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Naruto Role Playing
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★ Sage Of 5 Moves' Arsenal ★
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<p>[QUOTE="Venom, post: 11290929, member: 136180"]</p><p><strong>Fuuton || 風</strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/KCvXWtH.png" data-url="http://i.imgur.com/KCvXWtH.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 12px">風 Futon 風</span></strong></p><p></p><p>[SPOILER](Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.</p><p></p><p>*Does 15 damage to the User</p><p>*Can only be used once per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-long</p><p>Chakra: 40</p><p>Damage: 80 (-15)</p><p>Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.</p><p></p><p>~ damages the user hand by -15 points and causes bleeding.</p><p>~can only be used twice per battle.</p><p>~This jutsu is owned by -Thoes. (Now seblax)</p><p>Note: Only lasts for 3 turns.</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=360770&p=11289284#post11289284">Here</a></p><p></p><p>[HR][/HR]</p><p></p><p>(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz</p><p>Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.</p><p></p><p>May only be used on 1 kunai at a time.</p><p>May only be used x4 per battle.</p><p>May only be taught by Loki</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=425788&p=13043090&viewfull=1#post13043090">Here</a></p><p></p><p>[HR][/HR]</p><p></p><p>(Fuuton: Kōkū-Bin)-Wind Style: Air-Mail</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair.</p><p>-Usable 3 times per battle</p><p>-Can only be taught by Katonpwnz</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=445663&p=13624492&viewfull=1#post13624492">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap</p><p>Type: Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed. This technique doesnt continue on towards the opponent and if used with an opponent in close range the force will knock them off their feet</p><p>~Can only be used twice per match.</p><p>~Can't use S-rank and higher wind jutsus the following turn.</p><p>~Can only be taught by Enzup.</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=470312">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Kaze tengai ) - Wind Style: Wind Dome</p><p>Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a dome filled with wind with their chakra.</p><p>When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=473286">Here</a></p><p></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Tenrai Kougi) - Wind style: Divine Justice</p><p>Rank: S</p><p>Type: Attack/Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (-15 to user)</p><p>Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.</p><p>*Note: The user takes 15 damage due to his proximity to the slashing wind.</p><p>*Note: Can only be used twice</p><p>*Note: No S rank wind techniques the following turn.</p><p>*Note: Must wait at least 2 turns to be used again.</p><p>*Can only be taught by McKnockout</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=473789">Learn Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.</p><p>~Deactivates after three turns.</p><p>~Can only be used twice per battle.</p><p></p><p>(Fuuton: Seion Mayubachi) | Wind Release: Serene Cocoon of Retribution</p><p>Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to user)</p><p>Description: The user begins weaving an intricate series of twenty hand seals. During this process wind begins to whip around them and lifts them into the air several meters. The wind builds and builds tightly enveloping the user in a swirling cocoon. The wind becomes so fast and so dense that it begins to take on a solid appearance, making a white, swirling ovular cocoon around the user which can defend them from incoming attacks. At its peak the cocoon creates a faint and soothing humming sound, a calm before the storm. Then at a moment's notice the user will stretch their arms out at their sides causing the cocoon to explode outwards in a torrent of large wind blades that decimates the battlefield leaving large scars in the earth all around. Due to the high speeds and density of the wind cocoon it becomes difficult to control causing minor backlash within, dealing numerous shallow cuts over the user's body.</p><p>-Can only be used once per battle.</p><p>-No wind techniques the following two turns.</p><p>-No Forbidden techniques the following turn.</p><p>-Can defend against neutral elements of the same rank, but will no longer be capable of being used offensively.</p><p>-Can defend against S-rank fire, but will no longer be capable of being used offensively.</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=494999">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Wind Release: Crow Claw (Fuuton: Kuroukurou)</p><p>Rank: B</p><p>Type: Attack/Defense</p><p>Range: Short</p><p>Chakra Cost: 20 (-10 per turn to sustain)</p><p>Damage Points: 40</p><p>Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks.</p><p>Note: Usable 5 times per battle</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=555013&page=2&p=16437271&viewfull=1#post16437271">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>[Fuuton: Mizu Debaida] Wind Release: Water Divider</p><p>Type: Defence</p><p>Rank: S</p><p>Range: Short- Long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.</p><p>Note: Can only be used three times per battle</p><p>Note: Can only part S Rank and lower water techniques.</p><p></p><p>[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short- Long</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.</p><p>Note: Can only be taught by ~Drizzy~</p><p>Note: Can only be created around the user</p><p>Note: Usable only three times per battle</p><p>Note: Needs to have Wind Mastered</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=488149&p=14671574&viewfull=1#post14671574">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)</p><p>Rank:S-Rank</p><p>Range: Short (front of user)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=463106">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure</p><p>Type:Supplementary</p><p>Rank: C</p><p>Range:Short</p><p>Chakra: 15</p><p>Damage:N/A</p><p>Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.</p><p>-Usable 3 times per battle</p><p>-Must be taught by Sir Hoshigaki</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=608022">here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Wind Release: Testament of Fūjin-(Fūton: Yuigo no Fūjin)</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work.</p><p>Note: Can only be taught by Vex</p><p>Note: Only usable thrice per battle</p><p>Note: Must wait at least one turn before using again</p><p>Note: Works on same rank Wind ninjutsu and below</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=611628">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged.</p><p></p><p></p><p>Note:</p><p>- Can only be taught by Elyon</p><p>- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether</p><p>- Can only be done 2x</p><p>- No Fuuton techniques higher than A ranked next turn</p><p></p><p>(Kenjutsu/Fuuton: Katto no Arashi) -Sword Style/Wind Release: Storm of Cuts</p><p>Rank: B</p><p>Type: Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user positions himself , then after forming a one handed hand sign he forms a slight whirlwind around him using his Fuuton chakra he throws his sword counter clockwise, allowing it to ride the currents it spins rapidly while revolving around the user 6-8 times. During these revolutions the sword is granted immense Fuuton aided cutting power, capable of slicing Doton techniques B ranked and below clean in two, after which the user will simply snatch it from the air. The sword itself moves so fast it is capable of repelling thrown weapons and up to medium sized objects. It can't be tracked by normal eye and the user may appear to 'repel' objects within 5 feet of the his position. During the jutsu the user has no access to the sword but can freely move around allowing the vortex to follow keeping the user in the eye at all times. The user is free to mold chakra can also perform this while airborne as he falls.</p><p></p><p>Note:</p><p>-Can only be taught by Zaphkiel</p><p>-Can only be done 4x per match</p><p></p><p>[spoiler]</p><p style="text-align: center"><img src="http://i.imgur.com/AU9GjkL.gif" data-url="http://i.imgur.com/AU9GjkL.gif" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=635846&p=18529746&viewfull=1#post18529746">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: 80</p><p>Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can be used twice per battle</p><p>Note: No S-Rank or above Wind on the turn this is used</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19105783&viewfull=1#post19105783">Here</a></p><p></p><p>[hr][/hr]</p><p></p><p>Fuuton: Myōna hyōjō | Wind Release: The Zone</p><p>Type: Attack/Supplementary/Defense</p><p>Rank: S-Rank</p><p>Range: Self/Short</p><p>Chakra Cost: 40 (+10 to pressurize)</p><p>Damage Points: 80</p><p>Description: Myōna hyōjō is the sister technique of <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a>, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p></p><p style="text-align: center">[SPOILER]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>☆ Usable twice per battle</p><p>☆ Only to be taught by Shady</p><p>☆ Lasts three turns once activated</p><p>☆ Costs a move to pressurize the Fuuton</p><p></p><p>Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</p><p>Type: Supplementary/Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: n/a (60)</p><p>Description:</p><p>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.</p><p></p><p>☆ usable 4 times</p><p>☆ only taught by Shady</p><p></p><p>Both learn <a href="http://narutobase.net/forums/showthread.php?t=655100&p=19105933&viewfull=1#post19105933">here</a></p><p></p><p>Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse).</p><p></p><p>Notes:</p><p>~Can only be taught by xHoudinii</p><p>~Can only be used three times and each usage lasts for four turns</p><p></p><p>Learn <a href="http://narutobase.net/forums/showthread.php?t=637565&p=20411104&viewfull=1#post20411104">here</a></p><p></p><p>Fuuton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line</p><p>Type: Supplementary, Defensive</p><p>Rank: A</p><p>Range: Short-Long (Entrance made at short range with long range reach)</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely.</p><p></p><p>Note: Can only be used on A-Rank and below technique</p><p>Note: Requires one turn cool down between uses</p><p>Note: Ineffective against fire techniques</p><p>Note: Must be taught by Xicer</p><p></p><p>Learn <a href="https://narutobase.net/forums/showthread.php?t=737196&p=21371106#post21371106">Here</a></p><p></p><p><strong>(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.</p><p></p><p>Note: Can only be taught by Jᴀʏ</p><p>Note: Can be used to attain, and maintain flight.</p><p>Note: Other techniques can't be used whilst this is active.</p><p>Note: Can only be used 4 times</p><p></p><p>Learn <a href="https://narutobase.net/forums/showthread.php?t=734354&p=21559052&viewfull=1#post21559052">here</a></p><p></p><p>[spoiler]<img src="http://vignette1.wikia.nocookie.net/tekken/images/5/5b/743734-helicopter_by_garang76.jpg/revision/latest?cb=20111121172105&path-prefix=en" data-url="http://vignette1.wikia.nocookie.net/tekken/images/5/5b/743734-helicopter_by_garang76.jpg/revision/latest?cb=20111121172105&path-prefix=en" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p></p><p></p><p>Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin</p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20 (-10 per technique)</p><p>Damage: N/A (-20 to wind techniques)</p><p>Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra.</p><p></p><p>Note: Can only be taught by Penguin</p><p>Note: Wind lasts four turns</p><p>Note: Can only be used three times per conflict</p><p></p><p>Learn <a href="https://animebase.me/threads/reeeeeeeeeeed-robins.706365/">here</a></p><p></p><p></p><p>(Futon: Kame ashi)- Wind Release: Turtle Pace</p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (*20)</p><p>Damage: N/A</p><p>Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.</p><p>Note: Can only be used twice per battle</p><p>Note: Only works on fast moving objects</p><p>Note: Cannot use fire while activated</p><p>Note: Last two turns[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Venom, post: 11290929, member: 136180"] [B]Fuuton || 風[/B] [CENTER][IMG]http://i.imgur.com/KCvXWtH.png[/IMG] [B][SIZE=12px]風 Futon 風[/SIZE][/B][/CENTER] [SPOILER](Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath Rank: Forbidden Type: Attack Range: Short - Long Chakra Cost: 50 Damage Points: 90 Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user. *Does 15 damage to the User *Can only be used once per battle *Can only be used by members of Sharinganmasters Hideout [hr][/hr] (Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam - Rank: S Type: Offensive/Defensive Range: Short-long Chakra: 40 Damage: 80 (-15) Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold. ~ damages the user hand by -15 points and causes bleeding. ~can only be used twice per battle. ~This jutsu is owned by -Thoes. (Now seblax) Note: Only lasts for 3 turns. Learn [URL='http://narutobase.net/forums/showthread.php?t=360770&p=11289284#post11289284']Here[/URL] [HR][/HR] (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction. May only be used on 1 kunai at a time. May only be used x4 per battle. May only be taught by Loki Learn [URL='http://narutobase.net/forums/showthread.php?t=425788&p=13043090&viewfull=1#post13043090']Here[/URL] [HR][/HR] (Fuuton: Kōkū-Bin)-Wind Style: Air-Mail Rank: D Type: Supplementary Range: Short-Mid Chakra: 10 Damage: N/A Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair. -Usable 3 times per battle -Can only be taught by Katonpwnz Learn [URL='http://narutobase.net/forums/showthread.php?t=445663&p=13624492&viewfull=1#post13624492']Here[/URL] [hr][/hr] (Fuuton: Zennou Clap) - Wind Stye: Almighty Clap Type: Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed. This technique doesnt continue on towards the opponent and if used with an opponent in close range the force will knock them off their feet ~Can only be used twice per match. ~Can't use S-rank and higher wind jutsus the following turn. ~Can only be taught by Enzup. Learn [URL='http://narutobase.net/forums/showthread.php?t=470312']Here[/URL] [hr][/hr] (Fuuton: Kaze tengai ) - Wind Style: Wind Dome Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster. Learn [URL='http://narutobase.net/forums/showthread.php?t=473286']Here[/URL] [hr][/hr] (Fuuton: Tenrai Kougi) - Wind style: Divine Justice Rank: S Type: Attack/Defense Range: Short-Mid Chakra Cost: 40 Damage: 80 (-15 to user) Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks. *Note: The user takes 15 damage due to his proximity to the slashing wind. *Note: Can only be used twice *Note: No S rank wind techniques the following turn. *Note: Must wait at least 2 turns to be used again. *Can only be taught by McKnockout [URL='http://narutobase.net/forums/showthread.php?t=473789']Learn Here[/URL] [hr][/hr] (Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle. ~Deactivates after three turns. ~Can only be used twice per battle. (Fuuton: Seion Mayubachi) | Wind Release: Serene Cocoon of Retribution Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to user) Description: The user begins weaving an intricate series of twenty hand seals. During this process wind begins to whip around them and lifts them into the air several meters. The wind builds and builds tightly enveloping the user in a swirling cocoon. The wind becomes so fast and so dense that it begins to take on a solid appearance, making a white, swirling ovular cocoon around the user which can defend them from incoming attacks. At its peak the cocoon creates a faint and soothing humming sound, a calm before the storm. Then at a moment's notice the user will stretch their arms out at their sides causing the cocoon to explode outwards in a torrent of large wind blades that decimates the battlefield leaving large scars in the earth all around. Due to the high speeds and density of the wind cocoon it becomes difficult to control causing minor backlash within, dealing numerous shallow cuts over the user's body. -Can only be used once per battle. -No wind techniques the following two turns. -No Forbidden techniques the following turn. -Can defend against neutral elements of the same rank, but will no longer be capable of being used offensively. -Can defend against S-rank fire, but will no longer be capable of being used offensively. Learn [URL='http://narutobase.net/forums/showthread.php?t=494999']Here[/URL] [hr][/hr] Wind Release: Crow Claw (Fuuton: Kuroukurou) Rank: B Type: Attack/Defense Range: Short Chakra Cost: 20 (-10 per turn to sustain) Damage Points: 40 Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks. Note: Usable 5 times per battle Learn [URL='http://narutobase.net/forums/showthread.php?t=555013&page=2&p=16437271&viewfull=1#post16437271']Here[/URL] [hr][/hr] [Fuuton: Mizu Debaida] Wind Release: Water Divider Type: Defence Rank: S Range: Short- Long Chakra cost: 40 Damage Points: N/A Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves. Note: Can only be used three times per battle Note: Can only part S Rank and lower water techniques. [Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral Type: Supplementary Rank: A Range: Short- Long Chakra Cost: 25 Damage Points: N/A Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move. Note: Can only be taught by ~Drizzy~ Note: Can only be created around the user Note: Usable only three times per battle Note: Needs to have Wind Mastered Learn [URL='http://narutobase.net/forums/showthread.php?t=488149&p=14671574&viewfull=1#post14671574']Here[/URL] [hr][/hr] Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall) Rank:S-Rank Range: Short (front of user) Chakra: 40 Damage: 80 Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions. Learn [URL='http://narutobase.net/forums/showthread.php?t=463106']Here[/URL] [hr][/hr] Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure Type:Supplementary Rank: C Range:Short Chakra: 15 Damage:N/A Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra. -Usable 3 times per battle -Must be taught by Sir Hoshigaki Learn [URL='http://narutobase.net/forums/showthread.php?t=608022']here[/URL] [hr][/hr] Wind Release: Testament of Fūjin-(Fūton: Yuigo no Fūjin) Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work. Note: Can only be taught by Vex Note: Only usable thrice per battle Note: Must wait at least one turn before using again Note: Works on same rank Wind ninjutsu and below Learn [URL='http://narutobase.net/forums/showthread.php?t=611628']Here[/URL] [hr][/hr] (Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra cost: 40 Damage: 80 Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged. Note: - Can only be taught by Elyon - Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether - Can only be done 2x - No Fuuton techniques higher than A ranked next turn (Kenjutsu/Fuuton: Katto no Arashi) -Sword Style/Wind Release: Storm of Cuts Rank: B Type: Defensive/Offensive Range: Short Chakra Cost: 20 Damage: 40 Description: The user positions himself , then after forming a one handed hand sign he forms a slight whirlwind around him using his Fuuton chakra he throws his sword counter clockwise, allowing it to ride the currents it spins rapidly while revolving around the user 6-8 times. During these revolutions the sword is granted immense Fuuton aided cutting power, capable of slicing Doton techniques B ranked and below clean in two, after which the user will simply snatch it from the air. The sword itself moves so fast it is capable of repelling thrown weapons and up to medium sized objects. It can't be tracked by normal eye and the user may appear to 'repel' objects within 5 feet of the his position. During the jutsu the user has no access to the sword but can freely move around allowing the vortex to follow keeping the user in the eye at all times. The user is free to mold chakra can also perform this while airborne as he falls. Note: -Can only be taught by Zaphkiel -Can only be done 4x per match [spoiler] [CENTER][IMG]http://i.imgur.com/AU9GjkL.gif[/IMG][/CENTER] [/spoiler] Learn [URL='http://narutobase.net/forums/showthread.php?t=635846&p=18529746&viewfull=1#post18529746']Here[/URL] [hr][/hr] (Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: 80 Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Lasts for four turns Note: Can be used twice per battle Note: No S-Rank or above Wind on the turn this is used Learn [URL='http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19105783&viewfull=1#post19105783']Here[/URL] [hr][/hr] Fuuton: Myōna hyōjō | Wind Release: The Zone Type: Attack/Supplementary/Defense Rank: S-Rank Range: Self/Short Chakra Cost: 40 (+10 to pressurize) Damage Points: 80 Description: Myōna hyōjō is the sister technique of [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413']Jaakuna gēmu[/URL], utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [CENTER][SPOILER][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/SPOILER][/CENTER] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton Fuuton: Jaakuna gēmu | Wind Release: Wicked Games Type: Supplementary/Attack Rank: A-rank Range: Short-Long Chakra: 30 Damage: n/a (60) Description: A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady Both learn [URL='http://narutobase.net/forums/showthread.php?t=655100&p=19105933&viewfull=1#post19105933']here[/URL] Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: N/A Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse). Notes: ~Can only be taught by xHoudinii ~Can only be used three times and each usage lasts for four turns Learn [URL='http://narutobase.net/forums/showthread.php?t=637565&p=20411104&viewfull=1#post20411104']here[/URL] Fuuton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line Type: Supplementary, Defensive Rank: A Range: Short-Long (Entrance made at short range with long range reach) Chakra: 30 Damage: N/A Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely. Note: Can only be used on A-Rank and below technique Note: Requires one turn cool down between uses Note: Ineffective against fire techniques Note: Must be taught by Xicer Learn [URL='https://narutobase.net/forums/showthread.php?t=737196&p=21371106#post21371106']Here[/URL] [B](Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly[/B] Type: Offensive/Supplementary/Defensive Rank: A Range: Short - Mid range Chakra: 30 Damage: 60 Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack. Note: Can only be taught by Jᴀʏ Note: Can be used to attain, and maintain flight. Note: Other techniques can't be used whilst this is active. Note: Can only be used 4 times Learn [URL='https://narutobase.net/forums/showthread.php?t=734354&p=21559052&viewfull=1#post21559052']here[/URL] [spoiler][IMG]http://vignette1.wikia.nocookie.net/tekken/images/5/5b/743734-helicopter_by_garang76.jpg/revision/latest?cb=20111121172105&path-prefix=en[/IMG][/spoiler] Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra: 20 (-10 per technique) Damage: N/A (-20 to wind techniques) Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra. Note: Can only be taught by Penguin Note: Wind lasts four turns Note: Can only be used three times per conflict Learn [URL='https://animebase.me/threads/reeeeeeeeeeed-robins.706365/']here[/URL] (Futon: Kame ashi)- Wind Release: Turtle Pace Type: Supplementary Rank: S-Rank Range: Short Chakra: 40 (*20) Damage: N/A Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users. Note: Can only be used twice per battle Note: Only works on fast moving objects Note: Cannot use fire while activated Note: Last two turns[/SPOILER] [/QUOTE]
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