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<p>[QUOTE="Lord of Kaos, post: 20759697, member: 20502"]</p><p style="text-align: center"><span style="font-size: 9px"><span style="color: #b22222"><strong><em>Liger Contract</em></strong></span></span></p> <p style="text-align: center"></p><p></p><p>[spoiler] Summoning Contract</p><p>Summoning Animal: Ligers</p><p>Scroll Owner: Madara Uchiha</p><p>Other Users who have signed contract: Jinbei, Mathias, -Broly-, Vex, Riker</p><p>Summoning Boss if existing: Sinbad</p><p>Other Summoning Animals tied to contract: Atalanta, Achilles, Heracles, Jason, Odysseus, Theseus, and Icarus[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>B Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>A Rank</em></strong></span></span></p><p></p><p>1. <strong>Kuchiyose: Achilles| Summoning: Achilles</strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Attack Points: N/A</p><p>Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.</p><p>*Can only fight using taijutsu.*</p><p>*Taijutsu used by Achilles counts towards one of the user's three jutsus*</p><p>*Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*</p><p>*Last on field for at the most four turns*</p><p>*Can only be summoned Twice*[/spoiler]</p><p></p><p>2. <strong>Kuchiyose: Hercules|Summoning: Heracles</strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Attack Points: N/A</p><p>Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.</p><p>*Can only be summoned once per battle, lasts for four turns*</p><p>*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*</p><p>*Can only fight with Earth jutsus and sword*</p><p>*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*</p><p>*Kenjutsu techniques in jutsu format count as a jutsu of the user*[/spoiler]</p><p></p><p>3. <strong>( Kuchiyose: Jason ) ♆ Summoning: Jason</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 30</p><p>Attack points: N/A</p><p>Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Jason. Jason, when on all fours, is the size of a grown man standing and when Jason stands bipedally, is close to 2 meters taller (standing at a full 3 meters) and proportionately sized also. Jason stands out amongst the Ligers for a few reasons, the most notable being the appearance of his coat of fur, shining a bright gold color, taking on a trait of Lions, from which Ligers are derived. This fur, shining a bright gold, reflects light from it, often making it appear as if Jason has disappeared from the field, making tracking him quite difficult, giving him the a rather useful ability in espionage. Jason is also a noted hand to hand combatant, though not on the same level as Achilles, known for his superior strength. However, Jason is much quicker, moving at speeds similar to Heracles, slightly faster than most Ligers and can use basic taijutsu the user knows up to B rank, though no elemental variations. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this line of work, Jason is able to be summoned in the form of a golden cloak of fur, granting the wearer with an ability similar to his own but enhanced; Jason is only able to conceal his appearance, his source of chakra remaining on the field. However, in his cloaked form, this ability increases as he isn't constantly molding chakra while using it, creating the effect of complete concealment but this is still limited. This works by the cloak reflecting light around the user to make it appear as if there isn't any chakra concealed beneath it. However, should the user make any actions that utilize chakra, this concealment is exposed, the user's source of chakra viewable from beneath the cloak. Still, the concealement is less effective, the faster the user is moving (or the liger). The faster you move, the more disturbances flow through the surface of the cloak (or the ligers fur), rippling the light and creating a sort of mirage effect as one moves, becoming clearly visible to other ninjas. Doujutsu users can fully see the liger though they'll have trouble spotting the user if he is cloaked. Sensors are immune to this and can sense the users chakra or the liger's regardless, unless a chakra suppression technique is used. </p><p>Note: Can only be summoned once</p><p>Note: Lasts 4 Turns</p><p>Note: Taijutsu usage count towards the user's three jutsu per turn, as well as using the concealment abilities.[/SPOILER]</p><p></p><p>4. <strong>( Kuchiyose: Atalanta ) ♆ Summoning: Atalanta</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 30</p><p>Attack points: N/A</p><p>Description: One of the few female Ligers present, the user forms the summoning handseals or wipes blood across a summoning tattoo and summons Atalanta, the greatest archer of the Liger species. Slimmer than other Ligers, Atalanta is much faster than most of them, being twice as fast as Heracles and slightly faster than Sinbad. Having being abandoned as a cub and left to die on a mountaintop, Atalanta survived the harsh conditions due to training she received from several hunter Ligers that were nearby. This rough environment caused her to become harsh in her actions and words, and a fierce warrior, her skill with taijutsu being notably proficient. However, it is her mastery of the bow that lead her to become renown. Trained by Hunter Ligers, Atalanta is able to make use of her bow and arrows for long ranged combat, using her strength to allow the arrows to fly slightly faster then kunais and shuriken manually thrown. She is able to use any arrow based jutsus of the user up to S rank as well as Taijutsu up to A rank. What is notable about Atalanta's archery mastery is through the usage of 2 key abilities unique to her archery skills: The first, named The Calydonian Hunt, requires her to release a small, slightly curved arrow, though this curve doesn't prevent it from aerodynamically traveling. Imbibed with chakra, this arrow is capable of remarkable travel through the body, causing more damage to the opponent as an arrow is capable of piercing, for example, his leg and traveling and cutting the inside of the limbs as it exits (must always exist that side of the body, a single arrow cannot enter an arm and exist the opposing leg) before detonating in a short ranged explosion, releasing this powerful tusk shaped arrow in the form of shrapnel, causing severe damage to the opponent capable of causing them to bleed out. These arrows can also be detonated prematurely. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this, the second ability allows Atalanta to transform into a dark gold bow with several of these tusk shaped arrows (5 of these, each B ranked). This bow is almost indestructible and can be wielded as a makeshift sword, capable of being used for freeform kenjutsu. After these arrows have been utilized, Atalanta's bow disperses as does she. </p><p>Note: Can only be summoned once</p><p>Note: Lasts four turns</p><p>Note: Arrows produced when Atalanta is in bow form are able to perform the Calydonian Hunt's ability but if Atalanta is used in bow form and these arrows are launched, Atalanta can not be summoned in Liger form and vice versa. </p><p>Note: Calydonian Hunt's ability counts as a move per turn of the user's. Freeform archery does not count as a move but arrow based jutsus in jutsu form does.[/SPOILER]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>S Rank</em></strong></span></span></p><p></p><p>5. <strong>Kuchiyose: Icarus ϟ Summoning: Icarus</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary </p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength.</p><p></p><p>Notes ϟ</p><p></p><p>- The fireball and stream related techniques counts as one of the user's three jutsu per turn</p><p>- Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn</p><p>- Transforming into White Fangs counts as one of the user's three jutsu per turn</p><p>- Just like Achilles, Icarus can be summoned already in his White Fangs form.</p><p>- Icarus stays on the field for four turns</p><p>- Can only be summoned once per battle</p><p>- Must be the first and only Liger summoning to be used in the battle</p><p>- Must be taught by Mathias[/spoiler]</p><p></p><p></p><p>6. <strong>Kuchiyose: Theseus| Summoning: Theseus</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an extremely sturdy gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race. The user is also capable of using basic Taijutsu the user knows up to B rank, excluding any that grants a power bonus, and/or speed bonus. </p><p>*If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn.</p><p>*Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees*</p><p>*Can only be summoned once a battle.*</p><p>*Last three turns.*[/SPOILER]</p><p></p><p></p><p>7. <strong>Kuchiyose: Sinbad| Summoning: Sinbad</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). </p><p>*Can only be summoned once a battle.</p><p>*Can only be summoned by Lord of Kaos.</p><p>*Last three turns.[/SPOILER]</p><p></p><p></p><p>8.<strong>Kuchiyose: Odysseus|Summoning: Odysseus</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short </p><p>Chakra Cost: 40</p><p>Attack Points: 80 (for Special Genjutsu)</p><p>Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn. </p><p>*Can only be summoned once, lasts for four turns*</p><p>*Can only use three water jutsus during the entire fight*</p><p>*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*[/spoiler]</p><p></p><p></p><p style="text-align: center"><em><u><span style="font-size: 15px"><span style="color: #B22222">Satsui No Hado CFS</span></span></u></em></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc01.deviantart.net/fs70/f/2013/183/7/5/profile_picture_by_madara_uchiha_god-d6bqv8y.png" data-url="http://fc01.deviantart.net/fs70/f/2013/183/7/5/profile_picture_by_madara_uchiha_god-d6bqv8y.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[SPOILER]<p style="text-align: center"><strong><a href="http://narutobase.net/forums/showthread.php?t=157595&page=28&p=16412651&viewfull=1#post16412651">Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent</a></strong></p> <p style="text-align: center"></p><p style="text-align: center"><img src="http://images4.wikia.nocookie.net/__cb20081204084513/streetfighter/images/thumb/3/38/AkumaSF4.jpg/381px-AkumaSF4.jpg" data-url="http://images4.wikia.nocookie.net/__cb20081204084513/streetfighter/images/thumb/3/38/AkumaSF4.jpg/381px-AkumaSF4.jpg" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 9px">Akuma with the characteristics of the Satsui no Hadō red chakra 'flares' around him</span></p></p> <p style="text-align: center"><strong>Type: Nintaijutsu</strong></p><p></p><p><strong>Background:</strong></p><p>[SPOILER]Akuma and his brother Gouken were students of their father Goutetsu, who taught to them a nameless life-threatening martial art, which incorporates elements of Karate, Judo, and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder), a lethal technique which, although incredibly powerful, puts the user in considerable danger.As the brothers progressed under Goutetsu's tutelage, a dispute arose on the true nature of their fighting style and the path to master it. Gouken, unable to accept the violent nature of the fighting style, left Goutetsu to begin his own dojo, however Goutetsu did not stop his student Gouken from leaving and even allowed him build his own dojo. Akuma continued Goutetsu's teachings and vowed to use their fighting style as it was intended.</p><p></p><p>In order to learn Shun Goku Satsu, Akuma had embraced a malevolent chakra and principle of Satsui no Hadō, the "Surge of the Intent to Kill/Killing Intent". In addition, Akuma realized his limits as a martial artist could be expanded, and left Goutetsu's guidance of enlightenment to train alone to gain more power; however, due to embracing the Satsui no Hadō to his fullest extent, he developed a lust to fight to the death, unlike Goutetsu, who had been able to use the Satsui no Hadō without giving in to its dark side and did not constantly use it to its fullest extent. After coming back from his island, Akuma went back to Goutetsu, and fought and killed him with the Shun Goku Satsu. Akuma, believing that he was the true master of the Art, took the prayer beads of his dead master and placed it on his neck. When Gouken went to visit his master to see how he was doing, he only found his body lifeless and saw his brother, now no longer looking human. Gouken, shocked to see that his younger brother took the life of their master, berated Akuma, who said nothing and left for the woods.</p><p></p><p>[/SPOILER]</p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p style="text-align: left"><span style="font-size: 12px"><em><u>Description of Style</u></em></span></p><p></p><p>Satsui no Hadō, or Dakku Hadō is a manipulation of chakra that emanates greatly from oneself through the natural human instinct and desire to survive, to trample and impose over opposition, and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction. It is very hard to control. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves, as well as others. As such, Satsui no Hadō makes a human unbelievably powerful, increasing their strength, power and speed beyond that of a usual superhuman fighter or a supernatural being, but at the cost of one's humanity and compassion.</p><p></p><p>To tap into the Satsui no Hadō, a fighter must be so consumed with the desire to win or have an intense rage, that they are willing to actually kill their foes. As a result, only people who push themselves to be the best at all costs, can take full advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it.</p><p></p><p>Once a warrior has awoken the Satsui no Hadou within them, it can be very hard to resist. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial arts - Shun Goku Satsu. If one has used it to their fullest extent for too long throughout years of their life, they will completely lose control, and will transform into a demonic being</p><p></p><p>The art of the Satsui no Hadō is not automatically activated in the warriors once they began training. It is only first unlocked under some stressful or emotional condition after which the Satsui no Hadō may be used freely. (similar to how the Sharingan is accessed). </p><p></p><p><em><u><p style="text-align: right"><span style="font-size: 12px">Inner Workings of the Style</span></p><p></u></em></p><p>The fighting style that accompanies the Satsui no Hadō boasts a wide and extensive assortment of powerful punches, quickly spinning kicks, and deadly strikes coupled with super acrobatic skill make an extremely adept fighting style, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his blows with the surging power of the Satsui no Hadō to create flawlessly fatal blows.</p><p></p><p>There are 5 methods, or main parts, or the style that are incorporated into the fighting style:</p><p>*Shoryuken: </p><p></p><p>[SPOILER]</p><p><img src="http://images2.wikia.nocookie.net/__cb20100715015452/streetfighter/images/b/b0/Akuma-gem-shoryuken.gif" data-url="http://images2.wikia.nocookie.net/__cb20100715015452/streetfighter/images/b/b0/Akuma-gem-shoryuken.gif" class="bbImage " style="" alt="" title="" /></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=8686614&viewfull=1#post8686614">Messatsu Goshoryu}Obliterating Great Rising Dragon</a></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Based on the knowledge of the Ashura Senku, the user will focus his Satsui no Hado chakra around him so that it bends around him and projects an after-image behind himself that masks his actual movement as the chakra itself is constantly in flux. The user then uses some of that same chakra to coat his arms as he makes his attack. As he performs a primary Shoryuken, he then quickly pivots on his foot and spin quickly, striking and releasing a second Shoryuken. The user then uses the same tactic and his now increasing momentum to strike quickly at the foe with a third Shoryuken, releasing the Satsui no Hado chakra the entire time the blows are dealt, resulting in the chakra seeping out and latching onto the enemy with the final definitive strike. As the chakra attaches to the enemy, he causes them themselves to become enraged and lose focus momentarily, causing them to not be able to mold their chakra properly for Ninjutsu attacks of higher than A-rank in their next turn although the rage will slightly boost their overall Taijutsu aggressiveness and power. </p><p>*Can only be used 2 per fight</p><p>*After using, it requires a wait period of at least 2 turns</p><p>*Must know Shoryuken jutsu and by extension, NB Taijutsu as it is a component of NB Tai</p><p>*Must be a Satsui no Hado student to learn[/SPOILER]</p><p></p><p>*Tatsumaki: </p><p></p><p>[SPOILER]</p><p><img src="http://images2.wikia.nocookie.net/__cb20100715015903/streetfighter/images/b/b2/Akuma-gem-hurricane.gif" data-url="http://images2.wikia.nocookie.net/__cb20100715015903/streetfighter/images/b/b2/Akuma-gem-hurricane.gif" class="bbImage " style="" alt="" title="" /></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=69&p=8699847#post8699847">Tenshou Kaireki Jin|Demon Armageddon Kick</a></p><p>Rank:S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.</p><p>*Can only be used twice*</p><p>*Must know Tatsumaki in order to use*</p><p>*Speeds drops slightly for 2 turns*</p><p>*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*[/SPOILER]</p><p></p><p>*Hadoken: </p><p></p><p>[SPOILER]<img src="http://images2.wikia.nocookie.net/__cb20100605052147/streetfighter/images/a/a2/Akuma3.gif" data-url="http://images2.wikia.nocookie.net/__cb20100605052147/streetfighter/images/a/a2/Akuma3.gif" class="bbImage " style="" alt="" title="" /></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=8943605&viewfull=1#post8943605">Hadoken| Surge Fist</a></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Cost: 60</p><p>Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.</p><p>*Can only be used 4 times at the most*</p><p>*Must be a student of the Satsui no Hado Fighting Style*</p><p>*Must be a two turn minimal waiting period before usage*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=80&p=9130812#post9130812">Metsu Hadoken|Destroying Surge Fist</a></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The Metsu Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to his arms to the point where they the chakra shrouds completely hide the arm, causing it to look as if the user has to dark red pillars of chakra for limbs. The user then adds shape manipulation to the chakra, creating two enlarged Hadokens in each hand, slightly bigger than the basketball sized Hadoken. The user then combines them together by slamming his hands into one another as he draws them to the side, getting into the normal positioning that one takes before firing a Hadoken. As he slams them together, the two Hadokens merge into one, creating a larger, denser and more dangerous Hadoken. As they combine and grow larger, wisps of Satsui no Hado chakra can be seen floating around the user and sparking from the creation, making the technique look even more 'bad-ass', so to speak. As the user releases it, it travels at great speeds, closing the distance of mid range in a few short seconds. Once contact with a foe has been made, the creation hits with enough force to break bones completely and cause internal damage as the chakra sears and burns the skin greatly. The Metsu Hadoken has the strength to break through Earthen defenses of up to S-rank with relative ease, though that is not to say that it can break through Forbidden ranked earth jutsus. The pure power of the Hadoken is so great that just by holding the chakra within one's palms, the users hands start to burn and bleed, causing taijutsu to become quite difficult to perform with the hands. The act of adding such amounts of chakra also takes a toll on the user, making it impossible to use more than 2 jutsus in the same turn as this one, unless they are all Satsui no Hado jutsus, namely Satsui no Hado taijutsu. Then, the user cannot use more than 1 other S-ranked and higher Satsui no hado jutsu in the same turn, with him not being able to use any the next turn. </p><p>*Can only be used once*</p><p>*Can only be used by Masters and Grandmasters of the Satsui no Hado CFS*</p><p>*After using, the user cannot use any taijutsu for 3 turns and ninjutsu becomes harder to use, making it take twice as long with all handseals the user makes for two turns*</p><p>*Can only use 2 jutsus the turn this is used unless the user uses Satsui no Hado taijutsu based attacks.*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=113&p=11518255#post11518255">Tsuin Gou Hadoken | Twin Great Surge Fist</a></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50 </p><p>Damage Cost: 90</p><p>Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements: </p><p></p><p>¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.</p><p>¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.</p><p>¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank</p><p>¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.[/b]</p><p></p><p>Note: Can only be used once a fight. </p><p>Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released. </p><p>Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns. </p><p>Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).</p><p>Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.</p><p>Note: The user can only use one other jutsu the same turn this was used. </p><p></p><p>[/SPOILER]</p><p></p><p>*Shun Goku Satsu: </p><p></p><p>[SPOILER]</p><p><img src="http://images1.wikia.nocookie.net/__cb20100715020024/streetfighter/images/d/d5/Akuma-gem-murder.gif" data-url="http://images1.wikia.nocookie.net/__cb20100715020024/streetfighter/images/d/d5/Akuma-gem-murder.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=108&p=11086406#post11086406">Satsui no Hado: Shun Goku Satsu | Surge of Murderous Intent: Instant Hell Murder</a></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description. Instant Hell Murder, also known as the Raging Demon, is the most powerful technique belonging to the Satsui no Hado fighting style. The user, using the principles behind the Ashura Senku, surges their entire body with an immense amount of Satsui no Hado chakra, channeling so much that it begins to materialize around the user as a cloak of dark chakra . he charges more and more, spreading it throughout the range and then charges towards their opponent at double his speed due to "gliding" across the ground at heightened speeds; just like the original Ashura Senku, they leave behind an after image (more accurately described as a chakra impression) of themselves that fools the opponent's sense of depth perception when looking at the user, allowing them to think he's further away than he actually is with only Doujutsu, EIG Masters and users of Enhanced Senses (sensory, hearing, smell, etc) being able to actually pinpoint the user's actual location as the chakra impression trails behind him. When near the opponent, the user attempts to grab them somewhere around the torso or head. Upon successfully grabbing the opponent, the enhanced Satsui no Hado chakra will help the user to deliver several (up to 9) taijutsu precise blows to the opponents body, all aimed at vital organs, causing internal organs to rupture and bones to break and shatter from repeated blows. Upon completion of this technique, the user's legs and arms are so strained that his speed is effectively cut down drastically (in case a reference to the speed chart is needed, the user's speed is decreased to half his base speed + additional bonuses such as being a taijutsu master, Raikage armor, EIG, etc.) and taijutsu strength is decreased as well, becoming -10 weaker. </p><p>Note: Can only be performed once per battle. </p><p>Note: Only Masters and Grandmasters of Satsui no Hado can perform this technique.</p><p>Note: After using, the user is unable to utilize Satsui no Hado chakra for the remainder of the fight. </p><p>Note: The shock the body receives from losing the enhanced speed and power granted from the Satsui no Hado causes great pain to the user, limiting his movement for two turns to a half of his current speed</p><p>Note: No taijutsu techniques above A ranked can be performed by the user for two turns and all taijutsu used during those two turns and subsequently weakened by -10 due to fatigue and physical strain. </p><p>Note: The user is unable to mold chakra for jutsu over S-rank and above the next turn as well due to the strain of generating a large amount of chakra at the beginning of this jutsu. [/SPOILER]</p><p></p><p>*Ashura Senku: </p><p></p><p>[SPOILER]</p><p><img src="http://images3.wikia.nocookie.net/__cb20100715015150/streetfighter/images/f/fa/Akuma-teleport.gif" data-url="http://images3.wikia.nocookie.net/__cb20100715015150/streetfighter/images/f/fa/Akuma-teleport.gif" class="bbImage " style="" alt="" title="" /></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=6919658&viewfull=1#post6919658">Ashura Senku|Asura Flashing Sky</a></p><p>Type: Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)</p><p>Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again. </p><p>Notes:</p><p>*Can only be used three times at a most, with a three turn waiting period in between.</p><p>*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.</p><p>*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.</p><p>*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.</p><p>*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range. </p><p>*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.</p><p>*Can't be used with any other mode or speed-enhancing jutsus.</p><p>*Can only be used after the Satsui no Hadō has been activated. </p><p>*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).</p><p>*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.[/SPOILER]</p><p></p><p>Additional techniques not listed above:</p><p></p><p>[spoiler]<a href="http://narutobase.net/forums/showthread.php?t=157594&p=8686614&viewfull=1#post8686614">Misogi|Purification</a></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user charges large amounts of Satsui no Hado chakra to his arms and jumps above the opponent and charges down at them with a devastating strike to finish them off and, if he successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground. After using the user if left with low levels of fatigue and a slightly injured arm (the one that performed the jutsu).</p><p>*Cannot use any Satsui no Hado jutsu over S-rank next turn</p><p>*Can only be used 3 times a battle</p><p>*Must be a Satsui no Hado student to use</p><p></p><p>GIF of jutsu being performed:</p><p></p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=8943605&viewfull=1#post8943605">Kongou Kokuretsu Zan | Diamond Country Splitting Cut</a></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well. </p><p>Notes: </p><p>*No taijutsu/kenjutsu for two turns with said arm.</p><p>*Can only be used thrice with an interval of at least 3 turns</p><p>*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed</p><p>*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns</p><p>*Can only be used by learners of the Satsui no Hado</p><p></p><p>Gif of attack being performed:</p><p></p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=78&p=9041942#post9041942">Shin Gou Hadou|True Great Surge</a></p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns.</p><p>*Last 3 turns*</p><p>*Only useable 3 times*</p><p>*Speed and Strength boosts are an approved part of the CFS*</p><p>*Can also be used on an ally*[/spoiler]</p><p></p><p>(Note: By approving the custom style, you are not approving the above part. Each of these will be submitted as their own jutsu as a part of the form, this if just for listing of them in the art.)</p><p></p><p style="text-align: center">Skill levels of the style:</p> <p style="text-align: center"></p> <p style="text-align: center">Grand Master(created the style)</p> <p style="text-align: center">^</p> <p style="text-align: center">Master (knows Shun No Goku)</p> <p style="text-align: center">^</p> <p style="text-align: center">User (someone who knows Hadoken and Ashura Senku techniques)</p> <p style="text-align: center">^</p> <p style="text-align: center">Apprentice (is learning Shoryuken, and Tatsumaki techniques)</p><p></p><p><strong>Additional effects and Restrictions:</strong> </p><p>*Users of this art have slightly better reflexes, increased agility <strong>and speeds</strong>, when compared to <strong>master </strong>Strong Fist user (one who has mastered Strong Fist), <strong> resulting in their overall physical speed being increased by an additional +4 levels. </strong>*</p><p></p><p>*In order for the user to be able to <strong>use the Dakku Hadō, the user has to become first enraged and angered, this anger fueling his chakra source to create a darker and denser chakra, achieved through meditation and remaining still long enough to allow his rage to overtake him and empower him, similar to how Sage Mode is entered, but on a lesser scale (meditation for an entire turn isn't needed, however to utilize the CFS, one must meditate a sufficient amount of time, essentially taking the place of a jutsu, meaning one can only use 2 jutsus that turn it is activated). However, masters and above are able to effectively channel their emotions swiftly and easily, using it to utilize the Dark Intent easily, thereby bypassing the meditation restriction, similarly to how Kabuto enters Sage Mode, and still utilize the normal amount of jutsus per turn. In order for the user to be able to meditate long enough to access a darker part of his nature, the user must be standing completely still, similar to how Naruto originally enters Sage Mode.</strong>*</p><p></p><p>*Another side-effect of this power is that when a warrior embraces the Satsui no Hadō to their fullest extent - even when the warrior can not control it - they will develop a lust to fight to the death, their eyes will turn white or red, and their beliefs in fighting become very dark and cold-blooded. The warrior's personality will also change and become very violent and dark. However, as shown in the case of Goutetsu, if one embraces it to a small degree, their eye's pupils will become blue, and they will have no willingness to destroy anything or anyone. <strong>Other users of this develop a chakra coating that is different colors, based on the user's Chakra system color. </strong>*</p><p></p><p style="text-align: center">____________________</p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></p> <p style="text-align: center"></p><div style="text-align: justify; max-width: ">Madāra Uchiha, our loyal member, gave on the 15th of July, a request to update a Patent on custom fighting style Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</div></p> <p style="text-align: center"></p> <p style="text-align: center"><strong> Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent</strong></p> <p style="text-align: center">Powered by Scorps</p> <p style="text-align: center">Copyright 2014, Madāra Uchiha, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-size: 9px">Ps- Edit on speed was done at my request to avoid confusions and thus why I was allowed to have a comparison with the speed chart.</span> [/spoiler]</p><p></p><p>Taught to:</p><p>1. Mathias</p><p>2. Vision</p><p>3. Kirabi</p><p>4. -Broly-</p><p>5. Daemon</p><p>6. ZK</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20759697, member: 20502"] [CENTER][FONT=Palatino Linotype][SIZE=1][COLOR=#b22222][B][I]Liger Contract[/I][/B][/COLOR][/SIZE][/FONT] [/center] [spoiler] Summoning Contract Summoning Animal: Ligers Scroll Owner: Madara Uchiha Other Users who have signed contract: Jinbei, Mathias, -Broly-, Vex, Riker Summoning Boss if existing: Sinbad Other Summoning Animals tied to contract: Atalanta, Achilles, Heracles, Jason, Odysseus, Theseus, and Icarus[/spoiler] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]B Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]A Rank[/I][/B][/COLOR][/SIZE][/FONT][/center] 1. [B]Kuchiyose: Achilles| Summoning: Achilles[/B] [spoiler]Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Attack Points: N/A Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear. *Can only fight using taijutsu.* *Taijutsu used by Achilles counts towards one of the user's three jutsus* *Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above* *Last on field for at the most four turns* *Can only be summoned Twice*[/spoiler] 2. [B]Kuchiyose: Hercules|Summoning: Heracles[/B] [spoiler]Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Attack Points: N/A Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows. *Can only be summoned once per battle, lasts for four turns* *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user* *Can only fight with Earth jutsus and sword* *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user* *Kenjutsu techniques in jutsu format count as a jutsu of the user*[/spoiler] 3. [B]( Kuchiyose: Jason ) ♆ Summoning: Jason[/B] [SPOILER]Rank: A Type: Supplementary Range: N/A Chakra cost: 30 Attack points: N/A Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Jason. Jason, when on all fours, is the size of a grown man standing and when Jason stands bipedally, is close to 2 meters taller (standing at a full 3 meters) and proportionately sized also. Jason stands out amongst the Ligers for a few reasons, the most notable being the appearance of his coat of fur, shining a bright gold color, taking on a trait of Lions, from which Ligers are derived. This fur, shining a bright gold, reflects light from it, often making it appear as if Jason has disappeared from the field, making tracking him quite difficult, giving him the a rather useful ability in espionage. Jason is also a noted hand to hand combatant, though not on the same level as Achilles, known for his superior strength. However, Jason is much quicker, moving at speeds similar to Heracles, slightly faster than most Ligers and can use basic taijutsu the user knows up to B rank, though no elemental variations. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this line of work, Jason is able to be summoned in the form of a golden cloak of fur, granting the wearer with an ability similar to his own but enhanced; Jason is only able to conceal his appearance, his source of chakra remaining on the field. However, in his cloaked form, this ability increases as he isn't constantly molding chakra while using it, creating the effect of complete concealment but this is still limited. This works by the cloak reflecting light around the user to make it appear as if there isn't any chakra concealed beneath it. However, should the user make any actions that utilize chakra, this concealment is exposed, the user's source of chakra viewable from beneath the cloak. Still, the concealement is less effective, the faster the user is moving (or the liger). The faster you move, the more disturbances flow through the surface of the cloak (or the ligers fur), rippling the light and creating a sort of mirage effect as one moves, becoming clearly visible to other ninjas. Doujutsu users can fully see the liger though they'll have trouble spotting the user if he is cloaked. Sensors are immune to this and can sense the users chakra or the liger's regardless, unless a chakra suppression technique is used. Note: Can only be summoned once Note: Lasts 4 Turns Note: Taijutsu usage count towards the user's three jutsu per turn, as well as using the concealment abilities.[/SPOILER] 4. [B]( Kuchiyose: Atalanta ) ♆ Summoning: Atalanta[/B] [SPOILER]Rank: A Type: Supplementary Range: N/A Chakra cost: 30 Attack points: N/A Description: One of the few female Ligers present, the user forms the summoning handseals or wipes blood across a summoning tattoo and summons Atalanta, the greatest archer of the Liger species. Slimmer than other Ligers, Atalanta is much faster than most of them, being twice as fast as Heracles and slightly faster than Sinbad. Having being abandoned as a cub and left to die on a mountaintop, Atalanta survived the harsh conditions due to training she received from several hunter Ligers that were nearby. This rough environment caused her to become harsh in her actions and words, and a fierce warrior, her skill with taijutsu being notably proficient. However, it is her mastery of the bow that lead her to become renown. Trained by Hunter Ligers, Atalanta is able to make use of her bow and arrows for long ranged combat, using her strength to allow the arrows to fly slightly faster then kunais and shuriken manually thrown. She is able to use any arrow based jutsus of the user up to S rank as well as Taijutsu up to A rank. What is notable about Atalanta's archery mastery is through the usage of 2 key abilities unique to her archery skills: The first, named The Calydonian Hunt, requires her to release a small, slightly curved arrow, though this curve doesn't prevent it from aerodynamically traveling. Imbibed with chakra, this arrow is capable of remarkable travel through the body, causing more damage to the opponent as an arrow is capable of piercing, for example, his leg and traveling and cutting the inside of the limbs as it exits (must always exist that side of the body, a single arrow cannot enter an arm and exist the opposing leg) before detonating in a short ranged explosion, releasing this powerful tusk shaped arrow in the form of shrapnel, causing severe damage to the opponent capable of causing them to bleed out. These arrows can also be detonated prematurely. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this, the second ability allows Atalanta to transform into a dark gold bow with several of these tusk shaped arrows (5 of these, each B ranked). This bow is almost indestructible and can be wielded as a makeshift sword, capable of being used for freeform kenjutsu. After these arrows have been utilized, Atalanta's bow disperses as does she. Note: Can only be summoned once Note: Lasts four turns Note: Arrows produced when Atalanta is in bow form are able to perform the Calydonian Hunt's ability but if Atalanta is used in bow form and these arrows are launched, Atalanta can not be summoned in Liger form and vice versa. Note: Calydonian Hunt's ability counts as a move per turn of the user's. Freeform archery does not count as a move but arrow based jutsus in jutsu form does.[/SPOILER] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]S Rank[/I][/B][/COLOR][/SIZE][/FONT][/center] 5. [B]Kuchiyose: Icarus ϟ Summoning: Icarus[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Attack Points: N/A Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength. Notes ϟ - The fireball and stream related techniques counts as one of the user's three jutsu per turn - Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn - Transforming into White Fangs counts as one of the user's three jutsu per turn - Just like Achilles, Icarus can be summoned already in his White Fangs form. - Icarus stays on the field for four turns - Can only be summoned once per battle - Must be the first and only Liger summoning to be used in the battle - Must be taught by Mathias[/spoiler] 6. [B]Kuchiyose: Theseus| Summoning: Theseus[/b] [SPOILER]Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an extremely sturdy gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race. The user is also capable of using basic Taijutsu the user knows up to B rank, excluding any that grants a power bonus, and/or speed bonus. *If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn. *Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees* *Can only be summoned once a battle.* *Last three turns.*[/SPOILER] 7. [B]Kuchiyose: Sinbad| Summoning: Sinbad[/B] [SPOILER]Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). *Can only be summoned once a battle. *Can only be summoned by Lord of Kaos. *Last three turns.[/SPOILER] 8.[B]Kuchiyose: Odysseus|Summoning: Odysseus[/B] [spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Attack Points: 80 (for Special Genjutsu) Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn. *Can only be summoned once, lasts for four turns* *Can only use three water jutsus during the entire fight* *Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*[/spoiler] [CENTER][I][U][FONT=Palatino Linotype][SIZE=4][COLOR=#B22222]Satsui No Hado CFS[/COLOR][/SIZE][/FONT][/U][/I] [IMG]http://fc01.deviantart.net/fs70/f/2013/183/7/5/profile_picture_by_madara_uchiha_god-d6bqv8y.png[/IMG][/center] [SPOILER][CENTER][B][URL="http://narutobase.net/forums/showthread.php?t=157595&page=28&p=16412651&viewfull=1#post16412651"]Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent[/URL][/B] [CENTER][IMG]http://images4.wikia.nocookie.net/__cb20081204084513/streetfighter/images/thumb/3/38/AkumaSF4.jpg/381px-AkumaSF4.jpg[/IMG] [SIZE="1"]Akuma with the characteristics of the Satsui no Hadō red chakra 'flares' around him[/SIZE][/CENTER] [B]Type: Nintaijutsu[/B][/CENTER] [B]Background:[/B] [SPOILER]Akuma and his brother Gouken were students of their father Goutetsu, who taught to them a nameless life-threatening martial art, which incorporates elements of Karate, Judo, and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder), a lethal technique which, although incredibly powerful, puts the user in considerable danger.As the brothers progressed under Goutetsu's tutelage, a dispute arose on the true nature of their fighting style and the path to master it. Gouken, unable to accept the violent nature of the fighting style, left Goutetsu to begin his own dojo, however Goutetsu did not stop his student Gouken from leaving and even allowed him build his own dojo. Akuma continued Goutetsu's teachings and vowed to use their fighting style as it was intended. In order to learn Shun Goku Satsu, Akuma had embraced a malevolent chakra and principle of Satsui no Hadō, the "Surge of the Intent to Kill/Killing Intent". In addition, Akuma realized his limits as a martial artist could be expanded, and left Goutetsu's guidance of enlightenment to train alone to gain more power; however, due to embracing the Satsui no Hadō to his fullest extent, he developed a lust to fight to the death, unlike Goutetsu, who had been able to use the Satsui no Hadō without giving in to its dark side and did not constantly use it to its fullest extent. After coming back from his island, Akuma went back to Goutetsu, and fought and killed him with the Shun Goku Satsu. Akuma, believing that he was the true master of the Art, took the prayer beads of his dead master and placed it on his neck. When Gouken went to visit his master to see how he was doing, he only found his body lifeless and saw his brother, now no longer looking human. Gouken, shocked to see that his younger brother took the life of their master, berated Akuma, who said nothing and left for the woods. [/SPOILER] [B]Description on the Abilities and Inner Workings of the Style:[/B] [LEFT][SIZE="3"][FONT="Franklin Gothic Medium"][I][U]Description of Style[/U][/I][/FONT][/SIZE][/LEFT] Satsui no Hadō, or Dakku Hadō is a manipulation of chakra that emanates greatly from oneself through the natural human instinct and desire to survive, to trample and impose over opposition, and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction. It is very hard to control. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves, as well as others. As such, Satsui no Hadō makes a human unbelievably powerful, increasing their strength, power and speed beyond that of a usual superhuman fighter or a supernatural being, but at the cost of one's humanity and compassion. To tap into the Satsui no Hadō, a fighter must be so consumed with the desire to win or have an intense rage, that they are willing to actually kill their foes. As a result, only people who push themselves to be the best at all costs, can take full advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. Once a warrior has awoken the Satsui no Hadou within them, it can be very hard to resist. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial arts - Shun Goku Satsu. If one has used it to their fullest extent for too long throughout years of their life, they will completely lose control, and will transform into a demonic being The art of the Satsui no Hadō is not automatically activated in the warriors once they began training. It is only first unlocked under some stressful or emotional condition after which the Satsui no Hadō may be used freely. (similar to how the Sharingan is accessed). [I][U][RIGHT][SIZE="3"][FONT="Franklin Gothic Medium"]Inner Workings of the Style[/FONT][/SIZE][/RIGHT][/U][/I] The fighting style that accompanies the Satsui no Hadō boasts a wide and extensive assortment of powerful punches, quickly spinning kicks, and deadly strikes coupled with super acrobatic skill make an extremely adept fighting style, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his blows with the surging power of the Satsui no Hadō to create flawlessly fatal blows. There are 5 methods, or main parts, or the style that are incorporated into the fighting style: *Shoryuken: [SPOILER] [IMG]http://images2.wikia.nocookie.net/__cb20100715015452/streetfighter/images/b/b0/Akuma-gem-shoryuken.gif[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=8686614&viewfull=1#post8686614"]Messatsu Goshoryu}Obliterating Great Rising Dragon[/URL] Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: Based on the knowledge of the Ashura Senku, the user will focus his Satsui no Hado chakra around him so that it bends around him and projects an after-image behind himself that masks his actual movement as the chakra itself is constantly in flux. The user then uses some of that same chakra to coat his arms as he makes his attack. As he performs a primary Shoryuken, he then quickly pivots on his foot and spin quickly, striking and releasing a second Shoryuken. The user then uses the same tactic and his now increasing momentum to strike quickly at the foe with a third Shoryuken, releasing the Satsui no Hado chakra the entire time the blows are dealt, resulting in the chakra seeping out and latching onto the enemy with the final definitive strike. As the chakra attaches to the enemy, he causes them themselves to become enraged and lose focus momentarily, causing them to not be able to mold their chakra properly for Ninjutsu attacks of higher than A-rank in their next turn although the rage will slightly boost their overall Taijutsu aggressiveness and power. *Can only be used 2 per fight *After using, it requires a wait period of at least 2 turns *Must know Shoryuken jutsu and by extension, NB Taijutsu as it is a component of NB Tai *Must be a Satsui no Hado student to learn[/SPOILER] *Tatsumaki: [SPOILER] [IMG]http://images2.wikia.nocookie.net/__cb20100715015903/streetfighter/images/b/b2/Akuma-gem-hurricane.gif[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=69&p=8699847#post8699847"]Tenshou Kaireki Jin|Demon Armageddon Kick[/URL] Rank:S Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time. *Can only be used twice* *Must know Tatsumaki in order to use* *Speeds drops slightly for 2 turns* *After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*[/SPOILER] *Hadoken: [SPOILER][IMG]http://images2.wikia.nocookie.net/__cb20100605052147/streetfighter/images/a/a2/Akuma3.gif[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=8943605&viewfull=1#post8943605"]Hadoken| Surge Fist[/URL] Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage Cost: 60 Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target. *Can only be used 4 times at the most* *Must be a student of the Satsui no Hado Fighting Style* *Must be a two turn minimal waiting period before usage* [URL="http://narutobase.net/forums/showthread.php?t=157594&page=80&p=9130812#post9130812"]Metsu Hadoken|Destroying Surge Fist[/URL] Type: Offensive Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The Metsu Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to his arms to the point where they the chakra shrouds completely hide the arm, causing it to look as if the user has to dark red pillars of chakra for limbs. The user then adds shape manipulation to the chakra, creating two enlarged Hadokens in each hand, slightly bigger than the basketball sized Hadoken. The user then combines them together by slamming his hands into one another as he draws them to the side, getting into the normal positioning that one takes before firing a Hadoken. As he slams them together, the two Hadokens merge into one, creating a larger, denser and more dangerous Hadoken. As they combine and grow larger, wisps of Satsui no Hado chakra can be seen floating around the user and sparking from the creation, making the technique look even more 'bad-ass', so to speak. As the user releases it, it travels at great speeds, closing the distance of mid range in a few short seconds. Once contact with a foe has been made, the creation hits with enough force to break bones completely and cause internal damage as the chakra sears and burns the skin greatly. The Metsu Hadoken has the strength to break through Earthen defenses of up to S-rank with relative ease, though that is not to say that it can break through Forbidden ranked earth jutsus. The pure power of the Hadoken is so great that just by holding the chakra within one's palms, the users hands start to burn and bleed, causing taijutsu to become quite difficult to perform with the hands. The act of adding such amounts of chakra also takes a toll on the user, making it impossible to use more than 2 jutsus in the same turn as this one, unless they are all Satsui no Hado jutsus, namely Satsui no Hado taijutsu. Then, the user cannot use more than 1 other S-ranked and higher Satsui no hado jutsu in the same turn, with him not being able to use any the next turn. *Can only be used once* *Can only be used by Masters and Grandmasters of the Satsui no Hado CFS* *After using, the user cannot use any taijutsu for 3 turns and ninjutsu becomes harder to use, making it take twice as long with all handseals the user makes for two turns* *Can only use 2 jutsus the turn this is used unless the user uses Satsui no Hado taijutsu based attacks.* [URL="http://narutobase.net/forums/showthread.php?t=157594&page=113&p=11518255#post11518255"]Tsuin Gou Hadoken | Twin Great Surge Fist[/URL] Type: Offensive Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Cost: 90 Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements: ¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force. ¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact. ¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank ¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.[/b] Note: Can only be used once a fight. Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released. Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns. Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ). Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS. Note: The user can only use one other jutsu the same turn this was used. [/SPOILER] *Shun Goku Satsu: [SPOILER] [IMG]http://images1.wikia.nocookie.net/__cb20100715020024/streetfighter/images/d/d5/Akuma-gem-murder.gif[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=108&p=11086406#post11086406"]Satsui no Hado: Shun Goku Satsu | Surge of Murderous Intent: Instant Hell Murder[/URL] Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description. Instant Hell Murder, also known as the Raging Demon, is the most powerful technique belonging to the Satsui no Hado fighting style. The user, using the principles behind the Ashura Senku, surges their entire body with an immense amount of Satsui no Hado chakra, channeling so much that it begins to materialize around the user as a cloak of dark chakra . he charges more and more, spreading it throughout the range and then charges towards their opponent at double his speed due to "gliding" across the ground at heightened speeds; just like the original Ashura Senku, they leave behind an after image (more accurately described as a chakra impression) of themselves that fools the opponent's sense of depth perception when looking at the user, allowing them to think he's further away than he actually is with only Doujutsu, EIG Masters and users of Enhanced Senses (sensory, hearing, smell, etc) being able to actually pinpoint the user's actual location as the chakra impression trails behind him. When near the opponent, the user attempts to grab them somewhere around the torso or head. Upon successfully grabbing the opponent, the enhanced Satsui no Hado chakra will help the user to deliver several (up to 9) taijutsu precise blows to the opponents body, all aimed at vital organs, causing internal organs to rupture and bones to break and shatter from repeated blows. Upon completion of this technique, the user's legs and arms are so strained that his speed is effectively cut down drastically (in case a reference to the speed chart is needed, the user's speed is decreased to half his base speed + additional bonuses such as being a taijutsu master, Raikage armor, EIG, etc.) and taijutsu strength is decreased as well, becoming -10 weaker. Note: Can only be performed once per battle. Note: Only Masters and Grandmasters of Satsui no Hado can perform this technique. Note: After using, the user is unable to utilize Satsui no Hado chakra for the remainder of the fight. Note: The shock the body receives from losing the enhanced speed and power granted from the Satsui no Hado causes great pain to the user, limiting his movement for two turns to a half of his current speed Note: No taijutsu techniques above A ranked can be performed by the user for two turns and all taijutsu used during those two turns and subsequently weakened by -10 due to fatigue and physical strain. Note: The user is unable to mold chakra for jutsu over S-rank and above the next turn as well due to the strain of generating a large amount of chakra at the beginning of this jutsu. [/SPOILER] *Ashura Senku: [SPOILER] [IMG]http://images3.wikia.nocookie.net/__cb20100715015150/streetfighter/images/f/fa/Akuma-teleport.gif[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=6919658&viewfull=1#post6919658"]Ashura Senku|Asura Flashing Sky[/URL] Type: Defense/Supplementary Rank: S Range: Short-Mid Chakra cost: 40 Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active) Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again. Notes: *Can only be used three times at a most, with a three turn waiting period in between. *After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns. *After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns. *After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight. *The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range. *After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn. *Can't be used with any other mode or speed-enhancing jutsus. *Can only be used after the Satsui no Hadō has been activated. *Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details). *Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.[/SPOILER] Additional techniques not listed above: [spoiler][URL="http://narutobase.net/forums/showthread.php?t=157594&p=8686614&viewfull=1#post8686614"]Misogi|Purification[/URL] Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: The user charges large amounts of Satsui no Hado chakra to his arms and jumps above the opponent and charges down at them with a devastating strike to finish them off and, if he successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground. After using the user if left with low levels of fatigue and a slightly injured arm (the one that performed the jutsu). *Cannot use any Satsui no Hado jutsu over S-rank next turn *Can only be used 3 times a battle *Must be a Satsui no Hado student to use GIF of jutsu being performed: [URL="http://narutobase.net/forums/showthread.php?t=157594&p=8943605&viewfull=1#post8943605"]Kongou Kokuretsu Zan | Diamond Country Splitting Cut[/URL] Type: Attack Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well. Notes: *No taijutsu/kenjutsu for two turns with said arm. *Can only be used thrice with an interval of at least 3 turns *Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed *After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns *Can only be used by learners of the Satsui no Hado Gif of attack being performed: [URL="http://narutobase.net/forums/showthread.php?t=157594&page=78&p=9041942#post9041942"]Shin Gou Hadou|True Great Surge[/URL] Type: Supplementary/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns. *Last 3 turns* *Only useable 3 times* *Speed and Strength boosts are an approved part of the CFS* *Can also be used on an ally*[/spoiler] (Note: By approving the custom style, you are not approving the above part. Each of these will be submitted as their own jutsu as a part of the form, this if just for listing of them in the art.) [CENTER]Skill levels of the style: Grand Master(created the style) ^ Master (knows Shun No Goku) ^ User (someone who knows Hadoken and Ashura Senku techniques) ^ Apprentice (is learning Shoryuken, and Tatsumaki techniques)[/CENTER] [B]Additional effects and Restrictions:[/B] *Users of this art have slightly better reflexes, increased agility [B]and speeds[/B], when compared to [B]master [/B]Strong Fist user (one who has mastered Strong Fist), [B] resulting in their overall physical speed being increased by an additional +4 levels. [/B]* *In order for the user to be able to [B]use the Dakku Hadō, the user has to become first enraged and angered, this anger fueling his chakra source to create a darker and denser chakra, achieved through meditation and remaining still long enough to allow his rage to overtake him and empower him, similar to how Sage Mode is entered, but on a lesser scale (meditation for an entire turn isn't needed, however to utilize the CFS, one must meditate a sufficient amount of time, essentially taking the place of a jutsu, meaning one can only use 2 jutsus that turn it is activated). However, masters and above are able to effectively channel their emotions swiftly and easily, using it to utilize the Dark Intent easily, thereby bypassing the meditation restriction, similarly to how Kabuto enters Sage Mode, and still utilize the normal amount of jutsus per turn. In order for the user to be able to meditate long enough to access a darker part of his nature, the user must be standing completely still, similar to how Naruto originally enters Sage Mode.[/B]* *Another side-effect of this power is that when a warrior embraces the Satsui no Hadō to their fullest extent - even when the warrior can not control it - they will develop a lust to fight to the death, their eyes will turn white or red, and their beliefs in fighting become very dark and cold-blooded. The warrior's personality will also change and become very violent and dark. However, as shown in the case of Goutetsu, if one embraces it to a small degree, their eye's pupils will become blue, and they will have no willingness to destroy anything or anyone. [B]Other users of this develop a chakra coating that is different colors, based on the user's Chakra system color. [/B]* [CENTER]____________________ [FONT="Century Gothic"][SIZE="5"][COLOR="red"]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT] [justify]Madāra Uchiha, our loyal member, gave on the 15th of July, a request to update a Patent on custom fighting style Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/justify] [B] Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent[/B] Powered by Scorps Copyright 2014, Madāra Uchiha, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/center] [SIZE=1]Ps- Edit on speed was done at my request to avoid confusions and thus why I was allowed to have a comparison with the speed chart.[/SIZE] [/spoiler] Taught to: 1. Mathias 2. Vision 3. Kirabi 4. -Broly- 5. Daemon 6. ZK [/QUOTE]
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