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♆ Panthalassean Colonies & Breeding Grounds ♆
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<p>[QUOTE="Panthalassa, post: 18767995, member: 181493"]</p><p><strong>♆ Panthalassean Aburame Scrolls ♆</strong></p><p></p><p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=78338"><img src="http://i.imgur.com/Yl1izMS.png" data-url="http://i.imgur.com/Yl1izMS.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p></p><div style="text-align: justify; max-width: "><p style="text-align: right"><span style="font-size: 9px"><em>N/A Rank</em></span></p></div> <div style="text-align: justify; max-width: "></p><div style="text-align: justify; max-width: ">( Kikaichuu ) Destruction Bugs [Spoiler]</div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: D-S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: N/A</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description:The user summons a host of black beetle-like insects from their very own body. These Destruction Bugs are the most basic insects available to the user. They are capable of flight, swarming up into shapes and the females can release pheromones, which can then be picked up by the user or any insect of the same community ( Mid-Range Communication ), or sense chakra ( Short-Range Communication ). Damage is dependant on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. The Destruction Bugs steal the same amount of chakra as half the damage they do per turn ( 10, 15, 20, 30 and 40 chakra points ). 10% of the chakra stolen is digested by the bugs, keeping them well fed and alive, the remainder is infused into the hive, which is the user him/herself. This technique describes the effects of contact with the destruction bugs, and serves as reference for other bug techniques.</div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: These insects are strong against Basic Ninjutsu, Basic Chakra, Organic Elements, Poison and Taijutsu. They are weak against anything else.</div> <div style="text-align: justify; max-width: ">Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.[/spoiler]</div></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: N/A</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: N/A</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><em>D Rank</em></span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame/Ninjutsu: Mushishingo ) Insect/Ninja Arts: Zoosemiotics</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: D</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 10 ( +5 every three turns)</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: This is meant to be an efficient method to disperse and create a grid of communication between the insects and the user, across a large portion of the terrain. While the user carries many of his insects within his own body, and the colony is self sustainable, most Aburame have also breeding colonies in propitious locations around their home or village, most noticeably the great Aburame Breeding Grounds of Konoha. With one handseal, the user is able to retrieve insects directly from the breeding grounds and materialize them on the terrain, following a grid pattern with female insects at their core. The females are capable of producing pheromones that establish a very efficient, nearly unnoticeable line of instant communication, creating pulsatile waves of pheromones in intricate patterns in order to create a chemical-language that the main female, standing near the user, can then transmit to the host indirectly, through flight patterns, or directly, if the user performs the Insect Communication technique on that female commander. This technique can be created instantly around the terrain of the battle, through one handseal, or, at half the chakra, by manually having insects leave his body and spread out. Only a handful of insects are needed to cover an area of up to 3 adjacent landmarks. This technique stays in place, passively, for as long as the user has chakra. This minimal number of insects are not used in other swarm techniques, lest the grid breaks and the lines of communication become ineffective, though more insects can be materialized before hand to account for that.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The user is able to cover up to 8 adjacent Landmarks with a B Ranked version of this technique ( 20 chakra, +5 chakra every two turns ), can only be used 3 times per battle.</div> <div style="text-align: justify; max-width: ">Note: The user is able to cover an entire village with an A Ranked version of this technique ( 30 chakra, +5 chakra every turn ), can only be used 2 time per battle.</div> <div style="text-align: justify; max-width: ">Note: The cost to maintain only happens if the bugs are being used to transmit information within at least one of those turns. While in a battle the cost is practically constant, the standard usage of this technique is for defence surveillance, and that can be maintained for a long time with the bugs being self-sufficient and only costing maintenance chakra when the grid activates to transmit information.</div> <div style="text-align: justify; max-width: ">Note: Manual dispersion for B rank requires 1 Turn, for A rank requires 2 Turns.</div> <div style="text-align: justify; max-width: ">Note: The user can only perform a maximum of 5 techniques every two turns (instead of 6)</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><em>( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing</em>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: D</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 10</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on...</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19954282&viewfull=1#post19954282"><span style="color: #4B0082">Approved</span></a></span></p> <p style="text-align: right"><span style="font-size: 9px"></span></p> <p style="text-align: right"><span style="font-size: 9px"><span style="color: #4B0082">Donated to Canon</span></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Shintou ) Secret Insect Technique: Osmosis</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: D</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 10</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Allows the user to coat a vessel with insects, which will then bite through the surface, draining chakra that is currently inside it. This is particularly useful when the targets are trapped inside a technique, like an armor, a prison or a barrier, or when the targets are underground, underwater or merged with either. The technique follows the insect's natural chakra draining abilities. This technique causes no damage to either the targets or the techniques, and won't work if the vessel damages all the flies, like if the target is encased in a projectile of rock, that rushes towards something, if the user sends the insects to the front, they'll just be pummeled, or if there's fire coating the surface of the vessel, following the insects' S&W. Thus, as a default, it can't be used on any vessel-like offensive elemental ninjutsu, as even D rank can neutralize the insects, so it only suitable against non-damaging techniques or passive features, like the ground or water sources.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">This technique can also be used in combination with another insect technique, allowing the user to target the vessel with a technique of his own, thus being able to target offensive vessels as long as the S&W maintain ( Equal or Stronger than the vessel ). While the second technique may have a damage associated with it, the user does not necessarily need to destroy the vessel, merely using the strengthening effect to counter the vessel's damage output, while keeping the draining for more turns, if applicable.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: First variant is a standalone technique, C rank. Second Variant is considered a Passive Technique and spends just one move per combination, but the user is required to spend chakra for both techniques</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><em>C Rank</em></span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Jutsu: Arikui ) Insect Technique: Formicary</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: C</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 15</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The user commands his insects to burrow through the ground, eating through the earth. The insects will follow a grid like formation, until they come upon an enemy or chakra, transmitting this information back to the user, similar to Insect Communication Technique. This technique can be used on it's own or combined with another technique, allowing the second technique to be used through the ground, though at half the speed. The combination usage counts as one technique, where the user spends the chakra required for both. The combination acquires the same power and characteristics of the second technique.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Aburame users for more than 6 months can use the combination at 1/3 of the chakra ( 5 chakra ).</div> <div style="text-align: justify; max-width: ">Note: Can't burrow on it's own through active earth techniques. The Combination can burrow with the same rules as S&W.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=288&p=20042407&viewfull=1#post20042407"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><em>B Rank</em></span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Exuviae</strong>[spoiler]Type: Supplementary/Defensive</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Exuviae is a variant of the Insect Cocoon technique, applying the same principles of the concept by focusing chakra through the user's insects and accelerate their growth. The user will signal any active swarm , and nourish the insects with chakra, which will induce the rapid shedding and regeneration of their exoskeleton, multiplying the perceived amount of insects inside the swarm. These will be lifeless, but will behave like a barrier that will instantaneously protect the swarm from any one encounter, by doubling the defence properties of the insects by one rank ( Aburame Insects are normally weak to Elemental Ninjutsu besides Wood and other soft biological elements and strong to Raw Chakra ). This defense last the turn it is used or a single encounter, regardless of the difference in power ( stronger than the Exuviae Swarm will kill the swarm, weaker will neutralise the exoskeleton barrier ). Alternatively, due to the workings of the technique, the user is able to produce more chakra than the stated in the description of this technique, for a more direct approach against an opponent's technique, paying the chakra difference between the Swarm technique and the stronger opponent technique, plus an added +10 chakra, giving the swarm a defensive edge against boosted ninjutsu ( stat bonus, incremented combos, etc ). This will equalize the Exuviae Swarm, neutralizing the exoskeleton barrier and the opponent technique and carrying on the swarm itself, albeit weaker.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used once every three turns.</div> <div style="text-align: justify; max-width: ">Note: Boosted Exuviae can only be used three times.</div> <div style="text-align: justify; max-width: ">Note: Boosted Exuviae is reliant on how much chakra the user spends on the technique, and works for any usage that would require more than 20 chakra ( which is the default cost of Exuviae, for the regular usage ) to equalize.</div> <div style="text-align: justify; max-width: ">Note: Exuviae simply increases the defensive properties, not the damage output of any swarm technique.</div> <div style="text-align: justify; max-width: ">Note: Alternative usage maxes out at +40 damage above an S rank.</div> <div style="text-align: justify; max-width: ">Note: Can only be used by Aburame Clansmen.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=248&p=18644693&viewfull=1#post18644693"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><em>( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis</em>[spoiler]Type: Offensive/Defence/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: 40</div> <div style="text-align: justify; max-width: ">Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Requires the user to wait 1 turn in between usages.</div> <div style="text-align: justify; max-width: ">Note: Silk follows the same S&W as Aburame insects.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18780280&viewfull=1#post18780280"><span style="color: #4B0082">Approved</span></a></span></p> <p style="text-align: right"><span style="font-size: 9px"></span></p> <p style="text-align: right"><span style="font-size: 9px"><span style="color: #4B0082">Donated to Canon</span></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis</strong>[spoiler]Type: Offensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: 40 ( +1 Rank for Aburame and Taijutsu )</div> <div style="text-align: justify; max-width: ">Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used once every 4 turns.</div> <div style="text-align: justify; max-width: ">Note: Can only be used on insects the host controls or recently controlled.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: N/A</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.</div> <div style="text-align: justify; max-width: ">Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.</div> <div style="text-align: justify; max-width: ">Note: Requires 3 turns cool down between usages.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19125962&viewfull=1#post19125962"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: "><span style="font-size: 9px"></span></div> <div style="text-align: justify; max-width: "><span style="font-size: 9px"></span></div> <div style="text-align: justify; max-width: "><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="http://narutobase.net/forums/showthread.php?t=648066&page=2"><span style="color: #4B0082">Darui</span></a></li> </ol></div> <div style="text-align: justify; max-width: "></span>[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Jutsu: Iikikaseru ) Insect Technique: Aposematism</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20 ( +5 per turn )</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The insects release a colored mist of chakra-charged pheromones, while combining with the Transformation Technique. This pheromone mist will disorient animals, Taste and Scent Sensors, through it's sexually and heavily scented nature, while also dishorienting Chakra sensors through it's chakra nature, in a similar manner as ( Mushi Jamingu no Jutsu ) Wicked Insect Folk Tools Technique. The main attribute though, is in it's Transformation combination. A fraction of the swarm will assume the exact same color as the mist, which will grant them an illusionary invisibility, a sleight on the eye, while the remaining will assume the exact opposite color. Further manipulation of the swarm, through the normal Aburame techniques, will always create a sort of phantom, damageless copy of the technique, utilizing the dissonant colored phantom, while the actual bulk of the swarm will perform the physical technique. The distance of the phantom is slightly juxtaposed, though separate enough that a clear shot against the phantom will invariable miss the actual attack. Alternatively, the phantom can be 100% juxtaposed with the physical attack, but bigger or smaller than it, giving a percepetion of an attack exactly 1 rank higher or 1 rank lower than what it actually is.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The mist will last for as long as the user wills it, or runs out of chakra, or runs out of insects, for they will continuously exude it. Throughout the technique, the user can choose which variant the phantom will realize, for each technique used.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Entomotopoiesis</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20 ( +5 every turn to keep active )</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Similar to Myiasis, this technique combines normal insect manipulation and the Insect Cocoon technique, creating a core of the user's chakra inducing rapid reproduction of the insects within an Aburame technique. This means that the core is constantly replacing the insects on the swarm when injured, allowing the technique to regenerate itself. The result is that the Entomotopoietic swarm can't be weakened, it can only be Neutralized or Overpowered, following the normal S&W, and allows the user to maintain a technique through multiple turns This is a passive technique that can be added by spending 20 extra chakra to a technique when creating it, and does not count towards the jutsu count if the technique is lower than S rank. To create an S rank or higher Entomotopoietic technique, the user is required to spend 2 jutsu, even though they happen in the same timeframe.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">EX: B Rank Aburame Technique + Entomotopoiesis = Overpowered by B Rank Elemental Ninjutsu; Neutralized by C Rank Elemental Ninjutsu; Keeps regenerating as a full B rank against D Rank Elemental Ninjutsu.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Does not change the S&W of the techniques, just makes them more resilient to techniques that would already be weaker.</div> <div style="text-align: justify; max-width: ">Note: Requires 2 turns wait between usages. S rank can only be Entomotopoietic 3 times per battle and higher only 1 time. Either of them can't last more than 4 turns, with Forbidden being only 2 turns maximum.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062209"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><em>A Rank</em></span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30 (+5 per turn)</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).</div> <div style="text-align: justify; max-width: ">Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.</div> <div style="text-align: justify; max-width: ">Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.</div> <div style="text-align: justify; max-width: ">Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.</div> <div style="text-align: justify; max-width: ">Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.</div> <div style="text-align: justify; max-width: ">Note: Can only be used three times per battle.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18734121&viewfull=1#post18734121"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><em>( Aburame no Jutsu: Kuchisaki ) Insect Technique: Proboscis</em>[spoiler]Type: Offensive/Defensive</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user will manipulate a great swarm of insects and form them into a large beam. The beam can be made as thin or as wide as the user requires, up to a maximum of 5 meters radius, though with one particularity that sets it aside from other insect techniques. Every insect in the swarm will synchronize it's wing motion, instead of chaotically fly around. In rhythm, the bugs will beat their wings in a wave pattern, initiated in the front and following through the back, which will displace the air around the beam. As the bugs contact a target, they will naturally drain their chakra, and the synchronized motion will allow them to drain more chakra than normal, as the very motion of the swarm will pump chakra faster. This allows the technique to steal 3 times more chakra than the average insect technique.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used 4 times per battle.</div> <div style="text-align: justify; max-width: ">Note: Can only be used every 3 turns.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474781#post20474781"><span style="color: #4B0082">Approved</span></a></span></p> <p style="text-align: right"><span style="font-size: 9px"></span></p> <p style="text-align: right"><span style="font-size: 9px"><span style="color: #4B0082">Donated to Canon</span></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Kenjutsu/Aburame no Jutsu: Iriguchi ) Sword/Insect Technique: Maxilla</strong>[spoiler]Type: Offensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user will coat his sword with insects, which will arrange themselves so that their mandibles are lined up over the edge of the blade, creating a second edge made with their teeth-like appendices. While it does not increase the damage of the technique, it is, though, capable of draining chakra with every slice, as the insects will feed an amount equal to the average insect ( 14 chakra ) per slash. This technique is comprised of 10 freeform motions, which potentially grant a drain of 10 times the average insect ( 140 ), if the user avoids evasion motions or other non-slashing movements.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Insect coat lasts up to 3 turns, though only 10 motions can be performed.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle, 4 times if every single usage lasts only 1 turn.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474781#post20474781"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><em>( Aburame no Jutsu: Hagiri ) Insect Technique: Tesserae</em>[spoiler]Type: Offensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them. The drill can be as wide as a 2,5 meters diameter, for a more spread out, shredding damage, or as thin as blade for focused, impaling damage.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique. The way it works is that only the cutting edge is recreated, as the swarm will form a makeshift blade to carry on the cuts and slash that pertain to the description, they do not form into a blade that the user wields. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used 4 times per battle.</div> <div style="text-align: justify; max-width: ">Note: Aburame users for more than 6 months can use the alternative usage at 5 chakra instead of 10.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20257584&highlight=panthalassa#post20257584"><span style="color: #4B0082">Approved</span></a></span></p> <p style="text-align: right"><span style="font-size: 9px"></span></p> <p style="text-align: right"><span style="font-size: 9px"><span style="color: #4B0082">Donated to Canon</span></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Aburame no Jitsu: Ubuge Shindou) Aburame Secret Technique: Soft Impact[spoiler]Type: Defense</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own</div> <div style="text-align: justify; max-width: ">Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu</div> <div style="text-align: justify; max-width: ">Note: The Kikaichu can't attack the opponent</div> <div style="text-align: justify; max-width: ">Note: Can only be activated 3x per battle</div> <div style="text-align: justify; max-width: ">Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.</div> <div style="text-align: justify; max-width: ">Note: must be stated in the special abilities of the user's biography.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Koudo Mushi Bunshin) Advanced Bug Clone[spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: N/A (+10 if bugs hit opponent)</div> <div style="text-align: justify; max-width: ">Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only use 3 times per battle.</div> <div style="text-align: justify; max-width: ">Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.</div> <div style="text-align: justify; max-width: ">Note: Up to three clones can be made with this technique.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Kikaichu Tsukamu Kumite) Destruction Bug Kata[spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary/Attack</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra cost: 30 (+5 each turn it's activated)</div> <div style="text-align: justify; max-width: ">Damage Points: 60 (+10 damage to taijutsu)</div> <div style="text-align: justify; max-width: ">Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: The user is capable of performing jutsus and form hand seals while this is active.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Kikaichu Tsukamu Kumite: Sumakku-daun!) Destruction Bug Kata: Smackdown![spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary/Defense</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work.</div> <div style="text-align: justify; max-width: ">Note: “Destruction Bug Kata” ends with the usage of this jutsu.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle.</div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Hijutsu: Haku Sakini) Secret Technique: Fade Away[spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary/Defensive</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle.</div> <div style="text-align: justify; max-width: ">Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”</div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Kikaichu Konchuu Mure) Destruction Bug Swarm[spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Attack/Defence</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: This is similar to “Murder of Crows Confusion”.</div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Aburame Hijutsu: Bakemono Nioi) Secret Technique: Phantom Smell I (Aburame)[spoiler]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary/Defense</div> <div style="text-align: justify; max-width: ">Range: Short-Long (To activate), Short (To effect)</div> <div style="text-align: justify; max-width: ">Chakra cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used three times per battle.</div> <div style="text-align: justify; max-width: ">Note: Must wait at least one turn to activate again.</div> <div style="text-align: justify; max-width: ">Note: Paralysing effects last 1 turn.</div> <div style="text-align: justify; max-width: ">Note: Kikaichū bugs are dead if they are burnt/electrocuted.</div> <div style="text-align: justify; max-width: ">Note: Must be a member of the Aburame Clan.</div> <div style="text-align: justify; max-width: ">Note: Created by DopeyDwarf and McKnockout</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=653036"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><em>S Rank</em></span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Kisei ) Insect Hidden Technique: Parasitism</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-desaturated environment during the rapid-breeding phase of the insect's development, which, unlike Symbiosis, strains the insects needs, guaranteeing their life by infusing chakra directly into their bodies, which is costly, but actually feeding them much less chakra. This shifts their feeding habits into needed less chakra to stay alive and function, but greatly shortens their life. Practical speaking, after the Parasitism is complete, the insects, for 5 turns, will require much less chakra , a quarter as much, for Insect Manipulation techniques, without hindering their strength and efficacy, but will strain and damage the insects much more, after which they will die faster than they can properly re-establish their population.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: After Parasitism, cost of all insect techniques is quartered ( x1/4 ).</div> <div style="text-align: justify; max-width: ">Note: The user is unable to perform any other technique the same turn Parasitism is performed, nor have any active insect swarm outside of his body.</div> <div style="text-align: justify; max-width: ">Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Parasitism in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.</div> <div style="text-align: justify; max-width: ">Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.</div> <div style="text-align: justify; max-width: ">Note: Effects of the Parasitism lasts 5 turns, after which the user is unable to use Forbidden techniques for 3 turns and any Insect techniques for 2 turns, for the insects to re-establish their population.</div> <div style="text-align: justify; max-width: ">Note: The user is only able to perform a maximum of 3 Insect techniques every two turns.</div> <div style="text-align: justify; max-width: ">Note: Can only be used two times per battle.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18734121&viewfull=1#post18734121"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite</strong>[spoiler]Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40 ( + 5 per turn )</div> <div style="text-align: justify; max-width: ">Damage Points: 80</div> <div style="text-align: justify; max-width: ">Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Lasts 4 turns.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 turns.</div> <div style="text-align: justify; max-width: ">Note: Requires a 2 turn cool down.</div> <div style="text-align: justify; max-width: ">Note: Can't use other techniques higher than S rank while the arm is in play. </div> <div style="text-align: justify; max-width: ">Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19777078&viewfull=1#post19777078"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis</strong>[spoiler]Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40 ( + 5 per turn )</div> <div style="text-align: justify; max-width: ">Damage Points: 80</div> <div style="text-align: justify; max-width: ">Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.</div> <div style="text-align: justify; max-width: ">Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn.</div> <div style="text-align: justify; max-width: ">Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique.</div> <div style="text-align: justify; max-width: ">Note: Only lasts a maximum of 3 turns.</div> <div style="text-align: justify; max-width: ">Note: Can only be used twice per battle.</div> <div style="text-align: justify; max-width: ">Note: Requires a 3 turn cool down between usages.</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=274&p=19216610"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Aburame no Hijutsu: Bikoushoku ) Hidden Insect Technique: Oligotroph</strong>[spoiler]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: N/A ( 5 per Technique )</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Oligotroph is a technique that capitalizes on the insect's natural chakra draining ability. Rather than infusing the insects with the user's own chakra, this technique allows one to manipulate already satiated insects with very low ranked and small amounts of chakra. When the insects feed on foreign chakra, they are capable of transferring half of that chakra to the user. The other half is directly metabolised by the insects. When this happens, the user can, through Oligotroph, convert this metabolised chakra into techniques, guiding the satiated insects with his own chakra in small quantities. There are two variations of this technique. In the first variation, this is a passive technique: The user is able to perform any known Aburame technique, up to A rank, by spending only 5 chakra, as long as the swarm has metabolised enough chakra to fit the chakra requirement. Thus, one spends only one move. The second variant is considered a technique itself, as it is not supported by any other. The user is able to convert the metabolised chakra into a technique with double the damage per chakra point metabolised, which will be manifested as a single projectile-like swarm, travelling up to Long Range. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: First Variant + Aburame Technique or Second Variant count as 1 jutsu.</div> <div style="text-align: justify; max-width: ">Note: Either variant will spend the metabolised chakra, and will require the insects to feed more. Even if they get enough chakra, either variant of Oligotroph can only be used once every 2 turns. Oligotroph, regardless of Variant, can only be used 3 times per battle.</div> <div style="text-align: justify; max-width: ">Note: Only foreign chakra drained will count, user's chakra that is required for Aburame techniques will not count. </div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19954282&viewfull=1#post19954282"><span style="color: #4B0082">Approved</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">(Hijutsu no Aburame: Gaijo no Zaigo) Aburame Secret Technique: Removal of Sin[spoiler]Type: Defense</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra: 40 (+10 if used on a friend)</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can't be used to suck an opponent's chakra at all</div> <div style="text-align: justify; max-width: ">Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.</div> <div style="text-align: justify; max-width: ">Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.</div> <div style="text-align: justify; max-width: ">Note: Must wait 2 turns in between uses</div> <div style="text-align: justify; max-width: ">Note: Removes chakra up to S- Rank</div> <div style="text-align: justify; max-width: ">Note: Usable twice per battle</div> <div style="text-align: justify; max-width: ">Note: must be stated in the special abilities of the user's biography.</div> <div style="text-align: justify; max-width: ">Note: Can not be used offensively</div> <div style="text-align: justify; max-width: "></p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">( Aburame no Hijutsu: Kyuusaisha ) Secret Insect Technique: Savior[spoiler]Type: Defense/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra: 40</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.</div> <div style="text-align: justify; max-width: ">After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Does not do any damage to a Ninja.</div> <div style="text-align: justify; max-width: ">Note: Usable thrice per battle</div> <div style="text-align: justify; max-width: ">Note: Must wait 2 turns in between uses</p><p style="text-align: right"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104"><span style="color: #4B0082">Taught</span></a></span></p></div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[hr][/hr]</p><p style="text-align: center"><span style="font-size: 9px">Training Status</span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=630631"><span style="color: #4B0082">♆ Specialized ♆</span></a></span></p></div> <div style="text-align: justify; max-width: ">[HR][/HR]</div> </p><p style="text-align: center"><img src="http://i.imgur.com/LcGlLZ7.png" data-url="http://i.imgur.com/LcGlLZ7.png" class="bbImage " style="" alt="" title="" /></p><p>[/QUOTE]</p>
[QUOTE="Panthalassa, post: 18767995, member: 181493"] [b]♆ Panthalassean Aburame Scrolls ♆[/b] [center][url=http://narutobase.net/forums/showthread.php?t=78338][img]http://i.imgur.com/Yl1izMS.png[/img][/url][/center] [justify][FONT=Palatino Linotype][RIght][SIZE=1][i]N/A Rank[/i][/size][/right] [JUSTIFY][FONT=Palatino Linotype]( Kikaichuu ) Destruction Bugs [Spoiler] Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra Cost: N/A Damage Points: N/A Description:The user summons a host of black beetle-like insects from their very own body. These Destruction Bugs are the most basic insects available to the user. They are capable of flight, swarming up into shapes and the females can release pheromones, which can then be picked up by the user or any insect of the same community ( Mid-Range Communication ), or sense chakra ( Short-Range Communication ). Damage is dependant on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. The Destruction Bugs steal the same amount of chakra as half the damage they do per turn ( 10, 15, 20, 30 and 40 chakra points ). 10% of the chakra stolen is digested by the bugs, keeping them well fed and alive, the remainder is infused into the hive, which is the user him/herself. This technique describes the effects of contact with the destruction bugs, and serves as reference for other bug techniques. Note: Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan. Note: These insects are strong against Basic Ninjutsu, Basic Chakra, Organic Elements, Poison and Taijutsu. They are weak against anything else. Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.[/spoiler][/font][/justify] [B]( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph[/B][spoiler]Type: Supplementary Rank: N/A Range: Short-Long Chakra Cost: N/A Damage Points: N/A Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase. Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ). [right][size=1][url=https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [RIght][SIZE=1][i]D Rank[/i][/size][/right] [B]( Aburame/Ninjutsu: Mushishingo ) Insect/Ninja Arts: Zoosemiotics[/B][spoiler]Type: Supplementary Rank: D Range: Short-Long Chakra Cost: 10 ( +5 every three turns) Damage Points: N/A Description: This is meant to be an efficient method to disperse and create a grid of communication between the insects and the user, across a large portion of the terrain. While the user carries many of his insects within his own body, and the colony is self sustainable, most Aburame have also breeding colonies in propitious locations around their home or village, most noticeably the great Aburame Breeding Grounds of Konoha. With one handseal, the user is able to retrieve insects directly from the breeding grounds and materialize them on the terrain, following a grid pattern with female insects at their core. The females are capable of producing pheromones that establish a very efficient, nearly unnoticeable line of instant communication, creating pulsatile waves of pheromones in intricate patterns in order to create a chemical-language that the main female, standing near the user, can then transmit to the host indirectly, through flight patterns, or directly, if the user performs the Insect Communication technique on that female commander. This technique can be created instantly around the terrain of the battle, through one handseal, or, at half the chakra, by manually having insects leave his body and spread out. Only a handful of insects are needed to cover an area of up to 3 adjacent landmarks. This technique stays in place, passively, for as long as the user has chakra. This minimal number of insects are not used in other swarm techniques, lest the grid breaks and the lines of communication become ineffective, though more insects can be materialized before hand to account for that. Note: The user is able to cover up to 8 adjacent Landmarks with a B Ranked version of this technique ( 20 chakra, +5 chakra every two turns ), can only be used 3 times per battle. Note: The user is able to cover an entire village with an A Ranked version of this technique ( 30 chakra, +5 chakra every turn ), can only be used 2 time per battle. Note: The cost to maintain only happens if the bugs are being used to transmit information within at least one of those turns. While in a battle the cost is practically constant, the standard usage of this technique is for defence surveillance, and that can be maintained for a long time with the bugs being self-sufficient and only costing maintenance chakra when the grid activates to transmit information. Note: Manual dispersion for B rank requires 1 Turn, for A rank requires 2 Turns. Note: The user can only perform a maximum of 5 techniques every two turns (instead of 6) [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [I]( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing[/I][spoiler]Type: Supplementary Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts. Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on... [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19954282&viewfull=1#post19954282][COLOR="#4B0082"]Approved[/COLOR][/url] [COLOR="#4B0082"]Donated to Canon[/COLOR][/size][/right][size=1][/size][/spoiler] [b]( Aburame no Hijutsu: Shintou ) Secret Insect Technique: Osmosis[/b][spoiler]Type: Supplementary Rank: D Range: Short-Long Chakra Cost: 10 Damage Points: N/A Description: Allows the user to coat a vessel with insects, which will then bite through the surface, draining chakra that is currently inside it. This is particularly useful when the targets are trapped inside a technique, like an armor, a prison or a barrier, or when the targets are underground, underwater or merged with either. The technique follows the insect's natural chakra draining abilities. This technique causes no damage to either the targets or the techniques, and won't work if the vessel damages all the flies, like if the target is encased in a projectile of rock, that rushes towards something, if the user sends the insects to the front, they'll just be pummeled, or if there's fire coating the surface of the vessel, following the insects' S&W. Thus, as a default, it can't be used on any vessel-like offensive elemental ninjutsu, as even D rank can neutralize the insects, so it only suitable against non-damaging techniques or passive features, like the ground or water sources. This technique can also be used in combination with another insect technique, allowing the user to target the vessel with a technique of his own, thus being able to target offensive vessels as long as the S&W maintain ( Equal or Stronger than the vessel ). While the second technique may have a damage associated with it, the user does not necessarily need to destroy the vessel, merely using the strengthening effect to counter the vessel's damage output, while keeping the draining for more turns, if applicable. Note: First variant is a standalone technique, C rank. Second Variant is considered a Passive Technique and spends just one move per combination, but the user is required to spend chakra for both techniques [right][size=1][url=https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [RIght][SIZE=1][i]C Rank[/i][/size][/right] [b]( Aburame no Jutsu: Arikui ) Insect Technique: Formicary[/b][spoiler]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: N/A Description: The user commands his insects to burrow through the ground, eating through the earth. The insects will follow a grid like formation, until they come upon an enemy or chakra, transmitting this information back to the user, similar to Insect Communication Technique. This technique can be used on it's own or combined with another technique, allowing the second technique to be used through the ground, though at half the speed. The combination usage counts as one technique, where the user spends the chakra required for both. The combination acquires the same power and characteristics of the second technique. Note: Aburame users for more than 6 months can use the combination at 1/3 of the chakra ( 5 chakra ). Note: Can't burrow on it's own through active earth techniques. The Combination can burrow with the same rules as S&W. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=288&p=20042407&viewfull=1#post20042407][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [RIght][SIZE=1][i]B Rank[/i][/size][/right] [B]( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Exuviae[/B][spoiler]Type: Supplementary/Defensive Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: Exuviae is a variant of the Insect Cocoon technique, applying the same principles of the concept by focusing chakra through the user's insects and accelerate their growth. The user will signal any active swarm , and nourish the insects with chakra, which will induce the rapid shedding and regeneration of their exoskeleton, multiplying the perceived amount of insects inside the swarm. These will be lifeless, but will behave like a barrier that will instantaneously protect the swarm from any one encounter, by doubling the defence properties of the insects by one rank ( Aburame Insects are normally weak to Elemental Ninjutsu besides Wood and other soft biological elements and strong to Raw Chakra ). This defense last the turn it is used or a single encounter, regardless of the difference in power ( stronger than the Exuviae Swarm will kill the swarm, weaker will neutralise the exoskeleton barrier ). Alternatively, due to the workings of the technique, the user is able to produce more chakra than the stated in the description of this technique, for a more direct approach against an opponent's technique, paying the chakra difference between the Swarm technique and the stronger opponent technique, plus an added +10 chakra, giving the swarm a defensive edge against boosted ninjutsu ( stat bonus, incremented combos, etc ). This will equalize the Exuviae Swarm, neutralizing the exoskeleton barrier and the opponent technique and carrying on the swarm itself, albeit weaker. Note: Can only be used once every three turns. Note: Boosted Exuviae can only be used three times. Note: Boosted Exuviae is reliant on how much chakra the user spends on the technique, and works for any usage that would require more than 20 chakra ( which is the default cost of Exuviae, for the regular usage ) to equalize. Note: Exuviae simply increases the defensive properties, not the damage output of any swarm technique. Note: Alternative usage maxes out at +40 damage above an S rank. Note: Can only be used by Aburame Clansmen. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=248&p=18644693&viewfull=1#post18644693][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][/spoiler] [I]( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis[/I][spoiler]Type: Offensive/Defence/Supplementary Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand. Note: Requires the user to wait 1 turn in between usages. Note: Silk follows the same S&W as Aburame insects. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18780280&viewfull=1#post18780280][COLOR="#4B0082"]Approved[/COLOR][/url] [COLOR="#4B0082"]Donated to Canon[/COLOR][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis[/B][spoiler]Type: Offensive/Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: 40 ( +1 Rank for Aburame and Taijutsu ) Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population. An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects. Note: Can only be used once every 4 turns. Note: Can only be used on insects the host controls or recently controlled. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18946777&viewfull=1#post18946777][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging[/B][spoiler]Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen. Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns. Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns. Note: Requires 3 turns cool down between usages. Note: Can only be used 3 times. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19125962&viewfull=1#post19125962][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1] [list=1][*][url=http://narutobase.net/forums/showthread.php?t=648066&page=2][color="#4B0082"]Darui[/color][/url][/list][/size][/spoiler] [B]( Suiton/Aburame no Jutsu: Bunshin ) Water/Insect Technique: Cloning[/B][spoiler]Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: The Aburame/Water Clone is step forward from the Bug and the Water Clone. It is composed of a swarm of insects and a nutritive syrup-like liquid. Insect eggs are incubated in the core of the clone, which allow for more and more insects to shoot out from within, similar to the actual Aburame host, and are used in insect techniques. When a physical object pierces through the clone, it can swarm around it, while the syrup turns into a thick mist, carrying the eggs. Similar to a Shadow Clone, this clone is capable of using Aburame and Aburame-related techniques ( Ex: Pharaoh Sickles CFS ), as well as use Water chakra for Elemental Ninjutsu, besides the non-Elemental Ninjutsu, Taijutsu and Genjutsu. It does not have access to any other elemental chakra, and can't perform techniques above S rank. When physical contact occurs, the clone is capable of oozing out the syrup liquid which will pin down the target, while the insects drain their chakra. Due to the nutritive aspect of the syrup, when in physical contact, the insects drain around x8 as much chakra as the average insect ( 112 chakra ), though it is dependent on the number of clones in place. If the user created 4 clones, then each will drain around x2 ( 28 chakra ). Note: Can only be used 3 times per battle. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=312&p=20444592&viewfull=1#post20444592][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Jutsu: Iikikaseru ) Insect Technique: Aposematism[/B][spoiler]Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: 20 ( +5 per turn ) Damage Points: N/A Description: The insects release a colored mist of chakra-charged pheromones, while combining with the Transformation Technique. This pheromone mist will disorient animals, Taste and Scent Sensors, through it's sexually and heavily scented nature, while also dishorienting Chakra sensors through it's chakra nature, in a similar manner as ( Mushi Jamingu no Jutsu ) Wicked Insect Folk Tools Technique. The main attribute though, is in it's Transformation combination. A fraction of the swarm will assume the exact same color as the mist, which will grant them an illusionary invisibility, a sleight on the eye, while the remaining will assume the exact opposite color. Further manipulation of the swarm, through the normal Aburame techniques, will always create a sort of phantom, damageless copy of the technique, utilizing the dissonant colored phantom, while the actual bulk of the swarm will perform the physical technique. The distance of the phantom is slightly juxtaposed, though separate enough that a clear shot against the phantom will invariable miss the actual attack. Alternatively, the phantom can be 100% juxtaposed with the physical attack, but bigger or smaller than it, giving a percepetion of an attack exactly 1 rank higher or 1 rank lower than what it actually is. Note: The mist will last for as long as the user wills it, or runs out of chakra, or runs out of insects, for they will continuously exude it. Throughout the technique, the user can choose which variant the phantom will realize, for each technique used. [right][size=1][url=https://narutobase.net/forums/showthread.php?t=711213&page=61&p=21331424&viewfull=1#post21331424][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Entomotopoiesis[/B][spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 ( +5 every turn to keep active ) Damage Points: N/A Description: Similar to Myiasis, this technique combines normal insect manipulation and the Insect Cocoon technique, creating a core of the user's chakra inducing rapid reproduction of the insects within an Aburame technique. This means that the core is constantly replacing the insects on the swarm when injured, allowing the technique to regenerate itself. The result is that the Entomotopoietic swarm can't be weakened, it can only be Neutralized or Overpowered, following the normal S&W, and allows the user to maintain a technique through multiple turns This is a passive technique that can be added by spending 20 extra chakra to a technique when creating it, and does not count towards the jutsu count if the technique is lower than S rank. To create an S rank or higher Entomotopoietic technique, the user is required to spend 2 jutsu, even though they happen in the same timeframe. EX: B Rank Aburame Technique + Entomotopoiesis = Overpowered by B Rank Elemental Ninjutsu; Neutralized by C Rank Elemental Ninjutsu; Keeps regenerating as a full B rank against D Rank Elemental Ninjutsu. Note: Does not change the S&W of the techniques, just makes them more resilient to techniques that would already be weaker. Note: Requires 2 turns wait between usages. S rank can only be Entomotopoietic 3 times per battle and higher only 1 time. Either of them can't last more than 4 turns, with Forbidden being only 2 turns maximum. [right][size=1][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062209][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [right][SIZE=1][i]A Rank[/i][/SIZE][/right] [B]( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis[/B][spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 (+5 per turn) Damage Points: N/A Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique. Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ). Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body. Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn. Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours. Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn. Note: Can only be used three times per battle. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18734121&viewfull=1#post18734121][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [I]( Aburame no Jutsu: Kuchisaki ) Insect Technique: Proboscis[/I][spoiler]Type: Offensive/Defensive Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will manipulate a great swarm of insects and form them into a large beam. The beam can be made as thin or as wide as the user requires, up to a maximum of 5 meters radius, though with one particularity that sets it aside from other insect techniques. Every insect in the swarm will synchronize it's wing motion, instead of chaotically fly around. In rhythm, the bugs will beat their wings in a wave pattern, initiated in the front and following through the back, which will displace the air around the beam. As the bugs contact a target, they will naturally drain their chakra, and the synchronized motion will allow them to drain more chakra than normal, as the very motion of the swarm will pump chakra faster. This allows the technique to steal 3 times more chakra than the average insect technique. Note: Can only be used 4 times per battle. Note: Can only be used every 3 turns. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474781#post20474781][COLOR="#4B0082"]Approved[/COLOR][/url] [COLOR="#4B0082"]Donated to Canon[/COLOR][/size][/right][size=1][/size][/spoiler] [B]( Kenjutsu/Aburame no Jutsu: Iriguchi ) Sword/Insect Technique: Maxilla[/B][spoiler]Type: Offensive/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user will coat his sword with insects, which will arrange themselves so that their mandibles are lined up over the edge of the blade, creating a second edge made with their teeth-like appendices. While it does not increase the damage of the technique, it is, though, capable of draining chakra with every slice, as the insects will feed an amount equal to the average insect ( 14 chakra ) per slash. This technique is comprised of 10 freeform motions, which potentially grant a drain of 10 times the average insect ( 140 ), if the user avoids evasion motions or other non-slashing movements. Note: Insect coat lasts up to 3 turns, though only 10 motions can be performed. Note: Can only be used 3 times per battle, 4 times if every single usage lasts only 1 turn. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474781#post20474781][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [I]( Aburame no Jutsu: Hagiri ) Insect Technique: Tesserae[/I][spoiler]Type: Offensive/Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them. The drill can be as wide as a 2,5 meters diameter, for a more spread out, shredding damage, or as thin as blade for focused, impaling damage. An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique. The way it works is that only the cutting edge is recreated, as the swarm will form a makeshift blade to carry on the cuts and slash that pertain to the description, they do not form into a blade that the user wields. Note: Can only be used 4 times per battle. Note: Aburame users for more than 6 months can use the alternative usage at 5 chakra instead of 10. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20257584&highlight=panthalassa#post20257584][COLOR="#4B0082"]Approved[/COLOR][/url] [COLOR="#4B0082"]Donated to Canon[/COLOR][/size][/right][size=1][/size][/spoiler] (Aburame no Jitsu: Ubuge Shindou) Aburame Secret Technique: Soft Impact[spoiler]Type: Defense Rank: A Range: Short Chakra: 30 Damage: N/A Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety. Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu Note: The Kikaichu can't attack the opponent Note: Can only be activated 3x per battle Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques. Note: must be stated in the special abilities of the user's biography. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Koudo Mushi Bunshin) Advanced Bug Clone[spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A (+10 if bugs hit opponent) Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse. Note: Can only use 3 times per battle. Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank. Note: Up to three clones can be made with this technique. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Kikaichu Tsukamu Kumite) Destruction Bug Kata[spoiler]Rank: A Type: Supplementary/Attack Range: Short-Long Chakra cost: 30 (+5 each turn it's activated) Damage Points: 60 (+10 damage to taijutsu) Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent. Note: Must be a member of the Aburame Clan. Note: The user is capable of performing jutsus and form hand seals while this is active. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Kikaichu Tsukamu Kumite: Sumakku-daun!) Destruction Bug Kata: Smackdown![spoiler]Rank: A Type: Supplementary/Defense Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends. Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work. Note: “Destruction Bug Kata” ends with the usage of this jutsu. Note: Can only be used 3 times per battle. Note: Must be a member of the Aburame Clan. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Hijutsu: Haku Sakini) Secret Technique: Fade Away[spoiler]Rank: A Type: Supplementary/Defensive Range: Short-Long Chakra cost: 30 Damage Points: N/A Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm. Note: Can only be used 3 times per battle. Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns” Note: Must be a member of the Aburame Clan. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Kikaichu Konchuu Mure) Destruction Bug Swarm[spoiler]Rank: A Type: Attack/Defence Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user. Note: This is similar to “Murder of Crows Confusion”. Note: Must be a member of the Aburame Clan. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Aburame Hijutsu: Bakemono Nioi) Secret Technique: Phantom Smell I (Aburame)[spoiler]Rank: A Type: Supplementary/Defense Range: Short-Long (To activate), Short (To effect) Chakra cost: 30 Damage Points: 60 Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune. Note: Can only be used three times per battle. Note: Must wait at least one turn to activate again. Note: Paralysing effects last 1 turn. Note: Kikaichū bugs are dead if they are burnt/electrocuted. Note: Must be a member of the Aburame Clan. Note: Created by DopeyDwarf and McKnockout [right][size=1][url=http://narutobase.net/forums/showthread.php?t=653036][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [right][SIZE=1][i]S Rank[/i][/SIZE][/right] [B]( Aburame no Hijutsu: Kisei ) Insect Hidden Technique: Parasitism[/B][spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-desaturated environment during the rapid-breeding phase of the insect's development, which, unlike Symbiosis, strains the insects needs, guaranteeing their life by infusing chakra directly into their bodies, which is costly, but actually feeding them much less chakra. This shifts their feeding habits into needed less chakra to stay alive and function, but greatly shortens their life. Practical speaking, after the Parasitism is complete, the insects, for 5 turns, will require much less chakra , a quarter as much, for Insect Manipulation techniques, without hindering their strength and efficacy, but will strain and damage the insects much more, after which they will die faster than they can properly re-establish their population. Note: After Parasitism, cost of all insect techniques is quartered ( x1/4 ). Note: The user is unable to perform any other technique the same turn Parasitism is performed, nor have any active insect swarm outside of his body. Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Parasitism in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn. Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours. Note: Effects of the Parasitism lasts 5 turns, after which the user is unable to use Forbidden techniques for 3 turns and any Insect techniques for 2 turns, for the insects to re-establish their population. Note: The user is only able to perform a maximum of 3 Insect techniques every two turns. Note: Can only be used two times per battle. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=257&p=18734121&viewfull=1#post18734121][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite[/B][spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra Cost: 40 ( + 5 per turn ) Damage Points: 80 Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed. Note: Lasts 4 turns. Note: Can only be used 3 turns. Note: Requires a 2 turn cool down. Note: Can't use other techniques higher than S rank while the arm is in play. Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19777078&viewfull=1#post19777078][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis[/B][spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( + 5 per turn ) Damage Points: 80 Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it. Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost. Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn. Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique. Note: Only lasts a maximum of 3 turns. Note: Can only be used twice per battle. Note: Requires a 3 turn cool down between usages. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=274&p=19216610][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [B]( Aburame no Hijutsu: Bikoushoku ) Hidden Insect Technique: Oligotroph[/B][spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra Cost: N/A ( 5 per Technique ) Damage Points: N/A Description: Oligotroph is a technique that capitalizes on the insect's natural chakra draining ability. Rather than infusing the insects with the user's own chakra, this technique allows one to manipulate already satiated insects with very low ranked and small amounts of chakra. When the insects feed on foreign chakra, they are capable of transferring half of that chakra to the user. The other half is directly metabolised by the insects. When this happens, the user can, through Oligotroph, convert this metabolised chakra into techniques, guiding the satiated insects with his own chakra in small quantities. There are two variations of this technique. In the first variation, this is a passive technique: The user is able to perform any known Aburame technique, up to A rank, by spending only 5 chakra, as long as the swarm has metabolised enough chakra to fit the chakra requirement. Thus, one spends only one move. The second variant is considered a technique itself, as it is not supported by any other. The user is able to convert the metabolised chakra into a technique with double the damage per chakra point metabolised, which will be manifested as a single projectile-like swarm, travelling up to Long Range. Note: First Variant + Aburame Technique or Second Variant count as 1 jutsu. Note: Either variant will spend the metabolised chakra, and will require the insects to feed more. Even if they get enough chakra, either variant of Oligotroph can only be used once every 2 turns. Oligotroph, regardless of Variant, can only be used 3 times per battle. Note: Only foreign chakra drained will count, user's chakra that is required for Aburame techniques will not count. [right][size=1][url=http://narutobase.net/forums/showthread.php?t=157594&page=284&p=19954282&viewfull=1#post19954282][COLOR="#4B0082"]Approved[/COLOR][/url][/size][/right][size=1][/size][/spoiler] (Hijutsu no Aburame: Gaijo no Zaigo) Aburame Secret Technique: Removal of Sin[spoiler]Type: Defense Rank: S Range: Short-Long Chakra: 40 (+10 if used on a friend) Damage: N/A Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die. Note: Can't be used to suck an opponent's chakra at all Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu. Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn. Note: Must wait 2 turns in between uses Note: Removes chakra up to S- Rank Note: Usable twice per battle Note: must be stated in the special abilities of the user's biography. Note: Can not be used offensively [right][size=1][url=http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] ( Aburame no Hijutsu: Kyuusaisha ) Secret Insect Technique: Savior[spoiler]Type: Defense/Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques. After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process. Note: Does not do any damage to a Ninja. Note: Usable thrice per battle Note: Must wait 2 turns in between uses [right][size=1][url=http://narutobase.net/forums/showthread.php?t=648066&p=18830104&viewfull=1#post18830104][COLOR="#4B0082"]Taught[/COLOR][/url][/size][/right][size=1][/size][/spoiler] [hr][/hr] [center][size=1]Training Status [url=http://narutobase.net/forums/showthread.php?t=630631][COLOR="#4B0082"]♆ Specialized ♆[/COLOR][/url][/size][/center][/FONT] [HR][/HR][/justify] [CENTER][IMG]http://i.imgur.com/LcGlLZ7.png[/IMG][/CENTER] [/QUOTE]
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