13435275&posted=1#post13435275"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze[/COLOR][/B] Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle. ~Deactivates after three turns. ~Can only be used twice per battle. [URL="http://narutobase.net/forums/showthread.php?t=442539&p=13435281#post13435281"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Henka no Kaze)- Wind Release: Winds of Change[/COLOR][/B] Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira [URL="http://narutobase.net/forums/showthread.php?t=433093&p=13548682#post13548682"]Taught Here[/URL] [COLOR="#008000"][B]Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation[/B][/COLOR] Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 (+20 if combined with Fire) Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet. Notes: - Can only be used 2x - No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns - The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu. - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&p=13436105&posted=1#post13436105"]Taught Here[/URL] [COLOR="#008000"][B]( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard[/B][/COLOR] Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact. With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range. *The user is able to create a perfect sphere by leaping in the air* *This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above* *This jutsu can only be used once every 3 turns* *The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn* *The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent* *Can only be used thrice per battle* [URL="http://narutobase.net/forums/showthread.php?t=333231"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress[/COLOR][/B] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing. *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Wind Techniques above S rank in the next 2 turns* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=2"]Taught Here[/URL] [COLOR="#008000"][B](Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar[/B][/COLOR] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents. [[URL="http://img37.imageshack.us/img37/4115/6d85560a6c40022ee918299.gif"]Example[/URL]] ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used three times per battle. ♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack. [URL="http://narutobase.net/forums/showthread.php?t=447951"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Kaze tengai ) - Wind Style: Wind Dome[/COLOR][/B] Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster. [URL="http://narutobase.net/forums/showthread.php?t=448068"]Taught Here[/URL] [COLOR="#008000"][B](Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze[/B][/COLOR] Rank: S Type: Attack/Defence/Supplementary Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja. ~ Can only be used 2 times ~ Can only be taught by Erzo ~ Lasts 3 turns unless destroyed ~ Once used, must wait 1 turn before re-using. ~ No other wind jutsu higher than A-rank in same turn or next turn ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually. [URL="http://narutobase.net/forums/showthread.php?t=390359&p=13607263#post13607263"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand[/COLOR][/B] Rank: D Type: Supplementary Range: Short-Mid Chakra Cost: 10 (-5 chakra for an additional hand) Damage Points: N/A Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=157594&page=149&p=14254850&viewfull=1#post14254850"]Approved Here[/URL] Taught to: LonelyAssasin, Scaze, Lili-Chwan, Vex, Vision and Erzo [B][COLOR="#008000"](Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye[/COLOR][/B] Rank: A Range: Long Chakra Cost: 30 Damage Points: 60 Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique. *Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish. Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed. [URL="http://narutobase.net/forums/showthread.php?t=333231&page=3"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique[/COLOR][/B] Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 (If used offensively) Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) Notes & Restrictions: - Can only be used 3 times with a two turn cooldown - Only teachable by Ace. - The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60. - The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.) - Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air. - Net can only go up to short range. [URL="http://narutobase.net/forums/showthread.php?t=520350"]Taught Here[/URL] [B][[COLOR="#008000"](Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes[/COLOR][/B] Type: Supplementary Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet. Note: Can only be used three times Note: Requires Wind to be up to A-Rank Note: Requires Earth to be up to A-Rank Note: Counts as two moves in the three jutsu move slot [URL="http://narutobase.net/forums/showthread.php?t=496129"]Taught Here[/URL] [B][COLOR="#008000"]Wind Release: Testament of Fūjin-(Fūton: Yuigo no Fūjin)[/COLOR][/B] Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work. Note: Can only be taught by Vex Note: Only usable thrice per battle Note: Must wait at least one turn before using again Note: Works on same rank Wind ninjutsu and below [URL="http://narutobase.net/forums/showthread.php?t=611848"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Taifū no me) Wind Style: Eye of the Storm[/COLOR][/B] Type: Offensive Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place. NOTES ►Can be used 4x per battle ►Jutsu has a 1 turn cooldown ►Can only be taught by ZandaT [URL="http://narutobase.net/forums/showthread.php?t=633671"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)[/COLOR][/B] Type: Offensive | Defensive | Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form. [URL="http://narutobase.net/forums/showthread.php?t=644529"]Taught Here[/URL] [B][COLOR="#008000"](Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu [/COLOR][/B] Type: Supplementary Rank: B Range: Short-Long Chakra: N/A (+10 to chakra cost of each technique) Damage: (+20 to wind techniques) Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. Notes: -Can only be used 4x per battle -Lasts for 3 turns [URL="http://narutobase.net/forums/showthread.php?t=643488"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith[/COLOR][/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: 80 Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Lasts for four turns Note: Can be used twice per battle Note: No S-Rank or above Wind on the turn this is used [URL="http://narutobase.net/forums/showthread.php?t=658451&p=19084057&posted=1#post19084057"]Taught Here[/URL] [B][COLOR="#008000"](Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique[/COLOR][/B] Type: Supplementary Rank: A rank Range: Short-Mid Chakra: 30 Damage: N/A Description: An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use. Note: Can use a max of 3 times Note: No Jutsus above S rank in the same turn [URL="http://narutobase.net/forums/converse.php?u=137382&u2=134662"]Permission to use Sunagakure's Village Customs [/URL] [B][COLOR="#008000"](Fuuton: Arashi) – Wind Release: Tempest[/COLOR][/B] Type: Attack Rank: Forbidden Range: Close-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding. -Can only be used once per match -No S-rank and higher Wind jutsu next two turns -Must at least be Kage rank to use this jutsu [B][COLOR="#008000"](Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre[/COLOR][/B] Type: Attack Rank: D-A Range: Short-Mid Chakra Cost: 10-30 Damage: 20-60 Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack. -Can only be used by members of Konoha -One tree is equivalent to rank D -A few trees is equivalent to rank C -A thin forest is equivalent to rank B -A large forest is equivalent to rank A [URL="http://narutobase.net/forums/converse.php?u=68053&u2=134662"]Permission to use Konoha's Village Customs[/URL] [B][COLOR="#008000"][Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow[/COLOR][/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created. [URL="http://narutobase.net/forums/showthread.php?t=432720&page=2&p=20377631&viewfull=1#post20377631"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton: Soyokaze bīkon) - Wind Release : Breeze Beacon[/COLOR][/B] Type: Defensive / Supplementary Rank: B Range: Short / Long Chakra Cost: 20 (-5 to sustain) Damage Points: N/A Description: By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze. - Costs a small portion of Chakra to sustain - If Tool(s) are destroyed then the area will lose sensory - Max of 5 Tools this can be applied to. - Can be deactivated at will - Must be taught by LonelyAssassin [URL="https://narutobase.net/forums/showthread.php?t=703619"]Taught Here[/URL] [B][COLOR="#008000"](Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly[/COLOR][/B] Type: Offensive/Supplementary/Defensive Rank: A Range: Short - Mid range Chakra: 30 Damage: 60 Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack. Note: Can only be taught by Jᴀʏ Note: Can be used to attain, and maintain flight. Note: Other techniques can't be used whilst this is active. Note: Can only be used 4 times [URL="https://narutobase.net/forums/showthread.php?t=734354"]Taught Here[/URL] [COLOR="#008000"][B](Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path[/B][/COLOR] Type: Offensive/ Supplementary Rank: B-Rank Range: Short - Long Chakra: 20 Damage: 40 Description: The user starts by infusing Wind Release Chakra into a projectile weapon, typically a Bow and Arrow, but other forms of weapons that fire projectiles are applicable, such as blowguns, crossbows, etc. As they infuse their chosen weapon with the Chakra, they become completely shrouded in a light swirling vortex with a faint green hue. The user then launches the projectile, deliberately aiming off-target as a means of faking-out their true quarry, as the shroud channels from the weapon into the fired projectile. As the infused projectile flies through the air at high speed, thanks to the shroud of Wind reducing wind resistance for the projectile, once it reaches a certain point, usually as it is about to fly past the intended target, the user surges their Chakra, activating the shroud's second effect. The majority of the shroud's presence becomes accumulated at one specific point along the shaft/ body/ etc of the projectile, and immediately releases three bursts of Wind, first to halt/ slow the projectile down, second to change its trajectory, then finally fire the projectile in that direction at top speed. The sudden change in the projectiles trajectory, and the process used to achieve this change, is virtually instant, making it very difficult to track without some form of Chakra Sensory or Dōjutsu but not impossible and harder still to defend against, simply due to the tricky nature of the shot. Finally, the user can either apply the shroud to multiple projectiles, such as knocking multiple arrows on a bow simultaneously, or infuse a single projectile with the ability to change it's trajectory multiple times, but with each additional projectile or infusion into a single projectile, the power of this Jutsu is distributed equally amongst them, to a max of 4 projectiles with 10 power each, or 3 consecutive changes in a single projectiles trajectory. Easily utilized for swift and silent take-downs during covert ops, this technique is also very handy for simply outright shooting the user's targets with a blindingly fast, Chakra infused projectile, and was used by a lone Guardian, and legendary Hero of Justice, who only appeared when the world was drenched in warfare, and on the brink of annihilation. Note: Can be used a max of 5 times per battle, and only once per turn. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [URL="https://narutobase.net/forums/showthread.php?t=736028"]Taught Here[/URL] [B][COLOR="#006400"](Futon: Kyonen no Natsu) - Wind Release: Last Summer [/COLOR][/B] Rank: B-S Type: Defensive/Offensive Range: Short - Long Chakra Cost: 20-40 Damage: 40-80 (+20) Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank. Note: Can not be used in consecutive turns Note: S rank version may only be used twice Note: Can only be taught by Jay Note: Redirection can only be used on techniques of lower rank. Note: Can only engulf and empower elements that work logically (KG and CE alike) [URL="https://narutobase.net/forums/showthread.php?t=734354"]Taught Here[/URL] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
Top