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☣ Primal Ascension ☣
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<p>[QUOTE="Jᴀʏ, post: 21099617, member: 243341"]</p><p><strong>Shark/ Snake Summons & Ninjutsu</strong></p><p></p><p><span style="font-family: 'Trebuchet MS'">[spoiler]<strong>(Kuchiyose: Jou Unabara) ⤘ Shark Summoning Technique: Imperius-Bio</strong>[SPOILER]Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Imperius-Bio is a medium sized Shark, larger than the average human but not completely colossal. When summoned, it comes into it's own water source also summoned along with it. Unless a water source exists already, but it can also be summoned on land. Imperius-Bio is covered with tiny, sharp denticles. Its eyes are a deep red color and glow in the dark. It is mostly dark blue with a white underbelly. It is known as a very unique Shark for the fact that despite being a water type Summon, it is a Bioelectric Shark. In other words, a Lightning element specialist. Imperius-Bio has the ability to produce electrical discharges and also harness them and use Lightning related techniques up to B rank. What it's main ability does is however, enhance any water technique with it's electrical discharges, and also act as a rod and weaken enemy Lightning techniques by a rank by absorbing part of the lightning (which is then used for it's electrical discharges). When the user utilizes a water technique, Imperius-Bio instinctively transfers an electrical discharge at the water, increasing it's strength with +15 damage to it and giving it electrifying properties. It is the same effect when dealing with Lightning from the enemy, it uses it's abilities to act as a Lightning Rod and drag onto itself a portion of the opponents technique, reducing it by a rank (unless it's C rank or lower, in which case it absorbs it whole). Because of these abilities, Imperius-Bio has no problem using lightning within a water source. In fact, it can electrify the water it swims in on purpose to keep opponents away or shock them in the water. Because of it's abilities, it is feared as the "Bully of the Sea", it however being loyal and obedient torwards it's master. It can swim as fast as the user's base speed, and it is able to carry the user on it's back.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">- Can only be summoned x3 per battle, two turn interval.</span></p><p><span style="font-family: 'Trebuchet MS'">- Lightning techniques used by it count as a move.</span></p><p><span style="font-family: 'Trebuchet MS'">- Remains 4 turns on the field, and only 3 turns when summoned for a 2nd or 3rd time.</span></p><p><span style="font-family: 'Trebuchet MS'">- Cannot summon any other Shark while Imperius-Bio is on the field.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor</strong>[SPOILER]Type: Summoning</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor passively releases mist onto the battefield, to create a field of mist that continuously restores itself, as long as Castor is on the battlefield (though it's continuously restored, if the opponent blows away the mist with a strong enough force, namely F/S rank wind, it costs a move slot for the mist to be restored). This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Cannot summon other sharks while Castor is on the field</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Lasts four turns in mist, or three turns without.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Jᴀʏ[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Enamel of Ethereal ▽ Īsariaru no Enameru</strong>[SPOILER]Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40 (-10 per turn)</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 80</span></p><p><span style="font-family: 'Trebuchet MS'">Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be used twice per conflict</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Requires a two turn cool down before re-use</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only use elemental and non elemental abilities while sustaining this armor</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Lasts up to four turns[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Same Kuchiyose: Alexzander) - Shark Summoning: Alexzander</strong>[SPOILER]Type: Summoning</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: After exploring every corner of the water country, Taek would discover a unique shark with special abilities. This shark was known as Alexzander. A medium-sized shark summoned along with a plethora of water in which he is capable of merging with at the cost of a move in order to transform his body into a transparent adhesive slime. He is capable of using this transformation as a form of evasion in battle, manipulating his now gel-like form however he pleases. The adhesive slime although it is very similar to that of the "Sticky Syrup Jutsu." That being said, this form is also somewhat comparable to that of the Hozuki Clan, as both are susceptible to lightning based attacks. While in his slime form Alexzander is capable of absorbing large quantities of chakra upon contact, up to S-rank energy based techniques (Wind/Fire) at the expense of a move, when it comes to Lightning, B-rank and above techniques are capable of knocking Alexzander out of his slime form and causing considerable damage. Additionally Alexzander is capable of manifesting a plethora of jaws onto the surface of the slime capable of devouring physical techniques, similar to that of "Paelmon's Touch". These jaws can be manifested at the same time Alexzander enters his slime form, or after the fact with the cost of a move-slot. The jaws devour up to A-rank physical techniques (Earth/Water) within a single time-frame passively. As well as being capable of defending against Taijutsu attacks of the same rank. Due to Alexzander's adhesive slime form, he is more than capable of latching on to and coating physical constructs. Alexzander's last and final ability is this ability to use any shark and water techniques the user knows up to and including S ranks. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: There cannot be any summons on the field, in order to summon Alexzander. Lasts four turns. Can only be taught by Jᴀʏ[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Inner Tide ▽ In'nātaido</strong>[SPOILER]Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be used thrice per battle</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Must have mastered shark ninjutsu</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Requires two turn cool-down[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: N/A </span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Must be posted at the beginning of a fight and in the user's biography</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Must specialize in Shark Summonings/Ninjutsu to learn/use</span></p><p><span style="font-family: 'Trebuchet MS'">▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides</strong>[SPOILER]Type: Defense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40 </span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A </span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Lasts four turns</span></p><p><span style="font-family: 'Trebuchet MS'">▽ One turn cool down before re-use</span></p><p><span style="font-family: 'Trebuchet MS'">▽ No water S-Rank and above on the turn this is deactivated/destroyed</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Ikarusu no Naizō ▽ Innards of Icarus</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A (60 if used with offensive intent)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be used three times per conflict</span></p><p><span style="font-family: 'Trebuchet MS'">▽ No shark ninjutsu above A-rank during this move[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Forculus no Mittsu Unmei ▽ Three Fates of Forculus</strong>[SPOILER]Type: Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: Forbidden</span></p><p><span style="font-family: 'Trebuchet MS'">Range: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 50 (-20 per turn)</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A </span></p><p><span style="font-family: 'Trebuchet MS'">Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ No shark ninjutsu for two turns after this technique is completed</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Lasts four turns</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be used once</span></p><p><span style="font-family: 'Trebuchet MS'">▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Must have been taught Kaito's Taijutsu for the last Fate's ability.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40 </span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be taught by Penguin</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Lasts four turns </span></p><p><span style="font-family: 'Trebuchet MS'">▽ Sharks die out in two turns if starved</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Can only be used twice per event</span></p><p><span style="font-family: 'Trebuchet MS'">▽ Gluttony cannot be on the field with these sharks[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">(Hebi Kuchiyose: Draco) — Snake Summoning: Draco</span></p><p><span style="font-family: 'Trebuchet MS'">Spoiler</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Summoning</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: N/A</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Somewhere on the western continent, an baby snake by the name of Draco was discovered. Draco although he was a baby snake was proficient at many complex abilities, making him a prodigy at such a young age. Draco is a jet black snake that coils itself around Genji's waist. Draco is capable of blending the users spiritual and physical energies into nature energy without the need for meditation, Draco can convert 10% of the users maximum chakra into Sage Energy per turn that can be utilized for PSM/ISM. This ability is instant and passive, but unfortunately upon performing this ability the user must enter Sage Mode, additionally Draco is incapable of converting more than the users natural capacity for Nature Energy so this in no way enables the user to extend his sage mode this simply a method to activate it without the need for meditation, furthermore this ability can only be performed however many times the Mode the user wishes to enter can. Alongside this, Draco is also capable of utulizing the chakra transfer jutsu. Lastly, Draco is capable of telepathically communicating with it’s summoner and is a Wind Specialist capable of utilizing all Wind techniques the user knows up to S rank.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: In order to summon, no other snakes must be on the field. Lasts four turns. Can only be taught by Jᴀʏ.[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 21099617, member: 243341"] [b]Shark/ Snake Summons & Ninjutsu[/b] [FONT=Trebuchet MS][spoiler][B](Kuchiyose: Jou Unabara) ⤘ Shark Summoning Technique: Imperius-Bio[/B][SPOILER]Type: Supplementary/Offensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: Imperius-Bio is a medium sized Shark, larger than the average human but not completely colossal. When summoned, it comes into it's own water source also summoned along with it. Unless a water source exists already, but it can also be summoned on land. Imperius-Bio is covered with tiny, sharp denticles. Its eyes are a deep red color and glow in the dark. It is mostly dark blue with a white underbelly. It is known as a very unique Shark for the fact that despite being a water type Summon, it is a Bioelectric Shark. In other words, a Lightning element specialist. Imperius-Bio has the ability to produce electrical discharges and also harness them and use Lightning related techniques up to B rank. What it's main ability does is however, enhance any water technique with it's electrical discharges, and also act as a rod and weaken enemy Lightning techniques by a rank by absorbing part of the lightning (which is then used for it's electrical discharges). When the user utilizes a water technique, Imperius-Bio instinctively transfers an electrical discharge at the water, increasing it's strength with +15 damage to it and giving it electrifying properties. It is the same effect when dealing with Lightning from the enemy, it uses it's abilities to act as a Lightning Rod and drag onto itself a portion of the opponents technique, reducing it by a rank (unless it's C rank or lower, in which case it absorbs it whole). Because of these abilities, Imperius-Bio has no problem using lightning within a water source. In fact, it can electrify the water it swims in on purpose to keep opponents away or shock them in the water. Because of it's abilities, it is feared as the "Bully of the Sea", it however being loyal and obedient torwards it's master. It can swim as fast as the user's base speed, and it is able to carry the user on it's back. - Can only be summoned x3 per battle, two turn interval. - Lightning techniques used by it count as a move. - Remains 4 turns on the field, and only 3 turns when summoned for a 2nd or 3rd time. - Cannot summon any other Shark while Imperius-Bio is on the field.[/SPOILER] [B](Same Kuchiyose: Kyasutā) - Shark Summoning: Castor[/B][SPOILER]Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor passively releases mist onto the battefield, to create a field of mist that continuously restores itself, as long as Castor is on the battlefield (though it's continuously restored, if the opponent blows away the mist with a strong enough force, namely F/S rank wind, it costs a move slot for the mist to be restored). This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank. Note: Cannot summon other sharks while Castor is on the field Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist. Note: Lasts four turns in mist, or three turns without. Note: Can only be taught by Jᴀʏ[/SPOILER] [B]Enamel of Ethereal ▽ Īsariaru no Enameru[/B][SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range. ▽ Can only be used twice per conflict ▽ Requires a two turn cool down before re-use ▽ Can only be taught by Penguin ▽ Can only use elemental and non elemental abilities while sustaining this armor ▽ Lasts up to four turns[/SPOILER] [b](Same Kuchiyose: Alexzander) - Shark Summoning: Alexzander[/b][SPOILER]Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: After exploring every corner of the water country, Taek would discover a unique shark with special abilities. This shark was known as Alexzander. A medium-sized shark summoned along with a plethora of water in which he is capable of merging with at the cost of a move in order to transform his body into a transparent adhesive slime. He is capable of using this transformation as a form of evasion in battle, manipulating his now gel-like form however he pleases. The adhesive slime although it is very similar to that of the "Sticky Syrup Jutsu." That being said, this form is also somewhat comparable to that of the Hozuki Clan, as both are susceptible to lightning based attacks. While in his slime form Alexzander is capable of absorbing large quantities of chakra upon contact, up to S-rank energy based techniques (Wind/Fire) at the expense of a move, when it comes to Lightning, B-rank and above techniques are capable of knocking Alexzander out of his slime form and causing considerable damage. Additionally Alexzander is capable of manifesting a plethora of jaws onto the surface of the slime capable of devouring physical techniques, similar to that of "Paelmon's Touch". These jaws can be manifested at the same time Alexzander enters his slime form, or after the fact with the cost of a move-slot. The jaws devour up to A-rank physical techniques (Earth/Water) within a single time-frame passively. As well as being capable of defending against Taijutsu attacks of the same rank. Due to Alexzander's adhesive slime form, he is more than capable of latching on to and coating physical constructs. Alexzander's last and final ability is this ability to use any shark and water techniques the user knows up to and including S ranks. Note: There cannot be any summons on the field, in order to summon Alexzander. Lasts four turns. Can only be taught by Jᴀʏ[/SPOILER] [B]Inner Tide ▽ In'nātaido[/B][SPOILER]Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities. ▽ Can only be taught by Penguin ▽ Can only be used thrice per battle ▽ Must have mastered shark ninjutsu ▽ Requires two turn cool-down[/SPOILER] [B]Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues[/B][SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor. ▽ Must be posted at the beginning of a fight and in the user's biography ▽ Can only be taught by Penguin ▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves ▽ Must specialize in Shark Summonings/Ninjutsu to learn/use ▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu[/SPOILER] [B]Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides[/B][SPOILER]Type: Defense Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks. ▽ Lasts four turns ▽ One turn cool down before re-use ▽ No water S-Rank and above on the turn this is deactivated/destroyed ▽ Can only be taught by Penguin[/SPOILER] [B]Ikarusu no Naizō ▽ Innards of Icarus[/B][SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A (60 if used with offensive intent) Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby. ▽ Can only be taught by Penguin ▽ Can only be used three times per conflict ▽ No shark ninjutsu above A-rank during this move[/SPOILER] [B]Forculus no Mittsu Unmei ▽ Three Fates of Forculus[/B][SPOILER]Type: Offensive/Supplementary/Defensive Rank: Forbidden Range: N/A Chakra: 50 (-20 per turn) Damage: N/A Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once. First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai. Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use. Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra. ▽ Can only be taught by Penguin ▽ No shark ninjutsu for two turns after this technique is completed ▽ Lasts four turns ▽ Can only be used once ▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot ▽ Must have been taught Kaito's Taijutsu for the last Fate's ability.[/SPOILER] [B]Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend[/B][SPOILER]Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done. ▽ Can only be taught by Penguin ▽ Lasts four turns ▽ Sharks die out in two turns if starved ▽ Can only be used twice per event ▽ Gluttony cannot be on the field with these sharks[/SPOILER] (Hebi Kuchiyose: Draco) — Snake Summoning: Draco Spoiler Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Somewhere on the western continent, an baby snake by the name of Draco was discovered. Draco although he was a baby snake was proficient at many complex abilities, making him a prodigy at such a young age. Draco is a jet black snake that coils itself around Genji's waist. Draco is capable of blending the users spiritual and physical energies into nature energy without the need for meditation, Draco can convert 10% of the users maximum chakra into Sage Energy per turn that can be utilized for PSM/ISM. This ability is instant and passive, but unfortunately upon performing this ability the user must enter Sage Mode, additionally Draco is incapable of converting more than the users natural capacity for Nature Energy so this in no way enables the user to extend his sage mode this simply a method to activate it without the need for meditation, furthermore this ability can only be performed however many times the Mode the user wishes to enter can. Alongside this, Draco is also capable of utulizing the chakra transfer jutsu. Lastly, Draco is capable of telepathically communicating with it’s summoner and is a Wind Specialist capable of utilizing all Wind techniques the user knows up to S rank. Note: In order to summon, no other snakes must be on the field. Lasts four turns. Can only be taught by Jᴀʏ.[/SPOILER][/FONT] [/QUOTE]
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