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Naruto Role Playing
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♆ Panthalassean Colonies & Breeding Grounds ♆
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<p>[QUOTE="Panthalassa, post: 18793111, member: 181493"]</p><p><strong>♆ Panthalassean Water Cove ♆</strong></p><p></p><p style="text-align: center"><a href="http://narutobase.net/forums/forumdisplay.php?f=432"><img src="http://i.imgur.com/Ku9BoRI.png" data-url="http://i.imgur.com/Ku9BoRI.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>D Rank</em></span></p><p></p><p>( Suiton: Sui-te Kenji ) Water Release: Grasping Jutsu Double</p><p>[Spoiler]</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: Two streams of water head towards the opponent in the form of hands that grab on to and then holds the target in one place.</p><p>Kisame Mizukage co-created this jutsu and is able to use this jutsu</p><p>Note: Created by Hellsbadass</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span></p><p>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>C Rank</em></span></p><p></p><p><strong>( Suiton: Fuka Irassharu ) Water Release: Hydrophobia</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: Hydrophobia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have a repelling polarity to current water. What this means is that, any water technique that the user creates within the mist will repel the thin particles of the mist. What was otherwise invisible mist now appears visible, bending the light in such a way that it augments the water technique that the user performed. In essence, as the mist is repelled, the water around the technique increases, and the volume appears to increase as well, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been boosted +20, or increased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected.</p><p></p><p>Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way increases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual boosting technique.</p><p>Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent boost doubles, +40 or the same as 2 ranks.</p><p>Note: Useable twice</p><p>Note: Only one mist can be active at a time</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592"><span style="color: #4B0082">Approved</span></a></span></p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> </ol><p></span>[/spoiler]</p><p></p><p><strong>( Suiton: Ka Irassharu ) Water Release: Hydrophilia</strong></p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: C </p><p>Range: Short-Long </p><p>Chakra Cost: 15 </p><p>Damage Points: N/A </p><p>Description: Hydrophilia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have an attracting polarity to current water. What this means is that, any water technique that the user creates within the mist will attract the thin particles of the mist. The motion of the mist will be bending the light in such a way that it decreases water technique that the user performed. In essence, as the mist is attracted, the water around the technique will be sort of camouflaged, through bending light, and the volume appears to decrease, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been deboosted -20, or decreased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected. </p><p></p><p>Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way decreases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual deboosting technique. </p><p>Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent deboost doubles, -40 or the same as 2 ranks. </p><p>Note: Useable twice </p><p>Note: Only one mist can be active at a time </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592"><span style="color: #4B0082">Approved</span></a></span> </p><p> <ol> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> </ol><p>[/size] </p><p>[/spoiler]</p><p></p><p>( Cho-kingu Kiri no Jutsu ) - Choking Fog Jutsu </p><p>[spoiler]</p><p>Rank : C </p><p>Type:Supplementary </p><p>Range:Short-Mid </p><p>Chakra Cost:10 </p><p>Damage Points:N/A </p><p>Description: After creating the proper handsigns, you must condense the mist into a dense choking fog. The protection of the mist goes away, but the enemy is forced to leave the mist area. Perfect for escapes. </p><p></p><p>Note:Hidden mist jutsu is required for this jutsu </p><p>Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p>( Suiton: Mizu No Muya ) - Water Coccon </p><p>[spoiler]</p><p>Rank:C </p><p>Type: Defence/Supplementary </p><p>Range: Short </p><p>Chakra Cost:15 </p><p>Damage Points:N/A </p><p>Description:The user draws in water in the form of a sphere that surrrounds there body.The user compresses the water to add to its density making it a great defencive jutsu(this jutsu can be releasd form its compressed form by paying 3 chakra </p><p></p><p>Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p style="text-align: right"> <span style="font-size: 9px"><em>B Rank</em></span> </p><p></p><p><strong>( Suiton: Suikaatsu ) Water Release: Piezophile</strong> </p><p>[spoiler]</p><p>Type: Offensive/Supplementary </p><p>Rank: B rank </p><p>Range: Short-Mid </p><p>Chakra Cost: 20 </p><p>Damage Points: 40 </p><p>Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user. </p><p></p><p>Note: They will decompress and turn into puddles after 2 turns. </p><p>Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=267&p=19023295&viewfull=1#post19023295"><span style="color: #4B0082">Approved</span></a></span> </p><p> </p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> </ol><p></span>[/spoiler]</p><p></p><p><strong>( Suiton: Seichi ) Water Release: Bioturbation</strong> </p><p>[spoiler]</p><p>Type: Defense/Supplementary </p><p>Rank: B </p><p>Range: Short-Long </p><p>Chakra Cost: 20 </p><p>Damage Points: N/A </p><p>Description: The user infuses his water chakra into any sediments available in the field, normally loose sand, gravel or dirt. The water will acquire syrupy like properties that will enable the user to pick the sediments up and thicken the water chakra, that will then form an enclosure around a target, or any other structure. Once the desired form is reached, the water will evaporate, as mist, dehydrating the structure to a point where the sediments will hold together into a solid, cement-like material. While it is empowered by water, the structure that is left behind will have the elemental properties of basic Ninjutsu. Panthalassa, dealing with insects, will normally perform this using leftover chitin as sediments, acquire a base through which to use his Pharaoh Scythes CFS if desired, otherwise remaining the exact same technique. </p><p></p><p>Note: This technique can be used through 1 handseal or by stomping or slapping the ground/sediments. </p><p>Note: Can only be used once every 3 turns. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20298423&viewfull=1#post20298423"><span style="color: #4B0082">Approved</span></a></span> </p><p>[/spoiler]</p><p></p><p><strong>( Suiton: Uo Zorozoro ) Water Release: Shoaling</strong> </p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: B </p><p>Range: Short </p><p>Chakra Cost: 20 ( +10 per reformed tuna) </p><p>Damage Points: N/A </p><p>Description: A trap technique similar to Earth Release: Mud Wolves, which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap which releases a sticky syrup that continuously bombards enemy target/s. The globules of syrup will take the form of small bullet tuna, which agglomerate into larger blobs in the shape of tuna. The syrup will act like a glue, preventing motion until the target is completely encased in a giant tuna, where they will drown. This differentiates this technique from his sister technique, as Shoaling won't damage the target directly. Similarly, though, the giant tunas can keep reforming if they take damage, which can keep the enemy occupied to allow the user to make a getaway. ( Only three giant tunas can be created ). </p><p></p><p>Note: Takes one turn to set the trap up and the tuna only last two turns. </p><p>Note: The tuna can't reform if they are hit by an attack that would otherwise overpower them. </p><p>Note: Can only be used 4 times per battle. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=308&p=20374544&viewfull=1#post20374544"><span style="color: #4B0082">Approved</span></a></span> </p><p>[/spoiler]</p><p></p><p><strong>( Suiton: Kafun ) Water Release: Polination</strong> </p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: B </p><p>Range: Short-Long </p><p>Chakra Cost: 20 </p><p>Damage Points: N/A </p><p>Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist. </p><p></p><p>Note: The portal stays open for 4 turns. </p><p>Note: Can only be used 4 times per battle. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=308&p=20374544&viewfull=1#post20374544"><span style="color: #4B0082">Approved</span></a></span> </p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> </ol><p></span>[/spoiler]</p><p></p><p><strong>( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning</strong> </p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: B </p><p>Range: Short </p><p>Chakra Cost: 20 </p><p>Damage Points: N/A </p><p>Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ). </p><p></p><p>Note: Can only be used 3 times per battle. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592"><span style="color: #4B0082">Approved</span></a></span> </p><p>[/spoiler]</p><p></p><p>( Suiton: Nagasu ) Water Release: To Shed Blood </p><p>[spoiler]</p><p>Rank: B </p><p>Type: Attack- defence </p><p>Range: Short </p><p>Chakra Cost: 15 </p><p>Damage Points: 30 </p><p>Description: the user will perform the necessary hand seals can create a water spike in the hands. the spikes are like (Suiton: Mizu Kuri No Yaiba) - Water Release: Sword of Draining and the spike is held on the forearm like guren's crystal spike jutsu. </p><p>The spikes are detachable and can be reformed. the tip of the spike is very sharp and the side is ridged, makin it anble to shred flesh off (like kisame's sword, only when pulled back). the user will stab the opponent, loggin and detachin the water spike in the opponents body. </p><p>Once stabed the opponent will slowly start to lose some blood bcoz the spike is shaped in such away that it will drain blood of slowly. if the opponent trys pull it out, the spike will rip the flesh and make the wound bigger, causin more blood loss.it is very painful. The opponent can only be stabed 6 times b4 he dies of blood loss. </p><p>*-5 chakra points are taken when the spike is reformed* </p><p></p><p>Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p>( Mizu Sousou ) - Water Burial </p><p>[spoiler]</p><p>Rank:B </p><p>Type:Attack </p><p>RangeShort-Mid </p><p>Chakra Cost:20 </p><p>Damage Points:40 </p><p>Description:water that crushes the opponent with high pressure after it covers there whole body. </p><p>Kisame Mizukage co-created this jutsu and is able to use this jutsu </p><p>Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p>( Suiton: Gisugisu Mizu Kaishuu ) Water Release: Atmosphere Water Collection </p><p>[spoiler]</p><p>Rank: B </p><p>Type: supplymentary </p><p>Range: Short-long </p><p>Chakra Cost: 20 </p><p>Damage Points:N/A </p><p>Description:the user collects water from the atmosphere (it takes 3 turns to collect the water) </p><p>Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Taiyou Furea ) - Water Release: Solar Flare </p><p>[spoiler]</p><p></p><p></p><p> Rank: B </p><p> Type: supplymentary </p><p> Range: Short-long </p><p> Chakra Cost: 20 </p><p> Damage Points: N/A </p><p> Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user reflects the sun?s rays to blind the opponent and to cancels shadows/ shadow jutsus in the entire area for 4 turns. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: O-dobi ) Water Release: Water of Life </p><p>[spoiler]</p><p></p><p></p><p> Rank: B </p><p> Type: supplymentary </p><p> Range: Short </p><p> Chakra Cost: 100 </p><p> Damage Points: N/A </p><p> Description the user creates a suit of water that cover the body, that can heal the user or anyone 1 inside it (must be in the suit of water for 4 turns to heal | chakra: 100) </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Mizu Bakudan) Water Release: Water Bomb </p><p>[spoiler]</p><p></p><p></p><p> Rank: B </p><p> Range: Short-long </p><p> Damage: 10 (per orb) or 30 ( collectively) </p><p> Chakra: 30 </p><p> Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.) </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=735874"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p>(Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip</p><p>[spoiler]Type: Offensive, Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20 (-50 per turn)</p><p>Damage: 10 (+5/+10)</p><p>Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent.</p><p>Note: Can be used five (5) times per battle.</p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p style="text-align: right"> <span style="font-size: 9px"><em>A Rank</em></span> </p><p> <strong>( Suiton: Issui Shui ) Water Release: Rheotaxis</strong> </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Supplementary/Offensive </p><p> Rank: A </p><p> Range: Short-Mid </p><p> Chakra Cost: 30 </p><p> Damage Points: 60 </p><p> Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles. </p><p> Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles. </p><p> Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique. </p><p> Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777"><span style="color: #4B0082">Approved</span></a></span> </p><p> </p><p> </p><p> </p><p> </p><p> <span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="http://narutobase.net/forums/showthread.php?t=678772"><span style="color: #4B0082">Penguin</span></a></li> <li data-xf-list-type="ol"><a href="http://narutobase.net/forums/showthread.php?t=688537"><span style="color: #4B0082">Shady Doctor</span></a></li> <li data-xf-list-type="ol"><a href="http://narutobase.net/forums/showthread.php?t=703884"><span style="color: #4B0082">ZandaT</span></a></li> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=736349"><span style="color: #4B0082">Nakiri</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/buggy-shadows.779470/"><span style="color: #4B0082">Vayne</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> </ol><p></span>[/spoiler]</p><p></p><p></p><p></p><p></p><p> <strong>( Suiton: Kuchiutsushi ) Water Release: Trophallaxis</strong> </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Supplementary </p><p> Rank: A </p><p> Range: Short-Mid </p><p> Chakra Cost: 30 ( +5 per turn ) </p><p> Damage Points: N/A </p><p> Description: The user is able to charge water chakra through the air or through an existing water source, turning it into mist. While the user is able to control the aggregation of the water particles, creating such a thin mist than is only visible to doujutsu and chakra or water sensors, or creating a thick and opaque mist similar to Hiding in the Mist technique. This technique possesses the chakra-draining special property of water, though it works differently than other techniques. The mist particles of Trophallaxis will cling to the opponent's body and chakra pathway, opening up the pores, like sauna vapour, which will mess up the opponent's chakra moulding process. When one moulds chakra, one converts spiritual and physical energy to make a chakra reservoir and then uses it, but poor chakra control can produce either too little chakra, making a technique weak, or too much chakra, creating waste. Trophallaxis creates a leak in the opponent's chakra that is unnoticeable to non-Chakra Sensors and Med-Nin ( who have unparalleled chakra control, like Sakura and Tsunade ). Every time someone moulds chakra for a technique within the mist, they will produce the technique as expected, without any sort of hindrance or counter-effect, but will spend 50% more chakra than necessary, which will be stolen by the mist and converted to the user's domain, making the particles lighter with the newly gained energy and thus rising it to the top of the mist. If capable, the user can send his insects to the top of the mist to retrieve the chakra directly onto the user, to absorb it. </p><p> Note: Only stays in the field for 4 turns. </p><p> Note: Requires the user to be an Aburame in order to use insects. </p><p> Note: Can only use Water Techniques and Non-Elemental Techniques while this is active. </p><p> Note: The user is unaffected by the mist. </p><p> Note: Can only be used 3 times. </p><p> Note: Requires 3 turns in between usages. </p><p> Note: Forbidden techniques used within the mist will break the Trophallaxis. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=267&p=19023295&highlight=trophallaxis#post19023295"><span style="color: #4B0082">Approved</span></a></span> </p><p> </p><p> </p><p> </p><p> </p><p> <span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/buggy-shadows.779470/"><span style="color: #4B0082">Vayne</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">LoK</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> </ol><p></span>[/spoiler]</p><p></p><p></p><p></p><p></p><p> <strong>( Suiton: Surunai ) Water Release: Thanatosis </strong> </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Supplementary </p><p> Rank: A </p><p> Range: Short-Mid </p><p> Chakra Cost: 30 </p><p> Damage Points: N/A </p><p> Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 3 turns, where they will lose consciousness at the second turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller. </p><p> Note: Can only be used 4 times per battle. </p><p> Note: Water Specialist can perform this technique with one less handseal than stated. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=327&p=20599031&highlight=panthalassa#post20599031"><span style="color: #4B0082">Approved</span></a></span> </p><p> </p><p> </p><p> </p><p> </p><p> <span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> </ol><p></span>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Euryubiā no Chronosphere) Water Release: Eurybia's Chronosphere </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Supplementary/Defensive </p><p> Rank: A </p><p> Range: Short - Mid </p><p> Chakra: 30 (-10 per turn) </p><p> Damage: N/A </p><p> Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated. </p><p> Note: Lasts for four turns </p><p> Note: Can only be used twice per battle </p><p> Note: Can only be Taught by Akasha </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=655067"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Hogo Pengin no Tangan ) Water Release: Plea of the Protective Penguin </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Offensive/Defensive </p><p> Rank: A </p><p> Range: Short-Mid </p><p> Chakra: 30 </p><p> Damage: 60 </p><p> Description: A fairly simple but effective suiton ninjutsu, Hogo Pengin no Tangan is a suiton ninjutsu that uses the properties crystalized water to coat the blade of a sword. The user would put as much or as little chakra into the blade to crystalize as they want, and then they would simply cut through an opposing jutsu, releasing a crescent of crystalized water towards the opponent. With paramount chakra control, the user would then control the crescent of crystalized suiton much like the jutsu Suiton: Nagareru no Yari, only except instead of hand movements, the user would control the crescent via waving their sword up, down, left, or right. The user could control the crescent up to mid range with ease, and due to the crescent's properties of crystalline water, it's cutting power would be unmatched, even compared to the famous Suiton: Suidanha. </p><p> Note: Can only be used three times per conflict </p><p> Note: Cannot use this jutsu consecutively </p><p> Note: Can only be taught by Penguin </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=678772"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Sutikkī Denpun Same ) Water Release: Sticky Starch Shark </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Attack </p><p> Rank: A-rank </p><p> Range: Short/Long </p><p> Chakra Cost: 30 </p><p> Damage Points: 60 </p><p> Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. </p><p> Note: Only taught by william24 </p><p> Note: Can only be used 3x per battle </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=678772"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Mizu no Megami no Gifuto) Water Release: Water Goddesses Gifts </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: A </p><p> Type: Attack/Supplementary </p><p> Range: Short-Mid (made short range of the user) </p><p> Chakra cost: 30 </p><p> Damage Points: 60 </p><p> Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. </p><p> Note: Usable 4 times </p><p> Note: Must be taught by Korra </p><p> Note: Requires a water source </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=693057"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Ribaiasan no nigiri) Water Release: Leviathan's Grip </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Attack/Supplementary </p><p> Rank: A </p><p> Range: Mid - Long </p><p> Chakra: 30 (-10 per turn afterwards) </p><p> Damage: (-15 dmg per turn) </p><p> Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. </p><p> NOTES </p><p> ►Can be used three per battle </p><p> ►Has a 4 turn cooldown between each use </p><p> ►Can only be taught by ZandaT </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=703884&p=20460974&posted=1#post20460974"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Mizu Safubo-do ) Water Release: Water Surfboard </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: A </p><p> Type: attack/ sup/ defence </p><p> Range: short-long </p><p> Chakra: 30 </p><p> Damage: 60 </p><p> Descriptions: with a few hand seals the user creates a water surfboard which is hard enough to be stand on and allows the user to surf on water at high speeds. it also allows the user to glide in the air and ground. if the jutsu is used as an attack, the edge of the board is sharp enough to cut rock (depends on the size of the rock) and trees. The user can also use water replacement jutsu at the same time allowing the user to go through some attacks (depends on the attack, will not go through solids). the board can regenarate if on/in water (like the water shark jutsu).. this jutsu takes 5 chakra points after every turn.. </p><p> note: it can also be mixed wit other elements.. like earth (mud) to make it strong and harder.. lightnin (chidori... it will also have the same ability as chidori).. wind (increased speed and cuttin abilities) fire (just makes it hot.. meltin any ice) and the board can be controled like a puppet.. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Tako Shokushu ) - Water Release: Octopus Tentacle </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: attack/Supplementary/ defence </p><p> Rank: A </p><p> Range:mid </p><p> Chakra Cost: 30 </p><p> Damage: 30 </p><p> Description: the user creates 4 water tentacles on his back, that he can control each of them freely. the user is also able to use the water in the tentacls to create other water jutsus. it can also rengerate only if there is a water source. it cost+5 for every turn it is used on the battle field and it has limited amount of water so the user cannot create huge water jutsus and the user can create 5 water jutsus usin the octopus tentacle when there is no water in the battle field. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Juuhou Hassuru ) - Water Release: Heavy Artillery Fire </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank:A </p><p> Range:Short-Long </p><p> Chakra cost:30 </p><p> Damage Points:60 </p><p> Description: After a few hands seals, the user can fire multiple Suiton: Taihoudan (Water Release: Water Gun) from a near by water source instead of the users mouth. the water bullets are fired at rapid succession at the opponent. </p><p> side note: this jutsu can be mixed with wind jutsu to increase the power of the attack. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Mizu Rasen Ken ) - Water Release: Water Spiral Blades </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank:A </p><p> type: defence/ attack </p><p> Range:Short </p><p> Chakra Cost:30 </p><p> Damage Points:60 </p><p> Description: a couple of hand seals, the user creates blades of water which is mixed with wind. It is formed under the user's feet and spins at high speeds around the user like the user is in a water cacoon. it will protectin the user from taijutsu and short distance jutsu (like rasengan, shadow clone explosion, etc). If the oppoenent trys to punch or kick, their limbs will be cut of. This can also protect the user from attacks that are thrown (kunai and shurikens) and also fire jutsu </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Tsuin Suiryudan ) -Twin Water Dragon </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank:A </p><p> Type:Attack </p><p> RangeShort-Long </p><p> Chakra Cost:30 </p><p> Damage Points:60 </p><p> Description:Two huge rushing water projectiles in the shape of a twin dragons that dont have to attack at the same time(both dragons are made at the same time but users has option to only make on attack and doesnt cost extra to keep on the field) but are a part of one jutsu. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suishi Awa no Jutsu ) - Drowning Bubble Jutsu </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank:A </p><p> Type:Supplementary </p><p> Range:Short </p><p> Chakra Cost:30 </p><p> Damage Points:N/A(hold target still and ends game if targets doestn escape in 3 turns) </p><p> Description:A slick assassination technique. The user creates a blob of water, and makes it float using chakra. The water blob is then positioned on front of the target's mouth and nose, to halt breathing. The target will breathe in the water instead, and drown. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Mizu Taisou ) - Imperial Water Burial </p><p>[spoiler]</p><p></p><p></p><p> Rank:A </p><p> Type:Attack </p><p> RangeShort-Mid </p><p> Chakra Cost:30 </p><p> Damage Points:60 </p><p> Description:A water burial on a huge scale that can crush mutilply enemys once they`ve been caught in water </p><p> Kisame Mizukage co-created this jutsu and is able to use this jutsu </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Mizu Bakuha ) Water Release: Water Explosion </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: A-S </p><p> Type: attack </p><p> Range: short - long </p><p> Chakra: (A rank: 30) (S Rank: 50) </p><p> Damage: (A rank: 60) (S Rank: 100) </p><p> Descriptions: with just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed with other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage. </p><p> once used = No S-rank jutsus next turn </p><p> used twised= no S rank or A rank jutsu next turn </p><p> Can be used 3 times per battle </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: atomikku shin'en) Water Style: Atomic Abyss </p><p>[Spoiler]</p><p></p><p></p><p></p><p> Type: Offensive </p><p> Rank: A </p><p> Range: Close –Mid (most effective up close) </p><p> Chakra: 30 </p><p> Damage: 60 </p><p> Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p></p><p style="text-align: right"> <span style="font-size: 9px"><em>S Rank</em></span> </p><p> <strong>( Suiton: Shinkirou ) Water Release: Crypsis</strong> </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Offensive/Defensive/Supplementary </p><p> Rank: S </p><p> Range: Short-Mid </p><p> Chakra Cost: 40 ( + 5 per turn ) </p><p> Damage Points: 80 </p><p> Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place. </p><p> A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people. </p><p> Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely. </p><p> Note: Can only be used 3 times per battle. </p><p> Note: Lasts 3 turns. </p><p> Note: Requires 2 turns between usages. </p><p> Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usages. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19777078&viewfull=1#post19777078"><span style="color: #4B0082">Approved</span></a></span> </p><p> </p><p> </p><p> </p><p> </p><p> <span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="http://narutobase.net/forums/showthread.php?t=693057"><span style="color: #4B0082">Korra</span></a></li> <li data-xf-list-type="ol"><a href="https://narutobase.net/forums/showthread.php?t=724510"><span style="color: #4B0082">Moofy</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/buggy-shadows.779470/"><span style="color: #4B0082">Vayne</span></a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/how-to-be-a-pantha.779934/">El Alucard</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> </ol><p></span>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Senchinerupengin ) Water Release: Sentinel Penguins </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Offensive/Supplementary/Defensive </p><p> Rank: S-rank </p><p> Range: Short </p><p> Chakra: 40 (-10 per turn to sustain) </p><p> Damage: N/A </p><p> Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively. </p><p> Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns). </p><p> Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses. </p><p> Note: No S-rank or higher suiton for two turns after this jutsu is over </p><p> Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins </p><p> Note: Can only be used by people who specialize in suiton </p><p> Note: Starmie and Staryu last a maximum four turns on the battlefield </p><p> Note: Only useable twice </p><p> Note: Can only be taught by Penguin. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=678772"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Joi Toisu ) Water Release: Joy Toys </p><p>[spoiler]</p><p></p><p></p><p> Rank: S </p><p> Type: Attack </p><p> Range: Short-Long </p><p> Chakra: 40 </p><p> Damage: 80 </p><p> Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb. </p><p> Note: Usable 3x per battle </p><p> Note: No suiton above S-rank next turn </p><p> Note: A turn cool down inbetween usage </p><p> Note: Must be taught by Priest </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=689555"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm </p><p>[spoiler]</p><p></p><p></p><p></p><p> Type: Offensive/Supplementary </p><p> Rank: S </p><p> Range: Short-Long </p><p> Chakra Cost: 40 ( - 5 per turn ) </p><p> Damage Points: 80 </p><p> Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. </p><p> Note: Mist last for 3 turns </p><p> Note: Usable 1 time a mtach </p><p> Note: Must be taught my Korra. </p><p> Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. </p><p> Note: Two turn cooldown </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=693057"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: 1000 Mizu Hebi ) - Water Release: 1000 Water Snakes </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: S </p><p> Type: Attack </p><p> Range: Short-Long </p><p> Chakra Cost:40 </p><p> Damage Points: 80 </p><p> Description:the user creates 1000 water snakes, its just like Water Style:Infinite Shark Frenzy. the snakes bind the opponent and attack them(bite or constict). once bitten the opponent will not be able to move (for 3 turns because he/she is still bound) this jutsu has poison mixed in it so that when the snakes bite the opponent they loses 10 health for 3 turns. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Kaze no Jutsu ) - Air Vanishing Jutsu </p><p>[spoiler]</p><p></p><p></p><p> Rank:S </p><p> Type:Supplementary </p><p> Range:Short-Mid </p><p> Chakra Cost:40 </p><p> Damage Points:N/A </p><p> Description:The masters of water jutsu can learn this. The user can use chakra to condense a small part of the air. The user then can blend in their appearance with the water particles in the air to create an invisibility. The best jutsu for preparing an assassination. </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Mugen Chippoke Mizu Piranhas ) Water Release: Infinite Tiny Water Piranhas </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: s </p><p> Type: supplymentary </p><p> Range: Short-long </p><p> Chakra Cost: 40 </p><p> Damage Points: +30 </p><p> Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> Destroying Water Burial </p><p>[spoiler]</p><p></p><p></p><p> Rank:S </p><p> Type:Attack </p><p> RangeShort-Mid </p><p> Chakra Cost:40 </p><p> Damage Points:80 </p><p> Description:A huge variation of Imperial water Burial that crushes with such force that it leaves behind only a giant crater. </p><p> Kisame Mizukage co-created this jutsu and is able to use this jutsu </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Suiryudan Rasengan ) -Water Dragon Spiraling Sphere </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank:S </p><p> Type:Attack </p><p> RangeShort-Long </p><p> Chakra Cost:40 </p><p> Damage Points:80 </p><p> Description:A water dragon with the added water rasengan that can blast an opponent in ints dragon form and then incase the enemy in a violent spinning sphere of water void of oxygen that is capable of braking the targets bones for the vortex that this jutsu makes(User must already know how to perform water rasengan to use this jutsu). </p><p> Co-creater Sakumo Hatake </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Mure Akume Kekekomi ) - Water Release: Herd of Wild Horse Stampede </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: S </p><p> Type:attack </p><p> Range:Short-Long </p><p> Chakra cost:60 </p><p> Damage Points:100 </p><p> Descripton: after few hand seals, the user will create a wave of water which can level the area around the user and it is shaped like a stampede of wild horses. this wave can crush bones and rocks.. it can also drag opponent underwater by the current of the wave makin them unable to get to the surface. </p><p> note can be mixed with mud (the area will be covered in huge layer of mud that can bury the opponents under this really huge layer of mud) and lightning (shocks the opponent and paralysises them) </p><p> note can: only be used once and no S rank jutsu next turn </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Kibaku Bisai Mizu Bomu ) Water Release: Explodin Mirco Water Bomb </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: S </p><p> Type: Attack </p><p> Range: Short-long </p><p> Chakra Cost: 65 </p><p> Damage Points: 130 </p><p> Description: after performin the neccessary hand seals, the user will spit out chakra infused water. the user will create a huge pillar of water and once it reached its maxmium height, the pillar will explode into a fine cloud of microscopic water bombs. </p><p> These tiny bombs will be controlled by user's chakra as they move towards their target. The target will then unknowingly breathe in the cloud. These tiny bombs will then travel throughout the body and detonate, causing microscopic explosions. </p><p> This in turn causes the body to disintegrate on a cellular level. </p><p> *have to wait 3 turns for the pillar to reach its max height.* </p><p> *can only be used once and now S rank jutsu for the next turn* </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: s </p><p> Type: attack </p><p> Range: Short-long </p><p> Chakra Cost: 70 </p><p> Damage Points: 100 </p><p> Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army) </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Taiyou Bakufuu ) Water Stle: Salor Blast </p><p>[spoiler]</p><p></p><p></p><p> Rank: s </p><p> Type: supplymentary </p><p> Range: Short-long </p><p> Chakra Cost: 70 </p><p> Damage Points: 100 </p><p> Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user creates a hugh, really thick water disk high above the clouds and it is frozen (bcoz its realy cold). The disk magnifies the suns rays to blast a beam that hits the opponent wit pin point accuracy, after the blast the disk brakes and ice shards falls on the opponent. It?s a one hit K.O (exceptions are time/space jutsu) </p><p> Note: can only use once per battle </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> ( Suiton: Nettou ) - Water Release: Boiling Water </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: s </p><p> Type: supplymentary </p><p> Range: Short-long </p><p> Chakra Cost: 70 </p><p> Damage Points: 100 </p><p> Description:the user boils the water at a really really high temp, so that it cannot be frozen..... all water jutsus performed on/in the boiling water is really hot (cannot be frozen), if the opponent is under water they will be boiled...(it last for 10 or 20 turns and i can use it twice) </p><p> Note: Created by Hellsbadass </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=734347"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p> (Suiton: Kyousei Mizu Bakudan) Water Release: Great Water Bomb </p><p>[spoiler]</p><p></p><p></p><p></p><p> Rank: S </p><p> Range: Short-Long </p><p> Chakra: 80 </p><p> Damage: 80 collectively, or 40 individually. </p><p> Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated. </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=735874"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p></p><p></p><p><strong>( Ousuiton: Suisennin ) Hidden Water Release: Apex Predator</strong>[spoiler]Type: Supplementary</p><p>Rank: S Rank</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.</p><p>Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.</p><p>Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.</p><p>The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.</p><p>Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.</p><p>Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.</p><p>Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect.</p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-31#post-22069828"><span style="color: #4B0082">Approved</span></a></span> </p><p></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/with-panthalassa.736349/"><span style="color: #4B0082">Mirai</span></a></li> </ol><p></span><p><p>[/spoiler]</p><p></p><p></p><p></p><p style="text-align: right"> <span style="font-size: 9px"><em>Forbidden</em></span> </p><p> ( Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain </p><p>[spoiler]</p><p></p><p> Type: Supplementary/Attack/Defence </p><p> Rank: Forbidden </p><p> Range: Short </p><p> Chakra Cost: 50 </p><p> Damage points: 90 </p><p> Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu. </p><p> Note: </p><p> -Can only be used one time per battle </p><p> -Dehydration last for two turns </p><p> -This Jutsu can only be taught by Serpent </p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=699567&p=20258515#post20258515"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p>(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid</p><p>[spoiler]Type: Offensive, Defensive, Supplementary</p><p>Rank: Forbidden</p><p>Range: Short – Long (Created in short-range)</p><p>Chakra: 50 (-20 per turn) (-100 to the target per turn)</p><p>Damage: 90 (-40 to user)</p><p>Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques.</p><p>Note: Can only be used once per battle.</p><p>Note: Can only be maintained for a maximum of four turns.</p><p>Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience.</p><p>Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death.</p><p></p><p style="text-align: right"> <span style="font-size: 9px"><a href="https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/"><span style="color: #4B0082">Taught</span></a></span> </p><p>[/spoiler]</p><p></p><p> [hr][/hr] </p><p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 9px">Training Status</span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=641687"><span style="color: #4B0082">♆ Primary Specialization ♆</span></a></span> </p><p>[HR][/HR] </p><p></p><p style="text-align: center"><img src="https://i.imgur.com/O0X6khw.png" data-url="https://i.imgur.com/O0X6khw.png" class="bbImage " style="" alt="" title="" /></p><p>[/QUOTE]</p>
[QUOTE="Panthalassa, post: 18793111, member: 181493"] [B]♆ Panthalassean Water Cove ♆[/B] [CENTER][URL='http://narutobase.net/forums/forumdisplay.php?f=432'][IMG]http://i.imgur.com/Ku9BoRI.png[/IMG][/URL][/CENTER] [RIGHT][SIZE=9px][I]D Rank[/I][/SIZE][/RIGHT] ( Suiton: Sui-te Kenji ) Water Release: Grasping Jutsu Double [Spoiler] Rank: D Type: Supplementary Range: Short Chakra Cost: 10 Damage Points: N/A Description: Two streams of water head towards the opponent in the form of hands that grab on to and then holds the target in one place. Kisame Mizukage co-created this jutsu and is able to use this jutsu Note: Created by Hellsbadass [RIGHT][SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE][/RIGHT][/spoiler] [right][SIZE=9px][I]C Rank[/I][/SIZE][/RIGHT] [B]( Suiton: Fuka Irassharu ) Water Release: Hydrophobia[/B] [spoiler] Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: N/A Description: Hydrophobia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have a repelling polarity to current water. What this means is that, any water technique that the user creates within the mist will repel the thin particles of the mist. What was otherwise invisible mist now appears visible, bending the light in such a way that it augments the water technique that the user performed. In essence, as the mist is repelled, the water around the technique increases, and the volume appears to increase as well, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been boosted +20, or increased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected. Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way increases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual boosting technique. Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent boost doubles, +40 or the same as 2 ranks. Note: Useable twice Note: Only one mist can be active at a time [RIGHT][SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE][/RIGHT] [SIZE=9px] [LIST=1] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url][/list][/size] [/spoiler] [B]( Suiton: Ka Irassharu ) Water Release: Hydrophilia[/B] [spoiler] Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: N/A Description: Hydrophilia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have an attracting polarity to current water. What this means is that, any water technique that the user creates within the mist will attract the thin particles of the mist. The motion of the mist will be bending the light in such a way that it decreases water technique that the user performed. In essence, as the mist is attracted, the water around the technique will be sort of camouflaged, through bending light, and the volume appears to decrease, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been deboosted -20, or decreased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected. Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way decreases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual deboosting technique. Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent deboost doubles, -40 or the same as 2 ranks. Note: Useable twice Note: Only one mist can be active at a time [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [LIST=1] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url][/list][/size] [/spoiler] ( Cho-kingu Kiri no Jutsu ) - Choking Fog Jutsu [spoiler] Rank : C Type:Supplementary Range:Short-Mid Chakra Cost:10 Damage Points:N/A Description: After creating the proper handsigns, you must condense the mist into a dense choking fog. The protection of the mist goes away, but the enemy is forced to leave the mist area. Perfect for escapes. Note:Hidden mist jutsu is required for this jutsu Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mizu No Muya ) - Water Coccon [spoiler] Rank:C Type: Defence/Supplementary Range: Short Chakra Cost:15 Damage Points:N/A Description:The user draws in water in the form of a sphere that surrrounds there body.The user compresses the water to add to its density making it a great defencive jutsu(this jutsu can be releasd form its compressed form by paying 3 chakra Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [RIGHT] [SIZE=9px][I]B Rank[/I][/SIZE] [/RIGHT] [B]( Suiton: Suikaatsu ) Water Release: Piezophile[/B] [spoiler] Type: Offensive/Supplementary Rank: B rank Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user. Note: They will decompress and turn into puddles after 2 turns. Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=267&p=19023295&viewfull=1#post19023295'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [LIST=1] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [/LIST][/SIZE] [/spoiler] [B]( Suiton: Seichi ) Water Release: Bioturbation[/B] [spoiler] Type: Defense/Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user infuses his water chakra into any sediments available in the field, normally loose sand, gravel or dirt. The water will acquire syrupy like properties that will enable the user to pick the sediments up and thicken the water chakra, that will then form an enclosure around a target, or any other structure. Once the desired form is reached, the water will evaporate, as mist, dehydrating the structure to a point where the sediments will hold together into a solid, cement-like material. While it is empowered by water, the structure that is left behind will have the elemental properties of basic Ninjutsu. Panthalassa, dealing with insects, will normally perform this using leftover chitin as sediments, acquire a base through which to use his Pharaoh Scythes CFS if desired, otherwise remaining the exact same technique. Note: This technique can be used through 1 handseal or by stomping or slapping the ground/sediments. Note: Can only be used once every 3 turns. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20298423&viewfull=1#post20298423'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [B]( Suiton: Uo Zorozoro ) Water Release: Shoaling[/B] [spoiler] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 ( +10 per reformed tuna) Damage Points: N/A Description: A trap technique similar to Earth Release: Mud Wolves, which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap which releases a sticky syrup that continuously bombards enemy target/s. The globules of syrup will take the form of small bullet tuna, which agglomerate into larger blobs in the shape of tuna. The syrup will act like a glue, preventing motion until the target is completely encased in a giant tuna, where they will drown. This differentiates this technique from his sister technique, as Shoaling won't damage the target directly. Similarly, though, the giant tunas can keep reforming if they take damage, which can keep the enemy occupied to allow the user to make a getaway. ( Only three giant tunas can be created ). Note: Takes one turn to set the trap up and the tuna only last two turns. Note: The tuna can't reform if they are hit by an attack that would otherwise overpower them. Note: Can only be used 4 times per battle. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=308&p=20374544&viewfull=1#post20374544'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [B]( Suiton: Kafun ) Water Release: Polination[/B] [spoiler] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist. Note: The portal stays open for 4 turns. Note: Can only be used 4 times per battle. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=308&p=20374544&viewfull=1#post20374544'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [LIST=1] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url][/list][/size] [/spoiler] [B]( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning[/B] [spoiler] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ). Note: Can only be used 3 times per battle. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Nagasu ) Water Release: To Shed Blood [spoiler] Rank: B Type: Attack- defence Range: Short Chakra Cost: 15 Damage Points: 30 Description: the user will perform the necessary hand seals can create a water spike in the hands. the spikes are like (Suiton: Mizu Kuri No Yaiba) - Water Release: Sword of Draining and the spike is held on the forearm like guren's crystal spike jutsu. The spikes are detachable and can be reformed. the tip of the spike is very sharp and the side is ridged, makin it anble to shred flesh off (like kisame's sword, only when pulled back). the user will stab the opponent, loggin and detachin the water spike in the opponents body. Once stabed the opponent will slowly start to lose some blood bcoz the spike is shaped in such away that it will drain blood of slowly. if the opponent trys pull it out, the spike will rip the flesh and make the wound bigger, causin more blood loss.it is very painful. The opponent can only be stabed 6 times b4 he dies of blood loss. *-5 chakra points are taken when the spike is reformed* Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Mizu Sousou ) - Water Burial [spoiler] Rank:B Type:Attack RangeShort-Mid Chakra Cost:20 Damage Points:40 Description:water that crushes the opponent with high pressure after it covers there whole body. Kisame Mizukage co-created this jutsu and is able to use this jutsu Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Gisugisu Mizu Kaishuu ) Water Release: Atmosphere Water Collection [spoiler] Rank: B Type: supplymentary Range: Short-long Chakra Cost: 20 Damage Points:N/A Description:the user collects water from the atmosphere (it takes 3 turns to collect the water) Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Taiyou Furea ) - Water Release: Solar Flare [spoiler] Rank: B Type: supplymentary Range: Short-long Chakra Cost: 20 Damage Points: N/A Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user reflects the sun?s rays to blind the opponent and to cancels shadows/ shadow jutsus in the entire area for 4 turns. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: O-dobi ) Water Release: Water of Life [spoiler] Rank: B Type: supplymentary Range: Short Chakra Cost: 100 Damage Points: N/A Description the user creates a suit of water that cover the body, that can heal the user or anyone 1 inside it (must be in the suit of water for 4 turns to heal | chakra: 100) Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Mizu Bakudan) Water Release: Water Bomb [spoiler] Rank: B Range: Short-long Damage: 10 (per orb) or 30 ( collectively) Chakra: 30 Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.) [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=735874'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip [spoiler]Type: Offensive, Supplementary Rank: B Range: Short Chakra: 20 (-50 per turn) Damage: 10 (+5/+10) Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent. Note: Can be used five (5) times per battle. [RIGHT] [SIZE=9px][URL='https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [RIGHT] [SIZE=9px][I]A Rank[/I][/SIZE] [/RIGHT] [B]( Suiton: Issui Shui ) Water Release: Rheotaxis[/B] [spoiler] Type: Supplementary/Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles. Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles. Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique. Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [/SIZE] [SIZE=9px] [LIST=1] [*][URL='http://narutobase.net/forums/showthread.php?t=678772'][COLOR=#4B0082]Penguin[/COLOR][/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=688537'][COLOR=#4B0082]Shady Doctor[/COLOR][/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=703884'][COLOR=#4B0082]ZandaT[/COLOR][/URL] [*][URL='https://narutobase.net/forums/showthread.php?t=736349'][COLOR=#4B0082]Nakiri[/COLOR][/URL] [*][URL='https://animebase.me/threads/buggy-shadows.779470/'][COLOR=#4B0082]Vayne[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [/LIST][/SIZE] [/spoiler] [B]( Suiton: Kuchiutsushi ) Water Release: Trophallaxis[/B] [spoiler] Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 ( +5 per turn ) Damage Points: N/A Description: The user is able to charge water chakra through the air or through an existing water source, turning it into mist. While the user is able to control the aggregation of the water particles, creating such a thin mist than is only visible to doujutsu and chakra or water sensors, or creating a thick and opaque mist similar to Hiding in the Mist technique. This technique possesses the chakra-draining special property of water, though it works differently than other techniques. The mist particles of Trophallaxis will cling to the opponent's body and chakra pathway, opening up the pores, like sauna vapour, which will mess up the opponent's chakra moulding process. When one moulds chakra, one converts spiritual and physical energy to make a chakra reservoir and then uses it, but poor chakra control can produce either too little chakra, making a technique weak, or too much chakra, creating waste. Trophallaxis creates a leak in the opponent's chakra that is unnoticeable to non-Chakra Sensors and Med-Nin ( who have unparalleled chakra control, like Sakura and Tsunade ). Every time someone moulds chakra for a technique within the mist, they will produce the technique as expected, without any sort of hindrance or counter-effect, but will spend 50% more chakra than necessary, which will be stolen by the mist and converted to the user's domain, making the particles lighter with the newly gained energy and thus rising it to the top of the mist. If capable, the user can send his insects to the top of the mist to retrieve the chakra directly onto the user, to absorb it. Note: Only stays in the field for 4 turns. Note: Requires the user to be an Aburame in order to use insects. Note: Can only use Water Techniques and Non-Elemental Techniques while this is active. Note: The user is unaffected by the mist. Note: Can only be used 3 times. Note: Requires 3 turns in between usages. Note: Forbidden techniques used within the mist will break the Trophallaxis. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=267&p=19023295&highlight=trophallaxis#post19023295'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [/SIZE] [SIZE=9px] [LIST=1] [*][URL='https://animebase.me/threads/buggy-shadows.779470/'][COLOR=#4B0082]Vayne[/COLOR][/URL] [*][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]LoK[/COLOR][/URL] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url][/list][/size] [/spoiler] [B]( Suiton: Surunai ) Water Release: Thanatosis [/B] [spoiler] Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 3 turns, where they will lose consciousness at the second turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller. Note: Can only be used 4 times per battle. Note: Water Specialist can perform this technique with one less handseal than stated. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=327&p=20599031&highlight=panthalassa#post20599031'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [/SIZE] [SIZE=9px] [LIST=1] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [/LIST][/SIZE] [/spoiler] (Suiton: Euryubiā no Chronosphere) Water Release: Eurybia's Chronosphere [spoiler] Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 (-10 per turn) Damage: N/A Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated. Note: Lasts for four turns Note: Can only be used twice per battle Note: Can only be Taught by Akasha [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=655067'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Hogo Pengin no Tangan ) Water Release: Plea of the Protective Penguin [spoiler] Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: A fairly simple but effective suiton ninjutsu, Hogo Pengin no Tangan is a suiton ninjutsu that uses the properties crystalized water to coat the blade of a sword. The user would put as much or as little chakra into the blade to crystalize as they want, and then they would simply cut through an opposing jutsu, releasing a crescent of crystalized water towards the opponent. With paramount chakra control, the user would then control the crescent of crystalized suiton much like the jutsu Suiton: Nagareru no Yari, only except instead of hand movements, the user would control the crescent via waving their sword up, down, left, or right. The user could control the crescent up to mid range with ease, and due to the crescent's properties of crystalline water, it's cutting power would be unmatched, even compared to the famous Suiton: Suidanha. Note: Can only be used three times per conflict Note: Cannot use this jutsu consecutively Note: Can only be taught by Penguin [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=678772'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Sutikkī Denpun Same ) Water Release: Sticky Starch Shark [spoiler] Type: Attack Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. Note: Only taught by william24 Note: Can only be used 3x per battle [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=678772'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Mizu no Megami no Gifuto) Water Release: Water Goddesses Gifts [spoiler] Rank: A Type: Attack/Supplementary Range: Short-Mid (made short range of the user) Chakra cost: 30 Damage Points: 60 Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. Note: Usable 4 times Note: Must be taught by Korra Note: Requires a water source [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=693057'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Ribaiasan no nigiri) Water Release: Leviathan's Grip [spoiler] Type: Attack/Supplementary Rank: A Range: Mid - Long Chakra: 30 (-10 per turn afterwards) Damage: (-15 dmg per turn) Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. NOTES ►Can be used three per battle ►Has a 4 turn cooldown between each use ►Can only be taught by ZandaT [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=703884&p=20460974&posted=1#post20460974'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mizu Safubo-do ) Water Release: Water Surfboard [spoiler] Rank: A Type: attack/ sup/ defence Range: short-long Chakra: 30 Damage: 60 Descriptions: with a few hand seals the user creates a water surfboard which is hard enough to be stand on and allows the user to surf on water at high speeds. it also allows the user to glide in the air and ground. if the jutsu is used as an attack, the edge of the board is sharp enough to cut rock (depends on the size of the rock) and trees. The user can also use water replacement jutsu at the same time allowing the user to go through some attacks (depends on the attack, will not go through solids). the board can regenarate if on/in water (like the water shark jutsu).. this jutsu takes 5 chakra points after every turn.. note: it can also be mixed wit other elements.. like earth (mud) to make it strong and harder.. lightnin (chidori... it will also have the same ability as chidori).. wind (increased speed and cuttin abilities) fire (just makes it hot.. meltin any ice) and the board can be controled like a puppet.. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Tako Shokushu ) - Water Release: Octopus Tentacle [spoiler] Type: attack/Supplementary/ defence Rank: A Range:mid Chakra Cost: 30 Damage: 30 Description: the user creates 4 water tentacles on his back, that he can control each of them freely. the user is also able to use the water in the tentacls to create other water jutsus. it can also rengerate only if there is a water source. it cost+5 for every turn it is used on the battle field and it has limited amount of water so the user cannot create huge water jutsus and the user can create 5 water jutsus usin the octopus tentacle when there is no water in the battle field. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Juuhou Hassuru ) - Water Release: Heavy Artillery Fire [spoiler] Rank:A Range:Short-Long Chakra cost:30 Damage Points:60 Description: After a few hands seals, the user can fire multiple Suiton: Taihoudan (Water Release: Water Gun) from a near by water source instead of the users mouth. the water bullets are fired at rapid succession at the opponent. side note: this jutsu can be mixed with wind jutsu to increase the power of the attack. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mizu Rasen Ken ) - Water Release: Water Spiral Blades [spoiler] Rank:A type: defence/ attack Range:Short Chakra Cost:30 Damage Points:60 Description: a couple of hand seals, the user creates blades of water which is mixed with wind. It is formed under the user's feet and spins at high speeds around the user like the user is in a water cacoon. it will protectin the user from taijutsu and short distance jutsu (like rasengan, shadow clone explosion, etc). If the oppoenent trys to punch or kick, their limbs will be cut of. This can also protect the user from attacks that are thrown (kunai and shurikens) and also fire jutsu Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Tsuin Suiryudan ) -Twin Water Dragon [spoiler] Rank:A Type:Attack RangeShort-Long Chakra Cost:30 Damage Points:60 Description:Two huge rushing water projectiles in the shape of a twin dragons that dont have to attack at the same time(both dragons are made at the same time but users has option to only make on attack and doesnt cost extra to keep on the field) but are a part of one jutsu. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suishi Awa no Jutsu ) - Drowning Bubble Jutsu [spoiler] Rank:A Type:Supplementary Range:Short Chakra Cost:30 Damage Points:N/A(hold target still and ends game if targets doestn escape in 3 turns) Description:A slick assassination technique. The user creates a blob of water, and makes it float using chakra. The water blob is then positioned on front of the target's mouth and nose, to halt breathing. The target will breathe in the water instead, and drown. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Mizu Taisou ) - Imperial Water Burial [spoiler] Rank:A Type:Attack RangeShort-Mid Chakra Cost:30 Damage Points:60 Description:A water burial on a huge scale that can crush mutilply enemys once they`ve been caught in water Kisame Mizukage co-created this jutsu and is able to use this jutsu Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mizu Bakuha ) Water Release: Water Explosion [spoiler] Rank: A-S Type: attack Range: short - long Chakra: (A rank: 30) (S Rank: 50) Damage: (A rank: 60) (S Rank: 100) Descriptions: with just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed with other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage. once used = No S-rank jutsus next turn used twised= no S rank or A rank jutsu next turn Can be used 3 times per battle Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: atomikku shin'en) Water Style: Atomic Abyss [Spoiler] Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. [RIGHT] [SIZE=9px][URL='https://animebase.me/threads/pantha-teaches-lok.779463/#post-22063335'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [RIGHT] [SIZE=9px][I]S Rank[/I][/SIZE] [/RIGHT] [B]( Suiton: Shinkirou ) Water Release: Crypsis[/B] [spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 ( + 5 per turn ) Damage Points: 80 Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place. A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people. Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely. Note: Can only be used 3 times per battle. Note: Lasts 3 turns. Note: Requires 2 turns between usages. Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usages. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19777078&viewfull=1#post19777078'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px] [/SIZE] [SIZE=9px] [LIST=1] [*][URL='http://narutobase.net/forums/showthread.php?t=693057'][COLOR=#4B0082]Korra[/COLOR][/URL] [*][URL='https://narutobase.net/forums/showthread.php?t=724510'][COLOR=#4B0082]Moofy[/COLOR][/URL] [*][URL='https://animebase.me/threads/buggy-shadows.779470/'][COLOR=#4B0082]Vayne[/COLOR][/URL] [*][URL='https://animebase.me/threads/how-to-be-a-pantha.779934/']El Alucard[/URL] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url][/list][/size] [/spoiler] ( Suiton: Senchinerupengin ) Water Release: Sentinel Penguins [spoiler] Type: Offensive/Supplementary/Defensive Rank: S-rank Range: Short Chakra: 40 (-10 per turn to sustain) Damage: N/A Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively. Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns). Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses. Note: No S-rank or higher suiton for two turns after this jutsu is over Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins Note: Can only be used by people who specialize in suiton Note: Starmie and Staryu last a maximum four turns on the battlefield Note: Only useable twice Note: Can only be taught by Penguin. [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=678772'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Joi Toisu ) Water Release: Joy Toys [spoiler] Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb. Note: Usable 3x per battle Note: No suiton above S-rank next turn Note: A turn cool down inbetween usage Note: Must be taught by Priest [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=689555'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm [spoiler] Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( - 5 per turn ) Damage Points: 80 Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. Note: Mist last for 3 turns Note: Usable 1 time a mtach Note: Must be taught my Korra. Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. Note: Two turn cooldown [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=693057'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: 1000 Mizu Hebi ) - Water Release: 1000 Water Snakes [spoiler] Rank: S Type: Attack Range: Short-Long Chakra Cost:40 Damage Points: 80 Description:the user creates 1000 water snakes, its just like Water Style:Infinite Shark Frenzy. the snakes bind the opponent and attack them(bite or constict). once bitten the opponent will not be able to move (for 3 turns because he/she is still bound) this jutsu has poison mixed in it so that when the snakes bite the opponent they loses 10 health for 3 turns. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Kaze no Jutsu ) - Air Vanishing Jutsu [spoiler] Rank:S Type:Supplementary Range:Short-Mid Chakra Cost:40 Damage Points:N/A Description:The masters of water jutsu can learn this. The user can use chakra to condense a small part of the air. The user then can blend in their appearance with the water particles in the air to create an invisibility. The best jutsu for preparing an assassination. Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mugen Chippoke Mizu Piranhas ) Water Release: Infinite Tiny Water Piranhas [spoiler] Rank: s Type: supplymentary Range: Short-long Chakra Cost: 40 Damage Points: +30 Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] Destroying Water Burial [spoiler] Rank:S Type:Attack RangeShort-Mid Chakra Cost:40 Damage Points:80 Description:A huge variation of Imperial water Burial that crushes with such force that it leaves behind only a giant crater. Kisame Mizukage co-created this jutsu and is able to use this jutsu Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Suiryudan Rasengan ) -Water Dragon Spiraling Sphere [spoiler] Rank:S Type:Attack RangeShort-Long Chakra Cost:40 Damage Points:80 Description:A water dragon with the added water rasengan that can blast an opponent in ints dragon form and then incase the enemy in a violent spinning sphere of water void of oxygen that is capable of braking the targets bones for the vortex that this jutsu makes(User must already know how to perform water rasengan to use this jutsu). Co-creater Sakumo Hatake Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Mure Akume Kekekomi ) - Water Release: Herd of Wild Horse Stampede [spoiler] Rank: S Type:attack Range:Short-Long Chakra cost:60 Damage Points:100 Descripton: after few hand seals, the user will create a wave of water which can level the area around the user and it is shaped like a stampede of wild horses. this wave can crush bones and rocks.. it can also drag opponent underwater by the current of the wave makin them unable to get to the surface. note can be mixed with mud (the area will be covered in huge layer of mud that can bury the opponents under this really huge layer of mud) and lightning (shocks the opponent and paralysises them) note can: only be used once and no S rank jutsu next turn Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Kibaku Bisai Mizu Bomu ) Water Release: Explodin Mirco Water Bomb [spoiler] Rank: S Type: Attack Range: Short-long Chakra Cost: 65 Damage Points: 130 Description: after performin the neccessary hand seals, the user will spit out chakra infused water. the user will create a huge pillar of water and once it reached its maxmium height, the pillar will explode into a fine cloud of microscopic water bombs. These tiny bombs will be controlled by user's chakra as they move towards their target. The target will then unknowingly breathe in the cloud. These tiny bombs will then travel throughout the body and detonate, causing microscopic explosions. This in turn causes the body to disintegrate on a cellular level. *have to wait 3 turns for the pillar to reach its max height.* *can only be used once and now S rank jutsu for the next turn* Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave [spoiler] Rank: s Type: attack Range: Short-long Chakra Cost: 70 Damage Points: 100 Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army) Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Taiyou Bakufuu ) Water Stle: Salor Blast [spoiler] Rank: s Type: supplymentary Range: Short-long Chakra Cost: 70 Damage Points: 100 Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user creates a hugh, really thick water disk high above the clouds and it is frozen (bcoz its realy cold). The disk magnifies the suns rays to blast a beam that hits the opponent wit pin point accuracy, after the blast the disk brakes and ice shards falls on the opponent. It?s a one hit K.O (exceptions are time/space jutsu) Note: can only use once per battle Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] ( Suiton: Nettou ) - Water Release: Boiling Water [spoiler] Rank: s Type: supplymentary Range: Short-long Chakra Cost: 70 Damage Points: 100 Description:the user boils the water at a really really high temp, so that it cannot be frozen..... all water jutsus performed on/in the boiling water is really hot (cannot be frozen), if the opponent is under water they will be boiled...(it last for 10 or 20 turns and i can use it twice) Note: Created by Hellsbadass [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=734347'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Kyousei Mizu Bakudan) Water Release: Great Water Bomb [spoiler] Rank: S Range: Short-Long Chakra: 80 Damage: 80 collectively, or 40 individually. Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated. [RIGHT] [SIZE=9px][URL='https://narutobase.net/forums/showthread.php?t=735874'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [B]( Ousuiton: Suisennin ) Hidden Water Release: Apex Predator[/B][spoiler]Type: Supplementary Rank: S Rank Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques. Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques. Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W. The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state. Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable. Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements. Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect. [RIGHT] [SIZE=9px][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-31#post-22069828'][COLOR=#4B0082]Approved[/COLOR][/URL][/SIZE] [/RIGHT] [SIZE=9px][list=1][*][URL='https://animebase.me/threads/with-panthalassa.736349/'][COLOR=#4B0082]Mirai[/COLOR][/URL][/list][/SIZE][list=1][/list][/spoiler] [RIGHT] [SIZE=9px][I]Forbidden[/I][/SIZE] [/RIGHT] ( Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain [spoiler] Type: Supplementary/Attack/Defence Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 90 Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu. Note: -Can only be used one time per battle -Dehydration last for two turns -This Jutsu can only be taught by Serpent [RIGHT] [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=699567&p=20258515#post20258515'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] (Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid [spoiler]Type: Offensive, Defensive, Supplementary Rank: Forbidden Range: Short – Long (Created in short-range) Chakra: 50 (-20 per turn) (-100 to the target per turn) Damage: 90 (-40 to user) Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques. Note: Can only be used once per battle. Note: Can only be maintained for a maximum of four turns. Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience. Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death. [RIGHT] [SIZE=9px][URL='https://animebase.me/threads/delving-into-the-knowledge-of-solomon-making-time.781301/'][COLOR=#4B0082]Taught[/COLOR][/URL][/SIZE] [/RIGHT] [/spoiler] [hr][/hr] [CENTER] [SIZE=9px]Training Status [URL='http://narutobase.net/forums/showthread.php?t=641687'][COLOR=#4B0082]♆ Primary Specialization ♆[/COLOR][/URL][/SIZE] [/CENTER] [HR][/HR] [CENTER][IMG]https://i.imgur.com/O0X6khw.png[/IMG][/CENTER] [/QUOTE]
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