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★Coffin of Black Infinity★
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<p>[QUOTE="Silico, post: 20797947, member: 132132"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #B22222">★</span>Iron Sand Release|Jiton<span style="color: #B22222">★</span></span></span></p><p><span style="font-family: 'Century Gothic'">Creations: <span style="color: #B22222">9</span></span></p><p>[border=]<span style="font-family: 'Century Gothic'">[<a href="http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20258083&viewfull=1#post20258083"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Koa) Magnetic Release: The Core</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30(-10/turn)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> Skozu starts by forming two simple handseals (Boar - Ox). As she does this, she channels her magnetic chakra from her core and forms a magnetic field somewhere on the battlefield. This magnetic field will draw iron sand from her possession or from the ground and form a large orb(the size can vary at the users will). This orb will act as a magnet and attract objects that are magnetically attracted towards the orb(mostly metals). If Skozu so desires, she can spend chakra to keep the orb floating(-10 chakra/turn) and so make the objects/weapons etc unusable by the user of the weapons/objects. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Iron Sand users.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Jutsu needs a two-turn cooldown in between uses. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> The technique lasts for 4 turns and after that, the orb crumbles.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20258083&viewfull=1#post20258083"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton/Fuuin: Kami no maisō) Magnetic Release/Sealing Arts: God's Burial</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user forms their hands in a triangle-shape and locks onto the target. They would then create an immensely strong magnetic field inside their target to attract iron sand from underground, mixed with present iron sand or iron sand from the users gourd. Should sand from underground also be attracted(which almost always would happen), the target would lose balance as the ground under them would get loose and shaky as the iron sand would erupt with such force that the ground would split. The magnetic field in itself is strong enough to attract the iron sand to such level that it gets sucked into the target's skin and ultimately crush them. This causes a great amount of pain and makes the target having trouble moving.</span></p><p><span style="font-family: 'Century Gothic'">While under this crushing effect, the magnetic field itself also affects the target's mind and causes paranoia and seizures, making the target lose focus. When the iron sand itself has covered the entire target, a black kanji is formed that acts like a normal sealing tag(Fuin Fuda) and is of B-rank in strength. The iron sand and magnetic field are of S-rank.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Magnetism users with Iron Sand.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used once and after using, no Iron Sand of A rank and higher next turn. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Must have knowledge in Fuuinjutsu up to B rank.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Skorm.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20478766&viewfull=1#post20478766"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Furaingukāpetto) Magnetic Release: Flying Carpet</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user slams their hands on the ground and channels magnetic chakra through it, gathering iron sand from it. The user then divides the mass of iron sand into two counterparts. One carpet, and one mass of opposingly charged polarity that of the carpets mass. This makes the carpet emerge straight under the user by the repelling forces of its counterpart that is underground. The movement could be described as that of a piston, and lets the user fly up into the air to avoid taking damage from ground-based jutsus/other projectiles. The carpet can't fly on its own of course and ends within the turn of its creation as well as its counterpart. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Must have training in Jiton | Iron sand up to B-rank</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Skorm.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=711213&p=20636980&viewfull=1#post20636980"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Jiki kūgeki) Magnetism Release: Magnetic Void</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30 (-10/turn)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A (+20 if used with a wind jutsu) </span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user performs two handseals (Dog - Dragon) and then forms an orb of iron sand that levitates. He/she would then creates two repellent magnetic fields that collides inside the orb, to make it explode into a gigantic cloud of iron sand, covering the entire battlefield. The iron sand would be tainted with the user's chakra(just like the hiding in mist jutsu) and its main purpose is to hide in the iron sand and to create surprise attacks by cancelling the visual contact between the user and their opponent. Chakra sensors will have a hard time finding the user in this cloud of iron sand as it would be tainted with the users chakra. Even dojutsu users would find it next to impossible to do so. Not only this, but the iron sand could be used in conjunction with wind jutsus to make them become razor-sharp(by collecting the debris from this jutsu). </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Jutsu last for 4 turns and requires a two turn cool-down in-between uses. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used twice times per battle.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Doesn't affect sensing that doesn't rely on seeing the users chakra(movement sensing, sound sensing etc). </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Iron sand users.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Skorm.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=711213&page=5&p=20674429&viewfull=1#post20674429"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Satetsu Bunshin | Magnetic Release: Iron Sand Clone</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Defense/Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30(-15 to reform)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user claps their hands and forms(up to three) magnetic fields to form into human-sized clones, made out of iron-sand. These clones are distinguishable from the original since they, like most metals, reflect light and gives a "shiny" surface. Other than that, the user and the clone(s) are completely identical. These clones are very tough, and have the ability to act as tangible and being able to reform themselves, if taking physical hits, just like regular sand clones. They can only do that up to A-rank Iron sand jutsua and are limited to reform once times per clone at the cost of one move per turn. Though this is only if they are not completely destroyed. If it by an A rank they would not be able to reform. However, if they are to be reformed, the user spends some chakra to do so as well as one of the move-counts of a turn from the user. This could be done anytime though and if they aren't reformed, they could very well act as a medium of iron sand(depending on what damage they took). These clones can perform iron sand jutsus that the user know. They are resistant to physical attacks up to C-rank and are able to reform from physical strikes at the cost of some chakra points above that(up to A rank, following strengths/weakness of magnetism). The clones are very tough, but they are also slow(one ranks slower than the user). If a clone takes more than A rank damage they will turn into piles of iron sand. The user needs to spend 30 chakra points for each time a reform is to be made.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Magnetism users with Iron Sand.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Clones can use all Iron sand jutsus that the user knows.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Maximum of 3 clones per battle. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Clones can reform once(per clone) by taking up to A-rank damage following weakness/strength of magnetism. They shatter should they take damage above that, unable to reform.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Reforming a clone spends a move from the users move-count. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Pendulum.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=157594&page=322&p=20565517&viewfull=1#post20565517"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Satsetsu Hanpatsu/Atorakushon) Magnetic Release: Iron Sand Repulsion/Attraction)</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user comes in contact with their iron sand and charges magnetic chakra through the area of contact with either a magnetic field that will attract the iron sand or repulse it away from the user. This technique is purely supplementary and can be used in many situations, however it only works with iron sand and no other magnetic materials. Through this method, the user can either move to a certain spot where present iron sand is through an attractive charged magnetic chakra. The mass of iron sand can also be moved towards the user. However, what decides which part moves(the user or the sand) is determined by the mass of the sand. If the sands mass overcomes that of the user, the user is attracted to the sand. If the users mass overcomes that of the sand, the sand is attracted towards the user. Same thing with repulsion. If the sands weight overcomes that of the user, the user is the one to get bounced away from the surface of the sand and if the users weight overcomes that of the sand, the sand is the one to get bounced away from the user. The sand in any direction will not deal any damage towards the user or opponent as it is a purely supplementary technique. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Repulsion</u></span></p><p><span style="font-family: 'Century Gothic'">The user charges the present body of iron sand with an opposing magnetic field, making the user repel the iron sands mass and thus bounce off its surface. This can provide a quick manouver to get out of a tricky situation in order to evade incoming jutsus. The repulsion is fast and equivalent to that of the users running speed. If the mass of iron sand is less of the user, the sand is then bounced away from the user and could act as a defensive mechanism or evasion. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Attraction</u></span></p><p><span style="font-family: 'Century Gothic'">The user charges the present body of iron sand with an attractive magnetic field, making the user attract the iron sands mass and thus retrieve it. This reaches up to long range and can be used as a decoy or could even provide a specific body armor that can coat a desired part of the users body as the sand will spread out on the user's surface. However, if the mass of the iron sand is more than that of the user, the user is the one that moves towards the iron sand. This can be a very great maneuver to get out of tricky situations where the user may be immobilized. The user can attract themselves to a body of iron sand up to long-range away from them and will be moving at the same rate of the users running speed.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Magnetic forces only impacts iron sand and no other metals or magnetic materials. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Technique(s) can only be used once per turn. Four uses only.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Completion of iron sand is mandatory. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Requires present iron sand. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Skorm.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588598&viewfull=1#post20588598"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Mage Seishitsu | Magnetic Release: Bend Nature)</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Defensive/Offensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B-S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 20-40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 40-80</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user will manipulate their iron sand from either the ground under the battlefield or from their gourd to create different types of basic structures through the iron sand which could be waves, pillars, plateaus, pits, spikes and walls etc. The more chakra spent, the more powerful the structures become, dealing more damage and are more tolerant in taking on damage as well. The iron sand is self-sustaining and will stay in shape for the rest of the battle unless destroyed or used for another jutsu. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Must be a potent user of Iron Sand.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> A-variation can only be used once/turn. Up to 4 times</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> S-variation needs a full 2 turn cooldown in between uses as well as cancels the use of lesser variations for the same turn used. No iron sand in the following turn and only useable 3 times</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Skorm.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=711213&page=20&p=20877334&viewfull=1#post20877334"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Aiangōremu) Magnetic Arts: Iron Golem)</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Defensive/Offensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long(Short from user)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 40(-20/turn)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 80(+20 wind/fire when in cloud atlas mode)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user forms a super dense magnetic field close to them that absorbs iron sand from the ground. The mass of iron sand will then form into a gigantic moving statue, stretching up to 50 meters tall and 25 meters wide. This gigantic golem will act through the will of the user through a magnetic link. It is, however, self aware and self-sustaining due to the user constantly forwarding their chakra towards it. The golem has two physical settings that it can shift between by spending a move. </span></p><p><span style="font-family: 'Century Gothic'"><u></u></span></p><p><span style="font-family: 'Century Gothic'"><u>Goliath of the Nether</u></span></p><p><span style="font-family: 'Century Gothic'">This is the golem's solidified state and is achieved by pressing the iron sand so tight together that there are no spaces between them. When the golem is hardened in this state, it will be able to take on up to S-rank damage that follows the strength/weakness of the magnetic release. Kinetic force will still be applied and if used correctly, could knock down the golem. Although that being said, being knocked down will not destroy the golem. Biggest drawback with this mode however is that the golem becomes immobilized as its basically just a huge statue. This mode is mostly used for defensive/supplementary actions where absolute defenses are necessary to get out of tricky situations. Although being immobilized, the golem is still self-aware and will remain conscious.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Cloud Atlas</u></span></p><p><span style="font-family: 'Century Gothic'">This is the golem's tangible state and is achieved by repelling the iron sand towards itself by creating a secondary magnetic field inside the golem. This splits the iron sand and forms the golem into a huge cloud of iron sand that covers the battlefield. In this state, the golem can move through the uses of magnetic forces by the user, although moving relatively slowly(walking speed). In this state, the golem is vulnerable to wind as it can blow away the iron sand if used right. The golem will then solidify into its hardened mode when located at a desired spot. While in this mode, the user may use their magnetic chakra to control parts of the cloud to use for other iron sand jutsus as it acts as an airborne medium. Two things to consider when this mode is activated is that eye-contact may be hard to keep due to the iron sand getting in eye-contact. Another thing is that its an excellent opportunity to use in conjunction with either wind or fire since wind will basically collect the iron sand and get razor sharp if used right(i.e tornados). Used with fire, the cloud of iron sand may get super-heated if used with the right jutsu. However, jutsus will be slowed down due to the added mass of the iron sand.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> User may only use iron sand techniques while using this jutsu.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Iron sand users.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Cannot be used by puppets as the self-aware golem may get corrupted by a puppet.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Jutsu lasts for 3 turns and requires a 2 turn cooldown in-between uses. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Usable Twice.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Golem is unable to mold chakra on its own.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Silico.</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=711213&page=20&p=20877334&viewfull=1#post20877334"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Kogeta Suna) Magnetic Release: Scorched Sand)</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A(+1 rank to iron sand jutsus up to S rank. +10 damage to iron sand above S ranked.)</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used on present iron sand.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only boost damage of one jutsu per use.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Usable thrice per match.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Silico.</span></p><p><span style="font-family: 'Century Gothic'"></span>[/border]</p><p><span style="font-family: 'Century Gothic'">Customs Learned:</span> <span style="color: #B22222">3</span></p><p>[border=]<span style="font-family: 'Century Gothic'">[<a href="http://narutobase.net/forums/showthread.php?t=594626"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Satetsu funka) Magnetism Release: Iron Sand Eruption</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Offensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 40 Chakra </span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 80 Damage </span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user slams his hands on the ground, manipulating iron sand present deep underground to rise upwards right below the opponent. The iron sand emerges violently in a similar fashion to a geyser pushing anything above it upwards. The iron sand travels to a height of 15 meters above ground and covers a 5 meter radius. The force the iron sand erupts with is capable of doing damage as the sand is sent airborne and from the initial shock when bursting through the ground. The iron sand left by this jutsu can be used to form other techniques.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Cannot use another S Ranked or higher Iron Sand Jutsu the same Turn</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used two times requiring a two turn cool down between its use </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Must be taught by Strawberry</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=594626"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Satetsu Hari Bo-ru) Magnetism Release: Iron Sand Needle Ball</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short / Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30 Chakra </span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 60 Damage</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> The user creates an orb the size of a basketball out of iron sand present on the battlefield that can be moved/launched around to deal blunt force damage, however at will the user can make the iron sand repel each other violently, as the user manipulates the iron sand into needles creating a multi-directional storm of needles that erupts into short range around the orb..</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Ball can only be created within mid range, but can travel long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used three times a battle with 1 turn cool down</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be taught by Strawberry</span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR][<a href="http://narutobase.net/forums/showthread.php?t=594626"><span style="color: #B22222">★</span></a>]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Jiton: Satetsu Tsume Atari ) Magnetism Release: Iron Claw Strikes</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short - Mid</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> Utilizing iron sand from the ground or using iron sand the user brought with them, the user creates up to two claws, twice the size of human hands. These claws can then be used to attack the opponent from a far range while the user stays back.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Must be taught by Strawberry</span></p><p><span style="font-family: 'Century Gothic'"></span>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Silico, post: 20797947, member: 132132"] [CENTER][FONT=Century Gothic][SIZE=4][COLOR="#B22222"]★[/COLOR]Iron Sand Release|Jiton[COLOR="#B22222"]★[/COLOR][/SIZE][/FONT][/CENTER] [FONT=Century Gothic]Creations: [COLOR="#B22222"]9[/COLOR][/FONT] [border=][FONT=Century Gothic][[URL="http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20258083&viewfull=1#post20258083"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Koa) Magnetic Release: The Core[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30(-10/turn) [B]Damage:[/B] N/A [B]Description:[/B] Skozu starts by forming two simple handseals (Boar - Ox). As she does this, she channels her magnetic chakra from her core and forms a magnetic field somewhere on the battlefield. This magnetic field will draw iron sand from her possession or from the ground and form a large orb(the size can vary at the users will). This orb will act as a magnet and attract objects that are magnetically attracted towards the orb(mostly metals). If Skozu so desires, she can spend chakra to keep the orb floating(-10 chakra/turn) and so make the objects/weapons etc unusable by the user of the weapons/objects. [B]Note:[/B] Can only be used by Iron Sand users. [B]Note:[/B] Jutsu needs a two-turn cooldown in between uses. [B]Note:[/B] The technique lasts for 4 turns and after that, the orb crumbles. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=157594&page=300&p=20258083&viewfull=1#post20258083"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton/Fuuin: Kami no maisō) Magnetic Release/Sealing Arts: God's Burial[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] The user forms their hands in a triangle-shape and locks onto the target. They would then create an immensely strong magnetic field inside their target to attract iron sand from underground, mixed with present iron sand or iron sand from the users gourd. Should sand from underground also be attracted(which almost always would happen), the target would lose balance as the ground under them would get loose and shaky as the iron sand would erupt with such force that the ground would split. The magnetic field in itself is strong enough to attract the iron sand to such level that it gets sucked into the target's skin and ultimately crush them. This causes a great amount of pain and makes the target having trouble moving. While under this crushing effect, the magnetic field itself also affects the target's mind and causes paranoia and seizures, making the target lose focus. When the iron sand itself has covered the entire target, a black kanji is formed that acts like a normal sealing tag(Fuin Fuda) and is of B-rank in strength. The iron sand and magnetic field are of S-rank. [B]Note:[/B] Can only be used by Magnetism users with Iron Sand. [B]Note:[/B] Can only be used once and after using, no Iron Sand of A rank and higher next turn. [B]Note:[/B] Must have knowledge in Fuuinjutsu up to B rank. [B]Note:[/B] Can only be taught by Skorm. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20478766&viewfull=1#post20478766"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Furaingukāpetto) Magnetic Release: Flying Carpet[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] The user slams their hands on the ground and channels magnetic chakra through it, gathering iron sand from it. The user then divides the mass of iron sand into two counterparts. One carpet, and one mass of opposingly charged polarity that of the carpets mass. This makes the carpet emerge straight under the user by the repelling forces of its counterpart that is underground. The movement could be described as that of a piston, and lets the user fly up into the air to avoid taking damage from ground-based jutsus/other projectiles. The carpet can't fly on its own of course and ends within the turn of its creation as well as its counterpart. [B]Note:[/B] Must have training in Jiton | Iron sand up to B-rank [B]Note:[/B] Can only be taught by Skorm. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=711213&p=20636980&viewfull=1#post20636980"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Jiki kūgeki) Magnetism Release: Magnetic Void[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 (-10/turn) [B]Damage:[/B] N/A (+20 if used with a wind jutsu) [B]Description:[/B] The user performs two handseals (Dog - Dragon) and then forms an orb of iron sand that levitates. He/she would then creates two repellent magnetic fields that collides inside the orb, to make it explode into a gigantic cloud of iron sand, covering the entire battlefield. The iron sand would be tainted with the user's chakra(just like the hiding in mist jutsu) and its main purpose is to hide in the iron sand and to create surprise attacks by cancelling the visual contact between the user and their opponent. Chakra sensors will have a hard time finding the user in this cloud of iron sand as it would be tainted with the users chakra. Even dojutsu users would find it next to impossible to do so. Not only this, but the iron sand could be used in conjunction with wind jutsus to make them become razor-sharp(by collecting the debris from this jutsu). [B]Note:[/B] Jutsu last for 4 turns and requires a two turn cool-down in-between uses. [B]Note:[/B] Can only be used twice times per battle. [B]Note:[/B] Doesn't affect sensing that doesn't rely on seeing the users chakra(movement sensing, sound sensing etc). [B]Note:[/B] Can only be used by Iron sand users. [B]Note:[/B] Can only be taught by Skorm. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=711213&page=5&p=20674429&viewfull=1#post20674429"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Satetsu Bunshin | Magnetic Release: Iron Sand Clone[/B] [B]Type:[/B] Defense/Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30(-15 to reform) [B]Damage:[/B] N/A [B]Description:[/B] The user claps their hands and forms(up to three) magnetic fields to form into human-sized clones, made out of iron-sand. These clones are distinguishable from the original since they, like most metals, reflect light and gives a "shiny" surface. Other than that, the user and the clone(s) are completely identical. These clones are very tough, and have the ability to act as tangible and being able to reform themselves, if taking physical hits, just like regular sand clones. They can only do that up to A-rank Iron sand jutsua and are limited to reform once times per clone at the cost of one move per turn. Though this is only if they are not completely destroyed. If it by an A rank they would not be able to reform. However, if they are to be reformed, the user spends some chakra to do so as well as one of the move-counts of a turn from the user. This could be done anytime though and if they aren't reformed, they could very well act as a medium of iron sand(depending on what damage they took). These clones can perform iron sand jutsus that the user know. They are resistant to physical attacks up to C-rank and are able to reform from physical strikes at the cost of some chakra points above that(up to A rank, following strengths/weakness of magnetism). The clones are very tough, but they are also slow(one ranks slower than the user). If a clone takes more than A rank damage they will turn into piles of iron sand. The user needs to spend 30 chakra points for each time a reform is to be made. [B]Note:[/B] Can only be used by Magnetism users with Iron Sand. [B]Note:[/B] Clones can use all Iron sand jutsus that the user knows. [B]Note:[/B] Maximum of 3 clones per battle. [B]Note:[/B] Clones can reform once(per clone) by taking up to A-rank damage following weakness/strength of magnetism. They shatter should they take damage above that, unable to reform. [B]Note:[/B] Reforming a clone spends a move from the users move-count. [B]Note:[/B] Can only be taught by Pendulum. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=157594&page=322&p=20565517&viewfull=1#post20565517"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Satsetsu Hanpatsu/Atorakushon) Magnetic Release: Iron Sand Repulsion/Attraction)[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] The user comes in contact with their iron sand and charges magnetic chakra through the area of contact with either a magnetic field that will attract the iron sand or repulse it away from the user. This technique is purely supplementary and can be used in many situations, however it only works with iron sand and no other magnetic materials. Through this method, the user can either move to a certain spot where present iron sand is through an attractive charged magnetic chakra. The mass of iron sand can also be moved towards the user. However, what decides which part moves(the user or the sand) is determined by the mass of the sand. If the sands mass overcomes that of the user, the user is attracted to the sand. If the users mass overcomes that of the sand, the sand is attracted towards the user. Same thing with repulsion. If the sands weight overcomes that of the user, the user is the one to get bounced away from the surface of the sand and if the users weight overcomes that of the sand, the sand is the one to get bounced away from the user. The sand in any direction will not deal any damage towards the user or opponent as it is a purely supplementary technique. [U]Repulsion[/U] The user charges the present body of iron sand with an opposing magnetic field, making the user repel the iron sands mass and thus bounce off its surface. This can provide a quick manouver to get out of a tricky situation in order to evade incoming jutsus. The repulsion is fast and equivalent to that of the users running speed. If the mass of iron sand is less of the user, the sand is then bounced away from the user and could act as a defensive mechanism or evasion. [U]Attraction[/U] The user charges the present body of iron sand with an attractive magnetic field, making the user attract the iron sands mass and thus retrieve it. This reaches up to long range and can be used as a decoy or could even provide a specific body armor that can coat a desired part of the users body as the sand will spread out on the user's surface. However, if the mass of the iron sand is more than that of the user, the user is the one that moves towards the iron sand. This can be a very great maneuver to get out of tricky situations where the user may be immobilized. The user can attract themselves to a body of iron sand up to long-range away from them and will be moving at the same rate of the users running speed. [B]Note:[/B] Magnetic forces only impacts iron sand and no other metals or magnetic materials. [B]Note:[/B] Technique(s) can only be used once per turn. Four uses only. [B]Note:[/B] Completion of iron sand is mandatory. [B]Note:[/B] Requires present iron sand. [B]Note:[/B] Can only be taught by Skorm. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588598&viewfull=1#post20588598"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Mage Seishitsu | Magnetic Release: Bend Nature)[/B] [B]Type:[/B] Defensive/Offensive/Supplementary [B]Rank:[/B] B-S [B]Range:[/B] Short-Long [B]Chakra:[/B] 20-40 [B]Damage:[/B] 40-80 [B]Description:[/B] The user will manipulate their iron sand from either the ground under the battlefield or from their gourd to create different types of basic structures through the iron sand which could be waves, pillars, plateaus, pits, spikes and walls etc. The more chakra spent, the more powerful the structures become, dealing more damage and are more tolerant in taking on damage as well. The iron sand is self-sustaining and will stay in shape for the rest of the battle unless destroyed or used for another jutsu. [B]Note:[/B] Must be a potent user of Iron Sand. [B]Note:[/B] A-variation can only be used once/turn. Up to 4 times [B]Note:[/B] S-variation needs a full 2 turn cooldown in between uses as well as cancels the use of lesser variations for the same turn used. No iron sand in the following turn and only useable 3 times [B]Note:[/B] Can only be taught by Skorm. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=711213&page=20&p=20877334&viewfull=1#post20877334"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Aiangōremu) Magnetic Arts: Iron Golem)[/B] [B]Type:[/B] Defensive/Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long(Short from user) [B]Chakra:[/B] 40(-20/turn) [B]Damage:[/B] 80(+20 wind/fire when in cloud atlas mode) [B]Description:[/B] The user forms a super dense magnetic field close to them that absorbs iron sand from the ground. The mass of iron sand will then form into a gigantic moving statue, stretching up to 50 meters tall and 25 meters wide. This gigantic golem will act through the will of the user through a magnetic link. It is, however, self aware and self-sustaining due to the user constantly forwarding their chakra towards it. The golem has two physical settings that it can shift between by spending a move. [U] Goliath of the Nether[/U] This is the golem's solidified state and is achieved by pressing the iron sand so tight together that there are no spaces between them. When the golem is hardened in this state, it will be able to take on up to S-rank damage that follows the strength/weakness of the magnetic release. Kinetic force will still be applied and if used correctly, could knock down the golem. Although that being said, being knocked down will not destroy the golem. Biggest drawback with this mode however is that the golem becomes immobilized as its basically just a huge statue. This mode is mostly used for defensive/supplementary actions where absolute defenses are necessary to get out of tricky situations. Although being immobilized, the golem is still self-aware and will remain conscious. [U]Cloud Atlas[/U] This is the golem's tangible state and is achieved by repelling the iron sand towards itself by creating a secondary magnetic field inside the golem. This splits the iron sand and forms the golem into a huge cloud of iron sand that covers the battlefield. In this state, the golem can move through the uses of magnetic forces by the user, although moving relatively slowly(walking speed). In this state, the golem is vulnerable to wind as it can blow away the iron sand if used right. The golem will then solidify into its hardened mode when located at a desired spot. While in this mode, the user may use their magnetic chakra to control parts of the cloud to use for other iron sand jutsus as it acts as an airborne medium. Two things to consider when this mode is activated is that eye-contact may be hard to keep due to the iron sand getting in eye-contact. Another thing is that its an excellent opportunity to use in conjunction with either wind or fire since wind will basically collect the iron sand and get razor sharp if used right(i.e tornados). Used with fire, the cloud of iron sand may get super-heated if used with the right jutsu. However, jutsus will be slowed down due to the added mass of the iron sand. [B]Note:[/B] User may only use iron sand techniques while using this jutsu. [B]Note:[/B] Can only be used by Iron sand users. [B]Note:[/B] Cannot be used by puppets as the self-aware golem may get corrupted by a puppet. [B]Note:[/B] Jutsu lasts for 3 turns and requires a 2 turn cooldown in-between uses. [B]Note:[/B] Usable Twice. [B]Note:[/B] Golem is unable to mold chakra on its own. [B]Note:[/B] Can only be taught by Silico. [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=711213&page=20&p=20877334&viewfull=1#post20877334"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Kogeta Suna) Magnetic Release: Scorched Sand)[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] N/A(+1 rank to iron sand jutsus up to S rank. +10 damage to iron sand above S ranked.) [B]Description:[/B] Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat. [B]Note:[/B] Can only be used on present iron sand. [B]Note:[/B] Can only boost damage of one jutsu per use. [B]Note:[/B] Usable thrice per match. [B]Note:[/B] Can only be taught by Silico. [/FONT][/border] [FONT=Century Gothic]Customs Learned:[/FONT] [COLOR="#B22222"]3[/COLOR] [border=][FONT=Century Gothic][[URL="http://narutobase.net/forums/showthread.php?t=594626"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Satetsu funka) Magnetism Release: Iron Sand Eruption[/B] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 Chakra [B]Damage:[/B] 80 Damage [B]Description:[/B] The user slams his hands on the ground, manipulating iron sand present deep underground to rise upwards right below the opponent. The iron sand emerges violently in a similar fashion to a geyser pushing anything above it upwards. The iron sand travels to a height of 15 meters above ground and covers a 5 meter radius. The force the iron sand erupts with is capable of doing damage as the sand is sent airborne and from the initial shock when bursting through the ground. The iron sand left by this jutsu can be used to form other techniques. [B]Note:[/B] Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet [B]Note:[/B] Cannot use another S Ranked or higher Iron Sand Jutsu the same Turn [B]Note:[/B] Can only be used two times requiring a two turn cool down between its use [B]Note:[/B] Must be taught by Strawberry [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=594626"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Satetsu Hari Bo-ru) Magnetism Release: Iron Sand Needle Ball[/B] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short / Long [B]Chakra:[/B] 30 Chakra [B]Damage:[/B] 60 Damage [B]Description:[/B] The user creates an orb the size of a basketball out of iron sand present on the battlefield that can be moved/launched around to deal blunt force damage, however at will the user can make the iron sand repel each other violently, as the user manipulates the iron sand into needles creating a multi-directional storm of needles that erupts into short range around the orb.. [B]Note:[/B] Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet [B]Note:[/B] Ball can only be created within mid range, but can travel long [B]Note:[/B] Can only be used three times a battle with 1 turn cool down [B]Note:[/B] Can only be taught by Strawberry [HR][/HR][[URL="http://narutobase.net/forums/showthread.php?t=594626"][COLOR="#B22222"]★[/COLOR][/URL]] [B](Jiton: Satetsu Tsume Atari ) Magnetism Release: Iron Claw Strikes[/B] [B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] Utilizing iron sand from the ground or using iron sand the user brought with them, the user creates up to two claws, twice the size of human hands. These claws can then be used to attack the opponent from a far range while the user stays back. [B]Note:[/B] Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet [B]Note:[/B] Must be taught by Strawberry [/FONT][/border] [/QUOTE]
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