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★ Sage Of 5 Moves' Arsenal ★
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<p>[QUOTE="Venom, post: 16610955, member: 136180"]</p><p><strong>Village Customs</strong></p><p></p><p style="text-align: center"><img src="http://XXX" data-url="http://XXX" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 12px">Village Customs</span></strong></p><p></p><p><u><strong><span style="color: #FF0000">Kumogakure:</span></strong></u></p><p></p><p>[spoiler]<strong>(Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.</p><p>Note: Can only be used two times a battle</p><p></p><p><strong>(Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net</strong></p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.</p><p></p><p><strong>Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)</strong></p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 if used to attack)</p><p>Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.</p><p></p><p><strong>(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod</strong></p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60 (if opponent is within the field)</p><p>Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.</p><p>(Last 3 Turns)</p><p>(Usable only once)</p><p></p><p>[strike]<strong>Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)</strong></p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Type: Attack</p><p>Chakra: 50</p><p>Damage: 90 (-25 to user)</p><p>Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.[/strike]</p><p></p><p>Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Type: Attack</p><p>Chakra: 50</p><p>Damage: 80 (-25 to user)</p><p>Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.</p><p>Note: Can only be used once</p><p>Note: After using, the user cannot use any lightning based jutsu for 2 turns.</p><p>Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.</p><p>Note: If released as two sep</p><p>Note: Byakugan users are not blinded by the initial release of lightning.[/spoiler]</p><p></p><p>[HR][/HR]</p><p><u><strong><span style="color: #FF0000">Sunagakure:</span></strong></u></p><p></p><p>[Spoiler](katon: Kikokanten) Fire Release: Climatic Drought</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.</p><p></p><p>~Usable once per battle</p><p>~Prevents up to A rank rain Jutsu for 4 turns[/spoiler][/FONT]</p><p></p><p>[hr][/hr]</p><p><u><strong><span style="color: #FF0000">Konohagakure:</span></strong></u></p><p></p><p>[spoiler](Hi no Ishi) - Konoha Heritage | The Will of Fire</p><p>Type: Supplementary/Defensive</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: +10 or +15</p><p>Description: The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love can true peace be acquired. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.</p><p></p><p>-Can only be used by members of Konoha</p><p>-Only is active when defending a direct attack on the village</p><p>-Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system. So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S------Class Ninja would gain the strength/speed of a Sannin)</p><p>-Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength</p><p>-The Hokage and Daimyo receives a +15 damage bonus and strength and speed increased by one rank</p><p>-The Hokage and Daimyo can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength</p><p></p><p>(Fuuton: Arashi) – Wind Release: Tempest</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra Cost: 50</p><p>Damage: 100 (-20 to user)</p><p>Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.</p><p></p><p>-Can only be used once per match</p><p>-No S-rank and higher Wind jutsu next two turns</p><p>-Must at least be Kage rank to use this jutsu</p><p></p><p>(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy</p><p>Type: Offensive</p><p>Rank:S-Rank</p><p>Range:Short-Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.</p><p></p><p>-In order to use this jutsu, the user is required to have mastered his Genjutsu training</p><p>-Usable only twice per battle</p><p>-Usable only by Konoha Ninjas</p><p>-Requires user to know the Rasengan[/spoiler]</p><p></p><p>[hr][/hr]</p><p><u><strong><span style="color: #FF0000">Kirigakure:</span></strong></u></p><p></p><p>[spoiler]<strong>(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion</strong></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Range: Short-Medium</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.</p><p>~ -10 damage to user per use</p><p>~ No water techniques of S rank and above next turn</p><p></p><p><strong>(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist</strong></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.</p><p>The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.</p><p></p><p><strong>(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus</strong></p><p>Rank: Forbidden</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 70</p><p>Damage Points: 100</p><p>Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.</p><p>*Barrier needs to caught the user also</p><p>*Barrier lasts 5 turns until it destroys everything on it's inside and disappears</p><p>*Usable once per battle</p><p>*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice</p><p></p><p><strong>( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +10 per turn )</p><p>Damage Points: N/A</p><p>Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.</p><p>* Can be used only once per battle</p><p>* Leeches user's chakra 10 per turn</p><p>* User cannot use Forbidden Rank techniques while it is active of any element.</p><p>* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.</p><p></p><p><strong>(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain</strong></p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A</p><p>Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: Chakra draining effects will only work on techniques, not on living creatures.</p><p></p><p><strong>(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan</strong></p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p></p><p>[spoiler]<img src="http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg" data-url="http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><strong>(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus</strong></p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A (60 damage if used offensively)</p><p>Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p></p><p><strong>(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.</p><p></p><p>Note: Lasts for two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Venom, post: 16610955, member: 136180"] [b]Village Customs[/b] [CENTER][IMG]XXX[/IMG] [B][SIZE=3]Village Customs[/SIZE][/B][/CENTER] [U][B][COLOR="#FF0000"]Kumogakure:[/COLOR][/B][/U] [spoiler][B](Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique[/B] Type: Supplementary Rank: C Range: Long Chakra Cost: 15 Damage: N/A Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds. Note: Can only be used two times a battle [B](Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net[/B] Rank: B Type: Attack Range: Short-Long Chakra: 20 Damage: 40 Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent. [B]Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)[/B] Rank: A Type: Supplementary/Attack Range: Short-Mid Chakra: 30 Damage: (60 if used to attack) Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming. [B](Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod[/B] Rank: A Type: Supplementary/Defensive Range: Short-Mid Chakra: 30 Damage: 60 (if opponent is within the field) Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user. (Last 3 Turns) (Usable only once) [strike][B]Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)[/B] Rank: Forbidden Range: Short-Long Type: Attack Chakra: 50 Damage: 90 (-25 to user) Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.[/strike] Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form) Rank: Forbidden Range: Short-Long Type: Attack Chakra: 50 Damage: 80 (-25 to user) Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin. Note: Can only be used once Note: After using, the user cannot use any lightning based jutsu for 2 turns. Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn. Note: If released as two sep Note: Byakugan users are not blinded by the initial release of lightning.[/spoiler] [HR][/HR] [U][B][COLOR="#FF0000"]Sunagakure:[/COLOR][/B][/U] [Spoiler](katon: Kikokanten) Fire Release: Climatic Drought Type: Supplementary Rank: A Range Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. ~Usable once per battle ~Prevents up to A rank rain Jutsu for 4 turns[/spoiler][/FONT] [hr][/hr] [U][B][COLOR="#FF0000"]Konohagakure:[/COLOR][/B][/U] [spoiler](Hi no Ishi) - Konoha Heritage | The Will of Fire Type: Supplementary/Defensive Rank: N/A Range: N/A Chakra Cost: N/A Damage: +10 or +15 Description: The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love can true peace be acquired. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished. -Can only be used by members of Konoha -Only is active when defending a direct attack on the village -Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system. So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S------Class Ninja would gain the strength/speed of a Sannin) -Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength -The Hokage and Daimyo receives a +15 damage bonus and strength and speed increased by one rank -The Hokage and Daimyo can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength (Fuuton: Arashi) – Wind Release: Tempest Type: Attack Rank: Forbidden Range: Close-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding. -Can only be used once per match -No S-rank and higher Wind jutsu next two turns -Must at least be Kage rank to use this jutsu (Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy Type: Offensive Rank:S-Rank Range:Short-Mid Chakra:40 Damage:80 Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed. -In order to use this jutsu, the user is required to have mastered his Genjutsu training -Usable only twice per battle -Usable only by Konoha Ninjas -Requires user to know the Rasengan[/spoiler] [hr][/hr] [U][B][COLOR="#FF0000"]Kirigakure:[/COLOR][/B][/U] [spoiler][B](Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion[/B] Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use ~ No water techniques of S rank and above next turn [B](Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist[/B] Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. [B](Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus[/B] Rank: Forbidden Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 70 Damage Points: 100 Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind. *Barrier needs to caught the user also *Barrier lasts 5 turns until it destroys everything on it's inside and disappears *Usable once per battle *User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice [B]( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception[/B] Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. [B](Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain[/B] Rank: A Type: Supplementary/Defensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects. Note: Can only be used three times per battle Note: Can only be used by Kirigakure Shinobi Note: Chakra draining effects will only work on techniques, not on living creatures. [B](Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan[/B] Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: N/A (80 damage if used to attack the opponent) Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [spoiler][IMG]http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg[/IMG][/spoiler] [B](Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus[/B] Rank: A Type: Supplementary/Defensive/Offensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (60 damage if used offensively) Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [B](Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool[/B] Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared. Note: Lasts for two turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi[/spoiler] [/QUOTE]
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