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<p>[QUOTE="Jᴀʏ, post: 21621902, member: 243341"]</p><p><strong>Fuuinjutsu</strong></p><p></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Shifuto Shio) - Shifting Tides</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Shifting Tides is an advanced fuuinjutsu technique that is to be used in conjunction with another technique, be it elemental, or basic ninjutsu anything that requires chakra. By adding an extra to seal to an existing set, the user will focus their chakra around an attack, or defense. This chakra solidifies itself into an extremely malleable barrier capable of taking on any shape the user desires. The barrier, when first formed is invisible, and can only be seen when the user applies one of the functions of this technique. As a result of this shift, the technique encased by this barrier can do one of two things. The first would be to condense it's shape and size. An example of this would be condensing a colossal fireball, into an single arrow composed of the flames. This allows the encased moved to be come more compressed and focused, giving it a rank in strength and durability at the cost of it's area of effect: meaning the user is capable of increasing the power of a technique by decreasing it's size. The second usage would be to expand it, the barrier surrounding the technique is capable of mimicking its properties, effectively transforming into the technique itself resulting in a larger technique. This in turn allowing it to cover ground at the cost of a single rank, in this case the user could transform a blast of water into a tidal wave.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: This technique can only be used a maximum of for times per battle. This technique can be used in the same time-frame as the technique being empowered however, it will still consume a move-slot.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Jaakuna Fuyu no Kaze) - Sealing Arts: Wicked Winter Winds</strong>[spoiler]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Wicked Winter Winds is an advanced fuuinjutsu technique that is to be used in conjunction with another technique or even chakra-less attacks such as kunai etc, and is based on "Jet Booster" techniques utilized by those of the Sage Transformation Clan, upon using an offensive or even a defensive technique, the user will simultaneously lace this jutsu in a seal with the kanji for "Surge." The technique will than release a burst of chakra to propel the technique forwards at with a +20 DMG boost. The increased momentum can effectively increase the damage output of the technique, and can be used on techniques up to S Rank. This technique can be initiated just as the offensive of defensive technique is being formed so as to instantly be activated.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Jᴀʏ</span></p><p><span style="font-family: 'Trebuchet MS'">Note: This technique can be used a maximum of four times per battle. Requires a one turn cool-down before uses.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: No Fuuinjutsu above A-rank in same turn</span></p><p><span style="font-family: 'Trebuchet MS'">Note: No Fuuinjutsu above S-rank in the next turn[/spoiler]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Burakkusandā) - Sealing Arts: Black Thunder</strong>[SPOILER]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Black Thunder is an advanced fuuinjutsu technique that is to be used in conjunction with another technique or even chakra-less attacks such as kunai etc, and is based on "Hiding in Camouflage". The user upon using an offensive or even a defensive technique, will simultaneously lace this jutsu in a seal with the kanji for hide. The technique will than seemingly disappear, when in reality the seal simply manipulates how light is reflected around the jutsu, the seal also effectively erases the techniques shadow and scent, exactly like that of the Hiding in Camouflage jutsu. This technique can be initiated just as the offensive of defensive technique is being formed so as to not leave any moment in time where the technique being utilized is visible. The technique despite being invisible will still retain all of it's properties, such as audibility, and after coming in contact with an enemy technique or jutsu will become visible. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: This technique can be used a maximum of four times per battle. Requires a one turn cool-down before uses.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: No Fuuinjutsu above A-rank in same turn</span></p><p><span style="font-family: 'Trebuchet MS'">Note: No Fuuinjutsu above S-rank in the next turn[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival</strong>[SPOILER]Type: Defense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: C-S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: N/A (depends on the point of interaction)</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 15-40 (+10 more when used on the user themselves)</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A (Equivalent to the jutsu)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring</strong>[SPOILER]Type: Supplementary/Defense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of water. The water has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's water will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the water portion takes over, as the water will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the water and electricity disperse). Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the water taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Goto) - Sealing Arts: Burglary</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A (+20)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with A-Rank jutsus and can only absorb A-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions. Cannot be combined with Fuuinjutsu[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Enjo) - Sealing Arts: Aid</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: N/A (20 to activate, 10 every turn ; depends on jutsu)</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A (depends on jutsu)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: This seal can either manually be placed on the user, or whenever the user is placed in a position where they are restricted in their elemental usage, it will "bleed" out and reveal itself. The seal is written in Kanji form (援) and is titled "Aid". The seal will act as a systematic tunnel within the depths of the users main chakra source, funneling out chakra to be used on behalf of the user, through the seal as its medium. This allows for the seal to act on its own accord, but also on behalf of the users will, as it is obviously controlled by him. The seal can than be used to release attacks, defenses, or supplementary techniques in other elemental forms, which in specialized cases, would not be allowed with the seal. E.g. Hardening technique armor is generally known in restricting the user to only using earth techniques. The seal plays a role in revealing itself on the surface of the armor, while still having a consistent connection to the users chakra reservoir (hence the +10 chakra points expense). With this seal, in connection with the users direct chakra, and not interacting with the interference of the earth armor, the user can perform jutsus of other elements, with the seal becoming its main medium. The main difference is, jutsus that originate from the body, will be released via the seal (projectiles and streaming) but jutsus that appear out of thin air, the ground, or sky, will be released normally. Moreover, the seal will act as a separate entity, but the chakra will still be of the users, so elemental combinations can still be complete, insofar as it is not a dangerous combination within close proximity of the user, that might logically jeopardize their life (e.g. performing a ash based technique, while wearing a lightning armor; risk being an explosion due to their reactive nature). But as long as it is performed and done within logical grounds, the user will relatively not have to worry about such predicaments.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker. Technique can be performed 2 times, and lasts as long as the restriction is placed on the user, via the other supposed technique. The user may be able to perform forbidden ranked techniques, but this will automatically destroy the seal upon using it. Cannot be used in consecutive turns, every two usages. This technique does not enable the user to perform two separate techniques at once.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach</strong>[SPOILER]Type: Defense/Offense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A (varies)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A </span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long (depends on the range of the barrier)</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used three times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Technique lasts as long as the barrier it is induced into lasts</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used on A-Ranks and below and no Fuuin for two turns</span></p><p><span style="font-family: 'Trebuchet MS'">[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 21621902, member: 243341"] [b]Fuuinjutsu[/b] [FONT=Trebuchet MS][SPOILER] [b](Fuuinjutsu: Shifuto Shio) - Shifting Tides[/b][SPOILER]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: N/A Description: Shifting Tides is an advanced fuuinjutsu technique that is to be used in conjunction with another technique, be it elemental, or basic ninjutsu anything that requires chakra. By adding an extra to seal to an existing set, the user will focus their chakra around an attack, or defense. This chakra solidifies itself into an extremely malleable barrier capable of taking on any shape the user desires. The barrier, when first formed is invisible, and can only be seen when the user applies one of the functions of this technique. As a result of this shift, the technique encased by this barrier can do one of two things. The first would be to condense it's shape and size. An example of this would be condensing a colossal fireball, into an single arrow composed of the flames. This allows the encased moved to be come more compressed and focused, giving it a rank in strength and durability at the cost of it's area of effect: meaning the user is capable of increasing the power of a technique by decreasing it's size. The second usage would be to expand it, the barrier surrounding the technique is capable of mimicking its properties, effectively transforming into the technique itself resulting in a larger technique. This in turn allowing it to cover ground at the cost of a single rank, in this case the user could transform a blast of water into a tidal wave. Note: This technique can only be used a maximum of for times per battle. This technique can be used in the same time-frame as the technique being empowered however, it will still consume a move-slot.[/SPOILER] [B](Fuuinjutsu: Jaakuna Fuyu no Kaze) - Sealing Arts: Wicked Winter Winds[/B][spoiler]Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 Damage: N/A Description: Wicked Winter Winds is an advanced fuuinjutsu technique that is to be used in conjunction with another technique or even chakra-less attacks such as kunai etc, and is based on "Jet Booster" techniques utilized by those of the Sage Transformation Clan, upon using an offensive or even a defensive technique, the user will simultaneously lace this jutsu in a seal with the kanji for "Surge." The technique will than release a burst of chakra to propel the technique forwards at with a +20 DMG boost. The increased momentum can effectively increase the damage output of the technique, and can be used on techniques up to S Rank. This technique can be initiated just as the offensive of defensive technique is being formed so as to instantly be activated. Note: Can only be taught by Jᴀʏ Note: This technique can be used a maximum of four times per battle. Requires a one turn cool-down before uses. Note: No Fuuinjutsu above A-rank in same turn Note: No Fuuinjutsu above S-rank in the next turn[/spoiler] [b](Fuuinjutsu: Burakkusandā) - Sealing Arts: Black Thunder[/b][SPOILER]Type: Defensive/Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: N/A Description: Black Thunder is an advanced fuuinjutsu technique that is to be used in conjunction with another technique or even chakra-less attacks such as kunai etc, and is based on "Hiding in Camouflage". The user upon using an offensive or even a defensive technique, will simultaneously lace this jutsu in a seal with the kanji for hide. The technique will than seemingly disappear, when in reality the seal simply manipulates how light is reflected around the jutsu, the seal also effectively erases the techniques shadow and scent, exactly like that of the Hiding in Camouflage jutsu. This technique can be initiated just as the offensive of defensive technique is being formed so as to not leave any moment in time where the technique being utilized is visible. The technique despite being invisible will still retain all of it's properties, such as audibility, and after coming in contact with an enemy technique or jutsu will become visible. Note: This technique can be used a maximum of four times per battle. Requires a one turn cool-down before uses. Note: No Fuuinjutsu above A-rank in same turn Note: No Fuuinjutsu above S-rank in the next turn[/SPOILER] [b](Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival[/b][SPOILER]Type: Defense Rank: C-S Range: N/A (depends on the point of interaction) Chakra Cost: 15-40 (+10 more when used on the user themselves) Damage Points: N/A (Equivalent to the jutsu) Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target. Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.[/SPOILER] [b](Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring[/b][SPOILER]Type: Supplementary/Defense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of water. The water has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's water will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the water portion takes over, as the water will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the water and electricity disperse). Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the water taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant. Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times.[/SPOILER] [b](Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval[/b][SPOILER]Type: Supplementary Rank: B Range: Short - Long Chakra Cost: N/A Damage Points: N/A Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much. Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.[/SPOILER] [b](Fuuinjutsu: Goto) - Sealing Arts: Burglary[/b][SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (+20) Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air. Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with A-Rank jutsus and can only absorb A-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions. Cannot be combined with Fuuinjutsu[/SPOILER] [b](Fuuinjutsu: Enjo) - Sealing Arts: Aid[/b][SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: N/A (20 to activate, 10 every turn ; depends on jutsu) Damage Points: N/A (depends on jutsu) Description: This seal can either manually be placed on the user, or whenever the user is placed in a position where they are restricted in their elemental usage, it will "bleed" out and reveal itself. The seal is written in Kanji form (援) and is titled "Aid". The seal will act as a systematic tunnel within the depths of the users main chakra source, funneling out chakra to be used on behalf of the user, through the seal as its medium. This allows for the seal to act on its own accord, but also on behalf of the users will, as it is obviously controlled by him. The seal can than be used to release attacks, defenses, or supplementary techniques in other elemental forms, which in specialized cases, would not be allowed with the seal. E.g. Hardening technique armor is generally known in restricting the user to only using earth techniques. The seal plays a role in revealing itself on the surface of the armor, while still having a consistent connection to the users chakra reservoir (hence the +10 chakra points expense). With this seal, in connection with the users direct chakra, and not interacting with the interference of the earth armor, the user can perform jutsus of other elements, with the seal becoming its main medium. The main difference is, jutsus that originate from the body, will be released via the seal (projectiles and streaming) but jutsus that appear out of thin air, the ground, or sky, will be released normally. Moreover, the seal will act as a separate entity, but the chakra will still be of the users, so elemental combinations can still be complete, insofar as it is not a dangerous combination within close proximity of the user, that might logically jeopardize their life (e.g. performing a ash based technique, while wearing a lightning armor; risk being an explosion due to their reactive nature). But as long as it is performed and done within logical grounds, the user will relatively not have to worry about such predicaments. Note: Can only be taught by Joker. Technique can be performed 2 times, and lasts as long as the restriction is placed on the user, via the other supposed technique. The user may be able to perform forbidden ranked techniques, but this will automatically destroy the seal upon using it. Cannot be used in consecutive turns, every two usages. This technique does not enable the user to perform two separate techniques at once.[/SPOILER] [b](Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach[/b][SPOILER]Type: Defense/Offense Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (varies) Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus. Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn.[/SPOILER] [b](Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers[/b][SPOILER]Type: Supplementary Rank: A Range: Short-Long (depends on the range of the barrier) Chakra: 30 Damage: 60 Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks. Note: Can only be used three times per battle Note: Technique lasts as long as the barrier it is induced into lasts Note: Can only be used on A-Ranks and below and no Fuuin for two turns [/SPOILER] [/SPOILER][/FONT] [/QUOTE]
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