Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♆ Onigame Isle ♆
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lord of Kaos, post: 20286900, member: 20502"]</p><p style="text-align: center"><span style="font-size: 9px"><span style="color: #b22222"><strong><em>Sound Release</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>D Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>C Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>B Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>A Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>S Rank</em></strong></span></span></p><p></p><p>16. <strong>Faded | fe-doauto</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. </p><p>*Can only be used 2 times a fight*</p><p>*Requires a break of at least 2 turns in between usage* </p><p>*After using, the user cannot use Sound for two turns afterwards*</p><p>*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* </p><p>*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/SPOILER]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>Forbidden Rank</em></strong></span></span></p><p></p><p>17. <strong>( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip </strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (+20 if used against or within a water jutsu)</p><p>Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill.</p><p>*Can only be used once*</p><p>*After using, unable to use Ototon jutsu of A rank and higher for three turns*</p><p>*Can only be taught by Madara Uchiha*</p><p>*Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*[/SPOILER]</p><p></p><p>Jutsu Given/Taught By Others:</p><p></p><p>[spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>D rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>C rank</em></strong></span></span></p><p></p><p><strong>( Ototon Genjutsu: Parseltongue ) - Sound Release Illusionary Arts: Parseltongue</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: C - S</p><p>Range: Short</p><p>Chakra Cost: 15 - 40</p><p>Damage Points: N/A</p><p>Description: The user channels Ototon chakra and speaks in a snake like dialect called Parseltongue, aimed at various snakes. This serpentine language allows the user to talk to snakes in a language only the user and the animal can understand. The purpose of this is to deliver special coded messages that can't be deciphered by others. This however is only the basic application; by applying Ototon chakra, the user uses sound waves to cast a genjutsu upon the beasts that allow him to revert their minds to a primitive state, one where they rely on their normal, primal instincts and capabilities. This is achieved by simulating a period of unrest in the brain ( similar to going two days without sleep ) to rewire their brains, re-directing activity from the calming and rational prefrontal cortex to the "fear center" -- the amygdala. This causes the brain to revert back to more primitive patterns of activity, in that it was unable to put emotional experiences into context and produce controlled, appropriate responses. The purpose of this is to break them down and weaken mentally to a state where the user is able to use the same Sound waves to implant ideas into the snake's mind, encoding specific commands to them. This allows the user to "control" the snakes in a way that appears like the user in a way similar to Kotoamatsukami, but only works on beings of a lesser kind, only affecting snakes. The power needed to sustain and control a snake is based on it's individual ranking, allowing him to control up to S ranked snakes, i.e. to speak and control an A ranked snake, a genjutsu of A rank is needed to be cast. The user is able to use the C and B ranked variants without restraints; the A ranked version can only be used 5 times while the S ranked variant can only be used twice. The S ranked version lasts only two turns, which each lower rank lasting one turn longer than the previous rank, going from 2 for S up to 5 turns for C rank.</p><p></p><p>Note: Requires both Sound and the Snake Contract.</p><p>Note: Can only be used on Snakes (Vex included). </p><p>Note: A rank and above can only be used 3 times in total, split across A and S rank in whichever way the user chooses. </p><p>Note: After using the A rank version, the user is not able to use it in the next turn. If S rank is used, this time doubles.[/spoiler]</p><p></p><p><strong>(Ototon - Locomotor) - Sound Release: Locomotor</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.</p><p></p><p>Note: Teachable only by Vex[/spoiler]</p><p></p><p></p><p><strong>(Ototon: Lumos) - Ototon: Lumos</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors.</p><p></p><p>Note: Teachable only by Vex[/SPOILER]</p><p></p><p><strong>(Ototon: Levicorpus) - Sound Release: Levicorpus</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/spoiler]</p><p></p><p><strong>( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long ( applied on self, had long range capabilities )</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.[/SPOILER]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>B Rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>A Rank</em></strong></span></span></p><p></p><p><strong>( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi</strong></p><p><strong></strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn[/spoiler]</p><p></p><p><strong>( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique </strong></p><p><strong></strong>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose. </p><p></p><p>Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use. </p><p>Note: After each usage, the user must wait at least 2 turns before using again.[/SPOILER]</p><p> </p><p><strong>( Arresto Ikioi ) - Arresto Momentum</strong></p><p>[Spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.</p><p>Note: Cannot be used to attack or cause damage.</p><p>Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/spoiler]</p><p></p><p><strong>( Expulso ) - Expulso</strong></p><p>[Spoiler]ype: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. </p><p></p><p>Note: Cannot be used in subsequent turns.</p><p>Note: After using, the user cannot use S rank Sound the next turn.</p><p>Note: Can only be used three times a battle Max.[/spoiler]</p><p></p><p><strong>Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.</p><p>Note: Able to use three times per battle.</p><p>Note: Last three turns unless broken.</p><p>Note: Can afect anyone in range</p><p>Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.</p><p>Note: Can only be taught by Vision[/SPOILER]</p><p></p><p></p><p><strong>(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums</strong></p><p><strong></strong>[SPOILER]Type: Supplementary </p><p>Rank: A-rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.</p><p>Notes:</p><p>- Can only be used twice per-match. Must wait two turns to use it again</p><p>- Cannot be layed. </p><p>- No genjutsu for one turn after the use of this. </p><p>- Lasts two turns unless broken.</p><p>- Can only be taught by Nathan.[/SPOILER]</p><p></p><p><strong>(Ototon: Apparitionu) Sound Release: Apparation</strong> </p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic). </p><p></p><p>Note: Usable twice per battle.</p><p>Note: Lasts for the duration of the turn it's used in </p><p>Note: No sound jutsu in the same turn</p><p>Note: No sound above A rank next turn</p><p>Note: Teachable only by Vex</p><p>Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.</p><p>[/SPOILER]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>S Rank</em></strong></span></span></p><p></p><p><strong>( Ototon: Sectumsempra ) - Sound Release: Sectumsempra</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn[/spoiler]</p><p></p><p><strong>(Ototon: Damu Hooru) - Sound Release: Dumb Hole </strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S-rank</p><p>Range: Short (Short - Mid for offensive application)</p><p>Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active)</p><p>Damage: 80 (+10 for offensive application when sound is absorbed)</p><p>Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside.</p><p></p><p>In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound.</p><p></p><p>Note: This technique's offensive application can only be used two (2) times per battle.</p><p>Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again.</p><p>Note: The supplementary application can only be used three (3) times per-match.</p><p>Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. </p><p>Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. </p><p>Note: Can only be taught by Nathan.[/SPOILER]</p><p></p><p><strong>(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve</strong></p><p>[SPOILER]Rank: S</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).</p><p>Note: Can only be used twice</p><p>Note: Can only be taught by Erzo</p><p>Note: No other sound jutsu for the same and in the next 2 turns.</p><p>Note: Can't be used on humans or any other living beings.</p><p>Note: User cannot do any harm to an opponent.[/SPOILER]</p><p></p><p><strong>( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )</p><p>Damage: N/A</p><p>Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously. </p><p>Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.</p><p>Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule. </p><p>Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.[/SPOILER]</p><p></p><p><strong>(Ototon: Jentoruekō) - Sound Release: Gentle Echo</strong></p><p>[SPOILER]</p><p>Type: Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. </p><p>~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/SPOILER]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>Forbidden Rank</em></strong></span></span></p><p></p><p><strong>Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra </strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 ( -40 to user )</p><p>Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.</p><p></p><p>Note: This jutsu can only be used twice per battle but only once against each opponent</p><p>Note: After each usage, the user must wait at least 3 turns before using again.</p><p>Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20286900, member: 20502"] [CENTER][FONT=Palatino Linotype][SIZE=1][COLOR=#b22222][B][I]Sound Release[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]D Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]C Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]B Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]A Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]S Rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] 16. [B]Faded | fe-doauto[/B] [SPOILER]Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. *Can only be used 2 times a fight* *Requires a break of at least 2 turns in between usage* *After using, the user cannot use Sound for two turns afterwards* *Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* *The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/SPOILER] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]Forbidden Rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] 17. [B]( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip [/B] [SPOILER]Rank: Forbidden Type: Offensive/Defensive Range: Short - Mid Chakra Cost: 50 Damage Points: 90 (+20 if used against or within a water jutsu) Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill. *Can only be used once* *After using, unable to use Ototon jutsu of A rank and higher for three turns* *Can only be taught by Madara Uchiha* *Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*[/SPOILER] Jutsu Given/Taught By Others: [spoiler] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]D rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]C rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] [B]( Ototon Genjutsu: Parseltongue ) - Sound Release Illusionary Arts: Parseltongue [/B][spoiler]Type: Supplementary Rank: C - S Range: Short Chakra Cost: 15 - 40 Damage Points: N/A Description: The user channels Ototon chakra and speaks in a snake like dialect called Parseltongue, aimed at various snakes. This serpentine language allows the user to talk to snakes in a language only the user and the animal can understand. The purpose of this is to deliver special coded messages that can't be deciphered by others. This however is only the basic application; by applying Ototon chakra, the user uses sound waves to cast a genjutsu upon the beasts that allow him to revert their minds to a primitive state, one where they rely on their normal, primal instincts and capabilities. This is achieved by simulating a period of unrest in the brain ( similar to going two days without sleep ) to rewire their brains, re-directing activity from the calming and rational prefrontal cortex to the "fear center" -- the amygdala. This causes the brain to revert back to more primitive patterns of activity, in that it was unable to put emotional experiences into context and produce controlled, appropriate responses. The purpose of this is to break them down and weaken mentally to a state where the user is able to use the same Sound waves to implant ideas into the snake's mind, encoding specific commands to them. This allows the user to "control" the snakes in a way that appears like the user in a way similar to Kotoamatsukami, but only works on beings of a lesser kind, only affecting snakes. The power needed to sustain and control a snake is based on it's individual ranking, allowing him to control up to S ranked snakes, i.e. to speak and control an A ranked snake, a genjutsu of A rank is needed to be cast. The user is able to use the C and B ranked variants without restraints; the A ranked version can only be used 5 times while the S ranked variant can only be used twice. The S ranked version lasts only two turns, which each lower rank lasting one turn longer than the previous rank, going from 2 for S up to 5 turns for C rank. Note: Requires both Sound and the Snake Contract. Note: Can only be used on Snakes (Vex included). Note: A rank and above can only be used 3 times in total, split across A and S rank in whichever way the user chooses. Note: After using the A rank version, the user is not able to use it in the next turn. If S rank is used, this time doubles.[/spoiler] [B](Ototon - Locomotor) - Sound Release: Locomotor [/B][spoiler]Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding. Note: Teachable only by Vex[/spoiler] [B](Ototon: Lumos) - Ototon: Lumos[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors. Note: Teachable only by Vex[/SPOILER] [B](Ototon: Levicorpus) - Sound Release: Levicorpus[/B] [spoiler]Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: N/A Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/spoiler] [B]( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal[/B] [SPOILER]Type: Supplementary Rank: C Range: Short-Long ( applied on self, had long range capabilities ) Chakra Cost: 20 Damage Points: N/A Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.[/SPOILER] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]B Rank[/I][/B][/COLOR][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]A Rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] [B]( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi [/B] [spoiler]Type: Offensive Rank: A rank Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn[/spoiler] [B]( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique [/B][SPOILER]Type: Offensive Rank: A Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose. Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use. Note: After each usage, the user must wait at least 2 turns before using again.[/SPOILER] [B]( Arresto Ikioi ) - Arresto Momentum[/b] [Spoiler]Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself. Note: Can only be used thrice per battle Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken. Note: Cannot be used to attack or cause damage. Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/spoiler] [B]( Expulso ) - Expulso[/b] [Spoiler]ype: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. Note: Cannot be used in subsequent turns. Note: After using, the user cannot use S rank Sound the next turn. Note: Can only be used three times a battle Max.[/spoiler] [B]Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real. Note: Able to use three times per battle. Note: Last three turns unless broken. Note: Can afect anyone in range Note: Can not use or layer another genjutsu while the opponent is under this genjutsu. Note: Can only be taught by Vision[/SPOILER] [B](Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums [/B][SPOILER]Type: Supplementary Rank: A-rank Range: Short - Mid Chakra: 30 Damage: N/A Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move. Notes: - Can only be used twice per-match. Must wait two turns to use it again - Cannot be layed. - No genjutsu for one turn after the use of this. - Lasts two turns unless broken. - Can only be taught by Nathan.[/SPOILER] [B](Ototon: Apparitionu) Sound Release: Apparation[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic). Note: Usable twice per battle. Note: Lasts for the duration of the turn it's used in Note: No sound jutsu in the same turn Note: No sound above A rank next turn Note: Teachable only by Vex Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind. [/SPOILER] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]S Rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] [B]( Ototon: Sectumsempra ) - Sound Release: Sectumsempra[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn[/spoiler] [B](Ototon: Damu Hooru) - Sound Release: Dumb Hole [/B] [SPOILER]Type: Supplementary/Offensive Rank: S-rank Range: Short (Short - Mid for offensive application) Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active) Damage: 80 (+10 for offensive application when sound is absorbed) Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside. In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound. Note: This technique's offensive application can only be used two (2) times per battle. Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again. Note: The supplementary application can only be used three (3) times per-match. Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. Note: Can only be taught by Nathan.[/SPOILER] [B](Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve[/B] [SPOILER]Rank: S Type: Defence/suplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Note: Can only be used twice Note: Can only be taught by Erzo Note: No other sound jutsu for the same and in the next 2 turns. Note: Can't be used on humans or any other living beings. Note: User cannot do any harm to an opponent.[/SPOILER] [B]( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde[/B] [SPOILER]Type: Defensive/Supplementary Rank: S-rank Range: Short Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier ) Damage: N/A Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously. Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength. Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule. Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.[/SPOILER] [B](Ototon: Jentoruekō) - Sound Release: Gentle Echo[/B] [SPOILER] Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage: N/A Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. ~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/SPOILER] [CENTER][FONT=Palatino Linotype][SIZE=2][COLOR=#b22222][B][I]Forbidden Rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] [B]Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra [/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Mid Chakra cost: 50 Damage points: 90 ( -40 to user ) Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn. Note: This jutsu can only be used twice per battle but only once against each opponent Note: After each usage, the user must wait at least 3 turns before using again. Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER][/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♆ Onigame Isle ♆
Top