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☣ Primal Ascension ☣
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<p>[QUOTE="Jᴀʏ, post: 20945365, member: 243341"]</p><p><strong>Water Techniques</strong></p><p></p><p><span style="font-family: 'Trebuchet MS'">[SPOILER]<strong>(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection</strong>[SPOILER]Type: Defense </span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S </span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short </span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 40 </span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: N/A </span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used three times </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can not be used in consecutive turns </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only absorb and transfer elements that work logically (KG and CE alike) </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Elemental strength and weakness stays the same[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Sōzōnushi ni taisuru)- Water Release: Against the Creator</strong>[spoiler]Type: Supplementary/Offense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: 20 (+20 each turn active)</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will perform two hand seals before focusing their chakra into a technique produced mist. The mist is able to absorb the traits of elemental techniques from the opponent in such a way it harms/disarms the opponent as they perform them. This is done by the mist conducting/absorbing the traits. Electricity, will cause numbness, shock attacks. Fire attacks will heat the area, burning them, and making it tough to breathe. Wind will cause shallow cuts on the opponent with their movements. This technique will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This technique works under logical elements, not all elements will be able to cope with this (earth, metal, etc). Solid elements that might have a chance to be absorbed, will simply take the traits applicable, so lava would make the area around them hotter, mud would make the area around them stickier. Elements that do not reciprocate with the technique, will not effect the opponent. This does not absorb or hinder techniques at all, just take after some of its traits and residue to harm the opponent. The pain will be continuous until the opponent stops using/focusing on them. This causes the damage to vary depending on the opponent's usage, obviously projectiles will cause less pain duration, but streaming techniques might expose the opponent longer, probably initiating (though not forced) them in wanting to stop the use of a technique to prevent further harm, It completely differs to different techniques, its usage, and the opponents resistance to damage. To prevent the user from being harmed they can control the mist's molecules so any residue is specifically aimed and covering the opponent's short range radius and beyond.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only absorb and transfer elements that work logically (KG and CE alike)</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Joker</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used three times per battle</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Lasts three turns</span></p><p><span style="font-family: 'Trebuchet MS'">Note: One turn cool down before re-use[/spoiler]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Fukushū no Hana) - Water Release: Vengeful Flower</strong>[SPOILER]Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Offensive</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used four times. [/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Andāwārudo no numachi) - Water Style: Marsh of the Underworld</strong>[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20 </span></p><p><span style="font-family: 'Trebuchet MS'">Damage: +10</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">-This technique occurs in the same timeframe as the jutsu that uses this as a water source.</span></p><p><span style="font-family: 'Trebuchet MS'">-This technique can only be performed directly before using a water jutsu that will use it as a medium.</span></p><p><span style="font-family: 'Trebuchet MS'">-This technique can be used twice per battle, with a 2 turn cooldown</span></p><p><span style="font-family: 'Trebuchet MS'">-Can only be taught by Leathercandle[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Supiritto Shikkususensensu) — Water Release: Spirit's Sixth Sense</strong>[SPOILER]Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Long</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 80 </span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user begins by channeling chakra to the heels of his/her feet, manipulating this chakra to create a blob of water chakra formed under the surface. This blob of water would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below while active. As for their offensive capabilities, the squid can travel towards the opponent to wrap its tentacles around his/her leg, the user can pressurize the tentacles to pierce through their body or slice it up. This isn’t done by having the water burst from the earth, but rather seeping out of the earth to attack being more covert. Additionally, the squid's tentacles can be used as a water source, however each usage reduces the overall rank of the squid. The squid along with its offensive abilities is able to transforming the water itself, similar to the “Sticky Syrup Technique.” in order to bind opponents. As for this technique’s defensive applications the tentacles are capable of deflecting or destroying techniques up to A rank (following the S/W of Water), depending on the number of tentacles used to defend, as well as merging with one another and expanding to form barriers around the user of this technique, and or allies. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at S rank. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Note: Lasts three turns after activation. Can only be taught by Jᴀʏ. Can only be used twice, two turns between uses. User cannot use A rank Water techniques the next turn after this jutsu is activated.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Nīdorushottogan) - Water Release: Needle Shotgun</strong>[SPOILER]Type: Offensive/Attack</span></p><p><span style="font-family: 'Trebuchet MS'">Rank:B-Rank</span></p><p><span style="font-family: 'Trebuchet MS'">Range:Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra:20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage:40</span></p><p><span style="font-family: 'Trebuchet MS'">Description: The user gathers water into there mouth. After doing so the user forms there lips as If they are about to kiss someone leaving a small hole available for the water to go through then the user spits out the gathered water ( Just like you spit out water when you laugh) releasing the water from there mouth the user then in conjunction using shape manipulation to turn the water into to sharp water hypodermic needles. It has the same affect as a shotgun spreading the water everywhere.Once released from the users mouth the user cant control it, If the enemy gets hits by the needles they act as bullets and go straight through the body coming out the other side , Piercing vital organs on the way in.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">-Can Only Be taught by Yin..</span></p><p><span style="font-family: 'Trebuchet MS'">-Usable 3 times a match[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Mizunami Kiri) - Water Release: Water Wave Strike</strong>[SPOILER]Type: Attack/Defense</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: B</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 20</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Description: Using a water source as a basis, the user slashes his sword at it, releasing several large, crescent chakra waves. The chakra waves then break through the water source, and take on the properties of water waves, growing in size the farther the opponent is from the user. The waves however travel in a linear motion, aren't able to break through very dense water, and can't be controlled once breaking through the water source. </span></p><p><span style="font-family: 'Trebuchet MS'">Note: Requires a water source</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Must be taught by Deviation</span></p><p><span style="font-family: 'Trebuchet MS'">Note: Can only be used on existing water source.</span></p><p><span style="font-family: 'Trebuchet MS'">Note: The water that is sent at the opponent itself has no rank, as there is no chakra infused directly into the water.[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Sono ichi izure denka Mizu ) - Water Release: The Ones who Charge on Water</strong>[SPOILER]Type: Offensive/Defensive</span></p><p><span style="font-family: 'Trebuchet MS'">Rank: A</span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra: 30</span></p><p><span style="font-family: 'Trebuchet MS'">Damage: 60</span></p><p><span style="font-family: 'Trebuchet MS'">Description:</span></p><p><span style="font-family: 'Trebuchet MS'">If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Restrictions </span></p><p><span style="font-family: 'Trebuchet MS'">- Can only move up to mid-range from the user</span></p><p><span style="font-family: 'Trebuchet MS'">- Warriors can attack all together/in a formation/in all directions separately</span></p><p><span style="font-family: 'Trebuchet MS'">- Must have mastered Suiton training and be at least Sannin rank</span></p><p><span style="font-family: 'Trebuchet MS'">- Only usable/trainable by Coyote</span></p><p><span style="font-family: 'Trebuchet MS'">- Usable 3 times[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>(Suiton: Aoriika) - Water Release: Kracken</strong>[SPOILER]Rank: S</span></p><p><span style="font-family: 'Trebuchet MS'">Type: Attack </span></p><p><span style="font-family: 'Trebuchet MS'">Range: Short - Mid</span></p><p><span style="font-family: 'Trebuchet MS'">Chakra cost: 40</span></p><p><span style="font-family: 'Trebuchet MS'">Damage Points: 80</span></p><p><span style="font-family: 'Trebuchet MS'">Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">Notes:</span></p><p><span style="font-family: 'Trebuchet MS'">- Only usable with a water source</span></p><p><span style="font-family: 'Trebuchet MS'">- Usable once per battle</span></p><p><span style="font-family: 'Trebuchet MS'">- Lasts one turn</span></p><p><span style="font-family: 'Trebuchet MS'">- The Kraken and his tentacles do not reform when hit/cut</span></p><p><span style="font-family: 'Trebuchet MS'">- Unable to use another "Water Style" in same turn</span></p><p><span style="font-family: 'Trebuchet MS'">- Only trainable/usable by Dexter..[/SPOILER]</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Jᴀʏ, post: 20945365, member: 243341"] [b]Water Techniques[/b] [FONT=Trebuchet MS][SPOILER][B](Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection[/B][SPOILER]Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). Note: Can only be used three times Note: Can not be used in consecutive turns Note: Can only be taught by Joker Note: Can only absorb and transfer elements that work logically (KG and CE alike) Note: Elemental strength and weakness stays the same[/SPOILER] [B](Suiton: Sōzōnushi ni taisuru)- Water Release: Against the Creator[/B][spoiler]Type: Supplementary/Offense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 20 (+20 each turn active) Description: The user will perform two hand seals before focusing their chakra into a technique produced mist. The mist is able to absorb the traits of elemental techniques from the opponent in such a way it harms/disarms the opponent as they perform them. This is done by the mist conducting/absorbing the traits. Electricity, will cause numbness, shock attacks. Fire attacks will heat the area, burning them, and making it tough to breathe. Wind will cause shallow cuts on the opponent with their movements. This technique will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This technique works under logical elements, not all elements will be able to cope with this (earth, metal, etc). Solid elements that might have a chance to be absorbed, will simply take the traits applicable, so lava would make the area around them hotter, mud would make the area around them stickier. Elements that do not reciprocate with the technique, will not effect the opponent. This does not absorb or hinder techniques at all, just take after some of its traits and residue to harm the opponent. The pain will be continuous until the opponent stops using/focusing on them. This causes the damage to vary depending on the opponent's usage, obviously projectiles will cause less pain duration, but streaming techniques might expose the opponent longer, probably initiating (though not forced) them in wanting to stop the use of a technique to prevent further harm, It completely differs to different techniques, its usage, and the opponents resistance to damage. To prevent the user from being harmed they can control the mist's molecules so any residue is specifically aimed and covering the opponent's short range radius and beyond. Note: Can only absorb and transfer elements that work logically (KG and CE alike) Note: Can only be taught by Joker Note: Can only be used three times per battle Note: Lasts three turns Note: One turn cool down before re-use[/spoiler] [B](Suiton: Fukushū no Hana) - Water Release: Vengeful Flower[/B][SPOILER]Rank: A Type: Offensive Range: Short - Mid Chakra Cost: 30 Damage: 60 Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu. Note: Can only be used four times. [/SPOILER] [B](Suiton: Andāwārudo no numachi) - Water Style: Marsh of the Underworld[/B][SPOILER]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: +10 Description: The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it. -This technique occurs in the same timeframe as the jutsu that uses this as a water source. -This technique can only be performed directly before using a water jutsu that will use it as a medium. -This technique can be used twice per battle, with a 2 turn cooldown -Can only be taught by Leathercandle[/SPOILER] [b](Suiton: Supiritto Shikkususensensu) — Water Release: Spirit's Sixth Sense[/b][SPOILER]Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins by channeling chakra to the heels of his/her feet, manipulating this chakra to create a blob of water chakra formed under the surface. This blob of water would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below while active. As for their offensive capabilities, the squid can travel towards the opponent to wrap its tentacles around his/her leg, the user can pressurize the tentacles to pierce through their body or slice it up. This isn’t done by having the water burst from the earth, but rather seeping out of the earth to attack being more covert. Additionally, the squid's tentacles can be used as a water source, however each usage reduces the overall rank of the squid. The squid along with its offensive abilities is able to transforming the water itself, similar to the “Sticky Syrup Technique.” in order to bind opponents. As for this technique’s defensive applications the tentacles are capable of deflecting or destroying techniques up to A rank (following the S/W of Water), depending on the number of tentacles used to defend, as well as merging with one another and expanding to form barriers around the user of this technique, and or allies. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at S rank. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn. Note: Lasts three turns after activation. Can only be taught by Jᴀʏ. Can only be used twice, two turns between uses. User cannot use A rank Water techniques the next turn after this jutsu is activated.[/SPOILER] [B](Suiton: Nīdorushottogan) - Water Release: Needle Shotgun[/B][SPOILER]Type: Offensive/Attack Rank:B-Rank Range:Short-Mid Chakra:20 Damage:40 Description: The user gathers water into there mouth. After doing so the user forms there lips as If they are about to kiss someone leaving a small hole available for the water to go through then the user spits out the gathered water ( Just like you spit out water when you laugh) releasing the water from there mouth the user then in conjunction using shape manipulation to turn the water into to sharp water hypodermic needles. It has the same affect as a shotgun spreading the water everywhere.Once released from the users mouth the user cant control it, If the enemy gets hits by the needles they act as bullets and go straight through the body coming out the other side , Piercing vital organs on the way in. -Can Only Be taught by Yin.. -Usable 3 times a match[/SPOILER] [B](Suiton: Mizunami Kiri) - Water Release: Water Wave Strike[/B][SPOILER]Type: Attack/Defense Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: Using a water source as a basis, the user slashes his sword at it, releasing several large, crescent chakra waves. The chakra waves then break through the water source, and take on the properties of water waves, growing in size the farther the opponent is from the user. The waves however travel in a linear motion, aren't able to break through very dense water, and can't be controlled once breaking through the water source. Note: Requires a water source Note: Must be taught by Deviation Note: Can only be used on existing water source. Note: The water that is sent at the opponent itself has no rank, as there is no chakra infused directly into the water.[/SPOILER] [B](Suiton: Sono ichi izure denka Mizu ) - Water Release: The Ones who Charge on Water[/B][SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds. Restrictions - Can only move up to mid-range from the user - Warriors can attack all together/in a formation/in all directions separately - Must have mastered Suiton training and be at least Sannin rank - Only usable/trainable by Coyote - Usable 3 times[/SPOILER] [B](Suiton: Aoriika) - Water Release: Kracken[/B][SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion. Notes: - Only usable with a water source - Usable once per battle - Lasts one turn - The Kraken and his tentacles do not reform when hit/cut - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter..[/SPOILER] [/SPOILER][/FONT] [/QUOTE]
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