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Naruto Role Playing
Jutsu
Custom Jutsu Users
♞ Knights of the Round Table ♞
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[QUOTE="Negative Knight, post: 18769939, member: 134662"] [CENTER][IMG]http://i.imgur.com/vhxRW1q.png[/IMG][/CENTER] 1) [B](Kuro Ito) – Dark Threads Retractive Limbs[/B] Rank: A Type: Supplementary Range: Long Chakra cost: 30 Damage points: N/A (-20 against the opponent if hit) Description: The user shapes their dark threads into eight branching arms protruding from their back. The threads are then tightly weaved together into concrete structures giving the hits from them even more strength than ordinary blows due to their sheer weight and high density because of the threads being tightly packed together. This technique can be used for various purposes including directly attacking the opponent, restraining them, rappelling from one part of the terrain to another in quick succession and performing more advanced Taijutsu attacks due to the user now possessing ten arms instead of two. One other alternative use of the technique is its ability to be extended or retracted meaning the opponent can be captured by the user and then pulled towards them. Note: Must have Dark Threads active Note: Last for Three Turns [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=79&p=9125326&viewfull=1#post9125326"]Link to Approval[/URL] 2) [B](Kuro Ito Chika Bunken) – Dark Threads Underground Detachment[/B] Rank: A Type: Offensive Range: Mid-Long Chakra cost: 30 Damage points: 60 Description Kakuzu places both of his palms on the ground and feeds a large mass of dark threads straight into the ground. Immediately afterwards, hardened spikes composed entirely of dark threads begin to erupt beneath and around the opponent (in a similar fashion to like volcanic geysers), in an attempt to skewer through the opponent’s body. On an individual level, the spikes are five meters in height and 20 cms in width. This jutsu can create up to a maximum of eight spikes. Once the sharpened threads pierce someone, the user causes the individual threads (which make up the spikes) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places. Note: Can only be used Thrice per battle Note: Can only be Taught by Negative Knight Note: Can only be used by Kakuzu [URL="http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10536774&viewfull=1#post10536774"]Link to Approval[/URL] 3) [B](Kuro Ito Bunshin) – Dark Threads Clone[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user takes ¼ of their chakra and creates a clone constructed only of dark threads which has real form and substance. Due to be being constructed primarily of dark threads the clone has the ability to fly due to being weightless like Kakuzu's masks. Furthermore the clone doesn’t disperse against physical attacks as it will simply reshape, it must be completely destroyed and it can also utilize any jutsu the original ninja knows. The real utility of this clone is that it can reintegrate back into the user’s body to break any A-Rank and lower Genjutsu due to the sudden disruption of chakra flow that occurs. Once it reintegrates, the remaining unused chakra in the clone is returned to the user. However if the clone is destroyed, the remaining chakra doesn’t return to the user and is lost completely. Whilst the clone is active, both the user and the clone are incapable of using Genjutsu as of result of the user's divided consciousness. Note: Must have Dark Threads active Note: Can only be used once per battle Note: Only one clone can be created during each use Note: No other of the user's clones can be active while this jutsu is Note: Can only be used by Negative Knight [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=82&p=9316388&viewfull=1#post9316388"] Link to Approval [/URL] [B](Nejikomi Buki ) - Threaded arms[/B] Type: Attack/supplementary Rank: B-rank Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance. - Only taught by william24 [URL="http://www.narutobase.net/forums/showthread.php?t=293411"]Taught Here[/URL] 4) [B](Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon[/B] Rank: A Type: Offensive Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an inumerous amount of places. The stream of threads is capable of extending up to 10 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them. Note: Can only be used Twice per battle Note: Can only be used by Kakuzu Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=157594&page=89&p=9797624&viewfull=1#post9797624"] Link to Approval[/URL] 5) [B](Kuro Ito Gizagiza Domu) – Dark Threads Jagged Spears[/B] Rank: B Type: Offensive/Supplementary Range: Short Chakra Cost: 20 Damage Points: 40 Description: Kakuzu channels chakra through the dark threads within a specific limb in his body to cause countless spikes (which are each a meter in length) to extend from the chosen limb e.g. hand, foot, leg or arm. The spikes resemble basic spears in both shape and width and will skewer through the bodies of shinobi who come into contact with them. After use, the spikes re-enter the user's body and the holes created in the user's limb by the technique are sewn up. This jutsu’s main purpose is to be used in conjunction with Taijutsu attacks, allowing them to be much more severe on contact. Note: Can only be used Thrice per battle Note: Can only be used by Kakuzu Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016705&viewfull=1#post10016705"]Link to Approval[/URL] 6) [B](Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge[/B] Rank: A Type: Offensive Range: Short Chakra Cost: 30 Damage Points: 60 Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up. Note: Can only be used Twice per battle Note: Can only be used by Kakuzu Note: Can only be Taught by Negative Knight [SPOILER][IMG]http://image.gamespotcdn.net/gamespot/images/2007/231/reviews/939523_20070820_embed003.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=92&p=10016705&viewfull=1#post10016705"]Link to Approval[/URL] 7) [B](Masuku Doragon Yuugou) – Masked Dragon Fusion[/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks. [B]Pyro Dragon[/B] This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks. [B]Hydro Dragon[/B] This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks. [B]Surge Dragon[/B] This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks. [B]Steam Dragon[/B] This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths. [B]Scorch Dragon[/B] This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths. Note: Can only be used once per battle Note: Can only be used by Kakuzu Note: Can only be used by Negative Knight Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration Note: Only one dragon is created with each use Note: The masks stay in this form for five turns until they separate [SPOILER][IMG]http://fc08.deviantart.net/fs37/f/2008/243/f/c/fc700161a4bc66bad3501a25b556691a.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=94&p=10253199&viewfull=1#post10253199"] Link to Approval[/URL] 9) [B](Kuro Ito Akki Hane) – Dark Threads Demonic Wings[/B] Rank: A Type: Defensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights. Note: Lasts for four turns Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: Can only be used by Kakuzu [SPOILER][IMG]http://i270.photobucket.com/albums/jj94/S_O_F/Render/Zrender-1.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10536774&viewfull=1#post10536774"]Link to Approval[/URL] 10) [B](Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws[/B] Rank: A Type: Offensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A (+20 damage to Taijutsu attacks) Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places. Note: Lasts for Four Turns Note: Can only be used Twice per battle Note: Can only be Taught by Negative Knight Note: Can only be used by Kakuzu Note: Only amplifies the damage of physical hits using the user’s hands [SPOILER][IMG]http://www.geekosystem.com/wp-content/uploads/2010/11/wolverine-550x366.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=102&p=10648406&viewfull=1#post10648406"]Link to Approval[/URL] 12) [B](Kuro Ito Roiyaru Koujou) – Dark Threads Royal Siege[/B] Rank: S Type: Supplementary Range: Long Chakra Cost: 40 Damage Points: N/A Description: Kakuzu places both of his palms on the ground and feeds a large mass of dark threads straight into the ground. Within seconds, the underground of the terrain is infested with a network of dark threads infused with the user’s own chakra. Straight after creation, the user detaches themselves from the created source. The underground network extends to a 20 meter radius around the position the user first casts the jutsu. This allows the user to manipulate the dark threads directly from the terrain itself to perform various jutsus instead of feeding dark threads from his body into the ground. However this jutsu can't be used to attack the opponent directly. Once the technique is cancelled the underground source of threads can no longer be manipulated. Whilst this jutsu is active, underground travel is impossible as the user/opponent will become tangled in a dense mass of threads if they attempt to do so. Furthermore, Earth techniques which affect/devastate the terrain will render this jutsu useless as the source of threads will be destroyed in the process. Note: Lasts for Four turns Note: Can only be used once per battle Note: Can only be used by Kakuzu Note: Can only be used by Negative Knight Note: Whilst this jutsu is active, Kakuzu cannot use dark threads directly from his body [SPOILER][IMG]http://images.crestock.com/550000-559999/554262-xs.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=107&p=11025426&viewfull=1#post11025426"]Link to Approval[/URL] 15) [B](Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion[/B] Rank: A Type: Supplementary Range: N/A Chakra Cost: N/A (+5 to infuse element) Damage Points: N/A Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another). Note: Lasts for Five turns Note: Can only be used thrice per battle Note: Can only be used by Kakuzu Note: Can only be Taught by Negative Knight Note: The metallic sheen of infusing doton chakra is purely cosmetic [URL="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12463244&viewfull=1#post12463244"]Approved Here[/URL] 17) [B](Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion[/B] Rank: A Type: Offensive Range: Short-Long (Explosion is Short) Chakra Cost: 30 Damage Points: 60 Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal. Note: Can only be Used four times per battle Note: Can only be Used by Kakuzu Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12917648&viewfull=1#post12917648"]Approved Here[/URL] [B](Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique[/B] Rank: B Type: Defensive/Supplementary Range: Short-Long Range Chakra Cost: 20 Damage Points: N/A Description: Whilst in contact with dark threads, Kakuzu will channel his chakra throughout his body to completely and silently merge with the dark threads. Once merged, he can travel through the dark threads and re-emerge from any location on the source of dark threads, making sure to do so silently. The dark threads he merges into and emerges from must be interconnected. This technique can also be used if Kakuzu is physically connected to the source of dark threads via a bodily connection (the dark threads come from his body), making this extremely versatile in use. The speed at which Kakuzu travels through the threads is same as that of his normal running speed and so can be reacted to. Note: Can only be used four times per battle Note: Can only be used by Kakuzu Note: Can only be Taught by -Best- Note: Dojutsu and Sensory Ninjas can see through this technique [URL="http://narutobase.net/forums/showthread.php?t=524449&p=15674089#post15674089"]Taught Here[/URL] [B](Kamen no akuma no henshin)-Masked Demon transformation[/B] Type: Supplementary Rank: B-rank Range: Short-Long Chakra cost: 20 Damage: N/A Description: Kakuzu does a single hand sign which in return allows him to mold and manipulate the threads in his separated masks to alter their forms as he sees fit. . Instead of the separated masks being in their original forms they can be altered to each take on a certain form. While being in these altered forms, any limb ripped off or destroyed by an opponent will restore itself with the threads it's body is made of. [B]Human form[/B] The threads within the masks bodies will be altered by Kakuzu in order to change its form into a 7 foot all black figure with the build of a man, with the mask as the mans face. The fingers on this form are very sharp and the fingers (being made of the thread) can be lengthened to mid range to stab or intangle an enemy. This form has a pair of butterfly like wings on its back which enables it to fly at either its own will or Kakuzu's. [B]Bird form[/B] This form is created by Kakuzu manipulating the threads in a chosen mask so that he can mold its shape Into that of a large eagle type bird (about sasuke's hawk size) who's face is that of the chosen mask. This forms talons are sharpened threads that can be used to cut through solid rock of B-rank or lower. The bird can at anytime open up its body and let up to 1 person ride within it.. [B]Flying octopus form[/B] This is created by Kakuzu manipulating a separated masks threads so that it can be molded into the form of an octopus that has wings on its back to fly. The octopus is about large as Gamakichi and is able to go through water at high speeds. Each of it's 8 tentacles are thick, sharp threads that can be slung around to stab or restrain an opponent. The octopus' biggest feat is being able to open its head thus letting up to 3 people fit inside of it to transport them to a certain location safely, especially good for underwater travel. • Only taught by William24 • The masks can stay in these forms for 5 turns at a time. • Can be used 3 times per fight • Stretching their limbs count as one of the allotted jutsu per turn • While in these forms the masks can still use their element affinities • Can be used on all masks at once and they all don't have to be the same form • Can alter the forms from any range [URL="http://narutobase.net/forums/showthread.php?t=347959"]Taught Here[/URL] [B](Hyapporankan)- Hundred Steps Fence[/B] Rank: B Type: Offense Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area. [URL="http://narutobase.net/forums/showthread.php?t=323096"] Taught Here[/URL] [B](Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat[/B] Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand. Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range). The user can shout: "Expelliarmus", if the user is a geek. [URL="http://narutobase.net/forums/showthread.php?t=333231"]Taught Here[/URL] [B](Eru Esukūdo)- El Escudo [/B] Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/A Description: The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken. [SPOILER][IMG]http://images1.wikia.nocookie.net/__cb20110914191840/bleach/en/images/5/50/MillonEscudo.gif[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=358330&p=11204729&posted=1#post11204729"]Taught Here[/URL] [B](Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift[/B] Type: Supplementary Rank: S Rank Range: Long Range Chakra: 40 Damage: N/A Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field. Note: Can only be used once per battle Note: Can only be used on Earth and Water substances Note: When used on jutsus, it only works for A rank and below techniques Note: This jutsu cause absolutely no damage to anyone. Note: The user's hand specifically needs to be in contact with water or Earth for this to work Note: Can only be taught by Gecko [URL="http://narutobase.net/forums/showthread.php?t=384429&p=11924446&viewfull=1#post11924446"]Taught Here[/URL]. [B](Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique[/B] Rank: C Type: Attack/Supplementary Range: Short Chakra cost: 15 (+2 per additional tag) Damage points: 30 (+5 per additional tag) Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength. -Max 3 tags per use -Tags can be detonated whenever the user wishes [URL="http://narutobase.net/forums/showthread.php?t=433093"]Taught Here[/URL] [B]Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)[/B] Rank: S Type: Supplementary Range: Self Chakra cost: 60 (10 every turn to keep it activated) Damage points: N/A Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated. Notes: • Can lasts for 5 turns. • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state. • Can only be taught by ZeroG. • Can only be used twice per match. [URL="http://narutobase.net/forums/showthread.php?t=439791&p=13372915&posted=1#post13372915"]Taught Here[/URL] [B](Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell) -Once per battle -Only taught by Professor Sarutobi -Lasts for 3 turns or until canceled. [URL="http://narutobase.net/forums/showthread.php?t=475997"]Taught Here[/URL] [B](Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus[/B] Rank: Forbidden Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 70 Damage Points: 100 Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind. *Barrier needs to caught the user also *Barrier lasts 5 turns until it destroys everything on it's inside and disappears *Usable once per battle *User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice [B]( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention[/B] Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes. ( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc. ( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate. Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low amount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques. The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth. Lasts 5 turns, max, per usage. Requires 1 turn cool down. Can only be used 5 times. Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects). Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones. [URL="http://narutobase.net/forums/showthread.php?t=333231&page=3"]Taught Here[/URL] [B](Kumokasumi Saezuru) - Disappearing Chirps[/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. [URL="http://narutobase.net/forums/showthread.php?t=448068&p=15574527&posted=1#post15574527"]Taught Here[/URL] [B](Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique[/B] Rank: C Type: Supplementary Range: Short - Long Chakra Cost: 15 (-5 chakra per turn) Damage Points: N/A Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body. Note: Lasts for four turns Note: Can only be used twice per battle Note: Can only be Taught by Ndlovu [URL="http://narutobase.net/forums/showthread.php?t=496129"]Taught Here[/URL] [B]Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)[/B] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses. #Can only be taught by Vex #No ninjutsu above A rank same turn or next turn #Can only be used three times per battle [URL="http://narutobase.net/forums/showthread.php?t=563409"]Taught Here[/URL] 30) [B](Boukun no Mokushi) - Tyrants of the Apocalypse[/B] Type: Offensive/Supplementary/Defensive Rank: Forbidden Range: Short Chakra: 50 (-20 chakra per turn) Damage: N/A (-40 damage to user) (+20 damage to physical attacks) Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. The two prohibited elemental hearts/masks simply remain idle in the body and cannot be used or accessed in any shape or form. They cannot be released and CE elements which they're a part of cannot be used. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost limbs (except the head). The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all B-Rank and below techniques and any such damage sustained (from B-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. This does not mean the user is immune to all burning/corroding techniques. Fire/corrosive techniques that are strong enough (S-rank or above) can eat away at the threads faster than they can be replenished. While this doesn't make them immune to the attacks, it does slow down the actual burning or corroding (1/2 speed), given the user extra time to deal with the threat. This also doesn't eliminate any damage sustained by a technique (e.g. An A-Rank fireball), it simply removes the residue of the said jutsu to prevent the armour from being engulfed completely. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques A-Rank and below of elements its strong to, immune to B-Rank and below techniques of neutral elements and immune to C-Rank and below techniques of elements its weak to. After this technique ends, the user cannot use the two elements of the masks they used in the transformation (or any CEs which include them) for two whole turns. The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends. Regeneration of lost limbs counts as one of the user's three jutsu per turn, can happen a maximum of two times and the threaded replica will be capable of molding chakra and performing handseals/techniques. [B]Carnage the Red Dread - Tyrant of the Sky[/B] This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it. [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/a-carnage-anyone-got-any-carnage-wallpapers-wallpaper_zps8f2762dc.jpg[/IMG][/SPOILER] [B]Wolverine the Dark Scourge - Tyrant of the Dusk[/B] This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above (up to twenty meters in a single leap). This leaping ability cannot be used to freely avoid techniques. [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/Werewolf_by_JPMoore_zps4b5ce9d5.jpg[/IMG][/SPOILER] [B]Diablo the Soul Eater - Tyrant of the Inferno[/B] This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks. [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/Diablo_Diablo_III_full_body_zps54ecc682.png[/IMG][/SPOILER] [B]Theinen the Great Sphinx - Tyrant of the Storm[/B] This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for flight. [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/TheinentheGreatSphinx-TF04-JP-VG_zps82b8a693.jpg[/IMG][/SPOILER] [B]Trident the Oceanic Overlord - Tyrant of the Sea[/B] This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of swords. Due to its streamlined body its capable of cutting through water at high speeds (on the level of Kisame in his Shark Fusion Mode). This effectively doubles the user's swimming speed. [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/Naga_Warcraft_III_by_MoggyxXx_zpsf4d0ddaf.jpg[/IMG][/SPOILER] Note: Lasts for four turns Note: Can only be used once per battle Note: Can only be used by Negative Knight Note: Can only be used if all alive masks are inside of Kakuzu's body Note: CE elements composed of the unrestricted elements can still be used Note: This only restricts the user's elements and genjutsu (nin, tai, etc can still be used) Note: No A-Rank or above Dark Threads techniques for two turns after this technique has been deactivated Note: No techniques above S-rank for one turn after deactivation. Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated [URL="http://narutobase.net/forums/showthread.php?t=157594&page=179&p=16777982&viewfull=1#post16777982"]Approved Here[/URL] [B](Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique[/B] Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn - Can only be taught by Scaze [URL="http://narutobase.net/forums/showthread.php?t=441559&page=3&p=18218899#post18218899"]Taught Here[/URL] [B](Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[/B] Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property. With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). *If used from the ground, can't preform any further jutsu until the grip is released* The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used thrice per battle, at max 1 usage every two turns* The wires follow the element's and rank's weaknesses and strengths *Cannot be used by CE elements. [URL="http://narutobase.net/forums/showthread.php?t=333231&page=5&p=18377033&posted=1#post18377033"]Taught Here[/URL] [B](Samu no Ougonjutsu) - Aggregation of Alchemy [/B] Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if converted object is used to attack the opponent) Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables. Note: Can only be used thrice per battle Note: Can only be taught by -Venom- [URL="http://narutobase.net/forums/showthread.php?t=432720&page=2"]Taught Here[/URL] [B](Jiongu: Masuku Kyuuzou) – Earth Grudge Fear: Masked Explosion[/B] Type: Offensive Rank: Forbidden Range: Short - Long (Explosion is Short-Ranged) Chakra: 50 Damage: 90 (-40 damage to the user) Description: Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked blast of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process. [B]Fire Mask[/B] When forced to erupt, the Katon mask will release an intensive omni-directional burst of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce almost anything to ashes if they're unfortunate enough to be caught inside in its reach. [B]Lightning Mask[/B] When forced to erupt, the Raiton mask will burst into an eruption of bright light and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. This elemental explosion seems to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion". [B]Wind Mask[/B] When forced to erupt, the Fuuton mask will suddenly implode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi. [B]Earth Mask[/B] When forced to erupt, the earth mask will explode into a copious quantity of adhesive mud that will ensnare anything within short-range of its position. The mud on contact with anything will harden into rock and so will effectively petrify anything caught within its reach. Restrictions: - Can only be used two times per battle - User loses access to elemental affinity of the destroyed mask -No Earth Grudge Fear jutsu A-Rank or above in the user's next two turns - Cannot be used on clones of the masks, only the originals - Only a single mask can be made to explode per usage [B](Jiongu: Masuku Maruchipuru) – Earth Grudge Fear: Masked Multiplicity[/B] Type: Supplementary Rank: B Range: Short - Long (Clone made short-range of target) Chakra Cost: 20 Damage Points: N/A Description: The user will focus his chakra throughout his body before using it to a single clone of any of his masks. This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, it will be created within short-range of the user. If used on masks outside of the body, it will be created within short-range of the cloned mask. If an outfield mask was cloned and the original re-enters his body, the masked clone will not disperse. The same applies if a mask inside of Kakuzu leaves the body after being cloned. This cloned mask possess the same strengths and weaknesses of Kakuzu's masks except it is only as durable as ordinary shadow clones. The cloned mask cannot enter and incorporate themselves into Kakuzu's body like the originals and if for example the lightning mask is destroyed then all of the lightning mask clones will disperse too. Note: Can only be taught by -Best- Note: Abides by all rules of cloning techniques Note: Only a single clone can be created per usage [URL="http://narutobase.net/forums/showthread.php?t=524449&p=19086127&viewfull=1#post19086127"]Taught Here[/URL] [B](Sono Izō no Senju: Hachi Mie no Moji) The Legacy of Senju: Trigram of Eight[/B] Type: Offensive/Supplementary Rank: S-Rank (S-Rank) Range: Short-Long Chakra: N/A (40 per stage) Damage: N/A (80 for the first stage) Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank. Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times Note: Can only be used by Konoha Ninjas [B](Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf[/B] Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 70 Damage: 90 per each enemy on the field (-15 to the user) Description: A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time. Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within. Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques. Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash. Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left. Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique. Note: Usable only once per battle Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use. Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns [B]Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)[/B] Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A (60 if used offensively) Description: All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. Note: Usable only by Konohagakure Ninjas Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move [URL="http://narutobase.net/forums/converse.php?u=68053&u2=134662"]Permission to use Konoha's Village Customs[/URL] [B](Kakou no Ankoku) - Descent into Darkness[/B] Type: Supplementary/Defensive Rank: A Range: Short Chakra cost: 30 (+200 chakra points, -30 per turn every turn its active) Damage points: N/A (+20 damage to dark threads techniques) Description: The user will coalesce with his threaded blade in a similar fashion to how Kisame does with Samehada. Normally this wouldn't be possible (fusing with a weapon) since Kisamehada was a special case but this specific merging of two entities is made viable by a number of reasons. Raizu is made from the same substance which comprises his creator's body (dark threads), it like Samehada is a sentient being, numerous threaded creatures already live inside Kakuzu's body and the only organ it possess is one compatible with its creator's body (a heart with an elemental affinity). The user will focus their chakra throughout their body before making contact with the threaded blade. The dark threads which comprise the sword will suddenly react to it's master's chakra and latch onto his being in a similar manner to a parasitic symbiote. The core of the creature (its heart) will be plunged deep into Kakuzu's chest/back in order to be incorporated into his chakra system and the threads which make up weapon will spread over his body in order to form a "second skin". Since the pitch black layer encases the user in his entirety, his appearance becomes akin to a living shadow. The only thing which alludes to him remaining human and not a manifestation of darkness itself is the colour of his eyes. The threaded skin is expertly woven over Kakuzu's body to the extent it even covers his eyelids. Due to the nature of dark threads, the user's mobility isn't hindered in the slightest as the skin is the perfect balance between flexibility and durability. The skin doesn't inhibit the user from utilizing handseals, spewing jutsus or techniques which emanate from the body as it has become a integral part of the user's being (e.g. Earth Spear will harden the threaded skin and earth armours will grow over it). In order to utilize dark threads techniques (or simply bodily techniques e.g. hair based jutsus) the user can passively create small openings in the threaded layer (about the size of the user's clenched fist) so they can leave his body or the user can manipulate the threaded skin itself since its now a part of his body. The skin is the equivalent of an A-Rank dark threads technique. This makes the user immune to B-Rank and below elemental techniques. A-Rank and above elemental techniques will succeed in destroying the threaded skin entirely. This will not end the technique as Raizu's heart will remain in Kakuzu's body but his immunity to low-ranking techniques will be no more. This transformation unlike its canon counterpart doesn't impart many abilities to the user of this technique that he didn't already have but it does succeed in strengthening the link between creator and creation. The initial merging momentarily destabilizes the user's chakra system to the extent any genjutsus he may be under the influence of will be systemically broken (excludes external genjutsus, Forbidden ranks and MS level Genjutsu). Kakuzu gains access to the elemental affinity of his sword if he doesn't already possesses it (e.g. the heart was destroyed). Despite gaining access to each other's elemental affinities, the ownership of the hearts remains unchanged (so a mask of it will not be formed). Similar to how Kisame's Fusion augments the damage of his water release techniques, the potency of Kakuzu's dark threads techniques increases (+20 damage to dark threads techniques). The link previously connecting the two has transcended simple telepathy and now allows the two to sense changes in the other's emotions. Raizu is now linked to his creator's senses, both their personalities are contained in their unified body and it becomes capable of voicing its thoughts. However, there are significant drawbacks to this technique. The two now share one chakra system and so they lose the capability to perform two techniques simultaneously. The threaded layer also extends to covering/concealing Kakuzu's masks and so he becomes incapable of releasing them (as well as re-incorporating any released masks back into his body). Due to the sword becoming linked to the user's five senses, any genjutsu cast on him will resonate with it and so both of them will become trapped in the illusion. It also means any pain felt by Raizu will affect Kakuzu and vice versa. Perhaps the most grievous drawback of this technique is its permanency. Activating this ability is an irreversible process and this means the sword cannot restore its previous form in order to regain access to its former techniques and the advantages of its old body. It also means Kakuzu can no longer release his masks from his body (or return them). The only ways to forcibly end this technique is if the heart belonging to Raizu is killed (either by Kakuzu himself or someone else). If this method is used, the user can at a later point repair the weapon by supplying it with a new heart (as stated in the CW's description). Note: Can only be used once per battle Note: Can only be used by Kakuzu Note: Can only be used by Negative Knight Note: Lasts 5 Turns. Once it ends, the user is left exausted and unable to use techniques or taijutsu above B-rank. Raizu is deactivated for the rest of the match. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=253&p=18676704#post18676704"]Approved Here[/URL] [B](Ninjutsu: Ragunaroku Setsuzoku ) | Ninja Technique:The Ragnarok Connection[/B] Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 Damage Points: N/A Description: This is a passive technique that can be passively applied to alter future familiars of higher sentience created by the user. Familiars are a product of the users chakra, and therefore effectively operate as an extension of the user and the users chakra in and of itself; this technique seeks to passively strengthen and exploit this intrinsic chakra-based connection between a familiar. Through amplification and exploration of this connection, two major effects are achieved. The first is that familiars will be capable of sustaining techniques in place of the user. Techniques that the user would normally sustain can instead have their management handed over to the familiar in question, provided that the element matches. For instance, a earth familiar could not sustain a lightning technique for the user, but they could sustain a earth technique for them, freeing the user up to use other techniques.Familiars exist as a physical extension of the users will, working in their best interests and so on, this ability takes advantage of this, and the fact that Familiars also exist as physical manifestations of a certain abilities and - by amplifying the bridge between will, the ability that Familiars are formed of, and connected to, manages to create a stronger intrinsic bond that allows for not only transfers of sustaining, but also complete transfers of ownership, and any physical manifestations or representations that a sustained technique may have, onto a familiars being. Because of the inherent relationship, a transferred technique will maintain any effects and alterations even if it is outside of the now-sustaining Familiars domain of control, i.e a Fire technique imbued with the leiden-frost water effect will maintain this effect even when being managed by a Fire familiar to which its restrictions (if any) will now apply, but obviously the familiar would not be able to use the technique of its own accord, only have it and its effects preserved and maintained during a transfer. The second ability granted, is that boosts and alterations activated by the user will also apply to techniques used by the familiar should they be of the corresponding element - for instance a water boost activated by the user that boosts water techniques, would also link in to benefit the familiar, boosting their water by an equal amount to or applying the same alteration. This applies to boosts and alterations used both during and after the creation of the familiar, and the inverse is also true for both abilities, should a lightning familiar activate a lightning boost then the user will also benefit from the boost, as the familiar, boost, and user all share the same chakra, and as a result Ragnarok connection inexplicably links them. The Ragnarok Connection can only be applied to one familiar at a time, as attempting to apply it to more than one at the same time has been known to weaken the connection to an extent that it becomes unreliable and faulty. Also, if the familiar has a chakra cost, then the ragnarok connection will double the chakra cost used. Once the user has applied the Ragnarok connection to a familiar, then the user must wait until three turns after that familiars expiration before applying it to another familiar. Note: Each Version can only be used three times per battle, with a maximum of four uses. [URL="https://narutobase.net/forums/showthread.php?t=441559&page=4"]Taught Here[/URL] [B](Ribaiasan no Giman) | Leviathan's Deception [/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: - Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active. - Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn. - Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique" - Taught by Method[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=726711&page=2"]Taught Here[/URL] [/QUOTE]
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