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Naruto Role Playing
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♞ Knights of the Round Table ♞
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[QUOTE="Negative Knight, post: 18769943, member: 134662"] [CENTER][IMG]http://i.imgur.com/wjjMYJl.png[/IMG][/CENTER] [B][COLOR="#8B4513"](Doton - Koroseumu) Earth Release: Colosseum.[/COLOR][/B] Type: Supplementary. Rank:S Range:Short-Long Chakra Cost:40 Damage Points:N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns. [URL="http://narutobase.net/forums/showthread.php?t=367802"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: tsuchi kurasuto no jutsu) ‡ Earth release: Earth Crust Restriction Technique[/B][/COLOR] Type: Offensive/Supplementary Rank: A-rank Range: Short-Long Chakra: 30 Damage: N/A Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques. ‡ Can only be used thrice a battle [URL="http://narutobase.net/forums/showthread.php?t=323096"] Taught Here [/URL] [COLOR="#8B4513"][B](Doton: koumorigasa) ‡ Earth release: Umbrella[/B][/COLOR] Type: Supplementary, defense Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective. ‡ Usable only four times a battle ‡ No rain techniques while this is active ‡ No earth S-rank and above in turn Note: Can only defend up to B-rank rain technique [URL="http://narutobase.net/forums/showthread.php?t=323096"] Taught Herel[/URL] [B][COLOR="#8B4513"]Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide[/COLOR][/B] Rank: C Type: Sup Range: Short-Long Chakra Cost: 15(+10 for each turn active) Damage Point: N/A Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this. +note+ -can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance) -can carry only one person who holds on to the user while he rides the mud [SPOILER][CENTER][IMG]http://www.comicbookmovie.com/images/users/uploads/27306/ICEMAN_banner.jpg[/IMG][/CENTER][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=338862"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Pirania Kyobou) - Earth Release: Pirahna Frenzy [/COLOR][/B] Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground ♦ can only be used twice per battle ♦ cannot use any suiton jutsu of A-rank and above for 2 turns ♦ cannot use any doton jutsu of S-rank and above for 1 turn ♦ pirahna's lasts for a full turn ♦ pirahna's doesn't harm the user ♦can only be taught by igneel [URL="http://narutobase.net/forums/showthread.php?t=347933#post10939985"]Taught Here[/URL] [B][COLOR="#8B4513"](Tama youshiki maruishi tooriame) Earth Style: Boulder Shower[/COLOR][/B] Rank:S Range:Mid-Long Type:Attack Chakra Cost:40 Chakra Damage:80 Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors. -Notenly can use once -Note: if not secure you can get hit with the boulder showers -Note: Can only use A rank earth and below after use -Note: Anybody in the Hidden Ash Can use this [URL="http://narutobase.net/forums/showthread.php?t=354455"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Kakou Spile) Earth Style: Downward Spile[/B][/COLOR] Type: Supplementary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: By channeling their chakra down into the ground in numerous small streams the user creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece. -Must be taught by 'The Girl on Fire' [URL="http://narutobase.net/forums/showthread.php?t=356728"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Rokku Doragon) - Earth Style: Rocks Dragon[/COLOR][/B] Rank: B Type: Attack/Defense Range: short-long Chakra Cost: 20 Damage Points: 40 Description: After preforming the needed hand seals, a dragon made from rocks is created form the ground (it can be summoned form anywhere you want and from there its range will be in count) and used to attack others with eating them and clashes the ground again, or/and if it was created near you, it will protect you. [URL="http://narutobase.net/forums/showthread.php?t=364169"]Taught Here[/URL] [B][COLOR="#8B4513"]Doton hisan saihen- Earth Release Flying Debris[/COLOR][/B] Type: Offensive Rank: A Range:Short - Mid Chakra:40 Damage:80 Description: The user begins by either stomping the earth with his hand or leg, While stomping the ground the user releases his chakra into the ground which causes several average size debris of earth to rise from the earth, the debris rises up from all around the opponent even from his back side, this technique extends up-to mid range from opponent meaning the chunks of earth will rise from all directions with in mid range area of the opponent [he will be at the center], The user than goes on to weave a single hand seal and all the stones/chunks of earth start to converge onto the opponent and inflict great damage to him. Note: - The user can't use any A rank and above Doton technique in the same turn. - Can only be used thrice - Can only be taught by -Gitanshu- [URL="http://narutobase.net/forums/showthread.php?t=384429&p=11919610&posted=1#post11919610"]Taught Here[/URL] 8) [COLOR="#8B4513"][B](Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue[/B][/COLOR] Rank: D Type: Supplementary Range: Short Chakra cost: 10 Damage points: N/A Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another. Note: Lasts for Three Turns [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=77&p=9032739&viewfull=1#post9032739"]Link to Approval[/URL] Taught to: Igneel, Lili-Chwan, Danzo, Gobi Gobletesson, Mockingjay and Gitashnu [B][COLOR="#8B4513"](Doton: Ankyo Taikei)- Earth Style: Drainage System[/COLOR][/B] Type: Supplementary Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user. Note: Can only be used thrice Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again. Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again. Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground) Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed. [URL="http://narutobase.net/forums/showthread.php?t=401368"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Daibingu Hebi) Earth Style: Diving Serpent[/COLOR][/B] Type: Offence, Defence Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user focuses doton chakra into the ground beneath them, and creates a large snake out of the earth. Then snake then "leaps" out of the earth in an arc, causing a large ruckus, landing back into the earth, and fusing back into it (as if it were never there). However, sensors are still able to see the snake-shaped chakra signature moving under the ground. The snake can leap out of the ground as often as the user likes, and can be used to defend up to A-rank jutsu (B-rank lightning). If the snake lands on an object which is not a part of the earth (ie. a tree or an opponent), the earth snake will crush it in it's path back into the earth. Note: ~Can only be used twice per battle ~Lasts three turns each time it's used (or until destroyed) ~Can only be taught by Sharingdork [URL="http://narutobase.net/forums/showthread.php?t=430198"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift[/COLOR][/B] Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism. -Can only be taught by Shin-Akira [URL="http://narutobase.net/forums/showthread.php?t=433093"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Kichigai Gurando) - Earth Release: Mad Ground [/B][/COLOR] Type: Offensive/Supplementary Range: Short - Long Rank: S Chakra Cost: 40 Damage Points: 80 Description: The user slams his hands on the ground while focusing his chakra on the ground around the opponent, creating 10 sharks that surround and attack the opponent from all sides and angels. The technique has a more advanced usage that can also be used for supplementary usage. The user instead of crreating all 10 sharks around the opponent, he can use some or even all of them for a way differnet usage. The user would shoot the sharks from anywhere in the ground and direct them at the sky. The sharks would go really deep into the sky which would take one turn after the usage of the technique after which, the sharks would fall from the sky at a great speed and fall on the opponent. With this usage, the user is capable of creating a shark below him to take him off the ground for whatever reason. Note: Can only be used 2 times Note: Can't use above A-rank earth technique at the same turn. [URL="http://narutobase.net/forums/showthread.php?t=433398"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave[/B][/COLOR] Type: Supplementary, Defensive, Offensive Rank: A Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave. -Can only be used 3 times per match [URL="http://narutobase.net/forums/showthread.php?t=367802"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone[/B][/COLOR] Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi. Note: - Can only be taught by Scaze - No Earth jutsu above S rank for the same and next turn. - Can only be used 3x. [URL="http://narutobase.net/forums/showthread.php?t=441559&p=13436105&posted=1#post13436105"]Taught Here[/URL] [COLOR="#8B4513"][B]Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk[/B][/COLOR] Type: Offensive/Defensive Rank: A-Rank Range: Short-Long (on throwing) Chakra: 30 (-10 each turn) Damage: 60 Description: User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy. Note: can only be used 3 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps [URL="http://narutobase.net/forums/showthread.php?t=362856&page=2&p=11600260#post11600260"]Taught Here[/URL] [COLOR="#8B4513"][B]Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection[/B][/COLOR] Type: Offensive/Defensive Rank: S-Rank Range: Short-Long (on throwing) Chakra: 40 (-15 each turn) Damage: 80 Description: User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy. Note: can only be used 2 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps Note4: can't use wind in the next turn Note5: even if one obelisk is destroyed or used, the other still remains in play [URL="http://narutobase.net/forums/showthread.php?t=362856&page=2&p=11600260#post11600260"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation[/B][/COLOR] Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. [SPOILER][IMG]http://img.pokemondb.net/artwork/aggron.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=432720"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion[/COLOR][/B] Rank: S Type: Offensive Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless. Note: Can only be used twice per battle Note: Can only be Taught by Negative Knight Note: Requires a cool down period of three turns before next use Note: No other S-Rank or above Suiton user's same turn Note: No S-Rank and above Doton in the user's next turn Note: Counts as two moves [URL="http://narutobase.net/forums/showthread.php?t=157594&page=132&p=13345804&viewfull=1#post13345804"]Approved Here[/URL] Taught to: Ushiro, Scaze, Lili-Chwan, Lucifer, Shuusai and Erzo [COLOR="#8B4513"][B](Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin[/B][/COLOR] Rank: A Type: Defensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A (+20 to Taijutsu to attacks) Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that. Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: Can only be used by Kakuzu Note: Cannot be used on consecutive turns due to the stress on the body created by the technique [URL="http://narutobase.net/forums/showthread.php?t=157594&page=138&p=13601288&viewfull=1#post13601288"]Approved Here[/URL] [B][COLOR="#8B4513"](Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance[/COLOR][/B] Rank: S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 40 (-10 chakra per turn) Damage Points: 80 Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Alternatively, the user can spew this creature into a mud source of sufficient size. The creature will absorb the mud as if it were water and instead use that to gorge its body. Note: Lasts three turns and can only be used twice Note: Requires a Water or Mud source Note: Can only be Taught by Negative Knight Taught to: McKnockout, Gobi Gobletesson, Professor Sarutobi, Lili-Chwan, Scaze, Danzo [URL="http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18799404#post18799404"]Approved Here[/URL] [B][COLOR="#8B4513"](Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention[/COLOR][/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. As described this technique has two variants: (Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock. (Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand. *Can only be used 3 times per battle* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=2"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Kouzou Koutai) – Earth Release: Structural Shift[/COLOR][/B] Rank: A Type: Supplementary/Offensive Range: Short - Long (Short Range to infuse objects ; Long Range control) Chakra Cost: 30 (+10 chakra cost per object) Damage Points: N/A (60 damage if used offensively) Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Negative Knight Note: Object will only become capable of moving through Earth Release Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process) Note: If path of object is interrupted by opponent, user loses control over it [URL="http://narutobase.net/forums/showthread.php?t=157594&p=15228866&viewfull=1#post15228866"]Approved Here[/URL] Taught to: Ace, Jokey, Lili-Chwan, Noni, Gobi and Scaze [B][COLOR="#8B4513"](Doton: Daichi Kunai) - Earth Style: Earth Kunai[/COLOR][/B] Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone. [URL="http://narutobase.net/forums/showthread.php?t=448068&p=15574527&posted=1#post15574527"]Taught Here[/URL] [B][COLOR="#8B4513"]( Doton: Suzumebachi Iwasu ) Earth Style: Hornet's Nest[/COLOR][/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user charges Earth chakra through the ground by either slapping a hand or a foot on the ground, or through one handseal, quickly shifting the minerals in the ground with a nearly imperceptible earthquake, stressing the crystals in the earth to the point where they charge a great deal of piezoelectricity, edging a discharge. While nearly unnoticeable, it immediately reveals itself as soon as earth chakra is charged through the ground again. The influence of the second earth chakra will tip over the stressed crystals and release a large bolt of natural electricity directly to the source of the earth chakra, which will hit the origin of the chakra with akin that of Kirin, in an output of damage similar to an A rank Lightning technique ( 60 Damage ). It quickly neutralizes the Earth technique that was intended to be used (following Lightning's S/W), and may paralyze the target for 2 turns if he is in contact with the technique. *The ground stays stressed for 3 turns, case the discharge isn't triggered, before the piezoelectricity stored harmlessly disperses.* *If the opponent is performing an earth technique, case the time-frame allows it to, the discharge of natural lightning is immediate after the user performs this technique.* *If the user performs another Earth technique, the discharge will be directed to him/herself, to prevent so, the user is able to spend an additional 5 chakra, performing the second technique as normal but neutralizing Hornet's Nest.* *The discharge of natural lightning only happens once, the ground then stabilizes again and the user is required to perform Hornet's Nest again.* *The discharge is triggered by Earth Chakra being run through the stressed ground, the condition being Earth Techniques that use the Ground as a medium, or come from the ground. This can also be achieved through Earth-based advanced elements, like Crystals, Metals, and others in the same conditions.* *Can only be used once every 3 turns* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=3"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad[/COLOR][/B] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction. Note: Can only be used three times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on Earth Release Techniques Note: Follows Elemental Strengths and Weaknesses [URL="http://narutobase.net/forums/showthread.php?t=157594&p=15427679&viewfull=1#post15427679"]Approved Here[/URL] Taught to: Lili, Noni, Gobi, Scaze, Mathias and Tsuki [COLOR="#8B4513"][B](Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[/B][/COLOR] Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus [URL="http://narutobase.net/forums/showthread.php?t=157594&p=15427679&viewfull=1#post15427679"]Approved Here[/URL] Taught to: Lili, Noni, Gobi, LoK, Scaze and Baldy [B][COLOR="#8B4513"](Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement[/COLOR][/B] Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased) Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=157594&p=15427679&viewfull=1#post15427679"]Approved Here[/URL] Taught to: Lili, Noni, Gobi, LoK, Scaze and Mathias [B][COLOR="#8B4513"]Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo[/COLOR][/B] Rank: A Type: Supplmentary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa. *Can be used in conjunction with another attack* *Can only be used by Lord of Kaos* *Can only be used every two turns* [URL="http://narutobase.net/forums/showthread.php?t=526967&p=15738658#post15738658"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra[/COLOR][/B] Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses). Note: Lasts two turns Note: Can only be used twice per battle Note: Cool down of two turns in between usages Note: Can only be Taught by Ndlovu [URL="http://narutobase.net/forums/showthread.php?t=496129"]Taught Here[/URL] [B][COLOR="#8B4513"][Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes[/COLOR][/B] Rank: S Type: Supplementary/Offensive Range: Short-Long Chakra cost: 40 Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole) Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them. Note: Lasts two turns Note: Can only be used twice per battle Note: Can only be Taught by -Venom- Note: Can create a maximum of eight wormholes Note: The numbers of creatable holes must either be: One, Two, Four, Eight. Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width Note: Ground directly beneath the opponent cannot be lowered. [B][COLOR="#8B4513"][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm[/COLOR][/B] Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals. Note: Creatures last for a maximum of three turns Note: Can only be used 2x per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Note: No insect can separate from the swarm to do its own thing [URL="http://narutobase.net/forums/showthread.php?t=432720"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Usagi no Bibiri) Earth Release: Cowardly Hare[/COLOR][/B] Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors) *Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there* *Can only be used thrice* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=4"]Taught Here[/URL] 29) [B][COLOR="#8B4513"](Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves[/COLOR][/B] Rank: A Type: Supplementary/Offensive Range: Short (Earthquakes can have up to a mid-range area of effect) Chakra Cost: N/A (+10 chakra cost to earth-based techniques used) Damage Points: N/A (10-80) Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition. Note: Can only be used on S-Rank and below Earth techniques [SPOILER][CENTER][IMG]http://splashpage.mtv.com//wp-content/uploads/splash/2012/12/football.gif[/IMG][/CENTER][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=170&p=16394883&viewfull=1#post16394883"]Approved Here[/URL] Taught to: Noni, Ndlovu, Mathias, Scaze, Tsuki and Selendrile [B][COLOR="#8B4513"](Doton: Telam no Chuun) – Earth Release: Infusion of Telam[/COLOR][/B] Type: Supplementary/Offensive Rank: A Range: Short - Long (Can be infused short or long range) Chakra Cost: 30 (10 for every more construct infused) Damage Points: N/A (20+ if used offensively) Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Noni Note: Can only create flammable mud or sticky mud Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire [URL="http://narutobase.net/forums/showthread.php?t=496129&page=2&p=16538580#post16538580"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Diqiu de shizi | Earth Release: Earth Lion)[/COLOR][/B] Type: Attack Rank: S Range: N/a Chakra Cost: 40 Damage Points: 80 Description: The user will perform three handseals then slam their hands to the ground, thus creating an enormous 6ft tall lion. The lion will only listen to their creater, and do anything to protect it. Note: The Lion can release a powerful A - Rank blast of wind chakra when it roars. The user must infuse wind chakra upon creation and the roar can only be done once. Note: The lion can only battle for 2 turns. He will then turn to stone where he stands. Can only be used 2x per battle. Note: Must be taught by Smokie McPot. [URL="http://narutobase.net/forums/showthread.php?t=391712"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry[/COLOR][/B] Rank: A Type: Supplementary Range: Short Chakra cost: 30 (-10 per turn active in direct physical contact) Damage points: N/A (+10 to physical attacks) Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques. Note: Can be used three times per battle Note: Must wait one turn before re-using Note: Must have mastered Earth Note: Must be taught by Mathias [URL="http://narutobase.net/forums/showthread.php?t=570306"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation[/COLOR][/B] Type: Attack/Defense Rank: S Range: Short Chakra Cost: 40 (-10 every time a cannon ball is shot) Damage Points: N/A Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source. Note: Can only be used once per battle. Note: No earth style techniques in the previous turn. Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count) Note: If the ship is not destroyed it will stay in play for 3 turns. Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two. Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn. Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn. Note: The shot cannon balls reach up to long range. Note: Can only be used by Mathias [URL="http://narutobase.net/forums/showthread.php?t=570306"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Entaku no kishi) - Earth Release: Knights of the Round Table[/COLOR][/B] Rank: Forbidden Type: Offensive Range: Mid Chakra cost: 50 Damage Points: 90 Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground. *Note: Can only be taught by Selendrile *Note: Usable once per battle *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns [URL="http://narutobase.net/forums/showthread.php?t=597813&p=17562582#post17562582"]Taught Here[/URL] [COLOR="#8B4513"][B][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon[/B][/COLOR] Rank: S Type: Supplementary/Offensive Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh. Note: Can only be used once per battle Note: Can only be Taught by -Venom- Note: No other S-Rank or above Doton in the user's next turn Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp [URL="http://narutobase.net/forums/showthread.php?t=432720"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Haidora no taitō) - Earth Release: Rise of Hydra[/COLOR][/B] Type: Offensive / Supplementary Rank: S rank Range: Short - Mid (within the mud) Chakra: 40 Damage: 80 Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters. [B]Notes:[/B] -Can only be used twice (2) per battle. -For the technique to be performed, one needs mud on the battlefield. -The dragon can not fly -Can only be taught by Kuroh [URL="http://narutobase.net/forums/showthread.php?t=630477&p=18412398#post18412398"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Cave's Little Creatures[/B][/COLOR] Type: Supplementary-Offense Rank: A Range: Short - Long Chakra: 30 Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body) Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas. Note: Remains on the field for three turns Note: Can only be used twice Note: Requires a one turn cool down before use again after they are dispersed or destroyed Note: Must have S-Rank Doton training before use [URL="http://narutobase.net/forums/showthread.php?t=432720"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors[/COLOR][/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well. Note: Can only be taught by Noni Note: Can only be used two times Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on S-Rank and below earth techniques [B][COLOR="#8B4513"](Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction[/COLOR][/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A (depends on the technique) Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had. Note: Can only be taught by Noni Note: Can only be used two times Note: Requires two turn cool down before re-use Note: Must have earth mastery Note: Reformation is done only once per technique Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on A-Rank and below earth techniques [B][COLOR="#8B4513"](Doton: Hotei no Tacchi)- Earth Release: Touch of Budai[/COLOR][/B] Type: Supplementary Rank: A Range: Short (Short range contact to inject chakra) Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used. Note: Can only be used two times Note: Can only be Taught by Noni Note: The activation lasts up to three turns [URL="http://narutobase.net/forums/showthread.php?t=496129&page=3"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Gareki no sakusei)- Earth Release: Rubble Creation [/COLOR][/B] Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A(+20 if used in combination with other techniques) Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth. Note: -Can only be used 4x per battle [B][COLOR="#8B4513"](Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo [/COLOR][/B] Type: Supplementary Rank: B Range: Short-Long Chakra: N/A(+10 to chakra cost to techniques) Damage: N/A(+20 to Earth techniques) Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: -Can only be used 4x per battle -Lasts for 3 turns -Technique may be deactivated at any time [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora[/B][/COLOR] Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. [B]Earthly Tether[/B] The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. [B]Enter the Void[/B] The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. [B]Become Earth[/B] The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth-based elements (e.g. Steel) and non-elemental abilities [URL="http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18799404#post18799404"]Approved Here[/URL] Taught to: Noni, Baldy, Axle, Priest, Houdnii and Detective L [B][COLOR="#8B4513"](Doton: Balrog) - Earth style: Balrog[/COLOR][/B] Rank: Forbidden Type: attack/defence Range: short - mid Chakra Cost: 30 Damage points: N/A Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities. 1. The Balrog can use up S rank fire (not including S ranks) 2. The Balrog can control a fire whip or a flaming sword. 3. The Balrogs body is as hard as S rank earth These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after. Note: Useable 1 times per battle Note: Can't use genjutsu in the same turn as this jutsu Note: Must be taught by the pervy sage Note: Stays on the feild for 4 turns, or until destroyed Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu [SPOILER][IMG]http://hitwallpaper.com/wp-content/uploads/2013/07/Balrog.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=654156"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark[/COLOR][/B] Type: Attack/Defence/Supplementary Rank: C Range: Short - Long Chakra Cost: 15 (-5 to maintain the jutsu) (-10 when used alongside other Earth techs) Damage Points: N/A (30 if contact with heated Earth/Rock is made) Description: An activation of sorts, this jutsu allows the user to use other Earth techniques (only those which consist of rock/hardened Earth) but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used. Due to it's lack of ability to deal damage alone, the activation of this jutsu is instant, allowing it to be performed in the same time-frame as another jutsu. ~ Can only be taught by Erzo ~ Can only be used thrice; Lasts 5 turns ~ Once used, the user must wait a turn before using agan. [URL="http://narutobase.net/forums/showthread.php?t=390359&page=3"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle[/B][/COLOR] Rank: S Chakra Cost: 40 Damage Points: 80 Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock. *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank* *The shell happens as fast or faster than Gaara's dome* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=6"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords[/COLOR][/B] Type: Offensive Rank: S Range: Short - Mid (Long range if fired) Chakra: 40 Damage: 80 Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. If left lodged in the ground the created blades crumble after three turns. As an alternate form of releasing the swords from the earth, the user can point in any given direction and have the blades tilt towards it. Once this is done the blades will then be fired in that direction and will be capable of reaching up to long range. -Can only be used twice per battle. -No S-Rank or above earth techniques in the same turn. -Must wait Three turns before it can be used again. [URL="http://narutobase.net/forums/showthread.php?t=664502"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles[/COLOR][/B] Rank: S Type: Attack Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly. Note: Can only be used twice per battle Note: No earth techniques above A-Rank for one turn after the use of this technique Note: Must be taught by Mathias [URL="http://narutobase.net/forums/showthread.php?t=664885&p=19224485&viewfull=1#post19224485"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge[/COLOR][/B] Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted. [URL="http://narutobase.net/forums/showthread.php?t=654156&p=19318214&viewfull=1#post19318214"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz[/COLOR][/B] Type: Offensive/Defensive Rank: S-rank Range: Short-Mid (Made in Short-Range) Chakra: 40 Damage: 80 Description: After doing the neccesary hand seals of Ram > Tiger, the user either claps his hands together or slams them on the ground channeling earth chakra on the ground and creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz has high durability and it follows elemental interactions, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through A-rank defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legs though he has the speed of a normal kage rank user, another unique ability of the Bayloz is that when in a water or mud surface he can transform into mud, the Bayloz can turn its body into mud completely or partially helping the user stand in mud or water surfaces without a problem, also when hit with weaker jutsus it heals the damage that is caused by the jutsu easily and if a body part of the Bayloz is his then it can be reformed again but needs to be in contact with either a mud or water source.The Bayloz can also interact with other mud sources, using his ability to turn into mud, Bayloz can create mud balls, mud ropes, spikes etc. from either his hands, legs or a part of his body or a mud source. Note: It can only be used twice per battle and lasts for four turns. Note: The user is unable to use S-rank and above Earth jutsus in the following turn. Note: The Bayloz can use the ability to turn into mud thrice in a battle. [URL="http://narutobase.net/forums/showthread.php?t=671005"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton:Toriniti no kabe ) Earth Release: Walls of Trinity[/B][/COLOR] Rank:S-Rank Type: Offense Range: Short-Long Chakra: 40 Damage: 80 Description: the user channels his chakra through the ground underneath the opponent, thus causing the earth to start lowering at high speeds, while four walls of really tall/high/thick earth start rising above the enemy, closing up on them, thus crushing the enemy. Note: -Can be used 3x -Can be taught by Dr. House -Doujutsu can see the chakra in the ground [B][COLOR="#8B4513"](Doton: Saisho no sākuru) Earth Release: First Circle[/COLOR][/B] Rank: S Type: Defense/Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle. Notes: ~Can be used 2x ~Can be taught by Dr. House ~Only who mastered doton may use this. ~Can't use S-ranked doton or higher in the same turn. ~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle. [B][COLOR="#8B4513"](Doton:Hyōmen no rokku) Earth Release: Surface Lock [/COLOR][/B] Type: Defensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: After a single handseal, the user will channel doton chakra into the ground, bringing the finest qualities up from the soil to the surface, creating a shield on the ground, which can cover short to mid-range on the ground. The user can also break this slamp of earth in half, making it rise up to a vertical stance defending himself with the slamp of rock, the user is able to defend from any incoming attacks, where the slamp has been broken off.. Notes: -Can be only taught by Dr. House -Can be summoned twice -only who mastered doton can use this. -The user won't be able to go underground, hence it will be blocked. [URL="http://narutobase.net/forums/showthread.php?t=435774&page=2"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Ashikase no Reijuu) - Earth Release: Shackles of Servitude [/B][/COLOR] Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: This technique is part of a set of three. Each ability is symbolic of one of the principal qualities exhibited by one of the most tyrannical shinobi to have ever lived: his cruelty, his malice and his will to dominate all life. This ability is symbolic of "his cruelty" and acts as a testament to his total enslavement of every creature within his dominion. It makes it so sentient creations constructed from Earth Release can be made to be inexplicably linked to the user's bodily movements. Every movement or motion the user makes is mirrored exactly by the creature. There is virtually no delay between their respective movements, so little so that to the untrained eye the two appear to move simultaneously. Unfortunately this technique doesn't make it capable of performing elemental techniques but it does make it capable of complex taijutsu maneuvers such as flips, somersaults and rolls. Chakraless taijutsu maneuvers accomplished through the use of techniques will be mimicked but will not count towards the user's jutsu limit per turn. This ability can only be applied to creations such as the Stone Golems but not the Stone Dragon (essentially bipedal creatures). If more than one creature is created, then every creature will become linked to the user's movements as long as they were made through a single usage of the same technique. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Also, solely for this technique’s duration, earth techniques which require maintenance (such as the Stone Golems) can be sustained passively rather than actively. Note: Lasts for four turns Note: Can only be used twice per battle [COLOR="#8B4513"][B](Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice[/B][/COLOR] Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Note: Lasts for four turns Note: Can only be used twice per battle Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation). [COLOR="#8B4513"][B](Doton: Shouri no Soushi) - Earth Release: Conquest of Creation[/B][/COLOR] Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration. Note: Lasts for four turns Note: Can only be used twice per battle Note: Sentience lasts as long as this technique is active Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation). [URL="http://narutobase.net/forums/showthread.php?t=701744"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim[/B][/COLOR] Type: Offensive/Supplementary Rank: S Range: Mid - Long Chakra Cost: 40 (+20 second charge) Damage Points: 80 Description: The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that Men the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. The army stay together and if the opponent tries to move out of the way they can also move, slightly going to the left or the right - if they do not hit anything and are still on the field they can stop galloping and get into formation again and then charge in a new direction - the use will have to sacrifice more chakra for this next charge and it will also cost another move. Once the Horses have finished with their charge (which is up to the user) they will crumble to pieces of rock, earth arrows and spears will remain on the field. The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the adhesive material, binding it onto the earth. The mud will cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide, because the horses are galloping the mud would traverse a couple meters with the forward momentum but not enough to become a strong wave that knocks anyone over. The Mud Source is that of A-Rank, even though there is a large area of it. This Jutsu also has another use where the horses form encircling a target, they begin at 8 meters away and start charging at the target getting closer and closer. They can still do the Arrow Volley technique as the horsemen will shoot the arrows beforehand or not at all and they will all go to the middle or in another specific location (if they opponent tries to escape by going upwards for instance). When they get close enough to the opponent about 3-4 meters in they will also be very close to themselves and so when they crash into each other they will break up into rocks and all come into the middle and crush whatever is in the middle; this would also leave a big dust cloud around the opponent. If the A-Rank volley of arrows is used, when the horses crash into the middle it will be A-Rank as well. - Can only be used 2 times - No S-Rank Earth jutsu can be used in the same turn or the next. - Must be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=703619"]Taught Here[/URL] [B][COLOR="#8B4513"][Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress[/COLOR][/B] Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 chakra for every turn this is active) Damage: N/A Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: Lasts for three turns Can only be used twice per battle Will not work on mud or sand-based techniques (or c.e based on earth) Elemental S/W remains unchanged [URL="http://narutobase.net/forums/showthread.php?t=432720&page=2"]Taught Here[/URL] [B][COLOR="#8B4513"][Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear[/COLOR][/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their earth chakra into one or both of their open palms before channeling earth chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a thick binding mud of some sort, doing this immediately. The burst of a single rod has a five meter radial reach. However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of mud will spread around the target and then binds the target with the mud even if the target is larger than what the normal mud could bind. Increasing the size and area of the mud upon contact with a large target to trap it requires +10 more chakra per target it captures. Much like Swamp of the underworld, the mud is thick but unlike swamp of the underworld this mud, upon contact begins to close in on the target to squeeze and bind the target. When the mud dries it becomes solid earth. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible thread of chakra attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created [URL="http://narutobase.net/forums/showthread.php?t=432720&page=2&p=20377631&viewfull=1#post20377631"]Taught Here[/URL] [B][COLOR="#8B4513"]Doton: Kuishinbō tatchi | Earth Release: Gluttonous Touch[/COLOR][/B] Type: Attack Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: 60 (+10 if the mud is ignited) Description: As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud. ☆ Needs to be taught by BlackCrow ☆ Usable 3x ☆ Lasts 2 turns unless destroyed [B][COLOR="#8B4513"]Doton: Gifuto bāto | Earth Release: Gift Bad[/COLOR][/B] Type: Supplementary Rank: A-rank Range: Short Chakra Cost: 30 (-5 per turn) Damage Points: N/A Description: Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected. Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn. Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd Note: No Jutsu above S-rank while active Note: Can only be taught by BlackCrow [URL="http://narutobase.net/forums/showthread.php?t=703995"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Tsuchiumare) - Earth Release: Dirtborn[/COLOR][/B] Type: Supplementary Rank: D Range: Short-Long Chakra: 10 Damage: N/A Description: Dirtborn is a technique made for tracking purposes, and overall view of the field, above and underground. After unleashing a pulse of chakra throughout the earth, the user is capable of creating a visual overview of the field, mapping it out in his head in a 3D perspective per say. All will become visible to the user, pressure marks, ridges, highs and lows of the ground, allowing him to manually examine certain areas in order to 'read' the nature's tracks. The method however has been adapted into means of warfare as well as to track escaped prisoners, intruders etc. A user of this technique is capable of tracking other ninjas equalling his own rank. This is a low-effect technique much akin to the Inner Sonar skill, therefore costs +5 extra chakra per turn and doesn't hinder the user in any sort of way other than the expenses of chakra. [URL="http://narutobase.net/forums/showthread.php?t=318141"]Taught Here[/URL] [COLOR="#8B4513"][B](Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked[/B][/COLOR] Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to. Note: Can only be used four times per battle Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe [URL="http://narutobase.net/forums/showthread.php?t=658451"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Tsuchi kakujuu) - Earth style: Earth expansion[/COLOR][/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power. Note: Can only use used on earth the user or the users summon has created Note: Can only be used once one each earth jutsu creates Note: can only be used 3 times [URL="http://narutobase.net/forums/showthread.php?t=704175&page=2&p=20588294#post20588294"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous[/COLOR][/B] Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: (+10 to infused techniques, -20 to the opponent's) Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively. Note: Lasts three turns Note: Can only be used thrice Note: Can not be used in consecutive turns, so it has a two turn cool down Note: Can not be combined with other techniques that are instant and passive or damage enhancements [URL="http://narutobase.net/forums/showthread.php?t=658451"]Taught Here[/URL] [B][COLOR="#8B4513"](Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles[/COLOR][/B] Type: Defensive/Supplementary Rank: C Range: Short Chakra: 15 (+10 per turn) Damage: N/A Description: The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground two simple C rank stone golems will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well. During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn. Note: ~Can only be used twice ~When the golems act it will cost a move in that turn ~The golems will last until all of them are destroyed or the users chakra runs out ~Two golems attacking or defending together will be B rank in strength, and this increases with more golems with 8 golems equating S rank strength ~Can only be taught by xHoudinii [URL="http://narutobase.net/forums/showthread.php?t=432720&page=4&highlight=negative+knight"]Taught Here[/URL] [B][COLOR="#8B4513"]Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification[/COLOR][/B] Type: Offensive/Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: +20 Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu. Note: - This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn. - This technique can only be used 3x. - Is effective on inflamed substances, and fire KG/CE too (within reason and logic). -Can only be used with S rank and below techniques. [URL="https://narutobase.net/forums/showthread.php?t=441559&page=4"]Taught Here[/URL] [B](Shinryūō: Ritosuajimu, Dizasutā) – True King: Lithosagym, The Disaster[/B] [SPOILER]Type: Supplementary / Offensive / Defensive Rank: S Range: Short (Range of Creation) – Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user will perform 3 handseals and focus a large amount of chakra into the ground. A huge earthen creature will emerge from the ground, taking on the form of a 10 meter tall maned beast with 4 wings. Its exterior is rife with large protrusions and sharp outgrowths, but on the inside lies a cavity where a pulsing core of rock exists. This core allows it to utilise all Earth Release techniques the user knows, including specialty-bound techniques (following any unique usage requirements) without seals. The most unique aspect of this jutsu is it’s unique link with the earth it is created from. So long as Lithosagym is in contact with the ground, even a single limb is sufficient, the user can use the earth itself as a source to instantly regenerate any damage done to it, restoring it to its original strength, at the cost of a move. The user is also able to tap into Lithosagym as a medium through which to use Earth Release techniques, since it is entirely made of Earth Release itself, at the cost of a move, with chakra cost of jutsu being halved due to the source already existing and only an extent of manipulation being required. This does not lessen the amount of chakra in the technique, it simply counts as less strain on the user's reserves. By passively channeling 5 chakra points per turn to their feet, the user is capable of standing atop Lithosagym, allowing them to retain their footing during high speed movement or any other actions that would otherwise result in the user falling off from it. Upon deactivation, forcibly or otherwise, Lithosagym will rapidly fall apart and crumble into dust, leaving no time for others to use its remains. Additionally, the user’s Earth Release is limited A-Ranks and below for the remainder of that turn. This technique cannot be used as an earth source by enemies, lasts for four turns, and is usable twice per battle. [URL="https://animebase.me/threads/w-nk.728665/page-2#post-22116639"]Taught Here[/URL][/SPOILER] [/QUOTE]
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