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<p>[QUOTE="Jᴀʏ, post: 21562581, member: 243341"]</p><p><strong>Ninjutsu Techniques</strong></p><p></p><p><span style="font-family: 'Trebuchet MS'">[spoiler]<strong>(Ninpo: Kire-site ijou) - Ninja Art: Chop and Change</strong>[SPOILER]Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A (+20 to 2nd jutsu)</span></p><p><span style="font-family: 'Trebuchet MS'">Description:</span></p><p><span style="font-family: 'Trebuchet MS'">This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note:</span></p><p><span style="font-family: 'Trebuchet MS'">~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn</span></p><p><span style="font-family: 'Trebuchet MS'">~Can only be applied to one technique per usage and can only be used 3 times </span></p><p><span style="font-family: 'Trebuchet MS'">~Lasts for 3 turns if not used, after which it will disperse harmlessly</span></p><p><span style="font-family: 'Trebuchet MS'">~Can only be taught by Houdinii[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna</strong>[SPOILER]Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage points: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used thrice per battle.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium. </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Jhin.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions</strong>[Spoiler]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: D - Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'">[/spoiler]</span></p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 21562581, member: 243341"] [b]Ninjutsu Techniques[/b] [font=Trebuchet MS][spoiler][B](Ninpo: Kire-site ijou) - Ninja Art: Chop and Change[/B][SPOILER]Rank: B Type: Offensive/Defensive/Supplementary Range: Short - Long Chakra Cost: 20 Damage Points: N/A (+20 to 2nd jutsu) Description: This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.) This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.) Note: ~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn ~Can only be applied to one technique per usage and can only be used 3 times ~Lasts for 3 turns if not used, after which it will disperse harmlessly ~Can only be taught by Houdinii[/SPOILER] [b](Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna[/b][SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: N/A Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium. Note: Can only be used thrice per battle. Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium. Note: Can only be taught by Jhin. Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).[/SPOILER] [B](Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions[/B][Spoiler]Type: Supplementary Rank: D - Rank Range: N/A Chakra Cost: N/A Damage: N/A Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.[/SPOILER] [/spoiler][/font] [/QUOTE]
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