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♆ Panthalassean Colonies & Breeding Grounds ♆
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<p>[QUOTE="Panthalassa, post: 18644960, member: 181493"]</p><p><strong>♆ Panthalassean Ninjutsu Library ♆</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/mEiWynG.png" data-url="https://i.imgur.com/mEiWynG.png" class="bbImage " style="" alt="" title="" /></p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>D Rank</em></span></p><p></p><p><strong>( Ninjutsu: Mufun ) Ninja Arts: Anemophily</strong>[spoiler]Type: Supplementary</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40</p><p>Damage Points: N/A</p><p>Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.</p><p>Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.</p><p>Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.</p><p>Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-60"><span style="color: #4B0082">Approved</span></a></span></p><p></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/buggy-shadows.779470/">Vayne</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/how-to-be-a-pantha.779934/">El Alucard</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/">Arthorius</a></li> </ol><p></span>[/size][/spoiler]</p><p></p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>C Rank</em></span></p><p></p><p></p><p><strong>( Kuchiyose no Jutsu: Mushi Torikae ) Summoning Technique: Phoresy</strong>[spoiler][/spoiler][spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points. N/A</p><p>Description: This is a summoning technique available only to Aburame clansmen. This is because Phoresy utilizes the natural chakra connection between the insects and the host to produce the medium through which the user can perform the Summoning ritual. The user will perform one handseal and any handseals required to summon the target animal(s), and create an aggregation of insect, or infuse the chakra into any aggregation of the insects, anywhere within range. Phoresy will simultaneously summon the animal or group of animals towards the exact place where the insects were aggregated, and reverse the insects themselves onto the swapped animal's realm. The user is allowed to skip the aggregation step in case the animals summoned are part of an Aburame-beffited swarm, such as specialized insects or insect animal contracts. The user is able to swap his own species of insects with any available insect type ( Cannon Aburame insects or custom insects that the user owns ). Once the technique reaches it's limit, the insects are immediately swapped again.</p><p>Note: All of the user's insects are swapped, whether they were aggregated, spread around or inside the host's body.</p><p>Note: Phoresy lasts the same amount of turns as stated in the target technique, or the default 4 turns when nothing is stated.</p><p>Note: Can't use Phoresy to swap the user's insects for the Secret Rinkaichu, the Parasitic Nano Bugs, as those are restricted to Torune and Shikuro bios.</p><p>Note: Can only be used 4 times per battle.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-249#post-18644693"><span style="color: #4B0082">Approved</span></a></span></p><p>[/spoiler]</p><p></p><p>(Aisu Joō no Hōrudo) The Ice Queen's Hold[spoiler]Type: Supplementary </p><p>Rank: B Rank</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind.</p><p>Note: Usable 4 times a match</p><p>Note: Bind last for 1 turn.</p><p>Note: Must be taught by Blake Belladonna</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/panthalassa-and-korra-flies-and-the-bees.693057/"><span style="color: #4B0082">Taught</span></a></span></p><p>[/size][/spoiler]</p><p></p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>B Rank</em></span></p><p></p><p></p><p><strong>( Ninjutsu: Mie ) Ninja Arts: Mimesis</strong>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques.</p><p>Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile.</p><p>Note: Can be used to make bigger versions of the insect, for transportation.</p><p>Note: They can serve as movable sources of the material, for further manipulation.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-259#post-18734121"><span style="color: #4B0082">Approved</span></a></span></p><p>[/spoiler]</p><p></p><p><strong>( Ninjutsu: Sebone ) Ninja Arts: Osteogenesis</strong>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 ( +20 per turn )</p><p>Damage Points: N/A</p><p>Description: Osteogenesis is a technique that pertains to strengthen and regenerate active techniques, while also increasing their duration. This can only be applied to non-damaging techniques, or defensive techniques. The user will infuse 20 chakra onto a technique, per turn. For as long as the user has chakra, the supplementary or defensive technique will always have a buffer of 20 chakra, unless it is struck with damage superior to th 40 damage buffer, regardless of it being a single technique or more. For example, if applied to a B rank, it will have a "life" of 40 damage, plus 40 damage. The rank of the technique remains unaltered, but it's life will be more durable. This allows one to defend from 80 damage ( An S rank ), and remain for the next turn, where it will be replenish by 40 damage. Over a number of turns, the "life" of the technique can be replenished to the base max ( which in this case is 80 ) or be struck with superior damage at any regenerative stage. Elemental S&W will still apply, and are translated as a +20 damage or a -20 damage if they're a weakness or a strength. In the previous example, if the technique was a weakness and an S rank, it would drain 80 damage but then the +20 damage would break the defense, in this case both would be neutralized, and the effects of Osteogenesis would end.</p><p>Note: This technique can be applied to any rank, but only to a single technique. It can be used 2 times in battle, can only be applied to S ranks only twice per battle. It lasts as long as the user has chakra, though it will count as a move every 2 turns. This will also increase the duration of the vessel technique for as long as it has "life" or the user runs out of chakra. The user can disrupt this technique at any point.</p><p>Note: Can't be applied onto Forbidden Rank techniques, nor be taught to anyone.</p><p>Note: If there is a way to turn a technique into a damaging one, it will break Osteogenesis.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-60"><span style="color: #4B0082">Approved</span></a></span></p><p></p><p><span style="font-size: 9px">0. Unteachable</span></p><p>[/size][/spoiler]</p><p></p><p>(Magunasu `kyokusei) - Magnus' Polarity[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies. </p><p>Note: Can only be used twice per battle when used in combination with Taijutsu</p><p>Note: Can only be Taught by Akasha</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/training-with-akasha-sensei.655067/"><span style="color: #4B0082">Taught</span></a></span></p><p>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>A Rank</em></span></p><p></p><p>( Ninjutsu: Tetsu no Ken ) Ninja Arts: Iron Fist[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: This a simple yet effective technique where the user will make use of their elemental chakra when performing a body movement. Upon moving their chosen body part, they will release chakra of a chosen element to be released from that body part. This chakra will take the form of the chosen element and then linger in the air for one turn afterwards. For example, the user would swing their hand in a slapping motion and from the back of their hand, water is released and lingers in the air in the path of where the motion was made. The user can use any elemental chakra that they can use on the bio using this, taking the form of chosen element and remaining there for one turn.</p><p>Note: Can only be used once ever two turns</p><p>Note: Can only use one chakra nature per use</p><p>Note: If used for a kg/ce/AE the user must wait 3 turns to use it again.</p><p>Note: Can only be used 4 times per battle.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/learning-with-the-dark-one.733322/"><span style="color: #4B0082">Taught</span></a></span></p><p>[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 9px"><em>S Rank</em></span></p><p></p><p><strong>( Ninjutsu: Henshoku ) Ninja Arts: Plasticity</strong>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +10 per turn )</p><p>Damage Points: N/A</p><p>Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it.</p><p>The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist.</p><p>Remote techniques, where the conversion happens not within the body but outside the body, are particularily susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower.</p><p>Note: Regardless of how many times this technique can function,which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strenghtning the vessel, it will merely break after one conversion.</p><p>Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all it's conversion power or the mist is dispersed, or at the user's will and can only be used 2 times.</p><p></p><p style="text-align: right"><span style="font-size: 9px"><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-249#post-18644693"><span style="color: #4B0082">Approved</span></a></span></p><p></p><p></p><p><span style="font-size: 9px"> <ol> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/buggy-shadows.779470/">Vayne</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/how-to-be-a-pantha.779934/">El Alucard</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792">McRazor</a></li> <li data-xf-list-type="ol"><a href="https://animebase.me/threads/mind-tricks-with-children.781506/">Arthorius</a></li> </ol><p></span>[/spoiler]</p><p></p><p style="text-align: center">[hr][/hr]<span style="font-size: 9px">Training Status</span></p> <p style="text-align: center"><span style="font-size: 9px"><a href="https://animebase.me/threads/basic-ninjutsu-with-nathan-sensei.628000/"><span style="color: #4B0082">♆ Completed ♆</span></a></span>[HR][/HR]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.imgur.com/Nyzh3sf.png" data-url="https://i.imgur.com/Nyzh3sf.png" class="bbImage " style="" alt="" title="" /></p><p>[/QUOTE]</p>
[QUOTE="Panthalassa, post: 18644960, member: 181493"] [font=palatyno linotype][B]♆ Panthalassean Ninjutsu Library ♆[/B] [center][img]https://i.imgur.com/mEiWynG.png[/img][/center] [right][size=1][I]D Rank[/I][/size][/right] [b]( Ninjutsu: Mufun ) Ninja Arts: Anemophily[/B][spoiler]Type: Supplementary Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: N/A Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by supressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependant on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank. Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range. Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing. Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages. [right][size=1][url=https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-60][COLOR="#4B0082"]Approved[/color][/url][/size][/right] [size=1][list=1][*][url=https://animebase.me/threads/buggy-shadows.779470/]Vayne[/url] [*][url=https://animebase.me/threads/how-to-be-a-pantha.779934/]El Alucard[/url] [*][url=https://animebase.me/threads/mind-tricks-with-children.781506/]Arthorius[/url][/list][/size] [/size][/spoiler] [right][size=1][I]C Rank[/I][/size][/right] [B]( Kuchiyose no Jutsu: Mushi Torikae ) Summoning Technique: Phoresy[/B][spoiler][/spoiler][spoiler]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage Points. N/A Description: This is a summoning technique available only to Aburame clansmen. This is because Phoresy utilizes the natural chakra connection between the insects and the host to produce the medium through which the user can perform the Summoning ritual. The user will perform one handseal and any handseals required to summon the target animal(s), and create an aggregation of insect, or infuse the chakra into any aggregation of the insects, anywhere within range. Phoresy will simultaneously summon the animal or group of animals towards the exact place where the insects were aggregated, and reverse the insects themselves onto the swapped animal's realm. The user is allowed to skip the aggregation step in case the animals summoned are part of an Aburame-beffited swarm, such as specialized insects or insect animal contracts. The user is able to swap his own species of insects with any available insect type ( Cannon Aburame insects or custom insects that the user owns ). Once the technique reaches it's limit, the insects are immediately swapped again. Note: All of the user's insects are swapped, whether they were aggregated, spread around or inside the host's body. Note: Phoresy lasts the same amount of turns as stated in the target technique, or the default 4 turns when nothing is stated. Note: Can't use Phoresy to swap the user's insects for the Secret Rinkaichu, the Parasitic Nano Bugs, as those are restricted to Torune and Shikuro bios. Note: Can only be used 4 times per battle. [right][size=1][url=https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-249#post-18644693][COLOR="#4B0082"]Approved[/color][/url][/size][/right][size=1][/size][/spoiler] (Aisu Joō no Hōrudo) The Ice Queen's Hold[spoiler]Type: Supplementary Rank: B Rank Range: Short - Mid Chakra: 20 Damage: N/A Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind. Note: Usable 4 times a match Note: Bind last for 1 turn. Note: Must be taught by Blake Belladonna [right][size=1][url=https://animebase.me/threads/panthalassa-and-korra-flies-and-the-bees.693057/][COLOR="#4B0082"]Taught[/color][/url][/size][/right] [/size][/spoiler] [right][size=1][I]B Rank[/I][/size][/right] [B]( Ninjutsu: Mie ) Ninja Arts: Mimesis[/B][spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques. Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile. Note: Can be used to make bigger versions of the insect, for transportation. Note: They can serve as movable sources of the material, for further manipulation. [right][size=1][url=https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-259#post-18734121][COLOR="#4B0082"]Approved[/color][/url][/size][/right][size=1][/size][/spoiler] [b]( Ninjutsu: Sebone ) Ninja Arts: Osteogenesis[/B][spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 ( +20 per turn ) Damage Points: N/A Description: Osteogenesis is a technique that pertains to strengthen and regenerate active techniques, while also increasing their duration. This can only be applied to non-damaging techniques, or defensive techniques. The user will infuse 20 chakra onto a technique, per turn. For as long as the user has chakra, the supplementary or defensive technique will always have a buffer of 20 chakra, unless it is struck with damage superior to th 40 damage buffer, regardless of it being a single technique or more. For example, if applied to a B rank, it will have a "life" of 40 damage, plus 40 damage. The rank of the technique remains unaltered, but it's life will be more durable. This allows one to defend from 80 damage ( An S rank ), and remain for the next turn, where it will be replenish by 40 damage. Over a number of turns, the "life" of the technique can be replenished to the base max ( which in this case is 80 ) or be struck with superior damage at any regenerative stage. Elemental S&W will still apply, and are translated as a +20 damage or a -20 damage if they're a weakness or a strength. In the previous example, if the technique was a weakness and an S rank, it would drain 80 damage but then the +20 damage would break the defense, in this case both would be neutralized, and the effects of Osteogenesis would end. Note: This technique can be applied to any rank, but only to a single technique. It can be used 2 times in battle, can only be applied to S ranks only twice per battle. It lasts as long as the user has chakra, though it will count as a move every 2 turns. This will also increase the duration of the vessel technique for as long as it has "life" or the user runs out of chakra. The user can disrupt this technique at any point. Note: Can't be applied onto Forbidden Rank techniques, nor be taught to anyone. Note: If there is a way to turn a technique into a damaging one, it will break Osteogenesis. [right][size=1][url=https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-60][COLOR="#4B0082"]Approved[/color][/url][/size][/right] [size=1]0. Unteachable[/size] [/size][/spoiler] (Magunasu `kyokusei) - Magnus' Polarity[spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies. Note: Can only be used twice per battle when used in combination with Taijutsu Note: Can only be Taught by Akasha [right][size=1][url=https://animebase.me/threads/training-with-akasha-sensei.655067/][COLOR="#4B0082"]Taught[/color][/url][/size][/right][/spoiler] [right][size=1][I]A Rank[/I][/size][/right] ( Ninjutsu: Tetsu no Ken ) Ninja Arts: Iron Fist[spoiler]Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage Points: N/A Description: This a simple yet effective technique where the user will make use of their elemental chakra when performing a body movement. Upon moving their chosen body part, they will release chakra of a chosen element to be released from that body part. This chakra will take the form of the chosen element and then linger in the air for one turn afterwards. For example, the user would swing their hand in a slapping motion and from the back of their hand, water is released and lingers in the air in the path of where the motion was made. The user can use any elemental chakra that they can use on the bio using this, taking the form of chosen element and remaining there for one turn. Note: Can only be used once ever two turns Note: Can only use one chakra nature per use Note: If used for a kg/ce/AE the user must wait 3 turns to use it again. Note: Can only be used 4 times per battle. [right][size=1][url=https://animebase.me/threads/learning-with-the-dark-one.733322/][COLOR="#4B0082"]Taught[/color][/url][/size][/right][/spoiler] [right][size=1][I]S Rank[/I][/size][/right] [b]( Ninjutsu: Henshoku ) Ninja Arts: Plasticity[/b][spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it. The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist. Remote techniques, where the conversion happens not within the body but outside the body, are particularily susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower. Note: Regardless of how many times this technique can function,which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strenghtning the vessel, it will merely break after one conversion. Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all it's conversion power or the mist is dispersed, or at the user's will and can only be used 2 times. [right][size=1][url=https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-249#post-18644693][COLOR="#4B0082"]Approved[/color][/url][/size][/right][size=1][/size] [size=1][list=1][*][url=https://animebase.me/threads/buggy-shadows.779470/]Vayne[/url] [*][url=https://animebase.me/threads/how-to-be-a-pantha.779934/]El Alucard[/url] [*][url=https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/#post-22077792]McRazor[/url] [*][url=https://animebase.me/threads/mind-tricks-with-children.781506/]Arthorius[/url][/list][/size][/spoiler] [center][hr][/hr][size=1]Training Status [url=https://animebase.me/threads/basic-ninjutsu-with-nathan-sensei.628000/][COLOR="#4B0082"]♆ Completed ♆[/color][/url][/size][HR][/HR] [img]https://i.imgur.com/Nyzh3sf.png[/img][/center][/font] [/QUOTE]
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