Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Negative Knight, post: 18769941, member: 134662"] [CENTER][IMG]http://i.imgur.com/BjtkbEN.png[/IMG][/CENTER] 13) [B][COLOR="#B22222"](Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone[/COLOR][/B] Rank: S Type: Offensive Range: Mid-Long Chakra cost: 40 Damage points: 80 Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks. Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity. Taught to: Gecko, Korra, Gutsy Jiraiya, Kirabi, Shuusai, Question [URL="http://narutobase.net/forums/showthread.php?t=157594&page=107&p=11025426&viewfull=1#post11025426"]Link to Approval[/URL] [COLOR="#B22222"][B](Katon: Katon Sui-pu) - Fire Release: Fire sweep[/B][/COLOR] Type: Offense/Defense Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user begins by channeling their fire chakra into their feet. Once the chakra is built up in their feet, they release it in a quick burst. The user uses shape manipulation to shape the fire into a circle that sweeps the opponent off their feet and pushing them back. The fire causes first degree burns all over the opponents and lower parts of their legs feet. Notes: Can only be used three times Can only be taught by -Cerberus- [SPOILER][IMG]http://24.media.tumblr.com/tumblr_mdczn1QFa61qcsesho2_400.gif[/IMG][/SPOILER] [URL="http://www.narutobase.net/forums/showthread.php?t=294956"]Taught Here[/URL] [COLOR="#B22222"][B](Katon: Fenikkusu no Mai) - Fire Release: Dance of the Phoenix[/B][/COLOR] Type: Offensive Rank: B Range: short-long Chakra: 20 Damage: 40 Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases 8 orbs of flame from their hands and feet towards the opponent. Note: - Can only be taught by Kage Phoenix - Can only be used 3 times [SPOILER][IMG]http://25.media.tumblr.com/tumblr_maev5owpdd1qmkrwvo1_500.gif[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=309797&p=10067625#post10067625"]Taught Here[/URL] [B][COLOR="#B22222"]Fire Release: Ash clone (Katon: Kaijin bunshin)[/COLOR][/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A (20 if ignited) Description: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form, dark grey color, which spreads in the air & can be ignited. The clone has all the normal movements the user has and can also be intentionally dispersed forming a cloud of ash which can be ignited. Note: Can only create 2 clones at a time and follows all clone related rules. Cannot use Ninjutsu or Taijutsu based techniques. Can only be taught by -Jiraiya- [URL="http://narutobase.net/forums/showthread.php?t=356542"]Taught Here[/URL] [COLOR="#B22222"][B][COLOR="#B22222"](Katon: Hitoshirenu Hisaki): Fire release:Hidden Flames[/COLOR][/B][/COLOR] Type:Supplementary Rank: C Range: Short Chakra cost: 20 Damage: (15 whenever it's steped on) Description:The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames. [URL="http://narutobase.net/forums/showthread.php?t=364684"]Taught Here[/URL] [COLOR="#B22222"][B](Katon:Ken Yurasu Katon Dageki) - Fire Style: Blade Swing Fire Strike[/B][/COLOR] Type: Offensive Rank: A rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents. Restrictions: Can only be used 3 times during battle Need Katon up to A rank completed Can only be taught by Delta [spoiler][IMG]http://i48.tinypic.com/14v31b7.png[/IMG][/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=425083"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Kaji Kawari ) - Fire Substitute[/COLOR][/B] Type: Supplementary Rank: C Chakra Cost: 10 Damage Points: N/A Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created. [URL="http://narutobase.net/forums/showthread.php?t=448068"]Taught Here[/URL] [B][COLOR="#B22222"]Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember[/COLOR][/B] Type: Offensive/Supplementary/Defensive Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu) Description: User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu. Note: The ignited spot can easily be put out by taping it with an open palm or with a little water. Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes. Note3: Can't ignite flesh or wet materials. Note4: The speed of ignition is slow except on paper or other more flammable materials. Note5: Usable 5 times. Note6: The ignition spot has to be within the users visual field. Note7: Can only be taught by Scorps. [URL="http://narutobase.net/forums/showthread.php?t=436672&p=13575401#post13575401"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Naiteki kaji) - Fire Release: Inner fire[/COLOR][/B] Type: Offensive Rank: S Range: Short - Mid Chakra cost: 40 Damage cost: 80 Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path. ~Useable twice per battle. [URL="http://narutobase.net/forums/showthread.php?t=367802&page=2"]Taught Here[/URL] [B][COLOR="#B22222"]( Katon: Jomei no Karasu ) Fire Style: Raven's Purge[/COLOR][/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Point: N/A Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size. Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect. *requires a 1 turn cool down* *Can only be used 3 times to overcome opponent's techniques* [URL="http://narutobase.net/forums/showthread.php?t=333231&page=2"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Afutābānā)- Fire Style: Afterburner[/COLOR][/B] Type: Supplementary/Attack Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds. -Usable twice per battle -Can only be taught by Katonpwnz [URL="http://narutobase.net/forums/showthread.php?t=433093"]Taught Here[/URL] [B][COLOR="#B22222"](Katon - Zangyaku no San) | Fire Release - Cruelty of Corona[/COLOR][/B] Type: Offensive Rank: Forbidden Range: Short-Mid (Wave of Ash has Mid-Range Reach) Chakra: 50 Damage: 90 (40 damage to the user) Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a mid-range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused).The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same. Note: Can only be used once Note: No fire techniques A-Rank or above in the user's next two turns Note: No taijutsu above A-Rank for the next turn Note: No other Forbidden Ranked techniques in the user's same and next turn Note: Will not be able to use ash variant fire techniques for a turn Note: Can only taught by Ndlovu [SPOILER][IMG]http://fc06.deviantart.net/fs71/f/2013/163/2/a/cause_i_am_that_badass___orbital_drop___part_1_by_shadowfrost1-d68sdwu.gif[/IMG][IMG]http://fc05.deviantart.net/fs70/f/2013/164/9/3/cause_i_am_that_badass__delsin_orbital_drop_part_3_by_shadowfrost1-d68seoq.gif[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory[/COLOR][/B] Type: Offensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn to sustain) Damage: 60 Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements. Note: - Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&page=2"]Taught Here[/URL] [B][COLOR="#B22222"]Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw[/COLOR][/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 Per turn) Damage: 80 Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target. Note: - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&page=2"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Aguni no Iki) | Fire Release: Angi's Breath[/COLOR][/B] Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 (-10 per turn for contact based sustained usages) Damage: N/A (+20) (60) Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties. The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids. The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions. Note: - Each usage can only be used 3x - Same usages cannot be used on consecutive turns - No fire techniques above S rank next turn. - Both usages can also be applied to the human body. - This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire. - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559"]Taught Here[/URL] [COLOR="#B22222"][B](Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains[/B][/COLOR] Type: Offensive/Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 (+10 if explosion occurs from another fire or wind technique) Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns. Note: Usable thrice per battle Note: One turn cooldown between usage [URL="http://narutobase.net/forums/showthread.php?t=586054&p=17184063#post17184063"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Bhasmasur no Dekiai)- Fire Release: Fondness of Bhasmasur[/COLOR][/B] Type: Offense/Supplementary Rank: S Range: Short-Long (Created short range, long range maneuverability) Chakra Cost: 40 Damage Points: N/A (Explosion is 80, individual attacks or capture is 20) Description: The user will gather their fire chakra, and spew out a dense, corrosive, amount of ash, the ash will then continue to take on the shape of a Humanoid being, with similar length and width as the user. The body is made entirely of dense ash, composed and compacted tightly together to maintain its shape. The humanoid has no facial characteristics nor actual distinguishes to set it apart. His body color is dark red. This being can move by the users control, or set to move as a projectile at a specific target the user has set for it, following the target wherever until he makes contact. This being takes up similar properties of ash, this includes being blazing hot, explosive (if set with a cloud form), and can skin a person alive if he slashes or attack them. Along with just basic attack that this being can perform at the target (punches, kicks, etc), there is a special ability, with the user performing the Tiger hand seal, can cause the being to completely turn into a cloud of ash, from their the user can choose two choices, either allow the cloud to remain and burn the opponent, potentially explode them, or perform one more hand seal (Tiger) and cause the ash to once again compact into a blazing rock of ash, that will trap the opponent, suffocate them, and burn them completely all over the body. The difference between allowing it remain as a cloud, or become a simple rock, is that the cloud is much more capable to explode, while the rock formation can simply be set ablaze burning the target slowly through its ignition, but not completely explode and finish the target off. This also includes the humanoid shaping of the ash, because he is tightly compact, an explosion will not be set powerfully, the humanoid being can at most, attack the opponent through body movements (almost Taijutsu like). Note: Only lasts for three turns Note: Can only be used three times Note: Can only be taught by Noni [URL="http://narutobase.net/forums/showthread.php?t=496129&page=2"]Taught Here[/URL] [COLOR="#B22222"][B](Katon: Belenos no buresu)- Fire Release: Breath of Belenos[/B] [/COLOR] Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A (+20 to Fire/Lightning techniques) Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe. Notes: -Can only be used 4x per battle [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught Here[/URL] [COLOR="#B22222"][B](Katon: Kuroada Maguma Igyou) - Fire Release: Morgoth's Magmatic Monstrosity[/B][/COLOR] Type: Supplementary Rank: A-Rank Range: N/A Chakra cost: N/A (+10 chakra cost to affected techniques) Damage points: N/A Description: The user will activate an ability which allows them to infuse fire chakra into their own advanced earth-based techniques which include fire in their composition (KG variants included) for the following four turns. This ability essentially allows techniques used by the user to become partially liquefied as the imbued katon chakra serves the purpose of melting the surface/exterior of the technique leaving it coated in a layer of molten material. This jutsu neither amplifies nor reduces the damage of an affected technique but it does add a new dimension of damage to it i.e. instead of solely impact damage, techniques become capable of inflicting burn damage. Attacks which seek to stab, pierce or impale an opponent will quickly cauterize the wound due to the molten material surrounding the spiked object. When this ability is applied to flammable or explosive substances, the imbued katon chakra will instead ignite them in order to coat them in a layer of flames or result in a momentary explosive maelstrom of fire due to their detonation. Of course, this cannot be applied to things which aren't solid in composition nor those which are already molten such as Lava. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another advanced elemental jutsu which includes Earth and Fire in its make up. Applying this ability to techniques is both passive and optional (this doesn't have to be applied to every compatible jutsu while this is active). Note: Lasts four turns Note: Can only be used twice per battle Note: Can only be Taught by Beifong [URL="http://narutobase.net/forums/showthread.php?t=643468"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Kikokanten) Fire Release: Climatic Drought[/COLOR][/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. ~ Usable once per battle ~ Prevents up to A rank rain Jutsu for 4 turns ~ Only Sunagakure villagers may use this jutsu [B][COLOR="#B22222"](Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke[/COLOR][/B] Type: Attack Rank: A Range: N/A Chakra Cost: 30 Damage: 60 Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank. -Can be used twice per battle. -Must be performed on a sandy terrain. -Effects last for three turns or until the illusion is dispelled. [B][COLOR="#B22222"](Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard[/COLOR][/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/a Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it Note: Must be used on a sandy terrain Note: Can use 3 times Note: Must wait 2 turns before using it Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc) [B][COLOR="#B22222"](Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer [/COLOR][/B] Type: Attack Rank: S Range: Mid-Long Chakra: 40 Damage: 80 Description: This is a unique type of wind jutsu as it can only work on sand terrains, and only be trained sunagakure members. The user will do a set of 2 handseals then palm their hands on the ground, channeling their wind chakra through the sand. While In the ground the wind will rotate gathering sand through the wind, following right after 10 sharp swords made of wind will launch up from underneath the opponent in a 6Meter radius. As they shoot up, they stop mid air around the opponent. These swords are completely surrounded/coated with sand due to the rotation of the wind that pulled in the sand from underground so it would look like sand swords that launched through the ground. The user will then do the tiger handseal to channel fire into each of the swords causing the swords to turn into glass. As they turn into glass the user will do the half tiger handseal to send the Glass swords raining down on the enemy. Note: Cant use another Fire or Wind jutsu In the Same turn as this Note: Counts as 2 Jutsu slots Note: Can be used twice and must wait a period of at least two turns in between usage. Note: Can only be done in a sandy environment. [URL="http://narutobase.net/forums/converse.php?u=137382&u2=134662"]Permission to use Sunagakure's Village Customs [/URL] [B][COLOR="#B22222"](Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball[/COLOR][/B] Type: Offensive Rank: C-A Range: Short-Long Chakra: 15-30 Damage: 30-60 Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. Note: Can only be used by Konoha Ninjas Note: If A rank version is used, the user must wait at least 2 turns before using again in any form. [B][COLOR="#B22222"](Katon: Ryūsei-gun) – Fire Release: Meteor Shower[/COLOR][/B] Type: Attack Rank: S Range: Close-Long Chakra Cost: 40 Damage: 90 Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each. -Can only be used twice per match -Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts -Must at least be Sannin rank to use this jutsu [URL="http://narutobase.net/forums/converse.php?u=68053&u2=134662"]Permission to use Konoha's Village Customs[/URL] [B][COLOR="#B22222"](Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings[/COLOR][/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields. ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used one per battle. ♦ Note: The user has to add 10+ chakra every turn inorder to use the wings. ♦ Note: The user must have mastered the fire element inorder to perform this jutsu. [URL="http://narutobase.net/forums/showthread.php?t=671872&p=19399603&posted=1#post19399603"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: kensei no doragon ) - Fire Release: Power of the Dragon[/COLOR][/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force. Note: can stay active for 2 turns at a time Note: Can't use water jutsu at the same time [B][COLOR="#B22222"](Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream[/COLOR][/B] Type: Attack/Defence Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling. Note: can only make max of 2 blasts per use [URL="http://narutobase.net/forums/showthread.php?t=704175"]Taught Here[/URL] [COLOR="#B22222"][B](Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption[/B][/COLOR] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally. - Can only be used 2x - No fire techniques above B rank for the rest of the turn - Cannot be used on consecutive turns - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&page=4"]Taught Here[/URL] [COLOR="#B22222"][B][Katon: Gekido no Kama] - Fire Release: Rage of the Furnace [/B][/COLOR] Type: Defensive/Supplementary Rank: B Range: N/A Chakra: N/A (+20 chakra to the technique this is applied to) Damage: N/A Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed. Notes Can only be used four times per battle Usable on one technique per use Can only be used on Defensive and/or Supplementary Techniques Can only be used on two S ranks and one forbidden rank per battle [URL="http://narutobase.net/forums/showthread.php?t=703995"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Irikuchi Bieuchi II) - Fire Release: Gate of Babylon II [/COLOR][/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques. Notes: - Can be used three times per battle - No other A ranked or above fire techniques in the same turn - No other Gate of Babylon techniques in the same turn - No fire techniques above S rank next turn - Must be taught by Mathias [URL="http://narutobase.net/forums/showthread.php?t=664885"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Doubutsushi Ru-retto)- Fire Release: Fauna Roulette [/COLOR][/B] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: 60 Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes. Notes: ~Cannot be used in consecutive turns ~Can only be used three times and each usage lasts for four turns ~Can only be taught by xHoudinii [URL="http://narutobase.net/forums/showthread.php?t=432720&p=21026677&viewfull=1#post21026677"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Moya No Besubiusu) Fire Release: Smog of Vesuvius[/COLOR][/B] Type: Supplementary Rank: B Range: N/A Chakra: 20 ( -5 per turn ) Damage: N/A Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless. Notes: - The heat of the expended ash won't affect the user in any way. - The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique. - Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all. - Those with a fire specialty can change the color of the smoke, but only along the grey-scale (so from white to black) or to shades of red/orange. [URL="https://narutobase.net/forums/showthread.php?t=731264"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Minami Reiji) | Fire Release: Thanatos’ Testament[/COLOR][/B] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique. Notes: - Can only be used 4x. - Cannot be used on consecutive turns. - No ash based Fire techniques above A rank next turn. - Cannot not work on living beings - In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally [URL="https://narutobase.net/forums/showthread.php?t=719153"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Minami Reiji) | Fire Release: The Samsara Equation[/COLOR][/B] Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: M/A Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage. Note: This effect is applicable to Flame and Heat based fire techniques. Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice Two turn cooldown between uses. [B][COLOR="#B22222"](Katon: Minami Reiji) | Fire Release: Aggravate [/COLOR][/B] Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 (+5 per turn) Damage Points: N/A Description: This technique alters future used fire techniques that produce flames, so that gyrations will be added to the fire and more importantly, the heat that it produces. As Fire has virtually no real mass, any kind of gyrations would normally be useless, however this technique plays off of concepts behind natural phenomena, such as dust devils, and seeks to apply it to flames. As one would know, the density of air shifts depending on temperature, as does its density, as air expands at higher temperatures and contracts at lower temperatures. Furthermore, convection demands that hotter, less dense air, is displaced by cooler, denser air. It is through these principles that dust devils - spontaneously formed tornadoes created by circulation of hot and cold air on sunny days, are formed. This technique then would seek to manipulate flames, and the heat produced by flames, so as to cause the surrounding air to spiral in on the flames position. These spiraling air currents will exert a powerful suction that will have a two-fold effect. Firstly, the suction will draw unsuspecting enemies towards the fire, thus making fire techniques harder to avoid. (Neutralises A ranked and below propulsion forces within short range to nullify evasions). Furthermore, the suction will drag in large amounts of fresh oxygen while dispersing carbon dioxide more quickly, as a result affected fire techniques will burn stronger and increase in size, gaining a rank increase in their effects or twenty damage boost in the case of S-Ranks and above.This effect is clearly visually visible, as the fire will swirl and warping air currents will be visible around it, with affected fire techniques looking vaguely similar to flaming tornadoes/ tumbleweeds, instead of the standard pillars, streams or fireballs. As the currents are created by heat - the diffusion of which is directly controlled by the user, it is possible to minimise, or completely neutralise backlash. For instance, when producing streams of fire the suction can be made largely conical - the fire will exert a suction effect from the front and it's sides, but it's rear - where the user is will be largely unaffected (just like how it is possible for a fan to exert pushing winds forwards and outwards, but behind the fan such effect is only minimal, if not non-existent. In the case of fireballs, the same conical effect is often used, with it the heat later generating into a full 360 degree current once the fireball is out of range. As it is the user's chakra controlling the heat, and it is the heat that determines the angle, power and rotation of the wind friendly fire can be minimised. Once activated, fire techniques that this applies to will have an increased chakra cost of +10, and on account of it lacking any independent uses, this technique can be activated virtually instantaneously, in the same timeframe as another technique, and lasts three turns each usage. It is also effective on Fire based KG/CE that produce flames/heat, and naturally, the user can make a conscious decision to not apply this effect to a released technique should they so wish. Note:This technique can only be used twice, and has a cooldown of three turns between uses and no S rank or higher Fire jutsu next turn. [URL="https://narutobase.net/forums/showthread.php?t=441559&page=4"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Hōka) | Fire Release: Pyromania[/COLOR][/B] Type: Supplementary Rank: B Range: N/A Chakra Cost: (x2 to the desired technique) Damage Points: N/A Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch. Note: Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times. [B][COLOR="#B22222"](Katon: Barioria no Unmei) | Fire Release: Doom of Valyria[/COLOR][/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky Note: This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure. [URL="https://narutobase.net/forums/showthread.php?t=441559&page=4"]Taught Here[/URL] [COLOR="#B22222"][B]Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction[/B][/COLOR] [SPOILER][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well. [B]Restrictions[/B] - No A-Rank Fire techniques can be used in the same turn - Can only be used once every 2 turns - Usable twice per battle at maximum - Can only be taught by Rᴜʀūsʜᴜ[/SPOILER] [COLOR="#B22222"][B]Farao no Hōrei #1. Uraeusu wa Kesshin ������ Pharaoh’s Decree #1. Uraeus the Unwavering[/B] [/COLOR] [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: 60 Description: The user will concentrate their fire chakra (and make 4 quick handseals) within their body and form a fiery cobra that loosely coils around the user’s body. This fire cobra can be mentally manipulated, allowing the user to control it without any sign or warning for the opponent. Whilst wrapped around the user, the jutsu is considered in resting position, and possesses defensive ability in its greatest capacity. Whilst coiled around the target in resting state, the snake will have slight gaps in its body, enough to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. Due to the chakra being condensed, giving the fire tangibility, it is able to defend easily from attacks of both tangibility and intangibility. Weapons such as kunai, shuriken or swords will easily be deflected, whilst elemental attacks interact with the technique according to the S&W scheme. Upon command, the fire can be manipulated to attack a target in any manner, as a whip, a surging beam, or even as a coiling snake to constrict. This being said, the fire is capable of dealing physical damage characteristic of blunt force and sharp-edged objects, even piercing through objects, due to the tangibility of the fire. The fire is capable of splitting off into branches in order to attack multiple targets, but will not suffer from any rank or strength decreases, as the branches are still connected to a singular structure. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. When lashing out and pursuing targets, the snake moves at high speeds, making it dangerous for opponents in close quarters and escaping to far ranges alike. ⇒ Lasts 3 turns ⇒ Usable 2x per battle[/SPOILER] [COLOR="#B22222"][B]Farao no Hōrei #2. Horusu no Shinsei ������ Pharaoh’s Decree #2. Horus the Highborn[/B] [/COLOR] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 per duplication/merge, -10 per turn) Damage: 80 Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death. ⇒ Lasts 4 turns ⇒ Splitting and re-merging falcons count as moves ⇒ Usable 2x per battle [SPOILER] [IMG]https://orig15.deviantart.net/71e4/f/2016/281/9/d/winged_dragon_of_ra_immortal_phoenix_full_artwork_by_xrosm-dakbe5f.png[/IMG][/SPOILER][/SPOILER] [COLOR="#B22222"][B]Farao no Hōrei #3. Ōshima no Oshirisu ������ Pharaoh’s Decree #3. Osiris the Overlord[/B] [/COLOR] [SPOILER]Type: Offensive / Defensive / Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A (same as targeted technique) Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component. ⇒ Usable 4x per battle ⇒ Usable once per turn ⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in. ⇒ Can only be used on one technique per usage[/SPOILER] [COLOR="#B22222"][B]Farao no Hōrei #5. Sōzō no Sugata ������ Pharaoh's Decree #5. Semblance of Creation[/B][/COLOR] [SPOILER]Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns. ⇒ Usable 3x per battle ⇒ No S rank and above Fire in the same turn. [SPOILER][IMG]https://media.giphy.com/media/xT9IgC8AuAELLxOWju/giphy.gif[/IMG][/SPOILER][/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=728665"]Taught Here[/URL] [B][COLOR="#B22222"](Katon: Kokoro no Hi)-Fire Release: Heart of Fire[/COLOR][/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: (Same as targeted jutsu) Damage Points: N/A Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions. Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it. Note: Only usable thrice per battle[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=744603"]Taught Here[/URL] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
Top