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[QUOTE="Flash, post: 10257673, member: 125463"] [I][FONT=comic sans ms] [CENTER][IMG]http://i.imgur.com/K6Y4h0n.png[/IMG][/CENTER] [border=] [COLOR="#0000CD"][CENTER][HR][/HR] [FONT=Palatino Linotype][SIZE=4][I]My Own Creation[/I][/SIZE][/FONT] [HR][/HR][/CENTER] [/COLOR] [CENTER][B]C-Rank[/B][/CENTER] [COLOR="Green"][B](Suiton: Ten no namida) Water style: Tears in heavens[/B][/COLOR] [SPOILER]Type: Supplementary Rank: C-Rank Range: Short - Long Chakra: 15 Damage: N/A Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent. Note: Can only be taught by Flash07. - Requires a previous or existing water source. - Lasts only six turns before water molecules evaporate or until water source is destroyed.[/SPOILER] [COLOR="Green"]Taught to[/COLOR] [url="narutobase.net/forums/showthread.php?t=297552&p=9734981&viewfull=1#post9734981"]William24[/url] | [url="narutobase.net/forums/showthread.php?t=297631&p=9735515&viewfull=1#post9735515"]Enzup[/url] | [url="narutobase.net/forums/showthread.php?t=315039&p=10166651&viewfull=1#post10166651"]McRazor[/url] | [url="narutobase.net/forums/showthread.php?t=290835&p=10203835&viewfull=1#post10203835"]Severus Snape[/url] | [url="narutobase.net/forums/showthread.php?t=327763&p=10488009&viewfull=1#post10488009"]Erzo[/url] | [url="narutobase.net/forums/showthread.php?t=298618&p=12135363&viewfull=1#post12135363"]Scorps[/url] [COLOR="#B22222"][CENTER][HR][/HR] [FONT=Palatino Linotype][SIZE=4][I]Taught By Others[/I][/SIZE][/FONT] [HR][/HR][/CENTER][/COLOR] [B][CENTER]A-Rank[/CENTER][/B] [B]Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion[/B] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] A-rank [B]Range:[/B] Short/Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description:[/B] The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist. Restrictions • Only enough moisture to coat 1 wind jutsu per use • Usable 2x per match • No water jutsu S rank or above While active • Wind jutsu infused with this become neutral to fire jutsu • Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame[/spoiler] ([B]Suiton: Washi No Dageki[/B]) [B]| Water Style: Eagles Blow[/B] [SPOILER][B]Type:[/B] Attack [B]Rank:[/B] A-Rank [B]Range:[/B] Mid Range [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user starts by focusing his water chakra on his finger tips of his hand. With a quick motion of his hand, the user will then release the chakra in the form of four eagles made of water that dash towards the opponent at an incredible speed. These eagles can be as large as actual eagles or maybe slightly smaller or bigger and will depend on the user how he creates them. Also, these eagles are connected to the user's finger tips via thin water strings which develops as a trail which helps the user to change their direction. Once the eagles reach short range from their opponent they shoot towards their targets like a bullet as if they were trying to dive into the sea to hunt their target at 3 times more speed, piercing into the opponent's body and dealing heavy damage. [B]Note:[/B] The user can create 4 eagles from their fingers max and each carry a C-Rank power.[/SPOILER] [B](Suiton: Mizu kakujuu) - Water style: Water expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times[/SPOILER] [B][CENTER]S-Rank[/CENTER][/B] [B]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] [SPOILER]Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank [/SPOILER] [/border][/FONT][/I] [/QUOTE]
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