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<p>[QUOTE="Sasori, post: 20211036, member: 215426"]</p><p style="text-align: center"><span style="font-size: 22px"> <span style="color: #b22222">☣</span></span><span style="color: #b22222"><span style="font-size: 10px"><span style="font-size: 18px"><strong>Puppetry</strong> <strong>Techniques</strong></span></span><span style="font-size: 22px">☣</span></span></p> <p style="text-align: center"><span style="color: #b22222"><span style="font-size: 10px"><span style="font-size: 12px"><em>" To create the perfect body is the goal"</em></span></span></span></p> <p style="text-align: center">[HR][/HR]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p style="text-align: center"></p><p><strong>Name<span style="color: #333333">: (Ningyo no dakkyu) Puppet Dislocation</span></strong></p><p>[spoiler]</p><p><span style="font-size: 10px"><strong> Rank</strong><span style="color: #333333">: S</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Type</strong>: Attack/Supplementary</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Range</strong>: Short-Long</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Chakra</strong> <strong>Cost</strong>: 40</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Damage</strong> <strong>Points</strong>: N/A</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Description</strong>: This is a puppet technique capable of being used only by Sasori or other users who are a puppet themselves. This technique focuses on generating chakra threads from inside of the user’s joints which begin to detach parts of the user’s body from the rest with a chakra thread. The jutsu mainly focuses to increase the range of the techniques which the user can perform. While using this jutsu the user is capable of stretching their body parts up to long range. Chakra threads can be formed through the user’s entire body in order to stretch parts of the body all at once. The user takes on a strange look while using this. So by using this technique the user can for example stretch one of their legs, arms, head ect. There is also another way that this ability can be used, and that is by only using the chakra threads to stretch one of the user’s limbs at a time instead of all of them at once. Basically the user will generate chakra threads from all or specific joints on their body to greatly increase attack ranges. The chakra threads allow for the user stretch their limbs up to long ranges in order to grab onto enemies or for other purposes. Allows for Sasori to easily change his body shape or possibly dodge incoming attacks within reason. This technique works similarly to how Kakuzu manipulates the strings inside of his body.</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Note</strong>: Full Puppet Dislocation mode can only be used for 4 turns.</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Note</strong>: Single limb dislocation can only be used 4 times. (And each time cost 10 chakra)</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Note</strong>: Can only be used by Sasori or a User who has a puppet body.</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333"><strong>Note</strong>: Can only be taught by Sasori</span></span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><span style="color: #333333">Approved Here:</span></span><a href="http://narutobase.net/forums/showthread.php?t=157594&page=291">http://narutobase.net/forums/showthread.php?t=157594&page=291</a></span></p><p>[/spoiler]</p><p></p><p><strong><span style="color: #333333">Name: (Rudoga) Ludger</span></strong></p><p>[spoiler]</p><p><span style="color: #333333"><strong>Rank</strong>: S</span></p><p><span style="color: #333333"><strong>Type</strong>: Human Puppet</span></p><p><span style="color: #333333"><strong>Range</strong>: Short-Long</span></p><p><span style="color: #333333"><strong>Chakra </strong>Cost: 40</span></p><p><span style="color: #333333"><strong>Damage Points</strong>: N/A</span></p><p><span style="color: #333333"><strong>Description</strong>: </span>Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks. </p><p><strong>Note</strong>: Can only be used by Sasori</p><p><strong>Note</strong>: Can use all basic puppetry attacks.</p><p><strong>Note</strong>: Can only use attacks up to S-rank</p><p><strong>Note</strong>: Can only be two human puppets on field at a time.</p><p><strong>Note</strong>: Grappling hook counts as a move.</p><p><strong>Note</strong>: Wings cant be used to fly.</p><p><strong>Note</strong>: Chakra waves and Chakra jets is a separate jutsu and are B ranks</p><p><strong><strong><strong><strong><span style="font-size: 10px">Link to Battle: <a href="http://narutobase.net/forums/showthread.php?t=684494">http://narutobase.net/forums/showthread.php?t=684494</a></span></strong></strong></strong></strong></p><p><strong><strong><strong><strong><span style="font-size: 10px">Link to Biography: <a href="http://narutobase.net/forums/showthread.php?t=614439">http://narutobase.net/forums/showthread.php?t=614439</a></span></strong></strong></strong></strong></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.phpt=157594&page=299&p=20254384#post20254384">http://narutobase.net/forums/showthread.phpt=157594&page=299&p=20254384#post20254384</a></span></p><p>[/spoiler]</p><p><span style="font-size: 10px"><strong>Name: <span style="color: #333333">(Ani) Annie</span></strong></span></p><p>[spoiler]</p><p><span style="font-size: 10px"><strong>Rank</strong><span style="color: #333333">: S</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><strong>Type</strong>: Human Puppet</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><strong>Range</strong>: Short-Long</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><strong>Chakra Cost</strong>: 40</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><strong>Damage Points</strong>: N/A</span></span></p><p><span style="font-size: 10px"><span style="color: #333333"><strong>Description</strong>: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. </span>The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.</span></p><p><span style="font-size: 10px">Link to Battle: <a href="http://narutobase.net/forums/showthread.php?t=694424">http://narutobase.net/forums/showthread.php?t=694424</a></span></p><p><span style="font-size: 10px">(Agreement: <a href="http://narutobase.net/forums/converse.php?u=109943&u2=215426">http://narutobase.net/forums/convers...9943&u2=215426</a>)</span></p><p><span style="font-size: 10px">Link to Biography: <a href="http://narutobase.net/forums/showthread.php?t=526039">http://narutobase.net/forums/showthread.php?t=526039</a></span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Can only be used by Sasori</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Grappling hook count as a move</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Can use all basic puppetry techniques.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Can only be two human puppets on field at a time.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Can only use attacks up to S-rank.</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Storm cloud is separate jutsu</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Puppet tags counts as a jutsu</span></p><p><span style="font-size: 10px">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20301419#post20301419">http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20301419#post20301419</a></span></p><p>[/spoiler]</p><p></p><p><span style="font-size: 10px"><strong>Name: ( Ningyō Chakurau~ebu) Puppet Arts: Chakra Web</strong></span></p><p>[spoiler]</p><p><span style="font-size: 10px"> <strong>Type</strong>: Supplementary</span></p><p><span style="font-size: 10px"><strong>Rank</strong>: A</span></p><p><span style="font-size: 10px"><strong>Range</strong>: Short-Long</span></p><p><span style="font-size: 10px"><strong>Chakra</strong>: 30</span></p><p><span style="font-size: 10px"><strong>Damage</strong>: N/A</span></p><p><span style="font-size: 10px"><strong>Description</strong>: The will first make a horn sign with one of their hands, and then begin to generate chakra in their index and pinky finger. The chakra being generated in their finger tips is similar to the chakra thread technique. Once chakra has been kneaded in their fingertips the user will then aim their hand towards a specific object and launch the chakra threads from their fingertips. The chakra threads will attach themselves to an object by using the sticky properties of the threads, and then begin to drag the user in that direction allowing for the user to dodge attacks or easily get around. The chakra threads were shown to have the ability to pull objects when they are attached to a puppet or when holding a puppet in the air. The process of being dragged happens pretty quickly giving the user swift movements. It is also possible for this technique to work in reverse, which just mean that it is possible to bring objects closer towards the user or even swing them to attack the enemy. The user can also use the threads in order to drag objects closer since it was shown when using a puppet the puppeteer was capable of maneuvering the puppet in any direction that they chose. When using to dodge it is unable evade large scale jutsu, and must still be within reason.</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Can be used four times</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Can only be taught by Sasori</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Must know puppetry</span></p><p><span style="font-size: 10px">Approved Here:</span><a href="https://narutobase.net/forums/showthread.php?t=711213&page=76&p=21583106#post21583106">https://narutobase.net/forums/showthread.php?t=711213&page=76&p=21583106#post21583106</a></p><p>[/spoiler]</p><p></p><p><span style="font-size: 10px"><strong> Name: (Dai sanji) Catastrophe</strong></span></p><p>[spoiler]</p><p><span style="font-size: 10px"> <strong>Type</strong>: Offensive/Defensive/Supplementary</span></p><p><span style="font-size: 10px"><strong>Rank</strong>: S</span></p><p><span style="font-size: 10px"><strong>Range</strong>: N/A</span></p><p><span style="font-size: 10px"><strong>Chakra</strong>: 40 ( If summoning)</span></p><p><span style="font-size: 10px"><strong>Damage</strong>: N/A</span></p><p><span style="font-size: 10px"><strong>Description</strong>: This is a puppet that Sasori will use similarly to his Hiruko puppet. Catastrophe is a puppet that Sasori will wear in battle, and will manipulate inside similar to how he is capable of using his Hiruko puppet to attack the enemy. By fighting inside of the puppet it allows for Sasori to be protected throughout the battle, and he doesn’t have to worry about using his main body. Catastrophe has also been modified to use puppetry attacks without difficulty. Sasori created this puppet in hopes of replacing his Hiruko body as the one he travels around in. Catastrophe greatly resembles a demonic knight. Catastrophe has two demonic horns on its head which are capable of being fired off at the opponent. The horns can reach up to mid range and counts as a B-rank, and will explode when it comes in contact with a target due to it having papers bombs coiled inside of it. From the inside of Catastrophe on its left and right sides there are valves with spare horns inside, and when the horns that was already in place have been used up they will begin to make their way upwards to the head which is also why it takes time for the horn to reload. After each usage the horns will automatically replace themselves. Spreading from his upper back are two large wings which give it added mobility as well can attack the enemy, and provide defense. Each individual wing is equal to a B-rank technique together equaling an A-rank attack/defense tool. If in short range the user can use the wings in order to attack the enemy due to their large length. The wings are also capable of unleashing a gust of wind by flapping them which would produce a blast of wind equal to a B-rank Justu. Attached to its left fore arm is a large golden shield. If the shield is used as a defensive weapon it is equal to a C-rank technique. It will also be capable of unleashing gray smoke bombs from inside of it which conceal everything up to mid range and is just regular smoke. On the bottom of its feet are holes capable of firing out chakra blast equal to an C-rank blast. The chakra blast allows for the puppet to fly in a horizontal or vertical manner. Metal chains are capable of beings launched from inside of Catastrophe from underneath it or from its sleeves with can be used to grapple onto objects or to bind an enemy but due to the fact they are just regular chains they can be broken through with rather ease.(up to four can be fired at a time) Catastrophe also hays an extra set on arms below its first pair, that Sasori can enable when he is inside of the puppet due to the user's body and chakra system being connected. From its eyes it holds the ability to shine a bright pink light that envelopes everything up to Mid range which causes blinding for up to two turns. On Catastrophes back is an array of weapons such as: Two long swords, and two long axes, there is however nothing special about the tools and are just regular weapons.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Can only be destroyed by a B-rank or higher technique.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Horns can only be launched four times and takes -20 chakra, requires a turn cool afterwards.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Gust of wind takes -20 chakra for each usage.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Chakra blasts take -15 chakra for each usage.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: The flash ability counts as a C-rank move an can be used every two turns.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Gray Smoke bombs count as a move each time used.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Must be stated at the beginning of the battle whether or not the user is inside. If so then it won't count as a move.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: Wings can't be used to fly.</span></p><p><span style="font-size: 10px"><strong>Notes</strong>: All chakra based attacks count as a move. ( So things like the chains and swords are free form) </span></p><p>Approved Here: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=315">http://narutobase.net/forums/showthread.php?t=157594&page=315</a></p><p>[/spoiler]</p><p></p><p><span style="font-size: 10px"><strong><span style="color: #333333">Name: (Aka himitsu gijutsu: Seigen) Red Secret Technique: Restriction</span></strong></span></p><p>[spoiler]</p><p><span style="font-size: 10px"> <strong>Type</strong>: Offensive/Supplementary</span></p><p><span style="font-size: 10px"><strong>Rank</strong>: S</span></p><p><span style="font-size: 10px"><strong>Range</strong>: Short-Long</span></p><p><span style="font-size: 10px"><strong>Chakra</strong>: 40</span></p><p><span style="font-size: 10px"><strong>Damage</strong>: N/A (80 if used to injure)</span></p><p><span style="font-size: 10px"><strong>Description</strong>: Sasori starts off by opening his chest compartment holding his storage of 100 chakra strings. Once open the user will launch a large array of 100 chakra strings at a target in order to bind them. The chakra threads will all be aimed to wrap themselves around a certain part of the target’s body to restrict their movement all together. If the user tries to physically block one of the strings it would lead to them getting that specific body part trapped in the sticky substance of the strings. Also, when trying to block one of the strings it possible for the other strings of the technique to surround, and reach for the opponent from behind. The chakra threads also cover a wide range making it difficult to try and block/evade them. If the technique makes contact with the target it will wrap around them trapping them in a binding force requiring S-rank or higher strength to break them.By using the same force used to move puppets around with a good amount of force the user channels the same strength into their threads, and from their will cause devastating results if wanted. If necessary the user can cause for the chakra threads to close in on the target injuring them. The chakra threads can be used to render rather large objects or creatures immobile. Due to how the technique it is best to avoid all of them or counter them. Once the threads have entirely wrapped around the target it would appear as if they are inside of a cocoon of strings.</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Can only be used twice</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Can only be taught by Sasori</span></p><p><span style="font-size: 10px"><strong>Note</strong>: Must Know Puppetry</span></p><p><span style="font-size: 10px"><strong>Note</strong>: No S-rank or higher attacks next turn.</span></p><p><span style="font-size: 10px"><strong>Note</strong>: No other puppet jutsu or controlling of other puppets at the same time due to the sheer control it takes for 100 threads</span></p><p><span style="font-size: 10px">Approved Here: <span style="color: #1155CC"><u><a href="http://narutobase.net/forums/showthread.php?t=157594&page=320&p=20530939#post20530939">X</a></u></span></span>[/spoiler]</p><p></p><p></p><p><strong>Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: D-S</p><p>Range: Self/Short</p><p>Chakra: 10-40</p><p>Damage: N/A</p><p>Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique.</p><p>D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked.</p><p>B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same.</p><p>S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack.</p><p>Note: Can only be taught by Sasori</p><p>Note: No turn limit for D-C rank version.</p><p>Note: B-A can only be used four times and requires a turn cool down after each usage.</p><p>Note: S-rank can only be used twice with a turn interval between each usage.</p><p>Note: After using the A-rank version no puppetry above A-rank next turn.</p><p>Note: After using S-rank version no A-rank or higher jutsu next turn.</p><p>Note: Does not protect the user from the actual damage of the attack.</p><p>Note: Ordinary Puppetry users can still use this, but only up to A-rank version.</p><p>Note: Each mode only lasts one turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=325">http://narutobase.net/forums/showthread.php?t=157594&page=325</a></p><p>[/spoiler]</p><p><strong>Name: (Ningyō no geijutsu: Chakura no sureddo setsuzoku) Puppet Arts: Chakra Thread Attachment</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user starts off by making contact with a physical object, and connect a chakra thread to the object. This technique can also be done to elemental techniques such as Earth or steel, but has to be tangible. Basically the user attaches a chakra thread to an object and will either attack directly or throw a projectile at the target. If the attached object with a chakra thread makes contact with the enemy, the chakra threads will move on to enemy’s body restricting their body movement. Chakra threads can be attached to any object such as: Kunai, Shuriken or even the user’s body parts. An example of this technique is when Chiyo launched a Kunai with chakra threads attached at Hiruko’s tail which resulted in Hiruko being unable to move its tail anymore. If the chakra thread makes contact with the opponent it will restrict that body part with B-rank strength. When the chakra thread collides with a weapon the thread will move on to the enemy’s weapon, and further up on to their arm binding it as well as that part of their body. The threads work by coiling around that part of the enemy’s body when contact has been made, and bind their movement. It is also possible for the user to stealthily perform this jutsu if they have their chakra threads already attached to an object such as a puppet. Also, the chakra thread is near invisible as the user has suppressed their chakra enough so it wouldn't be visible unless said object has been brought to an abrupt stop or if the opponent is a chakra sensor or has a doujutsu. Once a chakra thread has been attached to an enemy they will not know that it has attached itself to themselves until the moment they try to move that body part again which could end up being deadly if the enemy needs that body part at a certain moment. If using in combination with a taijutsu or kenjutsu strike it can be done in the same time frame as the attack by generating the chakra thread in that part of their body or through an object as they are attacking.</p><p>Notes: Can only be taught by Sasori</p><p>Notes: Only one chakra thread can be attached to an object.</p><p>Notes: User must first make contact with object.</p><p>Notes: Can only be used five times.</p><p>Notes: While binding costs one of the users moves per turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=325">http://narutobase.net/forums/showthread.php?t=157594&page=325</a></p><p>[/spoiler]</p><p><strong>Name: (Tomogui kemushi) Cannibalistic Caterpillars</strong></p><p>[spoiler]</p><p>Type: Supplementary/Offensive</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The cannibalistic insects are miniscule caterpillar sized creatures that the user can manipulate with a single thread on one of their fingers. They are capable of digging themselves underground up to long range to stealthily reveal themselves under the enemy’s ground. Another ability of the insects is that they can detonate themselves with the small explosives inside of them, and is equal to C-rank. Lastly, the caterpillars have small fangs on them which can be used to pierce a target dealing damage, but is a free form move so it would not do much damage at the most it could pierce flesh.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Can use all basic puppetry attacks.</p><p>Note: Submerging counts as a move as well as exploding.</p><p>Note: Up to four of this puppet can be summoned in a battle each time costing a move.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=325">http://narutobase.net/forums/showthread.php?t=157594&page=325</a>[/spoiler]</p><p><strong> (Keiro) - Path</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.</p><p>Taught Here: <a href="http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701">http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701</a></p><p>[/spoiler]</p><p><strong>(Akahigi: Chika Kindachi) – Red Secret: Underground Kings</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Puppets</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. </p><p>Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.</p><p>Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.</p><p>Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.</p><p>Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.</p><p>Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)</p><p>Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move.</p><p>Can only be taught by Daemon.</p><p>Can only be used by a Sasori bio</p><p>No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.)</p><p>They can only be summoned once per battle.</p><p>Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)</p><p><span style="font-size: 10px"><span style="color: #333333">The user can summon 1 specific puppet from the set (Similar to the Sasori's Parent's jutsu). When summoning an individual puppet, the user is allowed to have another puppet in use as well as having full access to one's arsenal. While all 7 are on the battlefield at one time, no other puppets can be controlled as well as being limited to Puppetry techniques and taijutsu.</span></span></p><p>Taught Here: <a href="http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701">http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701</a></p><p>[/spoiler]</p><p></p><p><strong>(Chakura no Ito: Baindo ) – Chakra Threads: Bind</strong></p><p>[spoiler]</p><p>Rank: B -A </p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long(B rank), Short - Mid(A rank)</p><p>Chakra Cost: 20-30</p><p>Damage Points: N/A (60 only with A rank variant)</p><p>Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. </p><p>-Can only be taught by Daemon.</p><p>-Can be used four times per battle regardless of rank used.</p><p>Taught Here: <a href="http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701">http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701</a></p><p>[/spoiler]</p><p><strong>Izanagi-no-Okami</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (-10 chakra per turn to keep active)</p><p>Damage: N/A</p><p>Description: Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it has very distinct properties. By channeling elemental chakra through their chakra strings, a puppeteer will be able to imbue their puppet with certain interchangeable 'elemental modes', and enhance their own ninjutsu.</p><p>'Fire Mode'</p><p>- In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also grants the user immunity to any Fire technique C-rank and below. </p><p>'Water Mode'</p><p>- Casted water ninjutsu with the puppet does +10 damage; immunity to C-rank and below Water. </p><p>'Earth Mode'</p><p>- Casted Earth Jutsu with the puppet does +10 damage; immunity to C-rank and below Earth. </p><p>'Lightning Mode'</p><p>- Casted Lightning Jutsu with the puppet does +10 damage; immunity to C-rank and below Lightning. </p><p>'Wind Mode'</p><p>- Casted Wind Jutsu with the puppet does +10 damage; immunity to C-rank and below Wind.</p><p>The puppet also has a basic spear with a circular hilt/guard that can be used for attacks such as swings and slashes (B-rank strength). </p><p>Izanagi-no-Okami can act as a medium for elemental techniques up to and including A-rank (meaning jutsu can originate from the puppet's body when they would otherwise come from the user). If a 'mode' is used in conjunction with standard puppetry techniques, the techniques will gain the properties of the element, but receive no damage bonuses. For example, a simple C-ranked senbon jutsu performed in 'Wind Mode' will result in the senbons being coated in wind chakra with no changes to rank or damage. Only puppetry techniques up to A-rank may apply this property.</p><p>Notes:</p><p>- Can only be taught by Souji</p><p>- Only ONE 'mode' can be active at a time; switching and deactivating 'modes' counts as a move. Switching between modes is near instantaneous; the time it takes for the puppeteer to channel his elemental chakra through the puppet</p><p>- Being in a certain 'mode' restricts the user to using the corresponding element until they switch 'modes', or if they deactivate a 'mode'. So, if they're in 'Water Mode', they can only use Water, puppetry techniques, and other techniques that do not require chakra</p><p>- Damage restriction: Only elemental jutsu of ranks up to and including A can apply the damage modifier. </p><p>- Range restriction: Only jutsu with short to mid ranges can apply a damage modifier. For example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range. This also applies to puppetry techniques used during a 'mode'</p><p>- Defensive: Anything stronger than Izanagi-no-Okami's defenses will be unaffected; for example, even if the user is in 'Fire Mode', B-rank Fire jutsus and above casted by the opponent will still do standard damage and effects to the user</p><p>- Resistances: If the opponent uses a jutsu that is strong/weak against the current mode, standard damage and elemental relationships apply</p><p>- This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects</p><p></p><p style="text-align: center">[SPOILER]<img src="http://i.imgur.com/hObcsv0.jpg" data-url="http://i.imgur.com/hObcsv0.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p></p><p></p><p></p><p>[HR][/HR]</p><p style="text-align: center"><span style="color: #cc3366"><strong>Updated Approved</strong>: edits annotated in pink.</span></p><p>[HR][/HR]</p><p>Taught Here: <a href="http://narutobase.net/forums/showthread.php?t=713878">http://narutobase.net/forums/showthread.php?t=713878</a>[/spoiler]</p><p></p><p><strong> (Ningyō no gijutsu, ōkibona sureddo no kōhai) Puppet Technique/Ninja Arts: Massive Thread Devastation</strong></p><p>[spoiler]</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will begin to rotate their hands in a circular manner. As the user is doing this chakra is being molded into their hands. Along with the chakra a plethora of chakra strings are being forced together creating a medium sized ball consisting of chakra strings. Once the ball has been formed it will take the appearance of a light ,blue ball due to it consisting of chakra strings. The main thing the user will due with the ball is throw it at a target like a baseball. Once the ball has made contact with a target the ball will erupt into wide array of chakra strings which begin to encircle the enemy wrapping them up with a powerful binding strength.Works by taking advantage of the force and strength chakra threads have when they are pulling objects such as puppets. The target will become so wrapped up in the chakra strings that they will be unable to be seen as they are covered in hundreds of chakra threads. The chakra strings cause the target to be wrapped up with tremendous force. This technique also involves the usage of ninjutsu, considering how the user is molding chakra and using it to restrain or bind the enemy with this chakra based attack. Once contact with the target has been made they wrap them up in a binding force so strong that it will pierce right through their flesh and crush them which can severely hurt them as well as cause death. The initial effect of the jutsu will pierce the enemy with a bone crushing force of wires. If wanted the user can also perform a single hand seal to activate the ball if it is currently in Mid-air. Also, when it activates it can encompass everything surrounding where it erupted up to Short-range if wanted or just manipulate so that it is just a full body wrap of said person or object.</p><p>Note: Can only be used twice. Two turns between uses</p><p>Note: Can only be taught by Sasori</p><p>Note: Must have mastered Puppetry ,and Ninjutsu </p><p>Note: No A-rank or higher jutsu technique next turn</p><p>[/spoiler]</p><p><strong>Name: (Ōkui) Gluttony</strong></p><p>[spoiler]</p><p>Type: Supplementary/Offensive </p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40 ( If summoning)</p><p>Damage Points: N/A</p><p>Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move </p><p>Note: Puppet can only be summoned Once </p><p>Note: The suction and air wave is equal to a B-rank technique and can only be used five times </p><p>Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning</p><p>[/spoiler]</p><p><span style="color: #333333"><strong>Name:</strong> (<strong>Mede~yūsa no me</strong>) <strong>Eyes of Medusa</strong></span></p><p>[spoiler]</p><p><span style="color: #333333">Type: Supplementary </span></p><p><span style="color: #333333">Rank: </span>B</p><p><span style="color: #333333">Range: Short</span></p><p><span style="color: #333333">Chakra: 20 (to summon)</span></p><p><span style="color: #333333">Damage: NA </span></p><p><span style="color: #333333">Description: This puppet is focused on attaching itself to the user's body and increasing their prowess. More importantly the user will attach it to a human puppet or regular puppet. The Eyes of Medusa are actually an attached group of four different snake like entities. At the end of each snake were there should be a mouth is actually a wooden puppet eye. Sasori manipulates this puppet similar to how he is able to control different parts of his body that are actually not even limbs. For example he can control a Cable Cord because it is attached to his body and in a sense his chakra system is connected to it. Also, Sasori does not possess any nerves that would allow him to see, but instead it is inferred that since he has chakra flowing through his body it enables him the ability to see through a pair of wooden eyes. When the user summons this puppet they will attach it by clamping it to their body usually around the neck area or head. Due to the snakes being connected to the user's body it means that they're chakra is connected to it which means they can control it as a part of their body having full reign over them up to short range. Kinda like how Sasori can control add ons such as his cable cord he has full reign over the snake’s movements. However the snakes do not possess many offensive qualities and can be placed upon ordinary puppets. The real function of the eyes is to use the</span>narrow <span style="color: #333333">flash beam located inside of each of the eyes that the user can use to either temporarily blind the enemy or disorientate them. It possible for the user to use either all of the eyes or just a select few when using the flash ability. Every time the flash beam is being used it has the potential to reach up to short-range while the eyes can already protract up to short-range of the </span>puppet<span style="color: #333333">. When the flash beam is being used that specific eye will begin to flow a bright white light. Also, the eyes can be used offensively to target the enemy from just about any angle like the flash and slam into them. Located in each of the eyes are small explosives, which can be detonated by the user to strike the enemy with D-rank strength. Like the flash beam, the bombs can be used individually or all together, with the strength equal to however many eyes are used. If the user uses the explosion that eye can no longer be used. Lastly, each eye, while one connected to the user, can use free form in order to grapple on to objects such as kunai or Shuriken or even the enemy's body parts.</span></p><p><span style="color: #333333">Note: Can only be taught by Sasori</span></p><p><span style="color: #333333">Note: Can only up be attached to Puppets or the user like Sasori </span></p><p><span style="color: #333333">Note: Can only be summoned twice and not at the same time</span></p><p><span style="color: #333333">Note: Can be attached before battle and if so it doesn't cost a move</span></p><p><span style="color: #333333">Note: Flash and bomb counts as move</span></p><p>[/spoiler]</p><p><strong> (Abadon) Abaddon</strong></p><p>[spoiler]</p><p>Type: Supplementary/Offensive </p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 (If Summoning)</p><p>Damage: N/A</p><p>Description: Abbadon is a puppet possessed of a ghoulish appearance—as if it came straight out of the nightosphere. Its body frame followed one that was different from Sasori’s usual puppets, which were usually modeled after human anatomy. Abbadon has a dense and strong metal body frame; the material that it is composed of is quite similar to that of Hiruko’s shell. Furthermore, it has six sets of legs. Its upper body has an opening located along its rib cage, which allows the user to directly attach themselves to the puppet and thereby, completely conceal their primary vessel. Emerging from its head, which is separate from the user's when connected and its upper body are four metallic, pincers with two arms below them which the user can manipulate throughout the battle for whatever purpose. Additionally, it has a very lengthy tail. The user can either enter the battle with it attached so it doesn’t count as a move or summon it first, and then connect it. While connected the user’s chakra will flow through the puppet giving them added defenses as well offenses. The six pincers used as legs give the user more stability than the ordinary two. Emerging from just beneath the user's front, while they are attached to this puppet, are two behemoth like puppet mouths that can be extended up to mid-range, and are quite flexible.</p><p>Ability-wise, the head of the puppet is able to be extended up to mid-range by extending itself and holds the ability to release a condensed blast of chakra that can be exectued even if the user isn't connected (A-rank | short-mid range). In regards to its limbs, Abaddon’s two pincer-esque arms are strong enough to crush most physical matter of B-rank and below (counts as a move), and easily maim human bodies if left improperly guarded. These pincers are also capable of extending up to mid-range in order to attack enemies from far away. Moving on down, the user can manipulate the puppet's tail in order to attack enemies by piercing them (C-rank | short-range). If wanted the user can submerge it under ground in order to attack. Lastly, the two aforementioned behemoth-like heads can act a medium for basic puppetry techniques if applicable. If using such techniques through the extra heads, then the user can keep sustained for more than one turn like in the jutsu description but it will take up one of their moves while active or two if using both heads.</p><p>Appearance: [MEDIA=imgur]Y3FJECz[/MEDIA]</p><p>Note: Can only be destroyed by an A-rank or higher technique.</p><p>Note: Everything ability associated with a rank counts as one of the user's allotted moves.</p><p>Note: Can use all applicable basic puppetry ninjutsu.</p><p>Note: Can only be summoned once.</p><p>Note: Functions of the Puppet can be done in the same time frame of each other and long as it is logically feasible.</p><p>[/spoiler]</p><p><strong>Name: (Yōji) The Infant</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (If Summoning)</p><p>Damage Points: N/A</p><p>Description: The infant is a rather useful puppet that Sasori or any human puppet can attach to their body. While it is not mainly used for offensive reasons it has great ways to aid the user in battle. It is a puppet that appears as if it has only the top part of its body in tact from the waist on up. Summoning this puppet into battle without it being attached to something is usually not what the user will mainly use it for. Once a battle has begun it will remain attached to the user's back like a sort of add on to their body. With its impartial body it looks as if it is deformed or at the least a conjoined twin of the user. In its hands it holds two long swords both of which as along as the user is in contact with the puppet can generate chakra through them in order to slice through structures up to C-rank (counts as a move each time used). If the user is currently faced with an enemy from behind and he has become aware of it he will be able to manipulate it in order to slice at the target from up to short range. Not only does it possess two hands there is also a second set of hands below it for a total of four. Also while in battle the user can also manipulate the puppet’s limbs to strike through any of the user's body parts such as their waist which can be used to surprise attack enemy or catch them off guard. However if the puppet is using their swords to attack it costs a move but the user can also manipulate their arms to use basic free form to attack the enemy and the user can simply regenerate from hole in their body. If the puppet currently attached to this puppet has Sasori’s core in danger Sasori is able to send his core into a sort of back route in his body and into the infant in just the nick of time to switch bodies. At the very moment his core will have been transplanted, with the help of the springs inside of the infant the user will propel themselves up to mid-range away from their original body. While in midair the puppet will release its previously concealed lower body, including a pair of legs (within the upper body). This whole process counts as a move towards the user's jutsu slots. Along with being propelled out the puppet will have gathered all of the user's scrolls and tools into their body. The last ability of the puppet would be its ability to release a hot blazing fire from one palm, just like Sasori, with A-rank power and mid-range reach (counts as a move and requires a turn cool down after each usage). The fire can only be used four times. While connectected the puppet can use the fire to attack from behind or the front by thrusting its hands through the user at a point on their body. Also, since it was serving as a puppet with reinforced metal it could survive up to C-rank attacks making for a good defense from behind when connected. Lastly, due to Sasori's heart being transferred into the puppet it enables the puppet to use just about all techniques and jutsu the user could use from before.</p><p>Note: Can only be taught by Sasori</p><p>Note: Can only be summoned twice and not at the same time </p><p>Note: User can enter with it attached (must be clearly stated)</p><p>Note: User can summon the puppet into battle with entire body in tact and not connected.</p><p>Appearance: [MEDIA=imgur]do9BSTB[/MEDIA]</p><p>[/spoiler]</p><p></p><p><strong>(Oshirisu no Tenkūryū) Slifer The Sky Dragon</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 (-15 per turn while airborne)</p><p>Damage: N/A</p><p>Description: Slifer The Sky Dragon was once known as a majestic flying beast in ancient days. One day coming across rumors of a crimson flying beast, Sasori set out to recreate this famed beast. Along with Slifer there were two other Gods: The Winged Dragon of Ra and Obelisk The Tormentor. With all three of them together they made for a force to be reckoned with in any puppeteers arsenal. Each of the Egyptian Gods are about the same size as a large summoning such as Gamabunta. Also, even though, it may have taken a longer time to complete than any of Sasori’s other puppets, the end result was worth it. It is possible for Sasori to get inside of it to manipulate it or resort to using his 100 chakra threads in his chest to use it or any other puppet controlling methods besides ordinary ones. Slifer is a massive dragon which takes the appearance of a serpentine dragon with wings. Running along its back are many sharp spikes that could pierce someone if they touched them with their bare hand which is just a side affect of them. There are also its razor sharp claws (C-rank | Short-Range) that can be used to cut enemies down when needed. On the front side of the wings are flaps which can be used to generate chakra through them, and will allow the user to propel Slifer into the sky. Due to the chakra being used to sustain the flying, the user will be taxed a part of their chakra each turn. With the wings it allows for the user to maneuver Slifer throughout the battle in any way they see fit. Located inside of Slifer’s eyes is a telescope that allows the user to see up to 360 degrees when inside the puppet.</p><p>Slifer is different from most dragon creatures for one main reason and, that is because it has two mouth entity on its body. Right below the first mouth is a second one. Both of Slifer’s mouth are used as a medium to release powerful techniques at the enemy. From its top mouth it is capable of releasing a thick concentrated blast of blazing hot fire at the enemy (A-rank | short to mid-range). With the bottom mouth it is capable producing another concentrated blast, but this time it is an lighting blast (S-rank | short to mid-range). The lightning and fire blasts work in the same way that Sasori’s flamethrowers work. Its tail can also be extended up to mid-range to attack the enemy from the sky or buried underground if currently ground level. (C-rank | Mid-Range). Also, Slifer is capable of manipulating its wings to strike the enemy from short-range (C-rank). By flapping its wings the user can produce a wide scale blast of wind at the enemy which with brute force blow them away and reaches up to mid-range (B-rank). Due to the reinforced metal Slifer was created from it made it so that it couldn’t be destroyed by ordinary tools. Lastly, on Slifer’s back are flaps the user is capable of releasing multiple gray smoke bombs which create a large gray cloud in the sky or ground where Slifer can move around hidden inside of. </p><p>Note: Slifer must be summoned to the field.</p><p>Note: No other puppet can be summoned or used while Slifer is on the field.</p><p>Note: Each and every ability with a rank counts as a move.</p><p>Note: The puppet cannot use the elemental blasts simultaneously and each has a one-turn cooldown.</p><p>Note: The puppet can only be destroyed by A-rank or higher techniques.</p><p>Note: The smoke bombs also count as a move and last four turns.</p><p>Note: Can only be used by Sasori bios.</p><p>Note: Can only be taught by Sasori.</p><p>[/spoiler]</p><p></p><p><strong> (Oberisuku </strong><strong>no Kyoshinhei) Obelisk The Tormentor</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description: Obelisk The Tormentor is another puppet out of Sasori’s collection of Egyptian Gods. This is just one out of the trio of gods. Obelisk was sometimes known for being a tyrant of amongst the gods due to the strength he possessed. Obelisk is a massive puppet just like the other two, about the same size as a summoning such as Gamabunta. Obelisk has a darkish blue color to it, a cosmetic design Sasori decided to add to it. He comes off as a tough muscular being. Obelisk is a puppet that dwarfs many other lesser puppets in comparison. Not on many occasions would Sasori be able to take out one of his famed God Puppets. Also, due to the large structure of the puppet it cannot be controlled by ordinary puppeteers that means, but Sasori’s can use his 100 chakra threads to manipulate it. Obelisk can also be manipulated through other means that allow the user to control puppets.</p><p>Simply, from looking at its structure one can tell that this puppet is based on using physical force. Obelisk is capable of physically attacking with its fists at the opponent in order to deal massive physical damage to them, which usually leaves a crater afterwards of everything up to short-range. ( S-rank). From its mouth the user is capable of emitting a blast of wind that is wide scale and covers a mid-range, and it appears almost as if Obelisk is yelling when doing so (A-rank). Obelisk also holds the ability to launch off one of its body parts such as: arms or legs at the enemy to attack long-range instead of close range. When doing so, the body part is quite flexible and shortly after the arm lands an array of sturdy strings will pull it back to the host body. There are also wings on Obelisk back that cannot be used to fly, but offer protection from behind and from the front when the user manipulates them in front of Obelisk (each wing is equal to B-rank). From its eyes Obelisk can release a bright white light that illuminates everything in a cone trajectory, and affects things up to short-range. The light can last for a full turn, but there no other effect other than it would be hard for the enemy to s ee through the light. </p><p>Note: Obelisk must be summoned to the field.</p><p>Note: No other puppet can be summoned or used while Obelisk is on the field.</p><p>Note: Each and every ability with a rank counts as a move.</p><p>Note: The puppet can only be destroyed by A-rank or higher techniques.</p><p>Note: The puppet's ability to emit blinding light is passive, and has a three-turn cooldown.</p><p>Note: Can only be used by Sasori bios.</p><p>Note: Can only be taught by Sasori </p><p>[/spoiler]</p><p><strong>(Jikohozo )- Self-Preservation </strong></p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (+250 chakra)</p><p>Damage: N/A</p><p>Description<span style="color: #333333">: Jikohozo is a human puppet technique focused on the self-preservation of their creator, Sasori. Jikohozo is a technique that allows Sasori to sacrifice a human puppet to replenish his own chakra reserves to that he may be able to keep on fighting. Human puppets are puppets that are made from human beings and have retained their abilities as well as their chakra. Through the use of chakra strings connecting Sasori to his human puppet at all times, he forms two handseals Bird and Dragon and the process begins. Sasori manipulates the chakra inside the puppet to trail up the chakra string and into Sasori's body. Sasori begins extracting the chakra from the human puppet into himself to replenish his own chakra reserves. Once the chakra has been taken out of the human puppet, it becomes useless and falls apart. The duration it takes to completely transfer the chakra takes only a few seconds at most. The human puppet cannot be used for the remainder of the battle. Sasori can only sacrifice two human puppets and thus this technique can only be performed twice</span></p><p>[/spoiler]</p><p></p><p><strong> (Soto kokkaku) Exoskeleton</strong> </p><p>[spoiler]</p><p>Type: Puppet </p><p>Rank: S</p><p>Range: NA</p><p>Chakra: 40 ( If summoning)</p><p>Damage: N/A </p><p>Description: Here we have an exoskeleton puppet which Sasori occasionally wears for the protection of himself. This puppet that Sasori will normally call his Exoskeleton is a thick and white colored puppet that has a resemblance to the human cartilage. While inside of the puppet the host's body is completely submerged inside of it making their core body unable to be seen, and it is greatly protected inside of it due to the puppets protective shell. Sasori created this puppet mainly to strengthen his endurance with it's sturdy and dense shell like body that rivals Hiruko's. Like most exoskeletons this one is quite rigid and tough which just means it's not flexible, but it will still allow the user the ability to move their body parts as they see fit. This puppet increases the user's body prowess so that it isn't fragile and inclined to damage. While inside, the armor covers the user's body and acts in the same way as an actual one in the sense it is one entity with the user giving them heightened prowess, and even though the user is one with it this exoskeleton just serves as a nerveless defense wall. If you were to drop a rock on a turtle's shell its exoskeleton would help to reduce the impact to the animals main body and instead allowing the shell to absorb the damage and in the same principles this exoskeleton works the same way. A side effect of wearing it is that , the user will have their taijutsu prowess increased because of how the puppet covers the user's limbs in a dense and hardened material therefore increasing the force done by an attack because it has increased the weight and mass behind said attack and Vice Versa Taijutsu from an enemy will be decreased in the amount of force because of the fact of how the user is surrounded in a structured defense so the user is protected up to a certain amount of damage considering the enemy's attacks would fall short of breaking through the exoskeleton and similar to a turtle's shell it cannot feel damage on its shell and serves as a second wall to protect the main body. It has material making it harder to actually have the damage or force of an attack reach the user. Since Sasori formed the puppet casing out of tough metals and other hard materials with oil refined and lasting wood qualities it enhanced the users prowess greatly.</p><p>On to the abilities of this puppet which would be to strengthen the user's attacks as well as body frame. What is meant by this is that since the puppet is layered over every limb of the user it will effectively increase the strength of all of their taijutsu by plus +10, this also works vice versa which just means that ordinary taijutsu from the enemy (A-rank and below) will deal minus -10 damage to their frame. Also, considering that the frame of the puppet acts as one and is connected with their chakra it gives them in a sense enhanced strength. This enhanced frame and strength gives the user ability to move their body even when placed under a great amount of strain or pressure and, can prevent the user from being crushed from objects. That ability is however only able to protect the user from up to B-rank forces or pressures. Overall, the armor can be used to protect the user from one A-rank attack which would lead to its demise.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Can only be summoned/used once.</p><p>Note: User can enter battle with it attached, but must state so in their initial post. </p><p>Note: Not stackable with other armor-like puppets and can only be equipped to Sasori's core body.</p><p>[/spoiler]</p><p><strong>(Kimera) - Chimera V</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Puppet </p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: NA</p><p>Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. </p><p>From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.</p><p>The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Every attack or ability counts as a move</p><p>Note: Using two elemental attacks simultaneously will require a two-turn [/spoiler]</p><p><strong>(9 Myūzu) ♪ The Nine Muses ♪</strong></p><p>[spoiler]</p><p>Type: Puppet </p><p>Rank: S</p><p>Range: NA</p><p>Chakra Cost: 40</p><p>Damage Points: N/A </p><p>Description: The Nine Muses were a set of nine puppets Sasori modeled after the actual Muses told about in ancient times. This group of puppets is one that Sasori reserves only for special occasions due to it being one of his most powerful set of puppets to hold in his collection. Each puppet is part of Sasori's total accumulated collection of 298 puppets being only a small portion of the ones actually counted. Sasori observed one unique thing about the Muses, and that was how each one was based on a certain “Art” something he was intrigued by. Another thing that makes this set of puppet so special would be how Sasori was capable of adopting attributes of Fūinjutsu into them due to his newly found prowess in the field. </p><p>Calliope: Muse Calliope was the superior Muse. She was accompanying kings and princes in order to impose justice and serenity. She was the protector of heroic poems and rhetoric art. Located on this puppets mouth is a sealing tag for a Chakra Barrier technique. By performing a hand seal the user can activate the seal on the puppet causing for a barrier of chakra to erect up to Short range in the sky and underground in the form of a sphere. The barrier monitors all movements and informs the user of anything inside of it even if hiding their location which can be sustained as long as the user pays -10 chakra each turn (A-rank | two-turn cooldown between usage). The barrier is directly connected to user's chakra so they will be notified if anything enters. </p><p>Clio: The Muse Clio discovered history and guitar. History was named Clio in the ancient years, because it refers to “kleos” the Greek word for the heroic acts. Clio was always represented with a clarion in the right arm and a book in the left hand. By manipulating the book in the puppets hand it possible for the user to open it and since it is connected to the main body of the puppet it is possible for the user to wield it unless a suctioning air blast from inside of it. The user can use it in order to draw in a concentrated or wide array of targets rendering their movement immobile.The user can also use it in reverse to release a pressurized blast air from it. This is a puppet function equal to A-rank suctioning strength | Mid range Reach. All of this is possible with the hep a Fūinjutsu tag containing the pressurized wind blast and also a seal that has suctioning properties ready to seal anything it drags in.</p><p>Erato: Muse Erato was the protector of Love and Love Poetry – as well as wedding. Her name comes from the Greek word “Eros” that refers to the feeling of falling in love. She was depicted holding a lyre and love arrows and bows. With this puppet it is possible with the help of the basic sealing tags placed throughout the puppets weapons in order to cause destructive explosions. This puppet is capable of launching arrows from its mouth and attached to the arrows is a sealing tag that activates once it comes into range of the enemy's chakra causing for an explosion to emit from it. Up to four arrows can be fired at a time and can be fired with a string attached for directional control. Explosion seal is equal to B-rank (up to Mid-range) and has a one-turn cooldown if more than two arrows are fired simultaneously. </p><p>Euterpe: Muse Euterpe discovered several musical instruments, courses and dialectic. She was always depicted holding a flute, while many instruments were always around her. Inside of her flute was a special elemental tag containing one of each of the five elements. Usually the user will command Euterpe to hold the flute towards its mouth area. When wanted the user can activate the seal in the flute releasing a single elemental blast that streamed towards the enemy with directional control. This concentrated elemental blast is equivalent to a B-Rank | Mid Range technique regardless of the element. </p><p>Polyhymnia and Terpsichore and Melpomene: Muse Polymnia was the protector of the divine hymns and mimic art; she invented geometry and grammar. She was depicted looking up to the Sky, holding a lyre.Terpsichore was the protector of dance; she invented dances, the harp and education. She was called Terpsichore because she was enjoying and having fun. Opposite from Thalia, Muse Melpomene was the protector of Tragedy; she invented tragedy, rhetoric speech and Melos. She was depicted holding a tragedy mask and usually bearing a bat. These three puppets out of the collection have a special ability that involves teamwork. All three puppets will first link arms forming a triangle and then begin to spin rapidly. As they are spinning they open their mouths to release a stream of wind that combines together forming a sort of tornado in the center. The end result is a devastating wind tornado of tremendous proportions capable of being launched from the puppets in any desirable direction ( S-rank | Long Range) and requires a one-turn cooldown after each usage. </p><p>Thalia: Muse Thalia was the protector of comedy; she discovered comedy, geometry, architectural science and agriculture. She was also protector of Symposiums. She was always depicted holding a theatrical – comedy mask. Inside of her mask she is carrying us a sealing tag containing an octopus shaped puppet with its tendrils fully extended. In the middle of the puppet would be a sealing tag that is possible restricting chakra flow while also draining chakra while in contact. The user first readjusts the angle of the mask at a target to the enemy to then release a small jet fast ball which will expands into the full octopus once it is in mid-air. When the puppet makes contact with a target the tentacles wrap around with its sticky suction pads and begins to imprison the enemy with a seal that cuts off the enemy's ability to mold chakra. This is equal to an A-rank sealing and binding technique that can be used up to four times. While the seal is attached it drains -50 chakra from the victim each turn and can reach up to Long range.</p><p>Urania: Muse Ourania was the protector of the celestial objects and stars; she invented astronomy. She was always depicted bearing stars, a celestial sphere and a bow compass. Located along this puppet are several transparent star ornaments connected to the puppets main body. With this puppet is possible for the user to wield it in order to generate a concentrated reflected light beam in the form of a flash that reaches up to Mid-range, and can be sustained up to two turns. It is also possible for the user to use the ornaments to be fired into the air up to Mid-range and use the flash following the previous rules. Offensive wise located in the puppet is an electrical generator that is used as a medium to empower the cable cords located in the puppet. The user can launch for a small array of metallic cable cords with a stinger at the end similar to Sasori. A special property of these threads would be how they have electricity flowing through adding for a shocking effect to an enemy. With these cable cords they can be extended up to Long range and can be submerged underground to even surprise the enemy. (C-Rank)</p><p>Note: Can only be taught by Sasori</p><p>Note: Only Puppetry| Fuinjutsu | Taijutsu while out </p><p>Note: Only puppets that can be out.</p><p>Note: Each ranked ability counts as a move.</p><p>[/spoiler]</p><p><strong>(Mamushi) Viper</strong></p><p>[spoiler]</p><p>Type: Puppet </p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Cost: NA </p><p>Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.</p><p>On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Each function of the puppet takes up chakra equal to the rank ofit.</p><p>[/spoiler]</p><p><strong>(Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork</strong> </p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: NA</p><p>Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Up to four puppets can have this seal attached. </p><p>Note: Each puppet can have only one seal on it, and only this particular seal, per event [/spoiler]</p><p></p><p><strong>(Fūin geijutsu: Shinseina enjo) Sealing Arts: Divine Aid</strong></p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: NA or 60</p><p>Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. </p><p>Note: Can only be taught by Sasori.</p><p>Note: Can only be used four times. </p><p>Note: Only four puppets can have this seal attached.</p><p>Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event.</p><p>Note: The element must be determined at the moment it is applied.</p><p>[/spoiler]</p><p><strong>(Reddo himitsu tekunikku: Gyarison) Red Secret Technique: Garrison</strong></p><p>[spoiler]</p><p>Type: Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: NA</p><p>Description: Sasori starts by swiftly pulling out a scroll and with his other hand opens his chest compartment holding his one hundred chakra threads. The scroll he held would be the one for his One Hundred Puppet collection. Almost immediately as the scroll was pulled out the puppets would all rush from the scroll and the chest compartment already open would attach a single chakra thread to each of the puppets in one fluid motion. With the puppets scattered about he would begin to go on the defensive. Each puppet itself is not very strong so the entire collection fixes that with sheer numbers. Now that the puppets are on the field the user causes for each of the puppets to spread out their arms and from them four different parts would open up. In just a few seconds each of the puppets will use the basic puppetry move known as the Chakra shield to release a bluish color otherwise known as chakra from their arms. After this has been done all of the puppets the swarm in on the user and anything up to short range of them if wanted. All of the puppets then form a sort of dome around the user. They act as a sort of meat shield or in this case a puppet shield from all directions. With the shield of puppets to protect themselves from incoming attacks the user can survive up to a certain amount of damage. The puppets individually don't have much endurance but they make up for it with numbers. Considering that the wall is made out of several layers of puppets the incoming jutsu is weakened and slowed down due to the array of puppets presents. In the process though majority of the puppets are destroyed. The chakra shield is not the main part of the defense but instead is a side piece for the large array of puppets. </p><p>Note: Can only be used once. </p><p>Note: Can tank up to any damage of any S-ranked technique.</p><p>Note: User cannot use the set of puppets for the remainder of the battle.</p><p>Note: Can only be taught by Sasori </p><p>[/spoiler]</p><p><strong>(Furubodi no Chakura Tate) - Full Body Chakra Shield</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: -</p><p>Description: This is a greater version of the Chakra Shield technique. The user controls their puppet to separate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all non-elemental attacks up to S-Rank, and elemental attacks up to A-Rank (regardless of type [Ninjutsu, Taijutsu etc.]) A single use of this technique destroys the puppet used in question, leaving nothing but debris.</p><p>Note: Can only be used twice.</p><p>Note: Destroys puppet after a single use. </p><p>[/spoiler]</p><p><strong>(Kaenjishu) Pyroar</strong></p><p>[SPOILER]</p><p><strong>Type</strong>: Puppet</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short</p><p><strong>Chakra</strong>: 40</p><p><strong>Damage: </strong>80</p><p><strong>Description:</strong></p><p>Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.</p><p>-Destroying a jutsu counts as a move.</p><p>-Using the shield counts as a move.</p><p>-Fire ball is A rank and counts as a move.</p><p>-flamethrowers count as a move.</p><p>-If used by a Sasori bio the claws and fangs are coated in poison.</p><p>-Only teachable by Bloo.</p><p>[/SPOILER]</p><p><strong>(Shivu-a)- Shiva</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Puppet</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 (To summon)</p><p>Damage Points:N/A</p><p>Description: Shiva's looks are weirder than what its capable of. At a height of 7 feet, Shiva possesses four heads and six arms in total, with the intent being to make Shiva the most proficient hand-to-hand puppet ever made. It has a normal head atop the upper body followed by one on the right and left of the main head, while also having a head behind the original. As far as the arms go, it has two arms in the front, one on the left and right of it, and two in the back (see picture for visual). Shiva's form can also be altered allowing Shiva to move all six of its arms to the front (three arms on each side) and move the four heads towards the front (the two side heads turn facing the front while the head at the back turns and rises up). This mode is primarily used for fighting a single target, and enables the simultaneous usage of puppet techniques and taijutsu. Due to its frame composition, Shiva is able to passively defend against B-rank and below damage. Shiva also has a multitude of compartments ranging from holes in each palm to having several daggers inside to utilize. Having daggers, poison senbon, and poison smoke stored inside of it makes Shiva quite the foe in battle.</p><p>Note: Shiva arm/head shifting costs a move</p><p>Note: Can only be taught by shinju.</p><p>Note: Poison senbon, Poison Gas, & Taijutsu each uses up a move from the user. [/spoiler]</p><p><span style="color: #333333"><strong>(Keruberosu) Cerberus</strong> </span></p><p>[spoiler]</p><p><span style="color: #333333">Type: Puppet </span></p><p><span style="color: #333333">Rank: S</span></p><p><span style="color: #333333">Range: NA</span></p><p><span style="color: #333333">Chakra Cost: 40</span></p><p><span style="color: #333333">Damage Points: NA</span></p><p><span style="color: #333333">Description: Cerberus is a puppet that appears as if it was an actual spawn from Hell itself. Located along its dog like body are a variety of metallic piercings and collars which are simply aesthetic. The puppet is mainly adorned in artificial coloring which is majorly a burgundy color. Cerberus itself is not large, which is to say that it is only around three feet tall. The most distinguishing characteristic of this fearsome looking puppet would have to be its three heads that are connected to its body. Located at the end of rectum is a metal spiked tail that can be protracted up to five meters in order to attack or deflect incoming projectiles with its metal base. This ability of the puppet is equivalent is to D-rank, and costs a move. </span></p><p></p><p><span style="color: #333333">Abilties:</span></p><p><span style="color: #333333">From each of Cerberus's head it is possible for the user to passively reach a metal chain from each of its three heads if desired. These chains are capable of being protracted up to Mid-range, and can be directionally controlled in order to restrain an enemy with free-form strength. It is possible for the user to generate a surge of chakra into the puppet in order to coat the chains with chakra, but in doing so it will cause a move in order to use, but in exchange the damage will be increased to C-rank. Located in its, hind legs are a set of durable springs which enable the puppet to jump to great lengths in order to scale the battle field or to avoid potentially harmful techniques. This ability is only capable of jumping up to five meters and costs a move. By spending a move, it is possible for the user to spew out several head shaped ornaments from each of the Cerberus’s head, and will be sprayed out across the field up to Mid-range if desired. The special thing about these heads, is that the moment when they make contact with the ground they will momentarily glow a faint white light, right before they explode into that of a bright illuminating white light, and while not directly damaging to the enemy’s eyes, it will cause for them to be unable to see. Lastly, by manipulating trapped flammable gases inside of the puppets body, the user can release a concentrated blast of flames from each of Cerberus’s in a stream like manner up to Long-range dealing S-rank damage (collectively). It is possible for the user to adjust the puppets head to release the blasts into just about any angle. The user are also has the choice of aligning the puppet’s head in order to combine them into one wide-scale stream of flames.</span></p><p></p><p><span style="color: #333333">Note: Can only be taught by Shinju</span></p><p><span style="color: #333333">Note: S-rank blast of flames has a one-turn cooldown.</span></p><p>[/spoiler]</p><p><span style="color: #333333"><strong>(Ragunaroku) Ragnarok </strong></span></p><p><span style="color: #333333">[spoiler]Type: Puppet </span></p><p><span style="color: #333333">Rank: S</span></p><p><span style="color: #333333">Range: NA</span></p><p><span style="color: #333333">Chakra: 40</span></p><p><span style="color: #333333">Damage: NA</span></p><p><span style="color: #333333">Description: Ragnarock is a puppet that takes the appearance of a bulky mechanized centaur. Instead of your average man-beat, this puppet instead cladded in a thick layer of metallic armor. Like an ordinary centaur, Ragnarock possesses four legs, making its lower body resemble that of a horse's body. Whenever a chakra method is attached to the puppet such as chakra threads, Ragnarok's body will be illuminated by chakra as it shown from the linings of its body. Once chakra is attached to it, its spear that it holds in its right hand will become coated in a layer of chakra. Regarding its feet, they will be flaring with chakra due to the chakra pulsating through its body. If a chakra method is not connected to the puppet, the puppet will simply be that of a hulk of metal unable to access most of the contraptions located within its body frame. Let it be noted that if the user possesses a Sasori biography they will be capable of inserting their heart container inside of the puppet therefore providing it with a chakra source as well as being able to manipulate the puppet. </span></p><p><span style="color: #333333">Abilities: </span></p><p><span style="color: #333333">Ability wise, by aiming/focusing the spear located in its right hand into a specific direction, the user can harness the chakra flowing through the puppet and into the weapon in order to release a concentrated beam of raw chakra towards a target. By shifting the angle of the spear it is possible for Ragnarok to create an adjustable beam of raw chakra. This ability of it is equivalent to S-rank and can extend up to mid-range. If desired the user can wield the spear in Ragnarok’s hand in order to deal melee blows to any target up to Short-range away, and is capable of dealing up to A-rank damage. By extending a chakra thread to the end of the spear it is possible for the spear to be used up to a certain range (Mid-range), and is capable of altering its direction as it pleases from simply swaying the thread; which can be done passively upon swinging the spear for a Melee strike. From within the opening in its chest cavity, it is possible for the user to pump chakra into it, spewing out a glob of chakra towards the ground or the enemy themselves. Once contact has been made with a surface it is possible for the chakra to exhibit sticky properties capable of immobilizing an object with B-rank strength within short-range. By opening a compartment located along its abdomen, it will then open, and Ragnarok begins unleash several chakra infused swords with a strong attacked along for directional control. This attack is equivalent to C-rank and can reach up to Mid-Range. Due to Ragnarok's limited size this can only be used three times per battle. </span></p><p><span style="color: #333333">Note: Each and every ranked ability counts as a move when used.</span></p><p><span style="color: #333333">Note: The S-rank has a one-turn cooldown.</span></p><p><span style="color: #333333">Note: Can only be taught by Shinju [/spoiler]</span></p><p><span style="color: #333333"><strong>(Gurifin) Griffin </strong></span></p><p><span style="color: #333333">[spoiler]</span></p><p><span style="color: #333333">Type: Puppet </span></p><p><span style="color: #333333">Rank: S</span></p><p><span style="color: #333333">Range: NA</span></p><p><span style="color: #333333">Chakra: 40</span></p><p><span style="color: #333333">Damage: NA</span></p><p><span style="color: #333333">Description: The Griffin is a legendary creature revered through ancient history. It has the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. At the end of its rectum is a thin spiked tail capable of being protracted up to short-range if desired in order to lash out at any projectiles or enemies in the vicinity. Griffin has a wide pair of elegantly crafted wings on its back that has several flaps located on them which can be utilized for a variety of purposes. Located in its throat area are several narrow tubes with the opening holes all faced outward as if something was to be released from its throat. Lastly, there are its razor sharp talons capable of easily piercing targets or being inserted into the ground in order for it to maintain a sturdy position.</span></p><p><span style="color: #333333">Abilities: </span></p><p><span style="color: #333333">On to its abilities, as previously stated, the Griffin has a razor spiked tail capable of being protracted up to five meters away if desired in order to puncture targets. Alternatively, the user can choose to thrust the tail underground in order to stealthy assault an enemy from beneath, up to five meters away, and the tail is equivalent to a C-rank tool. On to its talons, which are normally free-form attachments, the user can choose send an influx of chakra into them in order to give them added lethality (C-rank) these claws can be used to lash out at close-range targets, or the user can chose to lash out at a target far away (Mid-range) and release small purely chakra based talons at a target. By pumping chakra into the wings located on its back it allows for the user to allow the puppet a sort of sustained mode of flight due to the constant chakra pouring into the flaps, which allows the puppet to sustain flight for -15 per turn, and only the initial take off costs a move. Also, by flapping its wings, when the user sends approximately 40 chakra points into the wings, which can be done as the puppet is flying, it allows for the to use release a wide scale chakra blasts towards a group of targets up to Long range, and is equivalent to S-rank, and requires a turn cool-down. There is also an alternative purpose of the wings which can be done while flight is initiated; the user releases several of the basic puppetry technique known as the Poison smoke-screen, and controls the wings to flap repeatedly causing the range of its to be extended and for it to basically be spread throughout the entire field. Lastly, there is a tube located in throat capable of manipulated pressurized air, simply meaning the user is able to release a concentrated beam of wind towards a target up to Mid-range away with A-rank damage. </span></p><p><span style="color: #333333">Note: Each and every ranked ability counts as a move when used.</span></p><p><span style="color: #333333">Note: Can only be taught by Shinju</span></p><p><span style="color: #333333">[/spoiler]</span></p><p><strong>(Darahan) Dullahan</strong></p><p>[spoiler]</p><p>Type: Puppet </p><p>Rank: S</p><p>Range: NA</p><p>Chakra: 40</p><p>Damage: NA</p><p>Description: The Dullahan is a demon oriented puppet that is represented by a man riding a horse. The man aboard the obsidian colored horse appears to be that of a knight covered in a bluish metallic armor. One of the most distinguishing features involving the metallic knight would be how it does not possess a head, giving it the feel of something unearthly. Weapon wise the knight holds in its left hand a metallic spiked whip that it will use in order to strike targets with melee blows from a close distance or a ranged distance. On to the horse, which takes the appearance of a stallion who appears to be crafted after a demonic horse due to its dark bluish color. This set of puppets can be utilized for Sasori to place his heart container inside of, which can be done either after they have been summoned or he can choose to utilize this puppet as his main body. Whilst inside, his heart container can freely move about, rotating between the horse, and the horsemen. If desired he can choose to expel a focused blast of chakra from either the horse or the knight choosing to separating the two from each other, and if doing so the user loses control over which one he separates himself from.</p><p>Abilities:</p><p>On to the abilities of the puppets, the first one being that the user can choose to summon the puppets separately or spend a move in order to separate the two from each other. Located inside of the dark knight is an electrical generator that allows for the user to generate a current of electricity into the knight’s whip; this is something that is done passively each time the user spends a move in order to utilize the whip. The spiked whip alone is capable of striking targets up to Short range in a variety of directions, but each strike only dealing A-rank damage. If desired the wielder is able to focus a chakra thread into the knight’s arm that possesses the whip causing for it to be extended passively, which allows for the user to strike targets up to Mid-range. Within the stallion, there is an abundance of small spheres, that can only be utilized up to three times due to its limited size; when ready, the user will release a torrent of skull shaped metallic heads layered in a plethora of explosive tags. These heads are able to reach up to Mid-range due to a spring mechanism propelling them forth. The purpose, of this function is to release a collective A-rank explosion of anything the heads made contact with. Lastly, located on the bottom of the stallion’s feet are circular opening capable of releasing a focus stream of chakra allowing for the puppet it easily guide around the battlefield or avoid an attack with reasonable capability; this ability is equivalent to C-rank, and its range is a maximum of ten meters. </p><p>Note: Each and every ranked ability counts as a move when used.</p><p>Note: Can only be taught by Shinju</p><p>[/spoiler]</p><p><strong>(Amagedon) Armageddon </strong></p><p>[spoiler]</p><p>Type: Puppet </p><p>Rank: S</p><p>Range: NA</p><p>Chakra: 40</p><p>Damage: NA</p><p>Description:The puppet is around five meters tall causing it to hover over many humans and puppets alike. Armageddon is essentially modeled after an obsidian tinted dragon. Scatter across the puppets’s core body are several shin guards that serve as both a cosmetic design and a defense. Appendage wise it possesses a total of four hands; two on both sides of Armageddon. Sprouting from its back is a wide array of smaller puppets crafted into snakes. All of the snakes cover majority if not all of Armageddon’s back side. With the puppets located in its back it enables the user or whomever to manipulate them for whichever purposes they see fit as long as it in the puppets capabilities. Let it be noted that the snakes can extend themselves up to [Mid-Range from the puppets back. If wanted the user can choose to manipulate this puppet by placing themselves inside of it.</p><p>Abilities: </p><p>As previously stated there are a wide array of lesser puppets crafted after serpentine creature located on its dorsal side. These serpent like puppets are capable of utilizing a Basic Puppetry technique known as the Endless Rain of Senbon. With Armageddon’s collection of puppets it is able to synchronize each puppets on its rear end in order to release a wide array of senbon; however this time on a wide scale as well as with more force behind them due to the sheer number of them. This version of Senbons follows the same guidelines as the original, but instead is A-rank in strength and is infused with chakra in order to increase lethality.. Furthermore, by manipulating a select few of the puppets attached to Armageddon’s back it possible for them to be forcefully submerged/buried up to Mid-Range; in order to surprise an enemy from below. Once they emerge from underneath the earth they can passively erect a long sword from their mouth in order to take any foes. Quite easily can these swords pierce through human flesh, but are freeform weapons so they can be eradicated rather easily. From its mouth, it is possible for the user to release three spherical balls in quick succession toward through the field (Up to Mid-range), a poison smoke screen up to short-range of where it landed (C-rank)</p><p>Note: Can only be taught by Shinju.</p><p>Note: Can only be destroyed by an B-rank or higher technique due to its durable material. </p><p>[/spoiler]</p><p></p><p><strong>(Sūpānovu~a) SuperNova</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: S</p><p>Range: NA</p><p>Chakra: 40 (-30 for each exploding sphere )</p><p>Damage: NA</p><p>Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise. </p><p><strong>Cracker</strong>: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.</p><p><strong>Timer</strong>: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm. </p><p><strong>Implosion</strong>: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm. </p><p><strong>Flammable Oil exploding sphere:</strong> Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh. </p><p><strong>Final Explosion:</strong> The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole. </p><p>Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.</p><p>Note: Can only be taught by Sasori.</p><p>Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion. </p><p>Note: Each exploding sphere requires a turn cool down a</p><p>fter each usage.</p><p>Note: If using the same exploding sphere twice at once then it requires a two turn cool down. [/spoiler]</p><p><strong>(Kin Chiku-zai) ✱ Golden Teak</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.</p><p>Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.</p><p>While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties. Naturally the puppets constructed from the Golden Teak are stronger to Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.</p><p>Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra) up to B-Rank, and cannot be destroyed by such means. The material has a heightened resistance to Fire Release. Strictly speaking, only the puppets' defensive abilities are reinforced with the wood, and serve to play on a higher ground with this nature. When going against the Fire element the puppets defensive abilities are increased by One Rank.The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. Causing any Aburame techniques that do enter short-range of the puppet to be reduced in strength by one rank</p><p>Note: This is a passive technique applied to the user's puppets and must be stated in the user's bio for them to use it.</p><p>Note: This only affects puppets with a wooden frame construction. Doesn't affect Human Puppets.[/spoiler]</p><p><strong>(Chakura no dorein) Puppet Arts: Hephaestus Draining Curse</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: B/S</p><p>Range: Short-Mid</p><p>Chakra: 20/40 (Long for S-rank)</p><p>Damage: N/A</p><p>Description: The user starts off by connecting a chakra method whether it be threads/and or using the puppet cursing sphere technique to the opponent. Once contact has been made with a target, the user will begin to reverse the flow of their chakra threads/sphere causing for chakra to be siphoned from at an exceptionally fast rate from the enemy. Basically the user will reverse the flow of chakra in the chakra threads/sphere after contact has been made, and then begin to forcefully suck out the enemy’s chakra. The user is capable of using five chakra threads from one of their hands to suck out 25 chakra points out the enemy for each turn active. The technique can also be used with both hands to suck out a total of 50 chakra points a turn. The Puppet cursing sphere will drain 35 chakra per turn. There is also another version of this technique specifically for Sasori bios. They will first open their chakra compartment holding their one hundred chakra threads. With the threads out the user is able to use a stronger and wide scale technique than before. This version allows the user to drain out a total of 100 chakra points per turn.</p><p>Note: Can only be taught by Shinju</p><p>Note: B- rank can only be used four times with a turn cool down after usage.</p><p>Note: S rank can only be used twice </p><p>Note: B-rank mode can stay attached for up to four turns.(Two for S-rank)</p><p>[/spoiler]</p><p><strong>(Kaze no megami no enjo) Puppet Arts: Aid of the Goddess </strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N A </p><p>Description: This is a technique that the user will activate when one of their puppets is attached to a chakra method preferably chakra threads. When wanted the user will send a surge of chakra into the threads/Sphere connected to the puppet, and in response to the influx of chakra it will cause for the puppet propelled/jolted in a specific direction,allowing it to avoid potentially harmful attacks. In battle the chakra surge acts as a sort of push in order to propel the puppet up to ten meters away at max; of course the user can control the amount of chakra inputted allowing the user to push the puppet only a short distance if desired. </p><p>Note: Can only be taught by Shinju.</p><p>Note: Can only be used five times with a turn cool-down.</p><p>[/spoiler]</p><p><strong>(Sureddo</strong> <strong>mahi) Puppet Arts: Aphrodite’s Paralyzing Stare </strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: B/S</p><p>Range: Short-Mid (Long for S-rank)</p><p>Chakra: 20/40</p><p>Damage: N/A</p><p>Description: The user will generate chakra threads from ten of their fingers, and while within range of their opponent will attach them to their enemy’s body in several spots. Once the user has connected the chakra threads to the target’s body they will then begin to generate their chakra into the enemy’s body disturbing their chakra flow inflicting a paralysis effect upon them. There is also another version of this technique which is a more powerful and wide scale version which is exclusively for Sasori biographies, where they control Sasori’s one hundred chakra threads. Once he unleashes the threads they will swarm towards a target and attach themselves to just about every point on their body infusing them with more chakra than before that inflicts a stronger paralysis. The S-rank version of this technique can even be used on large summonings due to the abundance of threads present allowing the user to paralyze rather large beings.</p><p>Note: Can only be taught by Shinju</p><p>Note: B-rank Paralysis lasts one turn while S-rank lasts two turns.</p><p>Note: B- rank only be used four times and requires a turn cool down after usage.</p><p>Note: S -rank can only be used twice</p><p>[/spoiler]</p><p><strong>(Asutarosu) Astaroth</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Puppet</p><p>Range: NA</p><p>Chakra: 40</p><p>Damage: NA</p><p>Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface. </p><p>Abilties:</p><p>Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively. </p><p>Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike. </p><p>Note: Can only be taught by Sasori </p><p>Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time.</p><p>Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times. [/spoiler]</p><p><strong>(Shikuropusu) Polyphemus</strong></p><p>[spoiler]</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: NA</p><p>Chakra: 40</p><p>Damage: NA</p><p>Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage.</p><p>The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a turn cool down. Each turn it is possible for the user to passively infuse a certain elemental nature into the club via chakra threads and the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to A-rank and can only used three times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to C-rank structures including substances such as earth and steel. </p><p>Note: Can only be taught by Shinju</p><p>Note: Can use all basic puppetry moves.</p><p>Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.[/spoiler]</p><p><strong>(Ningyō-shi no akuma-kyū) Puppet Arts: Puppet Master’s Demonic Sphere </strong></p><p>[spoiler]</p><p><span style="color: #333333">Type: Offensive/Supplementary/Defensive </span></p><p><span style="color: #333333">Rank: S</span></p><p><span style="color: #333333">Range: Short-Long</span></p><p><span style="color: #333333">Chakra: 40</span></p><p><span style="color: #333333">Damage: 80</span></p><p><span style="color: #333333">Description: The user while having their puppets connected to a chakra source preferably chakra threads will begin to infuse their puppet with chakra. The user will send forth a surge of chakra into the chakra threads which will begin to gather upon said puppet in rapid succession. While the chakra is being gathered the puppet will be coated in a copious amount of chakra until it resembles that of a large blob of chakra. Once the chakra has been gathered onto the puppet, the user will then use shape manipulation to cause the blob of chakra to manifest spikes along its surface. Let it be known that the user can modify the sphere of chakra to expand up to five meters in a spherical manner. When utilizing this technique it's main purpose will be to attack targets with a blob of spherical chakra capable of doing blunt as well as precise damage. If desired, it is possible for the user to manifest the sphere of chakra around themselves as well as anything short range of them as long as the puppet utilizing this technique is within five meters of the user. The purpose of doing this will be to create an omnidirectional shield capable of protecting the user from all angles.</span></p><p><span style="color: #333333">Note: Can only be used thrice</span></p><p>[/spoiler]</p><p><strong>[Ubah Ryu] Uber Dragons</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: S Rank</p><p>Range: Short</p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description:</p><p>A collection consisting of 3 dragon puppets called Dragonite, Salamence and Charizard, said to have been created as replicas of powerful monsters from another world. On the outside, each dragon have been layered with hides, carapaces, skins and wing webbings from real animals, thus makes them look like real dragons to the naked eye. They all are about size of a mini van and their sharp edges as such fangs, claws, tail etc have been coated with puppeteers poison enough to take effect with just a scratch. The 3 of them can use basic puppet techniques and basic ninja tools, with wings for flight. Each of them have distinct traits unique to themselves, and cannons powered by the user's chakra.</p><p>Dragonite is a bipedal dragon with multi scaled construction makes it the most sturdy among the 3, tanking up to A rank and below attacks but also the slowest moving at Jounin speed. Inside its mouth lies a pipe cannon that can blast a torrent of water, flooding areas with a tide.</p><p>Salamence is a 4 legged dragon with bladed wings, possessing a lightweight construction for aerial maneuvers makes it fastest of the 3, moving at Kage speed but also makes it the most frail, only withstanding up to C rank and below attacks. Inside its mouth lies pipe cannon that can blast a stream of wind, sending its victims flying with cuts.</p><p>Charizard is a bipedal dragon with a flaming tail, being the more balanced of the 3, it can withstand B rank and below attacks and move at Sannin speed. Inside its mouth lies a pipe cannon that can blast a maelstrom of flames, turning anything caught in it to ashes.</p><p>(All 3 of their elemental blasts is A rank equivalent power and scale, Short-Mid range and each counts as a move.)</p><p>Unique to this puppet is the ability to, at will, have the 3 dragons mechanically be combined into one, turning into a Hydra form; a 3 headed dragon sharing one body with a pair of combined wings and huge clawed arms. In this state, the Hydra's defenses are fortified, requiring atleast an A rank attack to damage, while once per battle it can withstand an S rank attack at the cost of a jutsu per turn. However due to its combined weight, it's speed is lowered to half of the users base speed. The heads of the dragons can also use their respective cannon attacks no different than when they are separated. The dragon are able to separate itself as the users sees fit and combining to Hydra requires all 3 dragons to be active and functioning, thus if one is destroyed or rendered unusable they cannot be combined. [/spoiler]</p><p><strong>Bunraku no Hakushu | Puppeteer's Applause</strong></p><p>[spoiler]Type: Attack/Defense</p><p>Rank: S Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>A technique designed to give puppets extra firepower for close range combat. The puppet will have dozens of tags outfitted inside its body, during a close encounter with the opponent, the puppet will open a compartment in their mechanical bodies or limbs to launch these tags out. These tags upon activation will summon a repeated chain of explosive tags that causes a directional maelstrom of explosions that can reach up to mid range. The puppet itself is not harmed from this as the explosions are directed outwards from them. This can even be performed by setting the explosions off omnidirectionally from all parts of its body, although only is limited to Short range.</p><p>~ 3 times per battle.</p><p>~ Useable once every 2 turns.[/spoiler]</p><p><strong>[Fukuwa no Jijutsu] Spell of the Ventriloquist </strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: B Rank</p><p>Range: Short-Long</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A (+20 elemental damage boost to puppet)</p><p>Description: A puppetry technique that can be done to any puppet the user is presently in control of. The user channels their existing chakra inside an active puppet, adding a large amount of elemental chakra into it. The said elemental can be one of the basic 5 elements or an advanced element/CE if the user possesses one. Upon doing so the puppet emits a surge chakra, imbuing the puppet with an elemental armor with offensive properties depending on the nature. One can cloak the puppet with fire allowing it to burn opponents on contact or layer it with earthy rocks for protection etc. The technique is similar to how elements are applied to weapons; by coating them, enhancing their inherent attributes for higher protection, power, range. The puppet gains a +20 elemental damage boost to the techniques it's able to perform. (Ex: By applying fire chakra to a puppet that can use taijutsu, adds +20 fire damage to its taijutsu moves.)However this doesn't allow the puppet to perform elemental techniques through this boost, unless the puppet itself has the ability to do so in the first place. Their defense is also enhanced, allowing them to withstand one rank higher following the S/W of the element. (Ex. A puppet with a water boost can withstand a fire attack one rank higher than it normally could) In order to sustain the technique, the user can only mold the same elemental nature that's currently channeled into the puppet, unless they have the ability to mold multiple natures at once.</p><p>~ 4 times per battle.</p><p>~ The user can only apply one element into one puppet per use.</p><p>~ Lasts for the duration for the turn it is used in.[/spoiler]</p><p><strong>[Ningyo no Doro] Puppeteer's Roadshow </strong></p><p>[spoiler]Type: Supplementary </p><p>Rank: C rank </p><p>Range: Short-Long</p><p>Chakra: N/A (-5 along with the used technique)</p><p>Damage: N/A</p><p>Description: This technique an alternate method for puppeteers to perform techniques that require channeling their chakra to a surface, usually done by slamming one's hands or limb on the ground that is typically required techniques like Earth. Through this method, the user still performs the handseals required for the technique, however instead of channeling their chakra onto a surface directly through their limbs, they shoot a chakra thread connecting between them and the ground or the desired surface. By passing the user's kneaded chakra through the thread, and into the ground, allows the desired technique to take form. This is a different method of performing surface channeling techniques, passively done at the same time frame. However the user needs to spent extra chakra for the chakra thread and post the method when used.</p><p>~ Only useable by puppeteers</p><p>[/spoiler]</p><p><strong>(Yohane no mokushirokunoyonkishi) ⎊ Sealing Arts/Puppet Arts: Sensations of a God</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: N/A (-20 each use)</p><p>Damage Points: N/A </p><p>Description: A relatively simple technique based off of Sasori’s puppet body. It is known that Sasori is capable of wielding and controlling a puppet to his will because of how he has a part of his chakra contained inside of the puppet. This chakra is known as his core or his heart which allows for chakra to flow through the puppet giving him full reign over his body. Due to the chakra flowing throughout the puppet he is able to move his body about. This technique is essentially a sealing tag that the user will place upon their inhumane frame just like any other puppet; therefore it will serve as a body seal. The thing that is so special about this seal is how it has a passive ability activate whenever the user is faced with Genjutsu Hindering Sound Waves or Hindering Sound waves if applicable at the time. Once activated in response to any of the previous terms the seal will begin seal a portion of the chakra from a select body part or area that is being targeted. The purpose of doing this is mainly to deal with sound waves based upon hearing; the chakra located in the users head for example will be drained of its chakra disabling the user from moving their head or seeing/hearing temporarily, but will prevent the genjutsu from affecting them due to how they are based on their victims ability to hear; the effects last as long as the technique is in place, and once done will return the chakra to its original place. Considering the functions of how this works it is ineffective against destructive sound waves, and even though it activates on its own, it will cost move. Also, this technique can be adjusted to only seal certain parts of the user’s body if there are only selected parts being targeted. </p><p>Note: Can only be used by Sasori</p><p>Note: Must be Stated in user's biography. </p><p>Note: Can only be used three times [/spoiler]</p><p></p><p><strong>(Teikoku guntai) Puppet Arts/Sealing Arts: Trojan Horse</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: A sealing tag that Sasori will place on his inhumane body frame just like any other puppet, therefore it serves as a body seal. This sealing tag only activates when the user is faced with an attack that is untraceable due to its speed or an opponent themselves who moves at least 3x the user’s base speed. Upon activation, the seals begins to release a plethora of puppets that will accumulate on top of the user’s body until they resemble a massive heap of puppets. This agglomeration of puppets spans up to five meters into the sky and across. Right before the opponent makes contact with the user the puppets will all begin to be expelled into a mad frenzy all across the field. The thing so special about this is how Sasori will have slipped his heart container into one of the puppets among the wide collection of them allowing him to easily scale the battlefield in mere moments, but the main thing is thing in some cases the opponent will have a hard time locating where the user has gone due to how the puppets are being expelled over the entire field. Let it be noted, that whichever puppet Sasori switches into will be a replica of his original body and have all of his utilities and tools located on it allowing for it to serve as his original body without much different. Lastly, in some cases it is possible for Sasori to escape some attacks even if the opponent has made contact with some of the puppets because he can always send his heart container into a puppet near his rear. </p><p>Note: Can only be activated four times.</p><p>Note: No fuin A-rank or above next turn. [/spoiler]</p><p><strong>(Osore) Fear </strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40 (if summoning)</p><p>Damage: N/A</p><p>Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.</p><p>Abilities: </p><p>One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning</p><p>Note: Fear can be destroyed by an A-rank attack.</p><p>Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.</p><p>Note: This functions just as Sasori core body mainly does. </p><p>Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body. [/spoiler]</p><p><strong>(Jupiter) Zeus</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: NA</p><p>Chakra: 30</p><p>Damage: NA</p><p>Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod. </p><p>Abilities:</p><p>The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done. </p><p>The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents. </p><p>Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.</p><p>Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown. [/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Sasori, post: 20211036, member: 215426"] [CENTER][SIZE=22px] [COLOR=#b22222]☣[/COLOR][/SIZE][COLOR=#b22222][SIZE=10px][FONT=palatino linotype][SIZE=18px][B]Puppetry[/B] [B]Techniques[/B][/SIZE][/FONT][/SIZE][SIZE=22px]☣[/SIZE] [SIZE=10px][FONT=palatino linotype][SIZE=12px][I]" To create the perfect body is the goal"[/I][/SIZE][/FONT][/SIZE][/COLOR] [HR][/HR][/CENTER] [INDENT][/INDENT] [INDENT][/INDENT] [CENTER][/CENTER] [B][FONT=palatino linotype]Name[/FONT][COLOR=#333333][FONT=palatino linotype]: (Ningyo no dakkyu) Puppet Dislocation[/FONT][/COLOR][/B] [spoiler] [FONT=palatino linotype][SIZE=10px][B] Rank[/B][COLOR=#333333]: S [COLOR=#333333][B]Type[/B]: Attack/Supplementary [B]Range[/B]: Short-Long [B]Chakra[/B] [B]Cost[/B]: 40 [B]Damage[/B] [B]Points[/B]: N/A [B]Description[/B]: This is a puppet technique capable of being used only by Sasori or other users who are a puppet themselves. This technique focuses on generating chakra threads from inside of the user’s joints which begin to detach parts of the user’s body from the rest with a chakra thread. The jutsu mainly focuses to increase the range of the techniques which the user can perform. While using this jutsu the user is capable of stretching their body parts up to long range. Chakra threads can be formed through the user’s entire body in order to stretch parts of the body all at once. The user takes on a strange look while using this. So by using this technique the user can for example stretch one of their legs, arms, head ect. There is also another way that this ability can be used, and that is by only using the chakra threads to stretch one of the user’s limbs at a time instead of all of them at once. Basically the user will generate chakra threads from all or specific joints on their body to greatly increase attack ranges. The chakra threads allow for the user stretch their limbs up to long ranges in order to grab onto enemies or for other purposes. Allows for Sasori to easily change his body shape or possibly dodge incoming attacks within reason. This technique works similarly to how Kakuzu manipulates the strings inside of his body. [B]Note[/B]: Full Puppet Dislocation mode can only be used for 4 turns. [B]Note[/B]: Single limb dislocation can only be used 4 times. (And each time cost 10 chakra) [B]Note[/B]: Can only be used by Sasori or a User who has a puppet body. [B]Note[/B]: Can only be taught by Sasori Approved Here:[/COLOR][/COLOR][URL]http://narutobase.net/forums/showthread.php?t=157594&page=291[/URL][/SIZE][/FONT] [/spoiler] [FONT=palatino linotype][B][COLOR=#333333]Name: (Rudoga) Ludger[/COLOR][/B][/FONT] [spoiler] [FONT=palatino linotype][COLOR=#333333][B]Rank[/B]: S [B]Type[/B]: Human Puppet [B]Range[/B]: Short-Long [B]Chakra [/B]Cost: 40 [B]Damage Points[/B]: N/A [B]Description[/B]: [/COLOR]Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks. [B]Note[/B]: Can only be used by Sasori [B]Note[/B]: Can use all basic puppetry attacks. [B]Note[/B]: Can only use attacks up to S-rank [B]Note[/B]: Can only be two human puppets on field at a time. [B]Note[/B]: Grappling hook counts as a move. [B]Note[/B]: Wings cant be used to fly. [B]Note[/B]: Chakra waves and Chakra jets is a separate jutsu and are B ranks [B][B][B][B][SIZE=10px]Link to Battle: [URL]http://narutobase.net/forums/showthread.php?t=684494[/URL][/SIZE][/B][/B][/B][/B] [B][B][B][B][SIZE=10px]Link to Biography: [URL]http://narutobase.net/forums/showthread.php?t=614439[/URL][/SIZE][/B][/B][/B][/B] [SIZE=10px][URL]http://narutobase.net/forums/showthread.phpt=157594&page=299&p=20254384#post20254384[/URL][/SIZE][/FONT] [/spoiler] [FONT=palatino linotype][SIZE=10px][B]Name: [COLOR=#333333](Ani) Annie[/COLOR][/B][/SIZE][/FONT] [spoiler] [FONT=palatino linotype][SIZE=10px][B]Rank[/B][COLOR=#333333]: S [B]Type[/B]: Human Puppet [B]Range[/B]: Short-Long [B]Chakra Cost[/B]: 40 [B]Damage Points[/B]: N/A [B]Description[/B]: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. [/COLOR]The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly. Link to Battle: [URL]http://narutobase.net/forums/showthread.php?t=694424[/URL] (Agreement: [URL='http://narutobase.net/forums/converse.php?u=109943&u2=215426']http://narutobase.net/forums/convers...9943&u2=215426[/URL]) Link to Biography: [URL]http://narutobase.net/forums/showthread.php?t=526039[/URL] [B]Notes[/B]: Can only be used by Sasori [B]Notes[/B]: Grappling hook count as a move [B]Notes[/B]: Can use all basic puppetry techniques. [B]Notes[/B]: Can only be two human puppets on field at a time. [B]Notes[/B]: Can only use attacks up to S-rank. [B]Note[/B]: Storm cloud is separate jutsu [B]Note[/B]: Puppet tags counts as a jutsu Approved [URL]http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20301419#post20301419[/URL][/SIZE][/FONT] [/spoiler] [FONT=palatino linotype][SIZE=10px][B]Name: ( Ningyō Chakurau~ebu) Puppet Arts: Chakra Web[/B][/SIZE][/FONT] [spoiler] [FONT=palatino linotype][SIZE=10px] [B]Type[/B]: Supplementary [B]Rank[/B]: A [B]Range[/B]: Short-Long [B]Chakra[/B]: 30 [B]Damage[/B]: N/A [B]Description[/B]: The will first make a horn sign with one of their hands, and then begin to generate chakra in their index and pinky finger. The chakra being generated in their finger tips is similar to the chakra thread technique. Once chakra has been kneaded in their fingertips the user will then aim their hand towards a specific object and launch the chakra threads from their fingertips. The chakra threads will attach themselves to an object by using the sticky properties of the threads, and then begin to drag the user in that direction allowing for the user to dodge attacks or easily get around. The chakra threads were shown to have the ability to pull objects when they are attached to a puppet or when holding a puppet in the air. The process of being dragged happens pretty quickly giving the user swift movements. It is also possible for this technique to work in reverse, which just mean that it is possible to bring objects closer towards the user or even swing them to attack the enemy. The user can also use the threads in order to drag objects closer since it was shown when using a puppet the puppeteer was capable of maneuvering the puppet in any direction that they chose. When using to dodge it is unable evade large scale jutsu, and must still be within reason. [B]Note[/B]: Can be used four times [B]Note[/B]: Can only be taught by Sasori [B]Note[/B]: Must know puppetry Approved Here:[/SIZE][/FONT][URL]https://narutobase.net/forums/showthread.php?t=711213&page=76&p=21583106#post21583106[/URL] [/spoiler] [FONT=palatino linotype][SIZE=10px][B] Name: (Dai sanji) Catastrophe[/B][/SIZE][/FONT] [spoiler] [FONT=palatino linotype][SIZE=10px] [B]Type[/B]: Offensive/Defensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: N/A [B]Chakra[/B]: 40 ( If summoning) [B]Damage[/B]: N/A [B]Description[/B]: This is a puppet that Sasori will use similarly to his Hiruko puppet. Catastrophe is a puppet that Sasori will wear in battle, and will manipulate inside similar to how he is capable of using his Hiruko puppet to attack the enemy. By fighting inside of the puppet it allows for Sasori to be protected throughout the battle, and he doesn’t have to worry about using his main body. Catastrophe has also been modified to use puppetry attacks without difficulty. Sasori created this puppet in hopes of replacing his Hiruko body as the one he travels around in. Catastrophe greatly resembles a demonic knight. Catastrophe has two demonic horns on its head which are capable of being fired off at the opponent. The horns can reach up to mid range and counts as a B-rank, and will explode when it comes in contact with a target due to it having papers bombs coiled inside of it. From the inside of Catastrophe on its left and right sides there are valves with spare horns inside, and when the horns that was already in place have been used up they will begin to make their way upwards to the head which is also why it takes time for the horn to reload. After each usage the horns will automatically replace themselves. Spreading from his upper back are two large wings which give it added mobility as well can attack the enemy, and provide defense. Each individual wing is equal to a B-rank technique together equaling an A-rank attack/defense tool. If in short range the user can use the wings in order to attack the enemy due to their large length. The wings are also capable of unleashing a gust of wind by flapping them which would produce a blast of wind equal to a B-rank Justu. Attached to its left fore arm is a large golden shield. If the shield is used as a defensive weapon it is equal to a C-rank technique. It will also be capable of unleashing gray smoke bombs from inside of it which conceal everything up to mid range and is just regular smoke. On the bottom of its feet are holes capable of firing out chakra blast equal to an C-rank blast. The chakra blast allows for the puppet to fly in a horizontal or vertical manner. Metal chains are capable of beings launched from inside of Catastrophe from underneath it or from its sleeves with can be used to grapple onto objects or to bind an enemy but due to the fact they are just regular chains they can be broken through with rather ease.(up to four can be fired at a time) Catastrophe also hays an extra set on arms below its first pair, that Sasori can enable when he is inside of the puppet due to the user's body and chakra system being connected. From its eyes it holds the ability to shine a bright pink light that envelopes everything up to Mid range which causes blinding for up to two turns. On Catastrophes back is an array of weapons such as: Two long swords, and two long axes, there is however nothing special about the tools and are just regular weapons. [B]Notes[/B]: Can only be destroyed by a B-rank or higher technique. [B]Notes[/B]: Horns can only be launched four times and takes -20 chakra, requires a turn cool afterwards. [B]Notes[/B]: Gust of wind takes -20 chakra for each usage. [B]Notes[/B]: Chakra blasts take -15 chakra for each usage. [B]Notes[/B]: The flash ability counts as a C-rank move an can be used every two turns. [B]Notes[/B]: Gray Smoke bombs count as a move each time used. [B]Notes[/B]: Must be stated at the beginning of the battle whether or not the user is inside. If so then it won't count as a move. [B]Notes[/B]: Wings can't be used to fly. [B]Notes[/B]: All chakra based attacks count as a move. ( So things like the chains and swords are free form) [/SIZE] Approved Here: [/FONT][URL]http://narutobase.net/forums/showthread.php?t=157594&page=315[/URL] [/spoiler] [FONT=palatino linotype][SIZE=10px][B][COLOR=#333333]Name: (Aka himitsu gijutsu: Seigen) Red Secret Technique: Restriction[/COLOR][/B][/SIZE][/FONT] [spoiler] [FONT=palatino linotype][SIZE=10px] [B]Type[/B]: Offensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short-Long [B]Chakra[/B]: 40 [B]Damage[/B]: N/A (80 if used to injure) [B]Description[/B]: Sasori starts off by opening his chest compartment holding his storage of 100 chakra strings. Once open the user will launch a large array of 100 chakra strings at a target in order to bind them. The chakra threads will all be aimed to wrap themselves around a certain part of the target’s body to restrict their movement all together. If the user tries to physically block one of the strings it would lead to them getting that specific body part trapped in the sticky substance of the strings. Also, when trying to block one of the strings it possible for the other strings of the technique to surround, and reach for the opponent from behind. The chakra threads also cover a wide range making it difficult to try and block/evade them. If the technique makes contact with the target it will wrap around them trapping them in a binding force requiring S-rank or higher strength to break them.By using the same force used to move puppets around with a good amount of force the user channels the same strength into their threads, and from their will cause devastating results if wanted. If necessary the user can cause for the chakra threads to close in on the target injuring them. The chakra threads can be used to render rather large objects or creatures immobile. Due to how the technique it is best to avoid all of them or counter them. Once the threads have entirely wrapped around the target it would appear as if they are inside of a cocoon of strings. [B]Note[/B]: Can only be used twice [B]Note[/B]: Can only be taught by Sasori [B]Note[/B]: Must Know Puppetry [B]Note[/B]: No S-rank or higher attacks next turn. [B]Note[/B]: No other puppet jutsu or controlling of other puppets at the same time due to the sheer control it takes for 100 threads Approved Here: [COLOR=#1155CC][U][URL='http://narutobase.net/forums/showthread.php?t=157594&page=320&p=20530939#post20530939']X[/URL][/U][/COLOR][/SIZE][/FONT][/spoiler] [FONT=palatino linotype][B]Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: D-S Range: Self/Short Chakra: 10-40 Damage: N/A Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique. D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked. B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same. S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack. Note: Can only be taught by Sasori Note: No turn limit for D-C rank version. Note: B-A can only be used four times and requires a turn cool down after each usage. Note: S-rank can only be used twice with a turn interval between each usage. Note: After using the A-rank version no puppetry above A-rank next turn. Note: After using S-rank version no A-rank or higher jutsu next turn. Note: Does not protect the user from the actual damage of the attack. Note: Ordinary Puppetry users can still use this, but only up to A-rank version. Note: Each mode only lasts one turn. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=325[/URL][/FONT] [/spoiler] [FONT=palatino linotype][B]Name: (Ningyō no geijutsu: Chakura no sureddo setsuzoku) Puppet Arts: Chakra Thread Attachment[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: The user starts off by making contact with a physical object, and connect a chakra thread to the object. This technique can also be done to elemental techniques such as Earth or steel, but has to be tangible. Basically the user attaches a chakra thread to an object and will either attack directly or throw a projectile at the target. If the attached object with a chakra thread makes contact with the enemy, the chakra threads will move on to enemy’s body restricting their body movement. Chakra threads can be attached to any object such as: Kunai, Shuriken or even the user’s body parts. An example of this technique is when Chiyo launched a Kunai with chakra threads attached at Hiruko’s tail which resulted in Hiruko being unable to move its tail anymore. If the chakra thread makes contact with the opponent it will restrict that body part with B-rank strength. When the chakra thread collides with a weapon the thread will move on to the enemy’s weapon, and further up on to their arm binding it as well as that part of their body. The threads work by coiling around that part of the enemy’s body when contact has been made, and bind their movement. It is also possible for the user to stealthily perform this jutsu if they have their chakra threads already attached to an object such as a puppet. Also, the chakra thread is near invisible as the user has suppressed their chakra enough so it wouldn't be visible unless said object has been brought to an abrupt stop or if the opponent is a chakra sensor or has a doujutsu. Once a chakra thread has been attached to an enemy they will not know that it has attached itself to themselves until the moment they try to move that body part again which could end up being deadly if the enemy needs that body part at a certain moment. If using in combination with a taijutsu or kenjutsu strike it can be done in the same time frame as the attack by generating the chakra thread in that part of their body or through an object as they are attacking. Notes: Can only be taught by Sasori Notes: Only one chakra thread can be attached to an object. Notes: User must first make contact with object. Notes: Can only be used five times. Notes: While binding costs one of the users moves per turn. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=325[/URL][/FONT] [/spoiler] [FONT=palatino linotype][B]Name: (Tomogui kemushi) Cannibalistic Caterpillars[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary/Offensive Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: N/A Description: The cannibalistic insects are miniscule caterpillar sized creatures that the user can manipulate with a single thread on one of their fingers. They are capable of digging themselves underground up to long range to stealthily reveal themselves under the enemy’s ground. Another ability of the insects is that they can detonate themselves with the small explosives inside of them, and is equal to C-rank. Lastly, the caterpillars have small fangs on them which can be used to pierce a target dealing damage, but is a free form move so it would not do much damage at the most it could pierce flesh. Note: Can only be taught by Sasori. Note: Can use all basic puppetry attacks. Note: Submerging counts as a move as well as exploding. Note: Up to four of this puppet can be summoned in a battle each time costing a move. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=325[/URL][/FONT][/spoiler] [B][FONT=palatino linotype] (Keiro) - Path[/FONT][/B] [FONT=palatino linotype][spoiler] Type: Puppet Rank: A Range: N/A Chakra: 30 Damage: N/A Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description. Taught Here: [URL]http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701[/URL] [/spoiler] [B](Akahigi: Chika Kindachi) – Red Secret: Underground Kings[/B][/FONT] [spoiler] [FONT=palatino linotype]Rank: S Type: Puppets Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring. Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees. Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm. Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces. Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.) Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move. Can only be taught by Daemon. Can only be used by a Sasori bio No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.) They can only be summoned once per battle. Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)[/FONT] [SIZE=10px][FONT=palatino linotype][COLOR=#333333]The user can summon 1 specific puppet from the set (Similar to the Sasori's Parent's jutsu). When summoning an individual puppet, the user is allowed to have another puppet in use as well as having full access to one's arsenal. While all 7 are on the battlefield at one time, no other puppets can be controlled as well as being limited to Puppetry techniques and taijutsu.[/COLOR][/FONT][/SIZE] [FONT=palatino linotype]Taught Here: [URL]http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701[/URL][/FONT] [/spoiler] [B][FONT=palatino linotype](Chakura no Ito: Baindo ) – Chakra Threads: Bind[/FONT][/B] [FONT=palatino linotype][spoiler] Rank: B -A Type: Supplementary/Defensive/Offensive Range: Short - Long(B rank), Short - Mid(A rank) Chakra Cost: 20-30 Damage Points: N/A (60 only with A rank variant) Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. -Can only be taught by Daemon. -Can be used four times per battle regardless of rank used. Taught Here: [URL]http://narutobase.net/forums/showthread.phpt=711377&p=20622701#post20622701[/URL] [/spoiler] [B]Izanagi-no-Okami[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Puppet Rank: A Range: N/A Chakra: 30 (-10 chakra per turn to keep active) Damage: N/A Description: Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it has very distinct properties. By channeling elemental chakra through their chakra strings, a puppeteer will be able to imbue their puppet with certain interchangeable 'elemental modes', and enhance their own ninjutsu. 'Fire Mode' - In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also grants the user immunity to any Fire technique C-rank and below. 'Water Mode' - Casted water ninjutsu with the puppet does +10 damage; immunity to C-rank and below Water. 'Earth Mode' - Casted Earth Jutsu with the puppet does +10 damage; immunity to C-rank and below Earth. 'Lightning Mode' - Casted Lightning Jutsu with the puppet does +10 damage; immunity to C-rank and below Lightning. 'Wind Mode' - Casted Wind Jutsu with the puppet does +10 damage; immunity to C-rank and below Wind. The puppet also has a basic spear with a circular hilt/guard that can be used for attacks such as swings and slashes (B-rank strength). Izanagi-no-Okami can act as a medium for elemental techniques up to and including A-rank (meaning jutsu can originate from the puppet's body when they would otherwise come from the user). If a 'mode' is used in conjunction with standard puppetry techniques, the techniques will gain the properties of the element, but receive no damage bonuses. For example, a simple C-ranked senbon jutsu performed in 'Wind Mode' will result in the senbons being coated in wind chakra with no changes to rank or damage. Only puppetry techniques up to A-rank may apply this property. Notes: - Can only be taught by Souji - Only ONE 'mode' can be active at a time; switching and deactivating 'modes' counts as a move. Switching between modes is near instantaneous; the time it takes for the puppeteer to channel his elemental chakra through the puppet - Being in a certain 'mode' restricts the user to using the corresponding element until they switch 'modes', or if they deactivate a 'mode'. So, if they're in 'Water Mode', they can only use Water, puppetry techniques, and other techniques that do not require chakra - Damage restriction: Only elemental jutsu of ranks up to and including A can apply the damage modifier. - Range restriction: Only jutsu with short to mid ranges can apply a damage modifier. For example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range. This also applies to puppetry techniques used during a 'mode' - Defensive: Anything stronger than Izanagi-no-Okami's defenses will be unaffected; for example, even if the user is in 'Fire Mode', B-rank Fire jutsus and above casted by the opponent will still do standard damage and effects to the user - Resistances: If the opponent uses a jutsu that is strong/weak against the current mode, standard damage and elemental relationships apply - This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects[/FONT] [CENTER][SPOILER][IMG]http://i.imgur.com/hObcsv0.jpg[/IMG][/SPOILER][/CENTER] [HR][/HR] [CENTER][COLOR=#cc3366][B]Updated Approved[/B]: edits annotated in pink.[/COLOR][/CENTER] [HR][/HR] Taught Here: [URL]http://narutobase.net/forums/showthread.php?t=713878[/URL][/spoiler] [FONT=palatino linotype][B] (Ningyō no gijutsu, ōkibona sureddo no kōhai) Puppet Technique/Ninja Arts: Massive Thread Devastation[/B] [spoiler] Type: Offensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: The user will begin to rotate their hands in a circular manner. As the user is doing this chakra is being molded into their hands. Along with the chakra a plethora of chakra strings are being forced together creating a medium sized ball consisting of chakra strings. Once the ball has been formed it will take the appearance of a light ,blue ball due to it consisting of chakra strings. The main thing the user will due with the ball is throw it at a target like a baseball. Once the ball has made contact with a target the ball will erupt into wide array of chakra strings which begin to encircle the enemy wrapping them up with a powerful binding strength.Works by taking advantage of the force and strength chakra threads have when they are pulling objects such as puppets. The target will become so wrapped up in the chakra strings that they will be unable to be seen as they are covered in hundreds of chakra threads. The chakra strings cause the target to be wrapped up with tremendous force. This technique also involves the usage of ninjutsu, considering how the user is molding chakra and using it to restrain or bind the enemy with this chakra based attack. Once contact with the target has been made they wrap them up in a binding force so strong that it will pierce right through their flesh and crush them which can severely hurt them as well as cause death. The initial effect of the jutsu will pierce the enemy with a bone crushing force of wires. If wanted the user can also perform a single hand seal to activate the ball if it is currently in Mid-air. Also, when it activates it can encompass everything surrounding where it erupted up to Short-range if wanted or just manipulate so that it is just a full body wrap of said person or object. Note: Can only be used twice. Two turns between uses Note: Can only be taught by Sasori Note: Must have mastered Puppetry ,and Ninjutsu Note: No A-rank or higher jutsu technique next turn [/spoiler] [B]Name: (Ōkui) Gluttony[/B] [spoiler] Type: Supplementary/Offensive Rank: S Range: N/A Chakra Cost: 40 ( If summoning) Damage Points: N/A Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move Note: Puppet can only be summoned Once Note: The suction and air wave is equal to a B-rank technique and can only be used five times Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning [/spoiler] [COLOR=#333333][B]Name:[/B] ([B]Mede~yūsa no me[/B]) [B]Eyes of Medusa[/B][/COLOR] [spoiler] [COLOR=#333333]Type: Supplementary Rank: [/COLOR]B [COLOR=#333333]Range: Short Chakra: 20 (to summon) Damage: NA Description: This puppet is focused on attaching itself to the user's body and increasing their prowess. More importantly the user will attach it to a human puppet or regular puppet. The Eyes of Medusa are actually an attached group of four different snake like entities. At the end of each snake were there should be a mouth is actually a wooden puppet eye. Sasori manipulates this puppet similar to how he is able to control different parts of his body that are actually not even limbs. For example he can control a Cable Cord because it is attached to his body and in a sense his chakra system is connected to it. Also, Sasori does not possess any nerves that would allow him to see, but instead it is inferred that since he has chakra flowing through his body it enables him the ability to see through a pair of wooden eyes. When the user summons this puppet they will attach it by clamping it to their body usually around the neck area or head. Due to the snakes being connected to the user's body it means that they're chakra is connected to it which means they can control it as a part of their body having full reign over them up to short range. Kinda like how Sasori can control add ons such as his cable cord he has full reign over the snake’s movements. However the snakes do not possess many offensive qualities and can be placed upon ordinary puppets. The real function of the eyes is to use the[/COLOR]narrow [COLOR=#333333]flash beam located inside of each of the eyes that the user can use to either temporarily blind the enemy or disorientate them. It possible for the user to use either all of the eyes or just a select few when using the flash ability. Every time the flash beam is being used it has the potential to reach up to short-range while the eyes can already protract up to short-range of the [/COLOR]puppet[COLOR=#333333]. When the flash beam is being used that specific eye will begin to flow a bright white light. Also, the eyes can be used offensively to target the enemy from just about any angle like the flash and slam into them. Located in each of the eyes are small explosives, which can be detonated by the user to strike the enemy with D-rank strength. Like the flash beam, the bombs can be used individually or all together, with the strength equal to however many eyes are used. If the user uses the explosion that eye can no longer be used. Lastly, each eye, while one connected to the user, can use free form in order to grapple on to objects such as kunai or Shuriken or even the enemy's body parts. Note: Can only be taught by Sasori Note: Can only up be attached to Puppets or the user like Sasori Note: Can only be summoned twice and not at the same time Note: Can be attached before battle and if so it doesn't cost a move Note: Flash and bomb counts as move[/COLOR] [/spoiler] [B] (Abadon) Abaddon[/B] [spoiler] Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra: 40 (If Summoning) Damage: N/A Description: Abbadon is a puppet possessed of a ghoulish appearance—as if it came straight out of the nightosphere. Its body frame followed one that was different from Sasori’s usual puppets, which were usually modeled after human anatomy. Abbadon has a dense and strong metal body frame; the material that it is composed of is quite similar to that of Hiruko’s shell. Furthermore, it has six sets of legs. Its upper body has an opening located along its rib cage, which allows the user to directly attach themselves to the puppet and thereby, completely conceal their primary vessel. Emerging from its head, which is separate from the user's when connected and its upper body are four metallic, pincers with two arms below them which the user can manipulate throughout the battle for whatever purpose. Additionally, it has a very lengthy tail. The user can either enter the battle with it attached so it doesn’t count as a move or summon it first, and then connect it. While connected the user’s chakra will flow through the puppet giving them added defenses as well offenses. The six pincers used as legs give the user more stability than the ordinary two. Emerging from just beneath the user's front, while they are attached to this puppet, are two behemoth like puppet mouths that can be extended up to mid-range, and are quite flexible. Ability-wise, the head of the puppet is able to be extended up to mid-range by extending itself and holds the ability to release a condensed blast of chakra that can be exectued even if the user isn't connected (A-rank | short-mid range). In regards to its limbs, Abaddon’s two pincer-esque arms are strong enough to crush most physical matter of B-rank and below (counts as a move), and easily maim human bodies if left improperly guarded. These pincers are also capable of extending up to mid-range in order to attack enemies from far away. Moving on down, the user can manipulate the puppet's tail in order to attack enemies by piercing them (C-rank | short-range). If wanted the user can submerge it under ground in order to attack. Lastly, the two aforementioned behemoth-like heads can act a medium for basic puppetry techniques if applicable. If using such techniques through the extra heads, then the user can keep sustained for more than one turn like in the jutsu description but it will take up one of their moves while active or two if using both heads. Appearance: [MEDIA=imgur]Y3FJECz[/MEDIA] Note: Can only be destroyed by an A-rank or higher technique. Note: Everything ability associated with a rank counts as one of the user's allotted moves. Note: Can use all applicable basic puppetry ninjutsu. Note: Can only be summoned once. Note: Functions of the Puppet can be done in the same time frame of each other and long as it is logically feasible. [/spoiler] [B]Name: (Yōji) The Infant[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 (If Summoning) Damage Points: N/A Description: The infant is a rather useful puppet that Sasori or any human puppet can attach to their body. While it is not mainly used for offensive reasons it has great ways to aid the user in battle. It is a puppet that appears as if it has only the top part of its body in tact from the waist on up. Summoning this puppet into battle without it being attached to something is usually not what the user will mainly use it for. Once a battle has begun it will remain attached to the user's back like a sort of add on to their body. With its impartial body it looks as if it is deformed or at the least a conjoined twin of the user. In its hands it holds two long swords both of which as along as the user is in contact with the puppet can generate chakra through them in order to slice through structures up to C-rank (counts as a move each time used). If the user is currently faced with an enemy from behind and he has become aware of it he will be able to manipulate it in order to slice at the target from up to short range. Not only does it possess two hands there is also a second set of hands below it for a total of four. Also while in battle the user can also manipulate the puppet’s limbs to strike through any of the user's body parts such as their waist which can be used to surprise attack enemy or catch them off guard. However if the puppet is using their swords to attack it costs a move but the user can also manipulate their arms to use basic free form to attack the enemy and the user can simply regenerate from hole in their body. If the puppet currently attached to this puppet has Sasori’s core in danger Sasori is able to send his core into a sort of back route in his body and into the infant in just the nick of time to switch bodies. At the very moment his core will have been transplanted, with the help of the springs inside of the infant the user will propel themselves up to mid-range away from their original body. While in midair the puppet will release its previously concealed lower body, including a pair of legs (within the upper body). This whole process counts as a move towards the user's jutsu slots. Along with being propelled out the puppet will have gathered all of the user's scrolls and tools into their body. The last ability of the puppet would be its ability to release a hot blazing fire from one palm, just like Sasori, with A-rank power and mid-range reach (counts as a move and requires a turn cool down after each usage). The fire can only be used four times. While connectected the puppet can use the fire to attack from behind or the front by thrusting its hands through the user at a point on their body. Also, since it was serving as a puppet with reinforced metal it could survive up to C-rank attacks making for a good defense from behind when connected. Lastly, due to Sasori's heart being transferred into the puppet it enables the puppet to use just about all techniques and jutsu the user could use from before. Note: Can only be taught by Sasori Note: Can only be summoned twice and not at the same time Note: User can enter with it attached (must be clearly stated) Note: User can summon the puppet into battle with entire body in tact and not connected. Appearance: [MEDIA=imgur]do9BSTB[/MEDIA][/FONT] [/spoiler] [B][FONT=palatino linotype](Oshirisu no Tenkūryū) Slifer The Sky Dragon[/FONT][/B] [FONT=palatino linotype][spoiler] Type: Puppet Rank: S Range: Short-Long Chakra: 40 (-15 per turn while airborne) Damage: N/A Description: Slifer The Sky Dragon was once known as a majestic flying beast in ancient days. One day coming across rumors of a crimson flying beast, Sasori set out to recreate this famed beast. Along with Slifer there were two other Gods: The Winged Dragon of Ra and Obelisk The Tormentor. With all three of them together they made for a force to be reckoned with in any puppeteers arsenal. Each of the Egyptian Gods are about the same size as a large summoning such as Gamabunta. Also, even though, it may have taken a longer time to complete than any of Sasori’s other puppets, the end result was worth it. It is possible for Sasori to get inside of it to manipulate it or resort to using his 100 chakra threads in his chest to use it or any other puppet controlling methods besides ordinary ones. Slifer is a massive dragon which takes the appearance of a serpentine dragon with wings. Running along its back are many sharp spikes that could pierce someone if they touched them with their bare hand which is just a side affect of them. There are also its razor sharp claws (C-rank | Short-Range) that can be used to cut enemies down when needed. On the front side of the wings are flaps which can be used to generate chakra through them, and will allow the user to propel Slifer into the sky. Due to the chakra being used to sustain the flying, the user will be taxed a part of their chakra each turn. With the wings it allows for the user to maneuver Slifer throughout the battle in any way they see fit. Located inside of Slifer’s eyes is a telescope that allows the user to see up to 360 degrees when inside the puppet. Slifer is different from most dragon creatures for one main reason and, that is because it has two mouth entity on its body. Right below the first mouth is a second one. Both of Slifer’s mouth are used as a medium to release powerful techniques at the enemy. From its top mouth it is capable of releasing a thick concentrated blast of blazing hot fire at the enemy (A-rank | short to mid-range). With the bottom mouth it is capable producing another concentrated blast, but this time it is an lighting blast (S-rank | short to mid-range). The lightning and fire blasts work in the same way that Sasori’s flamethrowers work. Its tail can also be extended up to mid-range to attack the enemy from the sky or buried underground if currently ground level. (C-rank | Mid-Range). Also, Slifer is capable of manipulating its wings to strike the enemy from short-range (C-rank). By flapping its wings the user can produce a wide scale blast of wind at the enemy which with brute force blow them away and reaches up to mid-range (B-rank). Due to the reinforced metal Slifer was created from it made it so that it couldn’t be destroyed by ordinary tools. Lastly, on Slifer’s back are flaps the user is capable of releasing multiple gray smoke bombs which create a large gray cloud in the sky or ground where Slifer can move around hidden inside of. Note: Slifer must be summoned to the field. Note: No other puppet can be summoned or used while Slifer is on the field. Note: Each and every ability with a rank counts as a move. Note: The puppet cannot use the elemental blasts simultaneously and each has a one-turn cooldown. Note: The puppet can only be destroyed by A-rank or higher techniques. Note: The smoke bombs also count as a move and last four turns. Note: Can only be used by Sasori bios. Note: Can only be taught by Sasori. [/spoiler][/FONT] [FONT=palatino linotype][B] (Oberisuku [/B][B]no Kyoshinhei) Obelisk The Tormentor[/B] [spoiler] Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: Obelisk The Tormentor is another puppet out of Sasori’s collection of Egyptian Gods. This is just one out of the trio of gods. Obelisk was sometimes known for being a tyrant of amongst the gods due to the strength he possessed. Obelisk is a massive puppet just like the other two, about the same size as a summoning such as Gamabunta. Obelisk has a darkish blue color to it, a cosmetic design Sasori decided to add to it. He comes off as a tough muscular being. Obelisk is a puppet that dwarfs many other lesser puppets in comparison. Not on many occasions would Sasori be able to take out one of his famed God Puppets. Also, due to the large structure of the puppet it cannot be controlled by ordinary puppeteers that means, but Sasori’s can use his 100 chakra threads to manipulate it. Obelisk can also be manipulated through other means that allow the user to control puppets. Simply, from looking at its structure one can tell that this puppet is based on using physical force. Obelisk is capable of physically attacking with its fists at the opponent in order to deal massive physical damage to them, which usually leaves a crater afterwards of everything up to short-range. ( S-rank). From its mouth the user is capable of emitting a blast of wind that is wide scale and covers a mid-range, and it appears almost as if Obelisk is yelling when doing so (A-rank). Obelisk also holds the ability to launch off one of its body parts such as: arms or legs at the enemy to attack long-range instead of close range. When doing so, the body part is quite flexible and shortly after the arm lands an array of sturdy strings will pull it back to the host body. There are also wings on Obelisk back that cannot be used to fly, but offer protection from behind and from the front when the user manipulates them in front of Obelisk (each wing is equal to B-rank). From its eyes Obelisk can release a bright white light that illuminates everything in a cone trajectory, and affects things up to short-range. The light can last for a full turn, but there no other effect other than it would be hard for the enemy to s ee through the light. Note: Obelisk must be summoned to the field. Note: No other puppet can be summoned or used while Obelisk is on the field. Note: Each and every ability with a rank counts as a move. Note: The puppet can only be destroyed by A-rank or higher techniques. Note: The puppet's ability to emit blinding light is passive, and has a three-turn cooldown. Note: Can only be used by Sasori bios. Note: Can only be taught by Sasori [/spoiler] [B](Jikohozo )- Self-Preservation [/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: A Range: Short Chakra: 30 (+250 chakra) Damage: N/A Description[/FONT][COLOR=#333333][FONT=Helvetica Neue][FONT=palatino linotype]: Jikohozo is a human puppet technique focused on the self-preservation of their creator, Sasori. Jikohozo is a technique that allows Sasori to sacrifice a human puppet to replenish his own chakra reserves to that he may be able to keep on fighting. Human puppets are puppets that are made from human beings and have[/FONT] r[FONT=palatino linotype]etained their abilities as well as their chakra. Through the use of chakra strings connecting Sasori to his human puppet at all times, he forms two handseals Bird and Dragon and the process begins. Sasori manipulates the chakra inside the puppet to trail up the chakra string and into Sasori's body. Sasori begins extracting the chakra from the human puppet into himself to replenish his own chakra reserves. Once the chakra has been taken out of the human puppet, it becomes useless and falls apart. The duration it takes to completely transfer the chakra takes only a few seconds at most. The human puppet cannot be used for the remainder of the battle. Sasori can only sacrifice two human puppets and thus this technique can only be performed twice[/FONT][/FONT][/COLOR] [/spoiler] [FONT=palatino linotype][B] (Soto kokkaku) Exoskeleton[/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 ( If summoning) Damage: N/A Description: Here we have an exoskeleton puppet which Sasori occasionally wears for the protection of himself. This puppet that Sasori will normally call his Exoskeleton is a thick and white colored puppet that has a resemblance to the human cartilage. While inside of the puppet the host's body is completely submerged inside of it making their core body unable to be seen, and it is greatly protected inside of it due to the puppets protective shell. Sasori created this puppet mainly to strengthen his endurance with it's sturdy and dense shell like body that rivals Hiruko's. Like most exoskeletons this one is quite rigid and tough which just means it's not flexible, but it will still allow the user the ability to move their body parts as they see fit. This puppet increases the user's body prowess so that it isn't fragile and inclined to damage. While inside, the armor covers the user's body and acts in the same way as an actual one in the sense it is one entity with the user giving them heightened prowess, and even though the user is one with it this exoskeleton just serves as a nerveless defense wall. If you were to drop a rock on a turtle's shell its exoskeleton would help to reduce the impact to the animals main body and instead allowing the shell to absorb the damage and in the same principles this exoskeleton works the same way. A side effect of wearing it is that , the user will have their taijutsu prowess increased because of how the puppet covers the user's limbs in a dense and hardened material therefore increasing the force done by an attack because it has increased the weight and mass behind said attack and Vice Versa Taijutsu from an enemy will be decreased in the amount of force because of the fact of how the user is surrounded in a structured defense so the user is protected up to a certain amount of damage considering the enemy's attacks would fall short of breaking through the exoskeleton and similar to a turtle's shell it cannot feel damage on its shell and serves as a second wall to protect the main body. It has material making it harder to actually have the damage or force of an attack reach the user. Since Sasori formed the puppet casing out of tough metals and other hard materials with oil refined and lasting wood qualities it enhanced the users prowess greatly. On to the abilities of this puppet which would be to strengthen the user's attacks as well as body frame. What is meant by this is that since the puppet is layered over every limb of the user it will effectively increase the strength of all of their taijutsu by plus +10, this also works vice versa which just means that ordinary taijutsu from the enemy (A-rank and below) will deal minus -10 damage to their frame. Also, considering that the frame of the puppet acts as one and is connected with their chakra it gives them in a sense enhanced strength. This enhanced frame and strength gives the user ability to move their body even when placed under a great amount of strain or pressure and, can prevent the user from being crushed from objects. That ability is however only able to protect the user from up to B-rank forces or pressures. Overall, the armor can be used to protect the user from one A-rank attack which would lead to its demise. Note: Can only be taught by Sasori. Note: Can only be summoned/used once. Note: User can enter battle with it attached, but must state so in their initial post. Note: Not stackable with other armor-like puppets and can only be equipped to Sasori's core body. [/spoiler] [B](Kimera) - Chimera V[/B] [spoiler] Rank: S Type: Puppet Range: Short-Mid Chakra: 40 Damage: NA Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements. The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy. Note: Can only be taught by Sasori. Note: Every attack or ability counts as a move Note: Using two elemental attacks simultaneously will require a two-turn [/spoiler] [B](9 Myūzu) ♪ The Nine Muses ♪[/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra Cost: 40 Damage Points: N/A Description: The Nine Muses were a set of nine puppets Sasori modeled after the actual Muses told about in ancient times. This group of puppets is one that Sasori reserves only for special occasions due to it being one of his most powerful set of puppets to hold in his collection. Each puppet is part of Sasori's total accumulated collection of 298 puppets being only a small portion of the ones actually counted. Sasori observed one unique thing about the Muses, and that was how each one was based on a certain “Art” something he was intrigued by. Another thing that makes this set of puppet so special would be how Sasori was capable of adopting attributes of Fūinjutsu into them due to his newly found prowess in the field. Calliope: Muse Calliope was the superior Muse. She was accompanying kings and princes in order to impose justice and serenity. She was the protector of heroic poems and rhetoric art. Located on this puppets mouth is a sealing tag for a Chakra Barrier technique. By performing a hand seal the user can activate the seal on the puppet causing for a barrier of chakra to erect up to Short range in the sky and underground in the form of a sphere. The barrier monitors all movements and informs the user of anything inside of it even if hiding their location which can be sustained as long as the user pays -10 chakra each turn (A-rank | two-turn cooldown between usage). The barrier is directly connected to user's chakra so they will be notified if anything enters. Clio: The Muse Clio discovered history and guitar. History was named Clio in the ancient years, because it refers to “kleos” the Greek word for the heroic acts. Clio was always represented with a clarion in the right arm and a book in the left hand. By manipulating the book in the puppets hand it possible for the user to open it and since it is connected to the main body of the puppet it is possible for the user to wield it unless a suctioning air blast from inside of it. The user can use it in order to draw in a concentrated or wide array of targets rendering their movement immobile.The user can also use it in reverse to release a pressurized blast air from it. This is a puppet function equal to A-rank suctioning strength | Mid range Reach. All of this is possible with the hep a Fūinjutsu tag containing the pressurized wind blast and also a seal that has suctioning properties ready to seal anything it drags in. Erato: Muse Erato was the protector of Love and Love Poetry – as well as wedding. Her name comes from the Greek word “Eros” that refers to the feeling of falling in love. She was depicted holding a lyre and love arrows and bows. With this puppet it is possible with the help of the basic sealing tags placed throughout the puppets weapons in order to cause destructive explosions. This puppet is capable of launching arrows from its mouth and attached to the arrows is a sealing tag that activates once it comes into range of the enemy's chakra causing for an explosion to emit from it. Up to four arrows can be fired at a time and can be fired with a string attached for directional control. Explosion seal is equal to B-rank (up to Mid-range) and has a one-turn cooldown if more than two arrows are fired simultaneously. Euterpe: Muse Euterpe discovered several musical instruments, courses and dialectic. She was always depicted holding a flute, while many instruments were always around her. Inside of her flute was a special elemental tag containing one of each of the five elements. Usually the user will command Euterpe to hold the flute towards its mouth area. When wanted the user can activate the seal in the flute releasing a single elemental blast that streamed towards the enemy with directional control. This concentrated elemental blast is equivalent to a B-Rank | Mid Range technique regardless of the element. Polyhymnia and Terpsichore and Melpomene: Muse Polymnia was the protector of the divine hymns and mimic art; she invented geometry and grammar. She was depicted looking up to the Sky, holding a lyre.Terpsichore was the protector of dance; she invented dances, the harp and education. She was called Terpsichore because she was enjoying and having fun. Opposite from Thalia, Muse Melpomene was the protector of Tragedy; she invented tragedy, rhetoric speech and Melos. She was depicted holding a tragedy mask and usually bearing a bat. These three puppets out of the collection have a special ability that involves teamwork. All three puppets will first link arms forming a triangle and then begin to spin rapidly. As they are spinning they open their mouths to release a stream of wind that combines together forming a sort of tornado in the center. The end result is a devastating wind tornado of tremendous proportions capable of being launched from the puppets in any desirable direction ( S-rank | Long Range) and requires a one-turn cooldown after each usage. Thalia: Muse Thalia was the protector of comedy; she discovered comedy, geometry, architectural science and agriculture. She was also protector of Symposiums. She was always depicted holding a theatrical – comedy mask. Inside of her mask she is carrying us a sealing tag containing an octopus shaped puppet with its tendrils fully extended. In the middle of the puppet would be a sealing tag that is possible restricting chakra flow while also draining chakra while in contact. The user first readjusts the angle of the mask at a target to the enemy to then release a small jet fast ball which will expands into the full octopus once it is in mid-air. When the puppet makes contact with a target the tentacles wrap around with its sticky suction pads and begins to imprison the enemy with a seal that cuts off the enemy's ability to mold chakra. This is equal to an A-rank sealing and binding technique that can be used up to four times. While the seal is attached it drains -50 chakra from the victim each turn and can reach up to Long range. Urania: Muse Ourania was the protector of the celestial objects and stars; she invented astronomy. She was always depicted bearing stars, a celestial sphere and a bow compass. Located along this puppet are several transparent star ornaments connected to the puppets main body. With this puppet is possible for the user to wield it in order to generate a concentrated reflected light beam in the form of a flash that reaches up to Mid-range, and can be sustained up to two turns. It is also possible for the user to use the ornaments to be fired into the air up to Mid-range and use the flash following the previous rules. Offensive wise located in the puppet is an electrical generator that is used as a medium to empower the cable cords located in the puppet. The user can launch for a small array of metallic cable cords with a stinger at the end similar to Sasori. A special property of these threads would be how they have electricity flowing through adding for a shocking effect to an enemy. With these cable cords they can be extended up to Long range and can be submerged underground to even surprise the enemy. (C-Rank) Note: Can only be taught by Sasori Note: Only Puppetry| Fuinjutsu | Taijutsu while out Note: Only puppets that can be out. Note: Each ranked ability counts as a move. [/spoiler] [B](Mamushi) Viper[/B] [spoiler] Type: Puppet Rank: S Range: Short Chakra Cost: 40 Damage Cost: NA Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide. On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core. Note: Can only be taught by Sasori. Note: Each function of the puppet takes up chakra equal to the rank ofit. [/spoiler] [B](Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork[/B] [spoiler] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: NA Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it. Note: Can only be taught by Sasori. Note: Up to four puppets can have this seal attached. Note: Each puppet can have only one seal on it, and only this particular seal, per event [/spoiler][/FONT] [FONT=palatino linotype][B](Fūin geijutsu: Shinseina enjo) Sealing Arts: Divine Aid[/B] [spoiler] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: NA or 60 Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. Note: Can only be taught by Sasori. Note: Can only be used four times. Note: Only four puppets can have this seal attached. Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event. Note: The element must be determined at the moment it is applied. [/spoiler] [B](Reddo himitsu tekunikku: Gyarison) Red Secret Technique: Garrison[/B] [spoiler] Type: Defensive Rank: S Range: Short Chakra Cost: 40 Damage Points: NA Description: Sasori starts by swiftly pulling out a scroll and with his other hand opens his chest compartment holding his one hundred chakra threads. The scroll he held would be the one for his One Hundred Puppet collection. Almost immediately as the scroll was pulled out the puppets would all rush from the scroll and the chest compartment already open would attach a single chakra thread to each of the puppets in one fluid motion. With the puppets scattered about he would begin to go on the defensive. Each puppet itself is not very strong so the entire collection fixes that with sheer numbers. Now that the puppets are on the field the user causes for each of the puppets to spread out their arms and from them four different parts would open up. In just a few seconds each of the puppets will use the basic puppetry move known as the Chakra shield to release a bluish color otherwise known as chakra from their arms. After this has been done all of the puppets the swarm in on the user and anything up to short range of them if wanted. All of the puppets then form a sort of dome around the user. They act as a sort of meat shield or in this case a puppet shield from all directions. With the shield of puppets to protect themselves from incoming attacks the user can survive up to a certain amount of damage. The puppets individually don't have much endurance but they make up for it with numbers. Considering that the wall is made out of several layers of puppets the incoming jutsu is weakened and slowed down due to the array of puppets presents. In the process though majority of the puppets are destroyed. The chakra shield is not the main part of the defense but instead is a side piece for the large array of puppets. Note: Can only be used once. Note: Can tank up to any damage of any S-ranked technique. Note: User cannot use the set of puppets for the remainder of the battle. Note: Can only be taught by Sasori [/spoiler] [B](Furubodi no Chakura Tate) - Full Body Chakra Shield[/B] [spoiler] Rank: S Type: Defensive Range: Short Chakra Cost: 40 Damage Points: - Description: This is a greater version of the Chakra Shield technique. The user controls their puppet to separate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all non-elemental attacks up to S-Rank, and elemental attacks up to A-Rank (regardless of type [Ninjutsu, Taijutsu etc.]) A single use of this technique destroys the puppet used in question, leaving nothing but debris. Note: Can only be used twice. Note: Destroys puppet after a single use. [/spoiler] [B](Kaenjishu) Pyroar[/B] [SPOILER] [B]Type[/B]: Puppet [B]Rank[/B]: S [B]Range[/B]: Short [B]Chakra[/B]: 40 [B]Damage: [/B]80 [B]Description:[/B] Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank. -Destroying a jutsu counts as a move. -Using the shield counts as a move. -Fire ball is A rank and counts as a move. -flamethrowers count as a move. -If used by a Sasori bio the claws and fangs are coated in poison. -Only teachable by Bloo. [/SPOILER] [B](Shivu-a)- Shiva[/B] [spoiler] Rank: S Type: Puppet Range: Short-Mid Chakra Cost: 40 (To summon) Damage Points:N/A Description: Shiva's looks are weirder than what its capable of. At a height of 7 feet, Shiva possesses four heads and six arms in total, with the intent being to make Shiva the most proficient hand-to-hand puppet ever made. It has a normal head atop the upper body followed by one on the right and left of the main head, while also having a head behind the original. As far as the arms go, it has two arms in the front, one on the left and right of it, and two in the back (see picture for visual). Shiva's form can also be altered allowing Shiva to move all six of its arms to the front (three arms on each side) and move the four heads towards the front (the two side heads turn facing the front while the head at the back turns and rises up). This mode is primarily used for fighting a single target, and enables the simultaneous usage of puppet techniques and taijutsu. Due to its frame composition, Shiva is able to passively defend against B-rank and below damage. Shiva also has a multitude of compartments ranging from holes in each palm to having several daggers inside to utilize. Having daggers, poison senbon, and poison smoke stored inside of it makes Shiva quite the foe in battle. Note: Shiva arm/head shifting costs a move Note: Can only be taught by shinju. Note: Poison senbon, Poison Gas, & Taijutsu each uses up a move from the user. [/spoiler][/FONT] [COLOR=#333333][FONT=palatino linotype][B](Keruberosu) Cerberus[/B] [/FONT][/COLOR] [spoiler] [COLOR=#333333][FONT=palatino linotype]Type: Puppet Rank: S Range: NA Chakra Cost: 40 Damage Points: NA Description: Cerberus is a puppet that appears as if it was an actual spawn from Hell itself. Located along its dog like body are a variety of metallic piercings and collars which are simply aesthetic. The puppet is mainly adorned in artificial coloring which is majorly a burgundy color. Cerberus itself is not large, which is to say that it is only around three feet tall. The most distinguishing characteristic of this fearsome looking puppet would have to be its three heads that are connected to its body. Located at the end of rectum is a metal spiked tail that can be protracted up to five meters in order to attack or deflect incoming projectiles with its metal base. This ability of the puppet is equivalent is to D-rank, and costs a move. [/FONT][/COLOR] [COLOR=#333333][FONT=palatino linotype]Abilties: From each of Cerberus's head it is possible for the user to passively reach a metal chain from each of its three heads if desired. These chains are capable of being protracted up to Mid-range, and can be directionally controlled in order to restrain an enemy with free-form strength. It is possible for the user to generate a surge of chakra into the puppet in order to coat the chains with chakra, but in doing so it will cause a move in order to use, but in exchange the damage will be increased to C-rank. Located in its, hind legs are a set of durable springs which enable the puppet to jump to great lengths in order to scale the battle field or to avoid potentially harmful techniques. This ability is only capable of jumping up to five meters and costs a move. By spending a move, it is possible for the user to spew out several head shaped ornaments from each of the Cerberus’s head, and will be sprayed out across the field up to Mid-range if desired. The special thing about these heads, is that the moment when they make contact with the ground they will momentarily glow a faint white light, right before they explode into that of a bright illuminating white light, and while not directly damaging to the enemy’s eyes, it will cause for them to be unable to see. Lastly, by manipulating trapped flammable gases inside of the puppets body, the user can release a concentrated blast of flames from each of Cerberus’s in a stream like manner up to Long-range dealing S-rank damage (collectively). It is possible for the user to adjust the puppets head to release the blasts into just about any angle. The user are also has the choice of aligning the puppet’s head in order to combine them into one wide-scale stream of flames.[/FONT][/COLOR] [COLOR=#333333][FONT=palatino linotype]Note: Can only be taught by Shinju Note: S-rank blast of flames has a one-turn cooldown.[/FONT][/COLOR] [/spoiler] [FONT=palatino linotype][COLOR=#333333][B](Ragunaroku) Ragnarok [/B] [spoiler]Type: Puppet Rank: S Range: NA Chakra: 40 Damage: NA Description: Ragnarock is a puppet that takes the appearance of a bulky mechanized centaur. Instead of your average man-beat, this puppet instead cladded in a thick layer of metallic armor. Like an ordinary centaur, Ragnarock possesses four legs, making its lower body resemble that of a horse's body. Whenever a chakra method is attached to the puppet such as chakra threads, Ragnarok's body will be illuminated by chakra as it shown from the linings of its body. Once chakra is attached to it, its spear that it holds in its right hand will become coated in a layer of chakra. Regarding its feet, they will be flaring with chakra due to the chakra pulsating through its body. If a chakra method is not connected to the puppet, the puppet will simply be that of a hulk of metal unable to access most of the contraptions located within its body frame. Let it be noted that if the user possesses a Sasori biography they will be capable of inserting their heart container inside of the puppet therefore providing it with a chakra source as well as being able to manipulate the puppet. Abilities: Ability wise, by aiming/focusing the spear located in its right hand into a specific direction, the user can harness the chakra flowing through the puppet and into the weapon in order to release a concentrated beam of raw chakra towards a target. By shifting the angle of the spear it is possible for Ragnarok to create an adjustable beam of raw chakra. This ability of it is equivalent to S-rank and can extend up to mid-range. If desired the user can wield the spear in Ragnarok’s hand in order to deal melee blows to any target up to Short-range away, and is capable of dealing up to A-rank damage. By extending a chakra thread to the end of the spear it is possible for the spear to be used up to a certain range (Mid-range), and is capable of altering its direction as it pleases from simply swaying the thread; which can be done passively upon swinging the spear for a Melee strike. From within the opening in its chest cavity, it is possible for the user to pump chakra into it, spewing out a glob of chakra towards the ground or the enemy themselves. Once contact has been made with a surface it is possible for the chakra to exhibit sticky properties capable of immobilizing an object with B-rank strength within short-range. By opening a compartment located along its abdomen, it will then open, and Ragnarok begins unleash several chakra infused swords with a strong attacked along for directional control. This attack is equivalent to C-rank and can reach up to Mid-Range. Due to Ragnarok's limited size this can only be used three times per battle. Note: Each and every ranked ability counts as a move when used. Note: The S-rank has a one-turn cooldown. Note: Can only be taught by Shinju [/spoiler] [B](Gurifin) Griffin [/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 Damage: NA Description: The Griffin is a legendary creature revered through ancient history. It has the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. At the end of its rectum is a thin spiked tail capable of being protracted up to short-range if desired in order to lash out at any projectiles or enemies in the vicinity. Griffin has a wide pair of elegantly crafted wings on its back that has several flaps located on them which can be utilized for a variety of purposes. Located in its throat area are several narrow tubes with the opening holes all faced outward as if something was to be released from its throat. Lastly, there are its razor sharp talons capable of easily piercing targets or being inserted into the ground in order for it to maintain a sturdy position. Abilities: On to its abilities, as previously stated, the Griffin has a razor spiked tail capable of being protracted up to five meters away if desired in order to puncture targets. Alternatively, the user can choose to thrust the tail underground in order to stealthy assault an enemy from beneath, up to five meters away, and the tail is equivalent to a C-rank tool. On to its talons, which are normally free-form attachments, the user can choose send an influx of chakra into them in order to give them added lethality (C-rank) these claws can be used to lash out at close-range targets, or the user can chose to lash out at a target far away (Mid-range) and release small purely chakra based talons at a target. By pumping chakra into the wings located on its back it allows for the user to allow the puppet a sort of sustained mode of flight due to the constant chakra pouring into the flaps, which allows the puppet to sustain flight for -15 per turn, and only the initial take off costs a move. Also, by flapping its wings, when the user sends approximately 40 chakra points into the wings, which can be done as the puppet is flying, it allows for the to use release a wide scale chakra blasts towards a group of targets up to Long range, and is equivalent to S-rank, and requires a turn cool-down. There is also an alternative purpose of the wings which can be done while flight is initiated; the user releases several of the basic puppetry technique known as the Poison smoke-screen, and controls the wings to flap repeatedly causing the range of its to be extended and for it to basically be spread throughout the entire field. Lastly, there is a tube located in throat capable of manipulated pressurized air, simply meaning the user is able to release a concentrated beam of wind towards a target up to Mid-range away with A-rank damage. Note: Each and every ranked ability counts as a move when used. Note: Can only be taught by Shinju [/spoiler][/COLOR] [B](Darahan) Dullahan[/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 Damage: NA Description: The Dullahan is a demon oriented puppet that is represented by a man riding a horse. The man aboard the obsidian colored horse appears to be that of a knight covered in a bluish metallic armor. One of the most distinguishing features involving the metallic knight would be how it does not possess a head, giving it the feel of something unearthly. Weapon wise the knight holds in its left hand a metallic spiked whip that it will use in order to strike targets with melee blows from a close distance or a ranged distance. On to the horse, which takes the appearance of a stallion who appears to be crafted after a demonic horse due to its dark bluish color. This set of puppets can be utilized for Sasori to place his heart container inside of, which can be done either after they have been summoned or he can choose to utilize this puppet as his main body. Whilst inside, his heart container can freely move about, rotating between the horse, and the horsemen. If desired he can choose to expel a focused blast of chakra from either the horse or the knight choosing to separating the two from each other, and if doing so the user loses control over which one he separates himself from. Abilities: On to the abilities of the puppets, the first one being that the user can choose to summon the puppets separately or spend a move in order to separate the two from each other. Located inside of the dark knight is an electrical generator that allows for the user to generate a current of electricity into the knight’s whip; this is something that is done passively each time the user spends a move in order to utilize the whip. The spiked whip alone is capable of striking targets up to Short range in a variety of directions, but each strike only dealing A-rank damage. If desired the wielder is able to focus a chakra thread into the knight’s arm that possesses the whip causing for it to be extended passively, which allows for the user to strike targets up to Mid-range. Within the stallion, there is an abundance of small spheres, that can only be utilized up to three times due to its limited size; when ready, the user will release a torrent of skull shaped metallic heads layered in a plethora of explosive tags. These heads are able to reach up to Mid-range due to a spring mechanism propelling them forth. The purpose, of this function is to release a collective A-rank explosion of anything the heads made contact with. Lastly, located on the bottom of the stallion’s feet are circular opening capable of releasing a focus stream of chakra allowing for the puppet it easily guide around the battlefield or avoid an attack with reasonable capability; this ability is equivalent to C-rank, and its range is a maximum of ten meters. Note: Each and every ranked ability counts as a move when used. Note: Can only be taught by Shinju [/spoiler] [B](Amagedon) Armageddon [/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 Damage: NA Description:The puppet is around five meters tall causing it to hover over many humans and puppets alike. Armageddon is essentially modeled after an obsidian tinted dragon. Scatter across the puppets’s core body are several shin guards that serve as both a cosmetic design and a defense. Appendage wise it possesses a total of four hands; two on both sides of Armageddon. Sprouting from its back is a wide array of smaller puppets crafted into snakes. All of the snakes cover majority if not all of Armageddon’s back side. With the puppets located in its back it enables the user or whomever to manipulate them for whichever purposes they see fit as long as it in the puppets capabilities. Let it be noted that the snakes can extend themselves up to [Mid-Range from the puppets back. If wanted the user can choose to manipulate this puppet by placing themselves inside of it. Abilities: As previously stated there are a wide array of lesser puppets crafted after serpentine creature located on its dorsal side. These serpent like puppets are capable of utilizing a Basic Puppetry technique known as the Endless Rain of Senbon. With Armageddon’s collection of puppets it is able to synchronize each puppets on its rear end in order to release a wide array of senbon; however this time on a wide scale as well as with more force behind them due to the sheer number of them. This version of Senbons follows the same guidelines as the original, but instead is A-rank in strength and is infused with chakra in order to increase lethality.. Furthermore, by manipulating a select few of the puppets attached to Armageddon’s back it possible for them to be forcefully submerged/buried up to Mid-Range; in order to surprise an enemy from below. Once they emerge from underneath the earth they can passively erect a long sword from their mouth in order to take any foes. Quite easily can these swords pierce through human flesh, but are freeform weapons so they can be eradicated rather easily. From its mouth, it is possible for the user to release three spherical balls in quick succession toward through the field (Up to Mid-range), a poison smoke screen up to short-range of where it landed (C-rank) Note: Can only be taught by Shinju. Note: Can only be destroyed by an B-rank or higher technique due to its durable material. [/spoiler][/FONT] [FONT=palatino linotype][B](Sūpānovu~a) SuperNova[/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 (-30 for each exploding sphere ) Damage: NA Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise. [B]Cracker[/B]: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen. [B]Timer[/B]: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm. [B]Implosion[/B]: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm. [B]Flammable Oil exploding sphere:[/B] Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh. [B]Final Explosion:[/B] The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole. Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion. Note: Can only be taught by Sasori. Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion. Note: Each exploding sphere requires a turn cool down a fter each usage. Note: If using the same exploding sphere twice at once then it requires a two turn cool down. [/spoiler] [B](Kin Chiku-zai) ✱ Golden Teak[/B] [spoiler] Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with. Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual. While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties. Naturally the puppets constructed from the Golden Teak are stronger to Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans. Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra) up to B-Rank, and cannot be destroyed by such means. The material has a heightened resistance to Fire Release. Strictly speaking, only the puppets' defensive abilities are reinforced with the wood, and serve to play on a higher ground with this nature. When going against the Fire element the puppets defensive abilities are increased by One Rank.The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. Causing any Aburame techniques that do enter short-range of the puppet to be reduced in strength by one rank Note: This is a passive technique applied to the user's puppets and must be stated in the user's bio for them to use it. Note: This only affects puppets with a wooden frame construction. Doesn't affect Human Puppets.[/spoiler] [B](Chakura no dorein) Puppet Arts: Hephaestus Draining Curse[/B] [spoiler] Type: Supplementary Rank: B/S Range: Short-Mid Chakra: 20/40 (Long for S-rank) Damage: N/A Description: The user starts off by connecting a chakra method whether it be threads/and or using the puppet cursing sphere technique to the opponent. Once contact has been made with a target, the user will begin to reverse the flow of their chakra threads/sphere causing for chakra to be siphoned from at an exceptionally fast rate from the enemy. Basically the user will reverse the flow of chakra in the chakra threads/sphere after contact has been made, and then begin to forcefully suck out the enemy’s chakra. The user is capable of using five chakra threads from one of their hands to suck out 25 chakra points out the enemy for each turn active. The technique can also be used with both hands to suck out a total of 50 chakra points a turn. The Puppet cursing sphere will drain 35 chakra per turn. There is also another version of this technique specifically for Sasori bios. They will first open their chakra compartment holding their one hundred chakra threads. With the threads out the user is able to use a stronger and wide scale technique than before. This version allows the user to drain out a total of 100 chakra points per turn. Note: Can only be taught by Shinju Note: B- rank can only be used four times with a turn cool down after usage. Note: S rank can only be used twice Note: B-rank mode can stay attached for up to four turns.(Two for S-rank) [/spoiler] [B](Kaze no megami no enjo) Puppet Arts: Aid of the Goddess [/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N A Description: This is a technique that the user will activate when one of their puppets is attached to a chakra method preferably chakra threads. When wanted the user will send a surge of chakra into the threads/Sphere connected to the puppet, and in response to the influx of chakra it will cause for the puppet propelled/jolted in a specific direction,allowing it to avoid potentially harmful attacks. In battle the chakra surge acts as a sort of push in order to propel the puppet up to ten meters away at max; of course the user can control the amount of chakra inputted allowing the user to push the puppet only a short distance if desired. Note: Can only be taught by Shinju. Note: Can only be used five times with a turn cool-down.[/FONT] [/spoiler] [FONT=palatino linotype][B](Sureddo[/B] [B]mahi) Puppet Arts: Aphrodite’s Paralyzing Stare [/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: B/S Range: Short-Mid (Long for S-rank) Chakra: 20/40 Damage: N/A Description: The user will generate chakra threads from ten of their fingers, and while within range of their opponent will attach them to their enemy’s body in several spots. Once the user has connected the chakra threads to the target’s body they will then begin to generate their chakra into the enemy’s body disturbing their chakra flow inflicting a paralysis effect upon them. There is also another version of this technique which is a more powerful and wide scale version which is exclusively for Sasori biographies, where they control Sasori’s one hundred chakra threads. Once he unleashes the threads they will swarm towards a target and attach themselves to just about every point on their body infusing them with more chakra than before that inflicts a stronger paralysis. The S-rank version of this technique can even be used on large summonings due to the abundance of threads present allowing the user to paralyze rather large beings. Note: Can only be taught by Shinju Note: B-rank Paralysis lasts one turn while S-rank lasts two turns. Note: B- rank only be used four times and requires a turn cool down after usage. Note: S -rank can only be used twice[/FONT] [/spoiler] [FONT=palatino linotype][B](Asutarosu) Astaroth[/B] [spoiler] Rank: S Type: Puppet Range: NA Chakra: 40 Damage: NA Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface. Abilties: Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively. Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike. Note: Can only be taught by Sasori Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time. Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times. [/spoiler] [B](Shikuropusu) Polyphemus[/B] [spoiler] Rank: S Type: Offensive Range: NA Chakra: 40 Damage: NA Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage. The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a turn cool down. Each turn it is possible for the user to passively infuse a certain elemental nature into the club via chakra threads and the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to A-rank and can only used three times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to C-rank structures including substances such as earth and steel. Note: Can only be taught by Shinju Note: Can use all basic puppetry moves. Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.[/spoiler] [B](Ningyō-shi no akuma-kyū) Puppet Arts: Puppet Master’s Demonic Sphere [/B] [spoiler] [COLOR=#333333]Type: Offensive/Supplementary/Defensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user while having their puppets connected to a chakra source preferably chakra threads will begin to infuse their puppet with chakra. The user will send forth a surge of chakra into the chakra threads which will begin to gather upon said puppet in rapid succession. While the chakra is being gathered the puppet will be coated in a copious amount of chakra until it resembles that of a large blob of chakra. Once the chakra has been gathered onto the puppet, the user will then use shape manipulation to cause the blob of chakra to manifest spikes along its surface. Let it be known that the user can modify the sphere of chakra to expand up to five meters in a spherical manner. When utilizing this technique it's main purpose will be to attack targets with a blob of spherical chakra capable of doing blunt as well as precise damage. If desired, it is possible for the user to manifest the sphere of chakra around themselves as well as anything short range of them as long as the puppet utilizing this technique is within five meters of the user. The purpose of doing this will be to create an omnidirectional shield capable of protecting the user from all angles. Note: Can only be used thrice[/COLOR] [/spoiler] [B][Ubah Ryu] Uber Dragons[/B] [spoiler] Type: Puppet Rank: S Rank Range: Short Chakra: 40 Damage: N/A Description: A collection consisting of 3 dragon puppets called Dragonite, Salamence and Charizard, said to have been created as replicas of powerful monsters from another world. On the outside, each dragon have been layered with hides, carapaces, skins and wing webbings from real animals, thus makes them look like real dragons to the naked eye. They all are about size of a mini van and their sharp edges as such fangs, claws, tail etc have been coated with puppeteers poison enough to take effect with just a scratch. The 3 of them can use basic puppet techniques and basic ninja tools, with wings for flight. Each of them have distinct traits unique to themselves, and cannons powered by the user's chakra. Dragonite is a bipedal dragon with multi scaled construction makes it the most sturdy among the 3, tanking up to A rank and below attacks but also the slowest moving at Jounin speed. Inside its mouth lies a pipe cannon that can blast a torrent of water, flooding areas with a tide. Salamence is a 4 legged dragon with bladed wings, possessing a lightweight construction for aerial maneuvers makes it fastest of the 3, moving at Kage speed but also makes it the most frail, only withstanding up to C rank and below attacks. Inside its mouth lies pipe cannon that can blast a stream of wind, sending its victims flying with cuts. Charizard is a bipedal dragon with a flaming tail, being the more balanced of the 3, it can withstand B rank and below attacks and move at Sannin speed. Inside its mouth lies a pipe cannon that can blast a maelstrom of flames, turning anything caught in it to ashes. (All 3 of their elemental blasts is A rank equivalent power and scale, Short-Mid range and each counts as a move.) Unique to this puppet is the ability to, at will, have the 3 dragons mechanically be combined into one, turning into a Hydra form; a 3 headed dragon sharing one body with a pair of combined wings and huge clawed arms. In this state, the Hydra's defenses are fortified, requiring atleast an A rank attack to damage, while once per battle it can withstand an S rank attack at the cost of a jutsu per turn. However due to its combined weight, it's speed is lowered to half of the users base speed. The heads of the dragons can also use their respective cannon attacks no different than when they are separated. The dragon are able to separate itself as the users sees fit and combining to Hydra requires all 3 dragons to be active and functioning, thus if one is destroyed or rendered unusable they cannot be combined. [/spoiler] [B]Bunraku no Hakushu | Puppeteer's Applause[/B] [spoiler]Type: Attack/Defense Rank: S Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: A technique designed to give puppets extra firepower for close range combat. The puppet will have dozens of tags outfitted inside its body, during a close encounter with the opponent, the puppet will open a compartment in their mechanical bodies or limbs to launch these tags out. These tags upon activation will summon a repeated chain of explosive tags that causes a directional maelstrom of explosions that can reach up to mid range. The puppet itself is not harmed from this as the explosions are directed outwards from them. This can even be performed by setting the explosions off omnidirectionally from all parts of its body, although only is limited to Short range. ~ 3 times per battle. ~ Useable once every 2 turns.[/spoiler] [B][Fukuwa no Jijutsu] Spell of the Ventriloquist [/B] [spoiler] Type: Supplementary Rank: B Rank Range: Short-Long Chakra: 20 (-10 per turn) Damage: N/A (+20 elemental damage boost to puppet) Description: A puppetry technique that can be done to any puppet the user is presently in control of. The user channels their existing chakra inside an active puppet, adding a large amount of elemental chakra into it. The said elemental can be one of the basic 5 elements or an advanced element/CE if the user possesses one. Upon doing so the puppet emits a surge chakra, imbuing the puppet with an elemental armor with offensive properties depending on the nature. One can cloak the puppet with fire allowing it to burn opponents on contact or layer it with earthy rocks for protection etc. The technique is similar to how elements are applied to weapons; by coating them, enhancing their inherent attributes for higher protection, power, range. The puppet gains a +20 elemental damage boost to the techniques it's able to perform. (Ex: By applying fire chakra to a puppet that can use taijutsu, adds +20 fire damage to its taijutsu moves.)However this doesn't allow the puppet to perform elemental techniques through this boost, unless the puppet itself has the ability to do so in the first place. Their defense is also enhanced, allowing them to withstand one rank higher following the S/W of the element. (Ex. A puppet with a water boost can withstand a fire attack one rank higher than it normally could) In order to sustain the technique, the user can only mold the same elemental nature that's currently channeled into the puppet, unless they have the ability to mold multiple natures at once. ~ 4 times per battle. ~ The user can only apply one element into one puppet per use. ~ Lasts for the duration for the turn it is used in.[/spoiler] [B][Ningyo no Doro] Puppeteer's Roadshow [/B] [spoiler]Type: Supplementary Rank: C rank Range: Short-Long Chakra: N/A (-5 along with the used technique) Damage: N/A Description: This technique an alternate method for puppeteers to perform techniques that require channeling their chakra to a surface, usually done by slamming one's hands or limb on the ground that is typically required techniques like Earth. Through this method, the user still performs the handseals required for the technique, however instead of channeling their chakra onto a surface directly through their limbs, they shoot a chakra thread connecting between them and the ground or the desired surface. By passing the user's kneaded chakra through the thread, and into the ground, allows the desired technique to take form. This is a different method of performing surface channeling techniques, passively done at the same time frame. However the user needs to spent extra chakra for the chakra thread and post the method when used. ~ Only useable by puppeteers [/spoiler] [B](Yohane no mokushirokunoyonkishi) ⎊ Sealing Arts/Puppet Arts: Sensations of a God[/B] [spoiler] Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (-20 each use) Damage Points: N/A Description: A relatively simple technique based off of Sasori’s puppet body. It is known that Sasori is capable of wielding and controlling a puppet to his will because of how he has a part of his chakra contained inside of the puppet. This chakra is known as his core or his heart which allows for chakra to flow through the puppet giving him full reign over his body. Due to the chakra flowing throughout the puppet he is able to move his body about. This technique is essentially a sealing tag that the user will place upon their inhumane frame just like any other puppet; therefore it will serve as a body seal. The thing that is so special about this seal is how it has a passive ability activate whenever the user is faced with Genjutsu Hindering Sound Waves or Hindering Sound waves if applicable at the time. Once activated in response to any of the previous terms the seal will begin seal a portion of the chakra from a select body part or area that is being targeted. The purpose of doing this is mainly to deal with sound waves based upon hearing; the chakra located in the users head for example will be drained of its chakra disabling the user from moving their head or seeing/hearing temporarily, but will prevent the genjutsu from affecting them due to how they are based on their victims ability to hear; the effects last as long as the technique is in place, and once done will return the chakra to its original place. Considering the functions of how this works it is ineffective against destructive sound waves, and even though it activates on its own, it will cost move. Also, this technique can be adjusted to only seal certain parts of the user’s body if there are only selected parts being targeted. Note: Can only be used by Sasori Note: Must be Stated in user's biography. Note: Can only be used three times [/spoiler][/FONT] [FONT=palatino linotype][B](Teikoku guntai) Puppet Arts/Sealing Arts: Trojan Horse[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: A sealing tag that Sasori will place on his inhumane body frame just like any other puppet, therefore it serves as a body seal. This sealing tag only activates when the user is faced with an attack that is untraceable due to its speed or an opponent themselves who moves at least 3x the user’s base speed. Upon activation, the seals begins to release a plethora of puppets that will accumulate on top of the user’s body until they resemble a massive heap of puppets. This agglomeration of puppets spans up to five meters into the sky and across. Right before the opponent makes contact with the user the puppets will all begin to be expelled into a mad frenzy all across the field. The thing so special about this is how Sasori will have slipped his heart container into one of the puppets among the wide collection of them allowing him to easily scale the battlefield in mere moments, but the main thing is thing in some cases the opponent will have a hard time locating where the user has gone due to how the puppets are being expelled over the entire field. Let it be noted, that whichever puppet Sasori switches into will be a replica of his original body and have all of his utilities and tools located on it allowing for it to serve as his original body without much different. Lastly, in some cases it is possible for Sasori to escape some attacks even if the opponent has made contact with some of the puppets because he can always send his heart container into a puppet near his rear. Note: Can only be activated four times. Note: No fuin A-rank or above next turn. [/FONT][/spoiler] [FONT=palatino linotype][B](Osore) Fear [/B] [spoiler] Type: Puppet Rank: S Range: N/A Chakra: 40 (if summoning) Damage: N/A Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at. Abilities: One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning Note: Fear can be destroyed by an A-rank attack. Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn. Note: This functions just as Sasori core body mainly does. Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body. [/spoiler] [B](Jupiter) Zeus[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Puppet Rank: A Range: NA Chakra: 30 Damage: NA Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod. Abilities: The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done. The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents. Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around. Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.[/FONT] [/spoiler] [/QUOTE]
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