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<p>[QUOTE="ᴍᴏᴏғʏ, post: 21024295, member: 222606"]</p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/bz80b6o.png" data-url="http://i.imgur.com/bz80b6o.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><em>[COLOR="#black"][GLOW=gold]<span style="font-size: 12px"><span style="font-family: 'Tahoma'">"Humans use their god-given wisdom for evil and spoil our beautiful world."</span></span>[/GLOW][/COLOR]</em></p><p></p><p><span style="font-size: 15px"><span style="color: #800080">ʙᴀsɪᴄ ɪɴғᴏʀᴍᴀᴛɪᴏɴ</span></span></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Name:[/GLOW]</strong></span> <em><span style="color: #800080">Zamasu</span></em></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Nickname:[/GLOW]</strong></span> <em><span style="color: #800080">Kaiōshin, Kaiō</span></em></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Gender:[/GLOW]</strong></span> <em><span style="color: #800080">Male</span></em></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Age:[/GLOW]</strong></span> <em><span style="color: #800080">100</span></em></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Clan:[/GLOW]</strong></span> <em><span style="color: #800080">Ōtsutsuki</span></em></p><p></p><p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Looks:[/GLOW]</strong></span><span style="color: #800080"> <em>Zamasu stands at 195 centimeters in height, making him slightly above average. The tone of his skin is out of the norm, displaying a pale green skin, gray irises, white eyebrows, and white hair in the style of a mohawk, one of the most notable features besides the tone of his skin. He wears a violet long-sleeved shirt under a gray and yellow coat, a light blue sash, darker blue baggy pants, and white boots. He also wears crimson red earrings that contain his blood. On the left side of his blue sash is a get-black katana of average length, with a black guard & handle stored inside in a black scabbard with golden lining designs in the form of sealing inscriptions. On clan's symbol is largely displayed on the back of Zamasu's attire. Although Zamasu is 100 years old, his clan's longevity has allowed him to stay and look relatively long, somewhere along the lines of someone around their early thirties.</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Personality:[/GLOW]</strong></span><em><span style="color: #800080"> Generally, Zamasu is a very calm and methodical person, as shown in combat when carefully perceiving his opponent's attack style and seamlessly countering in a fluid manner. While a man who cares for the development and prosperity of the universe, Zamasu often questions the worth of shinobi, not trusting in their ability to handle conflict as they are prone to commence war in a repeated cycle. Zamasu displays a very egotistical personality and sees himself above everyone else, putting all "humans" beneath him as he sees his extraterrestrial descendance above all else.</span></em> </p><p></p><p>[img2=right]http://i.imgur.com/OcUkwYf.png[/img2]<span style="font-size: 15px"><span style="color: #800080">ᴠɪʟʟᴀɢᴇ ɪɴғᴏʀᴍᴀᴛɪᴏɴ</span></span></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Village of Birth:[/GLOW]</strong></span> <em><span style="color: #800080">Moon</span></em></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Village of Alliance:[/GLOW]</strong></span> <em><span style="color: #800080">N/A</span></em></p><p></p><p><span style="font-size: 15px"><span style="color: #800080">ʀᴀɴᴋ // ᴄʜᴀᴋʀᴀ</span></span></p><p></p><p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Ninja Rank:[/GLOW]</strong></span> <span style="color: #800080"><em>Sannin </em></span></p> <p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Specialty:[/GLOW]</strong></span> <em><span style="color: #800080">Water & Taijutsu</span></em></p> <p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Element:[/GLOW]</strong></span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]水[/GLOW]</span> <em><span style="color: #800080">Water -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴘʀɪᴍᴀʀʏ sᴘᴇᴄɪᴀʟᴛʏ[/GLOW]</span> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=purple]• Zamasu's Ninjutsu[/GLOW]</strong></span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Ninjutsu -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Taijutsu -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Genjutsu -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Kenjutsu -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Fūinjutsu -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Medical -</span></em> <span style="color: #FFFFFF">[GLOW=green]ᴛʀᴀɪɴɪɴɢ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <em><span style="color: #800080">Puppetry -</span></em> <span style="color: #FFFFFF">[GLOW=green]ʀᴇǫᴜɪʀᴇs ᴛʀᴀɪɴɪɴɢ[/GLOW]</span></p> <p style="margin-left: 20px"> <span style="color: #FFFFFF">[GLOW=green]◘[/GLOW]</span> <span style="color: #800080"><em>Summoning -</em></span><span style="color: #FFFFFF">[GLOW=green]ʜʏᴅʀᴀs[/GLOW]</span></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 15px"><span style="color: #800080"> ʙᴀᴄᴋɢʀᴏᴜɴᴅ ɪɴғᴏʀᴍᴀᴛɪᴏɴ</span></span></p><p style="margin-left: 20px"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• History:[/GLOW]</strong></span> <em><span style="color: #800080">Zamasu was born into the main-branch of the Otsutsuki family and thus shared Hamura's belief in wanting to destroy the Earth if humans were found to be unworthy of Hagoromo's teachings. From a young age, Zamasu observed the Earth from above, in the residence of the Moon, where their clan had stationed themselves after centuries if inhabiting the Earth. Even for a main-branch member, Zamasu's god-like complex was extra ordinary, his resolve was above everyone else's in his generation. For the first fifty years of his life, Zamasu studied ninshū in order to both understand his ancestors and current clansmen. After continuously witnessing with his own eyes the repeated cycles of war that had been going on down on Earth, Zamasu's resolve solidified. Just like the humans, he began to rigorously train his body and mind, moulding both spiritual and physical energies together in order to weaponize the art of ninshū, which was formally known as Ninjutsu. He spent the next fifty years honing his skills in both basic and advanced fields of ninjutsu, completely mastering all that was available to him through seeing. After spending one hundred years in seclution from the outside world, down on Earth; it was time for Zamasu to make his mark and initiate his "zero ningen plan", also known as the effective extermination of all live on Earth. Throughout the years that he trained, Zamasu find a naturally instinctive liking to the water element, even more so after seeing the impact that the moon had on the Earth's Ocean's. It appealed to him, along with his fluid movements, he could relate to it greatly. Always belittling humans, Zamusa thought of himself superior and thus, didn't need all five basic elements to exterminate the humans. When in conflict, he relies solely on the water through his own means and may access other affinities through his mythical animal contract. Ten years prior to his departure, Zamasu crafted a special blade from rare minerals in the moon, creating a special sword made of white alloy, called "The Mist's Executioner". </span></em></p> <p style="text-align: center"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]<em>To be continued . . .</em>[/GLOW]</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i.imgur.com/eZ3mEvZ.png" data-url="http://i.imgur.com/eZ3mEvZ.png" class="bbImage " style="" alt="" title="" /></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Kenjutsu & Taijutsu -[/GLOW]</strong></span> <em><span style="color: #800080">Zamasu's swordplay is quite formidable and go hand in hand with his body techniques, fluidly combining both in battle. Zamasu mastered using a special blade he crafted out of materials only found on the moon, also known as "The Mist's Executioner" that had special abilities related to his elemental affinity. His honed reflexes allow for easy prediction of limb and blade trajectory.</span></em></p><p></p><p> <span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Fūinjutsu & Essentials -[/GLOW]</strong></span> <span style="color: #800080"><em>Zamasu contains several sealing tattoos throughout his body to utilize the Generic Sealing technique & The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins. He also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Zamasu also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Zamasu wields a jet-black katana along his left waist area. Zamasu carries small test tubes with his blood which are held in his ninja pouches for special situations. Aside from his seals Zamasu still carries weapon ninja weapons like kunais, shuriken, senbon, explosive tags, flash bombs, smoke bombs and wire etc. Directly vertical with his back, covering his spine is Zamasu's ZKKK blade, trapped with the blade pointing to the ground and having the handle poke out above his head.</em></span></p><p>[JUTSU=Seals & Weaponry]<p style="text-align: left"></p> <p style="text-align: left"><strong>Za Kiri's Keiri Katana ⋩ The Mist's Executioner</strong></p> <p style="text-align: left">[SPOILER]Type: Custom Weapon</p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra: N/A</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Syrup/Liquid/Mist Core -</strong> The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Elastic String -</strong> By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Inner Mist -</strong> By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Mist Manipulation -</strong> The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.</p> <p style="text-align: left"></p> <p style="text-align: left">⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)</p> <p style="text-align: left">⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.</p> <p style="text-align: left">⋩ All abilities can be active at the same time[/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag</strong></p> <p style="text-align: left">[SPOILER]Type: Supplementary</p> <p style="text-align: left">Rank: N/A</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra: (-10)</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius. </p> <p style="text-align: left"></p> <p style="text-align: left">⋩ Must be posted as a reference when used.</p> <p style="text-align: left">⋩ Mist stays present in the field for four turns</p> <p style="text-align: left">⋩ Technique does not count towards Jutsu Count.</p> <p style="text-align: left">⋩ Technique must be placed in the user's biography(s).[/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist</strong></p> <p style="text-align: left">[SPOILER]Type: Supplementary</p> <p style="text-align: left">Rank: N/A</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra: (+10 Additionally)</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used. </p> <p style="text-align: left"></p> <p style="text-align: left">⋩ Must be posted as a reference with the Summoning Technique used.</p> <p style="text-align: left">⋩ Technique must be placed in the user's biography(s).[/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation</strong></p> <p style="text-align: left">[SPOILER]Rank: B-Rank</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra cost: N/A (-5 per tool/weapon)</p> <p style="text-align: left">Damage points: N/A </p> <p style="text-align: left">Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.</p> <p style="text-align: left">Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>List:</strong></p> <p style="text-align: left">[SPOILER]- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it.</p> <p style="text-align: left">- Average size Katana(s)</p> <p style="text-align: left">- Wakizake(s)</p> <p style="text-align: left">- Dagger(s)</p> <p style="text-align: left">- Tanto</p> <p style="text-align: left">- Hand Blade(s), Knife(s), Trench Knifes</p> <p style="text-align: left">- Windmill/Fuma Shuriken, Expanded or Retracted</p> <p style="text-align: left">- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.</p> <p style="text-align: left">- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.</p> <p style="text-align: left">- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff</p> <p style="text-align: left">- Chained Scythe</p> <p style="text-align: left">- Ninja Wire, Rope</p> <p style="text-align: left">- Makibishi</p> <p style="text-align: left">- Projectiles w/ Ninja Wire attached to them</p> <p style="text-align: left">- Kusarifundo</p> <p style="text-align: left">- Bow</p> <p style="text-align: left">- Lighter</p> <p style="text-align: left">- Prepared sealing scrolls/tags </p> <p style="text-align: left">- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material[/SPOILER][/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence</strong></p> <p style="text-align: left">[SPOILER]Type: Defensive, Supplementary </p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra: 30 (-5 per turn) </p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.[/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band</strong></p> <p style="text-align: left">[SPOILER]Type: Defensive/Supplementary</p> <p style="text-align: left">Rank: D-S</p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra Cost: (equivalent to the amount of opposing tech)</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.</p> <p style="text-align: left">NOTES</p> <p style="text-align: left">►Activates 3x per battle</p> <p style="text-align: left">►Has a one turn cool down</p> <p style="text-align: left">►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next</p> <p style="text-align: left">►Seal must be placed in biography</p> <p style="text-align: left">►Can only be taught by ZandaT[/SPOILER]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal</strong></p> <p style="text-align: left">[SPOILER]Type: Defensive/Supplementary</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra: 30 (-10 chakra per turn)</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.</p> <p style="text-align: left"></p> <p style="text-align: left">Note: Can only activate a maximum of thrice per battle[/SPOILER]</p> <p style="text-align: left"></p><p>[/JUTSU]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: #800080">ʙᴀᴛᴛʟᴇs</span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Won:[/GLOW]</strong></span> <em><span style="color: #800080">N/A</span></em></p> <p style="text-align: center"><span style="color: #FFFFFF"><strong>[GLOW=green]•[/GLOW][GLOW=purple]• Loss:[/GLOW]</strong></span> <em><span style="color: #800080">N/A</span></em></p><p>[hr][/hr]</p><p><span style="font-size: 9px"><strong>Dropping:</strong> <a href="http://narutobase.net/forums/showthread.php?t=674439">Keiden Uzumaki</a></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="http://i.imgur.com/yJaiaq4.png" data-url="http://i.imgur.com/yJaiaq4.png" class="bbImage " style="" alt="" title="" /></p><p><strong>Summoning Animal:</strong> Leviathan <a href="https://en.wikipedia.org/wiki/Eunice_aphroditois">(Eunice Aphroditois)</a></p><p><strong>Scroll Owner:</strong> ᴍᴏᴏғʏ</p><p><strong>Other Users who have signed contract:</strong> N/A</p><p><strong>Summoning Boss if existing:</strong> N/A</p><p><strong>Other Summoning Animals tied to contract:</strong> N/A</p><p><strong>Background Information:</strong> Eunice aphroditois (colloquially known as Leviathan for cosmetic purposes) is an aquatic predatory polychaete worm normally dwelling at the ocean's floor around the Kaijuu Ocean. An ambush predator, the animal buries its long body into an ocean bed composed of gravel, mud, or corals, where it waits for a stimulus to one of its five antennae, attacking when it senses prey. Armed with sharp teeth, it is known to attack with such speed that its prey is sometimes sliced in half. This translates to having the ability to easily swim and/or burrow/move through mud-like substances or even gravel/coral without being hindered. Leviathans can inject a toxin into their prey, which stuns or kills it. This is commonly done to catch much larger pray and eat it at twice the ordinary speed of the summon. (Decided by checker.) Leviathans are not commonly restricted to just dwelling on the ocean's floor as they can be summoned outside of the water to aid the user in combat. Each body segment has a pair of fleshy protrusions called parapodia that bear many bristles, called chaetae, which are made of chitin. Polychaetes as a class are robust and widespread, with species that live in the coldest ocean temperatures of the abyssal plain, to forms which tolerate the extremely high temperatures near hydrothermal vents. The basic annelid form consists of multiple segments. Each segment has the same sets of organs and, in most polychates, has a pair of parapodia that many species use for locomotion. The structure of chitin is comparable to the polysaccharide cellulose, forming crystalline nanofibrils or whiskers. In terms of function, it may be compared to the protein keratin. Chitin has proved versatile for several medicinal, industrial and biotechnological purposes. The Leviathan's widespread teeth are quite tough and sharp, easily slicing through the denist of coral and prey. Through enhancement of chakra, some Levaithans are able to play on equal terms with Shikotsumyaku, easily slicing them in half.</p><p></p><p><strong>Special Traits:</strong></p><p></p><p><strong><em>- Polychaete:</em></strong> As a species, selective Leviathans have grown a high tolerance to extreme heats or even extreme colds. This is exclusively dependent on the where on the ocean they have been summoned from. If they are summoned from the Abyssal Plain, the Leviathan will carry extreme resistance, (Some even immunity, up to checker to decide) to cold. While others, if summoned from around hydrothermal vents will carry extreme resistance (Some even immunity, up to the checker) to heat.</p><p></p><p><strong><em>- Chitin:</em></strong> Through the manipulation of their Chitin, some Leviathans have evolved to become arthropods which translates to having exoskeletons. Not only that but others have advanced their manipulation of Chitin to the point of applying for medicinal purposes. (To be taught by and exclusive to Medical Shinobi) </p><p></p><p><strong><em>- Antennae:</em></strong> Antennae are connected to the first one or two segments of the Leviathan's head. They vary widely in form, but are always made of one or more jointed segments. While they are typically sensory organs, the exact nature of what they sense and how they sense it is not the same in all. Functions may variously include sensing touch, air motion, heat, vibration (sound), and especially smell or taste. Antennae are sometimes modified for other purposes, such as mating, brooding, swimming, and even anchoring the arthropod to a substrate. With the molding of physical and spiritual energies, Leviathans have adopted the ability to sense chakra through their Antennae with limited potential. (Up to the checker to decide upon submission.)</p><p></p><p><strong><em>- Toxin:</em></strong> Leviathan can learn to apply and/or utilize their natural Toxin in more advanced manners through the Poison Ninjutsu techniques. This can only be acquired if used by a Medical Shinobi that has specialized in Poison Ninjutsu. (Meaning that only Medical Shinobi with Poison speciality can utilize said applications/abilities of the summon.)</p><p></p><p><strong><em>- Medical Applications:</em></strong> Aside from being able to be taught Poison Ninjutsu, Leviathans can also be taught regular Medical Ninjutsu applications. This is not only limited to Chitin's medicinal applications but also water's natural preference to healing and substance as a medium with the aid of yang chakra. (Through Medical Ninjutsu, extent of abilities to be decided by checker.)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>(Senei Jashu) - Hidden Shadow Bat Assault</strong></p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: 30</p><p>Description: From within the concealment of their garments, the user will summon an average sized Vampire Bat with a wing-span of twelve inches. The Bat is instructed to attack its prey as it attempts to latch onto them with their teeth, sucking their blood and releasing their toxic saliva which causes pluses of stinging pain throughout the body, leaving the affected area paralyzed for one full turn. The sudden shock of the bite and stinging sensation will force the target to either grip or let go of their weapon(s), depending on the situation. </p><p></p><p><strong>(Senei Jashu) - Multiple Hidden Shadow Bat Wave</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra:</p><p>Damage: </p><p>Description: An advanced version of the "Hidden Shadow Bat Assault" technique. The user will summon a multitude of Vampire Bats with wing-spans of five inches (Up to 30). The Bats are instructed to attack their prey, whether a single or multiple targets in a charging manner, delivering blunt damage. Biting into their targets, the Bats begin to suck the blood out while simultaneously releasing their toxic saliva with*anticoagulant*properties. Multiple pluses of stinging pain begin to spread throughout the target's body, physically paralyzing them for one turn. With their blood unable to coagulate properly, they are left in a dizzy and hazy state. (Reducing their speed by 2 Levels and preventing them from using any form of Taijutsu or Kenjutsu above B rank.) By the second turn, the targets will feel light headed as their speed drops an additional level and their vision gets blurry. By the third turn and final turn, the targets will fall unconscious if the blood-loss is not stopped.</p><p></p><p>Notes:</p><p>- Must have signed the Bat contract. </p><p></p><p><strong>(Senei Jashu) - Bat Wings</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short </p><p>Chakra: 15 </p><p>Damage: N/A</p><p>Description: The user will summon a Bat appropriate to their body's size which will then attach itself through a chakra and physical connection onto their back. Having abnormally large wings, the user is able to fly by communicating with the summoned animal via ultrasonic waves</p><p></p><p>Lasts 3 Turns.</p><p></p><p><strong>(Senei Jashu) - Echolocation</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The Summoner or Bat alike, will release pulses of ultrasonic waves in order to detect objects and measure distances as well the as velocity of moving matter. Through mental imaging with the received information, the user is able to map out the entire terrain, down to the smallest of details. The ultrasonic waves aren't limited to perceiving physical objects, but also energy-based and chakra matter alike, making for a great way to pin-point visually transparent techniques. The user's reactions will momentarily increase up to 1.5x throughout the sustainment of the technique.</p><p></p><p>Notes:</p><p>- Lasts 5 Turns.</p><p>- Must have signed the Bat contract. </p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ᴍᴏᴏғʏ, post: 21024295, member: 222606"] [SPOILER][CENTER][img]http://i.imgur.com/bz80b6o.png[/img] [I][COLOR="#black"][GLOW=gold][SIZE=3][FONT=Tahoma]"Humans use their god-given wisdom for evil and spoil our beautiful world."[/FONT][/SIZE][/GLOW][/COLOR][/I][/CENTER] [SIZE=4][COLOR="#800080"]ʙᴀsɪᴄ ɪɴғᴏʀᴍᴀᴛɪᴏɴ[/COLOR][/SIZE] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Name:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Zamasu[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Nickname:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Kaiōshin, Kaiō[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Gender:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Male[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Age:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]100[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Clan:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Ōtsutsuki[/COLOR][/I] [INDENT][COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Looks:[/GLOW][/b][/COLOR][COLOR="#800080"] [I]Zamasu stands at 195 centimeters in height, making him slightly above average. The tone of his skin is out of the norm, displaying a pale green skin, gray irises, white eyebrows, and white hair in the style of a mohawk, one of the most notable features besides the tone of his skin. He wears a violet long-sleeved shirt under a gray and yellow coat, a light blue sash, darker blue baggy pants, and white boots. He also wears crimson red earrings that contain his blood. On the left side of his blue sash is a get-black katana of average length, with a black guard & handle stored inside in a black scabbard with golden lining designs in the form of sealing inscriptions. On clan's symbol is largely displayed on the back of Zamasu's attire. Although Zamasu is 100 years old, his clan's longevity has allowed him to stay and look relatively long, somewhere along the lines of someone around their early thirties.[/I][/COLOR] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Personality:[/GLOW][/b][/COLOR][I][COLOR="#800080"] Generally, Zamasu is a very calm and methodical person, as shown in combat when carefully perceiving his opponent's attack style and seamlessly countering in a fluid manner. While a man who cares for the development and prosperity of the universe, Zamasu often questions the worth of shinobi, not trusting in their ability to handle conflict as they are prone to commence war in a repeated cycle. Zamasu displays a very egotistical personality and sees himself above everyone else, putting all "humans" beneath him as he sees his extraterrestrial descendance above all else.[/COLOR][/I] [/INDENT] [img2=right]http://i.imgur.com/OcUkwYf.png[/img2][size=4][COLOR="#800080"]ᴠɪʟʟᴀɢᴇ ɪɴғᴏʀᴍᴀᴛɪᴏɴ[/COLOR][/size] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Village of Birth:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Moon[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Village of Alliance:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]N/A[/COLOR][/I] [size=4][COLOR="#800080"]ʀᴀɴᴋ // ᴄʜᴀᴋʀᴀ[/COLOR][/size] [INDENT][COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Ninja Rank:[/GLOW][/b][/COLOR] [COLOR="#800080"][I]Sannin [/I][/COLOR] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Specialty:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Water & Taijutsu[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Element:[/GLOW][/b][/COLOR] [COLOR="#FFFFFF"][GLOW=green]水[/GLOW][/COLOR] [I][COLOR="#800080"]Water -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴘʀɪᴍᴀʀʏ sᴘᴇᴄɪᴀʟᴛʏ[/GLOW][/COLOR] [COLOR="#FFFFFF"][b][GLOW=purple]• Zamasu's Ninjutsu[/GLOW][/b][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Ninjutsu -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Taijutsu -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Genjutsu -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Kenjutsu -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Fūinjutsu -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴄᴏᴍᴘʟᴇᴛᴇᴅ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Medical -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ᴛʀᴀɪɴɪɴɢ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [I][COLOR="#800080"]Puppetry -[/COLOR][/I] [COLOR="#FFFFFF"][GLOW=green]ʀᴇǫᴜɪʀᴇs ᴛʀᴀɪɴɪɴɢ[/GLOW][/COLOR] [COLOR="#FFFFFF"][GLOW=green]◘[/GLOW][/COLOR] [COLOR="#800080"][I]Summoning -[/I][/COLOR][COLOR="#FFFFFF"][GLOW=green]ʜʏᴅʀᴀs[/GLOW][/COLOR] [/INDENT] [size=4][COLOR="#800080"] ʙᴀᴄᴋɢʀᴏᴜɴᴅ ɪɴғᴏʀᴍᴀᴛɪᴏɴ[/COLOR][/size] [INDENT][COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• History:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Zamasu was born into the main-branch of the Otsutsuki family and thus shared Hamura's belief in wanting to destroy the Earth if humans were found to be unworthy of Hagoromo's teachings. From a young age, Zamasu observed the Earth from above, in the residence of the Moon, where their clan had stationed themselves after centuries if inhabiting the Earth. Even for a main-branch member, Zamasu's god-like complex was extra ordinary, his resolve was above everyone else's in his generation. For the first fifty years of his life, Zamasu studied ninshū in order to both understand his ancestors and current clansmen. After continuously witnessing with his own eyes the repeated cycles of war that had been going on down on Earth, Zamasu's resolve solidified. Just like the humans, he began to rigorously train his body and mind, moulding both spiritual and physical energies together in order to weaponize the art of ninshū, which was formally known as Ninjutsu. He spent the next fifty years honing his skills in both basic and advanced fields of ninjutsu, completely mastering all that was available to him through seeing. After spending one hundred years in seclution from the outside world, down on Earth; it was time for Zamasu to make his mark and initiate his "zero ningen plan", also known as the effective extermination of all live on Earth. Throughout the years that he trained, Zamasu find a naturally instinctive liking to the water element, even more so after seeing the impact that the moon had on the Earth's Ocean's. It appealed to him, along with his fluid movements, he could relate to it greatly. Always belittling humans, Zamusa thought of himself superior and thus, didn't need all five basic elements to exterminate the humans. When in conflict, he relies solely on the water through his own means and may access other affinities through his mythical animal contract. Ten years prior to his departure, Zamasu crafted a special blade from rare minerals in the moon, creating a special sword made of white alloy, called "The Mist's Executioner". [/COLOR][/I][/INDENT] [center][COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple][I]To be continued . . .[/I][/GLOW][/b][/COLOR] [img]http://i.imgur.com/eZ3mEvZ.png[/img][/center] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Kenjutsu & Taijutsu -[/GLOW][/b][/COLOR] [I][COLOR="#800080"]Zamasu's swordplay is quite formidable and go hand in hand with his body techniques, fluidly combining both in battle. Zamasu mastered using a special blade he crafted out of materials only found on the moon, also known as "The Mist's Executioner" that had special abilities related to his elemental affinity. His honed reflexes allow for easy prediction of limb and blade trajectory.[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Fūinjutsu & Essentials -[/GLOW][/b][/COLOR] [COLOR="#800080"][I]Zamasu contains several sealing tattoos throughout his body to utilize the Generic Sealing technique & The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins. He also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Zamasu also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Zamasu wields a jet-black katana along his left waist area. Zamasu carries small test tubes with his blood which are held in his ninja pouches for special situations. Aside from his seals Zamasu still carries weapon ninja weapons like kunais, shuriken, senbon, explosive tags, flash bombs, smoke bombs and wire etc. Directly vertical with his back, covering his spine is Zamasu's ZKKK blade, trapped with the blade pointing to the ground and having the handle poke out above his head.[/I][/COLOR] [JUTSU=Seals & Weaponry][LEFT] [B]Za Kiri's Keiri Katana ⋩ The Mist's Executioner[/B] [SPOILER]Type: Custom Weapon Rank: S Range: N/A Chakra: N/A Damage: N/A Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities; [B]Syrup/Liquid/Mist Core -[/B] The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double. [B]Elastic String -[/B] By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double. [B]Inner Mist -[/B] By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid. [B]Mist Manipulation -[/B] The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double. ⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin) ⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation. ⋩ All abilities can be active at the same time[/SPOILER] [B](Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: (-10) Damage: N/A Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius. ⋩ Must be posted as a reference when used. ⋩ Mist stays present in the field for four turns ⋩ Technique does not count towards Jutsu Count. ⋩ Technique must be placed in the user's biography(s).[/SPOILER] [B](Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: (+10 Additionally) Damage: N/A Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used. ⋩ Must be posted as a reference with the Summoning Technique used. ⋩ Technique must be placed in the user's biography(s).[/SPOILER] [B](Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation[/B] [SPOILER]Rank: B-Rank Type: Supplementary Range: Short Chakra cost: N/A (-5 per tool/weapon) Damage points: N/A Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers. Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks. [B]List:[/B] [SPOILER]- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it. - Average size Katana(s) - Wakizake(s) - Dagger(s) - Tanto - Hand Blade(s), Knife(s), Trench Knifes - Windmill/Fuma Shuriken, Expanded or Retracted - Shuriken, Senbon, Kunais, Nails, Arrows or Bolts. - Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped. - Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff - Chained Scythe - Ninja Wire, Rope - Makibishi - Projectiles w/ Ninja Wire attached to them - Kusarifundo - Bow - Lighter - Prepared sealing scrolls/tags - Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material[/SPOILER][/SPOILER] [B](Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence[/B] [SPOILER]Type: Defensive, Supplementary Rank: A Range: N/A Chakra: 30 (-5 per turn) Damage: N/A Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.[/SPOILER] [B](Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band[/B] [SPOILER]Type: Defensive/Supplementary Rank: D-S Range: Short Chakra Cost: (equivalent to the amount of opposing tech) Damage: N/A Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy. NOTES ►Activates 3x per battle ►Has a one turn cool down ►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next ►Seal must be placed in biography ►Can only be taught by ZandaT[/SPOILER] [B](Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 (-10 chakra per turn) Damage: N/A Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer. Note: Can only activate a maximum of thrice per battle[/SPOILER] [/LEFT][/JUTSU] [CENTER][size=4][COLOR="#800080"]ʙᴀᴛᴛʟᴇs[/COLOR][/size] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Won:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]N/A[/COLOR][/I] [COLOR="#FFFFFF"][b][GLOW=green]•[/GLOW][GLOW=purple]• Loss:[/GLOW][/b][/COLOR] [I][COLOR="#800080"]N/A[/COLOR][/I][/CENTER] [hr][/hr] [SIZE=1][B]Dropping:[/B] [URL="http://narutobase.net/forums/showthread.php?t=674439"]Keiden Uzumaki[/URL][/SIZE] [IMG]http://i.imgur.com/yJaiaq4.png[/IMG] [B]Summoning Animal:[/B] Leviathan [URL="https://en.wikipedia.org/wiki/Eunice_aphroditois"](Eunice Aphroditois)[/URL] [B]Scroll Owner:[/B] ᴍᴏᴏғʏ [B]Other Users who have signed contract:[/B] N/A [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B] N/A [B]Background Information:[/B] Eunice aphroditois (colloquially known as Leviathan for cosmetic purposes) is an aquatic predatory polychaete worm normally dwelling at the ocean's floor around the Kaijuu Ocean. An ambush predator, the animal buries its long body into an ocean bed composed of gravel, mud, or corals, where it waits for a stimulus to one of its five antennae, attacking when it senses prey. Armed with sharp teeth, it is known to attack with such speed that its prey is sometimes sliced in half. This translates to having the ability to easily swim and/or burrow/move through mud-like substances or even gravel/coral without being hindered. Leviathans can inject a toxin into their prey, which stuns or kills it. This is commonly done to catch much larger pray and eat it at twice the ordinary speed of the summon. (Decided by checker.) Leviathans are not commonly restricted to just dwelling on the ocean's floor as they can be summoned outside of the water to aid the user in combat. Each body segment has a pair of fleshy protrusions called parapodia that bear many bristles, called chaetae, which are made of chitin. Polychaetes as a class are robust and widespread, with species that live in the coldest ocean temperatures of the abyssal plain, to forms which tolerate the extremely high temperatures near hydrothermal vents. The basic annelid form consists of multiple segments. Each segment has the same sets of organs and, in most polychates, has a pair of parapodia that many species use for locomotion. The structure of chitin is comparable to the polysaccharide cellulose, forming crystalline nanofibrils or whiskers. In terms of function, it may be compared to the protein keratin. Chitin has proved versatile for several medicinal, industrial and biotechnological purposes. The Leviathan's widespread teeth are quite tough and sharp, easily slicing through the denist of coral and prey. Through enhancement of chakra, some Levaithans are able to play on equal terms with Shikotsumyaku, easily slicing them in half. [B]Special Traits:[/B] [B][I]- Polychaete:[/I][/B] As a species, selective Leviathans have grown a high tolerance to extreme heats or even extreme colds. This is exclusively dependent on the where on the ocean they have been summoned from. If they are summoned from the Abyssal Plain, the Leviathan will carry extreme resistance, (Some even immunity, up to checker to decide) to cold. While others, if summoned from around hydrothermal vents will carry extreme resistance (Some even immunity, up to the checker) to heat. [B][I]- Chitin:[/I][/B] Through the manipulation of their Chitin, some Leviathans have evolved to become arthropods which translates to having exoskeletons. Not only that but others have advanced their manipulation of Chitin to the point of applying for medicinal purposes. (To be taught by and exclusive to Medical Shinobi) [B][I]- Antennae:[/I][/B] Antennae are connected to the first one or two segments of the Leviathan's head. They vary widely in form, but are always made of one or more jointed segments. While they are typically sensory organs, the exact nature of what they sense and how they sense it is not the same in all. Functions may variously include sensing touch, air motion, heat, vibration (sound), and especially smell or taste. Antennae are sometimes modified for other purposes, such as mating, brooding, swimming, and even anchoring the arthropod to a substrate. With the molding of physical and spiritual energies, Leviathans have adopted the ability to sense chakra through their Antennae with limited potential. (Up to the checker to decide upon submission.) [B][I]- Toxin:[/I][/B] Leviathan can learn to apply and/or utilize their natural Toxin in more advanced manners through the Poison Ninjutsu techniques. This can only be acquired if used by a Medical Shinobi that has specialized in Poison Ninjutsu. (Meaning that only Medical Shinobi with Poison speciality can utilize said applications/abilities of the summon.) [B][I]- Medical Applications:[/I][/B] Aside from being able to be taught Poison Ninjutsu, Leviathans can also be taught regular Medical Ninjutsu applications. This is not only limited to Chitin's medicinal applications but also water's natural preference to healing and substance as a medium with the aid of yang chakra. (Through Medical Ninjutsu, extent of abilities to be decided by checker.) [B](Senei Jashu) - Hidden Shadow Bat Assault[/B] Type: Offensive Rank: C Range: Short - Long Chakra: 15 Damage: 30 Description: From within the concealment of their garments, the user will summon an average sized Vampire Bat with a wing-span of twelve inches. The Bat is instructed to attack its prey as it attempts to latch onto them with their teeth, sucking their blood and releasing their toxic saliva which causes pluses of stinging pain throughout the body, leaving the affected area paralyzed for one full turn. The sudden shock of the bite and stinging sensation will force the target to either grip or let go of their weapon(s), depending on the situation. [B](Senei Jashu) - Multiple Hidden Shadow Bat Wave[/B] Type: Offensive Rank: B Range: Short-Long Chakra: Damage: Description: An advanced version of the "Hidden Shadow Bat Assault" technique. The user will summon a multitude of Vampire Bats with wing-spans of five inches (Up to 30). The Bats are instructed to attack their prey, whether a single or multiple targets in a charging manner, delivering blunt damage. Biting into their targets, the Bats begin to suck the blood out while simultaneously releasing their toxic saliva with*anticoagulant*properties. Multiple pluses of stinging pain begin to spread throughout the target's body, physically paralyzing them for one turn. With their blood unable to coagulate properly, they are left in a dizzy and hazy state. (Reducing their speed by 2 Levels and preventing them from using any form of Taijutsu or Kenjutsu above B rank.) By the second turn, the targets will feel light headed as their speed drops an additional level and their vision gets blurry. By the third turn and final turn, the targets will fall unconscious if the blood-loss is not stopped. Notes: - Must have signed the Bat contract. [B](Senei Jashu) - Bat Wings[/B] Type: Supplementary Rank: C Range: Short Chakra: 15 Damage: N/A Description: The user will summon a Bat appropriate to their body's size which will then attach itself through a chakra and physical connection onto their back. Having abnormally large wings, the user is able to fly by communicating with the summoned animal via ultrasonic waves Lasts 3 Turns. [B](Senei Jashu) - Echolocation[/B] Type: Supplementary Rank: C Range: Short - Long Chakra: 15 (-10 per turn) Damage: N/A Description: The Summoner or Bat alike, will release pulses of ultrasonic waves in order to detect objects and measure distances as well the as velocity of moving matter. Through mental imaging with the received information, the user is able to map out the entire terrain, down to the smallest of details. The ultrasonic waves aren't limited to perceiving physical objects, but also energy-based and chakra matter alike, making for a great way to pin-point visually transparent techniques. The user's reactions will momentarily increase up to 1.5x throughout the sustainment of the technique. Notes: - Lasts 5 Turns. - Must have signed the Bat contract. [/SPOILER] [/QUOTE]
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