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<p>[QUOTE="Jᴀʏ, post: 22054437, member: 243341"]</p><p>( Konoyo no jigoku)-Illusion arts: Hell on Earth</p><p>Type: Supplementary/Attack/Defense</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.</p><p>--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.</p><p>--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.</p><p>--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.</p><p></p><p>• only taught by william24</p><p>• Can only be used once</p><p>• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.</p><p>• The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation. </p><p></p><p></p><p>(Suiton: Sutikkī Denpun Same) - Water Style: Sticky Starch Shark</p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.</p><p></p><p>- Only taught by william24</p><p>- Can only be used 3x per battle </p><p></p><p>( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo</p><p></p><p>Spoiler</p><p>Rank: S-Rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.</p><p></p><p>• Usable twice with 2 turn cool down between uses</p><p>• Counts as two moves since using two chakra natures back to back</p><p>• The jutsu can be performed at long range, but the radius of the pillars is mid range only..</p><p>• No Doton or Fuuton above A-rank next turn. </p><p></p><p><strong>Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia</strong></p><p>Type: supplementary</p><p>Rank: A-rank</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description:</p><p>The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.</p><p></p><p>- Only taught by Shady</p><p>- Can only be used twice per battle and lasts 3 turns per use</p><p>- Can be used on multiple opponents at once</p><p></p><p>Raiton| Manako no Same- [Lightning Release| Shark's Eye]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.</p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 22054437, member: 243341"] ( Konoyo no jigoku)-Illusion arts: Hell on Earth Type: Supplementary/Attack/Defense Rank: S-rank Range: Short-Mid Chakra: 40 Damage: N/A Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment. --It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out. --The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms. --The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate. • only taught by william24 • Can only be used once • No Genjutsu in the same turn, and no S-rank genjutsu the next two turns. • The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation. (Suiton: Sutikkī Denpun Same) - Water Style: Sticky Starch Shark Type: Attack Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. - Only taught by william24 - Can only be used 3x per battle ( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo Spoiler Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • Counts as two moves since using two chakra natures back to back • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Doton or Fuuton above A-rank next turn. [B]Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia[/B] Type: supplementary Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: N/A Description: The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target. - Only taught by Shady - Can only be used twice per battle and lasts 3 turns per use - Can be used on multiple opponents at once Raiton| Manako no Same- [Lightning Release| Shark's Eye] Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 Damage: 60 Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism. [/QUOTE]
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