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<p>[QUOTE="Akuma, post: 15615932, member: 95370"]</p><p style="text-align: center"></p> <p style="text-align: center"><strong>Gyojin Karate</strong></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center">Gyojin Karate: Kaimen Wari) - Fishman Karate: Sea Surface Splitter</p> <p style="text-align: center">Rank: C-A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra Cost: 20-30</p> <p style="text-align: center">Damage Points: 30-60 (+20 if used against an underwater opponent)</p> <p style="text-align: center">Description: Focusing chakra around the desired hand, the user performs a karate chop, splitting a water source in front of him through the form of a traveling shockwave. This wave is powerful enough to split an incoming water source and continue onwards to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance if used on a surface of water that the opponent is standing on. If used directly against a water source, a B ranked shockwave spreads through the water, causing a near instant disruption of the water that causes the unstable tides. If used directly against an enemy, it causes direct damage to an opponent. If an opponent in underwater, then the damage is increased by +20.</p> <p style="text-align: center">Note: The A ranked variant can only be used 3 times per battle, each with at least 2 turns in between usage, lowered ranked variants hold no restriction limit besides the 2 turn break in between usages.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm</p> <p style="text-align: center">Rank: B-S</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra Cost: 20-40</p> <p style="text-align: center">Damage Points: 40-80</p> <p style="text-align: center">Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, doujutsu and chakra sensors are capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust, however should mist or other objects be in front of the wave, the user will notice the ripple like effect of it spreading/dispersing. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact and can cause varying degrees of damage. The highest level can cause enough damage to forcefully launch a Boss summoning to mid range and an enemy target into long range with great injuries. The B rank variant delivers a shockwave strong enough to wind an enemy for a turn and great concussive force, the A ranked variant is able to create a shockwave strong enough to send the opponent into mid range. Should a user use the S ranked variant, the opponent will suffer severe damage and be launched into long range. </p> <p style="text-align: center">Note: Suijin rank can use up to A rank, Mazu and above can use the S ranked variants.</p> <p style="text-align: center">Note: B ranked version suffers no limitation in usage A ranks can only be used up to 3 times and the S ranked variant only once.</p> <p style="text-align: center"></p> <p style="text-align: center">(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage Points: 40</p> <p style="text-align: center">Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground with a large shock wave emanating from the point of contact outwards, creating a short range engulfing shock wave following the motion of the kick. The user can also use this against incoming attacks should he have higher positioning against B ranked and below jutsu, sending it back towards the caster, depending on elemental strengths and weaknesses.</p> <p style="text-align: center"></p> <p style="text-align: center">(Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 30 (-10 per turn)</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: Using their clan's mastery of the water element, the user is able to channel their chakra into an existing water source and make it move at the user's will. Ranging from creating things such as waves and vortexes to more precise and minute creations such as Elemental Familiars like water shaped doplhins horses, or even more specific creations like statues, tables, etc, the user is able to create these creations by using hand movements after the user has created these items, his gestures mimicking the path and motion these creations move at. This water is capable at moving at the user's base speeds, greatly enhancing it's versatility. The user however is restricted somewhat in it's usages: Only able to manipulate a source within mid range of the user, the user cannot use the source to perform long ranged water jutsus unless they have a range of Short/Mid to Long. The user is also unable to use existing water infused with foreign chakra or other Jutsu while actively manipulating the water. </p> <p style="text-align: center">Note: Requires a water source</p> <p style="text-align: center">Note: Lasts 2 turns</p> <p style="text-align: center">Note: The user can only use water elemental jutsu while this is in play</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">(Gyojin Karate: Samehada Shotei) - Fishman Karate: Sharkskin Palm Block</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Type: Defense</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: Focusing water molecules around the hand, the user performs a strong palm block with enough force to deflect incoming taijutsu attacks or kenjutsu attacks of equal rank, creating an outwards spreading shock wave, releasing it just as his palm nears the attack, repelling it from him. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This wave is powerful enough to deflect jutsu that have A rank and below, as well as elements weak to this being more affected (S ranks and below) than normal elements.</p> <p style="text-align: center"></p> <p style="text-align: center">(Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: No water source required, the water is created through by the user through this technique</p> <p style="text-align: center">Note: Can only be used 3 times per match</p> <p style="text-align: center">____________ [/SPOILER]</p><p>[SPOILER][/SPOILER]<p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Akuma, post: 15615932, member: 95370"] [CENTER] [B]Gyojin Karate[/B] [SPOILER] Gyojin Karate: Kaimen Wari) - Fishman Karate: Sea Surface Splitter Rank: C-A Type: Attack Range: Short - Mid Chakra Cost: 20-30 Damage Points: 30-60 (+20 if used against an underwater opponent) Description: Focusing chakra around the desired hand, the user performs a karate chop, splitting a water source in front of him through the form of a traveling shockwave. This wave is powerful enough to split an incoming water source and continue onwards to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance if used on a surface of water that the opponent is standing on. If used directly against a water source, a B ranked shockwave spreads through the water, causing a near instant disruption of the water that causes the unstable tides. If used directly against an enemy, it causes direct damage to an opponent. If an opponent in underwater, then the damage is increased by +20. Note: The A ranked variant can only be used 3 times per battle, each with at least 2 turns in between usage, lowered ranked variants hold no restriction limit besides the 2 turn break in between usages. (Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm Rank: B-S Type: Attack Range: Short-Long Chakra Cost: 20-40 Damage Points: 40-80 Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, doujutsu and chakra sensors are capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust, however should mist or other objects be in front of the wave, the user will notice the ripple like effect of it spreading/dispersing. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact and can cause varying degrees of damage. The highest level can cause enough damage to forcefully launch a Boss summoning to mid range and an enemy target into long range with great injuries. The B rank variant delivers a shockwave strong enough to wind an enemy for a turn and great concussive force, the A ranked variant is able to create a shockwave strong enough to send the opponent into mid range. Should a user use the S ranked variant, the opponent will suffer severe damage and be launched into long range. Note: Suijin rank can use up to A rank, Mazu and above can use the S ranked variants. Note: B ranked version suffers no limitation in usage A ranks can only be used up to 3 times and the S ranked variant only once. (Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick Rank: B Type: Attack Range: Short - Long Chakra Cost: 20 Damage Points: 40 Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground with a large shock wave emanating from the point of contact outwards, creating a short range engulfing shock wave following the motion of the kick. The user can also use this against incoming attacks should he have higher positioning against B ranked and below jutsu, sending it back towards the caster, depending on elemental strengths and weaknesses. (Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending Rank: A Type: Attack Range: Short - Long Chakra Cost: 30 (-10 per turn) Damage Points: 60 Description: Using their clan's mastery of the water element, the user is able to channel their chakra into an existing water source and make it move at the user's will. Ranging from creating things such as waves and vortexes to more precise and minute creations such as Elemental Familiars like water shaped doplhins horses, or even more specific creations like statues, tables, etc, the user is able to create these creations by using hand movements after the user has created these items, his gestures mimicking the path and motion these creations move at. This water is capable at moving at the user's base speeds, greatly enhancing it's versatility. The user however is restricted somewhat in it's usages: Only able to manipulate a source within mid range of the user, the user cannot use the source to perform long ranged water jutsus unless they have a range of Short/Mid to Long. The user is also unable to use existing water infused with foreign chakra or other Jutsu while actively manipulating the water. Note: Requires a water source Note: Lasts 2 turns Note: The user can only use water elemental jutsu while this is in play (Gyojin Karate: Samehada Shotei) - Fishman Karate: Sharkskin Palm Block Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/A Description: Focusing water molecules around the hand, the user performs a strong palm block with enough force to deflect incoming taijutsu attacks or kenjutsu attacks of equal rank, creating an outwards spreading shock wave, releasing it just as his palm nears the attack, repelling it from him. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This wave is powerful enough to deflect jutsu that have A rank and below, as well as elements weak to this being more affected (S ranks and below) than normal elements. (Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires. Note: No water source required, the water is created through by the user through this technique Note: Can only be used 3 times per match ____________ [/SPOILER][/CENTER][SPOILER][/SPOILER][CENTER][/CENTER] [/QUOTE]
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