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<p>[QUOTE="Venom, post: 11291360, member: 136180"]</p><p><strong>Suiton || 水</strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/cdSmEwB.png" data-url="http://i.imgur.com/cdSmEwB.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 12px">水 Suiton 水</span></strong></p><p></p><p>[SPOILER](Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</p><p></p><p>*Water Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p>[hr][/hr]</p><p></p><p>(mizu youshiki:herumetto tama) Water Style :Sphere Helmet</p><p>Rank: C</p><p>Type: Sup</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Chakra Damage :None</p><p>Description: The user does 3 hand signs underwater. once he does that. sphere type helmet will occur around the user making the water drain out letting the user breathe due to no water in the helmet.</p><p>-Note: Due to lack of air can only stay in it for 2 turns</p><p>-Note: Can only use twice. and not in the same turn</p><p>-Note: The helmet can only be busted by sharp objects</p><p>-Note: Only Hidden Ash Village can use this</p><p>-Note: Only can be done under water </p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=344609&page=2&p=11864396&posted=1#post11864396">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>[strike](Suiton: Sui Mizu) - Water Style: Acid Water</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/strike]</p><p></p><p>(Suiton: Mizu Kabe ) - Water Style: Water Wall</p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.</p><p></p><p>All Learn <a href="http://narutobase.net/forums/showthread.php?t=473286">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Suiton:Amatsu Supin|Water Style:Heavenly Spin</p><p>Rank:B</p><p>Type: Offensive/Defensive</p><p>Range:Short-Mid</p><p>Chakra:20 (-10 per turn)</p><p>Damage:40(if opponent gets dizzy)</p><p>Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Usable 4 times per battle</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />A solid construct has to be made prior to the usage of this jutsu</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Spinning lasts while the user focuses on it</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Only Taught/Usable by Igneel</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Cannot be applied to Forbidden Rank techniques</p><p></p><p>Learned Here: [<a href="http://narutobase.net/forums/showthread.php?t=538579">X</a>]</p><p></p><p>[hr][/hr]</p><p></p><p>( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters</p><p>Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short – Mid range</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.</p><p></p><p>-Can only be taught by -L-</p><p>-Can only be used twice a fight</p><p>-Requires mastery of Water to be used</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=549505">Here</a></p><p></p><p>Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection</p><p>Type: Defense </p><p>Rank: S </p><p>Range: Short </p><p>Chakra Cost: 40 </p><p>Damage Points: N/A </p><p>Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). </p><p></p><p>Note: Can only be used three times </p><p>Note: Can not be used in consecutive turns </p><p>Note: Can only be taught by Joker </p><p>Note: Can only absorb and transfer elements that work logically (KG and CE alike) </p><p>Note: Elemental strength and weakness stays the same</p><p></p><p>Learn <a href="https://narutobase.net/forums/showthread.php?t=750359&p=21616065&viewfull=1#post21616065">here</a></p><p></p><p>(Suiton: kensei no doragon )- Water Release: Power of the Dragon</p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.</p><p>ɸ Can stay active for 2 turns at a time</p><p>ɸ Can't use earth jutsu while it lasts.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Venom, post: 11291360, member: 136180"] [b]Suiton || 水[/b] [CENTER][IMG]http://i.imgur.com/cdSmEwB.png[/IMG] [B][SIZE=3]水 Suiton 水[/SIZE][/B][/CENTER] [SPOILER](Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. *Water Jutsu cannot be used for 2 turns after this jutsu is performed *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout [hr][/hr] (mizu youshiki:herumetto tama) Water Style :Sphere Helmet Rank: C Type: Sup Range: Short Chakra Cost: 25 Chakra Damage :None Description: The user does 3 hand signs underwater. once he does that. sphere type helmet will occur around the user making the water drain out letting the user breathe due to no water in the helmet. -Note: Due to lack of air can only stay in it for 2 turns -Note: Can only use twice. and not in the same turn -Note: The helmet can only be busted by sharp objects -Note: Only Hidden Ash Village can use this -Note: Only can be done under water Learned [URL="http://narutobase.net/forums/showthread.php?t=344609&page=2&p=11864396&posted=1#post11864396"]Here[/URL] [hr][/hr] [strike](Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. (Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/strike] (Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. All Learn [URL="http://narutobase.net/forums/showthread.php?t=473286"]Here[/URL] [hr][/hr] Suiton:Amatsu Supin|Water Style:Heavenly Spin Rank:B Type: Offensive/Defensive Range:Short-Mid Chakra:20 (-10 per turn) Damage:40(if opponent gets dizzy) Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body ♦Usable 4 times per battle ♦A solid construct has to be made prior to the usage of this jutsu ♦Spinning lasts while the user focuses on it ♦Only Taught/Usable by Igneel ♦Cannot be applied to Forbidden Rank techniques Learned Here: [[URL="http://narutobase.net/forums/showthread.php?t=538579"]X[/URL]] [hr][/hr] ( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters Type: Supplementary Rank: A rank Range: Short – Mid range Chakra: 30 Damage: N/A Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed. -Can only be taught by -L- -Can only be used twice a fight -Requires mastery of Water to be used Learn [URL="http://narutobase.net/forums/showthread.php?t=549505"]Here[/URL] Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc). Note: Can only be used three times Note: Can not be used in consecutive turns Note: Can only be taught by Joker Note: Can only absorb and transfer elements that work logically (KG and CE alike) Note: Elemental strength and weakness stays the same Learn [URL="https://narutobase.net/forums/showthread.php?t=750359&p=21616065&viewfull=1#post21616065"]here[/URL] (Suiton: kensei no doragon )- Water Release: Power of the Dragon Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain. ɸ Can stay active for 2 turns at a time ɸ Can't use earth jutsu while it lasts.[/SPOILER] [/QUOTE]
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