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Naruto Role Playing
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★ Sage Of 5 Moves' Arsenal ★
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<p>[QUOTE="Venom, post: 10854841, member: 136180"]</p><p><strong>Custom List</strong></p><p></p><p>1) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814">(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</a></strong> (6/6)</p><p>[Spoiler](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</p><p>Rank: S</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.</p><p></p><p>Note: Creatures last for a maximum of four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit.</p><p></p><p><strong><u>Picture Of The Crocodile:</u></strong></p><p>[spoiler]<img src="http://img.pokemondb.net/artwork/aggron.jpg" data-url="http://img.pokemondb.net/artwork/aggron.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Taught Cj Too: <a href="http://narutobase.net/forums/showthread.php?t=432720&p=13216111&viewfull=1#post13216111">Negative Knight</a> | <a href="http://narutobase.net/forums/showthread.php?t=433531&p=13278050&viewfull=1#post13278050">Ancalagon</a> | <a href="http://narutobase.net/forums/showthread.php?t=433093&p=13338078&viewfull=1#post13338078">Ushiro</a> | <a href="http://narutobase.net/forums/showthread.php?t=433729&p=13238641&viewfull=1#post13238641">Professor Sarutobi</a> | <a href="http://narutobase.net/forums/showthread.php?t=445977">Kirabi</a> | <a href="http://narutobase.net/forums/showthread.php?t=498822">Reborn</a>[/spoiler]</p><p></p><p>[Hr][/hr]</p><p></p><p>2) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=133&p=13378955&viewfull=1#post13378955">(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection</a></strong> (6/6)</p><p>[SPOILER](Raition: Kumo's Onjou) - Lighting Release: Spider's Affection</p><p>Type: Offensive</p><p>Rank: B Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.</p><p></p><p>-Can only be taught by -Venom-</p><p>-Can only be used once every two turns.</p><p>-Lighting ropes can be used to wrap around something else, other than the enemy's body.</p><p></p><p></p><p>Taught Cj to: <a href="http://narutobase.net/forums/showthread.php?t=445615&p=13509724#post13509724">Geico</a> | <a href="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407">Loki</a> | <a href="http://narutobase.net/forums/showthread.php?t=445663&p=13552380&viewfull=1#post13552380">Ushiro</a> | <a href="http://narutobase.net/forums/showthread.php?t=445977">Kirabi</a> | <a href="http://narutobase.net/forums/showthread.php?t=463106&p=13945161#post13945161">Mugen Ryuyu</a> | <a href="http://narutobase.net/forums/showthread.php?t=473286">Shuusai</a>[/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p>3) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=144&p=14165144&viewfull=1#post14165144">(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution</a></strong> (6/6)</p><p>[spoiler](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution</p><p>Type: Offensive/Defensive</p><p>Rank: S rank</p><p>Range: Short - Long Range</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.</p><p></p><p>Notes:</p><p>-Can only be use thrice</p><p>-Counts as 2/3 of the user's move per turn.</p><p>-Cannot use A rank and above wind or water the next turn</p><p>-No other Wind/Water Combination jutsu the same turn this has successfully been used</p><p>-No other elemental combination the same turn this has been used</p><p>-Must have Water and Wind mastered to use</p><p>-Can only be taught by -Venom-</p><p></p><p>Picture of the jutsu:</p><p>[spoiler]<p style="text-align: center"><img src="http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif" data-url="http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p></p><p>Taught Cj To: <a href="http://narutobase.net/forums/showthread.php?t=473286">Shuusai</a> | <a href="http://narutobase.net/forums/showthread.php?t=473789&p=14264751#post14264751">McKnockout</a> | <a href="http://narutobase.net/forums/showthread.php?t=486444&p=14621376&viewfull=1#post14621376">Shadou</a> | <a href="http://narutobase.net/forums/showthread.php?t=498822">Reborn</a> | <a href="http://narutobase.net/forums/showthread.php?t=513831&p=15380791&viewfull=1#post15380791">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=560937">Kirabi</a>[/spoiler]</p><p></p><p>4) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=147&p=14241709&viewfull=1#post14241709">(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall</a></strong> (6/6)</p><p>[spoiler](Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall</p><p>Type: Offensive</p><p>Rank: B rank</p><p>Range: Short-Mid Range</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.</p><p></p><p>Notes:</p><p>-Can only be used thrice</p><p>-No Genjutsu for 4 turns after use</p><p>-Can only be taught by Venom</p><p></p><p>Taught Cj to: <a href="http://narutobase.net/forums/showthread.php?t=494999">Typhon</a> | <a href="http://narutobase.net/forums/showthread.php?t=554870&p=16435766&viewfull=1#post16435766">Darui</a> | <a href="http://narutobase.net/forums/showthread.php?t=537352&p=16023744&viewfull=1#post16023744">Kamishiro</a> | <a href="http://narutobase.net/forums/showthread.php?t=558677">Solf</a> | <a href="http://narutobase.net/forums/showthread.php?t=608022">Sir Hoshigaki</a> | <a href="http://narutobase.net/forums/showthread.php?t=549846&page=2">Lili-chwan</a>[/spoiler]</p><p></p><p>5) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=157&p=15232294&viewfull=1#post15232294">(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures</a></strong> (6/6)</p><p>[Spoiler](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures</p><p>Type: Supplementary-Offense</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)</p><p>Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.</p><p></p><p>Note: Remains on the field for three turns</p><p>Note: Can only be used twice</p><p>Note: Requires a one turn cool down before use again after they are dispersed or destroyed</p><p>Note: Must have S-Rank Doton training before use</p><p></p><p>Taught Cj to: <a href="http://narutobase.net/forums/showthread.php?t=513831&p=15380791#post15380791">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=513537">Tsuki</a> | <a href="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407">Loki</a> | <a href="http://narutobase.net/forums/showthread.php?t=432720">Negative Knight</a> | <a href="http://narutobase.net/forums/showthread.php?t=635977">Baldy</a> | <a href="http://narutobase.net/forums/showthread.php?t=596901&p=17499502&viewfull=1#post17499502">Six Paths</a>[/Spoiler]</p><p></p><p>6) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15703458&viewfull=1#post15703458">(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body</a></strong> (1/6)</p><p>[SPOILER](Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body</p><p>Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.</p><p></p><p>Notes:</p><p>-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)</p><p>-Can only be used 4x per battle</p><p></p><p>Taught Cj to: Solf | ____ | ____ | ____ | ____ | ____[/SPOILER]</p><p></p><p>7) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=167&p=16140438&viewfull=1#post16140438">[Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes</a></strong> (6/6)</p><p>[spoiler][Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes</p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)</p><p>Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by -Venom-</p><p>Note: Can create a maximum of eight wormholes</p><p>Note: The numbers of creatable holes must either be: One, Two, Four, Eight.</p><p>Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width</p><p>Note: Ground directly beneath the opponent cannot be lowered.</p><p></p><p>Taught Cj to: <a href="http://narutobase.net/forums/showthread.php?t=432720&p=16296759&viewfull=1#post16296759">Negative Knight</a> | <a href="http://narutobase.net/forums/showthread.php?t=513831">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=549287&p=16300806&viewfull=1#post16300806">Shady Doctor</a> | <a href="http://narutobase.net/forums/showthread.php?t=549846">Lili-Chwan</a> | <a href="http://narutobase.net/forums/showthread.php?t=611628&p=17898348#post17898348">Vex</a> | <a href="http://narutobase.net/forums/showthread.php?t=635846&p=18529731&viewfull=1#post18529731">zapнĸιel</a>[/spoiler]</p><p></p><p>8) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=167&p=16140438&viewfull=1#post16140438">[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm</a></strong> (6/6)</p><p>[spoiler][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm</p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.</p><p></p><p>Note: Creatures last for a maximum of three turns</p><p>Note: Can only be used 2x per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit.</p><p>Note: No insect can separate from the swarm to do its own thing</p><p>Note: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814">Parent Jutsu</a></p><p></p><p>Taught Cj to: <a href="http://narutobase.net/forums/showthread.php?t=432720&p=16296759&viewfull=1#post16296759">Negative Knight</a> | <a href="http://narutobase.net/forums/showthread.php?t=513831">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=686205">Yusei</a> | <a href="http://narutobase.net/forums/showthread.php?t=549505">-L-</a> | <a href="http://narutobase.net/forums/showthread.php?t=549846">Lili-Chwan</a> | <a href="http://narutobase.net/forums/showthread.php?t=635977">Baldy</a>[/spoiler]</p><p></p><p>[hr][/hr]</p><p></p><p>9) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16548600&viewfull=1#post16548600">[Raition: Bakudo #61] - Lightning Release: Way of Binding #61</a></strong> (5/6)</p><p>[SPOILER][Raition: Bakudo #61] - Lightning Release: Way of Binding #61</p><p>Type: Supplementary/Offense</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.</p><p></p><p>Notes:</p><p>-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.</p><p>-Can only be used 3x per fight.</p><p>-Illustration of jutus shown here: [<a href="http://img2.wikia.nocookie.net/__cb20101221014307/bleach/en/images/5/55/Rikuj%C5%8Dk%C5%8Dr%C5%8D.gif">X</a>]</p><p>-Can only be taught by Venom</p><p></p><p>Cj Taught to: <a href="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407">Loki</a> | <a href="http://narutobase.net/forums/showthread.php?t=569604&p=16794949&viewfull=1#post16794949">Better</a> | <a href="http://narutobase.net/forums/showthread.php?t=630278&p=18407715&viewfull=1#post18407715">Draigo</a> | <a href="http://narutobase.net/forums/showthread.php?t=637565&p=18564039&viewfull=1#post18564039">xHoudinii</a> | <a href="http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19074065&viewfull=1#post19074065">Noni</a> | [/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p>10) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=184&p=17185794&viewfull=1#post17185794">[Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon</a></strong> (6/6)</p><p>[spoiler][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon</p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.</p><p></p><p>Note: Can only be used once per battle</p><p>Note: Can only be Taught by -Venom-</p><p>Note: No other S-Rank or above Doton in the user's next turn</p><p>Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp</p><p></p><p>Cj taught to: <a href="http://narutobase.net/forums/showthread.php?t=432720">Negative Knight</a> | <a href="http://narutobase.net/forums/showthread.php?t=597813&p=17731956&viewfull=1#post17731956">Selendrile</a> | <a href="http://narutobase.net/forums/showthread.php?t=598639&p=17805127&viewfull=1#post17805127">Vex</a> | <a href="http://narutobase.net/forums/showthread.php?t=635977">Baldy</a> | <a href="http://narutobase.net/forums/showthread.php?t=598639&p=17717877&viewfull=1#post17717877">Thunderbolt</a> | Riker [/spoiler]</p><p></p><p>[hr][/hr]</p><p></p><p>11) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=247&p=18639514&viewfull=1#post18639514">(Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain</a></strong> (5/6)</p><p>[spoiler](Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain</p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.</p><p></p><p>Cj taught to: <a href="http://narutobase.net/forums/showthread.php?t=648116&p=18830924#post18830924">Edward</a> | <a href="http://narutobase.net/forums/showthread.php?t=648116&p=19442547#post19442547">Priest</a> | <a href="http://narutobase.net/forums/showthread.php?t=687116&p=19947237&viewfull=1#post19947237">Scaze</a> | <a href="http://narutobase.net/forums/showthread.php?t=611628&p=20104728&viewfull=1#post20104728">Vex</a> | Nathan | ___[/spoiler]</p><p></p><p>[hr][/hr]</p><p></p><p>12) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=253&p=18678086&viewfull=1#post18678086"><strong>(Samu no Ougonjutsu) - Aggregation of Alchemy</strong></a> (6/6)</p><p>[spoiler](Samu no Ougonjutsu) - Aggregation of Alchemy</p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if converted object is used to attack the opponent)</p><p>Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by -Venom-</p><p></p><p>Cj taught to: Negative Knight | <a href="http://narutobase.net/forums/showthread.php?t=333231&page=6&p=18974768&viewfull=1#post18974768">Lili-Chwan</a> | <a href="http://narutobase.net/forums/showthread.php?t=637565&p=19877248&viewfull=1#post19877248">xHoudinii</a> | <a href="http://narutobase.net/forums/showthread.php?t=638493&p=18796097&viewfull=1#post18796097">Tybone</a> | <a href="http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19074065&viewfull=1#post19074065">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=390359&page=3&p=18930561&viewfull=1#post18930561">Erzo</a>[/spoiler]</p><p></p><p>13) [Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot (6/6)</p><p>[SPOILER][Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot</p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.</p><p></p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created </p><p></p><p>Cj taught to: Noni | Negative Knight | Shady Doctor | Hell Autarch | ZandaT | ___[/SPOILER]</p><p></p><p>14) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318">[Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow</a> (5/6)</p><p>[SPOILER][Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.</p><p></p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created.</p><p></p><p>Cj taught to: Shady Doctor | Negative Knight | xHoudinii | LonelyAssassin | Riker[/SPOILER]</p><p></p><p>15) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318">[Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear</a> (2/6)</p><p>[SPOILER][Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their earth chakra into one or both of their open palms before channeling earth chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a thick binding mud of some sort, doing this immediately. The burst of a single rod has a five meter radial reach. However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of mud will spread around the target and then binds the target with the mud even if the target is larger than what the normal mud could bind. Increasing the size and area of the mud upon contact with a large target to trap it requires +10 more chakra per target it captures. Much like Swamp of the underworld, the mud is thick but unlike swamp of the underworld this mud, upon contact begins to close in on the target to squeeze and bind the target. When the mud dries it becomes solid earth. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible thread of chakra attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.</p><p></p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created</p><p></p><p>Cj Taught to: Noni | Negative Knight | ___ | ___ | ___ | ___[/SPOILER]</p><p></p><p>16) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318">[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress</a> (3/6)</p><p>[SPOILER][Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress</p><p>Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 chakra for every turn this is active)</p><p>Damage: N/A</p><p>Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.</p><p></p><p>Notes:</p><p>Lasts for three turns</p><p>Can only be used twice per battle</p><p>Will not work on mud or sand-based techniques (or c.e based on earth) </p><p>Elemental S/W remains unchanged</p><p></p><p>Cj Taught to: Negative Knight | Shady Doctor | Gobi [/SPOILER]</p><p></p><p>17) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=311&p=20410607#post20410607">[Raiton/Fuuinjutsu: Eien] - Lightning/Sealing Art: Eternity</a></strong> (0/0)</p><p>[SPOILER][Raiton/Fuuinjutsu: Eien] - Lightning/Sealing Art: Eternity </p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will perform this jutsu by placing a tag on their body and performing lightning jutsus, or creating a barrier for lightning jutsus to contact through as they travel, effectively granting the ability to that lightning jutsu since the seal sets itself upon the body of the lightning. The seal is written in Kanji form (永) meaning "Eternity". The moment a lightning jutsu is created or dislodged and detached from the users control or body (projectile for example) the seal will allow the lightning to remain "active". In reality, the seal allows for the energy of the lightning to remain active and present, while also maintaining its shape and ability instead of just crashing down into a continuous current of electricity or disappearing. An example of this in action is sending a spear at a rock, on contact, instead of piercing the rock and then dispersing, the spear will pierce but remain active on the battlefield. This can range from extremely large lightning jutsus, or smaller ones. In usage, it allows the user to have a easy source of lightning or re-use the original lightning jutsu from a different spot, but also lightning will remain active in how its used for terrain manipulation. The seal around the body of the lightning allows for the user to interact with the object without being shocked. The seal/barrier in short is just a sustaining life, a life support for lightning and its aftereffects of the jutsu to remain present, consider the lightning to almost be a statue to be brought back to life or usefulness when needed by the user.</p><p></p><p>Notes:</p><p>Can only be used four times</p><p>Can only be taught by Venom</p><p>Must be a lightning specialist[/SPOILER]</p><p></p><p>18) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20448802&viewfull=1#post20448802">[Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha</a></strong> (1/6)</p><p>[SPOILER][Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will focus their doton chakra into the ground and raise countless pillars from within it all across the terrain, each pillar comparable in size to the ones created in Earth Release: Destructive Rising Rock Pillars. Instead of spiked tips however, each pillar has small circular platforms (diameter of two-meters) that can be stood upon with no threat to the user or the opponent. Each platform is positioned a few meters from the others surrounding it, meaning the user/opponent can jump from platform to platform to navigate the new terrain. While this technique is largely supplementary in use, the one danger it poses occurs when their party falls off the structure. After emerging fully, a multitude of protrusions of mud will surface from inside each of the large pillars of stone. Along the “body” of every pillar will be countless tendrils of sticky mud that are semi-sentient. These writhing tendrils cross and overlap, creating a veritable forest void of light. Anyone who falls off the structure will have these tendrils lash out at him/her, capturing them due to it’s adhesiveness and subsequently suffocating them as they “sink” into the tendril (similar to Swamp of the Underworld). This technique will last for three turns on creation before becoming a “lifeless” structure devoid of any chakra. The pillars and platforms will remain if not destroyed before then and the mud that constituted the tendrils will simply fall back to the ground in a cascade, burying anyone unfortunate enough to be beneath them. </p><p></p><p>Note:</p><p>Lasts for three turns</p><p>Can only be used twice per battle, must wait 2 turns between re-using</p><p>No A-Rank or above Earth in this turn or the user’s next turn</p><p></p><p>Cj taught to: Negative Knight[/SPOILER]</p><p></p><p>19) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20476128&viewfull=1#post20476128">[Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority</a></strong> (0/0)</p><p>[spoiler][Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30 (+5)</p><p>Damage Points: N/A</p><p>Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (限) meaning "Authority". This tag will preferably be on the ground, or any solid areas. The seal will then create a barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground (only includes solid earth). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically the chakra of the user to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, duration, etc are all relatively the same. Lightning jutsus used through this seal cannot be erected directly beneath an opponent or within a 5m radius of their current position to kill an opponent(s).</p><p></p><p>Notes:</p><p>Can only be taught by Venom</p><p>Can only be used twice</p><p>Lasts four turns</p><p>Can not be used in consecutive turns</p><p>Can only be used on S ranks and below Lightning techniques[/spoiler]</p><p></p><p>20) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20476128&viewfull=1#post20476128">[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion</a></strong> (4/6)</p><p>[spoiler][Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion </p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A (+1 range to technique applied to)</p><p>Chakra Cost: N/A (+20 to the technique used prior to this)</p><p>Damage Points: N/A</p><p>Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to. </p><p></p><p>Note:</p><p>Can only be used three times per battle</p><p>Must have a one turn cool down the least between each usage</p><p>Seal must be place within user's bio</p><p>Can only be taught by Venom</p><p></p><p>Cj Taught to: Negative Knight | Joker | Riker | Zero Kelvin[/spoiler]</p><p></p><p>21) <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20567923&viewfull=1#post20567923">[Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth</a></strong> (2/6)</p><p>[spoiler][Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth</p><p>Type:Supplementary</p><p>Rank:B</p><p>Range:Short-Mid</p><p>Chakra: 20</p><p>Damage:N/A</p><p>Description: Once a single handseal is made, a barrier will be released by the user that will move outwards from the user's position a the speed of Wind Style: Wind Blade. The barrier has a distinct red hue and is imbued with fire chakra, but is dormant and useless until it is triggered. The trigger being the barrier encompassing anything that has chakra sealed inside of it via fuuinjutsu, or otherwise seals, scrolls, and paper tags. When the barrier passes by a location that triggers this affect, it will react and release just enough of its stored fire chakra into the objects to corrupt the sealing script found within it or medium the chakra is sealed in itself. This would slightly burn it and make it unusable due to such. Paper tags will be destroyed, not set off or detonated. In the case of seals found on the opponent's body, the opponent would only feel a slightly warm feeling on the place of the seal and find that part of the seal has been slightly burned away, doing the same thing to it as it only takes a bit to corrupt the sealing script and thus make the seal useless. Upon reaching the end of mid range, this barrier would disappear. </p><p></p><p>Notes:</p><p>Can be used three times per battle</p><p>Can only be taught by Venom</p><p>Does no damage to the opponent whatsoever</p><p>Cant be combined with anything that enhances barriers</p><p>Can be destroyed by techniques following Katon's elemental S/W</p><p>2 turn cool down between uses</p><p></p><p>Taught Cj to: Broly | Lok [/spoiler]</p><p></p><p>22) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"><strong>[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars</strong></a> (3/6)</p><p>[SPOILER][Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars</p><p>Type: Defensive/Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: N/A (+15 chakra to all of the user's seals)</p><p>Damage: N/A</p><p>Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.</p><p></p><p>Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.</p><p></p><p>In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).</p><p></p><p>Notes:</p><p>Can only be taught by Venom</p><p>Must be stated in the user's biography</p><p>Must be posted at the beginning of a battle</p><p>Must be referenced every time the alternative use is used</p><p></p><p>Cj Taught to: Nk | Solf | Priest | Riker | Drackos[/SPOILER]</p><p></p><p>23) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"><strong>[Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse</strong></a> (5/6)</p><p>[SPOILER][Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse </p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: N/A (+20 chakra to the applied seals)</p><p>Damage: N/A</p><p>Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.</p><p></p><p>Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met.</p><p></p><p>Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body.</p><p></p><p>Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body.</p><p></p><p>Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body.</p><p></p><p>Notes:</p><p>Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen)</p><p>Must be applied to different techniques and each must be stated in the user's biography</p><p></p><p>Cj Taught to: Nk | Riker | Drackos | Ian | Sasori[/SPOILER]</p><p></p><p>24) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"><strong>[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain</strong></a> </p><p>[SPOILER][Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain </p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30 </p><p>Damage Points: N/a</p><p>Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated. </p><p></p><p>Notes:</p><p>Can only be taught by venom</p><p>Only be used three times</p><p>Requires a 1 turn cool down between uses[/SPOILER]</p><p></p><p>25) <strong><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20637737&viewfull=1#post20637737">[Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade</a></strong> (3/6)</p><p>[SPOILER][Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession. </p><p></p><p>Notes:</p><p>Can only be used twice per battle</p><p>No S-Rank or above Sound in the user's next turn</p><p></p><p>Cj taught to: Negative Knight | Erzo | Loki [/SPOILER]</p><p></p><p>26) <strong>(Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki</strong> (2/6)</p><p>[Spoiler](Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki</p><p>Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-5 chakra per turn)</p><p>Damage: N/A </p><p>Description: The user will perform a handseal and focus on a solid entity containing their raiton chakra to harness it. This will allow them to take control of the said object by manifesting a coating of static lightning around it and levitating it (in a similar manner to Lightning Blades Levitation). The user will be able to govern it's movements through the air with hand gestures and upon contact with living beings, the static contact will be shocking to the touch. It will paralyze in the same way as Chidori Nagashi, with this paralysis persisting for long as contact is maintained.</p><p></p><p>Cj Taught to: Nk | Drackos[/Spoiler]</p><p></p><p>27)<strong>(Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried </strong> (2/6)</p><p>[Spoiler](Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried </p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A </p><p>Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity. </p><p></p><p>Note:</p><p>Can only be used three times per battle</p><p>Cooldown time of two turns in between uses </p><p>No S-Rank or above Lightning in the same turn</p><p></p><p>CJ Taught to: Nk | Drackos [/Spoiler]</p><p></p><p>28) <strong>( Jinton: Genshi Sekai no Nigenron) - Dust Release: Projection of the Primitive World</strong> (0/6)</p><p>[Spoiler]Jinton: Genshi Sekai no Nigenron) - Dust Release: Projection of the Primitive World</p><p>Type: Supplementary/Offensive/Defensive </p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra: 10-40</p><p>Damage: 15-80 </p><p>Description: Projection of the Primitive World is a Dust Release technique that allows the user to launch three dimensional shapes of dust at the opponent which will later expand into their true form/sizes on command. The user does this by first focusing Jinton chakra in between their hands and point it in the direction of the target similar to Detachment of the Primitive World. However, the user then shoots the entire miniature shape at the target (Can be shot anywhere from short to long range). On the user's command, the three dimensional shape created by this technique will expand into a predetermined size based on the shape that was sent at the opponent. While expanding, the shape engulfs it's target extremely quickly and detonates it's core pulverizing what ever is on the inside on a molecular level. A secondary function if this technique is the users ability to set up Dust shapes around the battlefield as traps. Since the expansion/detonation of these shapes are reliant on the user's command, the user can place undetonated dust shapes in strategic locations around the battlefield locations. Like the parent technique, the range at which these shapes can cover upon detonation/expansion are variable depending on the shape created.</p><p></p><p>Shapes Include:</p><p></p><p>Spherical: Spherical shapes have a shining orb within the center of its form similar to other dust techniques. The distance from the surface of the sphere to the glowing center is equidistant from all sides. As a result, Spheres can expand into short to mid-range to trap a target and reduce them to dust.</p><p></p><p>Octahedral: Octahedral is an eight sided figure, with 12 edges and six vertices. In simple terms, its two pyramids connected to each other by their bases to make a diamond shape. This form of Projection of the Primitive World is a capable of expanding to the entirety of Short range. Unique to this three dimensional shape, the short range area below the target is encompassed by the bottom half of this shape(the second pyramid)</p><p></p><p>Torus: A torus or ring is a tube like structure that forms a circle due to its ends connecting with a hollow center similar to a donut. This technique is perfect for capturing targets around the user in a 360 degree fashion while keeping the user safe within the donut. The user is capable of making a horizontal torus, vertical torus, diagonal torus etc to fit his needs. Due to the shape of this version, the Torus can expand to short to mid range from its starting point. </p><p></p><p>Note: When undetonated, D ranks have no time limit, C ranks have a 5 turn limit and this decreases by one turn for each increase in rank (e.g. S-Ranks last two turns). When the turn limit runs out, the shapes placed by the user will expand and detonate without the command of the user making it entirely possible for the user to get caught in his own technique. </p><p>Note: The A rank variant can be used once every turn. The S rank variant can be used once every 2 turns up to 3 times per battle.[/Spoiler]</p><p></p><p>29) <strong>(Jinton: Genshi Sekai no Nigenron) - Dust Release: Dualism of the Primitive World</strong> (0/6)</p><p>[SPOILER](Jinton: Genshi Sekai no Nigenron) - Dust Release: Dualism of the Primitive World</p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: N/A </p><p>Chakra: N/A (+20 to applied technique)</p><p>Damage: N/A (+ 20 to applied technique)</p><p>Description: Dualism of the Primitive World is a Dust technique that revolves around enhancing the potency and destructive power behind Jinton as a whole. When forming a dust technique, a glowing orb is present in the center of the three-dimensional object which latter erupts into a pulverizing force disintegrating whatever is within the boundaries of the object. Dualism of the Primitive World creates a second glowing orb in the center of the three dimensional shape, around half the size of the original orb. The smaller orb created by this technique orbits the larger orb similar to a planet orbiting a sun. When the primary orb detonates (or in the case of a clash between a Jinton jutsu and another jutsu), the secondary orb follows suit increasing the overall damage output of the dust technique by +20 damage. As a result, the secondary orb completely pulverizes what ever is left within (or that made contact with the walls) the three dimensional barrier/shape. This technique can be used in the same time frame as another Dust Release technique by increasing the amount of chakra used to form by Dust Technique by +20.</p><p></p><p>Note: Can only be used four times per battle </p><p>Note: Only applied to one technique per usage[/Spoiler]</p><p></p><p>30) <strong>(Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir</strong> (1/6)</p><p>[SPOILER](Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (+10 chakra to applied techniques)</p><p>Damage: N/A (+20 damage to Lightning techniques)</p><p>Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.</p><p></p><p>Notes:</p><p>-Lasts two turns</p><p>-Can only be used twice per battle</p><p>-Cooldown time of three turns in between uses</p><p>-The boost only applies to Lightning base techniques up to and including S ranks.</p><p></p><p>Cj Taught to: Nk[/SPOILER]</p><p></p><p>31) <strong>(Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie</strong> (1/6)</p><p>[SPOILER](Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it. </p><p></p><p>Notes: </p><p>-Can only be used thrice per battle</p><p>-Cooldown time of two turns in between uses.</p><p></p><p>Cj taught to: NK[/SPOILER]</p><p></p><p>32) <strong>(Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament</strong> (1/6)</p><p>[SPOILER](Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament </p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten).</p><p></p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Cooldown time of four turns in between uses</p><p>-No S-Rank or above Sound in the user's next turn</p><p>-The effects only last until the illusion is broken.</p><p></p><p>Cj taught to: NK[/SPOILER]</p><p></p><p>33) <strong>[Ototon: Runllo Sten] - Sound Release: Rolling Stone</strong> (1/6)</p><p>[spoiler][Ototon: Runllo Sten] - Sound Release: Rolling Stone</p><p>Type: Supplementary | Defensive</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Using the concept of "( Ototon: Midasu no koe ) Sound Release: The voice of Midas" in terms of a hindering sound wave that targets an opponent's muscle, the user of this technique will channel his sound chakra into a sort of noise or sound or simply create their own (whistle, speech, clapping of the hands etc). The sound from this technique once heard by any and every opponent will suddenly feel a vibration coursing through their body, the muscles to be exact. This part of the technique is harmless and purely cosmetic. This technique will take effect when an opponent(s) attempts to use taijutsu (unranked taijutsu including freeform etc included). Their muscles will instantly cease up (not internal organs, simply the ones such as biceps, triceps etc. Any muscles required for the taijutsu action to be perform) preventing them from performing. By this occuring, the said limb(s) will be frozen in place for a turn. This technique doesn't do damage or harm to the opponent and doesn't work on the user's allies/partners in case of a group battle. The reason for the delay of the technique is due to the sound waves attacking and attaching to the body muscles through the vibration. Upon the user intitiating a taijutsu action, triggered by the brain waves sending information and commands through the body, the dormant sound waves vibrate at a much faster pace. This faster vibrating part is when the technique take its toll. This technique can also be activated passively by the user (only if it has been placed before hand) by the snap of a finger when the user himself witnesses the Taijutsu action. Lasts for one turn, and begins at the onset of a taijutsu movement, paralyzing the offending limb(s) for a single turn. For instance, if the opponent tries to do a straight punch, the arm would be paralyzed.</p><p></p><p>Notes:</p><p>Can only be used twice per fight with a 1 turn cool down period</p><p>No S rank and above sound jutsu the next turn </p><p>Can only be taught by Venom</p><p></p><p>Cj Taught to: NK[/spoiler]</p><p></p><p>34) <strong><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21878142">(Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows</a></strong> (1/6)</p><p>[SPOILER](Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows</p><p>Type: Supplementary | Defensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A</p><p>Description: Realm of Shadows is a barrier type fuuinjutsu made soley for supp/def usage. With a single hand seal the barrier can be erected easily. One of it's main purpose was to be used when retreating from wars or conflicts. This was used and cast around the user and his/her allies, to avoid enemies. Another use is so that the user may hide while meditating or simply heal without being interupted or detected. The concept of this technique is similar in usage to the canon ninjutsu; Meisaigakure no Jutsu & Muon Satsujin Jutsu. What makes it different is the fact that instead of applying it to the user's body soley, the user may have the barrier erect around short range to hide his/her allies (the barrier option to fit soley around the user's body like an armor is also an option). When within the barrier, the user's scent is erased to outsiders, all sounds within the barrier are mute to outsiders and the barrier reflects light off it to match the surrounding area so that all within it (including the barrier itself) is basically invisible to the naked eye. The barrier moves along with the user as the center point at all times as long as it is erected. Allies within the intangible barrier may exit as they please but can't enter. This is due to the barrier being made out of a special 'one-way' property. Meaning whatever exit may not return. With this same logic the user is capable of seeing through the barrier perfectly unlike those on the other end of the barrier (think of being within a tinted vehicle or behind a one way glass wall/door). The only exception of something exiting that may return is if it doesn't fully exit. Ex: The user extending his arm outside to retrieve something. He may pull in back his arm since his other half is still within the confines of the sphere shape barrier. This technique may only be used x4 with a turn cool down.</p><p></p><p>Notes:</p><p>-May only be used 4 times per battle.</p><p>-Cannot use Fuuinjutsu above A rank within the next turn.</p><p>-Requires Advanced Fuuinjutsu or an Advanced Uzumaki biography</p><p>-May only be taught by Venom</p><p></p><p>Taught to : Pervy[/SPOILER]</p><p></p><p>35) <strong><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-33#post-22073873">(Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom</a></strong> (0/6)</p><p>[spoiler](Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After performing 2 hand seals the user is able to place the opponent(s) in a genjutsu in which an animal of their choosing (from summoning contract) quickly rise from the terrain all around in different ways. The animals once out from the ground all charge at the opponent(s) and pounce on them carefully as to not cause harm. Moving at regular jounin ninja speed. The user is free to manipulate how the animals attack. Due to the size, speed and power of these animals that quickly capture the opponent(s) it would be near impossible to move freely. Making them stuck in place in reality. The animals would all lay down on the enemy or hold them down in place until what appears to be their leader appears. Upon being in the gen for two turns, they would suffer mental dmg on the second turn as the leader and the animals inflict a fatal blow. Which leads to the release of the genjutsu unfortunately. This Genjutsu can be cast on a maximum of three targets per usage, and weakening per additional target.</p><p></p><p>Notes:</p><p>-This genjutsu can only be used x3 per fight with a 2 turn cool down.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Venom, post: 10854841, member: 136180"] [b]Custom List[/b] 1) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814"](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation[/URL][/B] (6/6) [Spoiler](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. [B][U]Picture Of The Crocodile:[/U][/B] [spoiler][img]http://img.pokemondb.net/artwork/aggron.jpg[/img][/spoiler] Taught Cj Too: [URL="http://narutobase.net/forums/showthread.php?t=432720&p=13216111&viewfull=1#post13216111"]Negative Knight[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=433531&p=13278050&viewfull=1#post13278050"]Ancalagon[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=433093&p=13338078&viewfull=1#post13338078"]Ushiro[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=433729&p=13238641&viewfull=1#post13238641"]Professor Sarutobi[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=445977"]Kirabi[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=498822"]Reborn[/URL][/spoiler] [Hr][/hr] 2) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=133&p=13378955&viewfull=1#post13378955"](Raition: Kumo's Onjou) - Lighting Release: Spider's Affection[/URL][/B] (6/6) [SPOILER](Raition: Kumo's Onjou) - Lighting Release: Spider's Affection Type: Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn. -Can only be taught by -Venom- -Can only be used once every two turns. -Lighting ropes can be used to wrap around something else, other than the enemy's body. Taught Cj to: [URL="http://narutobase.net/forums/showthread.php?t=445615&p=13509724#post13509724"]Geico[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407"]Loki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=445663&p=13552380&viewfull=1#post13552380"]Ushiro[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=445977"]Kirabi[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=463106&p=13945161#post13945161"]Mugen Ryuyu[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=473286"]Shuusai[/URL][/SPOILER] [hr][/hr] 3) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=144&p=14165144&viewfull=1#post14165144"](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution[/URL][/B] (6/6) [spoiler](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution Type: Offensive/Defensive Rank: S rank Range: Short - Long Range Chakra: 40 Damage: 80 Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy. Notes: -Can only be use thrice -Counts as 2/3 of the user's move per turn. -Cannot use A rank and above wind or water the next turn -No other Wind/Water Combination jutsu the same turn this has successfully been used -No other elemental combination the same turn this has been used -Must have Water and Wind mastered to use -Can only be taught by -Venom- Picture of the jutsu: [spoiler][center][IMG]http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif[/IMG][/center][/spoiler] Taught Cj To: [URL="http://narutobase.net/forums/showthread.php?t=473286"]Shuusai[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=473789&p=14264751#post14264751"]McKnockout[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=486444&p=14621376&viewfull=1#post14621376"]Shadou[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=498822"]Reborn[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513831&p=15380791&viewfull=1#post15380791"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=560937"]Kirabi[/URL][/spoiler] 4) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=147&p=14241709&viewfull=1#post14241709"](Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall[/URL][/B] (6/6) [spoiler](Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall Type: Offensive Rank: B rank Range: Short-Mid Range Chakra: 20 Damage: N/A Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact. Notes: -Can only be used thrice -No Genjutsu for 4 turns after use -Can only be taught by Venom Taught Cj to: [URL="http://narutobase.net/forums/showthread.php?t=494999"]Typhon[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=554870&p=16435766&viewfull=1#post16435766"]Darui[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=537352&p=16023744&viewfull=1#post16023744"]Kamishiro[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=558677"]Solf[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=608022"]Sir Hoshigaki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=549846&page=2"]Lili-chwan[/URL][/spoiler] 5) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=157&p=15232294&viewfull=1#post15232294"](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures[/URL][/B] (6/6) [Spoiler](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures Type: Supplementary-Offense Rank: A Range: Short - Long Chakra: 30 Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body) Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas. Note: Remains on the field for three turns Note: Can only be used twice Note: Requires a one turn cool down before use again after they are dispersed or destroyed Note: Must have S-Rank Doton training before use Taught Cj to: [URL="http://narutobase.net/forums/showthread.php?t=513831&p=15380791#post15380791"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513537"]Tsuki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407"]Loki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=432720"]Negative Knight[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=635977"]Baldy[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=596901&p=17499502&viewfull=1#post17499502"]Six Paths[/URL][/Spoiler] 6) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15703458&viewfull=1#post15703458"](Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body[/URL][/B] (1/6) [SPOILER](Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body Type: Supplementary/Defense Rank: A Range: Self Chakra: 30 Damage: N/A Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique. Notes: -Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract) -Can only be used 4x per battle Taught Cj to: Solf | ____ | ____ | ____ | ____ | ____[/SPOILER] 7) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=167&p=16140438&viewfull=1#post16140438"][Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes[/URL][/B] (6/6) [spoiler][Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes Rank: S Type: Supplementary/Offensive Range: Short-Long Chakra cost: 40 Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole) Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them. Note: Lasts two turns Note: Can only be used twice per battle Note: Can only be Taught by -Venom- Note: Can create a maximum of eight wormholes Note: The numbers of creatable holes must either be: One, Two, Four, Eight. Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width Note: Ground directly beneath the opponent cannot be lowered. Taught Cj to: [URL="http://narutobase.net/forums/showthread.php?t=432720&p=16296759&viewfull=1#post16296759"]Negative Knight[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513831"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=549287&p=16300806&viewfull=1#post16300806"]Shady Doctor[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=549846"]Lili-Chwan[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=611628&p=17898348#post17898348"]Vex[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=635846&p=18529731&viewfull=1#post18529731"]zapнĸιel[/URL][/spoiler] 8) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=167&p=16140438&viewfull=1#post16140438"][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm[/URL][/B] (6/6) [spoiler][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals. Note: Creatures last for a maximum of three turns Note: Can only be used 2x per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Note: No insect can separate from the swarm to do its own thing Note: [URL="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814"]Parent Jutsu[/URL] Taught Cj to: [URL="http://narutobase.net/forums/showthread.php?t=432720&p=16296759&viewfull=1#post16296759"]Negative Knight[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513831"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=686205"]Yusei[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=549505"]-L-[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=549846"]Lili-Chwan[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=635977"]Baldy[/URL][/spoiler] [hr][/hr] 9) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=174&p=16548600&viewfull=1#post16548600"][Raition: Bakudo #61] - Lightning Release: Way of Binding #61[/URL][/B] (5/6) [SPOILER][Raition: Bakudo #61] - Lightning Release: Way of Binding #61 Type: Supplementary/Offense Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body. Notes: -Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only. -Can only be used 3x per fight. -Illustration of jutus shown here: [[URL="http://img2.wikia.nocookie.net/__cb20101221014307/bleach/en/images/5/55/Rikuj%C5%8Dk%C5%8Dr%C5%8D.gif"]X[/URL]] -Can only be taught by Venom Cj Taught to: [URL="http://narutobase.net/forums/showthread.php?t=445612&p=13509407&viewfull=1#post13509407"]Loki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=569604&p=16794949&viewfull=1#post16794949"]Better[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=630278&p=18407715&viewfull=1#post18407715"]Draigo[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=637565&p=18564039&viewfull=1#post18564039"]xHoudinii[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19074065&viewfull=1#post19074065"]Noni[/URL] | [/SPOILER] [hr][/hr] 10) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=184&p=17185794&viewfull=1#post17185794"][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon[/URL][/B] (6/6) [spoiler][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon Rank: S Type: Supplementary/Offensive Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh. Note: Can only be used once per battle Note: Can only be Taught by -Venom- Note: No other S-Rank or above Doton in the user's next turn Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp Cj taught to: [URL="narutobase.net/forums/showthread.php?t=432720"]Negative Knight[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=597813&p=17731956&viewfull=1#post17731956"]Selendrile[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=598639&p=17805127&viewfull=1#post17805127"]Vex[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=635977"]Baldy[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=598639&p=17717877&viewfull=1#post17717877"]Thunderbolt[/URL] | Riker [/spoiler] [hr][/hr] 11) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=247&p=18639514&viewfull=1#post18639514"](Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain[/URL][/B] (5/6) [spoiler](Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain Type: Supplementary/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next. Cj taught to: [URL="http://narutobase.net/forums/showthread.php?t=648116&p=18830924#post18830924"]Edward[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=648116&p=19442547#post19442547"]Priest[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=687116&p=19947237&viewfull=1#post19947237"]Scaze[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=611628&p=20104728&viewfull=1#post20104728"]Vex[/URL] | Nathan | ___[/spoiler] [hr][/hr] 12) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=253&p=18678086&viewfull=1#post18678086"][B](Samu no Ougonjutsu) - Aggregation of Alchemy[/B][/URL] (6/6) [spoiler](Samu no Ougonjutsu) - Aggregation of Alchemy Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if converted object is used to attack the opponent) Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables. Note: Can only be used thrice per battle Note: Can only be taught by -Venom- Cj taught to: Negative Knight | [URL="http://narutobase.net/forums/showthread.php?t=333231&page=6&p=18974768&viewfull=1#post18974768"]Lili-Chwan[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=637565&p=19877248&viewfull=1#post19877248"]xHoudinii[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=638493&p=18796097&viewfull=1#post18796097"]Tybone[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=513831&page=2&p=19074065&viewfull=1#post19074065"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=390359&page=3&p=18930561&viewfull=1#post18930561"]Erzo[/URL][/spoiler] 13) [Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot (6/6) [SPOILER][Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot Rank: A Type: Supplementary/Offensive Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created Cj taught to: Noni | Negative Knight | Shady Doctor | Hell Autarch | ZandaT | ___[/SPOILER] 14) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318"][Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow[/URL] (5/6) [SPOILER][Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created. Cj taught to: Shady Doctor | Negative Knight | xHoudinii | LonelyAssassin | Riker[/SPOILER] 15) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318"][Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear[/URL] (2/6) [SPOILER][Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their earth chakra into one or both of their open palms before channeling earth chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a thick binding mud of some sort, doing this immediately. The burst of a single rod has a five meter radial reach. However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of mud will spread around the target and then binds the target with the mud even if the target is larger than what the normal mud could bind. Increasing the size and area of the mud upon contact with a large target to trap it requires +10 more chakra per target it captures. Much like Swamp of the underworld, the mud is thick but unlike swamp of the underworld this mud, upon contact begins to close in on the target to squeeze and bind the target. When the mud dries it becomes solid earth. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible thread of chakra attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created Cj Taught to: Noni | Negative Knight | ___ | ___ | ___ | ___[/SPOILER] 16) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357318&viewfull=1#post20357318"][Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress[/URL] (3/6) [SPOILER][Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 chakra for every turn this is active) Damage: N/A Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: Lasts for three turns Can only be used twice per battle Will not work on mud or sand-based techniques (or c.e based on earth) Elemental S/W remains unchanged Cj Taught to: Negative Knight | Shady Doctor | Gobi [/SPOILER] 17) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=311&p=20410607#post20410607"][Raiton/Fuuinjutsu: Eien] - Lightning/Sealing Art: Eternity[/URL][/B] (0/0) [SPOILER][Raiton/Fuuinjutsu: Eien] - Lightning/Sealing Art: Eternity Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will perform this jutsu by placing a tag on their body and performing lightning jutsus, or creating a barrier for lightning jutsus to contact through as they travel, effectively granting the ability to that lightning jutsu since the seal sets itself upon the body of the lightning. The seal is written in Kanji form (永) meaning "Eternity". The moment a lightning jutsu is created or dislodged and detached from the users control or body (projectile for example) the seal will allow the lightning to remain "active". In reality, the seal allows for the energy of the lightning to remain active and present, while also maintaining its shape and ability instead of just crashing down into a continuous current of electricity or disappearing. An example of this in action is sending a spear at a rock, on contact, instead of piercing the rock and then dispersing, the spear will pierce but remain active on the battlefield. This can range from extremely large lightning jutsus, or smaller ones. In usage, it allows the user to have a easy source of lightning or re-use the original lightning jutsu from a different spot, but also lightning will remain active in how its used for terrain manipulation. The seal around the body of the lightning allows for the user to interact with the object without being shocked. The seal/barrier in short is just a sustaining life, a life support for lightning and its aftereffects of the jutsu to remain present, consider the lightning to almost be a statue to be brought back to life or usefulness when needed by the user. Notes: Can only be used four times Can only be taught by Venom Must be a lightning specialist[/SPOILER] 18) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20448802&viewfull=1#post20448802"][Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha[/URL][/B] (1/6) [SPOILER][Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user will focus their doton chakra into the ground and raise countless pillars from within it all across the terrain, each pillar comparable in size to the ones created in Earth Release: Destructive Rising Rock Pillars. Instead of spiked tips however, each pillar has small circular platforms (diameter of two-meters) that can be stood upon with no threat to the user or the opponent. Each platform is positioned a few meters from the others surrounding it, meaning the user/opponent can jump from platform to platform to navigate the new terrain. While this technique is largely supplementary in use, the one danger it poses occurs when their party falls off the structure. After emerging fully, a multitude of protrusions of mud will surface from inside each of the large pillars of stone. Along the “body” of every pillar will be countless tendrils of sticky mud that are semi-sentient. These writhing tendrils cross and overlap, creating a veritable forest void of light. Anyone who falls off the structure will have these tendrils lash out at him/her, capturing them due to it’s adhesiveness and subsequently suffocating them as they “sink” into the tendril (similar to Swamp of the Underworld). This technique will last for three turns on creation before becoming a “lifeless” structure devoid of any chakra. The pillars and platforms will remain if not destroyed before then and the mud that constituted the tendrils will simply fall back to the ground in a cascade, burying anyone unfortunate enough to be beneath them. Note: Lasts for three turns Can only be used twice per battle, must wait 2 turns between re-using No A-Rank or above Earth in this turn or the user’s next turn Cj taught to: Negative Knight[/SPOILER] 19) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20476128&viewfull=1#post20476128"][Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority[/URL][/B] (0/0) [spoiler][Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 (+5) Damage Points: N/A Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (限) meaning "Authority". This tag will preferably be on the ground, or any solid areas. The seal will then create a barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground (only includes solid earth). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically the chakra of the user to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, duration, etc are all relatively the same. Lightning jutsus used through this seal cannot be erected directly beneath an opponent or within a 5m radius of their current position to kill an opponent(s). Notes: Can only be taught by Venom Can only be used twice Lasts four turns Can not be used in consecutive turns Can only be used on S ranks and below Lightning techniques[/spoiler] 20) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20476128&viewfull=1#post20476128"][Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion[/URL][/B] (4/6) [spoiler][Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion Type: Supplementary Rank: B Range: N/A (+1 range to technique applied to) Chakra Cost: N/A (+20 to the technique used prior to this) Damage Points: N/A Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to. Note: Can only be used three times per battle Must have a one turn cool down the least between each usage Seal must be place within user's bio Can only be taught by Venom Cj Taught to: Negative Knight | Joker | Riker | Zero Kelvin[/spoiler] 21) [B][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20567923&viewfull=1#post20567923"][Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth[/URL][/B] (2/6) [spoiler][Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth Type:Supplementary Rank:B Range:Short-Mid Chakra: 20 Damage:N/A Description: Once a single handseal is made, a barrier will be released by the user that will move outwards from the user's position a the speed of Wind Style: Wind Blade. The barrier has a distinct red hue and is imbued with fire chakra, but is dormant and useless until it is triggered. The trigger being the barrier encompassing anything that has chakra sealed inside of it via fuuinjutsu, or otherwise seals, scrolls, and paper tags. When the barrier passes by a location that triggers this affect, it will react and release just enough of its stored fire chakra into the objects to corrupt the sealing script found within it or medium the chakra is sealed in itself. This would slightly burn it and make it unusable due to such. Paper tags will be destroyed, not set off or detonated. In the case of seals found on the opponent's body, the opponent would only feel a slightly warm feeling on the place of the seal and find that part of the seal has been slightly burned away, doing the same thing to it as it only takes a bit to corrupt the sealing script and thus make the seal useless. Upon reaching the end of mid range, this barrier would disappear. Notes: Can be used three times per battle Can only be taught by Venom Does no damage to the opponent whatsoever Cant be combined with anything that enhances barriers Can be destroyed by techniques following Katon's elemental S/W 2 turn cool down between uses Taught Cj to: Broly | Lok [/spoiler] 22) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"][B][Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars[/B][/URL] (3/6) [SPOILER][Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars Type: Defensive/Supplementary Rank: C Range: Short Chakra: N/A (+15 chakra to all of the user's seals) Damage: N/A Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank. Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy. In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal). Notes: Can only be taught by Venom Must be stated in the user's biography Must be posted at the beginning of a battle Must be referenced every time the alternative use is used Cj Taught to: Nk | Solf | Priest | Riker | Drackos[/SPOILER] 23) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"][B][Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse[/B][/URL] (5/6) [SPOILER][Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse Type: Supplementary Rank: B Range: Short Chakra: N/A (+20 chakra to the applied seals) Damage: N/A Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict. Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met. Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body. Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body. Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body. Notes: Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen) Must be applied to different techniques and each must be stated in the user's biography Cj Taught to: Nk | Riker | Drackos | Ian | Sasori[/SPOILER] 24) [URL="http://narutobase.net/forums/showthread.php?t=157594&page=325&p=20588714&viewfull=1#post20588714"][B][Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain[/B][/URL] [SPOILER][Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain Type: Defense/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/a Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated. Notes: Can only be taught by venom Only be used three times Requires a 1 turn cool down between uses[/SPOILER] 25) [B][URL="http://narutobase.net/forums/showthread.php?t=711213&p=20637737&viewfull=1#post20637737"][Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade[/URL][/B] (3/6) [SPOILER][Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade Type: Supplementary Rank: A Range: Short - mid Chakra Cost: 30 Damage Points: N/A Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession. Notes: Can only be used twice per battle No S-Rank or above Sound in the user's next turn Cj taught to: Negative Knight | Erzo | Loki [/SPOILER] 26) [B](Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki[/B] (2/6) [Spoiler](Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki Type: Supplementary/Offensive Rank: B Range: Short - Mid Chakra: 20 (-5 chakra per turn) Damage: N/A Description: The user will perform a handseal and focus on a solid entity containing their raiton chakra to harness it. This will allow them to take control of the said object by manifesting a coating of static lightning around it and levitating it (in a similar manner to Lightning Blades Levitation). The user will be able to govern it's movements through the air with hand gestures and upon contact with living beings, the static contact will be shocking to the touch. It will paralyze in the same way as Chidori Nagashi, with this paralysis persisting for long as contact is maintained. Cj Taught to: Nk | Drackos[/Spoiler] 27)[B](Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried [/B] (2/6) [Spoiler](Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity. Note: Can only be used three times per battle Cooldown time of two turns in between uses No S-Rank or above Lightning in the same turn CJ Taught to: Nk | Drackos [/Spoiler] 28) [B]( Jinton: Genshi Sekai no Nigenron) - Dust Release: Projection of the Primitive World[/B] (0/6) [Spoiler]Jinton: Genshi Sekai no Nigenron) - Dust Release: Projection of the Primitive World Type: Supplementary/Offensive/Defensive Rank: D-S Range: Short-Long Chakra: 10-40 Damage: 15-80 Description: Projection of the Primitive World is a Dust Release technique that allows the user to launch three dimensional shapes of dust at the opponent which will later expand into their true form/sizes on command. The user does this by first focusing Jinton chakra in between their hands and point it in the direction of the target similar to Detachment of the Primitive World. However, the user then shoots the entire miniature shape at the target (Can be shot anywhere from short to long range). On the user's command, the three dimensional shape created by this technique will expand into a predetermined size based on the shape that was sent at the opponent. While expanding, the shape engulfs it's target extremely quickly and detonates it's core pulverizing what ever is on the inside on a molecular level. A secondary function if this technique is the users ability to set up Dust shapes around the battlefield as traps. Since the expansion/detonation of these shapes are reliant on the user's command, the user can place undetonated dust shapes in strategic locations around the battlefield locations. Like the parent technique, the range at which these shapes can cover upon detonation/expansion are variable depending on the shape created. Shapes Include: Spherical: Spherical shapes have a shining orb within the center of its form similar to other dust techniques. The distance from the surface of the sphere to the glowing center is equidistant from all sides. As a result, Spheres can expand into short to mid-range to trap a target and reduce them to dust. Octahedral: Octahedral is an eight sided figure, with 12 edges and six vertices. In simple terms, its two pyramids connected to each other by their bases to make a diamond shape. This form of Projection of the Primitive World is a capable of expanding to the entirety of Short range. Unique to this three dimensional shape, the short range area below the target is encompassed by the bottom half of this shape(the second pyramid) Torus: A torus or ring is a tube like structure that forms a circle due to its ends connecting with a hollow center similar to a donut. This technique is perfect for capturing targets around the user in a 360 degree fashion while keeping the user safe within the donut. The user is capable of making a horizontal torus, vertical torus, diagonal torus etc to fit his needs. Due to the shape of this version, the Torus can expand to short to mid range from its starting point. Note: When undetonated, D ranks have no time limit, C ranks have a 5 turn limit and this decreases by one turn for each increase in rank (e.g. S-Ranks last two turns). When the turn limit runs out, the shapes placed by the user will expand and detonate without the command of the user making it entirely possible for the user to get caught in his own technique. Note: The A rank variant can be used once every turn. The S rank variant can be used once every 2 turns up to 3 times per battle.[/Spoiler] 29) [B](Jinton: Genshi Sekai no Nigenron) - Dust Release: Dualism of the Primitive World[/B] (0/6) [SPOILER](Jinton: Genshi Sekai no Nigenron) - Dust Release: Dualism of the Primitive World Type: Supplementary Rank: A Range: N/A Chakra: N/A (+20 to applied technique) Damage: N/A (+ 20 to applied technique) Description: Dualism of the Primitive World is a Dust technique that revolves around enhancing the potency and destructive power behind Jinton as a whole. When forming a dust technique, a glowing orb is present in the center of the three-dimensional object which latter erupts into a pulverizing force disintegrating whatever is within the boundaries of the object. Dualism of the Primitive World creates a second glowing orb in the center of the three dimensional shape, around half the size of the original orb. The smaller orb created by this technique orbits the larger orb similar to a planet orbiting a sun. When the primary orb detonates (or in the case of a clash between a Jinton jutsu and another jutsu), the secondary orb follows suit increasing the overall damage output of the dust technique by +20 damage. As a result, the secondary orb completely pulverizes what ever is left within (or that made contact with the walls) the three dimensional barrier/shape. This technique can be used in the same time frame as another Dust Release technique by increasing the amount of chakra used to form by Dust Technique by +20. Note: Can only be used four times per battle Note: Only applied to one technique per usage[/Spoiler] 30) [B](Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir[/B] (1/6) [SPOILER](Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir Type: Supplementary Rank: A Range: N/A Chakra: 30 (+10 chakra to applied techniques) Damage: N/A (+20 damage to Lightning techniques) Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise. Notes: -Lasts two turns -Can only be used twice per battle -Cooldown time of three turns in between uses -The boost only applies to Lightning base techniques up to and including S ranks. Cj Taught to: Nk[/SPOILER] 31) [B](Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie[/B] (1/6) [SPOILER](Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it. Notes: -Can only be used thrice per battle -Cooldown time of two turns in between uses. Cj taught to: NK[/SPOILER] 32) [B](Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament[/B] (1/6) [SPOILER](Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: N/A Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten). Notes: -Can only be used twice per battle -Cooldown time of four turns in between uses -No S-Rank or above Sound in the user's next turn -The effects only last until the illusion is broken. Cj taught to: NK[/SPOILER] 33) [B][Ototon: Runllo Sten] - Sound Release: Rolling Stone[/B] (1/6) [spoiler][Ototon: Runllo Sten] - Sound Release: Rolling Stone Type: Supplementary | Defensive Rank: A Chakra: 30 Damage: N/A Description: Using the concept of "( Ototon: Midasu no koe ) Sound Release: The voice of Midas" in terms of a hindering sound wave that targets an opponent's muscle, the user of this technique will channel his sound chakra into a sort of noise or sound or simply create their own (whistle, speech, clapping of the hands etc). The sound from this technique once heard by any and every opponent will suddenly feel a vibration coursing through their body, the muscles to be exact. This part of the technique is harmless and purely cosmetic. This technique will take effect when an opponent(s) attempts to use taijutsu (unranked taijutsu including freeform etc included). Their muscles will instantly cease up (not internal organs, simply the ones such as biceps, triceps etc. Any muscles required for the taijutsu action to be perform) preventing them from performing. By this occuring, the said limb(s) will be frozen in place for a turn. This technique doesn't do damage or harm to the opponent and doesn't work on the user's allies/partners in case of a group battle. The reason for the delay of the technique is due to the sound waves attacking and attaching to the body muscles through the vibration. Upon the user intitiating a taijutsu action, triggered by the brain waves sending information and commands through the body, the dormant sound waves vibrate at a much faster pace. This faster vibrating part is when the technique take its toll. This technique can also be activated passively by the user (only if it has been placed before hand) by the snap of a finger when the user himself witnesses the Taijutsu action. Lasts for one turn, and begins at the onset of a taijutsu movement, paralyzing the offending limb(s) for a single turn. For instance, if the opponent tries to do a straight punch, the arm would be paralyzed. Notes: Can only be used twice per fight with a 1 turn cool down period No S rank and above sound jutsu the next turn Can only be taught by Venom Cj Taught to: NK[/spoiler] 34) [B][URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21878142"](Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows[/URL][/B] (1/6) [SPOILER](Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows Type: Supplementary | Defensive Rank: B Range: Short - Mid Chakra: 20 (-5 per turn) Damage: N/A Description: Realm of Shadows is a barrier type fuuinjutsu made soley for supp/def usage. With a single hand seal the barrier can be erected easily. One of it's main purpose was to be used when retreating from wars or conflicts. This was used and cast around the user and his/her allies, to avoid enemies. Another use is so that the user may hide while meditating or simply heal without being interupted or detected. The concept of this technique is similar in usage to the canon ninjutsu; Meisaigakure no Jutsu & Muon Satsujin Jutsu. What makes it different is the fact that instead of applying it to the user's body soley, the user may have the barrier erect around short range to hide his/her allies (the barrier option to fit soley around the user's body like an armor is also an option). When within the barrier, the user's scent is erased to outsiders, all sounds within the barrier are mute to outsiders and the barrier reflects light off it to match the surrounding area so that all within it (including the barrier itself) is basically invisible to the naked eye. The barrier moves along with the user as the center point at all times as long as it is erected. Allies within the intangible barrier may exit as they please but can't enter. This is due to the barrier being made out of a special 'one-way' property. Meaning whatever exit may not return. With this same logic the user is capable of seeing through the barrier perfectly unlike those on the other end of the barrier (think of being within a tinted vehicle or behind a one way glass wall/door). The only exception of something exiting that may return is if it doesn't fully exit. Ex: The user extending his arm outside to retrieve something. He may pull in back his arm since his other half is still within the confines of the sphere shape barrier. This technique may only be used x4 with a turn cool down. Notes: -May only be used 4 times per battle. -Cannot use Fuuinjutsu above A rank within the next turn. -Requires Advanced Fuuinjutsu or an Advanced Uzumaki biography -May only be taught by Venom Taught to : Pervy[/SPOILER] 35) [B][URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-33#post-22073873"](Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom[/URL][/B] (0/6) [spoiler](Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: After performing 2 hand seals the user is able to place the opponent(s) in a genjutsu in which an animal of their choosing (from summoning contract) quickly rise from the terrain all around in different ways. The animals once out from the ground all charge at the opponent(s) and pounce on them carefully as to not cause harm. Moving at regular jounin ninja speed. The user is free to manipulate how the animals attack. Due to the size, speed and power of these animals that quickly capture the opponent(s) it would be near impossible to move freely. Making them stuck in place in reality. The animals would all lay down on the enemy or hold them down in place until what appears to be their leader appears. Upon being in the gen for two turns, they would suffer mental dmg on the second turn as the leader and the animals inflict a fatal blow. Which leads to the release of the genjutsu unfortunately. This Genjutsu can be cast on a maximum of three targets per usage, and weakening per additional target. Notes: -This genjutsu can only be used x3 per fight with a 2 turn cool down.[/spoiler] [/QUOTE]
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