Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
★ Sage Of 5 Moves' Arsenal ★
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Venom, post: 20113476, member: 136180"]</p><p><strong>CE | Custom Elements </strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/yW13IFK.png" data-url="http://i.imgur.com/yW13IFK.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 12px">Bromine | Shusoton</span></strong></p><p></p><p>[SPOILER]</p><p style="text-align: center"><img src="http://i.imgur.com/y4p3cRi.png" data-url="http://i.imgur.com/y4p3cRi.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="color: #cc6600"><strong>Custom element Japanese name:</strong></span> Shusoton</p><p></p><p><span style="color: #cc6600"><strong>Custom element English name:</strong></span> Bromine Release</p><p></p><p><span style="color: #cc6600"><strong>The element is based on:</strong></span> Water + Fire + Advanced Chakra Control</p><p></p><p><span style="color: #cc6600"><strong>Facts that prove the element to be possible (in the manga context):</strong></span> In the real world, Bromine exists both in the Earth's Crust and in large bodies of water. Its most commonly found along with Iodine in algae and seaweeds. These subterranean plant-like structures must exist since Yagura (Jinchuuriki of the Three Tails) has displayed the ability to utilize Coral, something found solely in the deepest regions of seas and oceans. In reality, Coral and seaweeds co-exist in the same regions, so the existence of one highly suggests the occurrence of the other. Additionally, because one of Itachi's favorite foods is onigiri with seaweed, this proves that seaweed, which commonly contains Bromine, exists in the Naruto world, further implying the existence of bromine.</p><p></p><p>To add further veracity to this claim, the ash of seaweed was once a popular source of obtaining bromine.</p><p></p><p><span style="color: #cc6600"><strong>How it works:</strong></span></p><p>The high solubility of bromide ions has caused its accumulation in the oceans and commercially the element is easily extracted from saline bodies of water (any body of water that isn't devoid of salt content). Pure, liquid bromine can be extracted from the salts in water (specifically sodium bromide) by adding sulfuric acid to it. The acid serves the purpose of liberating the bromine ions from bromide salts (predominantly sodium bromide) which are naturally occurring in saline bodies of water. We know that Suiton creates salt water rather than pure water since it conducts an electrical current. Thus by using Water Release to create the base of the element and Katon Release to acidify it (in the same way it acts in Boil Release) to a similar pH as concentrated sulfuric acid enables the user to mimic the laboratory procedure for the production of liquid bromine.*</p><p></p><p>It is a thick, fuming, red-brown coloured liquid which smells like bleach since it belongs to the Halogen group. It is also quite soluble in water but not enough so to be weak to Water Release.</p><p></p><p>Its highly effective at corroding organic materials such as skin, plants and fungi as well as certain metallic elements. Against living beings, this corrosive quality usually materializes itself in the form of caustic wounds (chemical burns). Bromine (in relatively small quantities) reacts violently with the alkali metals (Sodium, Potassium, Francium), earth metals (Magnesium, Calcium, etc) and other certain metals (Aluminum, Iron, Boron, Steel and etc). This reactivity isn't restricted to metallic elements as Bromine has been seen to interact quite violently with non metals such as Phosphorous and Sulphur. When Bromine is evaporated into its gaseous state, inhalation of the produced vapour will cause dizziness, irritation to the eyes and restrict normal breathing (wheezing). Naturally, the user has no control of Bromine in its gaseous state.</p><p></p><p><strong>Video Example of Bromine's Reactivity</strong> (Check 0:57 onwards)</p><p>[SPOILER][video=youtube;uCwHzTsx5yY]http://www.youtube.com/watch?v=uCwHzTsx5yY[/video][/SPOILER]</p><p></p><p><strong>Is weak to:</strong></p><p>[SPOILER]<strong>Lightning Release (and all other CE variants)</strong> - Lightning is capable of ionizing Bromine, meaning the user can no longer manipulate it.</p><p></p><p><strong>Fire Release (and all other CE Variants) </strong> - Bromine has a very low boiling point, so heat-based elements can easily vaporize it into its gaseous state. Essentially, any element that's hotter than 58 degrees Celsius will be strong to bromine. This includes: Steam, Sun Fire, Hell Fire, Scorch, White Fire, Violet Flame, Arid, Sulphur, Lava, Blazing Earth, Solar Wind, Tar, Wax, Temperature, Volcanic Water and Volcanic Ash.</p><p></p><p><strong>All Crystal Elements</strong> - Crystals are neither reactive with Bromine nor are they susceptible to its corrosiveness. [/SPOILER]</p><p><strong>Is strong against:</strong></p><p>[SPOILER]<strong>Earth Release (and some other variants)</strong> – Bromine is highly corrosive, thus allowing it to readily eat through several earthen materials. It will also corrode Kayuga Bones, Coal, Phosphorous, Marshmallows, Chocolate, Caramel, Bubblegum and Rubber.</p><p></p><p><strong>Some Metal Elements </strong>– Certain metals are easily corroded, oxidized and/or react vigorously with relatively small amounts of bromine. These metals include: Aluminum, Boron, Iron, Iron Sand, Steel, Magnesium Dust, Calcium, Gallium, and Francium.</p><p></p><p><strong>Wood Release and Plant-like elements </strong>– Bromine’s corrosive qualities means it can easily devour organic matter. This means it's strong to all plant-based CEs, including: Plant Release, Mushroom Release and Root Release.[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Conditions to be able to use it</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Mastery of Water | Mastery of Fire | Advanced Chakra Control</p><p></p><p><strong>Co-creator:</strong> Negative Knight</p><p></p><p><strong>Students I passed this custom element on too:</strong> Venom & ?</p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p><p></p><div style="text-align: justify; max-width: ">I, Caliburn of the Custom Elements Bureau, give you the following:</div> </p><div style="text-align: justify; max-width: ">Noni, our loyal member, gave on the date December 28th 2014 a request for a Patent on his custom element (Bromine); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</div> </p><p style="text-align: center">Shusoton</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2014, Noni, NarutoBase.net</p><p></p><p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p>[SPOILER]<u>Approved Techniques</u></p><p>1) <strong>(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn to sustain creations)</p><p>Damage points: 60</p><p>Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).</p><p></p><p>Note: Can only be used five times per battle</p><p>Note: All created constructs will amount to the collective power of an A-Rank</p><p></p><p>2) <strong>(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus </strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-15 chakra per turn to sustain creations)</p><p>Damage points: 80</p><p>Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: No S-Rank or above Bromine in the user's next turn</p><p>Note: All created constructs will amount to the collective power of an S-Rank</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&p=18583014&viewfull=1#post18583014">Approved Here</a></p><p></p><p>3) <strong>(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra cost: 10-40</p><p>Damage points: N/A</p><p>Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).</p><p></p><p>Note: Cannot be used on consecutive turns</p><p>Note: Can only be used three times per battle</p><p>Note: S-Rank version can be used a maximum of twice per battle</p><p>Note: No S-Rank Bromine in the user's next turn if S-Rank version is used</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=32&p=18659208#post18659208">Approved Here</a></p><p></p><p>4) <strong>(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 (+30 chakra if long-range version is used)</p><p>Damage points: N/A (60 Damage if user/opponent comes into contact with it)</p><p>Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra, not to be mistaken for two moves from the three allowed per turn). This conversion will mean both the user and the opponent cannot use regular water techniques from that source for this jutsu's duration, only bromine. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. When on a water source, the user can simply seep their bromine down into the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves.</p><p></p><p>Notes:</p><p>Can only be used thrice per battle</p><p>Cool down time of two turns in between usages</p><p>No other S-Rank and above Bromine in the user's same turn</p><p></p><p>5) <strong>(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short – Mid (Created within mid-range with long-range reach)</p><p>Chakra cost: 40 (-15 chakra per turn to sustain)</p><p>Damage points: N/A (20 damage if used to attack the opponent)</p><p>Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. Water techniques created from this source will now be corrosive in composition but their elemental strengths and weaknesses will remain completely unchanged. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's only ability is her capability to "turn off" her corrosiveness, she can switch from being corrosive, to not corrosive at all, but only between these two forms. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. This is passive and unranked due to the nature of it. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. Her physical attacks are equivalent to that of B-ranks, and are free-form in nature.</p><p></p><p>Note: Requires a Water Source</p><p>Note: Can only be used once per battle</p><p>Note: Lasts four turns (unless cancelled or destroyed)</p><p>Note: No A-Rank or above Bromine on the turn this is cancelled</p><p>Note: No Fire or Water above A-Rank on the turn this is cancelled</p><p></p><p>6) <strong>(Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will perform two handseals and focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground and is not an actual full body surge. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the "liquid fire" will immediately begin destroying them. The mere existence will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last (excluding crystal-based elements). All of these effects are merely by-products of the bromine presence in the ground and do not constitute this technique's true purpose. The crimson fluid will emerge from the ground in geyser-like eruptions all across the battlefield on creation. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red element by noticing the small vibrations in the ground upon its spread which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour. After the usage of the techniques purpose and gysers, the ground is left tainted with bromine. This bromine is unpure and mixed with earthen particles and debris, making it not suited as a source of other bromine techniques and otherwise being rendered harmless, not affecting the use of Earth Techniques or others that apply.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Effects on the ground lasts for two turns</p><p>Note: No S-Rank or above Bromine on the user's next turn</p><p>Note: No Fire or Water above S-Rank on the user's next turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&p=19631856&viewfull=1#post19631856">Approved Here</a></p><p></p><p>7) <strong>(Shusoton: Sairen no Yūwaku Dōki) - Bromine Release: The Siren's Seductive Synchronization</strong></p><p>Type: Supplementary/Defense/Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (+10 to maintain ; +10 to reform)</p><p>Damage Points: N/A (80 if used offensively)</p><p>Description: The user will gather their Shusoton chakra, perform one hand seal and release it outward, shaping it simultaneously as it is released into a thinly compressed bromine sphere. Comparisons can be drawn to that of the lightning Plasma ball, and can extend up to short range (five meters) max. This sphere allows for the user to remain in a decent defensive position and if desired the user can be specific and just create small sections of the sphere only to defend specific areas of the opponent, rather than completely cover their body. Earthly material that touches the sphere will immediately begin to corrode, reactive material when interacting with bromine will be put under bromine's natural reactive state and with the plasma ball outward and around the user the reactivity will not be harmful. All other elements will have natural interaction with the plasma in accordance to the element itself. The supplementary usage of this element allows the user to perform water based jutsus within the plasma that originates from their body, when the water is sent outward and breaches the sphere, naturally residue of the bromine will mix in with the liquid body, making the water corrosive and dangerous to interact with. Heat based elements can also be used here, as the heat will evaporate section of the plasma, releasing its gas outward, along with its flames. The gas able to irritate the opponent and upon inhalation make them dizzy. However, both these scenarios will weaken the plasma, by choice, the user can reform the barrier with extra chakra spent and one other hand seal, if not, this application can only last for three usages. An offset from this jutsu is how other elements that directly come out of the users body will not benefit from this application. While material like earth and metal weapons will likely be unable to be performed at all, specifically jutsus that originate from the users body as the bromine will destroy the material. The user lastly, for an offensive usage can use the plasma barrier to ram against the opponent, corroding their body and dealing serious burns. When the user wants to stop this barrier, upon request they can release the barrier in a omni-directional wave of bromine in the rank form of what the barrier was prior to its release (this includes damage it might have taken). If the user does not desire to perform this release, it will simply evaporate in thin air, useless and harmless.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used twice</p><p>Note: Must wait two turns before re-use</p><p>Note: No bromine turn deactivated</p><p>Note: No S-Rank or above Bromine on the user's activation turn</p><p>Note: No Fire or Water above S-Rank on the user's activation turn</p><p></p><p>Approve <a href="http://narutobase.net/forums/showthread.php?t=13700&p=20684212&viewfull=1#post20684212">Here</a>[/SPOILER]</p><p></p><p style="text-align: center"><strong><span style="font-size: 12px">Harmattan | Karakazeton</span></strong></p><p></p><p>[Spoiler] <strong>CE 1: Harmattan</strong></p><p></p><p style="text-align: center"></p><p></p><div style="text-align: justify; max-width: "><strong>Custom element Japanese name:</strong> Karakazeton</div> <div style="text-align: justify; max-width: "><strong>Custom element english name:</strong></div> <div style="text-align: justify; max-width: ">Harmattan Release</div> <div style="text-align: justify; max-width: "><strong>The element is based on:</strong></div> <div style="text-align: justify; max-width: ">Wind+fire</div> <div style="text-align: justify; max-width: "><strong>Facts that prove the element to be possible (in the manga context):</strong></div> <div style="text-align: justify; max-width: ">The fact that there is dry weather, wind and dust in Narutoverse proves this to be true.<a href="http://en.m.wikisource.org/wiki/1911_Encyclopædia_Britannica/Harmattan"> http://en.m.wikisource.org/wiki/1911_Encyclopædia_Britannica/Harmattan </a>|<a href="http://www.merriam-webster.com/dictionary/harmattan">www.merriam-webster.com/dictionary/harmattan</a>|</div> <div style="text-align: justify; max-width: "><a href="http://www.britannica.com/EBchecked/topic/255457/harmattan">www.britannica.com/EBchecked/topic/255457/harmattan</a></div> </p><div style="text-align: justify; max-width: ">Harmattan is a hot dry wind, coupled with the dust it carries posses an amount of threat to life as a whole.</div> <div style="text-align: justify; max-width: ">Its a West African trade wind that blows south from the Sahara into the Gulf of Guinea between the end of November and the middle of March(winter).</div> <div style="text-align: justify; max-width: ">Harmattan(dry wind) carries a heavy amount of dust in the air that can severely limit visibility and block the sun for several days as the dense amount of dusty aerosol it poses remain suspended for longer time.</div> <div style="text-align: justify; max-width: ">The dense blinding dust of the harmattan is comparable to a heavy fog.</div> <div style="text-align: justify; max-width: ">Albeit having same cutting and sharp properties as a normal wind, the harmattan is well known for its unique properties dominant in some regions in Africa. This is dryness. The dry air is so extreme it can even break the trunk of the pine trees growing in that area, even as pine trees are known to store some water in their barks. Also some amount of Natural hazards are seen caused by Harmattans. The dust and sand stirred by these winds is known as the Harmattan haze, which costs airlines millions of dollars in cancelled and diverted flights. Also it risks public health by increasing cases of Meningitis, a rare disease caused by extreme dry wind or rather the dry wind serve as a medium for the breeding of the bacteria that causes the disease. Humidity drops to as low as 15 percent and can result in spontaneous</div> <div style="text-align: justify; max-width: ">nosebleeds for some. The wind also can cause severe crop damage.</div> </p><div style="text-align: justify; max-width: "><strong>How it works:</strong></div> <div style="text-align: justify; max-width: ">The user combines wind and fire chakra to form a new elemental (Harmattan) chakra then using nature manipulation, the user forms Harmattan which he can spew from within himself or form from the normal surrounding air. The user mixes his/her wind+fire chakra with the surrounding air and form dry wind which he can creatively use to his own taste.</div> <div style="text-align: justify; max-width: ">The user also can inbue harmattan chakra into his lungs and spew it out as harmattan.</div> </p><div style="text-align: justify; max-width: "><u>Offensive:</u> It can be used offensively to scotch/peel off the skin when severely exposed to it as the Malphigian(upper) layer of the skin becomes extremely dry when expose to harmattan having its moisture content consumed, the sweatpore closes and begins to constrict and later its bond looses and the skin begins to shed itself giving away to the dehydration.</div> </p><div style="text-align: justify; max-width: "><u>Supplementary:</u> Harmattan has a normal appearance as a generic wind thus leaves it to be mistaken as normal wind and so does not blind opponents on a normal basis except if used in conjunction with dust and sand as a normal wind would.</div> <div style="text-align: justify; max-width: ">Its is an extreme dry wind therefore dries/licks up water faster than normal wind.</div> <div style="text-align: justify; max-width: ">It combust fire at a faster rate due to it containing no moisture content at all.</div> </p><div style="text-align: justify; max-width: "><strong>Conditions to be able to use it:</strong></div> <div style="text-align: justify; max-width: ">Mastery over wind and fire release[spoiler][/spoiler]</div>[spoiler]</p><p></p><div style="text-align: justify; max-width: "><strong>Karakazeton: Karakaze Kumo - Harmattan Release: Hamattan Cloud</strong></div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Type: Sup</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 25</div> <div style="text-align: justify; max-width: ">Damage Point: N/A</div> <div style="text-align: justify; max-width: ">Description: The user release large amount of Hamattan from his mouth into the surrounding that forms a big cloud while gathering surrounding dust. This can be utilised for masking later hammatan jutsus but does not serve as a blind cover.</div> <div style="text-align: justify; max-width: ">++Last for 3 turns</div>[/spoiler]</p><p></p><div style="text-align: justify; max-width: "><strong>Is weak to:</strong></div> <div style="text-align: justify; max-width: ">Fire</div> <div style="text-align: justify; max-width: ">Earth: Makes earth even stronger as it dries its moisture content making it more rigid</div> <div style="text-align: justify; max-width: ">Metal based elements</div> </p><div style="text-align: justify; max-width: "><strong>Is strong against:</strong></div> <div style="text-align: justify; max-width: ">Water: Dries it faster</div> <div style="text-align: justify; max-width: ">Lightning</div> <div style="text-align: justify; max-width: ">Wood and plant CE variant: weakens its lattices as it becomes dry.</div> </p><div style="text-align: justify; max-width: "><strong>Co-creators (if any):</strong></div> <div style="text-align: justify; max-width: ">Magic..</div> </p><div style="text-align: justify; max-width: "><strong>Students i passed on this custom element:</strong> EdwardSama & Venom</div> </p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <div style="text-align: justify; max-width: ">I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:</div> </p><div style="text-align: justify; max-width: ">Priest, our loyal member, gave on the date August 20th 2013 a request for a Patent on his custom element (Harmatten); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</div> </p><p style="text-align: center"></p> <p style="text-align: center">Karakazeton</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2013, Priest, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.narutobase.net/forums/showthread.php?t=112132&p=13056841&viewfull=1#post13056841"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></a></p><p>[/spoiler]</p><p></p><p>[Spoiler]1. <span style="color: blue">Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father</span></p><p>[Spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short/Mid/Long</p><p>Chakra: 10-40</p><p>Damage: 20-80</p><p>Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.</p><p>NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage</p><p>NOTE: A rank can only be used 4 times</p><p></p><p>[/spoiler]</p><p>2.<span style="color: blue"> Karakazeton: Eikou no Itekume - Harmattan Release: Glory of Itekume</span></p><p>[spoiler]Type: Sup/Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30(-5 per turn to sustain)</p><p>Damage: N/A (+10 to Taijutsu)</p><p>Description: The user makes the snake handseal and focus Harmattan chakra into his core then releases it out of his whole body to form coated layer of dense harmattan over his body. However the coat is simply double layered with the first/inner layer made of a thin but dense film of pure chakra while the second and outer layer, a dense viel/shroud of pure harmattan. The Harmattan shroud is fashioned with an advance shape manipulation where the outermost surface of the coat grind against each other on a molecular level which further fine-tunes the shroud giving it a grinding/cutting nature able to grind/cut things that touches it. If the coat touches flesh, the portion of the flesh dries up then peels off. This is also useful to segregate the user from water/liquid in the case he is submerged totally in it breaking his contact entirely with the water liquid thus he is safe from it, though he would still have to get out of the water/liquid if its a huge one as the harmattan coat isn't able to dry the whole water at once but slowly. This massively augments the user's hand to hand offensive capability as the opponent suffer a more ghastly damage rather than the mere blunt force dealt by the user's kick or punch with respect to taijutsu. When the user uses a mere tool or weapon be it a normal Katana or kunai, the harmattan shroud extends and coats it too though the infusion dispels a turn after the weapon leaves the users hand. However using the harmattan shroud does not in anyway increase the user's motor function or speed, its just a mere dense coat that can serve as defense and aid the user in Melee combat. The user though continuously sacrifice a bit of his chakra to keep it active and this makes the coat regenerate in the course of its activation period when not hit with an attack that will complete dispel it.</p><p>NOTE</p><p>-Lasts for 4 turn</p><p>- While active, the user can only use harmattan and the elements that makes it. That is, the user can only use Harmattan and any custom element made of fire, wind or both. He is also able to use fire, wind and any technique that does not contain any other elemental chakra apart from the one mentioned.</p><p>-Usable 2x per Battle though there is a rest limit of 2 turns inbetween usage</p><p>-Protection offered follows elemental weaknesses and strengths</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981">Approved</a>[/spoiler]</p><p>3. <span style="color: blue">Karakazeton: Takai Mabataki - Harmattan Release: Death Wink</span></p><p>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid/Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focus harmattan chakra anywhere up to mid range in the size of basket-balls then by forming a handseal and at the same time, an eye gesture(wink), he causes each of the harmattan molecules in the harmattan ball to sporadically expand causing a massive entropy due to sudden molecular collision of harmattan giving off energy as by-product. The expansion has a radius size of 3 meters and whoever is caught within it would suffer great damage. Alternatively this can be done on already made harmmattan present and the user needs not to create harmattan balls, he just focus his chakra into the already existing harmattan followed by the same handseal and eye gesture. However the radius size of this depends on the volume and size of the harmattan present on the terrain.</p><p>Note</p><p>-Usable 3x per battle</p><p>-No Harmattan above A-rank the next turn this is used</p><p>-The basketball variant can only be done upto mid-range while the alternate variant can be done in "any range but short" in which the harmattan is contained in so as not to harm the user himself.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981">Approved</a>[/spoiler]</p><p>4. <span style="color: blue">Karakazeton: Seishin no inshu - Harmattan Release: Sobriety of the Spirit</span></p><p>[Spoiler]Rank: S</p><p>Type: Def/Att/Sup</p><p>Range: Short-Long (made short range with long range reach)</p><p>Chakra: 40(-20 to repair)</p><p>Damage: 80</p><p>Description: The user makes 2 handseals or a simple hands or legs gesture. This might range from swerving the hand, punching or kicking forward or upwards while focusing on his harmattan chakra and creates thousand of petals made of pure harmattan short range around him. The petals are created in the surrounding air short range of the user and while they are tanslucent, the user is able to see through them and likewise, the opponent can both clearly see them and to some extent through them. Through simple hand gestures the user is able to command the petals to form a wave towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal wind blade. The user is able to bring the petals closer by accumulating them around, upwards or beneath(when somewhat in mid-air). However the user is not able to perform any jutsu apart from harmattan release while controlling/piloting this jutsu just similar to the way "great earth golem" needs control, the harmattan petals falls and disperses once the user uses another element apart from harmattan.</p><p>Note</p><p>-Usable 3x per match</p><p>-The user sacrifices 20 chakra to repair the petals should they be affected by a jutsu not able to completely destroy them.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981">Approved</a>[/spoiler]</p><p>5. <span style="color: blue">Karakazeton: Kelechi, Sono Puransingu Kuriketto - Harmattan Release: Kelechi, The Prancing Cricket</span></p><p>[spoiler]Type: Defense/Offense</p><p>Rank: Forbidden</p><p>Range: Short-Mid (with long range reach)</p><p>Chakra: 50(-30 per turn to keep it active)</p><p>Damage: 90(-40 to User)</p><p>Description: An advance harmattan manipulation where the user imbues mechanics with shape manipulation thus able to devise a containment within which he can control his own balance using internal wind current just so as to achieve a motor/rotating function without him being affected. The user focuses large amount of harmattan chakra into his core and by releasing it through his whole tenketsus like a large omni-directional burst of harmattan that reaches up to mid range(10meter), he then quickly forms it into a massive ball of blazing harmattan with him at the epicenter, not particularly hovering but he is standing on a flat platform made of wind. With the user's will, the large harmattan ball begins to roll around the user and moves towards any direction along the ground eating through the floor as it proceeds. Depending on the user ball can have a radius upto 10 meters with the user floating in the middle(though it seems he's standing on a platform but this is due to the internal wind current dense enough for him to use as a tangible foothold while the circular body made of harmattan would be the only one rotating). The ball can launch into mid-air while still rolling and land causing a massive crater. The ball would however keep active when not hit by an attack able to completely stop it at once, though in this case, weakened.</p><p>NOTE</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Usable only once</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Last 3 turns</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The user can't use any other jutsu while this is active.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The user recieves 40 damage and his speed reduces by a rank for two turns and suffers great chakra drain and overall physical pain</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Harmattan techniques for 2 turns afterwards nor any Jutsu above S-rank in the same and next turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981">Approved</a>[/spoiler]</p><p>6. <span style="color: blue">Forbidden Harmattan Arts: Zebel Emblem - Harmattan Kinjutsu: Zeburu Emburemu</span>[spoiler]</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra: 50</p><p>Damage: 90 (-30 to User)</p><p>Description: The user begins to gather his harmattan chakra into his dominant arm until it glows white up to the elbow, then he slams his fist on the ground. Having done the ritual, immediatly the air around the enemy (5m high) is cursed with harmattan chakra that seeps out of the ground around him while 5 giant harmattan fists of 5m radius each, morph into existence (right, left, front, back and above). While all the fists lunge towards their target at the same time, its tricky to dodge the technique. The surrounding hands pin the enemy into a small area as the the hand above then slams downward on the target with extreme force causing a 50m deep fist-shaped crater. The user however is not able to use his dominant hand for 2 turns after using this technique</p><p>Note:</p><p>-Usable 1x per Battle</p><p>-User can't use his dominant hand for two turns and also recieves 30 damage</p><p>-No Harmattan above A-rank the same turn and the next turn this is used.</p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16807839&viewfull=1#post16807839">Approved</a>[/spoiler]</p><p>7. <span style="color: blue">Sealing Art/Harmattan Release: Corruption of Agolo - Fuinjutsu/Karakazeton: Oshoku no Agolo</span></p><p>[Spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30(-10 per turn)</p><p>Damage: N/A(+10 to harmattan techs created from the air)</p><p>Description: The user has a seal on a tag with the Kanji "Corrupt". Activating the seal, it continuously while leeching</p><p>the user's chakra every turn until the user deactivates it or run out of chakra, releases and taints the entire surrounding air with harmattan. This replaces the entire air in the atmosphere with harmattan that naturally, does not affect the user nor the opponent when they breathe it in. But the harmattan would burn the throat of anyone except the user that inhale air to perform a jutsu from the mouth. The corrupt air reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 rank. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog, molecules or mist, won't be able live long as they become so overly out-matched due to their molecular size. They would seize to exist during the entire existence of this jutsu.</p><p>Because there is no trace of pure air in the surrounding, it is</p><p>difficult to mold wind jutsu from the surrounding air though it can be done but the resulting wind jutsu is rather weak by a rank. This is a double edged sword that effects the user and those around him. There is an exception though as wind jutsus that are exhaled from the mouth can still be produced due to it being created from the insides, though to mold the wind likewise, it needs one to inhale which in this case, the corrupt air. A sacrifice one might wish to take as the corrupt air would cause some minor damage to the throat of anyone other than the user due to the harmattan containing the user's chakra. Because the air being inhaled is corrupt though, the wind jutsu that is exhaled would be weak thus with a reduced power of 1 rank.</p><p>Lastly since the air had been corrupted and turned to a constant and potent amount of harmattan, harmattan jutsus</p><p>fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process.</p><p>NOTE</p><p>-The seal becomes the one fueling and continuously releasing harmattan into the atmosphere, though it needs to be fueled on its own thus using the user's chakra to do so.</p><p>-The seal being the one doing the corrupting. The user is able to use other jutsus during this though his jutsu are also affected the same as others except when mentioned otherwise.</p><p>-Usable 2x per battle and lasts for 4 turns</p><p>-No Fuinjutsu and Genjutsu above S-rank as long as its active</p><p>-Damage done to the throat is just minor pain that causes the victim to have difficult speaking if he inhaled the air once. He would have difficulty breathing if he inhaled twice but that's the maximum it could go. Inhalation is not when one is breathing but when one intends to spew a jutsu which may require on to inhale deeply.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167">Approved</a>[/spoiler]8. <span style="color: blue">Karakaze/Katon: Musuko no Hiseki - Harmattan/Fire Release: Sacrament of the Son</span></p><p>[Spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A(+10 Additional chakra spent on any harmattan</p><p>technique)</p><p>Damage: N/A</p><p>Description: The user activates a Harmattan/Fire ability. This is when the user uses his katon chakra to superheat harmattan. Apparently the fire ratio in wind/fire combination of harmattan is far much than it normally is, making every harmattan the user uses during the activation of the technique comes out hot to the touch. Instead of the normal harmattan that only peels the skin when exposed to it, this one is capable to giving severe burn upon contact though not able to eat through something as strong as kaguya bones but able to cause 3rd degree burns. This does not make Harmattan neutral to fire or element that are</p><p>initially stronger than it but what this technique does is to simply increases the power level of harmattan by a rank while elemental strength and weakness still applies as normal.</p><p>NOTE: Activation is instant as it only supports other harmattan techniques thus it can be used in the same timeframe of another technique.</p><p>NOTE: Does not increase forbidden rank harmattan techniques but adds +10 damage.</p><p>NOTE: This is an activation jutsu that works on the user's next harmattan technique.</p><p>NOTE: Usable 4x per battle</p><p>NOTE: 2 turns in between usage</p><p>NOTE: No harmattan technique above S-rank the next turn this ends.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167">Approved</a></p><p>[/spoiler]9. <span style="color: blue">Harmattan Release: Spiritual Song - Karakazeton: Reitekina Uta</span></p><p>[Spoiler]Type: Supplementary/Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40(-10 per turn)</p><p>Damage: 80</p><p>Description:</p><p>The user would focus harmattan chakra thoughout his own body, turning his person to harmattan. However, he still retains his shape and form albeit his body becomes more like a white ghostly apparition with a level of abrasiveness formed from rapid turbulence of harmattan on a microscopic level all happening within the user's harmattan form. The turbulence gives the user's form a level of cutting and shredding properties that an object passing through it is reduced to bits. The user's eyes become totally white with no pupils and his hair would stand and flow upwards. In this form, the user would not be affected by things that normally affect the human anatomy and organs e.g; poisons, infection, pain, etc. The user's weapon, seals, objects and clothing are also affected as they'll also be transformed alongside the user, though the user can return any of them to their previous tangible form at will. While the user is transformed, water won't be able to materialise short range from him due to all moisture in the air being removed within a short range vicinity. This is due to the user's form exhuming harmattan spills and contaminating the immediate surrounding in the process just like "<a href="http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167">Corruption of Agolo</a>". Though this is harmless to life on its own. Due to the user's form closely related to the surrounding air, he is able to move through sustainable flight or perhaps able to walk on the air as if he's walking on the ground as his weight would now be equivalent to that of air or slightly higher thus he only depends on the shredding properties of his form for attacks instead of raw physical force. The user would become intangible to physical objects as they would easily pass right through him. However, physical objects passing through his form would be affected by the shredding nature of the form. Should the user be hit by wind or any element strong to harmattan able to cancel out his form, he would return back to his physical form. Should he be hit by something stronger (includes solid elements), he would return to his physical form and receive the remaining damage from the attack.</p><p></p><p>Last for 4 turns and its usable 2 times per battle with 2 turns rest. While active, the user can only use the harmattan element, elements that make it and other elements that is made up of the combination of elements that makes harmattan. The user is also able to use non elemental abilities. No S-Rank or above Harmattan on the turn of deactivation and the turn after.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21281979&viewfull=1#post21281979">Approved</a></p><p>[/spoiler] [/spoiler]</p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 12px">Shinpiton | Corium Release</span></strong></p><p></p><p>[SPOILER]<strong>Custom element Japanese name:</strong> Shinpiton</p><p></p><p><strong>Custom element English name:</strong> Corium Release</p><p></p><p><strong>The element is based on:</strong> Lightning + Wind + Water + Earth</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> Corium is what is produced when a nuclear meltdown melts the reactor rods of a nuclear reactor, and that molten mass reacts with water and oxygen. While corium itself, as well a nuclear reactors, don't appear to exist within the manga's universe, the product of its parts do.</p><p></p><p>The reactor rods of a nuclear reactor is simply a combination of several materials, such as boron, indium, silver, and cadmium. All of these materials are naturally found in the Earth's crust. Being that the environment of the NarutoVerse appears to be the same as Earth, it stands to reason that these materials would also exist in the Naruto world, rendering it possible for these materials to be combined into a reactor rod. As such, Earth Release acts as the basis for replicating these materials when creating Corium Release.</p><p></p><p>The energy that causes a nuclear meltdown and the subsequent melting of these rods is most commonly the product of nuclear fission, or the splitting of a nuclei in an atom. This energy can be replicated through the usage of Lightning Release. In order for reactor rods to be distorted and ultimately melted, temperatures of up to 1,300 degrees are needed, temperatures that lightning easily exceeds. Through the application of Lightning-natured chakra, one can supply the needed heat energy to Earth-natured chakra to recreate the melting process needed for Corium to exist. This, combined with Water-release and Wind-release to replicate the exposure of the molten material to Water and Oxygen, would provide all the ingredients needed for one to create Corium. The radioactivity that often emits from Corium can also be provided by the radiation that naturally occurs within lightning as well.</p><p></p><p><strong>How it works:</strong> Corium is often described as "radioactive lava" due to its consistency resembling that of molten rock. It flows as a silver or coppery, semi-solid form that’s very dense, capable of smothering over most objects. Due to its high heat, it is capable of melting many solid objects and is capable of dealing severe burns on contact with flesh. The user can also create supplies of Corium by transforming the ground to better fit their needs.</p><p></p><p>Corium carries with it dangerous amounts of radiation, making it deadly to be near the substance. Living creatures being within short-range of Corium would experience side effects such as nausea, physical fatigue and pain, and intense disorientation(not applicable to user). The overall effects depend on the rank of the overall jutsu, obviously increasing correspondingly. These effects are, much like hindering sound, unavoidable and unblockable should a person remain within short range of Corium for the period of time outlined below, but will be avoided completely should a person negate their exposure to Corium within one turn of being exposed. The user will not be able to directly control the radiation or its effects through Corium Release, as the effects are simply a natural part of Corium like the heat and texture are, and depend on the amount of Corium used.</p><p></p><p><strong>Jutsu Usage Examples:</strong></p><p><strong></strong></p><p><strong>(Shinpiton: Meigo) Corium Release: Dark Hound</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The user will weave several handseals before slamming their palm onto the ground, transforming the earth into a large and powerful wave made of Corium. The wave takes a shape that resembles that of a large hound, aimed to swallow the opponent and trap them inside its "jaws."</p><p></p><p><strong>(Shinpiton: Idaina merutodaun) Corium Release: Great Meltdown</strong></p><p><strong>Type:</strong> A</p><p><strong>Rank:</strong> Offensive</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The user will transform their fist into pure Corium before punching forwards, releasing a large blast of Corium in the shape of a fist. Easily reaching several times larger than the user’s body, this technique causes a devastating explosion of Corium upon impact, causing everything within a short-range radius to be covered.</p><p></p><p><strong>(Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus</strong></p><p><strong>Type:</strong> Supplementary/Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique. However, the true usage of this technique to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come within the area of effect would experience severe nausea and disorientiation, slowing their tracking speed by half, as well as severe pain. Should the opponent remain within the area of effect for more than three turns, the stress on their body would cause them to pass out.</p><p></p><p><strong>Conditions to be able to use it:</strong> Mastery of Lightning, Wind, Earth, and Water</p><p></p><p><strong>Is weak to:</strong></p><p></p><p>Water and Wind: Water and Wind jutsu are capable of rapidly cooling down Corium, causing it to harden to the point that it can no longer be used and loses its heat energy.</p><p></p><p><strong>Is strong against:</strong></p><p></p><p>Earth and Fire: Due to its tremendous amount of heat, Corium is capable of assimilating both Earth and Fire Release into its own form, the former through melting the material and the latter through simply "catching" and absorbing the flames (This is similar to fire's reaction with wind, it simply makes elemental combinations possible with fire, but does not provide a double strong or allow the element to become stronger .</p><p></p><p>Organic/Biological Materials: In addition to its immense heat, Corium also carries traces of radiation within. As such, organic and biological materials, such as Wood Release or other plant material, are highly susceptible to Corium Release.</p><p></p><p>Raiton: Corium's super charged and highly viscous state allow it to act as an excellent insulator against Raiton, dispersing its electric force throughout the entire amalgamation of Corium (again, this does not make the corium stronger or interfere with normal elemental interactions).</p><p></p><p><strong>Co-creator:</strong> Vex</p><p></p><p><strong>Students I passed this custom element on too:</strong> ? & ?</p><p></p><p><a href="http://narutobase.net/forums/converse.php?u=14204&u2=70993">Permission from Xylon</a></p><p></p><p></p><p><span style="font-size: 22px"><span style="font-size: 26px">☣</span> P a t e n t C e r t i f i c a t e <span style="font-size: 26px">☣</span></span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Century Gothic'">I, <span style="color: Firebrick">Negative Knight</span>, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Century Gothic'"><span style="font-family: 'Handwriting-Dakota'">Riker</span>, our loyal member, gave on the date <span style="font-family: 'Handwriting-Dakota'">November 27th 2016</span> a request for a Patent on his custom element (<span style="font-family: 'Handwriting-Dakota'">Corium</span>); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;</span></div> </p><p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-family: 'Handwriting-Dakota'">Shinpiton</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Powered by <span style="color: Firebrick">Lord of Kaos</span></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Copyright © 2016, <span style="font-family: 'Handwriting-Dakota'">Riker</span>, NarutoBase.net</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[img2=right]http://narutobase.net/images/uploads/CE_Stamp_3.png[/img2]</p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER]1) (Shinpiton: Kaku Kazan) Corium Release: Nuclear Volcano</p><p>Type: N/A</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Corium Release is a molten element that carries through it potent traces of radiation. This radiation, in addition to its intensely high heat and density, causes the element to be extremely deadly even without direct contact, able to create hindering effects on targets simply through proximity (being within short-range of it). The effects of the radiation, outlined below, occurs in every Corium technique, with the effects increases by the amount of Corium created through each rank.</p><p></p><p>D-C Rank: Proximity to Corium of these ranks causes intense nausea, dizziness and pain, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.</p><p></p><p>B-A Rank: In addition to previous effects, those exposed would become unable to form more than three handseals in a row; will pass out after three turns of sustained exposure due to the compounded stress of the radiation on the body. Due to the strain on the body, the affected target's ability to concentrate and mold chakra deteriorate, resulting in techniques consuming +10 more chakra.</p><p></p><p>S Rank and above: In addition to previous effects, those exposed would pass out after two turns of sustained exposure, with their tracking speed halved due to the intensity of the effects. The radiation will also make complex movements (Taijutsu A-rank and above) impossible.</p><p></p><p>Note: Effects from radiation only go into effect after one full turn of being within short-ranged of Corium</p><p>Note: Should a target affected by Corium remove exposure(either through leaving short-range of the Corium or removing its presence), effects will wear off after one turn</p><p></p><p>2) (Shinpiton: Meigo) Corium Release: Dark Hound</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: C-S</p><p>Range: Short-Long</p><p>Chakra: 15-40</p><p>Damage: 30-80</p><p>Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. The user is also capable of using formations of Corium for transportation without suffering damage from their own techniques, generating bursts of Corium from their bodies to launch themselves in a particular direction, or ride unharmed on their Corium like a wave, allowing them to get close to deliver attacks or quickly transverse the field.</p><p>Note: A-rank version requires a single handseal</p><p>Note: S-rank variant requires 2 handseals and can only be used three times per battle</p><p>Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again</p><p></p><p>3) (Shinpiton: Dai Funka) Corium Release: Great Eruption</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will transform their fist into pure Corium before punching towards a target, releasing a large blast of Corium in the shape of a fist. Easily reaching several times larger than the user’s body, this technique causes a devastating explosion of Corium upon impact, causing everything within a short-range radius to be covered.</p><p>Note: Can only be used four times per battle</p><p>Note: Requires a cooldown of two turns before being used again</p><p></p><p>4) (Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80(if used as a geyser)</p><p>Description: The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique, or from inferior techniques from being generated from the ground. However, the true usage of this technique is to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come remain within the area of effect for at least one turn would experience severe nausea and disorientation slowing their tracking speed by half, with the threat of passing out should the opponent remain in the area for too long. By weaving an additional handseal, the user can cause the pool of Corium below to erupt upwards like a geyser to act as defensive wall against other entities or to attack the opponent. This eruption is signaled by a rumbling, but happens very rapidly once triggered. Using the geyser ends the technique, but bathes the surrounding area in a large pile of chakra-less Corium.</p><p>Note: Can only be used once per battle</p><p>Note: No Corium techniques can be used for three turns after this technique is used</p><p></p><p>5) (Shinpiton: Ikari no Michi) Corium Release: Fury Road</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: The user will weave four handseals and slam their palms onto the ground, releasing an immense amount of chakra below the surface. This technique acts similarly to a more powerful version of the Dog Biting Crimson Lotus technique; like its parent technique the user will transform the ground below the surface into copious amounts of Corium, causing the surface of the ground to heat up slightly. However, rather than transforming the ground uniformly into pure Corium a few meters below the surface like the parent technique, Fury Road creates large pools of Corium beneath the ground's surface throughout the battlefield. These pools measure no more than a meter in diameter. Upon creation, these pools of Corium will rapidly rotate around itself, essentially forming powerful whirlpools of Corium. The immense amount of heat generated by the Corium, as well as the powerful movement, causes the ground around the Corium pools to become scorched and burned, generating an immense amount of dust and ash. This dust and ash is then kicked up into the air due to the rapid, spiral-like movement of the Corium pools, similar to ash and dust being thrown into the air as magma moves upwards during an eruption. The ash and dust generated by the Corium pools then blanket the terrain above the surface of the ground, creating what appears to be a large dust-storm that encircles all around the user in each direction. This spiraling blanket of dust and ash from the scorched ground obscures vision on the same level as the thick fog found in Kirigakure and carries with it the traces of radiation found within Corium due to being created from the radioactive material, making it highly dangerous for those that are caught inside. Due to the dust and ash being a byproduct of the Corium scorching the ground, the user will be unable to manipulate it, being caught and suffering from the same vision obstruction as anyone else caught inside. Radiation effects would not kick in until the ash begins to fall for one turn.</p><p></p><p>Note: Can only be used once per battle</p><p>Note: Lasts for three turns</p><p>Note: No Corium techniques can be used while this technique is active and for two turns after</p><p>Note: No techniques of the elements that constitute Corium above B-rank while active</p><p>Note: Due to the exhaustion of producing such a large scale technique, the user will be unable to perform Taijutsu above B-ranks and their speed level lowered by two during the technique's course.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Venom, post: 20113476, member: 136180"] [B]CE | Custom Elements [/B] [CENTER][IMG]http://i.imgur.com/yW13IFK.png[/IMG] [B][SIZE=12px]Bromine | Shusoton[/SIZE][/B][/CENTER] [SPOILER] [CENTER][IMG]http://i.imgur.com/y4p3cRi.png[/IMG][/CENTER] [COLOR=#cc6600][B]Custom element Japanese name:[/B][/COLOR] Shusoton [COLOR=#cc6600][B]Custom element English name:[/B][/COLOR] Bromine Release [COLOR=#cc6600][B]The element is based on:[/B][/COLOR] Water + Fire + Advanced Chakra Control [COLOR=#cc6600][B]Facts that prove the element to be possible (in the manga context):[/B][/COLOR] In the real world, Bromine exists both in the Earth's Crust and in large bodies of water. Its most commonly found along with Iodine in algae and seaweeds. These subterranean plant-like structures must exist since Yagura (Jinchuuriki of the Three Tails) has displayed the ability to utilize Coral, something found solely in the deepest regions of seas and oceans. In reality, Coral and seaweeds co-exist in the same regions, so the existence of one highly suggests the occurrence of the other. Additionally, because one of Itachi's favorite foods is onigiri with seaweed, this proves that seaweed, which commonly contains Bromine, exists in the Naruto world, further implying the existence of bromine. To add further veracity to this claim, the ash of seaweed was once a popular source of obtaining bromine. [COLOR=#cc6600][B]How it works:[/B][/COLOR] The high solubility of bromide ions has caused its accumulation in the oceans and commercially the element is easily extracted from saline bodies of water (any body of water that isn't devoid of salt content). Pure, liquid bromine can be extracted from the salts in water (specifically sodium bromide) by adding sulfuric acid to it. The acid serves the purpose of liberating the bromine ions from bromide salts (predominantly sodium bromide) which are naturally occurring in saline bodies of water. We know that Suiton creates salt water rather than pure water since it conducts an electrical current. Thus by using Water Release to create the base of the element and Katon Release to acidify it (in the same way it acts in Boil Release) to a similar pH as concentrated sulfuric acid enables the user to mimic the laboratory procedure for the production of liquid bromine.* It is a thick, fuming, red-brown coloured liquid which smells like bleach since it belongs to the Halogen group. It is also quite soluble in water but not enough so to be weak to Water Release. Its highly effective at corroding organic materials such as skin, plants and fungi as well as certain metallic elements. Against living beings, this corrosive quality usually materializes itself in the form of caustic wounds (chemical burns). Bromine (in relatively small quantities) reacts violently with the alkali metals (Sodium, Potassium, Francium), earth metals (Magnesium, Calcium, etc) and other certain metals (Aluminum, Iron, Boron, Steel and etc). This reactivity isn't restricted to metallic elements as Bromine has been seen to interact quite violently with non metals such as Phosphorous and Sulphur. When Bromine is evaporated into its gaseous state, inhalation of the produced vapour will cause dizziness, irritation to the eyes and restrict normal breathing (wheezing). Naturally, the user has no control of Bromine in its gaseous state. [B]Video Example of Bromine's Reactivity[/B] (Check 0:57 onwards) [SPOILER][video=youtube;uCwHzTsx5yY]http://www.youtube.com/watch?v=uCwHzTsx5yY[/video][/SPOILER] [B]Is weak to:[/B] [SPOILER][B]Lightning Release (and all other CE variants)[/B] - Lightning is capable of ionizing Bromine, meaning the user can no longer manipulate it. [B]Fire Release (and all other CE Variants) [/B] - Bromine has a very low boiling point, so heat-based elements can easily vaporize it into its gaseous state. Essentially, any element that's hotter than 58 degrees Celsius will be strong to bromine. This includes: Steam, Sun Fire, Hell Fire, Scorch, White Fire, Violet Flame, Arid, Sulphur, Lava, Blazing Earth, Solar Wind, Tar, Wax, Temperature, Volcanic Water and Volcanic Ash. [B]All Crystal Elements[/B] - Crystals are neither reactive with Bromine nor are they susceptible to its corrosiveness. [/SPOILER] [B]Is strong against:[/B] [SPOILER][B]Earth Release (and some other variants)[/B] – Bromine is highly corrosive, thus allowing it to readily eat through several earthen materials. It will also corrode Kayuga Bones, Coal, Phosphorous, Marshmallows, Chocolate, Caramel, Bubblegum and Rubber. [B]Some Metal Elements [/B]– Certain metals are easily corroded, oxidized and/or react vigorously with relatively small amounts of bromine. These metals include: Aluminum, Boron, Iron, Iron Sand, Steel, Magnesium Dust, Calcium, Gallium, and Francium. [B]Wood Release and Plant-like elements [/B]– Bromine’s corrosive qualities means it can easily devour organic matter. This means it's strong to all plant-based CEs, including: Plant Release, Mushroom Release and Root Release.[/SPOILER] [CENTER][B]Conditions to be able to use it[/B] Mastery of Water | Mastery of Fire | Advanced Chakra Control[/CENTER] [B]Co-creator:[/B] Negative Knight [B]Students I passed this custom element on too:[/B] Venom & ? [CENTER][SIZE=18px]P a t e n t C e r t i f i c a t e[/SIZE][/CENTER] [JUSTIFY]I, Caliburn of the Custom Elements Bureau, give you the following:[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Noni, our loyal member, gave on the date December 28th 2014 a request for a Patent on his custom element (Bromine); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;[/JUSTIFY] [CENTER]Shusoton Powered by Caliburn Copyright 2014, Noni, NarutoBase.net[/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] [/SPOILER] [SPOILER][U]Approved Techniques[/U] 1) [B](Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood[/B] Type: Offensive/Supplementary/Defensive Rank: A Range: Short - Long Chakra cost: 30 (-10 chakra per turn to sustain creations) Damage points: 60 Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank). Note: Can only be used five times per battle Note: All created constructs will amount to the collective power of an A-Rank 2) [B](Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus [/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-15 chakra per turn to sustain creations) Damage points: 80 Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank). Note: Can only be used three times per battle Note: No S-Rank or above Bromine in the user's next turn Note: All created constructs will amount to the collective power of an S-Rank [URL='http://narutobase.net/forums/showthread.php?t=13700&p=18583014&viewfull=1#post18583014']Approved Here[/URL] 3) [B](Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation[/B] Type: Defensive/Supplementary Rank: D-S Range: Short - Long Chakra cost: 10-40 Damage points: N/A Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems). Note: Cannot be used on consecutive turns Note: Can only be used three times per battle Note: S-Rank version can be used a maximum of twice per battle Note: No S-Rank Bromine in the user's next turn if S-Rank version is used [URL='http://narutobase.net/forums/showthread.php?t=13700&page=32&p=18659208#post18659208']Approved Here[/URL] 4) [B](Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld[/B] Type: Supplementary/Offensive Rank: A Range: Short - Long Chakra cost: 30 (+30 chakra if long-range version is used) Damage points: N/A (60 Damage if user/opponent comes into contact with it) Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra, not to be mistaken for two moves from the three allowed per turn). This conversion will mean both the user and the opponent cannot use regular water techniques from that source for this jutsu's duration, only bromine. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. When on a water source, the user can simply seep their bromine down into the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves. Notes: Can only be used thrice per battle Cool down time of two turns in between usages No other S-Rank and above Bromine in the user's same turn 5) [B](Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary[/B] Type: Supplementary/Defensive/Offensive Rank: S Range: Short – Mid (Created within mid-range with long-range reach) Chakra cost: 40 (-15 chakra per turn to sustain) Damage points: N/A (20 damage if used to attack the opponent) Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. Water techniques created from this source will now be corrosive in composition but their elemental strengths and weaknesses will remain completely unchanged. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's only ability is her capability to "turn off" her corrosiveness, she can switch from being corrosive, to not corrosive at all, but only between these two forms. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. This is passive and unranked due to the nature of it. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. Her physical attacks are equivalent to that of B-ranks, and are free-form in nature. Note: Requires a Water Source Note: Can only be used once per battle Note: Lasts four turns (unless cancelled or destroyed) Note: No A-Rank or above Bromine on the turn this is cancelled Note: No Fire or Water above A-Rank on the turn this is cancelled 6) [B](Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon[/B] Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will perform two handseals and focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground and is not an actual full body surge. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the "liquid fire" will immediately begin destroying them. The mere existence will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last (excluding crystal-based elements). All of these effects are merely by-products of the bromine presence in the ground and do not constitute this technique's true purpose. The crimson fluid will emerge from the ground in geyser-like eruptions all across the battlefield on creation. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red element by noticing the small vibrations in the ground upon its spread which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour. After the usage of the techniques purpose and gysers, the ground is left tainted with bromine. This bromine is unpure and mixed with earthen particles and debris, making it not suited as a source of other bromine techniques and otherwise being rendered harmless, not affecting the use of Earth Techniques or others that apply. Note: Can only be used twice per battle Note: Effects on the ground lasts for two turns Note: No S-Rank or above Bromine on the user's next turn Note: No Fire or Water above S-Rank on the user's next turn [URL='http://narutobase.net/forums/showthread.php?t=13700&p=19631856&viewfull=1#post19631856']Approved Here[/URL] 7) [B](Shusoton: Sairen no Yūwaku Dōki) - Bromine Release: The Siren's Seductive Synchronization[/B] Type: Supplementary/Defense/Offense Rank: S Range: Short Chakra Cost: 40 (+10 to maintain ; +10 to reform) Damage Points: N/A (80 if used offensively) Description: The user will gather their Shusoton chakra, perform one hand seal and release it outward, shaping it simultaneously as it is released into a thinly compressed bromine sphere. Comparisons can be drawn to that of the lightning Plasma ball, and can extend up to short range (five meters) max. This sphere allows for the user to remain in a decent defensive position and if desired the user can be specific and just create small sections of the sphere only to defend specific areas of the opponent, rather than completely cover their body. Earthly material that touches the sphere will immediately begin to corrode, reactive material when interacting with bromine will be put under bromine's natural reactive state and with the plasma ball outward and around the user the reactivity will not be harmful. All other elements will have natural interaction with the plasma in accordance to the element itself. The supplementary usage of this element allows the user to perform water based jutsus within the plasma that originates from their body, when the water is sent outward and breaches the sphere, naturally residue of the bromine will mix in with the liquid body, making the water corrosive and dangerous to interact with. Heat based elements can also be used here, as the heat will evaporate section of the plasma, releasing its gas outward, along with its flames. The gas able to irritate the opponent and upon inhalation make them dizzy. However, both these scenarios will weaken the plasma, by choice, the user can reform the barrier with extra chakra spent and one other hand seal, if not, this application can only last for three usages. An offset from this jutsu is how other elements that directly come out of the users body will not benefit from this application. While material like earth and metal weapons will likely be unable to be performed at all, specifically jutsus that originate from the users body as the bromine will destroy the material. The user lastly, for an offensive usage can use the plasma barrier to ram against the opponent, corroding their body and dealing serious burns. When the user wants to stop this barrier, upon request they can release the barrier in a omni-directional wave of bromine in the rank form of what the barrier was prior to its release (this includes damage it might have taken). If the user does not desire to perform this release, it will simply evaporate in thin air, useless and harmless. Note: Lasts three turns Note: Can only be used twice Note: Must wait two turns before re-use Note: No bromine turn deactivated Note: No S-Rank or above Bromine on the user's activation turn Note: No Fire or Water above S-Rank on the user's activation turn Approve [URL='http://narutobase.net/forums/showthread.php?t=13700&p=20684212&viewfull=1#post20684212']Here[/URL][/SPOILER] [CENTER][B][SIZE=12px]Harmattan | Karakazeton[/SIZE][/B][/CENTER] [Spoiler] [B]CE 1: Harmattan[/B] [CENTER][/CENTER] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Custom element Japanese name:[/B] Karakazeton[/JUSTIFY] [JUSTIFY][B]Custom element english name:[/B][/JUSTIFY] [JUSTIFY]Harmattan Release[/JUSTIFY] [JUSTIFY][B]The element is based on:[/B][/JUSTIFY] [JUSTIFY]Wind+fire[/JUSTIFY] [JUSTIFY][B]Facts that prove the element to be possible (in the manga context):[/B][/JUSTIFY] [JUSTIFY]The fact that there is dry weather, wind and dust in Narutoverse proves this to be true.[URL='http://en.m.wikisource.org/wiki/1911_Encyclopædia_Britannica/Harmattan'] http://en.m.wikisource.org/wiki/1911_Encyclopædia_Britannica/Harmattan [/URL]|[URL='http://www.merriam-webster.com/dictionary/harmattan']www.merriam-webster.com/dictionary/harmattan[/URL]|[/JUSTIFY] [JUSTIFY][URL='http://www.britannica.com/EBchecked/topic/255457/harmattan']www.britannica.com/EBchecked/topic/255457/harmattan[/URL][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Harmattan is a hot dry wind, coupled with the dust it carries posses an amount of threat to life as a whole.[/JUSTIFY] [JUSTIFY]Its a West African trade wind that blows south from the Sahara into the Gulf of Guinea between the end of November and the middle of March(winter).[/JUSTIFY] [JUSTIFY]Harmattan(dry wind) carries a heavy amount of dust in the air that can severely limit visibility and block the sun for several days as the dense amount of dusty aerosol it poses remain suspended for longer time.[/JUSTIFY] [JUSTIFY]The dense blinding dust of the harmattan is comparable to a heavy fog.[/JUSTIFY] [JUSTIFY]Albeit having same cutting and sharp properties as a normal wind, the harmattan is well known for its unique properties dominant in some regions in Africa. This is dryness. The dry air is so extreme it can even break the trunk of the pine trees growing in that area, even as pine trees are known to store some water in their barks. Also some amount of Natural hazards are seen caused by Harmattans. The dust and sand stirred by these winds is known as the Harmattan haze, which costs airlines millions of dollars in cancelled and diverted flights. Also it risks public health by increasing cases of Meningitis, a rare disease caused by extreme dry wind or rather the dry wind serve as a medium for the breeding of the bacteria that causes the disease. Humidity drops to as low as 15 percent and can result in spontaneous[/JUSTIFY] [JUSTIFY]nosebleeds for some. The wind also can cause severe crop damage.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]How it works:[/B][/JUSTIFY] [JUSTIFY]The user combines wind and fire chakra to form a new elemental (Harmattan) chakra then using nature manipulation, the user forms Harmattan which he can spew from within himself or form from the normal surrounding air. The user mixes his/her wind+fire chakra with the surrounding air and form dry wind which he can creatively use to his own taste.[/JUSTIFY] [JUSTIFY]The user also can inbue harmattan chakra into his lungs and spew it out as harmattan.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][U]Offensive:[/U] It can be used offensively to scotch/peel off the skin when severely exposed to it as the Malphigian(upper) layer of the skin becomes extremely dry when expose to harmattan having its moisture content consumed, the sweatpore closes and begins to constrict and later its bond looses and the skin begins to shed itself giving away to the dehydration.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][U]Supplementary:[/U] Harmattan has a normal appearance as a generic wind thus leaves it to be mistaken as normal wind and so does not blind opponents on a normal basis except if used in conjunction with dust and sand as a normal wind would.[/JUSTIFY] [JUSTIFY]Its is an extreme dry wind therefore dries/licks up water faster than normal wind.[/JUSTIFY] [JUSTIFY]It combust fire at a faster rate due to it containing no moisture content at all.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Conditions to be able to use it:[/B][/JUSTIFY] [JUSTIFY]Mastery over wind and fire release[spoiler][/spoiler][/JUSTIFY][spoiler] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Karakazeton: Karakaze Kumo - Harmattan Release: Hamattan Cloud[/B][/JUSTIFY] [JUSTIFY]Rank: B[/JUSTIFY] [JUSTIFY]Type: Sup[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra Cost: 25[/JUSTIFY] [JUSTIFY]Damage Point: N/A[/JUSTIFY] [JUSTIFY]Description: The user release large amount of Hamattan from his mouth into the surrounding that forms a big cloud while gathering surrounding dust. This can be utilised for masking later hammatan jutsus but does not serve as a blind cover.[/JUSTIFY] [JUSTIFY]++Last for 3 turns[/JUSTIFY][/spoiler][JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Is weak to:[/B][/JUSTIFY] [JUSTIFY]Fire[/JUSTIFY] [JUSTIFY]Earth: Makes earth even stronger as it dries its moisture content making it more rigid[/JUSTIFY] [JUSTIFY]Metal based elements[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Is strong against:[/B][/JUSTIFY] [JUSTIFY]Water: Dries it faster[/JUSTIFY] [JUSTIFY]Lightning[/JUSTIFY] [JUSTIFY]Wood and plant CE variant: weakens its lattices as it becomes dry.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Co-creators (if any):[/B][/JUSTIFY] [JUSTIFY]Magic..[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]Students i passed on this custom element:[/B] EdwardSama & Venom[/JUSTIFY] [CENTER] [SIZE=18px]P a t e n t C e r t i f i c a t e[/SIZE] [/CENTER] [JUSTIFY]I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Priest, our loyal member, gave on the date August 20th 2013 a request for a Patent on his custom element (Harmatten); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;[/JUSTIFY] [CENTER] Karakazeton Powered by Caliburn Copyright 2013, Priest, NarutoBase.net [URL='http://www.narutobase.net/forums/showthread.php?t=112132&p=13056841&viewfull=1#post13056841'][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/URL][/CENTER] [/spoiler] [Spoiler]1. [COLOR=blue]Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father[/COLOR] [Spoiler]Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short/Mid/Long Chakra: 10-40 Damage: 20-80 Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air. NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage NOTE: A rank can only be used 4 times [/spoiler] 2.[COLOR=blue] Karakazeton: Eikou no Itekume - Harmattan Release: Glory of Itekume[/COLOR] [spoiler]Type: Sup/Attack/Defense Rank: A Range: Short Chakra: 30(-5 per turn to sustain) Damage: N/A (+10 to Taijutsu) Description: The user makes the snake handseal and focus Harmattan chakra into his core then releases it out of his whole body to form coated layer of dense harmattan over his body. However the coat is simply double layered with the first/inner layer made of a thin but dense film of pure chakra while the second and outer layer, a dense viel/shroud of pure harmattan. The Harmattan shroud is fashioned with an advance shape manipulation where the outermost surface of the coat grind against each other on a molecular level which further fine-tunes the shroud giving it a grinding/cutting nature able to grind/cut things that touches it. If the coat touches flesh, the portion of the flesh dries up then peels off. This is also useful to segregate the user from water/liquid in the case he is submerged totally in it breaking his contact entirely with the water liquid thus he is safe from it, though he would still have to get out of the water/liquid if its a huge one as the harmattan coat isn't able to dry the whole water at once but slowly. This massively augments the user's hand to hand offensive capability as the opponent suffer a more ghastly damage rather than the mere blunt force dealt by the user's kick or punch with respect to taijutsu. When the user uses a mere tool or weapon be it a normal Katana or kunai, the harmattan shroud extends and coats it too though the infusion dispels a turn after the weapon leaves the users hand. However using the harmattan shroud does not in anyway increase the user's motor function or speed, its just a mere dense coat that can serve as defense and aid the user in Melee combat. The user though continuously sacrifice a bit of his chakra to keep it active and this makes the coat regenerate in the course of its activation period when not hit with an attack that will complete dispel it. NOTE -Lasts for 4 turn - While active, the user can only use harmattan and the elements that makes it. That is, the user can only use Harmattan and any custom element made of fire, wind or both. He is also able to use fire, wind and any technique that does not contain any other elemental chakra apart from the one mentioned. -Usable 2x per Battle though there is a rest limit of 2 turns inbetween usage -Protection offered follows elemental weaknesses and strengths [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981']Approved[/URL][/spoiler] 3. [COLOR=blue]Karakazeton: Takai Mabataki - Harmattan Release: Death Wink[/COLOR] [spoiler]Rank: A Type: Attack Range: Short-Mid/Long Chakra: 30 Damage: 60 Description: The user focus harmattan chakra anywhere up to mid range in the size of basket-balls then by forming a handseal and at the same time, an eye gesture(wink), he causes each of the harmattan molecules in the harmattan ball to sporadically expand causing a massive entropy due to sudden molecular collision of harmattan giving off energy as by-product. The expansion has a radius size of 3 meters and whoever is caught within it would suffer great damage. Alternatively this can be done on already made harmmattan present and the user needs not to create harmattan balls, he just focus his chakra into the already existing harmattan followed by the same handseal and eye gesture. However the radius size of this depends on the volume and size of the harmattan present on the terrain. Note -Usable 3x per battle -No Harmattan above A-rank the next turn this is used -The basketball variant can only be done upto mid-range while the alternate variant can be done in "any range but short" in which the harmattan is contained in so as not to harm the user himself. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981']Approved[/URL][/spoiler] 4. [COLOR=blue]Karakazeton: Seishin no inshu - Harmattan Release: Sobriety of the Spirit[/COLOR] [Spoiler]Rank: S Type: Def/Att/Sup Range: Short-Long (made short range with long range reach) Chakra: 40(-20 to repair) Damage: 80 Description: The user makes 2 handseals or a simple hands or legs gesture. This might range from swerving the hand, punching or kicking forward or upwards while focusing on his harmattan chakra and creates thousand of petals made of pure harmattan short range around him. The petals are created in the surrounding air short range of the user and while they are tanslucent, the user is able to see through them and likewise, the opponent can both clearly see them and to some extent through them. Through simple hand gestures the user is able to command the petals to form a wave towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal wind blade. The user is able to bring the petals closer by accumulating them around, upwards or beneath(when somewhat in mid-air). However the user is not able to perform any jutsu apart from harmattan release while controlling/piloting this jutsu just similar to the way "great earth golem" needs control, the harmattan petals falls and disperses once the user uses another element apart from harmattan. Note -Usable 3x per match -The user sacrifices 20 chakra to repair the petals should they be affected by a jutsu not able to completely destroy them. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981']Approved[/URL][/spoiler] 5. [COLOR=blue]Karakazeton: Kelechi, Sono Puransingu Kuriketto - Harmattan Release: Kelechi, The Prancing Cricket[/COLOR] [spoiler]Type: Defense/Offense Rank: Forbidden Range: Short-Mid (with long range reach) Chakra: 50(-30 per turn to keep it active) Damage: 90(-40 to User) Description: An advance harmattan manipulation where the user imbues mechanics with shape manipulation thus able to devise a containment within which he can control his own balance using internal wind current just so as to achieve a motor/rotating function without him being affected. The user focuses large amount of harmattan chakra into his core and by releasing it through his whole tenketsus like a large omni-directional burst of harmattan that reaches up to mid range(10meter), he then quickly forms it into a massive ball of blazing harmattan with him at the epicenter, not particularly hovering but he is standing on a flat platform made of wind. With the user's will, the large harmattan ball begins to roll around the user and moves towards any direction along the ground eating through the floor as it proceeds. Depending on the user ball can have a radius upto 10 meters with the user floating in the middle(though it seems he's standing on a platform but this is due to the internal wind current dense enough for him to use as a tangible foothold while the circular body made of harmattan would be the only one rotating). The ball can launch into mid-air while still rolling and land causing a massive crater. The ball would however keep active when not hit by an attack able to completely stop it at once, though in this case, weakened. NOTE ♦ Usable only once ♦ Last 3 turns ♦ The user can't use any other jutsu while this is active. ♦ The user recieves 40 damage and his speed reduces by a rank for two turns and suffers great chakra drain and overall physical pain ♦ No Harmattan techniques for 2 turns afterwards nor any Jutsu above S-rank in the same and next turn [URL='http://narutobase.net/forums/showthread.php?t=13700&page=22&p=14511981&viewfull=1#post14511981']Approved[/URL][/spoiler] 6. [COLOR=blue]Forbidden Harmattan Arts: Zebel Emblem - Harmattan Kinjutsu: Zeburu Emburemu[/COLOR][spoiler] Rank: Forbidden Type: Attack Range: Mid-Long Chakra: 50 Damage: 90 (-30 to User) Description: The user begins to gather his harmattan chakra into his dominant arm until it glows white up to the elbow, then he slams his fist on the ground. Having done the ritual, immediatly the air around the enemy (5m high) is cursed with harmattan chakra that seeps out of the ground around him while 5 giant harmattan fists of 5m radius each, morph into existence (right, left, front, back and above). While all the fists lunge towards their target at the same time, its tricky to dodge the technique. The surrounding hands pin the enemy into a small area as the the hand above then slams downward on the target with extreme force causing a 50m deep fist-shaped crater. The user however is not able to use his dominant hand for 2 turns after using this technique Note: -Usable 1x per Battle -User can't use his dominant hand for two turns and also recieves 30 damage -No Harmattan above A-rank the same turn and the next turn this is used. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16807839&viewfull=1#post16807839']Approved[/URL][/spoiler] 7. [COLOR=blue]Sealing Art/Harmattan Release: Corruption of Agolo - Fuinjutsu/Karakazeton: Oshoku no Agolo[/COLOR] [Spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra: 30(-10 per turn) Damage: N/A(+10 to harmattan techs created from the air) Description: The user has a seal on a tag with the Kanji "Corrupt". Activating the seal, it continuously while leeching the user's chakra every turn until the user deactivates it or run out of chakra, releases and taints the entire surrounding air with harmattan. This replaces the entire air in the atmosphere with harmattan that naturally, does not affect the user nor the opponent when they breathe it in. But the harmattan would burn the throat of anyone except the user that inhale air to perform a jutsu from the mouth. The corrupt air reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 rank. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog, molecules or mist, won't be able live long as they become so overly out-matched due to their molecular size. They would seize to exist during the entire existence of this jutsu. Because there is no trace of pure air in the surrounding, it is difficult to mold wind jutsu from the surrounding air though it can be done but the resulting wind jutsu is rather weak by a rank. This is a double edged sword that effects the user and those around him. There is an exception though as wind jutsus that are exhaled from the mouth can still be produced due to it being created from the insides, though to mold the wind likewise, it needs one to inhale which in this case, the corrupt air. A sacrifice one might wish to take as the corrupt air would cause some minor damage to the throat of anyone other than the user due to the harmattan containing the user's chakra. Because the air being inhaled is corrupt though, the wind jutsu that is exhaled would be weak thus with a reduced power of 1 rank. Lastly since the air had been corrupted and turned to a constant and potent amount of harmattan, harmattan jutsus fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process. NOTE -The seal becomes the one fueling and continuously releasing harmattan into the atmosphere, though it needs to be fueled on its own thus using the user's chakra to do so. -The seal being the one doing the corrupting. The user is able to use other jutsus during this though his jutsu are also affected the same as others except when mentioned otherwise. -Usable 2x per battle and lasts for 4 turns -No Fuinjutsu and Genjutsu above S-rank as long as its active -Damage done to the throat is just minor pain that causes the victim to have difficult speaking if he inhaled the air once. He would have difficulty breathing if he inhaled twice but that's the maximum it could go. Inhalation is not when one is breathing but when one intends to spew a jutsu which may require on to inhale deeply. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167']Approved[/URL][/spoiler]8. [COLOR=blue]Karakaze/Katon: Musuko no Hiseki - Harmattan/Fire Release: Sacrament of the Son[/COLOR] [Spoiler]Type: Supplementary Rank: A Range: N/A Chakra: N/A(+10 Additional chakra spent on any harmattan technique) Damage: N/A Description: The user activates a Harmattan/Fire ability. This is when the user uses his katon chakra to superheat harmattan. Apparently the fire ratio in wind/fire combination of harmattan is far much than it normally is, making every harmattan the user uses during the activation of the technique comes out hot to the touch. Instead of the normal harmattan that only peels the skin when exposed to it, this one is capable to giving severe burn upon contact though not able to eat through something as strong as kaguya bones but able to cause 3rd degree burns. This does not make Harmattan neutral to fire or element that are initially stronger than it but what this technique does is to simply increases the power level of harmattan by a rank while elemental strength and weakness still applies as normal. NOTE: Activation is instant as it only supports other harmattan techniques thus it can be used in the same timeframe of another technique. NOTE: Does not increase forbidden rank harmattan techniques but adds +10 damage. NOTE: This is an activation jutsu that works on the user's next harmattan technique. NOTE: Usable 4x per battle NOTE: 2 turns in between usage NOTE: No harmattan technique above S-rank the next turn this ends. [URL='http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167']Approved[/URL] [/spoiler]9. [COLOR=blue]Harmattan Release: Spiritual Song - Karakazeton: Reitekina Uta[/COLOR] [Spoiler]Type: Supplementary/Offense Rank: S Range: Short Chakra: 40(-10 per turn) Damage: 80 Description: The user would focus harmattan chakra thoughout his own body, turning his person to harmattan. However, he still retains his shape and form albeit his body becomes more like a white ghostly apparition with a level of abrasiveness formed from rapid turbulence of harmattan on a microscopic level all happening within the user's harmattan form. The turbulence gives the user's form a level of cutting and shredding properties that an object passing through it is reduced to bits. The user's eyes become totally white with no pupils and his hair would stand and flow upwards. In this form, the user would not be affected by things that normally affect the human anatomy and organs e.g; poisons, infection, pain, etc. The user's weapon, seals, objects and clothing are also affected as they'll also be transformed alongside the user, though the user can return any of them to their previous tangible form at will. While the user is transformed, water won't be able to materialise short range from him due to all moisture in the air being removed within a short range vicinity. This is due to the user's form exhuming harmattan spills and contaminating the immediate surrounding in the process just like "[URL='http://narutobase.net/forums/showthread.php?t=13700&page=36&p=20692167&viewfull=1#post20692167']Corruption of Agolo[/URL]". Though this is harmless to life on its own. Due to the user's form closely related to the surrounding air, he is able to move through sustainable flight or perhaps able to walk on the air as if he's walking on the ground as his weight would now be equivalent to that of air or slightly higher thus he only depends on the shredding properties of his form for attacks instead of raw physical force. The user would become intangible to physical objects as they would easily pass right through him. However, physical objects passing through his form would be affected by the shredding nature of the form. Should the user be hit by wind or any element strong to harmattan able to cancel out his form, he would return back to his physical form. Should he be hit by something stronger (includes solid elements), he would return to his physical form and receive the remaining damage from the attack. Last for 4 turns and its usable 2 times per battle with 2 turns rest. While active, the user can only use the harmattan element, elements that make it and other elements that is made up of the combination of elements that makes harmattan. The user is also able to use non elemental abilities. No S-Rank or above Harmattan on the turn of deactivation and the turn after. [URL='https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21281979&viewfull=1#post21281979']Approved[/URL] [/spoiler] [/spoiler] [CENTER][B][SIZE=12px]Shinpiton | Corium Release[/SIZE][/B][/CENTER] [SPOILER][B]Custom element Japanese name:[/B] Shinpiton [B]Custom element English name:[/B] Corium Release [B]The element is based on:[/B] Lightning + Wind + Water + Earth [B]Facts that prove the element to be possible (in the manga context):[/B] Corium is what is produced when a nuclear meltdown melts the reactor rods of a nuclear reactor, and that molten mass reacts with water and oxygen. While corium itself, as well a nuclear reactors, don't appear to exist within the manga's universe, the product of its parts do. The reactor rods of a nuclear reactor is simply a combination of several materials, such as boron, indium, silver, and cadmium. All of these materials are naturally found in the Earth's crust. Being that the environment of the NarutoVerse appears to be the same as Earth, it stands to reason that these materials would also exist in the Naruto world, rendering it possible for these materials to be combined into a reactor rod. As such, Earth Release acts as the basis for replicating these materials when creating Corium Release. The energy that causes a nuclear meltdown and the subsequent melting of these rods is most commonly the product of nuclear fission, or the splitting of a nuclei in an atom. This energy can be replicated through the usage of Lightning Release. In order for reactor rods to be distorted and ultimately melted, temperatures of up to 1,300 degrees are needed, temperatures that lightning easily exceeds. Through the application of Lightning-natured chakra, one can supply the needed heat energy to Earth-natured chakra to recreate the melting process needed for Corium to exist. This, combined with Water-release and Wind-release to replicate the exposure of the molten material to Water and Oxygen, would provide all the ingredients needed for one to create Corium. The radioactivity that often emits from Corium can also be provided by the radiation that naturally occurs within lightning as well. [B]How it works:[/B] Corium is often described as "radioactive lava" due to its consistency resembling that of molten rock. It flows as a silver or coppery, semi-solid form that’s very dense, capable of smothering over most objects. Due to its high heat, it is capable of melting many solid objects and is capable of dealing severe burns on contact with flesh. The user can also create supplies of Corium by transforming the ground to better fit their needs. Corium carries with it dangerous amounts of radiation, making it deadly to be near the substance. Living creatures being within short-range of Corium would experience side effects such as nausea, physical fatigue and pain, and intense disorientation(not applicable to user). The overall effects depend on the rank of the overall jutsu, obviously increasing correspondingly. These effects are, much like hindering sound, unavoidable and unblockable should a person remain within short range of Corium for the period of time outlined below, but will be avoided completely should a person negate their exposure to Corium within one turn of being exposed. The user will not be able to directly control the radiation or its effects through Corium Release, as the effects are simply a natural part of Corium like the heat and texture are, and depend on the amount of Corium used. [B]Jutsu Usage Examples: (Shinpiton: Meigo) Corium Release: Dark Hound Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will weave several handseals before slamming their palm onto the ground, transforming the earth into a large and powerful wave made of Corium. The wave takes a shape that resembles that of a large hound, aimed to swallow the opponent and trap them inside its "jaws." [B](Shinpiton: Idaina merutodaun) Corium Release: Great Meltdown Type:[/B] A [B]Rank:[/B] Offensive [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will transform their fist into pure Corium before punching forwards, releasing a large blast of Corium in the shape of a fist. Easily reaching several times larger than the user’s body, this technique causes a devastating explosion of Corium upon impact, causing everything within a short-range radius to be covered. [B](Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus Type:[/B] Supplementary/Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique. However, the true usage of this technique to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come within the area of effect would experience severe nausea and disorientiation, slowing their tracking speed by half, as well as severe pain. Should the opponent remain within the area of effect for more than three turns, the stress on their body would cause them to pass out. [B]Conditions to be able to use it:[/B] Mastery of Lightning, Wind, Earth, and Water [B]Is weak to:[/B] Water and Wind: Water and Wind jutsu are capable of rapidly cooling down Corium, causing it to harden to the point that it can no longer be used and loses its heat energy. [B]Is strong against:[/B] Earth and Fire: Due to its tremendous amount of heat, Corium is capable of assimilating both Earth and Fire Release into its own form, the former through melting the material and the latter through simply "catching" and absorbing the flames (This is similar to fire's reaction with wind, it simply makes elemental combinations possible with fire, but does not provide a double strong or allow the element to become stronger . Organic/Biological Materials: In addition to its immense heat, Corium also carries traces of radiation within. As such, organic and biological materials, such as Wood Release or other plant material, are highly susceptible to Corium Release. Raiton: Corium's super charged and highly viscous state allow it to act as an excellent insulator against Raiton, dispersing its electric force throughout the entire amalgamation of Corium (again, this does not make the corium stronger or interfere with normal elemental interactions). [B]Co-creator:[/B] Vex [B]Students I passed this custom element on too:[/B] ? & ? [URL='http://narutobase.net/forums/converse.php?u=14204&u2=70993']Permission from Xylon[/URL] [SIZE=22px][SIZE=26px]☣[/SIZE][FONT=Lucida Blackletter] P a t e n t C e r t i f i c a t e [/FONT][SIZE=26px]☣[/SIZE][/SIZE] [JUSTIFY][FONT=Century Gothic]I, [COLOR=Firebrick]Negative Knight[/COLOR], head of the Custom Elements Bureau, declare for all men to hear that I give you the following:[/FONT][/JUSTIFY] [JUSTIFY][FONT=Century Gothic][FONT=Handwriting-Dakota]Riker[/FONT], our loyal member, gave on the date [FONT=Handwriting-Dakota]November 27th 2016[/FONT] a request for a Patent on his custom element ([FONT=Handwriting-Dakota]Corium[/FONT]); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;[/FONT][/JUSTIFY] [CENTER] [FONT=Century Gothic][FONT=Handwriting-Dakota]Shinpiton[/FONT][/FONT] [FONT=Century Gothic]Powered by [COLOR=Firebrick]Lord of Kaos[/COLOR] Copyright © 2016, [FONT=Handwriting-Dakota]Riker[/FONT], NarutoBase.net[/FONT] [img2=right]http://narutobase.net/images/uploads/CE_Stamp_3.png[/img2][/CENTER] [/SPOILER] [SPOILER]1) (Shinpiton: Kaku Kazan) Corium Release: Nuclear Volcano Type: N/A Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Corium Release is a molten element that carries through it potent traces of radiation. This radiation, in addition to its intensely high heat and density, causes the element to be extremely deadly even without direct contact, able to create hindering effects on targets simply through proximity (being within short-range of it). The effects of the radiation, outlined below, occurs in every Corium technique, with the effects increases by the amount of Corium created through each rank. D-C Rank: Proximity to Corium of these ranks causes intense nausea, dizziness and pain, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques. B-A Rank: In addition to previous effects, those exposed would become unable to form more than three handseals in a row; will pass out after three turns of sustained exposure due to the compounded stress of the radiation on the body. Due to the strain on the body, the affected target's ability to concentrate and mold chakra deteriorate, resulting in techniques consuming +10 more chakra. S Rank and above: In addition to previous effects, those exposed would pass out after two turns of sustained exposure, with their tracking speed halved due to the intensity of the effects. The radiation will also make complex movements (Taijutsu A-rank and above) impossible. Note: Effects from radiation only go into effect after one full turn of being within short-ranged of Corium Note: Should a target affected by Corium remove exposure(either through leaving short-range of the Corium or removing its presence), effects will wear off after one turn 2) (Shinpiton: Meigo) Corium Release: Dark Hound Type: Offensive/Defensive/Supplementary Rank: C-S Range: Short-Long Chakra: 15-40 Damage: 30-80 Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. The user is also capable of using formations of Corium for transportation without suffering damage from their own techniques, generating bursts of Corium from their bodies to launch themselves in a particular direction, or ride unharmed on their Corium like a wave, allowing them to get close to deliver attacks or quickly transverse the field. Note: A-rank version requires a single handseal Note: S-rank variant requires 2 handseals and can only be used three times per battle Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again 3) (Shinpiton: Dai Funka) Corium Release: Great Eruption Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will transform their fist into pure Corium before punching towards a target, releasing a large blast of Corium in the shape of a fist. Easily reaching several times larger than the user’s body, this technique causes a devastating explosion of Corium upon impact, causing everything within a short-range radius to be covered. Note: Can only be used four times per battle Note: Requires a cooldown of two turns before being used again 4) (Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus Type: Supplementary/Offensive/Defensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80(if used as a geyser) Description: The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique, or from inferior techniques from being generated from the ground. However, the true usage of this technique is to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come remain within the area of effect for at least one turn would experience severe nausea and disorientation slowing their tracking speed by half, with the threat of passing out should the opponent remain in the area for too long. By weaving an additional handseal, the user can cause the pool of Corium below to erupt upwards like a geyser to act as defensive wall against other entities or to attack the opponent. This eruption is signaled by a rumbling, but happens very rapidly once triggered. Using the geyser ends the technique, but bathes the surrounding area in a large pile of chakra-less Corium. Note: Can only be used once per battle Note: No Corium techniques can be used for three turns after this technique is used 5) (Shinpiton: Ikari no Michi) Corium Release: Fury Road Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: N/A Description: The user will weave four handseals and slam their palms onto the ground, releasing an immense amount of chakra below the surface. This technique acts similarly to a more powerful version of the Dog Biting Crimson Lotus technique; like its parent technique the user will transform the ground below the surface into copious amounts of Corium, causing the surface of the ground to heat up slightly. However, rather than transforming the ground uniformly into pure Corium a few meters below the surface like the parent technique, Fury Road creates large pools of Corium beneath the ground's surface throughout the battlefield. These pools measure no more than a meter in diameter. Upon creation, these pools of Corium will rapidly rotate around itself, essentially forming powerful whirlpools of Corium. The immense amount of heat generated by the Corium, as well as the powerful movement, causes the ground around the Corium pools to become scorched and burned, generating an immense amount of dust and ash. This dust and ash is then kicked up into the air due to the rapid, spiral-like movement of the Corium pools, similar to ash and dust being thrown into the air as magma moves upwards during an eruption. The ash and dust generated by the Corium pools then blanket the terrain above the surface of the ground, creating what appears to be a large dust-storm that encircles all around the user in each direction. This spiraling blanket of dust and ash from the scorched ground obscures vision on the same level as the thick fog found in Kirigakure and carries with it the traces of radiation found within Corium due to being created from the radioactive material, making it highly dangerous for those that are caught inside. Due to the dust and ash being a byproduct of the Corium scorching the ground, the user will be unable to manipulate it, being caught and suffering from the same vision obstruction as anyone else caught inside. Radiation effects would not kick in until the ash begins to fall for one turn. Note: Can only be used once per battle Note: Lasts for three turns Note: No Corium techniques can be used while this technique is active and for two turns after Note: No techniques of the elements that constitute Corium above B-rank while active Note: Due to the exhaustion of producing such a large scale technique, the user will be unable to perform Taijutsu above B-ranks and their speed level lowered by two during the technique's course.[/SPOILER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
★ Sage Of 5 Moves' Arsenal ★
Top