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★Coffin of Black Infinity★
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[QUOTE="Silico, post: 20798042, member: 132132"] [CENTER][FONT=Century Gothic][SIZE=4][COLOR="#B22222"]★[/COLOR]Crane Arts|Kurenātsu[COLOR="#B22222"]★[/COLOR][/SIZE][/FONT][/CENTER] [FONT=Century Gothic]Creations: [COLOR="#B22222"]0[/COLOR][/FONT] [border=][FONT=Century Gothic]N/A[/FONT][/border] [FONT=Century Gothic]Customs Learned:[/FONT] [COLOR="#B22222"]4[/COLOR] [border=][[URL="http://narutobase.net/forums/showthread.php?t=479202"][COLOR="#B22222"]★[/COLOR][/URL]] [FONT=Century Gothic][B](Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei) Crane Summoning Technique: The Blue Dawn[/B] [B]Type:[/B] Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming. [B]Abilities:[/B] -She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques -She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner -She can sense any water molecule in the field, up to Long Range -Can be summoned anywhere between short to mid range of the summoner [B]Restrictions:[/B] -Can only be summoned once -Can stay on the field for a max of 4 turns -Using the Water Stream and the Water Shield count towards the users move count [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=479202"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Kure-n Kuchiyose no Jutsu: Sarus, Inakamono) Crane Summoning Technique: Sarus, the Redneck[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Sarus is considered one of the fastest flying birds. It's not massive in size which grants its flying speed. With a wingspan of 6m, it can easily carry the user on its back. It is conspicuous and iconic and it's easily distinguished amongst the other cranes because of its red colored head that spreads to its neck, therefore the name, Redneck. The red head and neck aren't actually feathered, but rather bare flesh. Sarus is known for its loud trumpeting calls. These calls are, as in other cranes, produced by the elongated trachea that form coils within the sternal region. His calls are quite loud and can be quite unsettling to hear. His actions can be easily merged with the users own as Sarus, same as the other cranes, has the ability to easily communicate with its owner through a special mindlink or through speech. The main ability of Sarus, however, is its mastery over the wind element. Though it's considered a master it doesn't have the ability to perform all of the wind jutsus that the user knows, but rather a special ability, known only to Sarus. It can create a very thick atmosphere around a specific point, just inches thick but enough to disperse any lighting jutsu that tries to pass through it. It can form the thickening of the air in various of shapes, be it a sphere around the user or a shield-like formation in front of him (or to his sides, etc.). The thickening effects the short area around the thickening point. The process works by simply compressing the desired field of air and infusing it with its own chakra, in a way that cancels out lightning. This ability counts as 1 jutsu that the user is allowed to perform per turn. [B]Note:[/B] Wind ability counts as an S rank wind technique from one of the users 3 techniques per turn [B]Note:[/B] Must have signed the Crane Summoning contract [B]Note:[/B] Can only be summoned once and stays on the field only 4 turns [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=479202"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Kure-n Kuchiyose no Jutsu: Grus) Crane Summoning Technique: Grus[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds. [B]Note:[/B] Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=479202"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Kure-n Geijutsu: Kiai) Crane Arts: Screech[/B] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing. [B]Abilities:[/B] -Deafens the enemies for 3 turns -Severely decreases the enemies balance and equilibrium for 2 turns -Dispels any summon on field -Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu) [B]Restrictions:[/B] -While usable by every crane summon, each crane summon can only use it once per battle [/FONT][/border] [/QUOTE]
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