📖 Tome of Troi 📖

Troi

Deez
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- Sound -

Made by me:

Given to me:

24.) (Ototon: Touben Ganmou) Sound Style: Deaf Wish
Type: Offensive |Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/a (20 due to hearing impaired)
Description: This technique was developed in order to use their surroundings as a mean to fight. Using natural causes to their advantage the user learn to incorporate sound with rain. This technique can be used with pre-existing rain or the rain the user creates (Rain will of tiger). The user will clap their hands sending their sound chakra into the rain clouds above. By doing this, this will cause every single rain drop to be infused with large amounts of sound chakra. This technique makes it that once the rain hits the ground, the sound of the rain drops amplify to a huge degree. The sound chakra from within the rain will be released in conjunction with the rain drops making it sound as if large explosions are being detonated all around being really useful for diversions and distractions as well. Due to the constant chain of explosion noises, it would not only deal mild damage to the opponent causing their eardrums to bleed but it will throw the opponents equilibrium off, making them dizzy and knocking them off balance as the loud noise take place while also have their hearing impaired causing them to go deaf for 4 turns after this technique is done. This technique is a double edge sword as the user is not protected from this and must take precautions before using this technique or he too will be effected by this technique. This technique does not release sound waves so the offensive part of this technique does not come from that part of this sound jutsu, but by constantly having loud noises near the opponents ear (similar to shooting a cannon or a shotgun near somebodys ear)

Note: This technique can be used on any rain source (Thus does not require the knowledge of the rain element but the rain will of tiger technique to be active or just natural rain)
Note: This technique can be used 2 turns with a 3 turn cool down period
Note: This technique last a total of 1 full turn
Note: Cant use any sound jutsu in the same turn as this or the next turn above A rank

26.) (Kuchiyose/Ototon Genjutsu: Magdala Curtain) Summoning/Sound Illusionary Art: Magdala Curtian
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-20 per turn)
Damage: N/a
Description: This sound technique dwells in the realm of illusions, tricking the opponents eyes. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon The opponent will see a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria". Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymm from her mouth inducing the opponent into the genjutsu. As the opponent hears the singing/hymm from maria, in the blink of an eye the user and whomever else the user decide will have disappeared from the opponent line of sight. This is due to the hymm producing a "barrier" around the user. Which in short, effects the opponent in two ways. Even though the opponent cant see the user, if the user was to step out of the 5 meters (The barrier covers that far only), they will become visible to the opponent once more, making the genjutsu break. Grave of Maria Though a summon, she is very durable, able to fully tank one A rank jutsu without any damage. Though S ranks will destroy her, or after 2 attacks of A rank damage. She will continue to sing long as the user pumps chakra into her. Though this technique is useless against dojutsu users, and sensors as they can still sense your location. If the opponent was to throw something out of the area (barrier), it would risk giving out their location but it will not stop the effect of the genjutsu. This technique is also used to trick the opponent into thinking they also left or even to protect a loved one.

Note: Can use twice with a 4 turn cool down
Note: Last 3 turns before it ends
Note: Can be used to make allies invisible as well
Note: No sound jutsu in the same or next turn.
Note: While active this constantly takes up one of the three jutsu per turns

27.) (Ototon/Kenjutsu: Jinsoku Urusai) Sound Style/Sword Style: Swift Screech
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is used in conjunction with sword arts of the user. The user will begin by initiating a sword strike towards the opponent. The moment the sword is in motion it will give off a very loud and powerful screech till the sword strike is finished. This technique is used to throw off the opponents equilibrium while in the middle of a strike, causing the opponent major dizzyness causing the opponent to stumble and lose balance while the screech echos in their ear. This technique is a double edge, as if no precaution are made the user is just as effected by the screeching effect.

Note: The Screech lingers in the opponent ear for 2 turns
Note: This technique restricts the opponent from using techniques based on alot of focus (Genjutsu, Yamanaka techniques, etc) S rank and above
Note: Can use a max of 3 times
Note: This technique can be used in conjunction with other kenjutsu techniques (Doing this will pair the techniques together and will count as a single time frame , but still counts as 2/3 moves if used)

32.)(Ototon Genjutsu: Sakurifaisu Reigen) Sound Illusionary Style: Heartless Sacrifice
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/a
Description: This technique is used to trick the opponent effecting their sense of sight by inducing them through hearing. The user will snap their hands instantly inducing the user enemy(s) into a genjutsu to where they use the user suddenly violently explodes. This technique is used to throw the opponent off as if the user committed suicide, and thus perfect for situations such as stealth missions and getting caught etc. As the genjutsu is going on, the only difference the opponent will see is the death of the user while everything else around is normal. Reality wise, the user is wide open for an attack as they are caught stuck inside the genjutsu.

Note: Can use a max of 3 times
Note: Technique last until broken
Note: Cant use any S rank genjutsu or above for two turns

33.)(Kuchiyose/Ototon Genjutsu: Carte Garte) Summoning/Sound Illusionary Art: Carte Garte

Type: Supplementary | Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-40 per turn)
Damage: 80
Description: This technique dwells in releasing high sound frequencies into the opponents brain via their ear canal, being the brother technique to Magdala Curtian, by casting them into a painful genjutsu. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon causing a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria" The casket is very sturdy and durable being able to sustain damage up to S rank unscathed. Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymn from her mouth that is directed into the ear canal of the opponent inducing the genjutsu. As the opponent hears the singing/hymn from maria, it will release sound waves that produce a very high sound frequency in their ear that will cause a excruciating mental strain in the opponents head causing unbearable pain. This will not only serve as decoy but will result in muscle paralysis as the hymn is being sung, still causing pain towards the brain region, sounding like a very loud screech in their brain they cant get rid of. If grave of maria is summoned before hand for the other technique, the user is able to switch hymns without needing to summon her over again. Due to grave of maria being real and not a genjutsu, if she is attacked or destroyed the genjutsu is released/stopped

Note: Can use twice with a 4 turn cool down
Note: Last 2 turns before it ends
Note: If the opponent dont escape this jutsu by the end of the second turn, they will pass out due to a huge mental strain
Note: No other genjutsu in the next two turns
Note: No sound jutsu above A rank after the turn this is used
Note: No sound jutsu as this technique is being used
Note: While active this constantly takes up one of the three jutsu per turns.
Note: Switching hymns between the brother technique (Magdala Curtain) counts as a move but dont have to worry about summoning.

34.)(Ototon: Oujou Ganmou) Sound Style: Death Wish
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 50
Damage: 90 (-40 to user)
Description: This technique is the parent technique of Sound style: Deaf Wish, being purely offensive, and much more powerful. This technique must be utilized on a rain source, be it pre-existing rain, or chakra infused rain. The user will do two handseals sending their sound chakra into the clouds with the exception of the clouds five meters around the user. This is to protect the user from the full brunt of this technique. By doing this, it will amplify the rain drops with sound chakra. Unlike the child technique where it releases noise and not sound waves, as the rain drops fall from the ground, on the users command the sound that resonate within the rain drops will release powerful and destructive sound waves that has incredible force outwards which deals major blunt damage, enough to cause craters into the ground. Even though the user will not be in the line of attack, due to the force and aggressive nature of the attack, the aftermath of the "detonations" will reach the area the user is in, feeling like wind blunt damage hitting the user as long as the sound waves explode (Minor wind blunt damage) This technique causes a large strain on the users body due to him channeling his sound chakra into the clouds all around him, and then detonating the sound within the rain.

Note: Can only use once
Note: Last for one turn only
Note: Due to the huge strain, the user cant mold S rank or higher jutsus for the next two turns
Note: The user cant use sound for the next two turns
Note: If the user was to leave the 5 meters around him, or be at the edge of the 5 meters, he will take the full brunt of this technique

36.) (Ototon: Shu Ranmyaku) Sound Style: Lord Of Chaos
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Lord Of Chaos or sometimes spelled "Kaos" Is one of the signature styles of the sound style that the user uses utilizing only the snap of their fingers to initiate the technique. Overall the user by snapping his hands release sound chakra in the shape of a bubble that violently explodes. By pointing their finger in the direction they want the bubble to be made at, the user will snap their hand causing sound to take a translucent and transparent (Looking like a distortion in the air) circle shape next to the opponent, which will quickly explode dealing a very high pitch screech enough to damage said person ear drums distorting said person vision while causing the screech to vibrate on said opponent body causing a violent reaction to their bones dealing damage that way as well Another way the user can use this is The user will snap their fingers in the direction of a technique causing tiny sound bubbles to form inside (If its water or anything that can be penetrated) or on the layer (such as earth etc) which will then quickly explode, destroying said technique. The great thing about this technique is that once the sound orbs explode they let out a very devastating screech, bursting the ear drums of anybody within 3 meters of the explosion causing them to go deaf for 3 turns and -30 due to the eardrums bursting..
Note: Cant use this technique back to back
Note: No sound jutsu above A rank in the same turn
Note: Can only be used 1 meter and beyond from the opponent
The Damage come from both the screech and the vibrations from the sound to the opponents body.

All learned here [x]
 
Last edited:

Troi

Deez
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Dark Vacuity Release

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Custom element English name: Dark Vacuity Release
The element is based on: Doton, Raiton, Katon, Fuuton

Facts that prove the element to be possible (in the manga context):

Notably, the Explosion Release is a combined nature transformation suggested to be made up of Doton and Raiton chakra to give the wielder the ability to utilize explosive chakra. Therefore, by this analogy, as it relates to the logical possible entities that formulate to attain explosive natural attributes. However, this is still all based on the elemental tendencies to happen within the natural world.

Coincidentally, this element focuses on fixation of natural correspondences that in turn which is able to happen if given the set fields in the natural world. Where when if a lightning bolt was to occur upon to striking a mineral, that strong electric current field will cause the mineral around shutter at a greater force that a "breakdown," would happen to allow a current to flow in an attempt to neutralize the charge separation provoking an ionization process.

How it works:
The Dark Vacuity Release is based on lightning ionization of air and earth implosive-empowered ash minerals. To initiate, the user controls their fire-based chakra allowing him to control ash segments which to be ionized with lightning-based chakra while the earth-based chakra gives it form, meanwhile the wind chakra supplementing the heat slashes within inside. In-turn gives the cubes erratic abilities, thus producing a new element of physical and implosion properties from their own body or surrounding area. The ionized ash may be formed either from the user's body directly or even using the surrounding terrain as a source to produce the element. They may also utilize the ionized ash through direct physical contact with the object in question. Through microscopic vision, it appears as glowing cubic particles that jumble to formulate together as a single form, a much larger cube about 1 ft wide and tall (standard form). Using shape composition, it can also be shaped to any desired form of the user's choice in any way possible. While in countless in numbers as sand, the segments ultimately as one single entity hold near to no impact in their implosion but, however, if when flooded together as a sum (i.e, Cubic-standard form) their cumulative implosion is remarkably astonishingly deadly. Guided by the user's will, this collective numberless amount will swiftly come together to be used as an implosive entity at which upon contact with an object of aim. The ash’s coloration is very dependent on the user’s desires, coming in an array of colors but this color must be within the coloration perception of the human eye, thus it cannot be “invisible” or any other color the human eye cant perceive.


Dark Vacuity Release has 2 main abilities; ‘Wave-light Distortion, and Implode ignition’. These three characteristics come from the very nature within the element’s chakra mixtures, for each chakra element residing within has a ratio mix that influences the element deriving such abilities.

[Implode Ignition] inherited from Fuuton, Raiton and Doton chakra mix, gives Dark Vacuity Release of net-zero electrical charge. Given all matter is composed of energy, having a net-zero charge allows these Ionized Ash segments to transcend through matter for a limited period of time before disappearing.This process starts as it ionizes the target to basically convert it into an ionized source of energy, that it assimilates into itself. However, it cannot attain advantage through this form. The solid ash-state collapses upon itself (generally being crushed by the force of air drafting inwards) resulting in the element acting like the “ball of lightening” phenomenon. Always disappearing quickly. Creating a situation of when the CE assimilates another object of aim, by ionizing it and reducing it to energy. That target becomes caused to having a less pressure on the outside causing that target/object of aim to collapse in on itself. In a sort of "erasing" them, shrinking away rather than expanding into an explosion.

[Wave-light Distortion], inherited from Raiton, Katon and Doton chakra, gives the element Mie scattering. Initiated by releasing ionized-ash particles into the air around an area, these particles then scatter more wavelengths of light in the color spectrum, creating "hazy air". These particles in the air can make the sky appear gray or even white. This is due to the particles being able to scatter the light to produce these colors. This phenomenon is called Mie scattering. To sum it up, the way light is scattered determines the color of the air. The flumes from these particles can make it difficult to breath once inhaled.

Jutsu Usage Examples:

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 to other DakuitonJutsu)
Description: The user will release Dakuiton chakra through their hands as they create the glowing ash to form from their hands, which in-turn forms into one huge cube before dividing them in smaller cubes to shoot. Once they aim at their target(s), they can mentally initiate a course of a path for the cubes, the range, speed, and size of implosion impact of their cubes shot, all depends on the user. While also the user can merge and combine this Jutsu with another Dakuiton projectile-alike jutsus, to create even more powerful implosions. However once released upon, the user can only undo the just returning it to hot segments and cannot direct it away from its course.

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: The user will release Dakuiton chakra as they create the glowing ash spores to form from their hands, which makes a glowing fog scene in the terrain before dividing them in even smaller forms. These cubes lose their explosive ability which allows the user to change the trajectory of their cubes as they are floating throughout the area around them, allowing the user to sense their opponent whenever these floating spores interact with them or even if they attempt to dodge them, the spores will take in the change in air flow giving feedback to the user of the opponents whereabouts. These spores are even capable to phasing through objects as like the known "lightning ball" phenomenon.

Conditions to be able to use it: Jounin Chakra level. Katon, Doton, Fuuton and Raiton Mastery.

Is weak to: Wind Release + Fire Release
| Elaboration | The basic Wind/ Fire release can simply overpower this element. This interaction occurs when wind slices through the element's core or wind the gust shreds layers of the element as it's also redirected away. While when interacting with flames, this element cannot ionize fire, resulting in the element getting devoured.

Is strong against: Water Release + Earth Release + Lightning
| Elaboration | The basic Water, Earth and Lightening release succumb to the power of the ionization and wind draft that comes with the element's implosion. When interacting with liquid based elements, it reduces those elements into itself vaporizing them almost instantaneously. While earth (all-solid) based elements collapse upon themselves, failing altogether, meanwhile lightning would usually fail to overcome the ash.

Co-creator: Hokusai
Students I passed this custom element on too: Ryoma & Koto

Approved CEJ
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.

(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D - S
Range: Short-Long
Chakra Cost: 10 - 40
Damage Points: 20 - 80
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank

(Dakuiton/Fuinjutsu: Kuusou no Sekai Kii ) Dark Vacuity Release/Sealing Technique: Otherworldly Keys
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
Through the formation of a single seal; the user will produce a sealing script. This script latches unto a technique the user has performed (within the same time frame of this) forming the word kanji for void. Upon reaching within short range of an enemy technique, depending on which variation of the seal is produced it will provide a following buff/debuff or counter seal. These variations are simply known as “ The Keys”.

Key of Oblivion: This variation of the seal acts as a counter seal; to which once the infused technique is within short range of a foreign technique – it will release a plethora of ionized ash. This will seek out the technique; swiftly causing it to collapse upon itself in the case of elements neutral/weak to Dark Vacuity’s ash while simply interacting with techniques strong against it. The amount of released ash is equivalent to a A rank technique; which in the case of S rank and below techniques weak to it will be reduced into nothing – allowing for the infused technique to continue without hindrance. Technique’s neutral towards it will lose power in accordance to the damage interaction (i.e 80 vs 60; opposing technique loses -20 damage) while techniques strong to it will be the same.

Key of Larceny: This variation of the seal acts as a buff; to which applies the concept of chakra absorption into the ash. Once released after coming into short range of the opposing technique – the ionized ash released will cause the opposing technique to collapse onto itself but rather than simply clashing and leaving nothing behind – it would instead absorb the chakra within it and seal it back into the script. This causes the opposing technique to lose some of it’s chakra but still retaining some its power, while using the seal to transfer the chakra into the infused technique. This increases it’s power by one rank; allowing to become more potent as it clashes afterwards with the opposing jutsu. This however cannot be applied to techniques that cannot be ionized i.e fire or wind. This does not affect the rank of the opposing jutsu

Each variation can be used once per battle, with an overall usage of two times per battle. Once applied, the effects of the seals are passively released without the cost of a move. Cannot use any Dark Vacuity Techniques above A rank while the technique still has the seal on it and requires a cool down of two turns after the seal ends.

(Dakuiton: Mariana no himitsu ) Dark Vacuity Release: Mariana’s Secret
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: + 10 Per Infusion
Damage Points: N/A
Description: Through the use of a single hand seal; the user is capable of activating this infusion. Upon performing the an earth based technique; the additional hand seal will cause the user to further manipulate the earth’s structure instantly – causing it to break down immediately into the iconic ionized ash. This effectively turns any of the user’s earth based techniques into that of the Dark Vacuity Element and gains all of its properties such as the same S&Ws and the likes. While it doesn’t empower the technique, it does causes those which intermittently does no damage such as defensive or supplementary to deal damage in accordance to the range of the applied technique. This technique may be used four times per battle; with a cool down of two turns between each use and unable to use Dark Vacuity Techniques above A rank in the same nor next turn.

Learned here [X]
 
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Polystyrene Release

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Custom element Japanese name:
Porisuchiton
Custom element English name:
Polystyrene
The element is based on:
Wind + Earth + Fire
Facts that prove the element to be possible (in the manga context):
Polystyrene is one of the most commonly used plastics, mainly for usage of isolating buildings and used in the construction areas. Not only that, but the elements that build up polystyrene is hydrogen and carbon and both of these elements are found in the narutoverse in either other custom elements or seen in the manga context. I think there's even a very large possibility that the element is even shown in the manga as its also used in the fast-food industry as it is a great insulator of heat. This means that the mixture actually is present in the narutoverse.
How it works:
Polystyrene is made by hydrogen and carbon, creating a chemical compound that resembles that of both rubber and plastic. It is a natural insulator, like paper, plastic and rubber. While polystyrene can come in various shapes, this initial element is always going to have it formed by miniature pellets about 5mm thick. The surface of the pellets, or grains, are quite thick and even if the material is quite spongy, hard to squeeze together as they are pressurized by the wind element. The fire and earth release has almost always been necessary to compose excavate elements from underground and convert them to other materials that require heat and or pressure to be created. The regular carbon release is an example of that while the wind element is used to pressurize the pellets and give them an extremely dense composition. Polystyrene, like many other organic materials does decay but very slowly. It is easy to burn it however, and since the pellets are packed with pressurized wind they will burn very easily and consumed by the heat. However, polystyrene does have a very low thermal conductivity and for instances like boiling water or freezing temperatures it does have an advantage. It's not uncommon to have house isolation made from polystyrene for that reason. As pellets, the polystyrene has the capability of being manipulated like the sand release and effectively take any form the user wants really. The pellets can also travel quite fast and can be regarded as miniature bullets as far as impact goes. Since they very light they can be accelerated faster than normal sand or regular variations and thus exceeds in speed compared to those elements. At about 100 C, polystyrene faces it's glass transition and will become a sort of semi-fluid. Since it is highly pressurized in this release form, it outperforms regular soil and rock formations in terms of hardness. When grinded together, the pellets also creates thermal heat which can be used for a slightly burning application. Naturally, since it's an element that exists of components in the earths crust it can only be formed from the user directly or from the ground.

Existing Source Usage: The user will focus the wind, earth and fire chakra to produce polystyrene from existing sources of carbon and hydrogen. Using the wind and earth elements will gather the elements to produce the polystyrene while the fire element will be able to mix the two together along with the users chakra. The polystyrene will be formed underground as the carbon and hydrogen is mixed together. This means the user can chose to "erupt" polystyrene from underground and form it into different shapes. These constructions are most likely based on larger constructs such as pillars, plateaus, hills or other structures.

Self Source Creation Usage: The user will focus wind, earth and fire chakra into themselves in order to produce polystyrene through exhaling sources or extrude them from their body. It could be used to be able to take on greater blunt damage and "harden" the users body as well as creating hand-held items such as shields or weapons.

Jutsu Usage Examples:

(Porisuchiton: Yugudorashiru no Tsūru) - Polystyrene Release: Tools Of Yggdrasil




Conditions to be able to use it:


Completed Wind, Earth, and Fire

Is weak to:
Fire
The pellets are dense since they are highly compressed with the wind element, this makes them very flammable and frankly explosive. High temperatures, that of above 100c is also bad news for polystyrene as it will melt and become uncontrollable by the user.

Water
Polystyrene is more dense than water but it's essentially carrying no weight against it and can thus easily be defeated by masses of water.
Is strong against:
Earth
Polystyrene in this form is more dense than naturally occuring earth and can pierce through it like the sand release.

Lightning
Polystyrene is a natural insulator and since each pellet is very pressurized and dense by the wind element, they cannot easily be blasted through by the lightning element.

Wind
The mass of polystyrene is greater than that of pure wind, the hardness and speed of each pellet can also pierce through hurricanes. Polystyrene can freeze but does so poorly and can therefore be considered strong toward cold applications of wind as well, such as ice, dry ice etc. Sound is basically vibrating wind and faces the same fate.

Dark
Polystyrene is solid and is not easily absorbed through the applications of dark release.

Co-creator:

Gajeel Redfox

Students I passed this custom element on too: ? & ?

Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: N/A
Chakra: 40(-20/turn)
Damage: N/A
Description: Tesseract is an advanced application of the porisuchiton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into polystyrene pellets while still maintaining their original size they become extremely light, sturdy and fast but also sharp. This is an extremely good technique when the user needs to move fast and having to tank jutsus that porisuchiton is strong to. The user will become stretchable as they are now in a "white sand" form and while their charactersics such as facial appearance etc has dissolved in the new form they still pertain the same volume. However, due to the extremely light material the user now consists of they can move at exremely fast speeds, up to twice their normal speed while gaining extreme flexibility of evading techniques. The pellets can also grind techniques that passes through the user to dust(within reason and S/W of porisuchiton). The downside of the technique is that the user cannot perform any elemental techniques except from porisuchiton/fire/earth/wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Porisuchiton and no S rank and above Fire/Earth/Wind techniques after usage.
Note: Can only be taught by Skorm.
Note: Can only be used to dodge techniques(within reason) once per turn.

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40(-20/turn)
Damage: 80(+20/in combinations)
Description: The user performs three handseals and then slams their hands on the ground. They will then channel massive amounts of porisuchiton chakra through it to gather up a miniature sea of the material underneath a certain area. This amount of polystyrene will then replace the earth underneath the target and due to the lightness of pomystyrene, most targets will fall through the material down to a depth of several meters. As they fall, the surrounding pellets will smack into them with high speeds and crush them into a pulp, similar to some sand techniques. This technique can be sustained at the cost of additional chakra. The technique gains extra damage if the user adds weight into the crater to push the polystyrene down on the target harder and thus gains a +20 dmg boost if combined with earth/water or other heavy elements that can be concentrated into the pit.

Note: Can be sustained for up to three turns per use.
Note: The user is only able to use earth/fire/wind- based elements up to A-rank while sustaining this technique.
Note: Requires a cooldown of two turns and can only be used twice per battle.
Note: Can only be taught by Skorm.
Note: No Polystyrene Above A-rank after this technique ends.

Type: Supplementary
Rank: S rank
Range: N/A
Chakra: 40
Damage: 80
Description: This technique is simple but very effective. The user places a seal that contains compressed polystyrene quantities inside of it on a physical object and when it is triggered the mass of polystyrene will expand rapidly and while it does deal blunt damage it will also create a knockback AoE effect towards the area affected by its expanse. Because of the shock absorbing and repelling properties of polystyrene the concentrated mass will behave like a huge spherical trampoline and knock everything back in the opposite direction of their relation to where the expansive mass of polystyrene originates from. The mass expands up to mid range from wherever the seal activates from in a huge sphere. The seal is the source of the mass and so the seal and anything that the seal touches initially is unharmes as the mass expands from the top of the seal. This makes it ideal for protecting goods or make a troll kunai for example. The user cannot use polystyrene techniques above B rank while the seal is in place, active or not as well as hindering the user from fuinjutsu above A rank. The mass will disperse after being on the field for one turn. The seal is triggered by spending a move and performing three hand seals.

Note: Can be used 4 times per battle and requires two turns after one seal is triggered and a new seal can be placed. The user can only have one seal active on the field at one time.
Note: The user can passively place the seal but to activate the seal requires a move.

(Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration •
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short | Short-Long
Chakra: 30
Damage: 60
Description: Tlazolteotl's Adoration is a technique in which a seal is placed on a custom weapon or tool of the user's choice. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. These constructs can be no larger than 5x5 meters in size. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn. Usable four times per battle.

Note: Must be posted on user’s bio and state what it is placed on.
Note: Requires one turn cooldown after use

Approved here [x]

(Porisuchiton: Garasu Sen'i Shawā) - • Polystyrene Release: Fiberglass Shower •
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: 60 (-5 per turn)
Description: The user will weave two seals and focus their polystyrene chakra in the sky above them. This will cause sharp shards of polystyrene to pour down all over the field akin to rain tiger at will but in the form of polystyrene. However, these pellets of polystyrene do not serve to do damage on contact but do damage every turn the opponent makes a physical movement on the ground, whether freeform or part of a technique. That being said, when the opponent moves on top of the sharp shards of polystyrene, they will suffer 60 damage on initial contact, along with -5 per turn subsequently if they continue to traverse on it. The 60 damage is only applied one time per use of Fiberglass Shower. Not continuously. This technique lasts for three turns and is usable twice per battle. The user, of course, is immune to such damage as they have already mastered walking on the element in this fashion. The falling polystyrene serves as a source for polystyrene related techniques.

Note to checker: Clarified what I meant by the 60 flat damage, as well as removed stipulations on healing/avoiding the damage as to not godmod. That's my bad. Tried to clarify a little too in detail. Y'all know I'm bad at this. Also, it is pretty obvious a technique like this creates a source for further polystyrene techniques, but I added that in the end to make sure it is noted that this technique will be a primary source-building one.

(Porisuchiton: Shiro Usagi no Tsume) - • Polystyrene Release: White Rabbit's Claws •
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Utilizing an existing source of Polystyrene, the user will weave two handseals and exert their chakra into the source and raise their hands, both in a clawing position allowing thousands of pellets of Polystyrene to rise up. They then swipe their hands across each other, overlapping the two. This will cause the risen polystyrene to gouge into the target, piercing them thoroughly from left to right and right to left simultaneously.

Note: Usable three times per battle and must wait one turn between uses

Aprroved here [X]

(Porisuchiton: Shiro Usagi no Ame) - • Polystyrene Release: White Rabbit Rain •
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range (20m). The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by naked eye sight. Similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them.

Note: Lasts 3 turns
Note: Boosts the user's tracking by 3x while active
Note: Has two turn cooldown. No polystyrene techniques S rank and above in the turn this ends.
Note: Can only be used twice per battle

Approved here [X]
 
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Dangan Geijutsu - (Bullet Arts)
Type:
NinTechTaijutsu
SNT:
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
  • Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
  • S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.


Rank: D-S
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 10-40 via Scarborough Fair
Damage: 20-80
Description: An attack that can be used on the ground or in mid-air, the user converts the chakra within Scarborough Fair into the fire element to unleash a fiery kick towards the opponent. On the ground, the user charges which sends foes skywards and allows the user to follow-up with additional aerial attacks or chakra bullets. In the air, Afterburner Kick is aimed downwards pushing launched enemies back down to the ground stunning them for a single turn.
Note:
  • S-Rank Application causes Scarborough Fair to enter a two turn cooldown cycle.

Rank: D-S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 10-40 via Scarborough Fair
Damage: 20-80
Description: In response to an oncoming close quarters attacks, the user will quickly dive and begin twirling on their backs as they release chakra bullets from Scarborough Fair. These chakra bullets propel the user up to mid-range from their original position while also counterattacking. The effectiveness of this technique depends on the level of chakra spent to perform it.
Note:
  • S-rank variation only usable three times per battle, causing Scarborough Fair to enter a two turn cooldown cycle


Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Learned here [x]
 
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- Kiyoshi -
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(Konki Yari)- Energy Spear
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear’s ability is to conduct energy, so it can be enhanced when fighting in battle.
~Must be at least a Kiyoshi Warrior

(Konki Kashou: Inpurovaizexishon)- Energy Song: Improvisation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior

(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to violently scatter an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands. When used by a Master, this particular technique carries enough Energy to vaporize a large hill and toss a large summon a considerable distance (while only resulting in a few bruises and scratches).
~Must be at least a Kiyoshi Captain.

(Konkinuma)- Energy Swamp
Type: Supplementary
Rank: B
Range: N/A (or long)
Chakra Cost: 20
Damage: None
Description: This jutsu enables the user to channel the chakra concentrated in the air and within themselves to produce a whole lake/swamp of energy that can be used to attack with or for other techniques.

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

(Yuuen Bakuhatsu)- Grand Explosion
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user strikes the opponent in a selected area and quickly channels large amounts of chakra into the opponent’s body while the opponent is unable to move from the impact. The selected area then explodes from the inside-out. This attack can blow off body parts.
Note: Must be a member of the Kiyoshi Clan to use
~Must be a Kiyoshi General to use

Seishin no Sokumen | Aspect of Spirit
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (+20 Kiyoshi Techniques)
Description: The Aspect of Spirit Technique is an ability that is an integral part of the highest form of training a Kiyoshi can undergo. It is a complex technique based on the principle of enlightenment. The process involves converting one's body to Energy, essentially turning the user into what is known as an Energy Spirit, completely in tune with nature and spirit. Because there is no physical component to this technique, as Kiyoshi Energy is entirely different from chakra, the user does not technically exist in the physical realm but remains in a state of being in a spiritual world that is both adjacent to and overlaps with the physical world. This concept is central to the Aspect of Spirit. Namely, because the user does not exist in the physical world, they cannot interact with the purely physical world either. This serves as both an advantage and a downside to the technique because the user can only interact with natural or spiritual entities; thus, purely physical attacks are entirely useless against the user and will appear to pass through the user as though he/she is not present. More importantly, as chakra consists of both spiritual and physical energies, when the user interacts with any such Ninjutsu, they will only be able to feel the effect of the spiritual aspect of said technique, effectively halving the damage of all Chakra based Ninjutsu. Conversely, because the user does not exist in a physical state of being, he/she is also incapable of utilizing Ninjutsu or Genjutsu, trading their physical aspect for natural and spiritual harmony (essentially heightening their sense, agility, and increasing the strength of all Kiyoshi Techniques by 20). The technique reacts oddly to Genjutsu, as the effects indeed manifest but do not put any mental strain on the user. Taijutsu and Kenjutsu are almost completely useless against the user in this state, as the user's spirit cannot interact with physical constructs; however, Taijutsu and Kenjutsu techniques that are charged with chakra, such as the Samurai's Sabre Technique, can and will damage the user through the chakra itself. Kenjutsu and Taijutsu techniques with a clear emphasis on spiritual energy will thus be fully effective against users of this technique, though this does not include the Eight Celestial Gates. While utilizing the Aspect of Spirit technique, basic Taijutsu is altered. Because the user cannot interact with opponent’s physical body, successfully landed attacks have the effect of instead sapping the opponent’s spiritual energy from them, resulting in a loss of mental fortitude, willpower, and stamina. This is, however, a dangerous endeavor for the user to embark upon because the opponent cannot be staggered physically and the user is still susceptible to any chakra-based Taijutsu or Kenjutsu techniques used by the opponent. Senjutsu, due it’s use of natural energy, is fully effective against users of this technique as well, forgoing all other physical components (for example, a Frog Kata enabled punch will phase through the spirit but the natural energy aura will take full effect). Genjutsu that work by oversaturating the targets senses with stimuli (like pain based Genjutsu or Fear related Genjutsu as well as other forms of over stimulation of the senses, basically, "mayhem" inducing illusions), S-Rank and above, will be twice as effective against the user if he doesn't revert to his physical form, inducing heavy mental strain, extreme difficulty seeing (as the colors the user perceives will be too vivid and vibrant), and a great lack of stamina which causes the user to drag in speed and reduces the length of this technique by a full turn.As the spiritual world has a multi-layered structure that is not bound by physics, the user is capable of traversing the battlefield as a spirit does, without regard for gravity. While they may, thus, move to different altitudes freely, this aspect of the technique is less like flight and more accurately described as phasing through the fabric of space without hindrance. The user is also able to move through the ground, albeit for only a few seconds at a time, but phasing through space cannot be used to avoid techniques with wide ranges (i.e. the user must still properly defend or correctly evade).
Note: This technique can be used twice and for a for a maximum of 4 turns. The user may enter and exit the form as he pleases, but once activated, the user must remain in this form for at least two turns before exiting it.
Note: Cannot use Kiyoshi techniques in the turn after this form is exited.
Note: Can only be used by Kiyoshi Generals and requires extensive training.
Note: Universal Song or Greater Energy Pulse must be activated at least one turn before utilizing this technique.
 
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Volcanic Storm Release

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Learned here [x]

Custom element Japanese name:
Kazan Arashi

Custom element English name:
Volcanic Storm

The element is based on:
Lightning|Fire|Earth|

Facts that prove the element to be possible (in the manga context):

Volcanic Storm exists as extremely hot lightning existing in a form akin to that of ash. In the manga, we clearly see that charka can be used to produce ash through Fire Release, such as through Asuma's flammable ash and Madara's ability to quickly release a cloud of ash as both an offense and defense. The element's existence is further supported by the existence of Darui's Storm Release. The latter element functions as lightning given the ability to flow as though its physical form is that of water, proving that it's possible to create advanced elements through granting one element the physical state of another. Therefore, using Earth and Fire chakra to facilitate the ash-like form granted to Lightning chakra is fully possible.

How it works:

This Elements works by combining the three above elements together into a single medium, to create ash in the form of lightning. Rather than the typical solid remnants of combustion that make up ash, the particles in Volcanic Storm consist of electricity, given shape and form through the user's chakra. Produced through Fire and Lightning Release, Volcanic Storm is extremely hot to the touch and also capable of inducing shocks to the target. The physical form of the element also grants it an advantage in that the element is highly malleable. Similar to normal clouds of ash, the element's form lacks rigidity and is fluid. Its shape is capable of being altered and compressed to suit the user's needs, granting it a dexterity not unlike that of Gaara's sand. Examples of this are compressing the size of an entire building into a single long cylindrical pipe the size of a shoe, by folding it in on itself.

Jutsu Usage Examples:

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will expel volcanic storm through their mouth to create a dragon. This dragon will come swoop down on the opponent dealing moderate damage. The amount of chakra inputed into the dragon determines the output of the dragon

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will create various structures of Volcanic Storm. Be they waves, blasts, or spikes, as long as it makes sense within Volcanic Storms usage.

Conditions to be able to use it:
Must have learned Lightning, Earth and Fire.

Is weak to:

Lightning and Lightning base Elements:
Volcanic storm is weak to lightning due to the opponent electrical currents. When a secondary current comes into contact with Volcanic storm, the two currents will cancel out, halting Volcanic storms progression, and destroying the Ash due to the combined clash of particles from the outside source.

Wind & Wind Based Elements: Volcanic Storm's physical form is highly susceptible to Wind Release, as the lightning can be neutralized by Wind's insulation and the ash form can be scattered by the wind's force.

Is strong against:
Earth & Earth Based Elements:
Consisting of Lightning, Volcanic Storm can destroy and penetrate through Earth Release and elements whose physical form consists of Earth.

Fire & Fire Based Elements: Volcanic Storm would engulf Fire techniques and elements whose physical form consist of fire, the heat being absorbed into the ash and simply being dispersed within the storm, becoming one with the storm, and being overpowered.

Co-creator: Delta
Student(s): Strix

(Kazan Arashi: Ikari no Orinposu)Volcanic Storm Release: Wrath of Olimpos
Type:Offensive/Defensive/Supplementary
Rank: D-S
Range:Short-Long
Chakra:10-40
Damage:20-80
Description:Volcanic Storm release: Wrath of Olimpos is the basic usage technique of the Element. The user will channel their chakra, weaving the necessary hand seals for each rank, and produce various constructs, waves, blasts ect of Volcanic storm, either from their hands/body, from pre-existing Volcanic Storm entities, or through the ground. The shape and size of these various constructs can be anything you user imagines, so long as the necessary requirements have been produced.

Notes:
A-rank constructs can be created four times per battle, and S-rank constructs can be created thrice
-B rank requires 1 Handseal, A rank 2 handseals, and S rank 3 Handseals.
-S rank constructs require One turn cooldown between usages
-Constructs Cannot exceed a 10x10m overall size.

(Kazan Arashi : Chadora no ikari) Volcanic Storm Release: Chandra's Fury
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-10 per turn)
Damage Points: +20/60
Description:
Channelling chakra to coat the users weapon, Volcanic Ash begins to form around the chosen weapon creating a heated and crackling ash to covering it. Depending on the application, the user can either cause the weapon to remain coated or to use it as a one off to either use as a strike or send a wave of Volcanic Storm at the opponent, dealing A-Rank damage at the cost of a move. When coating the weapon, the users strikes upon contact will emit an outwards short range explosion away from the user. While the weapon is coated, the user can only use Lightning, Fire or Earth elements and related AE/CE etc.
Notes:
-While coated, gives user +20 to bukijutsu while costing 10 chakra per turn to maintain.
-Coating lasts 4 turns with a 2 turn cooldown inbetween
-This technique can be used thrice per battle
-The user can prematurely end the technique by releasing the coated chakra as a wave
 
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Fuuinjutsu

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(Fuuinjutsu: Āsenaru ) - Sealing Arts: Arsenal
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: This technique is made to where it makes it easier for a puppeteer to get more puppets on the field to use in an faster fashion. The user will either bring out a scroll with the puppets sealed inside it or exert their chakra whether it be short or long range and form a seal to release 1 to 3 puppets onto the field wherever the seal is placed. These puppets can be generic puppets able to perform generic puppet techniques or custom puppets that were made or obtained by the user.

Note: Only usable by puppeteer bios
Note: Must have basic fuuinjutsu

Approved here [x]

Taught: Bloo
 
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- Place Holder -
(Sekai o Yumemiru Mono) ☪ He Who Dreams the World Into Being ☪
Type: Supplementary
Rank: S
Range: Short-Med
Chakra: 40 (-20 to sustain, +10 per use)
Damage: N/A
Description: He Who Dreams the World Into Being is a technique that entails two primary ways to utilize it. The first will explain as follows and lies directly within the user themselves. The user falls into a deep, trance-like state similar to sleep while remaining aware of their surroundings through various stimuli (sound, sight, feeling, etc.) which are replicated in every single detail to the user. This allows them to perceive the real world as events unfold in real-time. The user is lucid within this new "dream" world, allowing them to manipulate the dream according to their imagination, and this change is instantly reflected onto the real world, causing seemingly impossible alterations to reality. Example of usages: redirecting an oncoming jutsu back at the opponent, switching places with the opponent or an object, etc. This does not mean the user can create things in this dream. They can only alter what is already present or happening and it cannot change it oppositely. Fire cannot become water, dry terrain cannot become wet. But a fireball can become ash or suddenly explode, dry terrain can develop holes within it, a source of water may turn into ice. These are merely examples of usage and boils down to the user's intended use while dreaming. The changes have to be in line with what is already present. Furthermore, this does not let you inherently control anything such as a technique, summon, etc. This jutsu is mostly for quick and direct changes in the heat of battle. These changes can happen as quickly as the user closes their eyes, happening almost instantly. The user can stay in this state as long as they please at the cost of -20 chakra. And every subsequent use of this technique adds an additional 10 chakra cost to use. This cost cannot be reset until the battle is over. For example: First use: 40 chakra, second use: 50 chakra, third use: 60 chakra, so on and so forth, making it an exceptionally cost- heavy technique. This jutsu can also only alter one thing per turn, every other turn. These effects can effect anything from short to medium range from or around the user.

Part II: The second part of this technique entails the user utilizing a chakra rod(s) to apply the technique, instead of applying it around themselves. This way allows for the same that ensues in Part I of the techniques, but around the chakra rod instead of the user. It still requires the user to be in their dream state, and cannot be done simultaneously with Part I. It is Part I or Part II. This can be done with any chakra rod associated with the user, but can only be applied to one rod at at a time, no matter how many are present and adheres to the same rules and restriction as Part I.

Quality of life use: The user may use their dream state to travel up the amount of landmarks they are able to physically see through their RInnegan. This reduces the overall time it takes to travel. So if the user can see up to two landmarks away, they can dream to manifest themselves at the landmark they were looking at two landmarks away. So instead of traveling to one landmark in 45 minutes, they can travel up to their furthest line of sight landmark in 45 minutes. This can only be used outside of battle and the user is still susceptible to being intercepted at the original landmark they are leaving from.

Note: This technique can only be used every other turn at a maximum of six times per battle
Note: Requires Rinnegan to use

No handseal stygian water

Use a spec on rinnegan

Mind cap breakers https://animebase.me/threads/ability-cap-breaker-submissions.792456/#post-22157083

Come up with MIND custom specialty
 
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(Akuma Homura) Satan’s Flame

Type: Nin Ken-Taijutsu
Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright red or blue flames (cosmetic). These flames are also capable of engulfing the user's bladed weapons when using this style, allowing them to strike with heated blades to slash and burn on contact. Users of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.

Below is an image of what the complete style release would look like:

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Example Techniques:

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer

Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. When activated lasts three turns, needing a two turn cool down afterwards to utilize once more. Can be used three times per battle.

Additional effects and Restrictions: Masters of this style are capable of activating the "Satan's Flame: Origins of Lucifer" passively or due to their training, gains a - 20 DMG Reduction Against Fire Release Techniques.

Approved Techniques
(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: B -rank
Range: Short
Chakra: 20 ( -5 chakra per turn)
Damage: N/A (+20 Tajutsu/Satan’s Flame/Kenjutsu)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs , while also engulfing weapons such as swords that are in contact with the user.. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the user's body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu/physical kenjutsu prowess is slightly increased, giving them a +20 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user. This technique is capable of lasting as long as the user sustains the chakra per turn cost, though deactivating it sends it on a cool down of three turns before reactivating again. Reactivation can only be done thrice per battle.

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(Akuma Homura : Kaku no Iburīsu) Satan's Flame: Horns of Iblis
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: Through the manipulation of chakra along the lines of the forehead, the user will conjure large pair of horns resembling that of a demon's. As like most techniques within this style, the horns will manifest in a bright red color( blue for those whom have mastered the style), in which the user will then proceed to charge at the enemy, or if they where awaiting them - ramming the horns into the target. They have a form of tangibility, enough to stab into the target's skin and deliver immense burns. This technique can only be used four times per battle, needing one turn cool down after each use before reusing again.


(Akuma Homura: Azazeru no Tsume ) Satan's Flame: Claws of Azazel
Type: Offensive
Rank: B/A - Rank
Range: Short
Chakra: 20/30
Damage: 40/60
Description: The user starts by manipulating their fire chakra towards their desired limb(s) allowing for it to be engulfed in crimson red flames (blue if one is a master of the style). Through applications of the user's chakra, the user will add a sort of "tangible" feeling to the engulfed limb, allowing for them to not only burn the target but also deal blunt damage. The user will proceed to attack the enemy with strikes that usually resemble that of the Hyuga's Clan Gentle Fist, striking fast but hard. This allows this follows up on a simple twelve hit combo (User can choose to perform less actions i.e only two punches if they desire) all together but each strike is unique in the fact the user is not limited in their choice of attack, ranging from a full barrage of kicks or punches, a mix of both or even replicating free form movements from other styles they might know. The power of this technique depends on the amount of chakra used by the practitioner but will always amount to a B/A Ranked Attack. The A-Rank usage of this Jutsu can be used three times per battle, with the B-Rank being four times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Satan's Flame Jutsu can be used in the same turn.

(Akuma Homura: Puraimarureiji no Hachiou ) Satan's Flame: Primal Rage of the Eight Kings
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user first begins to channel chakra across their entire body, soon followed by their body being completely engulfed in fire; a bright blue color if having mastered the style. This technique relies on a single strike, leaving a devastating result on contact, preferably by hand but can be done by any part of the body. The user performs a simple but sturdy strike. on contact, the user manipulates the flame around their body to rapidly travel to the point of release, as if being forcefully sucked in to that single point. After a very brief pause, a blaze of fire violently explodes & spreads out from the point of contact. the intensity of the flame is enough to swiftly burn the opponent alive, though alternatively, the user can release the fire from the ground by punching/stomping and releasing the fire. This cause a large amount of stone, debris and other material in the ground to fly outwards, potentially obscuring the vision of the enemy, as well as stoning them with heated rocks etc . The user does suffer a slight burn from the initial release, but it fades over a single turn. The user is able to manipulate the form of the blaze to somewhat of a monstrous image, as if roaring, though this would be purely cosmetic. After usage the user is unable to use Taijutsu above S Rank in the next turn, while being able to only to be used twice per battle. Requires a two turn cool down after usage before reusing this technique.

(Akuma Homura: Irukara Hasakuhin) Satan's Flame: Irkalla Bladework
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (- 5 Per Turn)
Damage: 60
Description: The user must first channel chakra across either both arms or a single one, completely surrounding it. Soon after a blaze of fire then erupts & spreads across the entire arm. The user begins to manipulate the fire & shapes it into a long sword that is able to extend up to 2 meters from the elbow onward. The fire is compressed to a more concentrated form which adds a given solidified property to it though not able to actually clash with solid objects, it does however carry an acidic nature which allows it to burn through objects with great ease as it comes in contact. Covering the sword is a faint aura of heat; ripples that radiate from the sword itself & as the sword makes contact with an object the "aura" leaves a corrosive effect behind. While active the user is only able to use fire release and other non elemental based techniques while sustaining. If "Origins of Lucifer" is already active, the user simply needs to mold the flames around themselves into the fiery weapon. Can only be used thrice per battle with a cool down of two turns.

Approved Here:

Learned here [
X]
 
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