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<p>[QUOTE="Jᴀʏ, post: 21557803, member: 243341"]</p><p><strong>Custom Fighting Styles / Custom Fighting Style Techniques</strong></p><p></p><p>[SPOILER]<span style="font-family: 'Trebuchet MS'"><p style="text-align: center"><span style="font-size: 22px"><span style="color: #800000">Custom Fighting Styles</span></span></p><p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://i.imgur.com/n41u8x0.gif" data-url="http://i.imgur.com/n41u8x0.gif" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō - Way of the Divergent)</strong></p><p>[SPOILER]<strong>Type:</strong> NinTaijutsu</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Background:</strong> During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Description on the Abilities and Inner Workings of the Style:</strong> Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><em>The Mind:</em><p style="margin-left: 20px"> The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.</span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://i.imgur.com/q2LfbHG.gif" data-url="http://i.imgur.com/q2LfbHG.gif" class="bbImage " style="" alt="" title="" /></p> </p><p></span></p><p><span style="font-family: 'Trebuchet MS'"><em>The Body:</em><p style="margin-left: 20px"> The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://i.imgur.com/dXQZjTV.gif?1" data-url="http://i.imgur.com/dXQZjTV.gif?1" class="bbImage " style="" alt="" title="" /><img src="http://i.imgur.com/CmI8cqk.gif?1" data-url="http://i.imgur.com/CmI8cqk.gif?1" class="bbImage " style="" alt="" title="" /></p></p> <p style="margin-left: 20px"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. <strong>Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing.</strong> Which leads to the last and final branch of this style.</p><p></span></p><p><span style="font-family: 'Trebuchet MS'"><em>The Tonfa:</em><p style="margin-left: 20px">The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. <strong>The pressure from water is constantly circulated throughout the tonfa to increase destructive force. An equivalent to filling a ball with clay.</strong> Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon.</span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://i296.photobucket.com/albums/mm171/stiflers_photos/fight%20love/Hibari-vs-Mukuro.gif" data-url="http://i296.photobucket.com/albums/mm171/stiflers_photos/fight%20love/Hibari-vs-Mukuro.gif" class="bbImage " style="" alt="" title="" /></p> </p><p></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Example Techniques:</strong></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]<strong>(Hassan no Hōhō: Gensui)- Decay</strong></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Type:</strong> Attack/Defend</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Rank:</strong> A Rank</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Chakra:</strong> 30</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Damage:</strong> 60</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Description:</strong> The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used three times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: can be used to attack with appropriate description but mainly for defense.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō: Toppū)- Flurry</strong></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Type:</strong> Attack</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Rank:</strong> B Rank</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Damage:</strong> 40 </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Description:</strong> The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko</span></p><p><span style="font-family: 'Trebuchet MS'">[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Additional effects and Restrictions:</strong></span></p><p><span style="font-family: 'Trebuchet MS'"><em>{Restrictions}</em></span></p><p><span style="font-family: 'Trebuchet MS'">-Must carry a tonfa in order for this fighting style to be used</span></p><p><span style="font-family: 'Trebuchet MS'">-Must have started taijutsu-basic body control</span></p><p><span style="font-family: 'Trebuchet MS'">-Must have mastered water</span></p><p><span style="font-family: 'Trebuchet MS'"><em>{Effects}</em></span></p><p><span style="font-family: 'Trebuchet MS'">-Students of this style are fearless, giving them a higher damage capacity.</span></p><p><span style="font-family: 'Trebuchet MS'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: #333333"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></span></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: #333333">Gèckö, our loyal member, gave on the 29th of December 2015, a request for a Patent on the Custom Fighting Style (Hassan no Hōhō - Way of the Divergent). I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</span></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><strong>Hassan no Hōhō | Way of the Divergent</strong></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'">Powered by Lord of Kaos</p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'">Copyright 2015, Gèckö, NarutoBase.net </p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'">[HR][/HR]</span></p><p><span style="font-family: 'Trebuchet MS'">Taught Here: [<a href="https://narutobase.net/forums/showthread.php?t=731583">X</a>]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō: Rejikuto) - Way of the Divergent: Rejected</strong></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The tonfas used in this style of fighting are reinforced with the pressure molded by constant water chakra surging through them. This added pressure creates additional force which allows users to strike stronger and deal more damage than the average strong fist user. So with the tonfas in hand this technique can be used to attack in two different ways. The first being the generic and more common usage. Within range of the opponent the user grabs hold of any open limb pulling the opponent closer where he uses the open tonfa to strike down at that limb. The generated force from this strike is enough to paralyze the opponent's limb for one turn. The second method is the knock back method where an incoming projectile or any object the user deems within his limits is struck by the tonfa and sent at the opponent with the force generated from the tonfas. </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used 4 times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Has a 1 turn cool down</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Masters of this style can disperse elemental ninjutsu attacks of b rank or lower once per battle. [Works on water and earth]</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō: Hiji Tameni Hiji) - Way of the Divergent: Elbow for Elbow</strong></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20 </span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Description: With both tonfas in the common grip which is parallel to the forearms, the user within range of the opponent punches him in the gut, then follows up with a swift knee. Bringing the body of the opponent upward. The user then delivers one swift forearm blow to the torso area of the opponent. While at the same time interlocking either of his feet with the opponent's tripping him and causing him to fall on his back. The combo is finished by the user jumping in the air and delivering a falling elbow to the gut with the tonfa.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can be used 4 times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko [/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō: Jigoku Kara Rariatto) - Way of the Divergent: Clothesline from Hell</strong></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user within range of the opponent steps in with his off foot and swings the opposite arm at the hand following through with the body to perform a lariat/clothesline with the tonfa equipped.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko[/SPOILER] </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure</strong></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is has a diameter of 1 meter and is a circular wave of compressed air.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used twice per battle with 2 turn cool down in between</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Gecko[/SPOILER]</span>[hr][/hr]<span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="https://data.whicdn.com/images/83910418/original.gif" data-url="https://data.whicdn.com/images/83910418/original.gif" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><strong>(Torikkuācherī) - Trick Archery</strong></p><p></span></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]<strong>Type:</strong> Fuuin-Buki-Ninjutsu</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Background:</strong> The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed a special weapon to replace the conventional bows and arrows meant that were in use in order to utilize their existing Archery skills in a newer, more fluid and handsfree method to gain an advantage. Rather than full sized, sharp-tipped arrows, they developed considerably smaller projectiles designed to carry out other functions, such as blinding, trapping and brunt damage to the area with the use of their newly acquired skills of Fuuinjutsu. The usage of these arrow-based projectiles became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Description on the Abilities and Inner Workings of the Style:</strong> The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not the full-sized bladed or pointed regular arrows, nor does the style utilize a conventional bow. Rather, the style utilizes specialized launchers that are made of chakra-responsive metal and are mounted on the user's wrist, with a Fuuin seal on the Launchers in the form of the Kanji for "Trick" on it. Through the insertion of chakra through the launchers and into the seal, the user is able to release from it the specialized arrows, with the release forcibly launching them towards a particular target once the specific arrow needed is launched.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">The arrows utilized in the fighting style are miniature, appearing similar to a shrunken kunai or simply the tip of a normal arrow. Each of these arrows have on themselves the Kanji for "Trick" on them as well. As the launcher stores and releases the arrows from its "Trick" seal, the arrows "Trick" similarly holds within them several "tricks" as well, which can range from releasing weapons(such as kunais or shuriken or ninja wires or even larger arrows and other Trick Arrows) to materials such as flash bombs, boxing gloves, corrosive liquids, adhesives, etc. It is important to note that these materials are not made of chakra but simply pre-sealed within the arrows and the launchers prior to battle(basically the same concept as a ninja with Shuriken, kunai, flash bombs, etc. having them pre-stored on their bios). The seals can also contain Ninjutsu pre-sealed into them, similar to the Exploding Dragon Strike jutsu containing a pre-prepared Katon technique within the scroll, that can also be released along with and instead of weapons to achieve specific effects. Ninjutsu sealed into the Trick Arrows, however, are specific ones created for the Fighting Style(i.e., the user cannot release any canon/custom Ninjutsu from the Trick Arrows, only those described by the specific CFSJ submitted). Similarly, Trick Arrows may bear additional seals for added effects to enhance the versatility of the style.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Example Techniques:</strong></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(???) - Grasp of the Archer</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 80</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will launch from each launcher on their wrist a single Trick Arrow towards the opponent. The arrows aren't aimed directly at the target, but rather to their left and right in a short-range proximity, appearing to miss the target and on a trajectory to fly past them. Once the arrows enter this short-ranged proximity of the target, they release from them four lines of ninja wire, two from each arrow that wrap around the target, restraining them and holding them in place as streams of fire are released from the Arrows, traveling down the wires to burn the victim alive.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(???)</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 80</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will fire a single Trick Arrow from either of the launchers on their wrists towards the opponent. The Arrow contains both the Trick Seal and a seal in the form of Kanji for "pierce"; the latter seal infuses the Arrow with a layer of Fuuton chakra that enhances its piercing ability, allowing the arrow to slice through and lodge itself into the flesh of the target on impact. The "Trick" seal will then release a multitude of these arrows once the initial arrow has lodged itself, with each new Arrow also releasing more of the same kind. The rapid unsealing and multitude of released arrows causes a barrage that tears the opponent open from the inside out, ripping their flesh apart at a rapid pace.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(???)</strong></span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: C-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 10</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will launch from either of their wrist launchers a red Trick Arrow with a blunt tip, rather than a sharpened one. When the arrow reaches in proximity with a target, it releases from the "Trick" seal embedded on a large red boxing glove that fires at a rapid pace towards the desired body part of the target. A relatively weak attack, it serves more as a diversion tactic than anything to catch the opponent off guard in bigger attacks.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Additional effects and Restrictions:</strong> In order to learn and perform the Fighting Style, practitioners must have mastered Basic Fuuinjutsu. In addition, in order to match the speed of the arrows' movement in order to effectively and accurately use the fighting style, practitioners of Trick Arrow have have sharper reflexes than the average shinobi.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">General appearance of the wrist launchers [<a href="http://www.shencomics.com/wp-content/uploads/2016/05/m01322.jpg?1374929685">x</a>]</span></p><p><span style="font-family: 'Trebuchet MS'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: #333333"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: #333333">Joker, our loyal member, gave on the 30th of June 2016, a request for a Patent on the Custom Fighting Style Torikkuācherī | Trick Archery. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</span></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><strong>Torikkuācherī | Trick Archery</strong></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'">Powered by Lord of Kaos</p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'">Copyright 2016, Joker, NarutoBase.net</p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p></p><p><strong>Taught Here:</strong> [<a href="https://animebase.me/threads/peanut-butter-jelly-milk.764716/#post-21855660">X</a>]</p><p></p><p><strong>(Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common</strong>[SPOILER]<strong>Type:</strong> Supplementary/Offensive/Defensive</p><p><strong>Rank:</strong> B-S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 20-40</p><p><strong>Damage:</strong> 40-80</p><p><strong>Description:</strong> "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.</p><p></p><p><strong>Note:</strong> S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.</p><p><strong>Note:</strong> Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn.[/SPOILER]</p><p></p><p><strong>(Torikkuācherī: Yūhi no Aporo Kami) - Trick Archery: Apollo, God of the Setting Sun</strong>[SPOILER]<strong>Type:</strong> Supplementary/Offensive/Defensive</p><p><strong>Rank:</strong> B-S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 20-40</p><p><strong>Damage:</strong> 40-80</p><p><strong>Description:</strong> "Apollo, God of the Setting Sun" is the basic technique of the Trick Archery fighting style and the brother technique of "Robinhood, Warden of the Common". Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all elemental constructs, and or entities of various strengths and sizes. This technique centers around these elemental constructs and entities as "trick" arrows, the user will be capable of releasing various elemental entities as projectiles towards a target with the intent to harm, hinder, or bind. These trick arrows can range anywhere from adhesive mud, to burning acid, to mist that envelops the field and often times even resembles basic elemental ninjutsu. The user is more or less limited to their imagination, however these elemental entities cannot be sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.</p><p></p><p><strong>Note:</strong> S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.</p><p><strong>Note:</strong> Upon utilizing the S Rank version, the user is incapable of performing A Rank or higher Trick Archery techniques in the next turn.[/SPOILER]</p><p></p><p><strong>(Torikkuācherī: Senkensha Mikon) – Trick Archery: Legolas, Seer of the Wilds</strong>[SPOILER]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Long (seal is short)</p><p><strong>Chakra Cost:</strong> 30 (-50 chakra per turn to the opponent)</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user will load their wrist-launcher with an arrowhead that has the Kanji for "Drain" for applied. Upon releasing this arrow-head where-ever it should land on the ground a seal will expand five-meters in every direction. This seal will exhibit the same properties as the Chakra Draining Seal. Everything within the seal's area of effect will have it's Chakra drained and people will become unable to mold Chakra while inside of it. However much like the predecessor technique, the effects of this Jutsu can be dispelled by merely leaving the area of effect. </p><p></p><p><strong>Note:</strong> Can only be used thrice per battle.[/SPOILER]</p><p></p><p><strong>(Torikkuācherī: Tsuki Megami Hanto) – Trick Archery: Artemis, Goddess of the Wild Hunt</strong>[SPOILER]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user will load their wrist-launcher with one of five arrowheads before firing it towards the opponent or another location on the battlefield. Each of the arrowheads will have the kanji for one of the basic elements applied as well as the kanji for "Soul". At any point after the arrowhead is released, the user can unseal the contents of the kanji to release an elemental familiar composed of the chosen affinity. This sentient creation will have an ability related to the basic element of which it's comprised, all of which will be outlined below. All of the familiars will be humanoid in appearance, be S-Rank in strength and will be double the size/dimensions of their creator. Earth, this sentient creation will be made of sturdy rock and will possess the ability to use an ability akin to Hiding in Rock (at the cost of a move-slot). It will be capable of merging in and out of the earth at will, following the same mechanics as the Leech All Creation technique. Although this earth creation doesn't make a sound and or vibration the enemy should be capable of sensing should they possess some form of chakra sensory or dojutsu. Moreover, in order to make any sort of physical attack or cause harm to the opponent, the creation must fully emerge from the ground first. After which, it would sound and behave like a normal familiar. Lightning, this elemental familiar can (at the cost of a move-slot) diffuse into an unfocused current of lightning that spans short-range, possessing the same paralyzing abilities as Chidori Nagashi. Upon doing so, it can reform it's body just as quickly and essentially use this as a method of travelling to locations within short-range. Wind, this elemental familiar can (at the cost of a move-slot) transition between being tangible and intangible wind. In its tangible state, the air which constitutes it's body will be compressed to the point that a stray spark or a small flame will be capable of igniting it. This will produce a sudden and violent combustion, generating an explosion that spans a short-range radial reach. In it's intangible state, people and physical attacks alike will phase through it. Fire, this elemental familiar is composed of flammable gas similar to Fire Release: Mist Blaze Dance Technique (however the flammable gas is completely visible). This familiar much like it’s Wind counter-part can is incredibly volatile as the user can combust this familiar in a violent explosion that expands outwards to long range (at the user's base running speed) should it not be contested. Water, this elemental familiar is composed of water. It's body can be utilized as a water source, additionally it passively releases chakra-infused mist unto the battlefield for as long as it lasts. Each sentient being works very similar to that of the Great Stone Golem technique albeit significantly smaller each of their free-form physical attacks are A Rank and follow each element's respective S/W, though are limited to one freeform attack per turn.</p><p></p><p><strong>Note:</strong> Can only be used twice per battle (once per familiar)</p><p><strong>Note:</strong> Each respective familiar lasts for four turns</p><p><strong>Note:</strong> No A-Rank or above Trick Archery in the user's next turn</p><p><strong>Note:</strong> One turn cool-down before reuse.[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 21557803, member: 243341"] [b]Custom Fighting Styles / Custom Fighting Style Techniques[/b] [SPOILER][FONT=Trebuchet MS][CENTER][SIZE=6][COLOR="#800000"]Custom Fighting Styles[/COLOR][/SIZE][/CENTER] [CENTER][IMG]http://i.imgur.com/n41u8x0.gif[/IMG] [B](Hassan no Hōhō - Way of the Divergent)[/B][/CENTER][SPOILER][B]Type:[/B] NinTaijutsu [B]Background:[/B] During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from. [B]Description on the Abilities and Inner Workings of the Style:[/B] Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below. [I]The Mind:[/I][INDENT] The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude. [CENTER][img]http://i.imgur.com/q2LfbHG.gif[/img][/CENTER][/INDENT] [I]The Body:[/I][INDENT] The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.) [CENTER][IMG]http://i.imgur.com/dXQZjTV.gif?1[/IMG][IMG]http://i.imgur.com/CmI8cqk.gif?1[/IMG][/CENTER] The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. [B]Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing.[/B] Which leads to the last and final branch of this style.[/INDENT] [I]The Tonfa:[/I][INDENT]The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. [B]The pressure from water is constantly circulated throughout the tonfa to increase destructive force. An equivalent to filling a ball with clay.[/B] Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon. [CENTER][IMG]http://i296.photobucket.com/albums/mm171/stiflers_photos/fight%20love/Hibari-vs-Mukuro.gif[/IMG][/CENTER][/INDENT] [B]Example Techniques:[/B] [SPOILER][B](Hassan no Hōhō: Gensui)- Decay[/B] [B]Type:[/B] Attack/Defend [B]Rank:[/B] A Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder. Note: Can only be used three times per battle Note: can be used to attack with appropriate description but mainly for defense. Note: Can only be taught by Gecko [B](Hassan no Hōhō: Toppū)- Flurry[/B] [B]Type:[/B] Attack [B]Rank:[/B] B Rank [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region. Note: Can only be taught by Gecko [/SPOILER] [B]Additional effects and Restrictions:[/B] [I]{Restrictions}[/I] -Must carry a tonfa in order for this fighting style to be used -Must have started taijutsu-basic body control -Must have mastered water [I]{Effects}[/I] -Students of this style are fearless, giving them a higher damage capacity. [hr][/hr] [CENTER][COLOR=#333333][FONT=Century Gothic][SIZE=5][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica Neue]Gèckö, our loyal member, gave on the 29th of December 2015, a request for a Patent on the Custom Fighting Style (Hassan no Hōhō - Way of the Divergent). I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/FONT][/COLOR] [B]Hassan no Hōhō | Way of the Divergent[/B] Powered by Lord of Kaos Copyright 2015, Gèckö, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/CENTER][/SPOILER] [HR][/HR] Taught Here: [[URL="https://narutobase.net/forums/showthread.php?t=731583"]X[/URL]] [B](Hassan no Hōhō: Rejikuto) - Way of the Divergent: Rejected[/B] [SPOILER]Type: Attack Rank: B Rank Range: Short Chakra: 20 Damage: 40 Description: The tonfas used in this style of fighting are reinforced with the pressure molded by constant water chakra surging through them. This added pressure creates additional force which allows users to strike stronger and deal more damage than the average strong fist user. So with the tonfas in hand this technique can be used to attack in two different ways. The first being the generic and more common usage. Within range of the opponent the user grabs hold of any open limb pulling the opponent closer where he uses the open tonfa to strike down at that limb. The generated force from this strike is enough to paralyze the opponent's limb for one turn. The second method is the knock back method where an incoming projectile or any object the user deems within his limits is struck by the tonfa and sent at the opponent with the force generated from the tonfas. Note: Can only be used 4 times per battle Note: Has a 1 turn cool down Note: Masters of this style can disperse elemental ninjutsu attacks of b rank or lower once per battle. [Works on water and earth] Note: Can only be taught by Gecko[/SPOILER] [B](Hassan no Hōhō: Hiji Tameni Hiji) - Way of the Divergent: Elbow for Elbow[/B] [SPOILER]Type: Attack Rank: B Rank Range: Short Chakra: 20 Damage: 40 Description: With both tonfas in the common grip which is parallel to the forearms, the user within range of the opponent punches him in the gut, then follows up with a swift knee. Bringing the body of the opponent upward. The user then delivers one swift forearm blow to the torso area of the opponent. While at the same time interlocking either of his feet with the opponent's tripping him and causing him to fall on his back. The combo is finished by the user jumping in the air and delivering a falling elbow to the gut with the tonfa. Note: Can be used 4 times per battle Note: Can only be taught by Gecko [/SPOILER] [B](Hassan no Hōhō: Jigoku Kara Rariatto) - Way of the Divergent: Clothesline from Hell[/B] [SPOILER]Type: Attack Rank: B Rank Range: Short Chakra: 20 Damage: 40 Description: The user within range of the opponent steps in with his off foot and swings the opposite arm at the hand following through with the body to perform a lariat/clothesline with the tonfa equipped. Note: Can only be used 3 times per battle Note: Can only be taught by Gecko[/SPOILER] [B](Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure[/B] [SPOILER]Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is has a diameter of 1 meter and is a circular wave of compressed air. Note: Can only be used twice per battle with 2 turn cool down in between Note: Can only be taught by Gecko[/SPOILER][/FONT][hr][/hr][FONT=Trebuchet MS] [CENTER][IMG]https://data.whicdn.com/images/83910418/original.gif[/IMG] [b](Torikkuācherī) - Trick Archery[/b][/CENTER] [SPOILER][B]Type:[/B] Fuuin-Buki-Ninjutsu [b]Background:[/b] The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed a special weapon to replace the conventional bows and arrows meant that were in use in order to utilize their existing Archery skills in a newer, more fluid and handsfree method to gain an advantage. Rather than full sized, sharp-tipped arrows, they developed considerably smaller projectiles designed to carry out other functions, such as blinding, trapping and brunt damage to the area with the use of their newly acquired skills of Fuuinjutsu. The usage of these arrow-based projectiles became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village [b]Description on the Abilities and Inner Workings of the Style:[/b] The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not the full-sized bladed or pointed regular arrows, nor does the style utilize a conventional bow. Rather, the style utilizes specialized launchers that are made of chakra-responsive metal and are mounted on the user's wrist, with a Fuuin seal on the Launchers in the form of the Kanji for "Trick" on it. Through the insertion of chakra through the launchers and into the seal, the user is able to release from it the specialized arrows, with the release forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows utilized in the fighting style are miniature, appearing similar to a shrunken kunai or simply the tip of a normal arrow. Each of these arrows have on themselves the Kanji for "Trick" on them as well. As the launcher stores and releases the arrows from its "Trick" seal, the arrows "Trick" similarly holds within them several "tricks" as well, which can range from releasing weapons(such as kunais or shuriken or ninja wires or even larger arrows and other Trick Arrows) to materials such as flash bombs, boxing gloves, corrosive liquids, adhesives, etc. It is important to note that these materials are not made of chakra but simply pre-sealed within the arrows and the launchers prior to battle(basically the same concept as a ninja with Shuriken, kunai, flash bombs, etc. having them pre-stored on their bios). The seals can also contain Ninjutsu pre-sealed into them, similar to the Exploding Dragon Strike jutsu containing a pre-prepared Katon technique within the scroll, that can also be released along with and instead of weapons to achieve specific effects. Ninjutsu sealed into the Trick Arrows, however, are specific ones created for the Fighting Style(i.e., the user cannot release any canon/custom Ninjutsu from the Trick Arrows, only those described by the specific CFSJ submitted). Similarly, Trick Arrows may bear additional seals for added effects to enhance the versatility of the style. [b]Example Techniques:[/b] [b](???) - Grasp of the Archer[/b] Type: Offensive Rank: S-Rank Range: Long Chakra: 40 Damage: 80 Description: The user will launch from each launcher on their wrist a single Trick Arrow towards the opponent. The arrows aren't aimed directly at the target, but rather to their left and right in a short-range proximity, appearing to miss the target and on a trajectory to fly past them. Once the arrows enter this short-ranged proximity of the target, they release from them four lines of ninja wire, two from each arrow that wrap around the target, restraining them and holding them in place as streams of fire are released from the Arrows, traveling down the wires to burn the victim alive. [b](???)[/b] Type: Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: The user will fire a single Trick Arrow from either of the launchers on their wrists towards the opponent. The Arrow contains both the Trick Seal and a seal in the form of Kanji for "pierce"; the latter seal infuses the Arrow with a layer of Fuuton chakra that enhances its piercing ability, allowing the arrow to slice through and lodge itself into the flesh of the target on impact. The "Trick" seal will then release a multitude of these arrows once the initial arrow has lodged itself, with each new Arrow also releasing more of the same kind. The rapid unsealing and multitude of released arrows causes a barrage that tears the opponent open from the inside out, ripping their flesh apart at a rapid pace. [b](???)[/b] Type: Offensive Rank: C-Rank Range: Short-Mid Chakra: 10 Damage: 20 Description: The user will launch from either of their wrist launchers a red Trick Arrow with a blunt tip, rather than a sharpened one. When the arrow reaches in proximity with a target, it releases from the "Trick" seal embedded on a large red boxing glove that fires at a rapid pace towards the desired body part of the target. A relatively weak attack, it serves more as a diversion tactic than anything to catch the opponent off guard in bigger attacks. [b]Additional effects and Restrictions:[/b] In order to learn and perform the Fighting Style, practitioners must have mastered Basic Fuuinjutsu. In addition, in order to match the speed of the arrows' movement in order to effectively and accurately use the fighting style, practitioners of Trick Arrow have have sharper reflexes than the average shinobi. General appearance of the wrist launchers [[URL='http://www.shencomics.com/wp-content/uploads/2016/05/m01322.jpg?1374929685']x[/URL]] [hr][/hr] [CENTER][COLOR=#333333][SIZE=18px][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/COLOR] [COLOR=#333333]Joker, our loyal member, gave on the 30th of June 2016, a request for a Patent on the Custom Fighting Style Torikkuācherī | Trick Archery. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/COLOR] [B]Torikkuācherī | Trick Archery[/B] Powered by Lord of Kaos Copyright 2016, Joker, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/CENTER] [/SPOILER][/FONT] [b]Taught Here:[/b] [[URL="https://animebase.me/threads/peanut-butter-jelly-milk.764716/#post-21855660"]X[/URL]] [b](Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common[/b][SPOILER][b]Type:[/b] Supplementary/Offensive/Defensive [b]Rank:[/b] B-S [b]Range:[/b] Short - Long [b]Chakra:[/b] 20-40 [b]Damage:[/b] 40-80 [b]Description:[/b] "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements. [b]Note:[/b] S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle. [b]Note:[/b] Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn.[/SPOILER] [b](Torikkuācherī: Yūhi no Aporo Kami) - Trick Archery: Apollo, God of the Setting Sun[/b][SPOILER][b]Type:[/b] Supplementary/Offensive/Defensive [b]Rank:[/b] B-S [b]Range:[/b] Short - Long [b]Chakra:[/b] 20-40 [b]Damage:[/b] 40-80 [b]Description:[/b] "Apollo, God of the Setting Sun" is the basic technique of the Trick Archery fighting style and the brother technique of "Robinhood, Warden of the Common". Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all elemental constructs, and or entities of various strengths and sizes. This technique centers around these elemental constructs and entities as "trick" arrows, the user will be capable of releasing various elemental entities as projectiles towards a target with the intent to harm, hinder, or bind. These trick arrows can range anywhere from adhesive mud, to burning acid, to mist that envelops the field and often times even resembles basic elemental ninjutsu. The user is more or less limited to their imagination, however these elemental entities cannot be sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements. [b]Note:[/b] S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle. [b]Note:[/b] Upon utilizing the S Rank version, the user is incapable of performing A Rank or higher Trick Archery techniques in the next turn.[/SPOILER] [b](Torikkuācherī: Senkensha Mikon) – Trick Archery: Legolas, Seer of the Wilds[/b][SPOILER][b]Type:[/b] Offensive [b]Rank:[/b] A [b]Range:[/b] Short - Long (seal is short) [b]Chakra Cost:[/b] 30 (-50 chakra per turn to the opponent) [b]Damage Points:[/b] N/A [b]Description:[/b] The user will load their wrist-launcher with an arrowhead that has the Kanji for "Drain" for applied. Upon releasing this arrow-head where-ever it should land on the ground a seal will expand five-meters in every direction. This seal will exhibit the same properties as the Chakra Draining Seal. Everything within the seal's area of effect will have it's Chakra drained and people will become unable to mold Chakra while inside of it. However much like the predecessor technique, the effects of this Jutsu can be dispelled by merely leaving the area of effect. [b]Note:[/b] Can only be used thrice per battle.[/SPOILER] [b](Torikkuācherī: Tsuki Megami Hanto) – Trick Archery: Artemis, Goddess of the Wild Hunt[/b][SPOILER][b]Type:[/b] Offensive [b]Rank:[/b] S [b]Range:[/b] Short - Long [b]Chakra Cost:[/b] 40 [b]Damage Points:[/b] 80 [b]Description:[/b] The user will load their wrist-launcher with one of five arrowheads before firing it towards the opponent or another location on the battlefield. Each of the arrowheads will have the kanji for one of the basic elements applied as well as the kanji for "Soul". At any point after the arrowhead is released, the user can unseal the contents of the kanji to release an elemental familiar composed of the chosen affinity. This sentient creation will have an ability related to the basic element of which it's comprised, all of which will be outlined below. All of the familiars will be humanoid in appearance, be S-Rank in strength and will be double the size/dimensions of their creator. Earth, this sentient creation will be made of sturdy rock and will possess the ability to use an ability akin to Hiding in Rock (at the cost of a move-slot). It will be capable of merging in and out of the earth at will, following the same mechanics as the Leech All Creation technique. Although this earth creation doesn't make a sound and or vibration the enemy should be capable of sensing should they possess some form of chakra sensory or dojutsu. Moreover, in order to make any sort of physical attack or cause harm to the opponent, the creation must fully emerge from the ground first. After which, it would sound and behave like a normal familiar. Lightning, this elemental familiar can (at the cost of a move-slot) diffuse into an unfocused current of lightning that spans short-range, possessing the same paralyzing abilities as Chidori Nagashi. Upon doing so, it can reform it's body just as quickly and essentially use this as a method of travelling to locations within short-range. Wind, this elemental familiar can (at the cost of a move-slot) transition between being tangible and intangible wind. In its tangible state, the air which constitutes it's body will be compressed to the point that a stray spark or a small flame will be capable of igniting it. This will produce a sudden and violent combustion, generating an explosion that spans a short-range radial reach. In it's intangible state, people and physical attacks alike will phase through it. Fire, this elemental familiar is composed of flammable gas similar to Fire Release: Mist Blaze Dance Technique (however the flammable gas is completely visible). This familiar much like it’s Wind counter-part can is incredibly volatile as the user can combust this familiar in a violent explosion that expands outwards to long range (at the user's base running speed) should it not be contested. Water, this elemental familiar is composed of water. It's body can be utilized as a water source, additionally it passively releases chakra-infused mist unto the battlefield for as long as it lasts. Each sentient being works very similar to that of the Great Stone Golem technique albeit significantly smaller each of their free-form physical attacks are A Rank and follow each element's respective S/W, though are limited to one freeform attack per turn. [b]Note:[/b] Can only be used twice per battle (once per familiar) [b]Note:[/b] Each respective familiar lasts for four turns [b]Note:[/b] No A-Rank or above Trick Archery in the user's next turn [b]Note:[/b] One turn cool-down before reuse.[/SPOILER][/SPOILER] [/QUOTE]
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